Should Plat Fighters Have FOOTSIES?

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  • Опубликовано: 24 ноя 2024

Комментарии • 36

  • @SoftwareNeos
    @SoftwareNeos  7 месяцев назад +1

    I forgot. Heres MGGS Socials
    RUclips: www.youtube.com/@MrGameguyC
    Twitter: twitter.com/MrGameguyC
    Group Of Friends: www.youtube.com/@PlanetXCast

  • @ikedood2112
    @ikedood2112 6 месяцев назад +4

    "Not every platform fighter has to be crack. Some of them can be weed."
    - Me, listening to this video.

  • @waffleman8053
    @waffleman8053 7 месяцев назад +3

    Flower man's thoughts on platform fighter characters is exactly what I've been thinking about recently. I want to love characters like Kragg and Orcane, but the Rivals series gives me barley anything to care about its cast in terms of characters.

  • @SoftwareNeos
    @SoftwareNeos  7 месяцев назад +4

    Theres more stuff we talked about... but its a lot. Maybe another episode later down the line

  • @MrGameguyC
    @MrGameguyC 7 месяцев назад +2

    To quote a friend:
    "Microspacing like perfect pivoting might be key."
    More committal movement, but most hits lead to 20-40% on average.
    Each action is less wasted/more purposeful.
    You really have to earn each hit at times.

  • @DjKlzonez
    @DjKlzonez 7 месяцев назад +4

    Flash Party mentioned!

  • @UsingGorillaLogic
    @UsingGorillaLogic 7 месяцев назад +5

    One thing I will say about the art side of things is you have to keep in mind the main mechanic is basically slap stick. You will notice when it comes to the main casual audience they love king k rool they love king dedede they and that is because they are expressive cartoon characters. I think most indie platform fighters are too focused on making their characters look cool and too little on making them look fun.

    • @MrGameguyC
      @MrGameguyC 7 месяцев назад +3

      Hmmmm, that's not a bad point.
      It's another reason why people love Fishbunjin.

    • @UsingGorillaLogic
      @UsingGorillaLogic 7 месяцев назад +1

      @@MrGameguyC It is also why my one friend only tried Rivals when I showed him Hodan.

    • @SionReaver
      @SionReaver 7 месяцев назад +2

      @@UsingGorillaLogic I'd argue you'd need to do both regardless of which you go for. If you go for cool, you have to pull it off properly. If you go for more cartoony, same. But the issue is, how many do that? I can''t think of any for Platform fighters where in many other genre's they pull it off enough to draw people. I think ultimately that ties in with adding personality to your characters as mentioned. You have to sell the audience your characters, which is easier said then done

    • @UsingGorillaLogic
      @UsingGorillaLogic 7 месяцев назад +1

      @@SionReaver Oh for sure, I think it helps to have a strong thematic base to the characters. I mean Street Fighter has world warriors so they on average represent areas and fighting styles with a goofy twist here and there, Killer Instinct went for over the top 90s cool cheese, 3d ballz.... had ballz. Rivals has a good base for making it's character by making them elementally and animal themed so you just have to find a nice fusion of both ideas to make a character.

    • @manzanito3652
      @manzanito3652 5 месяцев назад +1

      I think the key here is "expressive".
      Compared to other games, especially fighting games, the camera in smash is usually very far from the players, which makes seeing their expressions harder, especially the more realistic ones like snake or even the fire emblem staff.
      Meanwhile, characters like kong or dedede are very big and cartoony, which makes their exaggerated expresions easier to notice from afar.

  • @Zer0_TrueMoo
    @Zer0_TrueMoo 7 месяцев назад +2

    42:08 spit balling an idea here with brawlhalla’s float mechanic. Imagine a platform fighter where the specials in the air are different from the specials on the ground. Both sets of specials would have different purposes, but if you wanted to use either one of whenever you want you would have to use a special meter to use those specials. The same would apply for normals on the ground. Kinda like Izanami from BlazBlue

    • @waffleman8053
      @waffleman8053 7 месяцев назад +2

      That's a thing platform fighters have been doing more recently. Multiversus is definitely the biggest one that comes to mind.

    • @SoftwareNeos
      @SoftwareNeos  7 месяцев назад +3

      As waffleman has said. I remembered multiversus doing that. But maybe implememt it better. You csn press a button and it changes the property of it. Say you have a side b on ground and air thats the same. You hold a button snd now its the new one. Might be a lot of work. But its an idea

  • @Krona-fb4dn
    @Krona-fb4dn 7 месяцев назад +2

    I honestly think it could work for a Platform Fighter to be much more footsie based. Both Smash 4 and Ultimate just have a flaw where one component of the game is waaaay overcentralized and risk free so its not as fun as it could be. Namely
    -Shield (and Grab kinda) for Smash 4
    -Safe Aerials for Ultimate
    also I think they made a bad decision by buffing the HELL out of Smash 4's low tiers in Ultimate, since a lot of them ended up being super annoying
    -Samus
    -Pac-Man
    -ROB
    -Game and Watch
    Although Smash balance is a separate issue from slower paced Plat fighters being fun.

  • @kindasomeviews
    @kindasomeviews 7 месяцев назад +2

    I feel like heavy Neutral game is alot more incentivizing than punishment game. At least then it doesn't feel like you don't have to wait for a move to counter everything. Imagine having no grabs, shield breakers, and slow moves.
    Also fuck SDs from offstage directional air dodges in Smash Ult. Not fun at all to deal with and wasn't present in Smash 4

  • @henrybitencourt
    @henrybitencourt Месяц назад

    Finally someone is saying that not every platform fighters or any fighting games should be with unga Bunga braindead hitting someone with a plus on everything combo starting hay makers

  • @UsingGorillaLogic
    @UsingGorillaLogic 7 месяцев назад +3

    We can learn it was Smash 4 times the charm obviously.

  • @Zer0_TrueMoo
    @Zer0_TrueMoo 7 месяцев назад +2

    41:13 Izanami flash backs 😣😣😣

  • @MrGameguyC
    @MrGameguyC 7 месяцев назад

    Geez, listening to me stutter and muttering "though" is getting to me.
    I need to take some notes/write a script next time on my end. lol

  • @Beastmd
    @Beastmd 7 месяцев назад

    Also are you ever gonna talk about Spiritfall? I thought it was gonna be mid but wow, that game is actually AMAZING and super addicting

  • @Zer0_TrueMoo
    @Zer0_TrueMoo 7 месяцев назад +1

    Naoto players in BBCF 0:18

    • @SoftwareNeos
      @SoftwareNeos  7 месяцев назад +1

      THIS IS ABSOLUTELY INASANE BEHAVIOR

  • @MrGameguyC
    @MrGameguyC 7 месяцев назад

    1:01:23
    LOL, maybe one day you all will learn the context of that.

  • @Beastmd
    @Beastmd 7 месяцев назад

    I wish multiversus could fix that hole

  • @Beastmd
    @Beastmd 7 месяцев назад

    So wait. Brawlhalla has aerials and ground tilts in the air? As in you can either ftilt or fair when you’re in the air?

  • @MrGameguyC
    @MrGameguyC 7 месяцев назад

    There I am Gary!

  • @lamMeTV
    @lamMeTV 7 месяцев назад +1

    Nuetral 🤔

  • @frothyslider253
    @frothyslider253 4 месяца назад

    Sorry to burst your bubble, but your looking for Izanami(Blazblue)

  • @Slop_Box
    @Slop_Box 7 месяцев назад

    Sounds like someone’s posting cringe!