Sorry to hear about your struggles with RUclips Roze, hope you have no more issues with them. I honestly love your videos about gw2 and seeing muks reaction to them is hilarious.😂
Thanks. I hope I dont have to worry about it too much in the future either. It means more to me that people get to see the videos than YT monetizes them
About the story level gating and black lion keys - Mukluk was mixing a number of things together there. When GW2 launched each story step had its recommended level and they were spread through levels. But as people didn't put enough attention to recomended level and were not leveling and tried to get into story steps way above their level they were being wrecked and were complaining. Separating story into round level gated chapters was part of AN trying to go back and "improve" NPE, but it was not received very well, which was understandable but it caused AN to never go at it again. After they did the revamp, people started farming black lion keys from lvl 10 story chapter, and to cut that short they introduced the cap of one per week. The key point there being tho is that level gating was not done to stop key farmers but to force people to go and level uo so they don't get into unwinnable fights in the middle of an arc.
perhaps the funniest thing to me about the original video in the editing is during your discussion of the Zhaitan fight, the music you pull is from a much later dragon fight that is generally much better received (okay, I should say, *well* received because anything would be better received than Zhaitan) and I don't know how familiar you are with that but as someone familiar with the game, hyping it up with that music is both so apt and a perfect setup for the later disappointment.
i am so glad you enjoyed GW2 (or at least seemed to) Thanks Roze !! Not so keen on filming in your boxer shorts but you will do you I know :D Love the song and glad you are hanging around. Thanks Roze
for having played the core game on free to play version for about six months i can assure you some of us just care about the world and not the level restriction or whatever. i really enjoyed collecting skins from the loot collected by slaying hordes of low lvl mobs in the different starting areas.
About the adventure guide - I believe that this was added as part of a new player revamp some time back, partly to speed up leveling but also to get players used to looking at the achievement system, as collections in there are closer to what you'd think of as a quest log in other games. Another thing that's relevant that you may not consider is that, at level 80, you still have an XP bar. If you're working on your masteries - their horizontal progression - the xp goes to that, but if those are completed, every time you fill the bar you get currency called a spirit shard used in high end crafting among other things. So, having a one-time bonus is better here than blanket buffing xp across the game since that would have an effect on how long it takes to get spirit shards. That's not something you may have interacted with much yet. Edit: to clarify, this isn't necessarily disagreeing with any of your points, just adding some context. The leveling at release was much slower than it is now, but it was a product of its time to some extent. Also, if I'm remembering right, the original story was split even further, now you have several steps every 10 levels, back than instead you might have a single small step at level 2, level 4, level 6, etc. out of what is now all at level 10. Not sure if that's better or worse.
Totally correct. When the base game was the whole game they didn't need to accelerate progress to 80. Now that the best content in the game is all level 80 they really need to get people through the core game and leveled to 80 asap.
About the Zhaitan/Final Boss mission: There is actually a strike mission called Harvest Temple (End of Dragons expansion) that adds a Zhaitan battle and mechanics that could easily be made into a smaller strike mission/ part of the finale battle that could be played by anyone (even those with only core/no expansion). It was far more work with getting season 1 remade (it was remade some few years ago) then getting this done...
Your script writing is what I aspire to. You're so freaking funny and yet still so brutally honest with your opinions and I respect that. Thank you for these amazing videos lol Hope we see some expansion nonsense in the future!
I know the feeling Roze is talking about when it comes to the 1-80 experience. One way you can put it, the game treats you like a side character ALL the way up until the final fight, when heart of thorns comes out, you are the main character now STARTING from the expansion. Thats what the leveling experience feels like, and it kind of make Roze's point even more
Also i wonder if roze knows, or already knows, that there is a wiki connection in the chat box, I.E. if you type "/wiki Zhaitan" or something, that it brings up the wiki page for said dragon.
Fully agree with the 52:20 take on the Adventure guide. It's a sad bs attempt to patch things that only makes it worse, especially to new players since it bombards them with 121873580987 annoying popups per minute every time you pick a flower or fart in the early game.
2:30:55 Yes, you are once again correct and don't let noone tell you different. It's not "more Guildwars", it's Better Guildwars, true. _The entire core game is a Tutorial after the expansions._ That is the present day state of GW2. What they should have done instead of releasing the lackluster SotO would be to rework the core, because the diff is getting out of hand. It serves no purpose and it's too long, it needs to be up to par with the modern GW2 experience. Fully supporting your idea to force dungeons into main storyline ( after all, Arah dungeon story mode *is tied to it already* ), rework Zhaitan fight and ALL static World bosses ( like they did with Shatterer ). Not completely, just enough that it matters and feels more like what the expansions feel like.
Oh, no way. You saw my Preach comment? I'm dead. I mean I knew you weren't copying. It's just that everyone has the same reaction to that Zhaitan fight.
When I went into this video, I really disagreed with "game starts after level 80" statement, but then I thought about it and I kinda agree. All the meaningful progression is locked behind level 80 (and expansion paywall), you can't really earn gold or work on gearing yourself before levelcap, you don't have elite specs, mounts (well, you have raptors now in the core game, I think), masteries, even hero points aren't really necessary - you get enough HP from leveling up to train everything that is not elite spec. But I think it's a matter of perspective and the fact that even low level content is kinda sorta relevant to level 80 player (not really, but you can make an argument). I never treated any MMO that way, but core GW2 and what came after is like night and day in terms of content structure, progression, difficulty, rewards and so on.
I ended up reducing the original down so much that there are only 1 or 2 clips different than the primary version. In my frustration with YT I never thought to keep it. A mistake I wont be repeating again
im here to say: 2:46:05 (damn this is specific and really far in to the video. it was background sound! 😅) the first time i was really hooked to the gw2 story was lw2, yea lw3 and lw4 is better for sure, but i would never skip lw2, its absolutely worth it (in my opinion at least). good to know you wont skip it anyway.
I've been watching and enjoying your GW2 series. It was during one of your videos I was watching yesterday when I learned you're from South Africa, so hello from a Durbanite, lol
Ngl idk how i never seen this or your main channel before, but it was fun listen durning work. But there is my 2 cents completely focused on the leveling expierence: I am playing GW2 on and off for 9 years, got at least one of every class to 80. GW leveling experience was most fun i had leveling in any mmo. Leveling experience is also completely dogshit compared to GW2 Expansions. While exploration and world lore is amazing in this game, story and intergration with whole package falls short. And while i not exactly agree that all content should be accesible durning leveling, there are few thing i'd personally would love to see: 1. Core maps event revamp - right now besides achievement, leveling, exploration and world bossess you have little reason as max level to visit older maps. And imo that is ass, as gw2 world biggest Strenght is that you're constantly scaled. A.net should play of it, give some events like Tarir, Palawadan etc to few old maps. Additions likt this not only would make those maps a little more alive, but also would intergrate leveling players more into endgame. 2. Addition of new instanced content for leveling players, which work similar to endgame. Dungeons were fun, but they are good mostly as one of journey. But making some leveling strike missions, or maybe reworking t1 fractals to be accessible for lower levels would be amazing. Or maybe Convergences, which are open as a public content in expansions anyways, that would work wonders as leveling 50man queue. I'd leave t2 and higher fractals and raids as separate content, but some introctory stuff? Why not. 3. Adding at least one Elite spec or weapon master to core . It is obvious that Elite Specializations are on a complete different level compared to core specs. And i understand taht they were there at least partialy to sell expansion. And that would be not a problem, if not fact, that core specs are horribly imbalanced against themselves. And while you have amazing experience and breeze playing Necro, Warrior or Ranger, you can draft shor stick and suffer leveling az Elementalist or Mesmer. Everyone who knows me, knows the fact, that i have also dedicated class to eat leveling boosts, and thats engi because fuck that noise. 4. Mastery points should be disconnected from leveling and available for leveling characters. Core Maybe doesn't have that many masteries and those are not that super relevant in grand scheme, but still this would be imo nice extra goal for new players and it would be nice introduction to expansion progression system. 5. I don't remember if Raptor at level 10 requires expansion or not, but if it is still not accesible for core, i'd make it accessible. Sorry, but nowadays mount feels like necessity, not luxury. 6. And most obvious for last - Core personal stoery rework. World lore and stories explained while exploring are amazing, but personal story is dogshit besides few high points.
To add my 2 cents. I agree that 90% is after 80. However, that 10% is the 'core' game. It's the foundation to every system which the devs use to create expansion and other related content. Sadly, so much time has gone by that the scales have shifted to make it 10 to 90%, but this is where the level scaling comes in. Aka, and to answer your rhetorical question, yes, you can be a level 30 non elite spec and defeat an 80 scrapper in pvp. What it comes down to is game skill and build craft knowledge. For instance, a normal ele won't have the abilities of the tempest, but during the time it takes to cast a tempest fire tornado, a non tempest can cast other spells which, in a different method, can achieve winning plays aswell. In other words, the only difference between the 80 and 30 is which buttons you press, what order, and build optimization. Not to mention, getting an elite spec does not mean you know how to build craft. That still takes time and testing. The biggest decider is really just time/effort into your ability to work with what u got.
I think I have to agree with Mukluk on the leveling. You do progress the game. You learn about certain mechanics and you get rewards like BL key. If you use an instant level up to 80 when being a new player...you miss out on many things. Players just rushing to level 80 getting exotic gear, generally think they won the game...learning the skills alone is huge...just play pvp and you know that you know nothing about the game yet.
I had quite an issue with elite specialisations. I played as a guardian. And all the elite specs altered my abilities in a vastly different way. Firebrand with all his extra skills in books. Dragonhunter could be almost fine, but it is still different from basegame guardian. Willbender - all the buttons now teleport you somewhere, so it was horrible for me to play in Verdant Brinks, where one wrong step leads to falling from the place that you spent 10 minutes to climbe to.
That's the fun of the elite specializations, since they're essentially GW2's "class promotion" from other MMO's - a simple yet effective overhaul for the professions to add more variety to the gameplay. Shame your first experience was with the Guardian elite specs, since they do change quite a lot when compared to the likes of Mesmer's or even Ranger's.
afaik when fractals where introduced, you were scaled up to lvl 80 like in wvw, but your stats would be shit, I think they removed it for wvw, but I've never heard otherwise about fractals, but could have been when I took a break or something
I guess my only pushback on criticism of the core game is that this is like beating up Grandma. She ain't gonna change. It's too late. Best we can do is dress her up nice and hope she doesn't pop her clogs at the family dinner. They have tried to patch a few of the systems to improve them but revisiting content has no ROI given that they can barely get the new annual expansions out. I mean it's all fair criticism but wygd,
I have to agree with you on the fact that the game really does start at 80... all points that mluk said are completely irrelavant for a new player and all the fun content you might enjoy is actually locked behind lvl 80 cap, such as raids, fractals strikes etc.... I have 550h into the game and i leveled just 1 character normally and using the adventure guide.. So most good content is locked behind lvl 80, and lets be honest no one does Dungeons at least in my experience (one of mluk points).
Lot of "why" that can be answered with "they were too young back then". As developers, regardless of their cool and interesting ideas, half of the time they didn't know what to do with them. Which is even more funny, cause it relates to that annoying saying "it gets better". The core game was a humble beginning. If you don't have a successful build and gear in the Jangles of HoT, you're gonna get fukd. Shame that they removed gear breaking down. It used to completely break and lock out until repaired, I remember one mission where I came out half naked. Half naked, but thinking "ok I gotta invest in a good gear, runes, tweak my build, this is ridiculous". Core GW2 is like Berserk animated series from 1997. It's alright, terrible ending, but you gotta read the whole manga after all. BECAUSE IT GETS BETTER AND BE
There is no better way to unite the GW2 playerbase than complaining about the Zhaitan fight. Yeah, gameplay isn't the same before level 80 and after. No new player running through the map at level 30 is cognizant of their legendary progress unless someone who already made it to end-game is holding their hand. If someone has to point to dungeons as "relevant" content you can do at lower level they've made the point for you. If you are engaging with the content in release order you don't have the same jump at 80- you have a glider and one elite spec- but that's not how ANet presents the game to new players.
39:50 I kinda agree about the stats. They give us so many to used, but only like five to maybe even seven are really used for meta reasons and out of those only three are used for PVE, with Berserker being kinda the king over all, and it’s a core state.
Well, this is simply not true. For pve meta the most used stats are: berserker, (supplementary assassin), viper, sinister, (rampager), harrier, giver, magi, ritualist, dragon, diviners. That 9 (11) combinations and not countring any low intensity open-world stats like marauder and celestial. For pvp meta stats are: heretic, avatar, tyrant, berserker, rabid, marauder, sage, demolisher, carrion. That's 9 stat combos, and some of them are not even available in pve. And don't get me started on wvw with meta stats for zerg and roaming builds.
@ my numbers may been off, but that’s still just a handful out of the vast amount of prefixes there are. And yes, there are multiple mods of play but they still follow the same dancing steps. More or less of what I’m saying is that the game give us so much customization, but only those nine or whatever actually matter in the end. So honestly, it’s more me saying they need to trim down the fat.
@@Jacksontruman92 I mean, if you are not making a use of that customization freedom, that's on you. Not all players have access to meta stat combinations (because they're new or don't have a specific expansion), so the game should still offer other workable stat combos. And PvE meta builds are specifically for raids/strikes/high tier fractals/cms. I really can't understand why someone, who doesn't fully engage with the system, asks for it to be trimmed. Meta changes, skills and traits are rebalanced/reworked, some builds get nerfed, some rise, there always should be an option to support those changes with different stat combos.
@rozeMMOreact well, I went from ESO to GW2 a few months ago. And that was for a reason. There are a lot of ESO refugees in GW 2. May be there is an investigation needed about ESO's crimes
Sorry to hear about your struggles with RUclips Roze, hope you have no more issues with them. I honestly love your videos about gw2 and seeing muks reaction to them is hilarious.😂
Thanks. I hope I dont have to worry about it too much in the future either. It means more to me that people get to see the videos than YT monetizes them
About the story level gating and black lion keys - Mukluk was mixing a number of things together there.
When GW2 launched each story step had its recommended level and they were spread through levels. But as people didn't put enough attention to recomended level and were not leveling and tried to get into story steps way above their level they were being wrecked and were complaining.
Separating story into round level gated chapters was part of AN trying to go back and "improve" NPE, but it was not received very well, which was understandable but it caused AN to never go at it again.
After they did the revamp, people started farming black lion keys from lvl 10 story chapter, and to cut that short they introduced the cap of one per week.
The key point there being tho is that level gating was not done to stop key farmers but to force people to go and level uo so they don't get into unwinnable fights in the middle of an arc.
i gotta say, i love the dynamic that got generated just for reacting to a clip XD all this saga just cause someone saw your video and got shocked XD
Muk is so American he doesn’t know who Angela Merkle is.
he might also not care about politics
@@shinokami007I would argue that knowing some of the g20 leaders names is not caring about politics but general knowledge
perhaps the funniest thing to me about the original video in the editing is during your discussion of the Zhaitan fight, the music you pull is from a much later dragon fight that is generally much better received (okay, I should say, *well* received because anything would be better received than Zhaitan) and I don't know how familiar you are with that but as someone familiar with the game, hyping it up with that music is both so apt and a perfect setup for the later disappointment.
i am so glad you enjoyed GW2 (or at least seemed to) Thanks Roze !! Not so keen on filming in your boxer shorts but you will do you I know :D Love the song and glad you are hanging around. Thanks Roze
for having played the core game on free to play version for about six months i can assure you some of us just care about the world and not the level restriction or whatever.
i really enjoyed collecting skins from the loot collected by slaying hordes of low lvl mobs in the different starting areas.
About the adventure guide - I believe that this was added as part of a new player revamp some time back, partly to speed up leveling but also to get players used to looking at the achievement system, as collections in there are closer to what you'd think of as a quest log in other games. Another thing that's relevant that you may not consider is that, at level 80, you still have an XP bar. If you're working on your masteries - their horizontal progression - the xp goes to that, but if those are completed, every time you fill the bar you get currency called a spirit shard used in high end crafting among other things. So, having a one-time bonus is better here than blanket buffing xp across the game since that would have an effect on how long it takes to get spirit shards. That's not something you may have interacted with much yet.
Edit: to clarify, this isn't necessarily disagreeing with any of your points, just adding some context. The leveling at release was much slower than it is now, but it was a product of its time to some extent. Also, if I'm remembering right, the original story was split even further, now you have several steps every 10 levels, back than instead you might have a single small step at level 2, level 4, level 6, etc. out of what is now all at level 10. Not sure if that's better or worse.
Totally correct. When the base game was the whole game they didn't need to accelerate progress to 80. Now that the best content in the game is all level 80 they really need to get people through the core game and leveled to 80 asap.
About the Zhaitan/Final Boss mission:
There is actually a strike mission called Harvest Temple (End of Dragons expansion) that adds a Zhaitan battle and mechanics that could easily be made into a smaller strike mission/ part of the finale battle that could be played by anyone (even those with only core/no expansion).
It was far more work with getting season 1 remade (it was remade some few years ago) then getting this done...
Do you mean Harvest Temple?
@@LucashhLima Harvest Temple!!! why do I keep thinking Temple Falls... :S
Your script writing is what I aspire to. You're so freaking funny and yet still so brutally honest with your opinions and I respect that. Thank you for these amazing videos lol Hope we see some expansion nonsense in the future!
Aww... i was hoping for it to go on so long that it made a tunnel into the void
I know the feeling Roze is talking about when it comes to the 1-80 experience. One way you can put it, the game treats you like a side character ALL the way up until the final fight, when heart of thorns comes out, you are the main character now STARTING from the expansion. Thats what the leveling experience feels like, and it kind of make Roze's point even more
Also i wonder if roze knows, or already knows, that there is a wiki connection in the chat box, I.E. if you type "/wiki Zhaitan" or something, that it brings up the wiki page for said dragon.
Fully agree with the 52:20 take on the Adventure guide. It's a sad bs attempt to patch things that only makes it worse, especially to new players since it bombards them with 121873580987 annoying popups per minute every time you pick a flower or fart in the early game.
Or have it unlock once you hit 80 for the first time.. so you have it for leveling alts which helps a lot
@@krisiraw95 Yeah, that's what Roze said too
2:30:55 Yes, you are once again correct and don't let noone tell you different. It's not "more Guildwars", it's Better Guildwars, true. _The entire core game is a Tutorial after the expansions._ That is the present day state of GW2.
What they should have done instead of releasing the lackluster SotO would be to rework the core, because the diff is getting out of hand. It serves no purpose and it's too long, it needs to be up to par with the modern GW2 experience. Fully supporting your idea to force dungeons into main storyline ( after all, Arah dungeon story mode *is tied to it already* ), rework Zhaitan fight and ALL static World bosses ( like they did with Shatterer ). Not completely, just enough that it matters and feels more like what the expansions feel like.
I agree! People always want new stuff, but reworking irrelevant sections of the game is needed.
Oh, no way. You saw my Preach comment? I'm dead. I mean I knew you weren't copying. It's just that everyone has the same reaction to that Zhaitan fight.
Yeah I'm honestly not too surprised that someone came to the same conclusion as me long before I did
When I went into this video, I really disagreed with "game starts after level 80" statement, but then I thought about it and I kinda agree. All the meaningful progression is locked behind level 80 (and expansion paywall), you can't really earn gold or work on gearing yourself before levelcap, you don't have elite specs, mounts (well, you have raptors now in the core game, I think), masteries, even hero points aren't really necessary - you get enough HP from leveling up to train everything that is not elite spec. But I think it's a matter of perspective and the fact that even low level content is kinda sorta relevant to level 80 player (not really, but you can make an argument). I never treated any MMO that way, but core GW2 and what came after is like night and day in terms of content structure, progression, difficulty, rewards and so on.
I jut started watching and I only have ONE question - can we see the original anywhere?!?!?!?
I ended up reducing the original down so much that there are only 1 or 2 clips different than the primary version. In my frustration with YT I never thought to keep it. A mistake I wont be repeating again
im here to say: 2:46:05 (damn this is specific and really far in to the video. it was background sound! 😅) the first time i was really hooked to the gw2 story was lw2, yea lw3 and lw4 is better for sure, but i would never skip lw2, its absolutely worth it (in my opinion at least). good to know you wont skip it anyway.
I've been watching and enjoying your GW2 series. It was during one of your videos I was watching yesterday when I learned you're from South Africa, so hello from a Durbanite, lol
Ngl idk how i never seen this or your main channel before, but it was fun listen durning work. But there is my 2 cents completely focused on the leveling expierence:
I am playing GW2 on and off for 9 years, got at least one of every class to 80. GW leveling experience was most fun i had leveling in any mmo. Leveling experience is also completely dogshit compared to GW2 Expansions. While exploration and world lore is amazing in this game, story and intergration with whole package falls short. And while i not exactly agree that all content should be accesible durning leveling, there are few thing i'd personally would love to see:
1. Core maps event revamp - right now besides achievement, leveling, exploration and world bossess you have little reason as max level to visit older maps. And imo that is ass, as gw2 world biggest Strenght is that you're constantly scaled. A.net should play of it, give some events like Tarir, Palawadan etc to few old maps. Additions likt this not only would make those maps a little more alive, but also would intergrate leveling players more into endgame.
2. Addition of new instanced content for leveling players, which work similar to endgame. Dungeons were fun, but they are good mostly as one of journey. But making some leveling strike missions, or maybe reworking t1 fractals to be accessible for lower levels would be amazing. Or maybe Convergences, which are open as a public content in expansions anyways, that would work wonders as leveling 50man queue. I'd leave t2 and higher fractals and raids as separate content, but some introctory stuff? Why not.
3. Adding at least one Elite spec or weapon master to core . It is obvious that Elite Specializations are on a complete different level compared to core specs. And i understand taht they were there at least partialy to sell expansion. And that would be not a problem, if not fact, that core specs are horribly imbalanced against themselves. And while you have amazing experience and breeze playing Necro, Warrior or Ranger, you can draft shor stick and suffer leveling az Elementalist or Mesmer. Everyone who knows me, knows the fact, that i have also dedicated class to eat leveling boosts, and thats engi because fuck that noise.
4. Mastery points should be disconnected from leveling and available for leveling characters. Core Maybe doesn't have that many masteries and those are not that super relevant in grand scheme, but still this would be imo nice extra goal for new players and it would be nice introduction to expansion progression system.
5. I don't remember if Raptor at level 10 requires expansion or not, but if it is still not accesible for core, i'd make it accessible. Sorry, but nowadays mount feels like necessity, not luxury.
6. And most obvious for last - Core personal stoery rework. World lore and stories explained while exploring are amazing, but personal story is dogshit besides few high points.
To add my 2 cents. I agree that 90% is after 80. However, that 10% is the 'core' game. It's the foundation to every system which the devs use to create expansion and other related content. Sadly, so much time has gone by that the scales have shifted to make it 10 to 90%, but this is where the level scaling comes in. Aka, and to answer your rhetorical question, yes, you can be a level 30 non elite spec and defeat an 80 scrapper in pvp. What it comes down to is game skill and build craft knowledge. For instance, a normal ele won't have the abilities of the tempest, but during the time it takes to cast a tempest fire tornado, a non tempest can cast other spells which, in a different method, can achieve winning plays aswell. In other words, the only difference between the 80 and 30 is which buttons you press, what order, and build optimization. Not to mention, getting an elite spec does not mean you know how to build craft. That still takes time and testing. The biggest decider is really just time/effort into your ability to work with what u got.
I think I have to agree with Mukluk on the leveling. You do progress the game. You learn about certain mechanics and you get rewards like BL key. If you use an instant level up to 80 when being a new player...you miss out on many things. Players just rushing to level 80 getting exotic gear, generally think they won the game...learning the skills alone is huge...just play pvp and you know that you know nothing about the game yet.
I had quite an issue with elite specialisations. I played as a guardian. And all the elite specs altered my abilities in a vastly different way. Firebrand with all his extra skills in books. Dragonhunter could be almost fine, but it is still different from basegame guardian. Willbender - all the buttons now teleport you somewhere, so it was horrible for me to play in Verdant Brinks, where one wrong step leads to falling from the place that you spent 10 minutes to climbe to.
That's the fun of the elite specializations, since they're essentially GW2's "class promotion" from other MMO's - a simple yet effective overhaul for the professions to add more variety to the gameplay.
Shame your first experience was with the Guardian elite specs, since they do change quite a lot when compared to the likes of Mesmer's or even Ranger's.
afaik when fractals where introduced, you were scaled up to lvl 80 like in wvw, but your stats would be shit, I think they removed it for wvw, but I've never heard otherwise about fractals, but could have been when I took a break or something
"you honor i did try to ruin her. the system just stopped me before it could happen. I SWEAR!" and that's why i love you.
Can't wait for you to try out the expansions, especially Path of FIre
I guess my only pushback on criticism of the core game is that this is like beating up Grandma. She ain't gonna change. It's too late. Best we can do is dress her up nice and hope she doesn't pop her clogs at the family dinner. They have tried to patch a few of the systems to improve them but revisiting content has no ROI given that they can barely get the new annual expansions out. I mean it's all fair criticism but wygd,
Regarding your opening statement: This is why people are migrating to places like Rumble....
I have to agree with you on the fact that the game really does start at 80... all points that mluk said are completely irrelavant for a new player and all the fun content you might enjoy is actually locked behind lvl 80 cap, such as raids, fractals strikes etc.... I have 550h into the game and i leveled just 1 character normally and using the adventure guide.. So most good content is locked behind lvl 80, and lets be honest no one does Dungeons at least in my experience (one of mluk points).
Lot of "why" that can be answered with "they were too young back then". As developers, regardless of their cool and interesting ideas, half of the time they didn't know what to do with them. Which is even more funny, cause it relates to that annoying saying "it gets better". The core game was a humble beginning. If you don't have a successful build and gear in the Jangles of HoT, you're gonna get fukd.
Shame that they removed gear breaking down. It used to completely break and lock out until repaired, I remember one mission where I came out half naked. Half naked, but thinking "ok I gotta invest in a good gear, runes, tweak my build, this is ridiculous".
Core GW2 is like Berserk animated series from 1997. It's alright, terrible ending, but you gotta read the whole manga after all. BECAUSE IT GETS BETTER AND BE
it's hard not to agree the game starts at lvl80 ...just has to open the map and see all the lvl80 zones
There is no better way to unite the GW2 playerbase than complaining about the Zhaitan fight.
Yeah, gameplay isn't the same before level 80 and after. No new player running through the map at level 30 is cognizant of their legendary progress unless someone who already made it to end-game is holding their hand. If someone has to point to dungeons as "relevant" content you can do at lower level they've made the point for you.
If you are engaging with the content in release order you don't have the same jump at 80- you have a glider and one elite spec- but that's not how ANet presents the game to new players.
39:50 I kinda agree about the stats. They give us so many to used, but only like five to maybe even seven are really used for meta reasons and out of those only three are used for PVE, with Berserker being kinda the king over all, and it’s a core state.
Well, this is simply not true. For pve meta the most used stats are: berserker, (supplementary assassin), viper, sinister, (rampager), harrier, giver, magi, ritualist, dragon, diviners. That 9 (11) combinations and not countring any low intensity open-world stats like marauder and celestial. For pvp meta stats are: heretic, avatar, tyrant, berserker, rabid, marauder, sage, demolisher, carrion. That's 9 stat combos, and some of them are not even available in pve. And don't get me started on wvw with meta stats for zerg and roaming builds.
@ my numbers may been off, but that’s still just a handful out of the vast amount of prefixes there are. And yes, there are multiple mods of play but they still follow the same dancing steps. More or less of what I’m saying is that the game give us so much customization, but only those nine or whatever actually matter in the end. So honestly, it’s more me saying they need to trim down the fat.
@@Jacksontruman92 I mean, if you are not making a use of that customization freedom, that's on you. Not all players have access to meta stat combinations (because they're new or don't have a specific expansion), so the game should still offer other workable stat combos. And PvE meta builds are specifically for raids/strikes/high tier fractals/cms. I really can't understand why someone, who doesn't fully engage with the system, asks for it to be trimmed. Meta changes, skills and traits are rebalanced/reworked, some builds get nerfed, some rise, there always should be an option to support those changes with different stat combos.
@5:34 You got him so bad by showing him your pvpness.
Did you play Elder Scrolls Online?
A little but not nearly enough to have a solid take on it because I never opened the cash shop
@rozeMMOreact well, I went from ESO to GW2 a few months ago. And that was for a reason. There are a lot of ESO refugees in GW 2. May be there is an investigation needed about ESO's crimes
1:54:40 Asmongold sink
its not over, if you make more videos about the expansions
Your comments about the Adventure Guide are about the least controversial take in here. That's literally why they added it.