is the best way to flick?

Поделиться
HTML-код
  • Опубликовано: 12 сен 2024

Комментарии • 435

  • @crabelol
    @crabelol 18 дней назад +121

    Voltaic discord gang is first to the party 🙏

    • @dem1seCS
      @dem1seCS 18 дней назад

      discord gang where ya at

    • @abdullah29498
      @abdullah29498 18 дней назад

      Vt general is wild

    • @VoltaicAim
      @VoltaicAim  17 дней назад +1

      @@abdullah29498 they must be stopped

  • @naimakka1949
    @naimakka1949 18 дней назад +120

    lifting up the mouse to stop the flick just blew my mind😭

    • @Kingmaxx22
      @Kingmaxx22 18 дней назад +3

      a lot of low sens cs players use that lol

    • @naimakka1949
      @naimakka1949 18 дней назад +2

      @@Kingmaxx22 in five years of being interested in this topic I have never heard of this nor did this ever come up in my noggin on its own🤣

    • @VoltaicAim
      @VoltaicAim  17 дней назад +1

      😂

    • @Klicethereal
      @Klicethereal 13 дней назад

      I ended up doing it mainly for crosshair "re-placement", but not in actual firing, funnily enough

  • @KaylonR
    @KaylonR 18 дней назад +58

    "You might be fucking wrong" lmfao

    • @VoltaicAim
      @VoltaicAim  18 дней назад +4

      😂

    • @yoriow877
      @yoriow877 17 дней назад

      Can't be wrong if you don't... sadge

  • @YanniTheGoat
    @YanniTheGoat 18 дней назад +41

    I love how clear and concise this video is. I've never really thought about how I flicked until now. Truly another voltaic banger.

  • @vorkot1
    @vorkot1 18 дней назад +47

    Solid video. Releasing tension and using friction to stop my flicks has helped me ton once I learned about it a while ago.

    • @VoltaicAim
      @VoltaicAim  18 дней назад +1

    • @Bluff_Prime-mp1xo
      @Bluff_Prime-mp1xo 14 дней назад

      I need to break the habit of tension at the end of the flick. I have noticed the inconsistency/difficulty with switching to moving targets so ill have to relearn lol

    • @vorkot1
      @vorkot1 14 дней назад

      @@Bluff_Prime-mp1xo it can be a tad difficult to get into, but you pick up on it after a while. As the video suggested: after you do the flick, just let the motion of the flick play out by itself and let the friction of the mousepad do the stopping for you. That way you will smoothly decelerate towards the target with a bit of practise.
      Do note that if you end up overflicking a lot, you are either pushing your flickspeed too hard or decelerate/release your tension too late. Noticed that it usually is the former reason.
      Releasing that tension and slightly reducing my flickspeed to something more controllable did wonders for my technique, and I am now naturally getting faster by refining my approach, rather than brute forcing that speed physically like I did before which caused me so many issues and inconsistencies. Broke through so many plateaus.

  • @levuthaison
    @levuthaison 18 дней назад +14

    I feel like the technique that you are recommending (tension release) got explained the least, while all other techniques got explained better. Can you make another video that dives deeper into tension release and how to transition to this technique?

    • @pinguefy
      @pinguefy 18 дней назад +15

      i think viscose intends to make a deep dive into tension video at some point!
      i don't necessarily agree that it was under explained though, here are the key points:
      1) tense aim is fast but inflexible and often unsmooth
      2) relaxed aim is flexible but slow
      3) friction is a force we can learn to control to help stop our mouse
      by using tension to start the flick, we can generate a great deal of speed. but if we release the tension and relax the aiming arm mid-flick, we can end the flick with our arm relaxed and ready to track or make other adjustments post-flick. we can use very little force to stop the mouse by utilizing the friction of the pad, allowing us to release quite a lot of tension during the flick. by doing this, we can get the positives of the first two key points while avoiding the negatives.
      for learning how to use it, i think it's good to have the goal of ending the flick with less tension than you start with in a practice environment as a way to start!

    • @VoltaicAim
      @VoltaicAim  17 дней назад +1

      ^

    • @9smza
      @9smza 16 дней назад

      @@pinguefyyea it’s one of those things where if your actually practicing correct technique that’s basically what your doing because micro/hit confirms are smooth anyway but consciously focusing on the mechanic of it is actually helpful, I can tell it will take some practice and adjusting to but it feels and looks very different then
      Not thinking about it. Overall I felt more tense at first and the more i tried releasing the tension the more responsive my aim felt after flicking definitely feels uncomfortable still tho trying to loosen mid flick

  • @iptis
    @iptis 16 дней назад

    omg that music edit with the aiming footage at 5:00 , was amazing. got goosebumps. after checking the description for the music i was amazed how underrated the artist was. today i listened to the whole album while running and gotta say it was a blast. thank you for the music recommendation!!

    • @pinguefy
      @pinguefy 16 дней назад +1

      nw!! i'm a big fan, he deserves sm more attention haha

  • @dem1seCS
    @dem1seCS 18 дней назад +6

    this is why i am subbed to this channel. absolute masterpiece of a video!

  • @oshi4125
    @oshi4125 17 дней назад +2

    Banger vid. Im usually pretty skeptical with videos like these and was ready to click off multiple times but you were quick to the point. That and bringing awareness to all aiming styles to encourage more critical thinking was pretty cool

  • @MrVirtuezzz
    @MrVirtuezzz 18 дней назад +8

    would love more videos discussing correct or good technique/form when aiming

    • @pinguefy
      @pinguefy 18 дней назад +5

      i think flick technique is the place where there's the most variance between top players, but we'll see if we can cook up anything else similar :>

    • @VoltaicAim
      @VoltaicAim  18 дней назад +4

      Noted!

  • @Fatal_Error_Gaming
    @Fatal_Error_Gaming 16 дней назад +3

    You know @voltaic back in my early days of gaming, I'm 51 now, so back in my 20s, so back around 2007...
    Before I actually started using a regular mouse, one that you use on a mouse pad, I use to use the Logitech Trackman Thumbball mouse. And I played many many many hours of Unreal Tournament, UT99 and UT3 with this Trackman. Now one of the benefits of this mouse comes down to one of the examples you were talking about. Lifting the mouse off the pad to stop tracking. Of course in this case you just stopped the trackball and continued your movement with your character. By using the movement of your character your crosshair could remain locked in position with no movement till you needed to flick to the next target. I was pretty good at it.
    Now I changed to a regular mouse not seeing that I had acquired a skill that most gamers didn't use. And I lost that skill. And I hate that I lost it because it's harder to do that lift off of the mouse to stop tracking for flicks. I play bf4 if you're wondering.
    So I went online to see if I could find the same Trackman mouse and couldn't find it, or if I did it was 200.00 US dollars when you used to could have picked it up at Walmart under 50 bucks. Tried a knock off of the trackman with thumb ball and it wasn't the same.
    I guess the moral of the story is....Man I miss my Logitech Trackman. Would really like to get that skill back but with a regular mouse. And it's much harder than it seems. And let's face it, at 51 I have to double my reflexes to do what a 20 year old does. Right now I play 800dpi and 29" for a 360, 73.6cm. I want that flick back. Lol.
    Any advice? And thanks for your very understanding depth breakdown. Cheers....Fatal.

    • @pinguefy
      @pinguefy 15 дней назад +2

      i have a few thoughts, but this is quite an odd problem haha.
      the first is your sensitivity. the average sens of exceptional bf4 aimers is probably around 30 cm. while the lower sens can help with the fine tracking, it's a game that is much more about big gross movements and the agility a higher sens provides you is preferable, especially if you intend to be performing flicks. i don't think you have to go that high, but something like 40-50cm will make any sort of fast movement less of an effortful task, and can start to let you engage and develop other muscle groups more equally, instead of loading almost all of the aiming task on your arm.
      the second is peripherals. namely, a balanced control pad can go a long way for helping to aid you with flick consistency. one that provides enough friction to let you start pushing higher flick speeds without becoming unstable. some pads i'd recommend are the zero soft and freefall sv! the balanced aspect is fairly important too, because mousepads with extremely high static friction can make the fine motions a lot harder rendering a higher sensitivity more unwieldy than it needs to be. if you are keen on this route, i can ask a few more questions and guide you to a better fit in terms of mousepad.
      third is to adopt a style that makes it easier to make the sensor stop tracking. there's a style some very strong mechanical players have utilized where they set their liftoff distance to high, curl their fingers under the mouse, and use their fingers as mouse skates the entire time. the reason for doing this is that it gives you a very fine control over the sensor height, and can stop the sensor from tracking much more easily than the way i demonstrated at 4:40. scrublel has a guide on this called "How to Aim Like ScrubLEL/wAFF/Relaaa/Area" that might be useful if you're interested in this style!
      the last idea i have is to return to the trackball. there's an overwatch player named Zerggy who reached a pretty high level of overwatch on mechanically demanding characters, and had solid aim to boot. all while using a kensington trackball! if it's a style that you really adore, i don't see why you should abandon that for the chance of reaching a higher level of mechanical excellence. the limiting factor will definitely the time put in and practice before the input method, especially with that player proving it can compete!

  • @abhishekak9619
    @abhishekak9619 18 дней назад +3

    being relaxed on purpose while still maintaining accuracy and speed is the purest form of skill. making your arm tighter will get you your new highscore now. you choose.

  • @Goob3443
    @Goob3443 18 дней назад +11

    nice to hear pinguefy in a video again

    • @VoltaicAim
      @VoltaicAim  18 дней назад +2

      yes

    • @pinguefy
      @pinguefy 18 дней назад +9

      thank u c:

    • @Lanurus
      @Lanurus 18 дней назад +2

      Damn I was about to comment on how this guy sounds like pinguefy

  • @c_xn
    @c_xn 17 дней назад +3

    wow, to think that I'm flicking wrong for most of my fps years
    I'd try to see if this actually works for me, thank you for giving this info

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      absolutely not a worry!

  • @twpsyn
    @twpsyn 5 минут назад

    I've never really thought about how I flick before, if I were to say what I do it's mostly just pulling my mouse in the opposite direction of travel until it stops. on a low friction glass pad it took about 2 weeks to fully adjust mostly because it was much easier to accidentally stop a flick and then end up pulling my crosshair back too much in the other direction
    I keep my arm very relaxed throughout (except to start a flick) mostly because if I don't I'll more quickly develop joint pain since I have chronic issues with my shoulders, elbows and wrists

  • @ghoSt77-888
    @ghoSt77-888 18 дней назад +2

    Best thing its free knowledge thank you Voltaic keep up with it.

  • @Cedric1234_
    @Cedric1234_ 14 дней назад +1

    A big component people won’t realize thats very important for release tension flicking (I’ve always heard it called burst since all your power comes at the start and your hand ends up calm at the end) is mouse weight. People will naturally develop a flick that works for them, and very possibly, their current system is reasonable. If your mouse is too light , it straight up won’t work without adjustment. Try flicking with nothing in your hand. For my hand size, I must apply a counter force at some point.
    Theres also a noticeable difference for large flicks going left vs right. The muscles you’re using arent exactly mirrored. You’re also holding your mouse a certain way. For right handers, left flicks tend to be better for example.
    Frequency and sensitivty also will very much change tour method. Compare a counterstrike player to a overwatch tracer main. I wouldnt be suprised if tracer’s sensitivty was literally 20x higher. Longer flicks, and especially turning, will now use different mechanics of the body. Tracer probably wants to be only using finger/wrist to aim and elbow to 180, cs players tend to incorporate shoulder significantly more to turn around and elbow to aim. Watch players right shoulders when playing.

  • @tenebrismeam5784
    @tenebrismeam5784 5 дней назад +1

    okay so, how about you use your fingers not just to create extra friction when placing them down on the mouse pad to stop the mouse, but place them down for micro flicks and micro adjustments as a form of "anker"
    in the last splitsecond of the flick you basically move your mouse only with your fingers, with the pinkie and ring finger holding the hand in place and the rest of them moving the mouse

    • @VoltaicAim
      @VoltaicAim  5 дней назад +1

      interesting idea, let us know how it goes!!

  • @WowzackElite
    @WowzackElite 2 дня назад

    Where do you keep your eyes focused while tracking and flicking in games? Does focusing too intently on the target you are tracking cause too much tunnel vision? When flicking, the center image of your screen changes immediately to the location you flicked to, how do you sync your eyes to quickly adjust to this sudden change in order to refocus? (How does this impact the action of micro-adjusting?)

  • @snortya6706
    @snortya6706 10 дней назад

    Wow it's amazing, never thought about that before

  • @iEternalnite
    @iEternalnite 17 дней назад

    Watching Viscose play shooters is like a work of art. I was curious how her flicks were so fluid but had insane speed. Now that I know that's relaxing throughout her flick, that should help with accuracy and avoid tiring out while gaming. I can't wait to see a deep dive if she plans on doing one!

  • @dreariest
    @dreariest 2 дня назад

    I notice on days where I am less tense/anxious, i naturally do the last technique. Those are days where I get good sleep and i play a lot better.

  • @yush4673
    @yush4673 17 дней назад +1

    Just wanted to say for he 2nd method of putting pressure on the mouse, I feel like a better way to explain is that it is just letting the weight of your hand fall on the mouse as opposed to using tension to press on the mouse.

    • @VoltaicAim
      @VoltaicAim  17 дней назад +2

      I like that description, however it'll vary regardless how much force people apply to the mouse when naturally holding the mouse. Think the main gist is just that people need to find out for themselves what the right amount of force is that they need to apply to the mouse when making their flicks.

  • @cian729
    @cian729 17 дней назад +1

    your voice and narration are incredible pinguefy, good video!

  • @CodyG_95
    @CodyG_95 16 дней назад

    This is something ive had to learn the hard way when becoming a top target switcher.
    I always used glass pads, thinking that they would increase the speed of my target switching. Little did I know, the faster you get, the more stopping power you need from the mouse pad.
    The faster the mouse can stop, the sooner you can relax your aiming arm and begin tracking or micro adjusting. Yes you can have good stopping power on a glass pad with practice but ive found once you reach a certain level of speed of flicking, the glass end up hindering your aim, especially if you play around 30 to 50cm and to wider flicks.
    It becomes less of an issue the lower the cm on a glass pad.

    • @pinguefy
      @pinguefy 16 дней назад

      i just did a glass pad review where i came to the exact same conclusion haha, pushing speed on glass with >35 cm is exceptionally more difficult to maintain fluid aim post-flick.
      rly good insight, thank u!

  • @ChaS4m
    @ChaS4m 18 дней назад +1

    Oddly enough the way I personally flicked is similar in a way to the principle of counter strafing, if I flicked right I would at the last moment activate the muscles that would move my mouse to the left for a brief moment to "neutralize" my momentum while keeping a regular amount to low amount of tension. It's always how I've flicked my mouse and also to a certain extent my target switching.

  • @endIess...
    @endIess... 7 дней назад

    i find my self using all of the techniques, it just happens automaticlly. lifting mouse usually happens more in mostly cs type games, but for tracking style games i mainly focus on using fingers to stop

  • @misterme1134
    @misterme1134 13 дней назад

    As a person who lifts my mouse up to stop the flick I have to say that if I miss my flick I do usually get destroyed by others... But that happens pretty rarely cuz my sens isnt CRAZY high. Its 400Edpi for valorant and 348 for CS

  • @TheRodoeht
    @TheRodoeht 17 дней назад

    For flicks and in general I really think the finger skate technique struth uses is very interesting. With it you always have the mouse lifted of the pad by having your fingers pinched under the mouse. This way you always need to control your friction by control the pressure you apply to the pad and you can always use the technique to stop a flick by lifting the sensor with minimal downtime because you're always riding the line of the lift of distance anyway.
    However I imagine it takes a lot of practice to learn this unique technique and you might sacrifice other parts of your aim.

    • @pinguefy
      @pinguefy 17 дней назад

      there are some very good aimers like relaa and scrublel who got rly good with something similar, but it's quite niche. plus, varying the amount of finger contact on the pad to control friction or only using the mouse lift as a tool in your arsenal is more well rounded imo!

  • @Guarrow
    @Guarrow 18 дней назад +6

    I knew that I was so much better when I was « tense » but I just couldn't control it. That would just happen when I'm « in the zone » and even then that would happen randomly (usually right after waking up, drinking coffee, good day etc .... lots of stuff that would naturally make me much more overexcited). You putting words into it does help me realize it's something I can reproduce, so thanks a lot, real good stuff

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      No problem, glad it helped you! :D

    • @-GRXNDSCOPER-
      @-GRXNDSCOPER- 15 дней назад

      U MEAN U WERE USING METHOD 4 OR WHAT

  • @SET-tb9vd
    @SET-tb9vd 17 дней назад

    wow thats why I always liked high sens because I tense my arm, but now lowering my sens might be good if I want to have a rexale aim, good video keep it up, I already saw this on twitter yesterday you make really good videos and the editing is top tier aswell. 🔥

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      Thanks for sharing! Appreciate the compliments 💜

    • @pinguefy
      @pinguefy 17 дней назад

      i think relaxed aim is rly important on high sens too, i'd def spend a bit of time seeing it it helps you! thank you for the kind words :>

  • @hlepme7861
    @hlepme7861 18 дней назад +2

    Oh great yet another thing to work on

  • @half9777
    @half9777 6 дней назад

    what are the names of the aimlabs tasks you showed when you mentioned evasive switching? im having trouble finding anything similar even when i search up target switching

  • @t-shirtman2526
    @t-shirtman2526 11 дней назад

    This is gonna change my game THX ALOT

  • @Eqxu
    @Eqxu 13 дней назад +1

    For the "lifting your mouse to stop the sensor from tracking" section, would it be better to use low or high LOD?

    • @pinguefy
      @pinguefy 13 дней назад

      generally i'd say low LOD, but some people who base their technique around it like to wrap their fingers under the mouse and use them as skates. in which case, they like to use high LOD.

  • @vinniecantaim
    @vinniecantaim 18 дней назад

    as always these videos are really good ❤❤❤

  • @RM-xq7gf
    @RM-xq7gf 23 часа назад

    how about not having to lift the mouse but rather pressing a button which stops mouse sensor input ,that way there is 0 tension involved on the mouse hand to stop

    • @VoltaicAim
      @VoltaicAim  8 часов назад

      probably would be functionally similar if you could get something like that working

  • @adityachaudhari1579
    @adityachaudhari1579 18 дней назад

    I was just yesterday wondering about how my main weakness seems to be stopping the mouse and "recoiling" my hand because of it. What a perfect timing.

  • @s1mplet0n94
    @s1mplet0n94 18 дней назад +15

    Yall need to change the thumbnail. "Flicking" looks a lot like another word...

    • @ItsVegaSama
      @ItsVegaSama 18 дней назад +2

      It’s not that bad, I had to really focus to see what you meant so I’d assume most people wouldn’t even notice. The font is pretty readable

    • @ApparentlyPeter
      @ApparentlyPeter 18 дней назад +2

      thumbnail is fine, get some rest

    • @SubToPyxlYT
      @SubToPyxlYT 18 дней назад +1

      😂😂😂

    • @VoltaicAim
      @VoltaicAim  18 дней назад +5

      😂

  • @-GRXNDSCOPER-
    @-GRXNDSCOPER- 15 дней назад

    NC VIDEO, DIDNT LEARN ANYTHING NEW PERSONALLY, COMMENTING TO SUPPORT THE ALGORITHM

  • @cipicm
    @cipicm 18 дней назад +10

    well i have a program that stops the mouse on the target, im not sure if thats a solid option tho

  • @reapertemptations
    @reapertemptations 14 дней назад

    Ive been waiting years for a video like this, nobody understood what i was asking

    • @pinguefy
      @pinguefy 14 дней назад +1

      heckya i'm glad

  • @Lowgravity56
    @Lowgravity56 17 дней назад +1

    Incredible video ❤ yall cooked!

  • @longsquare
    @longsquare 18 дней назад +1

    🫵 teflon vulp, krake raken and nautilus spotted nice balisongs dude

    • @pinguefy
      @pinguefy 18 дней назад

      well spotted!! i've got 3 more on the left, at 0:01, can u recognize them..

    • @olarauber2006
      @olarauber2006 18 дней назад

      ​ @pinguefy The Nabalis Wing, A Squid Trainer?! And another Krake raken

    • @pinguefy
      @pinguefy 18 дней назад

      @@olarauber2006 close!! not a squidtrainer

    • @longsquare
      @longsquare 18 дней назад

      @@pinguefy would it happen to be a heron trainer? (wild guess because i dont have anything else i could think of LMAO)

    • @pinguefy
      @pinguefy 18 дней назад

      @@longsquare crazy guess but no LOL

  • @Gee25
    @Gee25 18 дней назад +1

    PEAK VIDEO
    PEAK INFO

  • @AnimaAim
    @AnimaAim 18 дней назад +3

    Another Voltaic banger

  • @bobo_SAisGod
    @bobo_SAisGod 17 дней назад

    About tensing the arm u mentioned, is it only achievable with tensing the fingers or can these be separated. For me I’d better not put too much tension on my hand or fingers to avoid sweating or shaking.

    • @pinguefy
      @pinguefy 17 дней назад

      the fingers, wrist, and arm can be all tensed separately. tensing the arm will still allow the wrist/fingers to stay relatively mobile, so it would be better in theory if you can make that work!

  • @wisplilac
    @wisplilac 18 дней назад

    Great watch and fantastically well done video

    • @pinguefy
      @pinguefy 18 дней назад +1

      thank u!

    • @wisplilac
      @wisplilac 18 дней назад

      @pinguefy i'll be looking forward to more videos done by you :)

    • @VoltaicAim
      @VoltaicAim  17 дней назад +1

      💜

  • @cedricl.marquard6273
    @cedricl.marquard6273 17 дней назад

    Interesting that i had noticed this on my own. I always have had a problem of being too tense and when I paid attention to the ends of my flicks I noticed that the cramping basically made my crosshair jitter and if i wasn't perfectly on target, I'd be unable to correct even by a bit.

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      that's good that you were already aware of it. Hope you were able to fix it in the end!

    • @cedricl.marquard6273
      @cedricl.marquard6273 17 дней назад

      @VoltaicAim Oh no my aim is still bad😂

  • @killerbait8240
    @killerbait8240 18 дней назад

    How i usually flick is do a fast motion to the direction and hovering my mouse to reposition it to the center

    • @VoltaicAim
      @VoltaicAim  18 дней назад

      ye I see some more people do that

  • @thierryjolin
    @thierryjolin 17 дней назад

    I LOOOOOVE VOTLAIC

  • @neartheend666
    @neartheend666 18 дней назад

    I feel like timing of the stop is much more important that the technique you do it with.
    Even if you use max tension, realistically you have to hit at most 5 targets in game and then you rest. Not like in ts scenario where you hit 100+

    • @pinguefy
      @pinguefy 18 дней назад

      the technique is like a layer beneath the timing. like you can talk about technique for a tennis serve and what can lead to the desired spin and power without acknowledging that you have to hit the ball and get it on the court. yeah, stopping on the target is the goal of all of these techniques but what happens after and how consistently you can do that is what we're talking about here.
      for the number of targets thing, i agree in principle, but the additional stamina you get from using less tension is more of a secondary benefit to the post-flick flexibility in the case of having to readjust or track after a flick.

    • @VoltaicAim
      @VoltaicAim  18 дней назад

      Overtensing generally just makes your aim less consistent, so even with good timing you could still miss. it's also just harder to keep track of where your crosshair is, and you may need to slow down to re-adjust more. That could lead to your opponent being able to get a shot of before you (which is lethal in TacFPS games and other low-ttk shooters like CoD).
      TS scenarios being 100+ targets is indeed a bit more stamina bound, but it doesn't takeaway that from the value of practice you get in a short amount of time. If you are able to remain calm and relatively relaxed when aiming during a longer period of time, it'll also be easier for you to be more consistent on the max 5 targets you would face in-game.

  • @euVOD
    @euVOD 14 дней назад

    Hey,
    Great video, ty 4 tips
    have a question, what mouse / mod kit to the left (3:17)
    Thanks in advance 🖱️😁

    • @pinguefy
      @pinguefy 13 дней назад +1

      i got that op1we base from an etsy seller named senkomousemods. tjexclusives also has one and i think @/decafcustoms is working on one as well!

  • @reimufan123
    @reimufan123 18 дней назад +1

    0:02 satori fumo 💯💯💯💯💯

  • @艾
    @艾 14 дней назад

    i think using ur pinky to stop the mouse is ideal

  • @sh0uta794
    @sh0uta794 18 дней назад

    we need more of these vids

    • @VoltaicAim
      @VoltaicAim  18 дней назад

      they can take quite look to make, but yes we will make more of them!

  • @kyoto_chan
    @kyoto_chan 15 дней назад

    great video

  • @VTuberDestrisOfficial
    @VTuberDestrisOfficial 18 дней назад

    I've never really thought about it too much but I guess the way I do it is I have a very relaxed grip on my mouse with it being up against my palm with my ring and index finger laying flat slightly extending past the edge of my mouse then I have the edge of my thumb touching the mouse pad as well as the tips of my ring and pinky fingers for the tactile feedback and slowing power via friction I also tend to use a higher sens 0.55 at 800dpi in Valorant and am a wrist aimer so rest the base of my palm on the mouse pad and use it as a pivot point whether this is right or wrong idk but just feels the most natural to me I tend to deal with a lot of joint pain not just in my wrists but overall and have before I even got into fps games on the computer and this way just seems to cause the least pain for me

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      thnk u for sharing! sorry to hear about the joint pain, maybe you can check out some of the stretching exercises from 1HP that could help you alleviate pain in your joints and ultimately reduce or completely get rid of any pain

  • @Feel_Good76
    @Feel_Good76 18 дней назад

    Ive never thought about all these intricacies about aiming, i just look at my target and my xhair reaches there and i thought everyone'saiming method was like dat

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      yeah lot more to it than that

  • @Aire02
    @Aire02 16 дней назад

    i havent even thought of it and im using realease

  • @reeqzyval
    @reeqzyval 7 дней назад

    What are the names of the Games at 1:45 and 1:49 ?

    • @pinguefy
      @pinguefy 7 дней назад

      xdefiant, battlefield v

  • @Arfain22_
    @Arfain22_ 18 дней назад +1

    There are only 2 things important for aiming in valorant, 1 is sensitivity 2 is trackatop kovaaks scenerio, that's it.

    • @pinguefy
      @pinguefy 18 дней назад +1

      Hm. Intriguing theory. Please elaborate.

    • @Arfain22_
      @Arfain22_ 18 дней назад +1

      @@pinguefy trackstop scenerio is the most closest to valorant movement, therefore it's same like playing deathmatch but only worrying about aiming.

    • @pinguefy
      @pinguefy 18 дней назад +1

      @@Arfain22_ What a grand and novel methodology! Excellent work.

    • @abhishekak9619
      @abhishekak9619 18 дней назад

      @@pinguefy lol. wait you are that pinguefy? you got me into this mess you know, all this kovaaks voltaic aimlabs stuff. nice seeing you here.

    • @pinguefy
      @pinguefy 18 дней назад

      @@abhishekak9619 aw thank u, that's rly cool to hear c:

  • @smaaasshh8801
    @smaaasshh8801 17 дней назад

    Wow , Amazing video man , thank you
    Basic question :
    - Mouse ? (Looks like an Xm1 wireless?)
    -Mouse Grip ? (Looks like claw but also fingertip)
    - Mousepad recommended for fast flicking ? Or which one have you used in this video ?
    Thank you for your answers !

    • @pinguefy
      @pinguefy 17 дней назад +1

      hi thanku!
      *Mice*
      - me: modded op1we, hsk pro
      - rileycs: op18k
      - viscose: op1we, op18k
      - misscolourz: op1we, beastx
      - mattyow: gpx/gpx2
      - irrpa: op18k
      - minigod: htx 4k
      *Grip*
      - i use a fingertip grip, similar to claw in style but no palm contact.
      - viscose uses a claw grip but still utilizes fingertips in aiming
      - irrpa uses fingertip
      - both misscolourz/riley are on claw. idk about anyone else.
      *Mousepads*
      - i use the artisan shidenkai xsoft for all the footage in this video.
      - rileycs: artisan type99 mid, hien mid, zero mid
      - viscose: zero soft, shidenkai xsoft
      - misscolourz: freefall sv 2, zero soft
      - mattyow: raiden mid
      - irrpa: skypad 4.0
      for fast flicking it depends a lot on your sens and game of choice imo. i find flicking fast on medium-lower sensitivities much easier on control pads, but the freedom of fine motions that fast pads have is rly nice for higher sensitivities. if you don't know where to start, i think something balanced like a zero would be a good pick!

    • @smaaasshh8801
      @smaaasshh8801 16 дней назад

      Thank you for your time and your answer 🙏🏻 It means a lot to me

    • @smaaasshh8801
      @smaaasshh8801 16 дней назад

      And also , what mod have you used on your op1we ?

    • @VoltaicAim
      @VoltaicAim  16 дней назад

      appreciate it!!

    • @pinguefy
      @pinguefy 14 дней назад

      @@smaaasshh8801 ^^ i've got a battery swap, switch swap (huano bspd), and base swap to get around 40g

  • @yeet7993
    @yeet7993 15 дней назад

    I use mah dad's used letters as a mousepad because it has the most friction

  • @sharmuuu
    @sharmuuu 9 дней назад

    Me when I saw Viscose as perfect example : GUURLLL SLAYY

  • @underratedmc
    @underratedmc 13 дней назад

    MY GOAT VISCOSE MENTIONED 😎😎

  • @wolfliondog17
    @wolfliondog17 17 дней назад

    not sure what i do exactly, but i end up somehow aiming more smoothly and slowly as i approach a target. im not an insane aimer tho, so idk if this adds anything meaningful

  • @kacpermatlega2881
    @kacpermatlega2881 15 дней назад

    Guys please what game is in: 5:47, 4:41 or 2:00

  • @Kingmaxx22
    @Kingmaxx22 18 дней назад

    thats a cool video watched this on twitter and wanted to comment
    though im super used to either lifting my mice or using 2 fingers to slow down

    • @pinguefy
      @pinguefy 18 дней назад

      thanks for watching c:

    • @Kingmaxx22
      @Kingmaxx22 18 дней назад

      @@pinguefy YOOOOO DIDN'T REALIZE YOU WERE PART OF THIS PROJECT???? I USED TO WATCH YOU'R VIDS ABOUT MOUSE ACCEL

    • @pinguefy
      @pinguefy 18 дней назад

      ​@@Kingmaxx22LOL ty ^^

    • @VoltaicAim
      @VoltaicAim  17 дней назад +1

      glad you enjoyed the vid :D

  • @rlefps
    @rlefps 18 дней назад

    I made it to the video yey ^^ :D Also nice lil idea about t his lately tried to learn or improve my target switchng so timing is good as well ^^

  • @dramaticreaper
    @dramaticreaper 18 дней назад

    I can't wrap my brain around lifting the mouse the stop the flick fr 😭

  • @Sekczion
    @Sekczion 17 дней назад

    whats the best way to track?

    • @pinguefy
      @pinguefy 17 дней назад +1

      too big a topic to condense into a youtube reply, but for games with tight strafes, i think the most consistent tracking players will agree that less is more. you want to strive to minimize mouse movements and make them as efficient as possible while still being able to keep up with your targets.

    • @Sekczion
      @Sekczion 17 дней назад

      @@pinguefy thank you very much i was asking because this is like similar to the flicking arguement or conversation cause some people use more pressure and more tension others use barely any at all so i was curious and btw your aim training video was one of the first vids i watched on aim training a bit ago thank you have a nice day/night

    • @VoltaicAim
      @VoltaicAim  16 дней назад

      u too!

    • @Sekczion
      @Sekczion 16 дней назад

      @@VoltaicAim thank you very much

  • @C0MPLEXITY
    @C0MPLEXITY 18 дней назад

    Thanks man

  • @poncepuppy
    @poncepuppy 13 дней назад

    im trying to transition over to the tension release style of flicking/aiming but im never sure when im practicing if im actually using it, especially when i end up defaulting back to tensing up my hand and forearm. if anyone knows any more exercises or tips/tricks that help with developing the tension release flick technique, please lmk

    • @joedementiabiden8063
      @joedementiabiden8063 13 дней назад +1

      Same

    • @pinguefy
      @pinguefy 13 дней назад +1

      it's very tricky to brute force a total change of technique, especially when you are aiming under pressure. just be aware that you want to be less tense while aiming generally, especially at the end of flicks, and you will start to build those habits over time.
      that said, focused practice while building familiarity with the technique is very important. i liked using precise static ts as a starting point; it forced me to be very conscious of my flick speed and be ready to microadjust if i missed a flick. pokeball scenarios can help isolate the flick as well. as mentioned in the video, evasive switching is also a very intuitive way to learn the tension release once you get the fundamental motion down, as failure to remain relaxed will lead to a very obvious start-stop between when the flick ends and when tracking begins. aim for fluidity! you don't have to be 100% relaxed by the end of a flick, but ending with less tension than you start with is the goal.
      at that point you'd probably want to start incorporating ingame exercises and situations, to start developing comfort with the technique while moving and under more pressure. dm, pubs, 1v1s etc. with a distinct focus on your technique. do enough of this practice and it'll start to become more natural and require less and less active thought!

    • @poncepuppy
      @poncepuppy 9 дней назад +1

      @@pinguefy thank you so, so much for replying and giving such a detailed response. im desperate to get better at val, basically obsessed, so im trying to work on anything and everything that can help out even a little bit. i just wish i could objectively see if im improving at all or if im just wasting time and building bad habits by not practicing the right way 🫠

    • @pinguefy
      @pinguefy 9 дней назад +1

      @@poncepuppy imperfect practice is still practice! i wouldn't worry about it too much. if you do use aim trainers, make sure the majority of your time is still in val though
      i appreciate the reply :>

  • @imsolovoid
    @imsolovoid 16 дней назад

    try that on my input location mr pro ;)

  • @marcom900
    @marcom900 18 дней назад

    Realy dope vid Mann love how viscose aim hope that one day I will be at that point. Btw what’s the mouse u are showing in the clip, it seems a modded endgame gear or am I wrong?

    • @pinguefy
      @pinguefy 18 дней назад

      yeah it's an op1we with a switch, base, and battery swap!

    • @marcom900
      @marcom900 18 дней назад

      @@pinguefy wow and u did all that mod or someone has done it for u cuz I don’t know where to start tbh ahahah

    • @pinguefy
      @pinguefy 18 дней назад +1

      @@marcom900 yeah the op1we was my first mod but it was a good platform! i did some weight reduction myself the first time which was tricky, but the base swap makes it rly simple

    • @marcom900
      @marcom900 17 дней назад

      @@pinguefy looks amazing, when they will release the op1 8k we I will try to mod it.

    • @VoltaicAim
      @VoltaicAim  17 дней назад +1

      soon

  • @agzephyr
    @agzephyr 17 дней назад

    Is it practical to try this "tension release" method on a glass pad with such limited stopping power?

    • @pinguefy
      @pinguefy 17 дней назад +1

      the amount of tension you're able to release is lower but striving to end with less tension than you start will still go a long way for post-flick fluidity. for harder stops, i do think it's likely you'll have to use mid-high sens or finger drag though, especially if you're on the faster end of glass pads.

  • @arlynnfolke
    @arlynnfolke 16 дней назад

    those people are aimbot, aren't they?😭😭
    what is that aim tracking it's just too good to be trueeeee, i'm so jealous

    • @pinguefy
      @pinguefy 16 дней назад +1

      everyone is legit haha, who were u thinking is most sus,,

  • @janmagtoast
    @janmagtoast 18 дней назад

    Your desk is really nice

  • @froben561
    @froben561 17 дней назад

    I just use a cloth pad with higher static friction. I bought into the artisan hype and can never have confident aim because their pads are lower static friction.

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      you can still have confident aim with that too

    • @pinguefy
      @pinguefy 17 дней назад

      you'll get used to it! high static friction can be a crutch for poor control but developing real control over fine motions will take you much further as an aimer. everyone in this video is using a relatively low static friction pad

  • @Fellipe1087
    @Fellipe1087 13 дней назад

    4:50 what's the game?

  • @OWMANez
    @OWMANez 18 дней назад

    first time i dont need a video 🤣 my mousepad has so much friction that the second i stop activley pushing the mouse, it stops

  • @wormscarf4085
    @wormscarf4085 18 дней назад +1

    proud to know that i already do this, and that i still cant hit flicks 🗣

  • @TOCShade
    @TOCShade 15 дней назад

    i do a subtle mix of all 4 lol

  • @OrauOrau
    @OrauOrau 18 дней назад

    anyone know the exact name of the scenario at 6:53 , couldn't find the same one on kovaaks or is that aimlab?

    • @pinguefy
      @pinguefy 18 дней назад

      vt swayswitch advanced i think

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      it's on aimlabs, but im sure u can find one that is similar on kvks

  • @xlagging47
    @xlagging47 11 дней назад

    umm ur aimlab links in the app dont work :/
    but besides tht nice and interesting vid keep it up!!

    • @VoltaicAim
      @VoltaicAim  7 дней назад

      What do you mean they don't work :o?

    • @VoltaicAim
      @VoltaicAim  7 дней назад

      @VoltaicAim as in what happens when you click on them

  • @Doobiesan
    @Doobiesan 14 дней назад

    VISCOSE IS MY GOAT

  • @darkplanet3arth
    @darkplanet3arth 17 дней назад

    when u are playing the scenairos in the back can u name them or credit them so we can play them too please

  • @FRAGSTISTI
    @FRAGSTISTI 15 дней назад

    What is the game ? 1:34 plz

    • @pinguefy
      @pinguefy 15 дней назад +1

      gundam evolution, sadly servers are offline now :c

  • @faa-
    @faa- 17 дней назад

    pinguefy‬ the goat

  • @zeliax396
    @zeliax396 18 дней назад

    Will this technique work with a speedpad? like the artisan raiden?

    • @pinguefy
      @pinguefy 18 дней назад

      yes! viscose and i use a shidenkai for a lot of this video

    • @zeliax396
      @zeliax396 17 дней назад

      @@pinguefy sweet thanks!!!

    • @VoltaicAim
      @VoltaicAim  17 дней назад

  • @dosakun
    @dosakun 18 дней назад

    I can fall asleep listening to pinguefy

  • @cere-s
    @cere-s 6 дней назад

    still waiting for s5 kovaaks :D

    • @VoltaicAim
      @VoltaicAim  5 дней назад

      we're working hard behind the scenes!!

  • @fardokv3140
    @fardokv3140 15 дней назад

    what if i flick with my wrist

  • @Aye_ScaR
    @Aye_ScaR 16 дней назад

    Can someone tell me what game is the shooting game that they play in this video. It looks like COD but I don't think it is.

    • @pinguefy
      @pinguefy 16 дней назад

      either battlefield 5, xdefiant, or delta force

  • @240pix
    @240pix 17 дней назад

    what game were you playing at the start? the dinosaur thing

    • @pinguefy
      @pinguefy 17 дней назад +3

      gunfire reborn!

  • @griffencampbell4088
    @griffencampbell4088 18 дней назад

    love u pinguefy

  • @gengarzxd1565
    @gengarzxd1565 17 дней назад

    Kovaaks playlist to practice this?

  • @HowFlyMo
    @HowFlyMo 18 дней назад

    whats the name of the games @ 0:09 and 0:20 ?

    • @VoltaicAim
      @VoltaicAim  17 дней назад

      Gunfire reborn and the other one is battlefield iirc

    • @pinguefy
      @pinguefy 17 дней назад

      ya gunfire reborn and battlefield 5!

  • @wapaam
    @wapaam 18 дней назад

    W EDITING