In my 1,000 hours of playing tf2 I've never seen anyone complain about heavy. I mean he has so many glaring downsides that he isn't broken but is a great asset to a team in a casual match. Kinda amazes me that people would complain about him lmao
Nothing hurts more than being a spy with a perfect stab ready and he just... Turns around. Really breaks my heart wide open and reminds me why I don't play much spy.
@@assassin6329nothing hurts more than being heavy and walking toward any place and then suddenly… pow! backstab. It just breaks heavy’s heart and reminds heavy of homeland.
@@Whateverguy8114 yeah, you have to get into position, and try to keep yourself in position. Usually this can be solved by holding M1, but sometimes, you need to use your brain.
and the constant atomic tightrope walk whenever you're in a fight of looking behind your back just often enough to avoid a backstab, but not so often you don't dish out enough damage to kill the dude shooting you
@@KossolaxtheForesworn soldier mains explaining how tracking doesn't take skill when they couldn't hit anything on the broad side of a barn with an smg or a pistol.
@@skuller5553 “ScoUT tAKEs No fuCKinG SKilL hE juST RUn strAIGhT intO YOuR faCe anD bOoM YouR dEd anD tHEy cAnT EveN geT hUrt BecaUse of hIs nON-ExisTent hItBOx. “ - me after getting killed by the same tryhard scout for the102nd time.
This is why I don't like labeling myself as an "Insert Mercenary Here" main. I'm a "I play what I feel like" main. That in my mind takes the most skill out of all of the other mains.
If you really want to figure out how much positioning matters for heavy, force run the brass beast for a week or 10. You can’t fix crappy positioning on the fly, you can’t react to enemies, and when you do it right you’ll be rewarded with the highest DPS in the game.
God damn THIS! I currently have 4200 kills with the Brass Blender, collected on a span of three or so years. (And about 2000 hours.) A few months ago I started using the normal miniguns again, and damn the class just feels so easy?? I can move AND shoot at the same time??? Why do they let you do that??? The Brass has taught me the secrets of Heavy, no man is match for me.
@@tekt_realOh absolutely. I played with the damn thing so much that now I can only play with the beast, and when I want to go from tryhard to Uber alpha super tryhard I just equip the natascha. Same damage resist, a slowdown that makes everyone get used to that brass beat, all wrapped up with a downside that doesn’t compare to the rev of the beast and a damage penalty that is easily offset by the slowdown forcing the enemy to stay in your line of fire for longer. Tomislav just feels like a cod SMG now.
@@typhongaeci9435 at first i read punch as in literally, if you die, go to their house and punch them. And idk seems like an affective strategy, i do that with my brother all the time
>want to play Tf2 >can't aim, enemy team bullies you, feel regret buying the game >Discover people saying heavy has no mains >Feel bad >Try out heavy >Be happy >1.1k hours in tf2 >No more regret
Things to be good at as a heavy: -Tracking -Positioning -Jump revving -Target priority -Tapfiring at long ranges -Knowing your health limits, you're not immortal. -Vertical tracking -Choosing the right weapons for the right maps/situations/team compositions -Compensating your tracking at higher ping -Jump croching to make your playermodel go crazy and make a sniper's life harder -Quiet eating -Avoiding large sight lines that can let a sniper quickshot you twice -Learning that shotguns are not that bad on some loadouts -Bullets come from the heavy's eyes, not the Minigun's barrels -Knowing your melee of choice heavily influences all your actions -Learning the enemy spy's patterns and stop dying to him -Knowing when to eat your lunch box item to not get caught off-guard -Not annoying your medic by constantly calling for him -Leaving ammo packs for engineers, unless you're completely out of ammo and the engineer is far away or not existant -Playing around engineer nests since you can help them with a lot of things +All the interactions with all the other classes
Actually, calling for your medic a lot is a good idea. It makes it easier to find where you are for the Medic, and they'll likely want to know where their team is. Unless they're a battle medicm
the problem with this list is that ~10 of the listed skills are just things u need to know, and not really get good at. Another problem is that most of these (such as vertical tracking, playing around engis etc.) are things that could be put under positioning. Also, the stuff like knowing sniper sightlines is not special to heavy, and is just map knowledge that benefits any class. Finally, tracking is just easy.
If Heavy was such a easy class then everyone would play him; I rarely see people play him. He can be a game changer and im glad I started picking up the class.
That's a flawed logic, no one plays Heavy because he's boring as hell. But if you ever played valve pubs you'll see people do heavy rushes very often because it's the easiest way to win in payload.
that's also flawed, because I see soldiers all the time and he's boring as hell to play. similarly, everyone always goes engie in defense because it's the easiest way to win in payload.
Both of these arguments are flawed lol, boring can be different for certain people, one person can find heavy to be "boring as hell" and then a different person could find him to be fun as hell. Also the argument from the og comment isn't flawed, stop saying it is.
@@thexylophone The og comment is completely flawed in that it asserts that the reason people don't commonly play heavy is because he's difficult to play. It's assuming why. I don't have much difficulty playing heavy but with exception of spy, pyro, and sniper who I have literally less than a few minutes on since I reset my states a half decade ago, he is my least played class of those that I occasionally play. I don't think pyro is that difficult to pick up, but I don't have any interest in the playstyles of pyro. I mostly play Engineer, Soldier, and Medic, in that order, because those have the styles of play that get me interested and I enjoy playing. By the same argument as the original comment I could posit that the heavy is simply bad and that's why people don't pick him, which is obviously wrong but it's the same quality of argument.
That's probably cuz the shotgun is pretty good in this game for not just heavy but every other class that uses a shotgun. So in other words: big russian dude with 300hp + shotgun = pretty good.
yeah this is pretty much exactly what tf2 goes for, its an easy to understand at face value game which gets SUUUPER in depth and intricate the more time you really put into it
I think the skill for the heavy doesn't come from killing people (literally just look at them and hold mouse) but more of _staying alive for more than 30 seconds_
LazyPurple talked about how playing Highlander makes you learn just how hard Heavy is to actually play well. Having a guaranteed good Sniper or Spy means you can hardly do anything if you’re not constantly thinking about how to deal damage while avoiding both of those things.
i believe that heavy is as close as you get to that perfect balance between “requires skill” and “requires knowledge” to be effective (with sniper and engineer being the two ends)
I'm not a heavy main, but I can seriously appreciate when a heavy knows where to position themselves. Prime example, a heavy dropping from up high straight into the entire enemy team while being healed, at point blank range. There's nothing more devastating than a well positioned heavy, straight up.
@@licemere9899 literally his only options if you don’t count medic buffs, other (non support)classes have far better options while also not making it considerably easier to get headshot while using their primary.
It's genuine pain to play heavy especially when your spies can't take care of camping sniper. Usually out of frustration I take spy kill sniper and play heavy again next respawn.
Pyro can take skill mainly combo with flares and timing reflects (except pointblank/close range ones where the projectile hasn't even visibly left the weapon which are complete bs)
honestly, I used to think that pyro took very little skill, but I've been playing him a lot more recently and now he's one of my most played classes. playing pyro is super fun, but only if I'm using the flaregun/shotgun (I like using the axtinguisher as my melee, but melee choice doesn't really matter). I rarely get kills with the actual flamethrower, as most of my kills are with the secondary or melee. Playing w+m1 pyro is super boring and I will still stand by saying that it takes no skill, but combo-ing with the other weapons in your arsenal definitely takes skill and good aim on the pyro's part.
@@name1393 do you have any explanation or are you just an idiot who's only response is "because i can/because i say so"? pyro can take skill ie timing reflects and flare combos especially since JI no longer making airblast stun lock. heavy may be simpler in terms of play style but because of his larger size, dps and health you act as a meat shield for other classes especially medics, you have to make sure your med isn't taking too much damage,. those are just 2 examples.
So basically, just because the heavy has “simple tools” (no high mobility/long rang burst damage) doesn’t mean he can’t do complex things with said tools?
Because heavy doesn't have advanced movement tech, being caught out of position will nearly always result in death. Soldier, demo (and if we include flares) and pyro can blast jump. Spy can cloak. Engi, sniper, medic and heavy will nearly always die when they are out of position due to a lack of movement tech, and thus requires more skill. At least that's what i took from this vid.
@@ihatethatyoutubedisplaysyo8106 Then again, engineer, sniper and medic are not direct combat classes. Engineer is a support class that especializes in area denial, sniper is best positioned far away from the action taking out key targets one headshot at a time and medics shouldn't really be in the action without healing a stronger class
Finally, a TF2 player who understands game design. And the difference between technical skill and experience. And likes Snail's House? Thank you for this.
I absolutely agree, I always tell my friends "heavy is easy to be good at, but really difficult to be great at." A lot of people think because of heavy's lack of different gimmicks to use like rocket jumping or sentry wrangling that he doesn't have anything to really learn how to do when you play the class. That there's nothing extra, but the fact that you can tell when a bad heavy is bad means that there is a skill gap there, and therefore a noticeable skill ceiling and floor.
People say Heavy takes no skill and they say he is easy to punish. So which is it? These are mutually exclusive concepts. If a class is easy to punish that'd seem to imply there is a skill involved in not being punished, no?
@@jakman8515 lol why? That's really subjective, because when I started playing tf2 a friend of mine started out with the spy While I started with medic. Also there's the common knowledge that scout isn't that hard.
@@dallasneedsamedicbag8208 implying comp matters, back when I started we were playing payloads with randos that knew what they were doing and were spychecking everything. And still pulled some decent score. You're not going to master something by not using it.
In my opinion, the minigun v tomislav debate is like ford v chevy owners. Both are convinced that they are right, but neither has a convincing argument
4:40 I feel that just like heavy has a high experience floor, pyro wm1 has a really high experience ceiling. Sure, there isn't much past aim at enemy and press mouse1, but it really helps if you: Can dodge enemy fire Can surf explosives Know good positioning Know how to optimally airblast while wm1ing And know when to attack and retreat. Although a bit harder to counter, an inexperienced pyro will get destroyed just as fast as an inexperienced heavy.
Actually w+m1 is almost required to airblast any proper soldiers, demos, whatever, because if you do, enemies would be less focused on trying to overplay you in that front
i only started maining heavy about a year ago cause i just named myself "the entity" and ran at people while tposed, making sure to only pop out at the most dumb and stupid times possible. good times
being out of position is part of the reason I can't stand using heavy's lunchbox items. Whats the point of being able to heal if my gun takes 10 years to rev up? or 10 seconds with the tomi, or 3 decades with the brass beast, I'm already dead by the time I do rev. I'd rather turn around and blast that fartknocker in the face with a shotgun immediatly. Gets scouts to back the hell off real quick. and spies always crap themselves and run when you do it.
It sucks when you have friends saying that what you're doing takes the least skill, it's like they're just telling you they think they're better than you
Yeah I know how this feels. But in situations like this I just say "ok" because its impossible to have an opinion when your friend always says the same thing: "only spy and sniper takes skill!" I wish that more of my friends played or atleast cared about tf2, because its annoying to play with this dude who also says that tf2 "sucks" and is "a dead game".
@@Miail7 people stopped playing the game because they got bored of it, and insist on being completely pessimistic about everything about it at this point. I would say I can understand it, but it sucks so bad when they never get held accountable for it. I just told them to stop being assholes, because I don't want to talk to people who put me down constantly.
@@Larserr I appreciate your advise! He isn't that bad, but on times I really think that he is becoming more toxic so probably in the future I will remove him...
So basically... you can play heavy and do some help on the team, but to actually do something MEANINGFUL, you need to know how position yourself while not being able to position yourself as good as about every other class can.
Nah without positioning he is either the weakest or second weakest class in the game. Since if you are out of position you are only gonna be engaged by enemies with an advantage against you since every other class actually can pick their battles while heavy has to force the enemy to fight them by being on the objective. If that scout doesn’t wanna fight you when he comes around the corner he is just going right back around it unless it is required you go down. Heavy can’t exploit their good matchups unless you have good positioning. Other classes can choose their fights though through mobility options or other things like invisibility. If you have bad positioning as them at the very least you will get to be a part of the battle by correcting your mistake. An out of position heavy isn’t gonna be fighting at all though. If you wanna get good at heavy a great way to do it is to use only the brass beast. It’s basically a multiplier of heavy so if you are bad at heavy you will literally do nothing. You position yourself where a heavy should be though and you are heavily rewarded.
Yes People in RUclips comments switched from "w+m1 pyro no skill" to "pyro takes skill BUUUUUUUUUTTTTTTTTTT only with combos blablabla" narrative. That's just bad and as wrong as "heavy takes no skill", and for some reason this comments are mostly under this video
The skill required to play Heavy at a high level is actually surprisingly similar to that of the Medic, they're two classes where game sense is the most important skill you can have. You can have the best aim possible, with perfect tracking or perfect crossbow shots, but if you don't have the experience or game sense to properly position yourself, you're going to die a LOT and none of your skill with aiming is going to matter (obviously aim doesnt have nearly as much importance to Medic as Heavy of course but you get what I'm trying to say). Heavy and Medic players skill directly correlates to how little they're dying, because survival is exceptionally important to these two classes in particular as one wrong move in your positioning can be fatal. This is why Heavy Medic combos are so effective, because they both keep each other alive. Really great video btw :)
I main heavy and medic and that there is solid, medic does need some aiming if u wanna save ur fellow peers, you could miss a crossbow, dead soldier, and the one you were healing died bc he got instantly killed when you stopped healing him, so it really needs focusing
@@morgantuggle4736 Not to far off with the new player joke, since I started out in early 2018. but I am not a furry, I give you effort on the try tho...
I’m a spy main with over 130 hours on the class, 1000 on the game, I’ve always said that any class takes skill depending on what you’re doing. That being said I think arguing about what takes skill is kind of pointless just play the game and have fun :D
As a medic main, I follow heavies around all the time and let me say, you can really tell the difference between a good one and a bad one. When you’re almost completely dependent on your teammates as a medic, you really get a sense of whether or not your team is good at positioning. Heavies are somewhat the most important example of this
Think it's safe to say every class requires skill, experience, and high skill cellings See you can be any class and make some difference, sure some you can do better at than others with little to no experience, but you won't be as good until you learn how to really play the classes. Also who said positioning isn't important excuuuussseee me? Sobbing, Positioning means everything in this game We need more Heavy mains honestly.
Heavy is one of the easiest classes to punish by a skilled player. When you play Heavy against anybody who knows what they're doing, you're immediately at a disadvantage because of how your kit works. Essentially, Heavy's skill floor becomes a matter of how good you are at mind games and trapping, which is really, really hard.
@@dkskcjfjswwwwwws413 he just stood in the choke point section outside their spawn. Hardly took any effort. I agree with the premise of the video btw, I’m just pointing out the poor timing in this part of the video
@@maxogorman3342 it's still a methodically good position, if you're with a medic that is. It catches the opponents off guard and does not let them make a plan. What plan do you have when a medic-heavy combo is in front of you? You either run away or stand your ground and die. For me, that was my wet dream as a heavy enthusiast. Remember it's only a good position if you're with a medic. If not, you're gonna die horribly as a heavy.
“Stock vs tomislav” Me who just vibes with the Natasha ( I don’t want to waste time pulling out a lunchbox [in my case the chocolate because I have yet to unlock the sandvich, don’t crucifiy me]) That’s when I do play heavy (which is actually decently often)
@@lolhuh6682 imo pyro only takes skill when the player is actively combo-ing and intelligently airblasting. W+M1 takes barely any skill or aim and you're almost always guaranteed the kill with afterburn. However, if you're doing combos it takes way more skill, such as aiming the flare gun and timing when to switch to it after roasting someone enough. The way I see it, if you're getting more kills with the flamethrower than with your secondaries/melees (e.g. axtinguisher) you're doing something wrong. Edit: this all only really applies to degreaser/stock, obviously with the DF and Phlog they are your primary source of damage and kills.
@@lolhuh6682 me: *holds powerjack for 0.0003 seconds to jump with higher speed to be faster* Quickscope-pro sniper from the other and of the map: allow me to introduce myself
@@sadjoysplode lol what, afterburn can kill people? I thought it was just funny indication that you can crit this boi with a flare or axe or whatever, never knew it dealt damage! Also, even w+m1 requires skill, and that skill, surprise, is POSITIONING. Flamethrower, another surprise, has limited range, and that means that you need to be close to the enemy, and how the fuck could you be without some game sense? And while you have limited range, most of your enemies dont, and even have a damage falloff, meaning that the closer you are, the more damage you will take. Phlog is hard to play with:(
@@benismann You'd be surprised how many people I see in spectate/killfeed/out of my vision dying to afterburn (mostly from things that aren't the degreaser, but occasionally I do get kills with its afterburn). Even really good players in my games have succumbed to it. It's honestly insane sometimes. And yeah, I guess it does take some skill to get good positioning, but let's be real, 90% of people that w+m1 don't do that and still manage to find success to a certain degree. Hence why I said "barely any skill". In lots of maps there's not a whole lot of wiggle room and you can end up backing into a wall. Plus, I think most people in range of a pyro will opt to backpedal and get away rather than attacking. Walking into a group of enemies focusing on something and spraying flames isn't very difficult a good chunk of the time. If you're using the phlog, you don't really have a choice but to w+m1 so there's not a lot of an issue there and I won't tell you it's stupid; I'm talking more about the people doing it with stock or degreaser or something. The phlog is somewhat difficult to use sometimes lmao, but when you do use it well it's satisfying shit.
I really love the Huo Long heater because not only does it promote a more aggressive Heavy play style, but it also encourages new Heavy players to not keep their gun spinning all the time due to the faster ammo consumption.
Heavy's been my main for several years now and it always bugs me when I see people knock on Heavy because he seems simple on paper when, in reality, Heavy embodies Team Fortress 2's "Simple to pick up, difficult to master" game design. I wish more people recognized that.
I was here to watch a guy talk about how heavy mains take no skill, and agree with them, but ended up getting some really good points from you. thank you for widening my view.
As someone who plays pyro and heavy alot I can see how easy it is to take on bad or newer heavies compared to more experienced ones. As long as you've got a flare or shotgun taking a unexperienced heavy down is easy as pyro compared to one that knows how to position himself well
an "experienced heavy" i have 60 hours on heavy and i get 150 points every pub i play as him. its not hard at all. the difference between an "experienced heavy" and "new heavy" is like 200 hours. thats very fucking small. and if you are REALLY focused on getting better, aim training, looking up tips, you can become an "experienced heavy" with 50 hours on the class.
All heavy mains run through phases. Heavies always go through their "tomi-love" stage as I call it. The amount of heavies that never move past that stage is suffocating. I genuinely believe stock to be the heavy's best option for general play. I get so much trash thrown my way just because I don't need to rely on the tomislav's minor upsides as a crutch. Not only are they somewhat situational, but the tomislav's upsides such as silent rev and faster rev speed are really only useful if you don't know how to effectively play heavy in the first place. It saddens me that so few heavies (even competitively) ever come to this realization.
pretty much every class at a competitive level takes an immense knowledge of not only your class but every other class in the game. that’s what i love about tf2s game design because it’s almost required for you to play other classes and get a basic understanding of where they’re effective and where they aren’t to get better at the other classes
@@John-merman i mean... We got heavy too if you're taking the easiest loadout to play, bcs aside from spies, it's really just pyro but slower and more tanky
What a skilled heavy looks like: - always knows when to rev up - always giving medics lunchables - knowing where you have an advantage - near perfect tracking (like seriously this guy's crosshair will never leave your body, even if you're blast jumping or double jumping.) - can predict and dodge headshots
"When people say Positioning doesn't matter when you play heavy" Literial reaction: "to hell it ain't.-Doesn't" after almost choaking on a candied peanut.
Heavy doesn’t take skill.
Heavy takes lives.
*Shares
@@icannotthinkofaname1436 1qqqq
@@TheOriginalSide1 r/wooosh- wait a second I’m not a redditor!
@@flaregooni6697 i totally didnt leave a comment here
@@flaregooni6697 r/wooosh who?
In my 1,000 hours of playing tf2 I've never seen anyone complain about heavy. I mean he has so many glaring downsides that he isn't broken but is a great asset to a team in a casual match. Kinda amazes me that people would complain about him lmao
I just recently for the first time was playing in a server and a guy was going on about how heavy is Pyro but even more annoying
@@Weldedhodag seems they can't dodge,hit headshots,meatshots and most commical of all if there a spy main out manuvere heavy.
Nothing hurts more than being a spy with a perfect stab ready and he just... Turns around. Really breaks my heart wide open and reminds me why I don't play much spy.
@@assassin6329nothing hurts more than being heavy and walking toward any place and then suddenly… pow! backstab. It just breaks heavy’s heart and reminds heavy of homeland.
Other than Natascha, this is true. Though the scunts deserve that weapon
Heavy's only skill is how good you are at putting yourself in a position where you don't need skill
You also have to keep yourself in this certain position.
Matters is that the enemy can see this through and prevent the Heavy getting at and or staying alive at said points.
@@Whateverguy8114 yeah, you have to get into position, and try to keep yourself in position. Usually this can be solved by holding M1, but sometimes, you need to use your brain.
this guy is a genious, he proved his opponent wrong by proving he was right
Haha
Heavy’s hardest to main.
It puts you through the mental challange of waiting over 10 years for an update.
A wait so long that you forget how to spell uptade
You mean a century long for an update?
@@Leo08x bro really?
and the constant atomic tightrope walk whenever you're in a fight of looking behind your back just often enough to avoid a backstab, but not so often you don't dish out enough damage to kill the dude shooting you
Just means we can figure out a good meta
***heavy main coping noises***
I thought this video was going to be about how EASY the Heavy is, I'm glad it wasn't, great vid!
oh hi toofty
the title was pretty confusing
Yesterday we had the defence of Pyro, today, Heavy. This is going great, maybe people will stop mocking others for playing a certain class.
100k tootfy
Hi and Why aren't you verified?
Players who cries about that heavy takes no skill usually dies to said heavies, which means they had poor positioning to the heavy who killed them.
the scoutmain who forgot a heavy can track and dies miserably - "waah heavy needs no skill, you just w+m1"
People who cry about any class not needing skill are usually the ones who die to them the most.
@@KossolaxtheForesworn soldier mains explaining how tracking doesn't take skill when they couldn't hit anything on the broad side of a barn with an smg or a pistol.
@@skuller5553
“ScoUT tAKEs No fuCKinG SKilL hE juST RUn strAIGhT intO YOuR faCe anD bOoM YouR dEd anD tHEy cAnT EveN geT hUrt BecaUse of hIs nON-ExisTent hItBOx. “ - me after getting killed by the same tryhard scout for the102nd time.
@@KossolaxtheForesworn tracking and positioning aren't difficult skills to get good at lol.
What an absolutely amazing video about how Heavy isn’t braindead
@smelly paws said a man with a name "smelly paws"
@smelly paws
Bruh it’s a Pokémon
@smelly paws says the one who drinks lead paint
@@the643 says the
@@the643 the said it
"Doc, what happened?"
"My professional opinion?"
"THE HEAVY WAS SKILLED!"
Oh god!
@BradynLee09 Oh god indeed.
"I dont thinks its anyzing to worry about :>"
*pocket*
@BradynLee09 omegod
Well, now what.
Heavy mains all over the world (all 18 of us) are thanking you.
I mained Fat Scout does that count?
@@s70709 19*
@jacksuntrie *20
@@Kubsj thank you fellow epic gamer
I also main Heavy as he was the first character I played and I grew attached to him VERY quickly.
As an Engie main, Heavy positioning can be as effective as moving level 2 sentry.
Heavy is just a Level 2 Sentry with 300HP and a pair of legs.
And a brain
@@giahuynguyenkim6389 That can get killed by a scout
@@bubumber9662 So can anyone, but try running at me little man, 9/10 scouts never even get close.
@bubumber9662 haven't been killed by a scout since 2008. Unlike scouts, I can aim.
1:24 The term “learning curve” comes to mind
""curve""
more like learning cliff, on fire, with bears in it
@@mahuba2553 just like the motherland
@@mahuba2553 I see your a man of culture aswell
@@blitzriot212
да
@@simonilisei1311 perhaps
This is why I don't like labeling myself as an "Insert Mercenary Here" main.
I'm a "I play what I feel like" main. That in my mind takes the most skill out of all of the other mains.
If you really want to figure out how much positioning matters for heavy, force run the brass beast for a week or 10. You can’t fix crappy positioning on the fly, you can’t react to enemies, and when you do it right you’ll be rewarded with the highest DPS in the game.
And this is why I use the shotgun with the BB. I'm not completly defenceless if I get caught out
@@nihaxwehraweeb5550 just punch the gamer
God damn THIS! I currently have 4200 kills with the Brass Blender, collected on a span of three or so years. (And about 2000 hours.) A few months ago I started using the normal miniguns again, and damn the class just feels so easy?? I can move AND shoot at the same time??? Why do they let you do that??? The Brass has taught me the secrets of Heavy, no man is match for me.
@@tekt_realOh absolutely. I played with the damn thing so much that now I can only play with the beast, and when I want to go from tryhard to Uber alpha super tryhard I just equip the natascha. Same damage resist, a slowdown that makes everyone get used to that brass beat, all wrapped up with a downside that doesn’t compare to the rev of the beast and a damage penalty that is easily offset by the slowdown forcing the enemy to stay in your line of fire for longer. Tomislav just feels like a cod SMG now.
@@typhongaeci9435 at first i read punch as in literally, if you die, go to their house and punch them. And idk seems like an affective strategy, i do that with my brother all the time
>want to play Tf2
>can't aim, enemy team bullies you, feel regret buying the game
>Discover people saying heavy has no mains
>Feel bad
>Try out heavy
>Be happy
>1.1k hours in tf2
>No more regret
From the title I thought you were gonna mock heavy mains.
Same
Fat
You can't mock us, we don't exist.
@@michaellin4553 ...What do you mean by we? Who are you? And who are the others?
@@jakman8515 What's a Heavy? What's that? A class? Get your head outta the gutter and stop making up classes, there's only 8 classes in tf2.
Things to be good at as a heavy:
-Tracking
-Positioning
-Jump revving
-Target priority
-Tapfiring at long ranges
-Knowing your health limits, you're not immortal.
-Vertical tracking
-Choosing the right weapons for the right maps/situations/team compositions
-Compensating your tracking at higher ping
-Jump croching to make your playermodel go crazy and make a sniper's life harder
-Quiet eating
-Avoiding large sight lines that can let a sniper quickshot you twice
-Learning that shotguns are not that bad on some loadouts
-Bullets come from the heavy's eyes, not the Minigun's barrels
-Knowing your melee of choice heavily influences all your actions
-Learning the enemy spy's patterns and stop dying to him
-Knowing when to eat your lunch box item to not get caught off-guard
-Not annoying your medic by constantly calling for him
-Leaving ammo packs for engineers, unless you're completely out of ammo and the engineer is far away or not existant
-Playing around engineer nests since you can help them with a lot of things
+All the interactions with all the other classes
Those last few tips also apply to battlefield 4
Actually, calling for your medic a lot is a good idea. It makes it easier to find where you are for the Medic, and they'll likely want to know where their team is. Unless they're a battle medicm
You forgot the most important one.
*Pootis.*
the problem with this list is that ~10 of the listed skills are just things u need to know, and not really get good at. Another problem is that most of these (such as vertical tracking, playing around engis etc.) are things that could be put under positioning. Also, the stuff like knowing sniper sightlines is not special to heavy, and is just map knowledge that benefits any class. Finally, tracking is just easy.
P-bean: making actual valid points with professional gameplay
My brain: *Pootis*
You need at least 130 iq points to understand the pootis
69 likes noice
Heavy doesnt take skill
Heavy takes patience
I can agree as Heavy main
I thought Large Joseph was the only one who actually mains 300 health points heavyweight character in Team Fortress 2 Valve videogame
No that is untrue there is also bearded expensive who also plays the video game team fort rest too.
The voice actor for scout mains heavy.
I'm pretty sure FUNKe is also a heavy main
Bearded Expense and Soundsmith
@@kompatybilijny9348 southsmittle is rocketeer from team fortress 2 main tho
If Heavy was such a easy class then everyone would play him; I rarely see people play him. He can be a game changer and im glad I started picking up the class.
That's a flawed logic, no one plays Heavy because he's boring as hell. But if you ever played valve pubs you'll see people do heavy rushes very often because it's the easiest way to win in payload.
that's also flawed, because I see soldiers all the time and he's boring as hell to play. similarly, everyone always goes engie in defense because it's the easiest way to win in payload.
Both of these arguments are flawed lol, boring can be different for certain people, one person can find heavy to be "boring as hell" and then a different person could find him to be fun as hell.
Also the argument from the og comment isn't flawed, stop saying it is.
@@thexylophone I love heavy
Here's your evidence
@@thexylophone The og comment is completely flawed in that it asserts that the reason people don't commonly play heavy is because he's difficult to play. It's assuming why. I don't have much difficulty playing heavy but with exception of spy, pyro, and sniper who I have literally less than a few minutes on since I reset my states a half decade ago, he is my least played class of those that I occasionally play. I don't think pyro is that difficult to pick up, but I don't have any interest in the playstyles of pyro. I mostly play Engineer, Soldier, and Medic, in that order, because those have the styles of play that get me interested and I enjoy playing. By the same argument as the original comment I could posit that the heavy is simply bad and that's why people don't pick him, which is obviously wrong but it's the same quality of argument.
I top score as heavy by not using the minigun. Fat scout takes skill.
Respect +
Y e s .
Fat scout is unironically good.
@@jaystonevans4942 indeed
That's probably cuz the shotgun is pretty good in this game for not just heavy but every other class that uses a shotgun. So in other words: big russian dude with 300hp + shotgun = pretty good.
To be honest, I think that all classes require skill, despite what some people say.
Nah, i think all the classes are quite easy to get into.
And that's not a bad thing when there's so much to learn about each and every one of them
@@benismann after all, tf2 was suposed to be a casual game
yeah this is pretty much exactly what tf2 goes for, its an easy to understand at face value game which gets SUUUPER in depth and intricate the more time you really put into it
@@benismann They are easy to get into, hard to master.
Tomislav isn't even a minigun it only has one barrel, it should be classified as "Level 5 HMG"
Sounds reasonable
Level 5 miniergun
Wouldnt the Tomislav's barrel easily melt if it canonically fires at 7500 rpm?
@@eruptorr9103 Most likely. I hear it actually shoots 8.33 bullets per second.
none of heavies guns are miniguns.they are all fucking massive.
I like how he’s playing with his gf in almost all clips
I think the skill for the heavy doesn't come from killing people (literally just look at them and hold mouse) but more of _staying alive for more than 30 seconds_
LazyPurple talked about how playing Highlander makes you learn just how hard Heavy is to actually play well. Having a guaranteed good Sniper or Spy means you can hardly do anything if you’re not constantly thinking about how to deal damage while avoiding both of those things.
FINALLY SOMEONE GETS IT
Heavy is the most fragile of the direct combat classes, maybe tied with Pyro.
i believe that heavy is as close as you get to that perfect balance between “requires skill” and “requires knowledge” to be effective (with sniper and engineer being the two ends)
I'm not a heavy main, but I can seriously appreciate when a heavy knows where to position themselves. Prime example, a heavy dropping from up high straight into the entire enemy team while being healed, at point blank range. There's nothing more devastating than a well positioned heavy, straight up.
Plus, juking snipers as the big guy? Sorry, that takes a lot of skill.
@@TheGameReview217 space + spam CTR, i agree, takes so much skill
@@licemere9899 literally his only options if you don’t count medic buffs, other (non support)classes have far better options while also not making it considerably easier to get headshot while using their primary.
@@monday7352 Thank you, that's exactly what I mean
@@licemere9899 what is ctr?
"Spy doesnt take skill, youll still die."
-Sun Tzu
So does Sniper , right Mr President ?
@@chinthescrew4907 president still hasn't replied i think the assist bots got onto him
We'll miss him .
"Nothing bad ever happens to the Kennedy's"
-Idfk a Kennedy main or something
@@ezekiellaww2524 fucking Kennedy main, lmao
Your videos are insanely high quality for how small your channel is! Keep it up!
thank you kindly :}
@@P-Bean I thought you would be one of the bigger RUclipsrs but no, you deserve to be one though!
yeah got a bad case of youtube lag over here
@@questionableconsequences1292 he said he doesnt want to be a tftuber
@@mysiph lemme correct myself then
It's genuine pain to play heavy especially when your spies can't take care of camping sniper. Usually out of frustration I take spy kill sniper and play heavy again next respawn.
Same with pyro, actually
You tried to desperately convince me and I have just been desperately convinced
Heavy is just so satisfying, no other class can mow down a room of 5 by himself.
cough crit sticky couch
im a pyro main and i can relate heavily to trying to convince someone that pyro takes skill
Pyro can take skill mainly combo with flares and timing reflects (except pointblank/close range ones where the projectile hasn't even visibly left the weapon which are complete bs)
honestly, I used to think that pyro took very little skill, but I've been playing him a lot more recently and now he's one of my most played classes. playing pyro is super fun, but only if I'm using the flaregun/shotgun (I like using the axtinguisher as my melee, but melee choice doesn't really matter). I rarely get kills with the actual flamethrower, as most of my kills are with the secondary or melee. Playing w+m1 pyro is super boring and I will still stand by saying that it takes no skill, but combo-ing with the other weapons in your arsenal definitely takes skill and good aim on the pyro's part.
@@sadjoysplode you're losing a lot. Knowing when to w+m1 is very useful and can make your day a lot easier. Trying to combo too much is bad
it doesnt take skill and neither does heavy
@@name1393 do you have any explanation or are you just an idiot who's only response is "because i can/because i say so"?
pyro can take skill ie timing reflects and flare combos especially since JI no longer making airblast stun lock.
heavy may be simpler in terms of play style but because of his larger size, dps and health you act as a meat shield for other classes especially medics, you have to make sure your med isn't taking too much damage,. those are just 2 examples.
As a fellow heavy main, lots of good points.
So basically, just because the heavy has “simple tools” (no high mobility/long rang burst damage) doesn’t mean he can’t do complex things with said tools?
Because heavy doesn't have advanced movement tech, being caught out of position will nearly always result in death. Soldier, demo (and if we include flares) and pyro can blast jump. Spy can cloak. Engi, sniper, medic and heavy will nearly always die when they are out of position due to a lack of movement tech, and thus requires more skill.
At least that's what i took from this vid.
@@ihatethatyoutubedisplaysyo8106 Then again, engineer, sniper and medic are not direct combat classes. Engineer is a support class that especializes in area denial, sniper is best positioned far away from the action taking out key targets one headshot at a time and medics shouldn't really be in the action without healing a stronger class
everyones angy at the heavies and pyros just cuz they got high dps output for long periods of time
Yet burst damage is still way better somehow
Finally, a TF2 player who understands game design.
And the difference between technical skill and experience.
And likes Snail's House?
Thank you for this.
He takes skill of course. But the least out of any other class.
4:52 this clip had me pausing the vid to just comprehend how much of a big brain move that was, making the medic taunt so the soldier loses his uber
ikr? Might try that while practicing heavy
@@oonooboo8917 Sadly you can't do it in FaceIt without random crits (unless you have a kritz med ofc)
@@monkilover4550 but everytime you hit someone from the back it will crit so its just like trickstabbing which i still dont know how to do
@@oonooboo8917 Damn, was not aware of that, and I am not the best spy either :)
That's the best part about the holiday punch and i do it as often as i can
“Heavy takes skill” proceeds to go off on 1 example, positioning, which literally every class needs to stay alive
I absolutely agree, I always tell my friends "heavy is easy to be good at, but really difficult to be great at." A lot of people think because of heavy's lack of different gimmicks to use like rocket jumping or sentry wrangling that he doesn't have anything to really learn how to do when you play the class. That there's nothing extra, but the fact that you can tell when a bad heavy is bad means that there is a skill gap there, and therefore a noticeable skill ceiling and floor.
heavy's biggest skill ceiling is the timing on POOTIS POW
what you said but seriously,
that thing is so hard to time if your target isn't laughing!
3 classes that requires perfect positioning to excel
Heavy, Medic, and Spy
Medic isn't as much positioning as it is communication.
@@ozvoid1245 If you are out of position with medic. You die on the spot (this is true for all classes but medic most)
Every class takes skill to some extent. Any time anyone says a class doesn’t take skill, I just laugh.
6:33 That Scout's death tho
headshot animation
People say Heavy takes no skill and they say he is easy to punish. So which is it? These are mutually exclusive concepts. If a class is easy to punish that'd seem to imply there is a skill involved in not being punished, no?
*Finds video about Heavy players are now getting some needed recognition.
_"It is good day to be Heavy Main!"_
Heavy is master of dying due to bad positioning.
"heavy is easy"
Spy, sniper, demo, soldier, sandman scout, pyro, flava, wrangler engie mains killing every heavy: *laughing*
Sandman scout? Who uses that weapon?
@@danielpanek161 useless stun still more useful than the wrapping paper damage, and besides *blade shing* we got gullotines
The entirety of TF2 is "easy to play, hard to master", that was the point.
Edit: lol, cope in the replies
I don't think Scout and Spy (maybe Engi) are easy to pick up
@@jakman8515 lol why?
That's really subjective, because when I started playing tf2 a friend of mine started out with the spy While I started with medic. Also there's the common knowledge that scout isn't that hard.
a new or average spy will get bummed, if you dont play spy try him in comp and see
@@dallasneedsamedicbag8208 implying comp matters, back when I started we were playing payloads with randos that knew what they were doing and were spychecking everything. And still pulled some decent score. You're not going to master something by not using it.
@@midorifox well some classes are clearly easier to play than others.
6:33 that scout just went into cardiac arrest
In my opinion, the minigun v tomislav debate is like ford v chevy owners. Both are convinced that they are right, but neither has a convincing argument
And you didn't even mention that heavy basically obliged to know every sightline on every map to be effective, too, just so that he can avoid them.
tf2 community: why does nobody main heavy?
also tf2 community: haha heavy wm1 for noobs
4:40
I feel that just like heavy has a high experience floor, pyro wm1 has a really high experience ceiling.
Sure, there isn't much past aim at enemy and press mouse1, but it really helps if you:
Can dodge enemy fire
Can surf explosives
Know good positioning
Know how to optimally airblast while wm1ing
And know when to attack and retreat.
Although a bit harder to counter, an inexperienced pyro will get destroyed just as fast as an inexperienced heavy.
Actually w+m1 is almost required to airblast any proper soldiers, demos, whatever, because if you do, enemies would be less focused on trying to overplay you in that front
pocket medic in all the clips and not even talking about the laser beams "hEaVy tAkeS sKiLL" alright...
Random crits have been covered extensively by others, and yeah, a medic is gonna pocket a heavy who is doing good work, what more could you want?
Soldier's NUKE
Demos fucking oneshot-anyclass pipecrit
Spy BOOM not-a-headshot for 120 hp from the other end of the map
Omg I found the rare an elusive Heavy main with an actual reason to be Heavy main
Mmm most of us are heavies bc well, it's heavy. He is fun
i only started maining heavy about a year ago cause i just named myself "the entity" and ran at people while tposed, making sure to only pop out at the most dumb and stupid times possible. good times
being out of position is part of the reason I can't stand using heavy's lunchbox items. Whats the point of being able to heal if my gun takes 10 years to rev up? or 10 seconds with the tomi, or 3 decades with the brass beast, I'm already dead by the time I do rev. I'd rather turn around and blast that fartknocker in the face with a shotgun immediatly. Gets scouts to back the hell off real quick. and spies always crap themselves and run when you do it.
Holy crap I was not expecting such a high quality, well edited TF2 video, very rare sight these days. +1 sub dude amazing work.
It sucks when you have friends saying that what you're doing takes the least skill, it's like they're just telling you they think they're better than you
get better friends
Yeah I know how this feels. But in situations like this I just say "ok" because its impossible to have an opinion when your friend always says the same thing: "only spy and sniper takes skill!" I wish that more of my friends played or atleast cared about tf2, because its annoying to play with this dude who also says that tf2 "sucks" and is "a dead game".
@@Miail7 I don't understand how people keep friends like those, you know you don't have to deal with it, you can just remove him and move on
@@Miail7 people stopped playing the game because they got bored of it, and insist on being completely pessimistic about everything about it at this point. I would say I can understand it, but it sucks so bad when they never get held accountable for it. I just told them to stop being assholes, because I don't want to talk to people who put me down constantly.
@@Larserr I appreciate your advise! He isn't that bad, but on times I really think that he is becoming more toxic so probably in the future I will remove him...
So basically... you can play heavy and do some help on the team, but to actually do something MEANINGFUL, you need to know how position yourself while not being able to position yourself as good as about every other class can.
He's a defence class, that's why positioning means a lot to him.
Nah without positioning he is either the weakest or second weakest class in the game. Since if you are out of position you are only gonna be engaged by enemies with an advantage against you since every other class actually can pick their battles while heavy has to force the enemy to fight them by being on the objective. If that scout doesn’t wanna fight you when he comes around the corner he is just going right back around it unless it is required you go down. Heavy can’t exploit their good matchups unless you have good positioning. Other classes can choose their fights though through mobility options or other things like invisibility. If you have bad positioning as them at the very least you will get to be a part of the battle by correcting your mistake. An out of position heavy isn’t gonna be fighting at all though. If you wanna get good at heavy a great way to do it is to use only the brass beast. It’s basically a multiplier of heavy so if you are bad at heavy you will literally do nothing. You position yourself where a heavy should be though and you are heavily rewarded.
at the same time Pyro takes skill
ALL CLASSES TAKES SKILL
Yes
People in RUclips comments switched from "w+m1 pyro no skill" to "pyro takes skill BUUUUUUUUUTTTTTTTTTT only with combos blablabla" narrative. That's just bad and as wrong as "heavy takes no skill", and for some reason this comments are mostly under this video
The skill required to play Heavy at a high level is actually surprisingly similar to that of the Medic, they're two classes where game sense is the most important skill you can have. You can have the best aim possible, with perfect tracking or perfect crossbow shots, but if you don't have the experience or game sense to properly position yourself, you're going to die a LOT and none of your skill with aiming is going to matter (obviously aim doesnt have nearly as much importance to Medic as Heavy of course but you get what I'm trying to say). Heavy and Medic players skill directly correlates to how little they're dying, because survival is exceptionally important to these two classes in particular as one wrong move in your positioning can be fatal. This is why Heavy Medic combos are so effective, because they both keep each other alive.
Really great video btw :)
Really great analysis, nice
I main heavy and medic and that there is solid, medic does need some aiming if u wanna save ur fellow peers, you could miss a crossbow, dead soldier, and the one you were healing died bc he got instantly killed when you stopped healing him, so it really needs focusing
HOW FUCKING DARE YOU SAY MEDIC DOESNT NEED TO AIM
As a heavy main, I think this is cope, skill needed to play scout or soldier is incomparable.
Damn, his arguments just disappeared. You win this time.
Being a heavy main, this makes a valid point, Now I have 8 minutes worth of backhanding a scout maining friend!
of course "night furry 3606 is a heavy main LMAOOOO new players crack me up.
@@morgantuggle4736 Not to far off with the new player joke, since I started out in early 2018. but I am not a furry, I give you effort on the try tho...
@@ScrapyardScriptures I didn't mean to say furry. Typing on a small phone because my I was in bed
@@morgantuggle4736 Its alright lad, no harm done, your not the first one XD
Only real men use the brass beast
The topic on expierience floor was done well. Keep it up!
Thanks i found it hard to display the idea, glad it made sense
Well to be honest heavy isn’t as braindead as sniper.
I’m a spy main with over 130 hours on the class, 1000 on the game, I’ve always said that any class takes skill depending on what you’re doing. That being said I think arguing about what takes skill is kind of pointless just play the game and have fun :D
1000 hours is literally nothing in tf2 and you dont actually have 1k. alot of that is afk.
@@morgantuggle4736 I have near 130 hours on each class...
still literally ntohingt
@@morgantuggle4736 k
im sorry, but over 130? That's like nothing. 300+ on pyro, still can't reflect beggars bazooka. Or demo
As a medic main, I follow heavies around all the time and let me say, you can really tell the difference between a good one and a bad one. When you’re almost completely dependent on your teammates as a medic, you really get a sense of whether or not your team is good at positioning. Heavies are somewhat the most important example of this
So glad to see your a member of the Sneedclave :)
Think it's safe to say every class requires skill, experience, and high skill cellings
See you can be any class and make some difference, sure some you can do better at than others with little to no experience, but you won't be as good until you learn how to really play the classes.
Also who said positioning isn't important excuuuussseee me?
Sobbing,
Positioning means everything in this game
We need more Heavy mains honestly.
I'm down with these facts. Been playing for 13 years across 4 accounts and honestly glad someone's putting forward good information for all.
Heavy is one of the easiest classes to punish by a skilled player. When you play Heavy against anybody who knows what they're doing, you're immediately at a disadvantage because of how your kit works. Essentially, Heavy's skill floor becomes a matter of how good you are at mind games and trapping, which is really, really hard.
7:02
“more methodical positioning”
*proceeds to walk up to enemy spawn and just hold shoot*
It’s a tactic called “ambush”.
He ambushed them, caught them off guard
Only mistake is not shooting the wall before walking towards them to get that max damage
@@dkskcjfjswwwwwws413 he just stood in the choke point section outside their spawn. Hardly took any effort. I agree with the premise of the video btw, I’m just pointing out the poor timing in this part of the video
@@maxogorman3342 it's still a methodically good position, if you're with a medic that is. It catches the opponents off guard and does not let them make a plan. What plan do you have when a medic-heavy combo is in front of you? You either run away or stand your ground and die.
For me, that was my wet dream as a heavy enthusiast.
Remember it's only a good position if you're with a medic. If not, you're gonna die horribly as a heavy.
@@maguyonseanlewis7696 there was nothing methodic about that?
“Stock vs tomislav”
Me who just vibes with the Natasha ( I don’t want to waste time pulling out a lunchbox [in my case the chocolate because I have yet to unlock the sandvich, don’t crucifiy me])
That’s when I do play heavy (which is actually decently often)
"heavy is the easiest class"
pryos: allow us to introduce ourselves
nope.......pyro requires good knowledge's of combos and airblasting AND TRYING TO NOT GET FUCKING HEADSHOTTED BY THE DAMN MACHINA SNIPERS !
@@lolhuh6682 imo pyro only takes skill when the player is actively combo-ing and intelligently airblasting. W+M1 takes barely any skill or aim and you're almost always guaranteed the kill with afterburn. However, if you're doing combos it takes way more skill, such as aiming the flare gun and timing when to switch to it after roasting someone enough. The way I see it, if you're getting more kills with the flamethrower than with your secondaries/melees (e.g. axtinguisher) you're doing something wrong.
Edit: this all only really applies to degreaser/stock, obviously with the DF and Phlog they are your primary source of damage and kills.
@@lolhuh6682 me: *holds powerjack for 0.0003 seconds to jump with higher speed to be faster*
Quickscope-pro sniper from the other and of the map: allow me to introduce myself
@@sadjoysplode lol what, afterburn can kill people? I thought it was just funny indication that you can crit this boi with a flare or axe or whatever, never knew it dealt damage!
Also, even w+m1 requires skill, and that skill, surprise, is POSITIONING. Flamethrower, another surprise, has limited range, and that means that you need to be close to the enemy, and how the fuck could you be without some game sense? And while you have limited range, most of your enemies dont, and even have a damage falloff, meaning that the closer you are, the more damage you will take.
Phlog is hard to play with:(
@@benismann You'd be surprised how many people I see in spectate/killfeed/out of my vision dying to afterburn (mostly from things that aren't the degreaser, but occasionally I do get kills with its afterburn). Even really good players in my games have succumbed to it. It's honestly insane sometimes. And yeah, I guess it does take some skill to get good positioning, but let's be real, 90% of people that w+m1 don't do that and still manage to find success to a certain degree. Hence why I said "barely any skill". In lots of maps there's not a whole lot of wiggle room and you can end up backing into a wall. Plus, I think most people in range of a pyro will opt to backpedal and get away rather than attacking. Walking into a group of enemies focusing on something and spraying flames isn't very difficult a good chunk of the time. If you're using the phlog, you don't really have a choice but to w+m1 so there's not a lot of an issue there and I won't tell you it's stupid; I'm talking more about the people doing it with stock or degreaser or something. The phlog is somewhat difficult to use sometimes lmao, but when you do use it well it's satisfying shit.
I really love the Huo Long heater because not only does it promote a more aggressive Heavy play style, but it also encourages new Heavy players to not keep their gun spinning all the time due to the faster ammo consumption.
Solid.
Minigun go brrrrrr
All 9 classes take skill
And I'm tired of pretending they don't
As someone who can only ever get more than 100 points as a Heavy at any given time, I feel validated.
"you need to take into account positioning" *walks at their spawn and gets a 7k*
its not like you have to be ready for a heavy or anything
@@starscream8989 yes because when I walk out of spawn I just prepare myself for the pocket heavy main standing there
Heavy's been my main for several years now and it always bugs me when I see people knock on Heavy because he seems simple on paper when, in reality, Heavy embodies Team Fortress 2's "Simple to pick up, difficult to master" game design. I wish more people recognized that.
I was here to watch a guy talk about how heavy mains take no skill, and agree with them, but ended up getting some really good points from you.
thank you for widening my view.
As someone who plays pyro and heavy alot I can see how easy it is to take on bad or newer heavies compared to more experienced ones. As long as you've got a flare or shotgun taking a unexperienced heavy down is easy as pyro compared to one that knows how to position himself well
an "experienced heavy" i have 60 hours on heavy and i get 150 points every pub i play as him. its not hard at all. the difference between an "experienced heavy" and "new heavy" is like 200 hours. thats very fucking small. and if you are REALLY focused on getting better, aim training, looking up tips, you can become an "experienced heavy" with 50 hours on the class.
Melting unexperienced heavies with flares is just the best
Jesus another good creator on its way, tf2 never stops pumping them out does it?
Why was there a slur in the middle of the video.
Cry about it on Twitter
pyro mains be like "pyro takes skill because you can do combo pyro even tho 99% of the time we dont"
I think u didn't watch the video
All heavy mains run through phases. Heavies always go through their "tomi-love" stage as I call it. The amount of heavies that never move past that stage is suffocating. I genuinely believe stock to be the heavy's best option for general play. I get so much trash thrown my way just because I don't need to rely on the tomislav's minor upsides as a crutch. Not only are they somewhat situational, but the tomislav's upsides such as silent rev and faster rev speed are really only useful if you don't know how to effectively play heavy in the first place. It saddens me that so few heavies (even competitively) ever come to this realization.
I just wish my ears stopped ringing after prolonged use of the default minigun
@@deadflesh1000 It's a lovely sound
It’s because its funni to stealth a minigun and have a poor spy try to run past a corner when your revved
pretty much every class at a competitive level takes an immense knowledge of not only your class but every other class in the game. that’s what i love about tf2s game design because it’s almost required for you to play other classes and get a basic understanding of where they’re effective and where they aren’t to get better at the other classes
We all know pyro is the most braindead class.
nah,combo pyro's pretty fun
@@eefer522 to an extent, phlog/flamethrower is really easy to use
@@John-merman i mean... We got heavy too if you're taking the easiest loadout to play, bcs aside from spies, it's really just pyro but slower and more tanky
There are skill floors?
Guess im in the skill basement
dumb joke but made me laugh so nice
I feel like it term of positioning it actually medic who have the highest skill celling
What a skilled heavy looks like:
- always knows when to rev up
- always giving medics lunchables
- knowing where you have an advantage
- near perfect tracking (like seriously this guy's crosshair will never leave your body, even if you're blast jumping or double jumping.)
- can predict and dodge headshots
I recently got 60% there.
Tracking is still a little tricky however.
Healing medic though, doing nice.
Yeah our boy heavy deserves more respect he’s the face of tf2
"When people say Positioning doesn't matter when you play heavy"
Literial reaction: "to hell it ain't.-Doesn't" after almost choaking on a candied peanut.
The only difference between a good heavy and a bad heavy is how good they are at killing spies and avoiding getting headshot.
the wonderful use of Snail's House's music 👌
Noce video, but woah woah woah gamer language at 2:37
Part of the beauty of TF2 is how high the skill ceilings are on every class.