That's an excellent tutorial indeed. Covered all cloth topics in the blender in about 15 minutes, with four practical examples... the presentation is very nice and the explanations are also very good and provide info that You need to start working with cloth.
Thank you for this tutorial! I like the fact that you understand what each step does, in other tutorials authors sometimes just say "press this and that" and that leads to unwanted results or feels like blind guidance.
Thank you so much for this! I've been looking for this in the whole youtube but nobody explained this so well as you did. Thank you thank you thank youuu
First of all, thank you for these extremely nice and instructive videos. How should training videos be followed in order to get the best efficiency and learn well while doing 3d modelling? In particular, I think that mistracking and repetition can lead to a situation like copying and not being able to learn.
Thanks, appreciate it! I agree on your point. But repetition is the key to remembering. Especially on topics you haven’t gotten a complete grasp of, repetition is the most crucial thing for retaining info. So yes, it leads to copying, but I’m inclined to say that doesn’t matter as the copying will eventually lead to an understanding which allows for ones own creativity!
@@KaizenTutorials Thank you very much for your reply. As I understand it, repetition will allow me to learn after a certain period of time. Then I think the best way to learn is to work on a project and benefit from the training videos you have made.
So what are your suggestions for learning these geometry nodes? I keep getting started but for some reason I can't understand the logic and eventually I give up.
No problem! In my opinion learning is something different for everyone. But yeah globally speaking repetition will help you build ‘muscle memory’ which you can use to apply to your own projects eventually. Good luck and happy Blending! 🙏🏻
Thanks! You can animate this using shape keys. I’ve got a tutorial (christmas related…) that shows how to use shapekeys in a basic sense. The same applies to morphing a sculpt with shape keys :-)
I have a question about Pratical Exampkle 1! ^_^ I'm trying to do the same but with a plane so I can get a criss-cross leather item. I have a plan, subdivide it at least twice or three times, and then Poke the faces to get a criss-cross look. Bevel them small, just like you did. In Sculpt Mode I click "Face Sets From Edited Selection" so they definitely do turn into green or sometimes blue face sets. I click "use face sets" in the N toolbar. Everything you've done in order during Pratical Exampkle 1. (Well, it didn't work when I clicked control plus 4....) But then, when I try to gently inflate, the entire plane drifts forward or backward, not the narrow little faces I have selected! Is there something I am missing???
You have to define a part of the mesh that does not inflate to sort of constrain the mesh. So make a face loop around the edge of the plane and give that a different face set. That should ensure you're only inflating the right parts!
well, looks fine. but have a lot of troubles with smoothing and to many polycount. but may be i need a more practice that way to get result that i want. ty
I’m not very good in sculpting, but I’ll think about it. Either way you can just remesh in sculpt mode. It’s up on the right side and should result in a cleaner and better mesh than before.
Love this! Might have missed it, but what do I do if my logo doesn't stick together when using Cloth Filter Inflate? It's probably really easy but I don't know how to Google it haha
Great effects. I was wondering, if there is a way to make this work with shape keys. My first try did not show any results. the tool did not have any effect on it.
Well yeah in a way you can. If you look at the leather animation which goes from a flat sphere to the puffy one; it was done with shape keys. So you create the base shape, add a shape key for the basis and another for the morph. Then you set the shape key to 1 and change the mesh using the cloth brushes. Now you should be able to animate between the two stages!
@@KaizenTutorials Ah, great. Thank you :) My mistake was, that I forgot to set the value to 1 on the shape key, which is, why I did not see any effect of the sculpting happening. Probably, because Blender doesn't treat it like Edit Mode.
I am soooo excited to try this but I can't find "use face sets" in the active tool section 4:21 ?? I'm using version 3.31 and the active tool section is just a picture of a cloth with no dropdown menu :( Can you please help me?? I am stuck! I've looked through the entire menu and can't find it :(
You have to first mark a face set and then press N, go to the tool tab with the Cloth Filter brush selected and enable use face sets. I'm using 3.4 and it's working fine for me.
@@KaizenTutorials Thank you so much for replying!!! Your comment made me realize I was using the Cloth tool and not the Cloth FILITER tool! OOPS! Thank you soooo much!! This tool has now solved all my problems! I've been only using Blender for a month and was stuck trying to make a cushion! This made my day!! I can't thank you enough! And thank you for this wonderful wonderful tutorial!!!!! :D :D :D :D
Thanks! The cloth filter is something you apply to a larger portion of the object. The cloth brush is a more local thing to sculpt cloth like objects. The filter is more or less a 'simulation' you can easily apply and tweak on a sculptable object.
Tried following along the tutorial but cant seem to make the inflation look like yours. when I try to shrink the green part, everything becomes wrinkled. Is there some settings I need to add?
I tried the same bronce pointiness from Blender kit, but the green dark part wasn't accentuated in the crevices parts 11:06, do you know why?... Greetings.
If you go into shading I tweaked a little on the 'TextDistort' settings which are available for this specific material! That's all I did with it, so if that doesn't help I'm not sure why yours isn't working. Have you applied the scale to your object with CTRL+A?
I can make it to the part where you have the faceset visible without issue, but they don't keep the mesh in place as it does with you.....do I need to make it a pin group or something?
Strange! No it shouldn’t be necessary. In the tool settings have you enabled them to affect the facesets? It’s in the N menu, on the right side! Hope that helps :-)
Yeah! As you can see in the animation in the beginning I keyframed the sculpting. You’ll need to use shape keys to do that. I cover using shape keys in this vid; ruclips.net/video/N9qMzqFxItk/видео.html
How are you applying the bevel at 07:10 and keeping it 'active'? When I click to apply it then highlights the entire sphere and I am unable to adjust the bevel once I've applied the Subdivision modifier (complete noob here).
@@KaizenTutorials thank you so much. I knew it would be something simple but I was so focused on it being 'edges' not 'faces' that I would never have thought to try the face select!! Really appreciate you taking the time to reply. Keep up the amazing work, we appreciate it.
I have Blender 3.1.2 and tried to follow this tutorial, step by step but failed to get any of the results. Every time I get into the Sculpt Mode and apply the 'Face Set from Edit Mode Selection' the entire Ico Sphere changes color, if I apply the same operator again the sphere changes to a different color, each time I apply the operator the sphere gets a new Hue! I tried Practical Example One several times but always end up with no success.
The issue is probably that you have selected ALL faces when applying the operator. So instead try this; add the icosphere > select everything with A and make sure you are on face select mode (so thats 3 on the keyboard) > now bevel it > you should be left with a proper selection (without interior faces on the triangles) > add subdiv modifier with 4 levels > tab out of edit and apply modifier > back into edit and you should have the right selection > shrink selection with ctrl+ numpad - > go into sculpt mode and apply face set from edit mode selection > change to cloth filter brush and start using it untill you get the desired result! Hope this helps :-)
Because your using edge select! Blender retains the selection of all edges and when selecting all edges of a face it automatically also selects the face. Thus after applying the modifier it still has all edges (and thus all faces) selected. By using face select it only retains the faces from your bevel!
Is it giving an error? Maybe you just don't have enough geometry? Have you subdivided the plane a couple of times (don't use the subdiv modifier, but actually manually subdiuvide it)?
@@KaizenTutorials yes i have subdivided it manually but still not working, maybe my setting is wrong? idk, the other sculpting mode doesn't work either!!!!!!!!!!!!
You can do so using shape keys. Make a shape key which will add the basic shape. Then add another one which will be set to 0 by default. Set it to 1 after and then sculpt whatever you want. Now you can use the slider to switch between the two states. The orignal and the new sculpted one!
This is a GREAT alternative to getting the exact type of Cloth you want for your scene.
Killing it with these Tutorials as always Kaizen! 🔥
Thanks a lot! Appreciate the support 🙌
That's an excellent tutorial indeed. Covered all cloth topics in the blender in about 15 minutes, with four practical examples... the presentation is very nice and the explanations are also very good and provide info that You need to start working with cloth.
Thanks a lot! Love to hear this feedback. Motivates to make many more videos! 🙏🏻
As a 3D Print Artist, who only makes Tanks and now needs to learn how to make tarps, you saved my live sir !!!
Glad I could help!
Thank you for this tutorial! I like the fact that you understand what each step does, in other tutorials authors sometimes just say "press this and that" and that leads to unwanted results or feels like blind guidance.
You're very welcome!
Simple and powerful! Very well explained! Congratulations from Brazil!!
Thanks a lot! Greetings back from the Netherlands.
Thank you so much for this! I've been looking for this in the whole youtube but nobody explained this so well as you did. Thank you thank you thank youuu
You’re very welcome!
I'll try making this....looks amazing and as always thanks for these tutorials 🤩🤩
Awesome! Hope it turns out great. Thanks!
This is a great lesson that was taught in a most appropriale timing. This one for my files!! Thanks.
Thank you! Glad it was useful
Exactly what i was looking for. Thanks!
Glad I could help!
Wow. This is an amazing cloth workflow. Thanks for sharing this!
Thanks, yeah I really like this workflow. especially compared to the Simulation workflow!
Thank you! Amazing stuff! ✌🏼✌🏼👏👏
You’re welcome! Thanks 🙏🏻
One of the best tutorials I've seen. Thank you!
You're very welcome, thanks!
Excellent thank you for this one, great instruction
You're very welcome! Thanks :-)
Waiting for more amazing videos like this ☺️
Thanks a lot! More to come for sure 💪
Very good love this 😢thank yu for this one🎉
Thank you Kaizen
You’re welcome! 🙌🏻
That's an amazing tool, I'm going to try it out now. Thanks for the video!
You bet! It's perfect, fast and requires 0 simulation. What more could you want right?😄🙌
Following you was definitely worth it
Thanks, that’s great to hear!
Nice tutorial. Thanks.
Thanks, appreciate it 💪🏻
I'm a little late to the sculpting party but this was awesome, thank you.
Thanks a lot! Every tutorial you make is sweet like candy ;)
Thanks a lot for the kind words!
Wow. cool tutorial, thanks!
Thanks a lot!
Love it! Need to go into my Patreon and check all the stuff I missed from you.
Thanks! Yeah there's currently over 75 posts, so not sure when you last checked but lot's of new cool stuff 😎💪
this looks very useful! Thank you! ❤
You're welcome 😊
only recently found your channel. very interesting stuff thanks for everything
Thanks! Appreciate it 🙌🏻
Thanks for sharing this, I learn a lot!🥰🥰🥰
Glad it was helpful!
Where have you been all my life!!!
Probably somwehere playing games lol
Very awesome!
Thanks 🙏🏻
this tutorial is sick! very useful
Glad to hear that, thank you!
Fantastic! Had no idea (but I suppose that's just a regular thing regarding me and Blender).
Haha nah we all have that! There’s just to much you can in Blender 😉
Woaw very very cool
Thanks 🙏🏻
wow, thanks!
No problem!
Very nice tutorial
Thank you!
Nice Work
Thank you!
awesome!!!!!!
😍😍😍😍😍😍
Thanks!
This is insane !!!!! :)
Thanks a lot!
Yo that tech is cooosy
Sweet right? So glad I ran into these tools. Cheers!🙌
really useful tutorial bro
Glad to hear that, thanks!
Nice. Thank you.
You’re welcome!
yo, fkin sick, thanks for this tutorial
You’re welcome!
Very nice your channel😍😍😍🤪🤪😜 I like it so much
Thanks! 😃
@@KaizenTutorials 😍😍😍
Great tutorial with practical examples. Thanks!
Thanks!
Thank You
You're welcome!
Awesome
Thanks!
Amazing tutorial!
Thank you!
Thank you very much
No problem
Very Nice☺☺😚😚😚
GREAT
Thanks!
Cool! 👍🏻
Thanks!
thank you!!!!
You're welcome!
Instructions unclear. Couldn't find circle-square with purple thingy.
Nah this is a great tutorial as always. Thank you!
haha, thanks! It's a hard one to find huh? ;-)
First of all, thank you for these extremely nice and instructive videos. How should training videos be followed in order to get the best efficiency and learn well while doing 3d modelling? In particular, I think that mistracking and repetition can lead to a situation like copying and not being able to learn.
Thanks, appreciate it! I agree on your point. But repetition is the key to remembering. Especially on topics you haven’t gotten a complete grasp of, repetition is the most crucial thing for retaining info. So yes, it leads to copying, but I’m inclined to say that doesn’t matter as the copying will eventually lead to an understanding which allows for ones own creativity!
@@KaizenTutorials Thank you very much for your reply. As I understand it, repetition will allow me to learn after a certain period of time. Then I think the best way to learn is to work on a project and benefit from the training videos you have made.
So what are your suggestions for learning these geometry nodes? I keep getting started but for some reason I can't understand the logic and eventually I give up.
No problem! In my opinion learning is something different for everyone. But yeah globally speaking repetition will help you build ‘muscle memory’ which you can use to apply to your own projects eventually. Good luck and happy Blending! 🙏🏻
This is sick, how would I go about animating the inflation of the sculpt mode for example?
Thanks! You can animate this using shape keys. I’ve got a tutorial (christmas related…) that shows how to use shapekeys in a basic sense. The same applies to morphing a sculpt with shape keys :-)
😃😃😃😃
oh my GOD!! Amazing tutorial 👍
Also what is the background music at start?
Thanks a lot! You can find the song in the video description. 🎼
@@KaizenTutorials cool thanks
THANK YOU SO MUCH OH MY GOSH!!!!!!!!!!!!!! :D :D :D :D :D
No problem! Glad I could help 😊
your name😍😍🥰🥰
Nice tutorial - you mentioned the Blenderkit addon for textures... could you share a link for this please? Thanks.
Thanks! You can get it here; www.blenderkit.com/get-blenderkit/ it’s free!
sir please make the human heart amination blender in two days and upload a video😍😍😍
Haha would be amazing if I could do that in 2 days
@@KaizenTutorials Thank you
Ya make heart
niceeee
Thanks
🔥
спасибо большое
нет проблем
I have a question about Pratical Exampkle 1! ^_^ I'm trying to do the same but with a plane so I can get a criss-cross leather item. I have a plan, subdivide it at least twice or three times, and then Poke the faces to get a criss-cross look. Bevel them small, just like you did. In Sculpt Mode I click "Face Sets From Edited Selection" so they definitely do turn into green or sometimes blue face sets. I click "use face sets" in the N toolbar. Everything you've done in order during Pratical Exampkle 1. (Well, it didn't work when I clicked control plus 4....) But then, when I try to gently inflate, the entire plane drifts forward or backward, not the narrow little faces I have selected! Is there something I am missing???
You have to define a part of the mesh that does not inflate to sort of constrain the mesh. So make a face loop around the edge of the plane and give that a different face set. That should ensure you're only inflating the right parts!
I wish I could do this as quickly as you. Thx!
Thank you! Practice makes perfect 🙌🏻🙏🏻
well, looks fine. but have a lot of troubles with smoothing and to many polycount. but may be i need a more practice that way to get result that i want. ty
Yeah you might need to remesh it after for a clean mesh!
@@KaizenTutorials can u make some tut about proper remeshing in blender? I mean for cloth pillows sofas and etc?
I’m not very good in sculpting, but I’ll think about it. Either way you can just remesh in sculpt mode. It’s up on the right side and should result in a cleaner and better mesh than before.
Love this! Might have missed it, but what do I do if my logo doesn't stick together when using Cloth Filter Inflate? It's probably really easy but I don't know how to Google it haha
Oh so the parts fall off, yeah that's kidna annoying. I think you may need to just do each letter individually for it to work properly.
@@KaizenTutorials This doesn't for me, do you have any other suggestions? It keeps separating
Great effects. I was wondering, if there is a way to make this work with shape keys. My first try did not show any results. the tool did not have any effect on it.
Well yeah in a way you can. If you look at the leather animation which goes from a flat sphere to the puffy one; it was done with shape keys. So you create the base shape, add a shape key for the basis and another for the morph. Then you set the shape key to 1 and change the mesh using the cloth brushes. Now you should be able to animate between the two stages!
@@KaizenTutorials Ah, great. Thank you :) My mistake was, that I forgot to set the value to 1 on the shape key, which is, why I did not see any effect of the sculpting happening. Probably, because Blender doesn't treat it like Edit Mode.
I can't find the brush filter type in Blender 4.2
It should still be there if im not wrong? Try checking documentation!
- WOW!! - сool trick - thx!! :^О
Glad you like it!
I am soooo excited to try this but I can't find "use face sets" in the active tool section 4:21 ?? I'm using version 3.31 and the active tool section is just a picture of a cloth with no dropdown menu :( Can you please help me?? I am stuck! I've looked through the entire menu and can't find it :(
You have to first mark a face set and then press N, go to the tool tab with the Cloth Filter brush selected and enable use face sets. I'm using 3.4 and it's working fine for me.
@@KaizenTutorials Thank you so much for replying!!! Your comment made me realize I was using the Cloth tool and not the Cloth FILITER tool! OOPS! Thank you soooo much!! This tool has now solved all my problems! I've been only using Blender for a month and was stuck trying to make a cushion! This made my day!! I can't thank you enough! And thank you for this wonderful wonderful tutorial!!!!! :D :D :D :D
Hey excellent tutorial! I don’t understand the difference between cloth brush and filter tho :(
Thanks! The cloth filter is something you apply to a larger portion of the object. The cloth brush is a more local thing to sculpt cloth like objects. The filter is more or less a 'simulation' you can easily apply and tweak on a sculptable object.
Tried following along the tutorial but cant seem to make the inflation look like yours. when I try to shrink the green part, everything becomes wrinkled. Is there some settings I need to add?
I don’t know. But technically you can apply collission to any mesh object. So yeah I suppose it should work!
@@KaizenTutorials I mean can the cloth brush work with another object set as collision.
❤❤❤❤❤❤❤
❤
I tried the same bronce pointiness from Blender kit, but the green dark part wasn't accentuated in the crevices parts 11:06, do you know why?... Greetings.
If you go into shading I tweaked a little on the 'TextDistort' settings which are available for this specific material! That's all I did with it, so if that doesn't help I'm not sure why yours isn't working. Have you applied the scale to your object with CTRL+A?
@@KaizenTutorials Oh yeah, it worked after tweaking a bit, thanks for the answer!!!... Greetings!!!
Awesome! Happy it worked. 👍🏻💪🏻
I can make it to the part where you have the faceset visible without issue, but they don't keep the mesh in place as it does with you.....do I need to make it a pin group or something?
Strange! No it shouldn’t be necessary. In the tool settings have you enabled them to affect the facesets? It’s in the N menu, on the right side! Hope that helps :-)
@@KaizenTutorials Got it working eventually - devil was in the detail :D
Thanks for posting!
Aah ok! Great to hear. 🙏🏻
Can any of these sculpting actions be keyframed for an animation? Thanks!
Yeah! As you can see in the animation in the beginning I keyframed the sculpting. You’ll need to use shape keys to do that. I cover using shape keys in this vid; ruclips.net/video/N9qMzqFxItk/видео.html
Ahhh, shape keys. I've yet to play w/those. I'll have to give it a try. Thank you for the response!
Yeah, they’re super useful! Good luck 👍🏻
How are you applying the bevel at 07:10 and keeping it 'active'? When I click to apply it then highlights the entire sphere and I am unable to adjust the bevel once I've applied the Subdivision modifier (complete noob here).
Make sure you are using face select. Then it holds only the face selection of the created Bevel, instead of everything!
@@KaizenTutorials thank you so much. I knew it would be something simple but I was so focused on it being 'edges' not 'faces' that I would never have thought to try the face select!! Really appreciate you taking the time to reply. Keep up the amazing work, we appreciate it.
Haha yeah it’s always the simple stuff like that that drives you crazy! But glad I could help :-) thanks for the support, appreciate it!
I have Blender 3.1.2 and tried to follow this tutorial, step by step but failed to get any of the results. Every time I get into the Sculpt Mode and apply the 'Face Set from Edit Mode Selection' the entire Ico Sphere changes color, if I apply the same operator again the sphere changes to a different color, each time I apply the operator the sphere gets a new Hue! I tried Practical Example One several times but always end up with no success.
The issue is probably that you have selected ALL faces when applying the operator. So instead try this; add the icosphere > select everything with A and make sure you are on face select mode (so thats 3 on the keyboard) > now bevel it > you should be left with a proper selection (without interior faces on the triangles) > add subdiv modifier with 4 levels > tab out of edit and apply modifier > back into edit and you should have the right selection > shrink selection with ctrl+ numpad - > go into sculpt mode and apply face set from edit mode selection > change to cloth filter brush and start using it untill you get the desired result! Hope this helps :-)
@@KaizenTutorials It worked but I still cannot understand why Beveling using the Edges did not work. Thanks.
Because your using edge select! Blender retains the selection of all edges and when selecting all edges of a face it automatically also selects the face. Thus after applying the modifier it still has all edges (and thus all faces) selected. By using face select it only retains the faces from your bevel!
@@KaizenTutorials Thanks, now I understand.
8:30 it's either a chocolate ball or goat poop🤔
Both. Yes.
its not working for me, when i hover it over the face sets and drag left it instead inflates the selected face sets instead of deflating them.
Hmm maybe some setting messed up? Are you sure you followed all steps correctly?
1:07 why is my cloth sculpting mode not working? I've tried googling the solution but I didn't find any that can solve it. I'm so frustrated.
Is it giving an error? Maybe you just don't have enough geometry? Have you subdivided the plane a couple of times (don't use the subdiv modifier, but actually manually subdiuvide it)?
@@KaizenTutorials yes i have subdivided it manually but still not working, maybe my setting is wrong? idk, the other sculpting mode doesn't work either!!!!!!!!!!!!
a cloth picture frame?
Why not! Haha you can do whatever with these brushes.
when i use a bevel my object is all assigned not only bevel edges , u must deselect all and use shit+g and select area to make this same result
No if you have edges selected and bevel them, after you should just have the face loops selected automatically:-)
can anyone tell me that how can i animate/keyframe this ?
You can do so using shape keys. Make a shape key which will add the basic shape. Then add another one which will be set to 0 by default. Set it to 1 after and then sculpt whatever you want. Now you can use the slider to switch between the two states. The orignal and the new sculpted one!
@@KaizenTutorials thanks a lot🙂
7:21 de nasıl bevelleri seçtin tekrar
No I have not.
13:04 Maybe I am a pure Blender heretic, but I really don't like this guy. 😒
But thanks for the amazing tutorial anyway 😅
Hmm well to each their own right? But thanks, appreciate it.
Man, amazing tutorial, thank you 🙏🏻
Thanks a lot!
🔥
Thanks!