Dynamic Squashy Pillow Animation - Blender Tutorial

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  • Опубликовано: 26 янв 2025

Комментарии • 16

  • @Dons513
    @Dons513 Год назад +2

    Amazing, I’ve been trying to learn how to do something like this months now, this tutorial narrowed it down in the simplest way possible, thank you very much

    • @allthingsmarvellous
      @allthingsmarvellous  Год назад

      Thanks for getting touch, glad it helped! Appreciate the comments!

  • @LennertCoryn-f4e
    @LennertCoryn-f4e Год назад +1

    Thanks man, keep it coming, love the abstract houdini stuff!!!! blender ftw

  • @rayzakyan4008
    @rayzakyan4008 Год назад +1

    Thank You!!

  • @kazushinakada8138
    @kazushinakada8138 11 месяцев назад +1

    Hi, Thank you very much for your experiment. This is great !!

  • @小笼包-m3o
    @小笼包-m3o 5 месяцев назад +1

    Can only imagine how long the render took 😅

  • @jeffbb22
    @jeffbb22 2 года назад +1

    Amazing!!!!!!!!!!!!!!!!! THANKS!!!!!!!!!!!!!!!!!

  • @lennertcoryn1997
    @lennertcoryn1997 Год назад +1

    Hi man, lovely video! Could you explain what the double vertex group assignment does in stage 4 pressure group?

    • @allthingsmarvellous
      @allthingsmarvellous  Год назад +1

      Hey! Thanks, glad you enjoyed the video. The second time you use the pressure group you are telling the cloth sim where to apply the pressure, which should be the opposite vertices to the seems you used to pin the stitching when you initial made the pillow. Does that help?

    • @LennertCoryn-f4e
      @LennertCoryn-f4e Год назад

      Very much! @@allthingsmarvellous

  • @marcelflamme8204
    @marcelflamme8204 9 месяцев назад +1

    Thanks for the great Tutorials!! Sometimes it would be nice if you Could explain a Little Bit more why you do things the way you do them. 😢 for example why the objects have to be that big? ✌️😊

    • @allthingsmarvellous
      @allthingsmarvellous  9 месяцев назад

      Hey, thanks for the message, yeah sorry I’m trying to incorporate more explanation in my recent videos as someone else mentioned the same thing…. The reason all the stuff is really big is to give Blender the best possible chance of calculating the cloth simulation given there are lots of objects interacting with one another. When you are at a smaller scale you get a lot of errors and it crashes blender :)

  • @HenMor
    @HenMor Год назад +1

    why, when i applied for the subdivision surface, the pin group double its self

    • @allthingsmarvellous
      @allthingsmarvellous  Год назад +1

      Yeah this sometimes happens, it’s because you are adding more vertices, that’s why I suggest to check. All you need to do is ‘select’ then ‘remove’ and then select the original edges and click ‘assign’