Love the recap video format! I have seen many of these great videos as you released them and this helps remind me to make the time to work through them! Thank you for all that you do! 👏👏👏
great as always man thank you very much i always reference your tutorials to my friends, both for quality materials and quality node setups, hope you have a great feedback from it. also there is a typo in one of your topics for this videos: "wat" instead of "way"
I learnt that “is camera ray” trick from another of your videos and it’s my absolute favorite trick in blender now. I use it on almost any emission project I ever use. So much utility! 🫡👏👏
Either you are making designs for BCCO or they are just using all of your knowladge to design really similar stuff. either way i HAVE to know if you are their designer??
wooooow so cool ducky thank u so much 🤩 I have a point I want you to know. You are the best because you show your followers the best way and do not hide anything. How I wish we could become friends.🤫
oh man this is what I have been wanting to do. I didn't know the exact words for it so I always see other tutorials for Blender. I couldn't focus. Your tutorial is so good. Thank you so much for sharing and please keep making tutorials for Blender Motion Graphic!!
Aren’t you recreating the poisson option in the points distribution instead of random? From my limited understanding it operates with a very similar approach with culling overlapping points
@@TheDucky3D I believe thats because the new points that are merged by distance are not included in the computation. I would say at least one of these two points are created by the merge operation. As a solution i would suggest running the merge by distance operation multiple times. Haven't tried it myself but i should work.
Love the recap video format! I have seen many of these great videos as you released them and this helps remind me to make the time to work through them! Thank you for all that you do! 👏👏👏
I’m glad you like the format!
Very well done, as usual.
Thanks!
great as always man thank you very much i always reference your tutorials to my friends, both for quality materials and quality node setups, hope you have a great feedback from it.
also there is a typo in one of your topics for this videos: "wat" instead of "way"
Very cool, thanks !
super helpful - thanks
Hey Ducky! I was wondering if tier 1 patreon has all tutorials that tier 3 has?
Great Stuff! I've noticed that you clock never changes time, are you in a Time Flux? Just an observation...(yoke)
Haha yes I’m in a time flux
Helpful tutorials
Thank you
Wait up, isn't "distribute" node has another mode _specifically_ to avoid intersections?
Pretty much
The master B3D 🦆!
Thanks!
Someone should hire you to make the video for some Synthwave track, if they haven't already.
Godmode activated!
I learnt that “is camera ray” trick from another of your videos and it’s my absolute favorite trick in blender now. I use it on almost any emission project I ever use. So much utility! 🫡👏👏
Are these tips included in your paid course or only patreon?
Some of these are in the course and some are on Patreon
it doesn't show any lights after i prepared the scene and everything after rendering the plane with emission. mind telling what could be the issue?
You should do a video of the ray portal bsdf for 4.2
I’ll look into that
@@TheDucky3D ok thx
Hello, it has been difficult for me to learn what you know, I am trying to add your work to gain more experience but it has complicated my nodes
Increibles animaciones q mi me gustaría aprender como ingresar datos geográficos para estas animaciones
Either you are making designs for BCCO or they are just using all of your knowladge to design really similar stuff. either way i HAVE to know if you are their designer??
I’m not their designer, I recognize some tutorials in their album artwork
wow
OMG how to do this... No idea
Too hard,is there something easy?
that subsurface thing at 0:30 is just chef kiss
Right!!
😮
Really like the recap/summary video format for two reasons: catching up on videos I’ve missed and succinct review/refresher of things I have seen.
That’s great to hear man!
YOU ARE A G FOR ALL THIS GOLDEN KNOWLEDGE SIR ! Thankyou !
wooooow so cool ducky thank u so much 🤩
I have a point I want you to know. You are the best because you show your followers the best way and do not hide anything. How I wish we could become friends.🤫
I appreciate that man!
Videos are really helpful but my problem is being able to keep up with you…the videos are fast😢
Maestro!
Last trick goes really well with the 3rd trick...
The screen trick is awesome, thanks!
oh man this is what I have been wanting to do. I didn't know the exact words for it so I always see other tutorials for Blender. I couldn't focus. Your tutorial is so good. Thank you so much for sharing and please keep making tutorials for Blender Motion Graphic!!
What would you recommend to watch if I only want to learn Blender for 3D printing?
Aren’t you recreating the poisson option in the points distribution instead of random? From my limited understanding it operates with a very similar approach with culling overlapping points
Yea basically the same function
Poisson is better. If you merge by distance, the position changes and they can still overlap
i have question, do i need more than 1 4090 for blender animation? what do you think?
You don't even need one. You just render faster
@@Frigus3D-Art what do you mean?
No any Nvidia GPU will do good! Preferably an RTX card if it’s in the budget.
Great job, what hardware needed to do so
Any laptop with a GPU will be great
9:09 the merge distance is > 2 * radius, so how come there are still intersecting spheres?
I’m not too sure
@@TheDucky3D I believe thats because the new points that are merged by distance are not included in the computation. I would say at least one of these two points are created by the merge operation. As a solution i would suggest running the merge by distance operation multiple times. Haven't tried it myself but i should work.