Amazing, I’ve been trying to learn how to do something like this months now, this tutorial narrowed it down in the simplest way possible, thank you very much
Hey! Thanks, glad you enjoyed the video. The second time you use the pressure group you are telling the cloth sim where to apply the pressure, which should be the opposite vertices to the seems you used to pin the stitching when you initial made the pillow. Does that help?
Thanks for the great Tutorials!! Sometimes it would be nice if you Could explain a Little Bit more why you do things the way you do them. 😢 for example why the objects have to be that big? ✌️😊
Hey, thanks for the message, yeah sorry I’m trying to incorporate more explanation in my recent videos as someone else mentioned the same thing…. The reason all the stuff is really big is to give Blender the best possible chance of calculating the cloth simulation given there are lots of objects interacting with one another. When you are at a smaller scale you get a lot of errors and it crashes blender :)
Yeah this sometimes happens, it’s because you are adding more vertices, that’s why I suggest to check. All you need to do is ‘select’ then ‘remove’ and then select the original edges and click ‘assign’
Amazing, I’ve been trying to learn how to do something like this months now, this tutorial narrowed it down in the simplest way possible, thank you very much
Thanks for getting touch, glad it helped! Appreciate the comments!
Thanks man, keep it coming, love the abstract houdini stuff!!!! blender ftw
Thank You!!
Hi, Thank you very much for your experiment. This is great !!
Thank you! Cheers!
Can only imagine how long the render took 😅
Amazing!!!!!!!!!!!!!!!!! THANKS!!!!!!!!!!!!!!!!!
You're welcome! Hope it helps :)
Hi man, lovely video! Could you explain what the double vertex group assignment does in stage 4 pressure group?
Hey! Thanks, glad you enjoyed the video. The second time you use the pressure group you are telling the cloth sim where to apply the pressure, which should be the opposite vertices to the seems you used to pin the stitching when you initial made the pillow. Does that help?
Very much! @@allthingsmarvellous
Thanks for the great Tutorials!! Sometimes it would be nice if you Could explain a Little Bit more why you do things the way you do them. 😢 for example why the objects have to be that big? ✌️😊
Hey, thanks for the message, yeah sorry I’m trying to incorporate more explanation in my recent videos as someone else mentioned the same thing…. The reason all the stuff is really big is to give Blender the best possible chance of calculating the cloth simulation given there are lots of objects interacting with one another. When you are at a smaller scale you get a lot of errors and it crashes blender :)
why, when i applied for the subdivision surface, the pin group double its self
Yeah this sometimes happens, it’s because you are adding more vertices, that’s why I suggest to check. All you need to do is ‘select’ then ‘remove’ and then select the original edges and click ‘assign’