Firing Arcs

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  • Опубликовано: 21 окт 2024

Комментарии • 35

  • @Strategiser2
    @Strategiser2  Год назад +40

    NOTE: The Mechanics Explained in the video is somewhat Bugged currently(at the time of upload), firing arcs currently don't work properly on anything aside from X and T slots
    Video Showing the "Bug": ruclips.net/video/A9hLMfJGQjM/видео.html

    • @cadenr7165
      @cadenr7165 Год назад +7

      LMAO least-buggy PDX rework

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 Год назад +1

      I think they mentioned that the ships aren't shown in the position they are actually in
      Same as that one video with "the fastest ship" where the ship would move WAY faster than what the animation supported and would therefore look very weird (like jumping in the middle of the system because it actually reached the hyperlane already)

  • @icyknightmare4592
    @icyknightmare4592 Год назад +76

    The mechanic has definitely been expanded in 3.6, but I'm certain this isn't completely new. Camping behind hyperlanes to get the first shot advantage on battleships and battlecruisers that have an X slot has absolutely worked for a very long time.

    • @Strategiser2
      @Strategiser2  Год назад +24

      yep, but it's not properly implemented for now as the turrets are really buggy as they turn and sometimes lock on randomly, compared to spinal mounts where their gun is locked to the ship's bow

    • @TheArklyte
      @TheArklyte Год назад +2

      @@Strategiser2 and here I thought that combat animations are there just to show combat and make player have a placebo effect about their input and have no effect on it just like soldier models in HoI4.

    • @icyknightmare4592
      @icyknightmare4592 Год назад

      @@TheArklyte Partially true. Most weapons in the game are on turrets with full range of motion and are hitscan, so the projectiles are just gfx. Missiles, torpedoes, X weapons, and strike craft are the exception.

    • @TheArklyte
      @TheArklyte Год назад +1

      @@icyknightmare4592 pity that strike craft still randomly choose targets instead of giving a player an option to prioritize(closest, biggest ship, longest range weapon, by ship class, by fleet power) or splitting to attack all targets in the system immediately you enter jump point without dragging their own fleet into combat.

  • @skitzo2374
    @skitzo2374 Год назад +66

    Did you know in Stellaris you can 360 no scope

  • @celsetialarchives5909
    @celsetialarchives5909 Год назад +21

    Love the ace combat music for this

  • @joeandrew8752
    @joeandrew8752 Год назад +31

    I’ve been slowly realising this the longer I’ve plays this patch. Was going against the gray tempest and wondered why some of my fleet were almost ignoring them when they entered a system.
    Enter in at a bad time and even having a greater fleet overall won’t matter

  • @St4rTr3v1Ut10n
    @St4rTr3v1Ut10n Год назад +11

    That's awesome that the game director responded to someone with >13k subs on RUclips. It's a testament to the sheer quality of your channel. You have the quality of a million sub channel. You'll get there my dude. Here's a sub and a like

  • @ilovespongebob7840
    @ilovespongebob7840 Год назад +5

    thought i was the only one figured this out lmao. Camping hyperlane and killing 50k fleet with 25k feels nice

  • @alfa-hr9616
    @alfa-hr9616 Год назад +2

    Nice use of Sol Squadron ! :D

  • @pingurage2460
    @pingurage2460 Год назад +5

    by the way, hyperlanes camping can be countered relatively easily with storm or even breakthrough classes. For example, I only ever use short-range weapons like autocannons or anti-aircraft guns. The shot so far always immediately everything to a lump. I also like to use disruptors, but not so much anymore.
    These storm classes can be built in any size ^^ depending on available slots, where it also makes sense.
    & now my fleet composition works even better than before :D because I never had fleets that consisted only of battleships, rather rarely.
    Well mixed is always good.
    Through a mod I can even give corvettes a hangar. These small swarm ships are also cool :D

    • @onepangaean3018
      @onepangaean3018 Год назад

      What do you thinks is best as breakthrough ship? Cruisers?

    • @pingurage2460
      @pingurage2460 Год назад

      @@onepangaean3018 It's already in the text ^^ Autocannons & anti-aircraft guns.

    • @onepangaean3018
      @onepangaean3018 Год назад

      @@pingurage2460 I mean like Destroyers or Cruisers

    • @pingurage2460
      @pingurage2460 Год назад

      @@onepangaean3018 All classes of ships are suitable for this purpose. I always have a guided missile ship of each type, an storm/breakthrough ship and an artillery ship with railguns.

    • @onepangaean3018
      @onepangaean3018 Год назад

      @@pingurage2460 I usually give my artillery battleships lasers because they don't have minimum range

  • @vainthatoneoverhere
    @vainthatoneoverhere Год назад +16

    They added skillplay to Stellaris. Now I hate it. (

  • @colecook834
    @colecook834 Год назад +1

    Holy shit. Is that why I see so many doom stack sitting on the edge of hyperlanes now

  • @uncannyresemblance
    @uncannyresemblance Год назад

    0:29 LOGH ❤

  • @BeastlyMussel61
    @BeastlyMussel61 Год назад +1

    Magic Spear 2. Get a sub for that

  • @teamlight7274
    @teamlight7274 Год назад

    Yo wait is that ace combat music in the background

  • @Zan-tx6jv
    @Zan-tx6jv Год назад

    Did you use the sol squadron theme for this video?

  • @adamnevraumont4027
    @adamnevraumont4027 Год назад +1

    Can't you enter hyperlanes backwards?
    Like path behind them then cross them?

    • @Strategiser2
      @Strategiser2  Год назад +3

      that...that...i didn't think of that lmao
      that's actually BIG BRAIN WTF

    • @adamnevraumont4027
      @adamnevraumont4027 Год назад

      @@Strategiser2 I do it to prevent my point-fleet from leeroy jenkinsing. It makes it take a few days to turn around.

  • @nickurban6201
    @nickurban6201 Год назад

    ace combat music W

  • @jimmyjuju
    @jimmyjuju Год назад

    It looks like a turret but it's really a hard mount. I guess?

  • @El_Presidente_5337
    @El_Presidente_5337 Год назад +3

    I haven't played in like two months lol
    Why must Stellaris drop the best stuff when I don't have time?

  • @kfchundur4087
    @kfchundur4087 Год назад

    Is my brother an ace combat fan?