lol thats actually true! Reset Bitch is the unlucky individual who has the utmost displeasure of bending down - most of the time leaving a comfortable position - to hit the reset switch on game consoles that were made prior to the year 2000. Reset Bitches are the person who is present in a group of friends that are gathered around a video game, and they usually don't get a turn on the video game themselves. added on march 10 2014
Thought the same, like the swamps are basically small underground sections for the pipes, the sections with those wierd M's look like the flagpoles to each level
My hypothesis on this is that the levels are segmented. If you've been paying attention to the level select screen, Mike and James commonly run into the Giant "M" when they select the last "level" in any of the sub categories, (EX Cave 3 or Egypt 3.) The only real way I can explain this is by looking at the original Mario for instance; My bet is you all know how you can enter a pipe in Mario 1 and still be in the same level. I believe that the levels in this mediocre Mario game were supposed to operate in largely the same manner, except the level transitions (EX the pipes,) weren't implemented at the time. I'm putting way too much thought into this than I should, but unfinished content, as well as debug menus interest me a great deal, regardless of the games quality. BTW, if you're wondering why I didn't explain the giant "M" in Ship 2, secret exits, that's how.
Felix Velazquez Yeah.... I mean in some levels you dont even know where you can jump. Just like the CDI zelda games. Most likly it would have horrid cutscenes.... LOTSA SPAGHETTI. TOO MANY TOASTERS.....
David Louis you only wish no beacuse this version isnt finished and all glitched. If it was finished with no glitches id bet u would like or at least not hate it
This was really interesting because it gives an idea what the developers are doing before they complete a game. I'm certain that even the very first Mario game had a lot of glitches and mistakes before the programers completed it. Watching this almost shows us the mind of a game creator. Thanks for sharing this game.
This was ungodly unfair of them to bash this game as being bad. No, it wasn't "unfinished" or even "partly done". This was made as a demonstration to Nintendo as to the very basics of the game. What it'd look like, how it would transfer to the CD-I and what kind of level themes the game would have. The actual game never even got started, because Nintendo turned it down. This wasn't the game. Not even part of the game. It was just the game's looks and mechanics used to show what levels would vaguely look like. Hell, Nintendo actually said they were IMPRESSED with this project and what they were shown of the ideas for the game, but they didn't want to go through with it. Nintendo were IMPRESSED. If NINTENDO themselves were impressed it must have been pretty good.
I'm guessing the different levels are would all the same level (like Ice 1 and 2) except they were the different areas serrated by the pipes. This could explain why some levels don't appear to have a finish.
The devs literally threw this together on short notice, to show to Nintendo (who was actually impressed). I'm actually surprised this pre-alpha is even out there in the wild, considering it's like 1% done.
Whats creepy is, the same ghost looking plants in the background on the swamp levels are similar if not the same as the "Hell's Trees" A.K.A. The things that look down and watch you in Super Mario Galaxy 2: Shiver Burn Galaxy. The fact the game isn't done just makes it more creepy.
Honestly, considering this was a quickly done (2 weeks) PRE-ALPHA stage prototype that's main point for being made was to present the concept and sprite porting to Nintendo, it's pretty impressive what they did. I would have liked to see what some of these levels would have been like had it gotten into alpha or beta development.
***** Well.. to be precise it is in the odiernal Turkey in the Dardanelles strait! It was featured in the both Iiliad, the Odissey and quoted on the Aeneid, that's why you thought it was in Greece! :)
They just got a Pre-alfa version of a never released videogame and they expected to not reset the console all the time? Oh, and those are not stages for the game, those are testing fields.
I'm really glad that James decided to do a movie, but much happier that its nearly done! The real reason why we're all here is because of his AVGN episodes. James, don't forget that!
Welcome to the world of QA testing, boys! Now imagine doing that for 8 hours a day and writing up every bug you see into a detailed report. -QA Tester for 2 years.
clemente garcia Thanks. It is indeed work, and it consists basically of what James and Mike are doing here... going through unfinished, buggy software with a lot of placeholder art, having the patience to deal with constant freezes and crashes and resetting the application over and over again. It is pretty rewarding, though, to catch an annoying bug and have the devs fix it, knowing that you saved other gamers from ever having to experience the annoyance it would have caused.
Stinger911 But just to dispel what you've seen in some of those cheesy "become a game tester" commercials, gaming QA is not just 2 guys on a couch, lol. You're typically on a team of several people all networked together (with desks and computers and stuff) and you're communicating and helping each other isolate issues. It can be a lot of fun or a grind depending upon what title you have to test and also who your coworkers are.
How do you get into that line of work? I've seen those ad spam commercials, but nothing real. I've always wanted to be a tester, not because I think it's incredibly easy (I know it's not), but for my love of video games.
Simon Von Bill Basically two methods. There is outsourced QA where you help developers from a remote location and communicate with face-chat and stuff. Or you can be an embedded tester at the dev's location, where you interact with them more closely. Many big publishers these days are moving toward outsourced QA because it allows for more people testing their titles, often at lower wages. Look for these in your area. You don't really need a degree or anything special. You just have to show an aptitude for finding bugs and have good writing and people skills. The people who suck shit at the job are let go fast.
I felt like they were way too harsh on this one. I'm not really sure what they were expecting from the unfinished prototype of an unreleased game; personally, I thought allot of the worlds looked really creative, and the artwork is actually kind of beautiful at times. If only it was finished.
iDan, even if it WAS on a crappy console, that console COULD'VE had good games if they just took the time. Take the Sega Megadrive, it sucked, but it was still had a few games that were good in my opinion.
dikkeroege i guess you could look at it like that, but my point was, the game was really broken and it must have been very frustrating to have to reset the console and wait for the game to load almost every second.
Everyone is complaining how this is a bad video? Not their best but I find it pretty funny. Then again were all different. Also be more thankful I didn't even know this was a thing..
Makes me laugh at how there are so many games out today for full retail price that are as unfinished as this one. I'm looking at you Day 1 Gary's Incident!
You know what... Looking at this it seems more like these numbers on each place like "Swamp" or "House" don't represent individual levels, but that they're all parts of one level, like Swamp 1-6 is just one (swamp) level. That would explain how sometimes there's just one screen with the goal or something and also often it looks like for example 3 picks off where 2 ended. Like there being a pipe on one part and then on the next there's the same pipe with similar layout. It's a shame this game wasn't finished, to me it looks like it had potential to at least be decent if it was actually finished and made to work like a Mario game. The levels look pretty cool but it kinda sucks you can't really play any of them.
Kinda wish they would've completed it. This is the only CD-i game I've ever seen that had at least SOME potential. And that's saying a lot considering just how many horrible games there are on the CD-i.
6:21 lol after James says he's stuck Mike is like "let me see... yup, you're stuck". He's esactly like that guy that gotta fix your telephone so you say to him "I try typing but nothing happens" and he HAS to try it before fixing it. What, do you really think I'm so stupid that I don't know how to type?
I assume that the reason he can't move sometimes is an entity hits him, and the game registers Mario as "dead" as for when you fall into the ground, you cannot move, making that theory a little more sensical.
Except sometimes it seems to defy even that logic and let you keep on going after running into a guy. The game's consistent in its inconsistency, at least.
The first thing I look at when a new video is posted is the duration. Yay! over 25 minutes of fun :D Usually it's 9 to 15 mins. The longer the better ;)
In all of the time since this game's near-release, you'd think one diehard Mario fan with too much time on their hands would've taken this unfinished product and expanded upon it.
These kind of broken and glitched games did always depressed me in a way I can't explain. I think in the lives of their creators and I feel really sorry for them for not having seen his dreams fulfilled.
Though in the case of the Phillips CDI development team, all of their games were HORRENDOUS cash-ins that were barely playable even when complete. They were either entirely unconcerned with satisfying their customers at all, or if they actually gave a shit then they were among the worst game developers in history.
it's not fucked, it's or borken, but in fundamental basics of development. This literally the definition of "minimal viable product" - bare bones you need to see if the core game loop of running and jumping works ( that is the case in Mario games). It's not something that can really be called a game.
i think this game would've been a great game like the others but it's unfinished because the bastard CDI if it was on the SNES or N64 this game would've a great success
EDIT since people can't think for themselves. Man when Mike and James made this series the content that James uploads became pretty boring. Still enjoy this but I think more of us like the AVGN series.
Enzo Aprile I'm talking about the content they post. It's like going from comic books to TV (stuff like this video). A huge change. My opinion though. I still enjoy watching them though.
Dr.Beef Wacky Worlds is better than Sonic 06 & Superman 64 BECAUSE SM:WW is an unfinished game that was never released. Sonic 06 & Superman 64 are unfinished games that have been released.
That's not a reason that makes it better. Also, there is no game here. It can't even be completed. It's a few screenshots that, again, forces one to reset the game if they wish to see the rest of them. So you look at playability. As bad as Superman was, it can be played and completed. Whether one wants to do that is one thing, but that can't even be done with this. By default, that makes that more playable than this, and ultimately "better", though that's a relative term. I played Superman back when I was 13, and considering what year it came out, and the powerful console it was on, it could be considered among the top 5 worst games ever.
Dr.Beef Wacky Worlds is a game here. It can be completed, we have the technology to rebuild it! a lot of games used screenshots again & again. Atari 2600 you're always forced to reset the games. If you look at the playability Wacky Worlds is still funner even with unfinished level designs. As bad as Superman was, it can be completed but why the f*** would even complete that disaster? by default that makes that less playable than this and ultimately *NOT* better. Oh, so you actually played Superman 64, I feel bad for you now. :( though I agree with the last part. :D
Hey, Mike's Elvis is pretty good. I like James's t-shirt, too. Not sure about the CD-i, but it looks like Wacky Worlds could have been a decent game with some fun levels, if only the devs had anywhere close to completing it.
At least there were a FEW creative ideas inside this unfinished pre-pre-pre Alpha version. The way the reflective water turns into transparent water once Mario falls in. The art style including the nice color cycled translucent waterfalls. It could have had potential. BUT, we'll never know now. Had me a good handful of laughs here. It's almost like we are all in your living room wondering who will have to turn on/off (not reset) the CDi. HEH Good stuff!
This looks like a very early prototype, probably more to show artwork style then anything else, and as that it's actually pretty decent. I don't know how much time was spent on this, but if it's sometng like one to two month then that's what you'd expect
Baby Mario's crying does NOT ruin Yoshi's Island. You would have to be extremely sensitive *and* get hit *constantly* to think so. Yoshi's Island is a frickin' masterpiece! Come on, James!
The thing with Neon City is there was no programmed graphic for it. All you see is the wireframe and the template image that they most likely used when they were making the game. And they just didn't get to load the graphic in time. The blue areas are solid parts that would block your movement and parts that you'd walk on.
Wow somebody actually donated this game to you guys? This game is extremely rare only 3 prototype copies exist and at least 1 or 2 of them were sold on ebay. This person must've been very generous to donate such a rare and valuable game to you guys. You should consider yourselves lucky :).
I think this had potential to be decent - I think it's pretty obvious that Egypt 1, 2, 3 etc are just different parts of the same level that were going to eventually be connected via the pipes. I presume the "M" symbol is supposed to be the exit that would take you to the next level.
Like James & Mike Mondays? See more game playthroughs with Mike on Twitch!
www.twitch.tv/mikemateilive
Ludicrous speed! My God they've gone plaid!
Where is cinemassacre located
And what address and State that cinemassacre is located
Hello
Why does Mike never believe James is stuck
James: I'm stuck
Mike: let me see that controller
Mike: oh yeah ur stuck
If you had a friend like James you'd understand.
Fun fact: the same day this video came out, someone added the entry "Reset Bitch" on Urban Dictionary.
lmao
lol thats actually true!
Reset Bitch is the unlucky individual who has the utmost displeasure of bending down - most of the time leaving a comfortable position - to hit the reset switch on game consoles that were made prior to the year 2000. Reset Bitches are the person who is present in a group of friends that are gathered around a video game, and they usually don't get a turn on the video game themselves.
added on march 10 2014
and probably the same person write this comment, what a coincidence
@@Tekape even funnier is that I actually did not.
Each level must have been a part of the level, not there own levels.
That would explain why some of them are short
K
Thought the same, like the swamps are basically small underground sections for the pipes, the sections with those wierd M's look like the flagpoles to each level
*their
@@RedDragon1444 go fuck yourself
Thanks.
You know, if this was completed it probably could've been okay especially compared to the other CD-I games
but it wouldn't beat 'flashback : the quest for identity', which is probably the only good game for cd-i.(even though it's a port of pc version)
@@phj9894 at least its still better than the xbox 360 remake XDDD
I dont think i have ever seen another game that unplayable
Step into the Glitch Gremlin's domain at your own risk.
+Alex
OHHO, Got some nice glitches for ye! Hehehe, do ye like em?
+Anthony Ringgold 2 in 1
+Alex Glitch, Glitch! Welcome to a world of Glitch!!!
"You little f*cknugget, get out of my game!!"
@Biff The dip It’s domain is Cheetahmen 2
My hypothesis on this is that the levels are segmented. If you've been paying attention to the level select screen, Mike and James commonly run into the Giant "M" when they select the last "level" in any of the sub categories, (EX Cave 3 or Egypt 3.) The only real way I can explain this is by looking at the original Mario for instance; My bet is you all know how you can enter a pipe in Mario 1 and still be in the same level. I believe that the levels in this mediocre Mario game were supposed to operate in largely the same manner, except the level transitions (EX the pipes,) weren't implemented at the time.
I'm putting way too much thought into this than I should, but unfinished content, as well as debug menus interest me a great deal, regardless of the games quality.
BTW, if you're wondering why I didn't explain the giant "M" in Ship 2, secret exits, that's how.
The ancient levels are what I wanted Mario’s Time Machine to be like.
Imagine if this game WAS finished.
it could be good
This is th cdi we are talking about. I highly doubt it would be good
Felix Velazquez Yeah.... I mean in some levels you dont even know where you can jump. Just like the CDI zelda games. Most likly it would have horrid cutscenes.... LOTSA SPAGHETTI. TOO MANY TOASTERS.....
tjlnintendo you know what they say
MinecraftCreeper231 all toasters toast toast ^o^
This actually looks pretty interesting and decent. Too bad it never got finished!
That Stick could have been a huge selling point for the CD-i
***** A Flat tip for the Philips amrite?
+357Sneak Yes!
Just as essential to the CD-I as the Paint Can was to the Amiga CD-32
Agreed
@@Ryan_Thompson_Guitarist Exactly 😆.
Is there a job opening for "Reset Bitch"?
*YOU CAN PAY ME IN VIRTUAL BOY GAMES!*
Nah don't be so modest just get me Magical Girl on the PC Engine and I will ve fine.
thebannednote mktwo I'd ask for a ticket to the Universal Studios in the Gamecube game. Then I'd throw barrels at sharks.
Magical girl? that sounds interesting o.o
Naku Chan Don't worry I will take the game off your hands if you have it. (Wink Wink)
No, I took the job. PLOT TWIST.
CDI Stick = best accessory
whoflung dung order now for $19.95 plus shipping and handling
This game prototype was developped in ONLY one week! It's amazing the developers could make so much in so little time in fact.
This game is the glitch gremlin's home
And neon land and the plaid thing are his balls
And Cheetamen 2 is his brain
Alexander Albinsson and Big Rigs: Over The Road Racing is his heart.
ehm, whats next..
Sonic 06 is his wife
"Trojan Horse" > conclusion "So you're like in ancient rome?"
Ow. OW! OW, MY HISTORY!
"AVGN: The Stick of Laziness"
This game needs to be re-made. It looks too good to be unreleased.
Had indeed some really good ideas. But It was not only unfinished, I think they didn't manage it to be functional...
***** Barely like action 52 with a bad cartridge.
***** wasnt even started
I think they just did remake it... think about it...
I was actually going to use the name Geometropolis in one of my stories, but I decided to go with Geo City instead.
Thank you guys SO MUCH for going through the torture! It was worth it for me! This was an M. Effin' experience!
19:00
You can just walk over it? You can just walk over it.
That stick is more high tech than the CD-I....
"Nerds and sports don´t mix". -Mike Matei, 2014.
It's like an unholy marriage of Mario and Action 52.
I wish Super Mario World had a direct sequel, It was my favorite game on the SNES.
I bet this game would have been awesome, if it was finished... and on the snes :T
...And a completely different game XD
It was completed and put on the SNES. It's called Super Mario World 2: Yoshi's Island.
23:56 STICK BOY!
Someone should fix ad recreate this.
*and
john cardona Someday, someday.....
Robbie L I wish...
No, please no
David Louis you only wish no beacuse this version isnt finished and all glitched. If it was finished with no glitches id bet u would like or at least not hate it
A moment of silence for those fans who died of their epilepsey this episode
I'm lowkey shocked they didn't include a warning
"You stuck?" "yeah" "lemme see....yeah, you're stuck" lmao!
These videos are the only good thing about Mondays.
Mario in his own version of BOO! Haunted House.
The best part of this video is the stick .
"IT'S A PROTOTYPE!!!" -Double D
This was really interesting because it gives an idea what the developers are doing before they complete a game. I'm certain that even the very first Mario game had a lot of glitches and mistakes before the programers completed it. Watching this almost shows us the mind of a game creator. Thanks for sharing this game.
This was ungodly unfair of them to bash this game as being bad.
No, it wasn't "unfinished" or even "partly done". This was made as a demonstration to Nintendo as to the very basics of the game. What it'd look like, how it would transfer to the CD-I and what kind of level themes the game would have.
The actual game never even got started, because Nintendo turned it down. This wasn't the game. Not even part of the game. It was just the game's looks and mechanics used to show what levels would vaguely look like.
Hell, Nintendo actually said they were IMPRESSED with this project and what they were shown of the ideas for the game, but they didn't want to go through with it.
Nintendo were IMPRESSED. If NINTENDO themselves were impressed it must have been pretty good.
Mike's face when he has to reset is absolute gold lol!
I'm guessing the different levels are would all the same level (like Ice 1 and 2) except they were the different areas serrated by the pipes. This could explain why some levels don't appear to have a finish.
DUHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The devs literally threw this together on short notice, to show to Nintendo (who was actually impressed). I'm actually surprised this pre-alpha is even out there in the wild, considering it's like 1% done.
Whats creepy is, the same ghost looking plants in the background on the swamp levels are similar if not the same as the "Hell's Trees" A.K.A. The things that look down and watch you in Super Mario Galaxy 2: Shiver Burn Galaxy. The fact the game isn't done just makes it more creepy.
They look nothing alike
Am I the only one that was super excited about the koopa's hats? That was dope!
Honestly, considering this was a quickly done (2 weeks) PRE-ALPHA stage prototype that's main point for being made was to present the concept and sprite porting to Nintendo, it's pretty impressive what they did. I would have liked to see what some of these levels would have been like had it gotten into alpha or beta development.
**Stage select shows Greek** "It's like you are in ancient Rome..."
Also, what did you expect? This qualifies as pre-alpha at best.
*****
Whoop-dee-doo.
Ancient Rome?! With trojan horse??
+ShotokanEditor rome is in greece
***** its true
***** no im not
***** Well.. to be precise it is in the odiernal Turkey in the Dardanelles strait! It was featured in the both Iiliad, the Odissey and quoted on the Aeneid, that's why you thought it was in Greece! :)
Alberto Balsalm Yeah, you got the idea... x)
They just got a Pre-alfa version of a never released videogame and they expected to not reset the console all the time?
Oh, and those are not stages for the game, those are testing fields.
I'm really glad that James decided to do a movie, but much happier that its nearly done! The real reason why we're all here is because of his AVGN episodes. James, don't forget that!
Even Big Rigs was more functional.
Now a game that is less functional than Big Rigs is hard to come by!
Big rigs was released this wasn't
They're BOTH unfinished.
Michael Pruette even desert bus is more fun then this game
Big Rigs was officially finished (officialy means it must be released) as it was released but there were hella bugs
The green screen looked like an atari game.
yeah its the masking map to sewe what you can and cant walk on
They should play brutal mario world.
***** Shut up meg .
Frumpis Brinkleton random LoL reference in there...
Just think for a minute..... if this game was complete..... it could have been the sonic cd of CD-i
xXL3g3NdLaloXx still, is one of the best cd-i games, so... it still would be the Sonic cd
Most of the art in this was probably temporary
Super Mario's Wacky Worlds now packaged with Mario Stick
Welcome to the world of QA testing, boys!
Now imagine doing that for 8 hours a day and writing up every bug you see into a detailed report.
-QA Tester for 2 years.
I got nothing but respect for you man, making sure my games run smooth and bug free.
clemente garcia Thanks. It is indeed work, and it consists basically of what James and Mike are doing here... going through unfinished, buggy software with a lot of placeholder art, having the patience to deal with constant freezes and crashes and resetting the application over and over again.
It is pretty rewarding, though, to catch an annoying bug and have the devs fix it, knowing that you saved other gamers from ever having to experience the annoyance it would have caused.
Stinger911 But just to dispel what you've seen in some of those cheesy "become a game tester" commercials, gaming QA is not just 2 guys on a couch, lol. You're typically on a team of several people all networked together (with desks and computers and stuff) and you're communicating and helping each other isolate issues.
It can be a lot of fun or a grind depending upon what title you have to test and also who your coworkers are.
How do you get into that line of work? I've seen those ad spam commercials, but nothing real. I've always wanted to be a tester, not because I think it's incredibly easy (I know it's not), but for my love of video games.
Simon Von Bill Basically two methods. There is outsourced QA where you help developers from a remote location and communicate with face-chat and stuff. Or you can be an embedded tester at the dev's location, where you interact with them more closely.
Many big publishers these days are moving toward outsourced QA because it allows for more people testing their titles, often at lower wages.
Look for these in your area.
You don't really need a degree or anything special. You just have to show an aptitude for finding bugs and have good writing and people skills. The people who suck shit at the job are let go fast.
I felt like they were way too harsh on this one. I'm not really sure what they were expecting from the unfinished prototype of an unreleased game; personally, I thought allot of the worlds looked really creative, and the artwork is actually kind of beautiful at times. If only it was finished.
I liked the art, there were a lot of cool effects, kind of wish they did finish it, looks like it had potential
iDan, even if it WAS on a crappy console, that console COULD'VE had good games if they just took the time.
Take the Sega Megadrive, it sucked, but it was still had a few games that were good in my opinion.
Did you mean megadrive or mastersystem? because the megadrive was the Genesis.
mizkid1234 Megadrive. SPECIFICALLY the Megadrive CD.
If you think they were being harsh on an unreleased game, check the AVGN video of Cheetamen 2.
I commend you guys for sticking through, and at least attempting to play through all of the levels. thanks
It was 20 minutes and they're making shitload of money. Oh the agony...
dikkeroege i guess you could look at it like that, but my point was, the game was really broken and it must have been very frustrating to have to reset the console and wait for the game to load almost every second.
If this was finished, it would actually be pretty good, especially for the CD-I.
someone with a lot of skill could actually take that unfinished game, finish it and make it fun .
Alpha and Beta Henna Pepe sucks.
If they have that much skill they may as well start from scratch.
we can only hope
Fun Fact: The game was programmed in 3 weeks for an concept idea for Nintendo, and made by 2 people (a programmer and a business guy).
Why did Mike have to test every single time James got stuck? I'm pretty sure James tried pressing all of the buttons, lol.
"Hey, should we do 1 complete level? Like vertical slice?"
"Nah. Make 30 levels, and we'll P wing it from there."
Everyone is complaining how this is a bad video? Not their best but I find it pretty funny. Then again were all different. Also be more thankful I didn't even know this was a thing..
The Glitch Gremlin is having a field day with this game.
That is because it is an unreleased game, and most likely still in its pre-alpha stage of development.
"I'm stuck!" the video
Makes me laugh at how there are so many games out today for full retail price that are as unfinished as this one. I'm looking at you Day 1 Gary's Incident!
Big Rigs was worse than Gary's Incident, at least Gary's Incident you didn't fall through the floor every 3 seconds.
mrcyberpunk
p-please don't remind me of Big Rigs
x trembles in fear x
You are right!!!!
Shity ass battlefield 4
You know what... Looking at this it seems more like these numbers on each place like "Swamp" or "House" don't represent individual levels, but that they're all parts of one level, like Swamp 1-6 is just one (swamp) level. That would explain how sometimes there's just one screen with the goal or something and also often it looks like for example 3 picks off where 2 ended. Like there being a pipe on one part and then on the next there's the same pipe with similar layout.
It's a shame this game wasn't finished, to me it looks like it had potential to at least be decent if it was actually finished and made to work like a Mario game. The levels look pretty cool but it kinda sucks you can't really play any of them.
Kinda wish they would've completed it. This is the only CD-i game I've ever seen that had at least SOME potential. And that's saying a lot considering just how many horrible games there are on the CD-i.
6:21 lol after James says he's stuck Mike is like "let me see... yup, you're stuck".
He's esactly like that guy that gotta fix your telephone so you say to him "I try typing but nothing happens" and he HAS to try it before fixing it. What, do you really think I'm so stupid that I don't know how to type?
I assume that the reason he can't move sometimes is an entity hits him, and the game registers Mario as "dead" as for when you fall into the ground, you cannot move, making that theory a little more sensical.
Except sometimes it seems to defy even that logic and let you keep on going after running into a guy. The game's consistent in its inconsistency, at least.
Imagine the cutscenes that we would have gotten had this game been finished
Probably would’ve been just as perfect as hotel Mario cutscenes
The first thing I look at when a new video is posted is the duration. Yay! over 25 minutes of fun :D
Usually it's 9 to 15 mins. The longer the better ;)
That's what she said.
CityXV
A whole 4 minutes of lovin' baby
In all of the time since this game's near-release, you'd think one diehard Mario fan with too much time on their hands would've taken this unfinished product and expanded upon it.
at 4:33 when he jumps back up from the sand, there's a short Yoshi-Mounting-sound, LOL!
MIKE JUST QUOTED JOURNEY I AM NOW HAPPY YES
taskenlander Don't stop believin'
Hold on to that feelin' !!!! If I ever see a Journey arcade machine, we'll have to do a J&MM about it
Cinemassacre I've never seen these guys reply back. This totally made my day :)
Cinemassacre Can u make a video about something good?
9:25
That's my "O" face
Yes
Had this actually been finished it looks like something that would have been kind of cool and different. I love the little koopas in outfits.
These kind of broken and glitched games did always depressed me in a way I can't explain. I think in the lives of their creators and I feel really sorry for them for not having seen his dreams fulfilled.
I take solace in the fact that by the looks of things this game wasn't headed anywhere good.
Though in the case of the Phillips CDI development team, all of their games were HORRENDOUS cash-ins that were barely playable even when complete. They were either entirely unconcerned with satisfying their customers at all, or if they actually gave a shit then they were among the worst game developers in history.
I think most of those weren't exactly "stages" but parts of one stage like the swamp one is one stage
6:39 Gotta say, I like the background for this level
it's not fucked, it's or borken, but in fundamental basics of development. This literally the definition of "minimal viable product" - bare bones you need to see if the core game loop of running and jumping works ( that is the case in Mario games). It's not something that can really be called a game.
i think this game would've been a great game like the others but it's unfinished because the bastard CDI if it was on the SNES or N64 this game would've a great success
Honestly if they finished this it might have been pretty cool. I like how you can go to real places and the enemies match the places.
+Charleyyy and Friends it gets sadder when you realize that someone can make a rom hack of Mario World and recreate this.
Glitch minefield? Nope, it's the glitch gremlin's domain.
Also loved the term reset bitch XD
EDIT since people can't think for themselves.
Man when Mike and James made this series the content that James uploads became pretty boring. Still enjoy this but I think more of us like the AVGN series.
Excuse me? Mike has always been involved in this channel.
This isn't even AVGN...
FrossaProductions You know what I mean.
Enzo Aprile I'm talking about the content they post. It's like going from comic books to TV (stuff like this video). A huge change.
My opinion though. I still enjoy watching them though.
Vismund Floyd The content they post has changed to this mostly.
@11:25 "were going to plaid" 🤣🤣🤣🤣👾
at least this game is more complete than Sonic 06.
And more fun than Superman 64.
***** Not even close to as "good" as Superman 64. As crappy as that game is, at least one doesn't have to perpetually reset the game to play it.
Dr.Beef
Wacky Worlds is better than Sonic 06 & Superman 64 BECAUSE SM:WW is an unfinished game that was never released. Sonic 06 & Superman 64 are unfinished games that have been released.
That's not a reason that makes it better. Also, there is no game here. It can't even be completed. It's a few screenshots that, again, forces one to reset the game if they wish to see the rest of them. So you look at playability. As bad as Superman was, it can be played and completed. Whether one wants to do that is one thing, but that can't even be done with this. By default, that makes that more playable than this, and ultimately "better", though that's a relative term. I played Superman back when I was 13, and considering what year it came out, and the powerful console it was on, it could be considered among the top 5 worst games ever.
Dr.Beef
Wacky Worlds is a game here. It can be completed, we have the technology to rebuild it! a lot of games used screenshots again & again. Atari 2600 you're always forced to reset the games. If you look at the playability Wacky Worlds is still funner even with unfinished level designs. As bad as Superman was, it can be completed but why the f*** would even complete that disaster? by default that makes that less playable than this and ultimately *NOT* better. Oh, so you actually played Superman 64, I feel bad for you now. :(
though I agree with the last part. :D
If you liked unfinished games, try the first version of Resident Evil 2, is unplayable like this mario game, but is really interesting
Oh man, I almost forgot about that. Now gonna check the videos on it on youtube.
22:11
James: Gotta use the blunt end of the stick
Mike: Can you use a blunt?
same mike. same.
*picks greece 1*
"..what is this? ancient rome?"
Hey, Mike's Elvis is pretty good. I like James's t-shirt, too.
Not sure about the CD-i, but it looks like Wacky Worlds could have been a decent game with some fun levels, if only the devs had anywhere close to completing it.
The Philips CD-I intro was one of the most charming things Ive ever seen
This game actually had potential. . .
Bios Menu (CD-i) James & Mike Mondays
At least there were a FEW creative ideas inside this unfinished pre-pre-pre Alpha version. The way the reflective water turns into transparent water once Mario falls in. The art style including the nice color cycled translucent waterfalls.
It could have had potential. BUT, we'll never know now. Had me a good handful of laughs here. It's almost like we are all in your living room wondering who will have to turn on/off (not reset) the CDi. HEH
Good stuff!
They should've held the CDi on their knees :))
The cord was probably not long enough for that otherwise I'm sure they would've done that.
This reminds me of most EA published games lol
11:26-11:59 Mario's like "fuck my life…."
This looks like a very early prototype, probably more to show artwork style then anything else, and as that it's actually pretty decent. I don't know how much time was spent on this, but if it's sometng like one to two month then that's what you'd expect
Baby Mario's crying does NOT ruin Yoshi's Island. You would have to be extremely sensitive *and* get hit *constantly* to think so. Yoshi's Island is a frickin' masterpiece! Come on, James!
The thing with Neon City is there was no programmed graphic for it. All you see is the wireframe and the template image that they most likely used when they were making the game. And they just didn't get to load the graphic in time. The blue areas are solid parts that would block your movement and parts that you'd walk on.
Wow somebody actually donated this game to you guys? This game is extremely rare only 3 prototype copies exist and at least 1 or 2 of them were sold on ebay. This person must've been very generous to donate such a rare and valuable game to you guys. You should consider yourselves lucky :).
Like anyones going to believe you
Everyone can burn the prototype themselves, you know...
Slim Jim 420 the cdi has no copy protection, you just have to download the iso and burn it
Like if u want these guys to play Conkers Bad Fur Day.
"I am the Great Mighty Poo
and I'm going to thrrrow my shit at you!"
I think this had potential to be decent - I think it's pretty obvious that Egypt 1, 2, 3 etc are just different parts of the same level that were going to eventually be connected via the pipes. I presume the "M" symbol is supposed to be the exit that would take you to the next level.
You should review the Phillips CD-I Reset Stick