Just to let you know the glitches you see from the game play footage of the Vive Focus is simply from recording and does not represent the quality of display.
Yes we think you're along the right lines. Since we completed this review, we haven't noticed it so much, especially with extended film viewing. We currently think that it's the GPU struggling to keep up in the home screen. But we're still not certain!
I'm glad you guys imported this headset for review. Even though it's China-only, it gives us a great idea for how the upcoming Daydream Standalone headsets will perform. One note about lack of content though: it seems unfair to hand wave the lack of it on the general size of VR. Gear VR for example has over a thousand titles already, and I've bought more games than I can play every month.
It's a great headset, good to hear you found our review useful! You're right, for a new software platform like this to be successful, it needs a large base of quality titles available at launch and that shouldn't depend on the size of the industry as a whole. This is probably one of the many reasons that HTC have restricted sales to China. Though for a fairer comparison, this Nov 2015 Gear VR release review states that there were up to 100 applications available at that time. www.engadget.com/2015/11/25/samsung-gear-vr-review-2015 I guess we'll just have to wait and see how much developers adopt the Focus, it's worldwide launch surely hinges on this.
Good catch! We'll address it in more detail with our written review on our website, but essentially it's identical to that of the GearVR. It works like a laser pointer, you can click and drag things around. You do lose a level of immersion when compared to the 6 DoF Vive wands or Oculus Touch, but for the sorts of applications that run well on the smartphone chipset, it's not a huge loss. We'll have to see how developers work with the limitation to really tell how much of a difference it makes.
Screendoor effect (SDE) is still there, but much reduced compared to the Vive. The improved optics also help here by reducing the chromatic aberration, making the separate colours of the sub pixels less noticeable at the edges of the display. It's still not perfect, but quite hard to notice with normal use. We watched a few short films and videos, 2D and 360. With a good pair of headphones and a comfortable chair, it feels great having that big screen right in front of you. We haven't done a straight comparison with the same video though. I'll make a note and address it in our written review. Will keep you posted.
How can you expect an inside-out tracking system being accurate with the cameras staring at the back of another person walking 30 cm in front of you..? It's a miracle that this worked at all.
That's a good point and another example of how well the system works! We also walked around with the headset raised off our head and it was still good. We think all that is important here, is that there are clearly resolvable objects in the environment, which enables the system to determine the position change frame by frame.
Usually you would use something like RANSAC. Randomly select a minimal amount of tracked points to calculate the movement model and check how many of the tracked points agree to that model. Then you select the model that explains the most tracked points. As long as the person etc. is not responsible for the majority of the tracked points that is not a problem. Especially since the points on a person would very likely not move according to an expected movement pattern.
I'd like to use this in our Architecture practice. There are services whereby I can upload a sketchup model and then view in a VR headset. Does the fact that this is stand alone mean I won't have the same quality?
Thanks for the review! Looks really cool. I'm sat here thinking that you sounded Bristolian and when you went walkabout it was kerr-chingg!! I'm on the money! I'm from Stroud :-) ... Thanks again!
Got my answer on htc vive website. I do not see a point buying it if you own already an HTC vive. but I do see a point for people not owning a powerful enough pc and interested in VR (my mother for example) great rteview thanks
Thanks :D It was an awesome experience taking VR outdoors! That feeling of unconstrained movement and the fresh air. Can't wait to see what content developers come up with!
Something I've been wondering which I cannot find any information on: how does the wireless work? I assume you attach something to your computer. Is it included or additional cost?
Being a standalone, the Focus does the processing in the headset, with WiFi for internet access and Miracast (wireless mirror display). The only time you need a cable is to charge it or to do development via adb.
Ah, so nothing goes into your computer. The data is sent over Wi-Fi, via software called Miracast. The Focus receives that data and performs the work to make it feel VR in the headset. Did I get that right? If so, is there typically a delay in response time since going over Wi-Fi? I'm really interested in getting a unit for development but these are some hard to find answers.
Oh no it's even simpler than that! The headset contains the computer itself and works completely separate from any other system (see 4:52 where we're running around the park). You can use the headset anywhere and everywhere just on its own, all the graphics are rendered internally via the smartphone chipset. Miracast is simply used to mirror what you're seeing in the display to a TV so others can watch what you're doing. The WiFi is used to send that video data to the TV directly. Hope that helps! :)
I assume that's for for very low end games. A mobile chipset wouldn't be powerful enough to run high-end games. Am I mistaken in assuming the Focus runs graphically intense titles? If it does, there must be a link to the computer somewhere.
Yes that's the limitation of the Focus and standalone VR in general. You should expect content similar to what is on the GearVR. It's incapable of running anything like you could run on the PC. They key is to work around the limitations, cool experiences can still be made. It might be possible to run something like this: riftcat.com/vridge. But as you say the latency is going to be an issue over WiFi, so it would have to be wired.
Good ole` Castle park and St Nick's :) Just a short walk from our studio. You're welcome to come down to our studio and try it out yourself! Love your videos btw, really well put together!
Really informative thanks! Are the boundary lines visible if you're close to people or objects in the outside environment? Like when the chaperone boundary lines appear if you are close to a wall with the HTC vive headset.
The blue boundaries you see (the chaperone) are normally active over a 2x2m square around you from the first point you put on the Focus. It's easy to disable this in the developer settings, allowing you to roam freely anywhere. Unfortunately there's nothing yet to use those front facing cameras to let you know about the world around you, they only do tracking. Hopefully one day, they will find a way to use those cameras to give you a matrix-esc view when you get close to objects in the real world!
There's no option yet. It's predefined to that size for safety and a consistent experience across applications. Hopefully it's an option that can be added in the future though!
The Vive is also inside-out tracking. The sensors are inside the controllers and headset on Vive which makes it an inside-out tracking system. The lighthouses are throwing out light in a frequency we cannot see and then the headset sensors can tell how close they are to either lighthouse.
It's a matter of terminology. We call it inside-out tracking because it doesn't require any external sensors or equipment. The infrared lasers projected from the lighthouses provide a timing signal for the Vive sensors to operate. There's no way for the lighthouses to be integrated into the headset, hence outside-in tracking.
Very informative thanks for that good testing there! Lol shopping centre!!! You should take it down to VR Star in Cabbotts Circus and let them see it in action!
Due to its similarity to the Gear VR controller, we didn't feel that there was much to say about this. It's a simple point and click device, like using a laser pointer in VR. It is our least favourite aspect of the Focus, being a bit buggy and difficult to use at times. We're hoping that HTC release some 6 DOF controllers in the future!
We hope that this is something that could be added in the future. One limitation may be the processing power of the Focus. For example, it may struggle to use positional tracking as well as supporting AR at the same time.
Questions: Is the focus REGION LOCKED Will it come to the u,s Can I play normal vive games like FALLOUT 4 VR , ECT Can I play VR CHAT AND ACUALLY TALK IS IT CHINESE ONLY CAN YOU MAKE IT TO BE LIKE A U,S VIVE. And CAN YOU SEE THE REAL WORLD WHILE THE HEADSET IS ON.
* No region locking that we've come across yet * Worldwide launch depends on success in China and content development * SteamVR games may work through VRridge, we have yet to test this * If VRridge works, you'll be able to talk, but not use your arms in VRChat (no 6 DOF control) * The interface is in English, some apps are in Chinese * It's quite different from a Vive, but VRridge may work * Currently, you cannot see the real world. Maybe a feature added in the future
The controller is actually the worst thing about the Focus. It has 3 DOF tracking and has to be recalibrated with a press of a button every so often. It is accurate when calibrated correctly, but is still quite limited interacting with the VR world
Clan Virtu aw man, how disappointing! Somehow the technology in VR often seem to just not be where the expectation is. I mean, we all want more of it but the companies just can not deliver properly ... anyways - thank you very much for clearing that up!👍♠️
Yes it's a shame it's taking so long! But it is a very complex piece of hardware with many compromises to be made. We can't wait until VR has matured to create near perfect experiences and at a cost we can all enjoy, but it's still a long way off.
No worries! All the games and apps are downloaded to the headset internal memory or your micro SDCard. You can also download the 360 videos in the VeeVR player, so also good for offline viewing!
We were in the home screen, since it had the largest virtual environment of any of the apps available to us. You could still resolve objects in the home screen at the km distances we walked, things like a big ship and the pathway. Pretty darn cool!
FYI the resolutions stated should be: Vive Focus 2880 x 1600, Oculus Rift 2160 x 1200, PSVR 1920 x 1080. We accidentally included the resolution per eye for the latter 2!
games under vr do not have such a refined graphic, I think that one card can handle it easily,we are still waiting to tracking eye movement and rendering only the fragment we are looking at in full quality.
Accidentally opened this vid for the second time, got to the same point as the fist time, when you say "yeyair" at the beginning, immediately had to stop again.
Unfortunately not yet! The hardware should be more than capable of running it, so we'll have to wait and see if Google develops for the Vive Wave platform. We'll do a dedicated video if it's released, it would be super awesome!
You didnt try to go crossed on this video? The left and right are on their respective sides. going crossed would flip that. thats why you have a migrane. smh
We conveniently had a friend who was visiting the UK, so they picked one up for us! We're actually looking at reselling and shipping the Focus ourselves, if you're interested, take a look here: goo.gl/forms/32bgOrVbI9GWiWCs2
But PSVR copied their design from builder hard hats ;) The innovation with the Focus's design is to move the headband underneath the back of your head. Does a great job of securely fastening it, it's difficult to get it to wobble off of your head.
Wondered why you would waste time showing it used outside, running etc when that’s not its use-case. You would have done better showing the controllers and how well it not they track, also if it works in the dark?, maybe next time use in real world use-case scenarios.
We tested outside to see how the positional tracking copes with a complex and difficult environment. Since it worked well, the tracking should be excellent for all static internal room, as it was designed for. We did test the Focus in many different environments and we found absolutely no issues, except for low light situations and uniform backgrounds. Essentially, as long as a normal smartphone camera could resolve objects in the environment, the positional tracking should work absolutely fine. Take a look at our Reddit post where we go into more details about the controllers.
You make a good point. People don't seem to understand how to test and review these devices. For example I play virtual sports games like cricket which require the controllers to be moved in a variety of ways and angles. It would be nice to know if this device could hold up to that kind of use. Virtual reality is not just to stare at a virtual environment and run around in it. Especially right now when the graphics are not up to scratch. Without great controller tracking these devices will be dead on arrival.
Oh my god it's Castle Park! :D Can it run WebVR apps (like any at webvr.info/samples/) and if so, how much works? 6 DOF tracking? Controllers? Decent frame rates? :3
It's still only daydream. I'd imagine far better than Gear VR in every aspect, but what's the point with all the terrible mobile VR games? Who would actually buy this instead of a Gear VR that comes with their samsung galaxy phone?
It is a far more refined experience than the GearVR, with much more potential thanks to the positional tracking. But you're right, it completely relies on the content and what developers can do, working within the hardware limitations and the Snapdragon 835 processor. Currently, it's hard to recommend to the average person, unless they're keen on 360 media or using it as a portable cinema. Only time will tell if developers embrace the hardware and make some awesome experiences and games!
well u can buy a Lenovo Mirage Solo too ....when that's out .....and most likely u wouldn't be buying the focus soon unless u r in the Chinese market without 6dof it's just not proper vr ......is it worth it .....depends on people's budget
It might not be too long before HTC release the Focus worldwide. It would be very interesting to see how it compares to the Mirage Solo and the Pico Neo though. We'll make that video when they're all released! With the sorts of apps possible on the Snapdragon 835 chipset, the 3 DOF controller isn't a big problem. It really depends how effective and accurate the 6 DOF inside-out tracking on these standalones can be.
Nobody with common sense is going to spend 600$ for mobile VR. You want mobile VR, get Google Cardboard. Otherwise get the standard Vive for 400 and save for a 1060 build.
For the home user, we definitely agree with you. PC VR with its 6 DOF controllers is the way to go, especially if you have other uses for the PC. But we do think mobile VR still has a place, with its convenient wireless use. The Oculus Go should provide the baseline low-cost experience at $200, with the Focus providing hardware as good as the Vive Pro in a super convenient package.
You spend too much time talking about something that we wont use in real time.. outdoor unlimited range tracking?? Who use it like that? We use it indoor.. useless review...
Mmm, we don't think so. We want to see VR used in museums, schools, care homes etc. In these environments standalone headsets are superior, despite the lack of processing power. One day we might see a low latency video streaming solution similar to VRidge, which will enable standalone to be competitive with PC VR.
Just to let you know the glitches you see from the game play footage of the Vive Focus is simply from recording and does not represent the quality of display.
75hz should not create eye strain. The async implementation likely causing the eye strain and the IPD adjustment, not the framerate
Yes we think you're along the right lines. Since we completed this review, we haven't noticed it so much, especially with extended film viewing. We currently think that it's the GPU struggling to keep up in the home screen. But we're still not certain!
Hi Clan Virtu, this is a great review. We are so happy you enjoyed our 8K VR Player app! Thanks for the shoutout :)
Thanks :) It's a great app, the foveated rendering worked perfectly for us. Look forward to watching some more content on there in the future!
Clan Virtu I think the proper term is view dependent streaming, which both Facebook and RUclips do for their 360 videos.
Ah yes, getting confused with the eye tracking technology
What a great and informative review! Thanks a bunch for putting this together!
i know this is old now, but can you point me in the right direction of a guide to set this up for PC gaming?
Nice video guys! Very nicely laid out and covered lots of stuff. Being a Bristol lad it was great to see you running round the centre as well!
Thanks! :) If you're still around Bristol, feel free to contact us to have a go at our studio yourself some day.
I'm glad you guys imported this headset for review. Even though it's China-only, it gives us a great idea for how the upcoming Daydream Standalone headsets will perform.
One note about lack of content though: it seems unfair to hand wave the lack of it on the general size of VR. Gear VR for example has over a thousand titles already, and I've bought more games than I can play every month.
It's a great headset, good to hear you found our review useful!
You're right, for a new software platform like this to be successful, it needs a large base of quality titles available at launch and that shouldn't depend on the size of the industry as a whole. This is probably one of the many reasons that HTC have restricted sales to China. Though for a fairer comparison, this Nov 2015 Gear VR release review states that there were up to 100 applications available at that time.
www.engadget.com/2015/11/25/samsung-gear-vr-review-2015
I guess we'll just have to wait and see how much developers adopt the Focus, it's worldwide launch surely hinges on this.
Absolutely nothing about the controller? Really? How well does it work and how is the 3DOF vs 6DOF on the Vive?
Good catch! We'll address it in more detail with our written review on our website, but essentially it's identical to that of the GearVR. It works like a laser pointer, you can click and drag things around. You do lose a level of immersion when compared to the 6 DoF Vive wands or Oculus Touch, but for the sorts of applications that run well on the smartphone chipset, it's not a huge loss. We'll have to see how developers work with the limitation to really tell how much of a difference it makes.
Chill out bru
No cameras? And how do you connect it?
wait so is this not compatible with games made for the old vive like VRchat?
What about SDE? Did you watch any movies? If so, how does the movie watching experience compare to watching a movie on a real life 1080p screen?
Screendoor effect (SDE) is still there, but much reduced compared to the Vive. The improved optics also help here by reducing the chromatic aberration, making the separate colours of the sub pixels less noticeable at the edges of the display. It's still not perfect, but quite hard to notice with normal use.
We watched a few short films and videos, 2D and 360. With a good pair of headphones and a comfortable chair, it feels great having that big screen right in front of you. We haven't done a straight comparison with the same video though. I'll make a note and address it in our written review. Will keep you posted.
Clan Virtu awesome, cheers
It's currently available on the UK HTC Vive store.
HTC Vive Focus costs around £400
Wow... great informative video report guys, on the HTC Vive Focus !!!
Thanks :)
...Can this thing detect walls?
How can you expect an inside-out tracking system being accurate with the cameras staring at the back of another person walking 30 cm in front of you..? It's a miracle that this worked at all.
That's a good point and another example of how well the system works! We also walked around with the headset raised off our head and it was still good. We think all that is important here, is that there are clearly resolvable objects in the environment, which enables the system to determine the position change frame by frame.
Usually you would use something like RANSAC. Randomly select a minimal amount of tracked points to calculate the movement model and check how many of the tracked points agree to that model. Then you select the model that explains the most tracked points. As long as the person etc. is not responsible for the majority of the tracked points that is not a problem. Especially since the points on a person would very likely not move according to an expected movement pattern.
Interesting, thanks for the insight!
bristol represent! nice to see a youtuber in my home town
So this can do positional tracking? If so that’s so cool!!! Especially for portable vr
Yup and works really well! It's one of the biggest advances this headset makes and brings standalone VR much closer to PC VR
Can a virtual environment file being used with the wired headset by vive be opened in the headset id saved to sd card.
how does the tracking compare to vive tracking other than the range limitations
Pretty comparable! It's subjectively a bit less smooth, but the accuracy is spot on. To someone new to VR, they'd struggle to tell the difference.
can vive focus playing youtube or google cardboard?since i need it for my research purposes..hope u can answer it.
I'd like to use this in our Architecture practice. There are services whereby I can upload a sketchup model and then view in a VR headset. Does the fact that this is stand alone mean I won't have the same quality?
Thanks for the review! Looks really cool. I'm sat here thinking that you sounded Bristolian and when you went walkabout it was kerr-chingg!! I'm on the money! I'm from Stroud :-) ... Thanks again!
Yes but the quest did it better because of the cost of the quest and the quest having more well known games
Great Video i esp like the walking outside looking like a Loon bits!
Haha, it was great fun!
is not connected to the pc like the htc vive? how does this work? how did you mange to get out and still use the headset?
Got my answer on htc vive website. I do not see a point buying it if you own already an HTC vive. but I do see a point for people not owning a powerful enough pc and interested in VR (my mother for example) great rteview thanks
Could you tell how did you record the in-headset footage? I have Focus and would like to record some gameplay. Thanks!
If you watch the game play and cross your eyes and focus on the middle circle it becomes 3D.
Love the outside test!
It was great fun :D
Yea but where you get games
Is there any way to get it in the us from China?
Nice review guys. Like that you tried it out outside too, although I don't see myself using a VR headset outside, but who knows in the future. ;)
Thanks :D It was an awesome experience taking VR outdoors! That feeling of unconstrained movement and the fresh air. Can't wait to see what content developers come up with!
Something I've been wondering which I cannot find any information on: how does the wireless work? I assume you attach something to your computer. Is it included or additional cost?
Being a standalone, the Focus does the processing in the headset, with WiFi for internet access and Miracast (wireless mirror display). The only time you need a cable is to charge it or to do development via adb.
Ah, so nothing goes into your computer. The data is sent over Wi-Fi, via software called Miracast. The Focus receives that data and performs the work to make it feel VR in the headset. Did I get that right? If so, is there typically a delay in response time since going over Wi-Fi? I'm really interested in getting a unit for development but these are some hard to find answers.
Oh no it's even simpler than that! The headset contains the computer itself and works completely separate from any other system (see 4:52 where we're running around the park). You can use the headset anywhere and everywhere just on its own, all the graphics are rendered internally via the smartphone chipset.
Miracast is simply used to mirror what you're seeing in the display to a TV so others can watch what you're doing. The WiFi is used to send that video data to the TV directly.
Hope that helps! :)
I assume that's for for very low end games. A mobile chipset wouldn't be powerful enough to run high-end games. Am I mistaken in assuming the Focus runs graphically intense titles? If it does, there must be a link to the computer somewhere.
Yes that's the limitation of the Focus and standalone VR in general. You should expect content similar to what is on the GearVR. It's incapable of running anything like you could run on the PC. They key is to work around the limitations, cool experiences can still be made.
It might be possible to run something like this: riftcat.com/vridge. But as you say the latency is going to be an issue over WiFi, so it would have to be wired.
Unlikely question, but do you think this may ever support the Knuckles controllers?
Thank you very much for detailed review :)
how much did it cost you to import the Vive Focus
Since we had a friend bring it over, only the Chinese retail cost of ¥4,299 (~£500)
For mw its like 50us dollars
Does this headset work with normal vive controllers so as to get 6dof?
Awesome review, thanks for sharing guys!
1st question can u play vrchat on the focus...second question does it support vive full body or at least 2 controlers
can you play steam games like assetto corsa?
Do you put your phone in your googles or how you get games
What if you are in a car?
Nice to see another Bristol based channel. Immediately recognised where your outside shots were :P
Good ole` Castle park and St Nick's :) Just a short walk from our studio. You're welcome to come down to our studio and try it out yourself! Love your videos btw, really well put together!
Thanks, I might have to take you up on that! :P.
I appreciate the comment! I also subbed to you guys :)
Really informative thanks!
Are the boundary lines visible if you're close to people or objects in the outside environment? Like when the chaperone boundary lines appear if you are close to a wall with the HTC vive headset.
The blue boundaries you see (the chaperone) are normally active over a 2x2m square around you from the first point you put on the Focus. It's easy to disable this in the developer settings, allowing you to roam freely anywhere. Unfortunately there's nothing yet to use those front facing cameras to let you know about the world around you, they only do tracking. Hopefully one day, they will find a way to use those cameras to give you a matrix-esc view when you get close to objects in the real world!
Can you adjust the boundaries?
There's no option yet. It's predefined to that size for safety and a consistent experience across applications. Hopefully it's an option that can be added in the future though!
so apparently, VR PIMAX is the one leading today, combine it with VR Knuckles and we have a good vr experience
The Vive is also inside-out tracking. The sensors are inside the controllers and headset on Vive which makes it an inside-out tracking system. The lighthouses are throwing out light in a frequency we cannot see and then the headset sensors can tell how close they are to either lighthouse.
It's a matter of terminology. We call it inside-out tracking because it doesn't require any external sensors or equipment. The infrared lasers projected from the lighthouses provide a timing signal for the Vive sensors to operate. There's no way for the lighthouses to be integrated into the headset, hence outside-in tracking.
Thanks for the great review. Interested to know if you tried using multiple headsets in the same room and if so, how did they go?
Looks pretty neat. Thanks a ton for the excellent review!
Very informative thanks for that good testing there! Lol shopping centre!!!
You should take it down to VR Star in Cabbotts Circus and let them see it in action!
Definitely due a visit to VR Star!
how about the controller?
Due to its similarity to the Gear VR controller, we didn't feel that there was much to say about this. It's a simple point and click device, like using a laser pointer in VR. It is our least favourite aspect of the Focus, being a bit buggy and difficult to use at times. We're hoping that HTC release some 6 DOF controllers in the future!
I heard abo
does anyone know the official US price yet? is it still 600 im hoping for 400 lol even tho im sure its worth the full 600
If it has two cameras on the front surely it can do AR
We hope that this is something that could be added in the future. One limitation may be the processing power of the Focus. For example, it may struggle to use positional tracking as well as supporting AR at the same time.
Great review!
Questions:
Is the focus REGION LOCKED
Will it come to the u,s
Can I play normal vive games like
FALLOUT 4 VR , ECT
Can I play VR CHAT AND ACUALLY TALK
IS IT CHINESE ONLY
CAN YOU MAKE IT TO BE LIKE A U,S VIVE.
And CAN YOU SEE THE REAL WORLD WHILE THE HEADSET IS ON.
* No region locking that we've come across yet
* Worldwide launch depends on success in China and content development
* SteamVR games may work through VRridge, we have yet to test this
* If VRridge works, you'll be able to talk, but not use your arms in VRChat (no 6 DOF control)
* The interface is in English, some apps are in Chinese
* It's quite different from a Vive, but VRridge may work
* Currently, you cannot see the real world. Maybe a feature added in the future
Clan Virtu AWW YOU REPLIED.
Thx God bless you have a good day or night where ever you are and I heard of the world wide release yesterday
Clan Virtu Lasty WILL it work with glasses
Yup no problems :)
Clan Virtu thx again god bless you and goodbye
Who would win oculus go , Santa Cruz or Htc give focus
lasty bye😁
how does this guy only have 271 subs!
And the next big question should‘ve been: whats with the controller tracking? 6dof? How good is it and how accurate?😳
The controller is actually the worst thing about the Focus. It has 3 DOF tracking and has to be recalibrated with a press of a button every so often. It is accurate when calibrated correctly, but is still quite limited interacting with the VR world
Clan Virtu aw man, how disappointing! Somehow the technology in VR often seem to just not be where the expectation is. I mean, we all want more of it but the companies just can not deliver properly ... anyways - thank you very much for clearing that up!👍♠️
Yes it's a shame it's taking so long! But it is a very complex piece of hardware with many compromises to be made. We can't wait until VR has matured to create near perfect experiences and at a cost we can all enjoy, but it's still a long way off.
great review!subscribed!
Thanks :D
Thank you so much! How good does the controller work and can you download the games or just for streaming thanks
Sorry I just read someone posted the controller question
No worries! All the games and apps are downloaded to the headset internal memory or your micro SDCard. You can also download the 360 videos in the VeeVR player, so also good for offline viewing!
what app were u using while walking outside and testing the positional tracking
We were in the home screen, since it had the largest virtual environment of any of the apps available to us. You could still resolve objects in the home screen at the km distances we walked, things like a big ship and the pathway. Pretty darn cool!
sweet
p.s. oh u did mention it was the home screen
Was it a Hit with the Ladeeez, on the streets ??
Hell yeah, lads loved it
FYI the resolutions stated should be: Vive Focus 2880 x 1600, Oculus Rift 2160 x 1200, PSVR 1920 x 1080. We accidentally included the resolution per eye for the latter 2!
that would be a nice addition to the video description (or maybe do one of those video text boxes)
Done! :)
pimax 4k per eye fov 200+
Look forward to testing the Pimax 8K when finished! Just hoping that our 2x 1080Ti system can cope with such a high resolution.
games under vr do not have such a refined graphic, I think that one card can handle it easily,we are still waiting to tracking eye movement and rendering only the fragment we are looking at in full quality.
Nice video and review guys. Interesting to get some info on that one. :) That design on it tho, not my taste.
Thanks! We quite like the design, very futurist!
You've spoken about how there isn't much content to use this for but can't you use HTC VIVE games on the FOCUS???
Accidentally opened this vid for the second time, got to the same point as the fist time, when you say "yeyair" at the beginning, immediately had to stop again.
Thanks for the vid:)
Can you use google earth vr with this?
Unfortunately not yet! The hardware should be more than capable of running it, so we'll have to wait and see if Google develops for the Vive Wave platform. We'll do a dedicated video if it's released, it would be super awesome!
this is not an evolution of the vive this is a different product line entirely
Just gave myself a migrane by doing crosseye 3d.
Haha, gotta be careful with VR!
You didnt try to go crossed on this video? The left and right are on their respective sides. going crossed would flip that. thats why you have a migrane. smh
Epic video guys 😊
By the way: How did you get your FOCUS? Would like to buy one myself :D
We conveniently had a friend who was visiting the UK, so they picked one up for us! We're actually looking at reselling and shipping the Focus ourselves, if you're interested, take a look here: goo.gl/forms/32bgOrVbI9GWiWCs2
so its fancy gear vr? can we play skyrim or elite. how about just tilt brush? because you walked outside. Hear me out, big ass field and skyrim.
06:39 lol that edit
That is not the US. Just saying ... ;)
You're right it's 'us' not 'the US' ;)
Us. Not US
the dial on the back design copied from psvr
But PSVR copied their design from builder hard hats ;) The innovation with the Focus's design is to move the headband underneath the back of your head. Does a great job of securely fastening it, it's difficult to get it to wobble off of your head.
Now we have the quest and quest 2, and they blow this out of the water. This game is more like the oculas go
Have you tried Cyber Paint yet ? :)
We haven't, looks cool, we'll check it out! Any chance of a port to the Vive Focus?
Todd Howard is frothing at the mouth for 1:1 world scale model of Skyrim.
I can see Sansar with this type of technology no need for a computer.
Wondered why you would waste time showing it used outside, running etc when that’s not its use-case. You would have done better showing the controllers and how well it not they track, also if it works in the dark?, maybe next time use in real world use-case scenarios.
We tested outside to see how the positional tracking copes with a complex and difficult environment. Since it worked well, the tracking should be excellent for all static internal room, as it was designed for.
We did test the Focus in many different environments and we found absolutely no issues, except for low light situations and uniform backgrounds. Essentially, as long as a normal smartphone camera could resolve objects in the environment, the positional tracking should work absolutely fine.
Take a look at our Reddit post where we go into more details about the controllers.
You make a good point. People don't seem to understand how to test and review these devices. For example I play virtual sports games like cricket which require the controllers to be moved in a variety of ways and angles. It would be nice to know if this device could hold up to that kind of use. Virtual reality is not just to stare at a virtual environment and run around in it. Especially right now when the graphics are not up to scratch. Without great controller tracking these devices will be dead on arrival.
Haha it looks so derpy with the cameras looking like eyes.
It’s basically a Windows headset that is even more barren in terms of applications
Oh my god it's Castle Park! :D
Can it run WebVR apps (like any at webvr.info/samples/) and if so, how much works? 6 DOF tracking? Controllers? Decent frame rates? :3
7:16 I didnt know that the US was in Europe! I learned something today... *facepalm*
hum , i'm pretty sure they mean ''us'' as he and his friend and not USA haha
Haha muppet
It's still only daydream. I'd imagine far better than Gear VR in every aspect, but what's the point with all the terrible mobile VR games? Who would actually buy this instead of a Gear VR that comes with their samsung galaxy phone?
Gear VR does NOT have head tracking, only rotation. This matters, and is what separates cheap VR from decent VR.
It is a far more refined experience than the GearVR, with much more potential thanks to the positional tracking. But you're right, it completely relies on the content and what developers can do, working within the hardware limitations and the Snapdragon 835 processor.
Currently, it's hard to recommend to the average person, unless they're keen on 360 media or using it as a portable cinema. Only time will tell if developers embrace the hardware and make some awesome experiences and games!
well u can buy a Lenovo Mirage Solo too ....when that's out .....and most likely u wouldn't be buying the focus soon unless u r in the Chinese market
without 6dof it's just not proper vr ......is it worth it .....depends on people's budget
It might not be too long before HTC release the Focus worldwide. It would be very interesting to see how it compares to the Mirage Solo and the Pico Neo though. We'll make that video when they're all released!
With the sorts of apps possible on the Snapdragon 835 chipset, the 3 DOF controller isn't a big problem. It really depends how effective and accurate the 6 DOF inside-out tracking on these standalones can be.
3 words VR Pokemon Go
Nobody with common sense is going to spend 600$ for mobile VR. You want mobile VR, get Google Cardboard. Otherwise get the standard Vive for 400 and save for a 1060 build.
For the home user, we definitely agree with you. PC VR with its 6 DOF controllers is the way to go, especially if you have other uses for the PC. But we do think mobile VR still has a place, with its convenient wireless use. The Oculus Go should provide the baseline low-cost experience at $200, with the Focus providing hardware as good as the Vive Pro in a super convenient package.
Why is it fucking blue? Tfffffff
We think it looks quite nice actually. There's a slightly cheaper white version that maybe more to your taste
You spend too much time talking about something that we wont use in real time.. outdoor unlimited range tracking?? Who use it like that? We use it indoor.. useless review...
So... It's literally for porn and nothing else right now. Sweet irony in a device for Chinese markets.
Mmm, we don't think so. We want to see VR used in museums, schools, care homes etc. In these environments standalone headsets are superior, despite the lack of processing power. One day we might see a low latency video streaming solution similar to VRidge, which will enable standalone to be competitive with PC VR.
I love HTC VIVE fuck us!!
Why do you have problems with basic grammar?!