I always use the Master Sword vs Ganondorf as it doesn't lose any durability and can reflect some of his projectiles, otherwise I just attach a rock to it and use it as a boulder breaker...sorry Zelda.
Personally, I think the damage rating of the Master Sword should be dependent on maximum hearts in the same way that the demon king bow is dependent on hearts. Throughout the game you are shedding gloom through the shrines/orbs. If you read the goddess statue dialogue carefully this is what is happening. You are at full power from the last game but you are weakened from gloom until you get all your hearts and stamina upgrades. The power of the Master Sword should work the same way as an extension, like having a power equal to twice your maximum hearts...and more for when it glows against specific enemies. Durability is still an issue though and it's a shame they didn't fix that glaring issue from the last game.
Honestly, if the sword could start to regain durability over time when not being used, that alone would go along way to making it more usable without making it the only tool in the shed.
I had a very similar thought: 30 base damage plus 1 base damage for each heart container you have. This could also be extended to the recharge time being related to the number of stamina vessels you have. 15 minutes minus 1 minute for each stamina vessel. If you collect all of the shrines it would be base damage 65 with a 5 minute cooldown.
I can imagine this or something similar being part of the next Sequel Zelda Game. I imagine it like this: you have the Master Sword in the Beginning but with Ganondorf now having the Triforce of Power as well as his (damaged) Secret Stone he is only Killable with the Master Sword (which was a very big Flaw of the Ganondorf Fight since you can chease it with Multishot Bows and Anchient Arrows) - but Therefore him having much more HP and lile I said being immune to anything except the Master Sword which barely damages him. And in order to deal more damage to him you need to collect the Triforce of Courage by reuniting the Fragments of a Split Triforce Piece into one again similar to Wind Waker with the Triforce of Courage or the pieces of the Triforce of Wisdom in the First Zelda Game Before you complete this Quest Ganondorf is only Killable with the Master Sword but still very hard to kill, and the more Pieces of the Triforce of Courage Link collects the more power dwells within him and the more power he can transfer into the Master Sword when facing evil. And after collecting the Full Triforce of Courage Link basically can nullify some powers of Ganondorf such as for example Elemental Resistance or being immune to Arrow Shots and so on.
i love these comments, especially the heros health is tied to the swords power. if only ganon had times powers that would be cool, sadly the closest that was was when Veran in Ocarina of Time did it to resurect Ganon. ..... OMG they could resurect Ganon the same way Zelda gets resurected (Skyward Sword). glad to know Ganon isnt dead just yet. but yeah, if Ganon (not Veran) had time powers he could go back to Demise was around. They could collude to become more powerful the same way Rauru Sonia and Zelda worked together.
As someone who just absolutely loves this incarnation of Princess Zelda, I have to agree. It was not enough that she imprisoned herself at 17 for 100 years to keep the Calamity from her people, but then she did it again. This time for thousands of years. All so she could deliver the repowered Master sword to Link at a specific point in time. She knew when that moment had passed, she would remain a dragon forever. Having the master sword lose its power at all seems just disrespectful.
The Master Sword didn't empower itself by proximity to Ancient tech. It empowered itself by proximity to Ganon (and things connected to him like Malice). Granted, all of the Ancient tech was afflicted by Malice so it did activate near them, but not for the reason you thought.
@@Phatolot Correct, Ganon did not possess the guardians inside the shrines. I'm still trying to figure out what makes the Master Sword glow in the depths. It must be being near to gloom-covered enemies. It's not being near gloom itself, I've gone near HUGE patches of gloom with no reaction.
@@StormsparkPegasus Also gloom enemies only partially power it up, it doesn't reach full power unless you're facing phantom ganon or Ganondorf himself. It only does 45 damage and doesn't have the burst of light on hit effect when partially powered. When fully powered it's unbreakable and 60 damage.
@@ulyssesb1842 Yea that's nice but the lore is negated just for the fact that you can use any weapon to damage Gannondorf. If you can use a tree limb fused with an apple to damage Gannondorf then the entire bit at the beginning is pointless where the sword was able to afflict a cut on his face. When gannondorf grows in power reviving himself fully then it should only be the master sword that can damage him. That's what the whole sacrifice and 10k years of fixing/empowering the sword was supposed to be intended for. Instead you don't need the master sword at all to beat gannondorf. Lame as hell
The Revitalized Master Sword DOES have something over the original. Using the glitch to get the beginning TOTK master Sword you can find out the old Sword CANT reflect Gloom back at Ganondorf But the new one CAN
The people recognized a pattern of calamities, meaning that the imprisinong war happened several tens of thousands, if not more than a hundred thousand years before totk.
I think that the sword should do damage based damage on your hearts and stamina. And eventually do 80 damage, without fuse. This would give another reason to complete all the shrines. This would also go for the durability.
Or keep it the way it is but have it passively heal gloom damage with every hit. The advantage here is not having to break immersion by downing sunny fried greens every 30 seconds during the last boss.
Amazing addition! I never really noticed how much I was eating sunny food in the last fight but in hindsight, having a good way to immersively heal natural hearts would go a long way!
While I’m personally a big fan of keeping immersion, just giving it the ability to heal gloom damage is a pretty pathetic buff to be completely honest. Maybe it could be the cherry on top of other buffs, but *definitely* not on it’s own.
Link: *Eating* DKG: Are you....are you eating right now? Link: Yuh huh DKG: Well stop Link: Nuh uh DKG: Fuck you mean, "nuh uh"? Thus is the final battle take it serious
A super easy fix is give it the Demon King Bow trait to the Master Sword, more hearts more base damage. You can keep the same requisites to unlock it but if you have like only 5 hearts only deals 5 damage, but if you get full hearts rises to 50 maybe. Second just the fuse part breaks not the sword giving it inifinite durability. Currently the master sword deals 30 damage and rises to 60 when it glows, with Demon King Bow trait at max hearts will deal 100 damage glowing and you can fuse something to give it 150 damage, an efective gloom destroyer.
@@ravenraven6046 You're talking about the partially-empowered Master Sword. The full-power Master Sword only triggers when fighting Ganondorf, and is an unbreakable base 60 damage sword.
perhaps the master sword has infinite durability, but then every 25 hits with it decreases it's base damage by 1. To balance this feature, the main damage resets every 20 minutes, the main weapon is 50 base dmg, x2 dmg to gloom based enemies and enemies near gloom, and also buffs special buffs on the master sword like bone attack up and attack up. Therefore, people see it as a superior weapon thati s quite op, though they don't use it too often, only when the you are is in dire need.
Mechanically I think unlimited durability and higher damage for the master sword but without being able to fuse anything to it would have worked well. Messing with scaling to use higher numbers is usually just asking for trouble. It can work but it doesn't seem worth it. It isn't logical that the mast sword is so weak, but it is intentional. If it isn't about gameplay alone, it could be the lore. Maybe something more fundamental was broken than the master sword itself...
I really wish the fuse mechanic was made better. I hate how you have it scroll through hundreds of items to find something to fuse to your arrow, and that you have to physically drop an item, go to the power selection wheel, face towards the item and fuse it. It makes things tedious and forces the player to spend unnecessary time in the menus. They could have brought back old-styled zelda controls with button mapping, but instead I have to press so many buttons at the same time in order to do simple actions.
They actually sort of did implement your last idea, in the ganondorf fight you can only hit back his gloom projectiles with the master sword. Other weapons will instantly break.
Ur actually wrong abt the timeline of the events. Zelda did not go back 10,000 years. She went back atleast 50,000-70,000 years. We know this because of the existence of calamity ganon. It’s stated that the deku tree had watched over multiple calamities. And calamity ganon appears 10,000 years after its defeat. Meaning that the era of the founding of hyrule i.e the point Zelda traveled to, was far beyond 10,000 years.
I honestly don't mind the Master Sword as is now but it definitely is a letdown that after all it's been through it's weaker than in BotW. But to be fair, 30 base damage on a weapon that never permanently breaks IS pretty strong. What I would do is to have only the attached material break and then you're left with a weakened base (maybe 10-20 damage) that can't be fused until it recharges. And while fighting gloom enemies either have the base power go up to 60 instead of 45 again, or better yet, increase the whole damage by x1.5 or even x2. I'd like the sword that seals the darkness to live up to the hype but not render every single other weapon obsolete. In Ocarina the Biggoron Sword was twice as strong at the cost of your shield, so it's nothing new for it to be outpaced in raw damage. I heard that after you use up the extra fuse durability on the MS it never comes back and that sounds like a massive oversight, they should fix that.
I agree with you completely. It was strange that they weakened all the weapons instead of strengthening the enemies. It could have easily been the same if they'd strengthened the enemies and the weapons in order to feel like progression from BOTW to TOTK. It's just one of the flaws I noticed that makes TOTK feel so detached from BOTW. As much as I love this game, I still notice its flaws.
@@wildbard4112, I agree, as most weapons are usually useable via strong monster parts or materials. there is not much use or value to keep the base damage of a weapon. It's why some weapons even have special abilities when fused. WEAPONS ARE SUPPOSED TO BE FUSED TO BE STRONGER. Besides, enemies have other difficulty modifiers like rock armor or gloom.
You're right. Ganondorf was at the strongest point he's ever been ever since he got sealed. So instead of having red, blue, black, and silver enemies; there should have been black, bronze, silver and gold. That would make the game feel much more like BotW's Era is in the past
I just stumbled on this video from my for you page and upon watching it wondered why the views aren’t in the thousands. Amazing quality and excellent informed theory! Keep it up
I kinda speculated that the weapons decaying had to do with the master sword being nearly destroyed by gloom. Somehow the integrity of all weapons might be tied to the health of the sword.
I think the master sword has been upgraded from the last game because of the fuse ability that you can use on it to have a good weapon. its rechargeable weapon that does 30 damage for a base weapon. that's a pretty good weapon.
It definitely needs SOMETHING to make it stand out and feel stronger. Tons of other weapons get a doubling effect (while flurry rushing, while wet, while at one heart, double fusion strength), so the master sword just doesn't feel that strong. Compared to BotW where it's full power glow happened a lot more often with boosted durability, it felt like a reasonably strong and very reliable weapon in Divine Beasts, Hyrule castle, and against guardians. In TotK it's full power is so rare.
TotS in BotW made it glow all the time as well but TotK hasn't had dlc yet so let's cross our fingers in hopes for something like that being added to TotK.
The Master Sword not gaining durability from fusing is actually a bug. You can notice that the very first time you pull the Master Sword, it has the full durability sparkle effect and it gains 25 extra durability when fused for a total of 65. Once it breaks and recharges it does not regain this sparkle and only gets its 40 base durability even when fused. Also, the Master Sword has 3 different states depending on your enemy: - Normally, it is not glowing and deals 30 damage. - Near gloom enemies it deals 45 damage and has its normal durability. It starts glowing but does not cause explosions of light when striking an enemy, instead cutting like a normal sword. - When fighting Phantom Ganons/Ganondorf it deals 60 damage and never loses durability. It does have the light explosion effect similar to BOTW's fully powered sword. Surprisingly it does not glow at all when fighting gloom hands, only once the phantom ganon emerges. Also, since it's unbreakable when fully powered, it allows for an exploit where you get the sword down to 1 durability beforehand, causing every hit to do double damage since the game thinks it's going to break on that hit. Doesn't work on Ganondorf though because the sword is recharged when you start the fight.
if you really think about it zelda was sent WAY farther then 10000 years because the first calamity is 10000 years ago and she was sent when he was still the original ganondorf
Master Sword DLC: 45 base atk, 120 durability, the ability to fuse to fused weapons/shields while keeping all fused weapon's abilites. Can cut through gloom like it cuts through grass at the cost of durability. Sword beam does 75% of the mastersword's attack with elemental and mushroom effects if it's fused to something that has it.
Gibdo Bones are pointless on a melee weapon. They break in 1 hit, even when Lynel mounted you only get 1 strike in during the mounted cycle before they shatter leaving the weapon unfused for the rest of the mounted strikes. Gibdo Bones are intended as a powerful consumable for a arrow strike. If fusing a sword was as simple as fusing a arrow that might work, but as the game mech is now you would wast time and put your self in harms way to try to weapon fuse between every swing of the sword.
My thoughts are that you are already worthy of the master sword you just need to stay on the dragon. I also thought that the master sword is the idea of a sword almost and all other swords are manifestations of the master sword.
It should’ve been able to one shot regular enemies, 2 shot silver enemies and heavy damage boss & mini boss enemies. And make it recharge after 15 hits.
Something of note, while all metal weapons suffered from decay (except bows and shields, for some reason) tools, like pitchforks and hoes were not affected by decay. I agree that the MS should have been made situationally more powerful than it was in BotW, i personally think that the base damage should have been made 40, and give the sword a buff or bonus damage against bosses and gloom ridden enemies. Giving the MS 2x Fusion power would just be stealing the identity of Gerudo weapons. The real trick should be that the MS should get infinite durability, but instead CONSUMES the durability of fusion materials with each attack. This way it remains indestructible, and will always do a respectable amount of damage, but won't really compete with the other highest tier damage weapons without a fusion itself, while burning through fusion materials to balance being indestructible. A "Secret" power/ability of the MS, or gimmick, could be something like a 25% increased fusion power, or a % chance for any attack to be a critical hit, or maybe the MS gains SUPER EFFECTIVE use of Light Dragon materials, allowing for 1/2 or full heart heals on attacks, or even healing gloom heart damage with attacks (singular). Stepping away from the MS, I really wish they allowed you to perform Fusions on bows. Imagine fusing a Ruby to a bow to give it permeant Fire damage or fusing a "Club" type material which gives your arrows a momentary stun or knockback effect.
I would like it if every combo with the master sword without getting hit did more and more damage that way it feels like a weapon that only a skilled person could use
My idea was that since the whole "revitalized sword of legend" modifier doesn't really do much (or anything), you could switch between any modifier on the master sword, so you could have water warrior, improved flurry rush, breaking point, etc. And if you could swap it on the fly, I feel like it would make the master sword feel a lot more powerful and fit the story implications more due to it's strength
Another issue is that the TotK Master Sword sounds like an ordinarry weapon compared to the BotW Master Sword. For me, its unique sound when fully charged was about half the fun of using it.
A bit of a tangent, but I feel like the Master Sword should be both harder to get and a requisite for the final boss. They go around telling you that the Master Sword is the only weapon capable of killing Ganondorf, yet you can ratio him with a 5x Lynel bow. At the same time, speaking of the Gloom mechanic, I was surprised that, after the whole Upheaval Weapons Decay and the scene where it shows the sages all decayed while fighting Ganondorf, the game didn't do something like Ganondorf erroding all your weapons at the beginning of the fight, requiring you to have the supposedly "gloom-impervious" Master Sword. I mean, what's the whole point of making the strengthening of the Master Sword a major plot point if it isn't actually required? (They do kinda give you the Sword at the end if you don't have it, but that just feels wrong)
That's a really dumb suggestion. If the weapons were slightly stronger but the enemies health bars was doubled. U release that is a further nerf right ?
Man the deku tree said that when bathed in sacred light it gains a new power. And supposedly it did but if you say item fusing all the other weapons have that too. I mean what is this special power and mean this thing still hits like a marshmallow. And I miss the loud bang sound affect when around malice and gloom like in breath of the wild, in breath of the wild when you heard that sound you knew you were completely and utterly obliterating your foe or enemy but now you there is no noise no sick feeling and now it's kinda just a collectors item unless I need something like mace horn to add to it just to take off the armor lynel.
My biggest gripe with the weapons is we got the master sword (obviously), the goddess longsword, and Sword from Zelda 1, but no four Sword replica? It could just do like a quarter of the damage it should when held alone
I think it would be cool if it still took 10 mins to recover the full 40 durability, but maybe the master sword gains +1 durability every 15 seconds when not in use untill it hits 40
If they did anything like any of this in an update or dlc I'd actually update my game and sacrifice the op glitches. I hate how underpowered the master sword is in both games.
I thought the weapons being destroyed by gloom at the start was pretty logical, personally. It wasn't just gloom existing, but gloom controlled by Ganondorf, pointedly destroying the weapons so that they couldn't be used to fight back against him. The depths are his area, so of course he wouldn't destroy the weapons in his domain; he'd want his army to be as strong as possible. I don't think it makes sense that bows/shields/farm equipment were left untouched, though, unless it was just Ganondorf being sadistic- can't fight back, but gotta let them eat so that they don't starve before he kills them, and lol, look at them trying to defend themselves with their shields. And maybe a bit controversial, but I also think that the Master Sword *should* be the best weapon in the game. It's literally called the Master Sword, made by a Goddess to fight evil, and then bathed in holy power for 10,000 years. The fact that several enemies have stronger weapons is kind of absurd, IMO. A possible balance would be having it similar to BOTW, with a medium-level base stat, but then tripling or more in the presence of gloom. That way it's strong against what it was made for, and the rest of the time, just a pretty decent blade. So I agree to some extent with your ideas, but think it should be taken further, I guess. I had more thoughts, but I am falling asleep right now, so hopefully this is comprehensible lmao.
you know that's the case right? When the master sword glows (during boss fights and strong enemies, or close to gloom) the damage doubles (like in botw, it never tripled) to 60 (without fuse) and it gains durability
the weapon fusion system creates a reliable source or consistently damaging weapons. That was why they chose to nerf base weapons. it makes sense. also, idea for the Master sword: how about having the damage decay over time the more you use it to a minimum damage of 10 or something? so it never breaks but still can't be used optimally all the time. and whenever anything fused to it breaks you still have the base sword to use. You could even refuel the sword with some kind of rare item like star fragments to make it recover faster. like the master cycle.
The thought of Link fusing apples to a divine Goddess Artifact to repair it is pretty funny. (They could have durability refill by like 1 per few seconds with time doubling in light areas and doubling again near the dragons (they stack)
i never liked the breakable weapons mechanic because it makes me not want to use any cool looking weapons. maybe they could have made a super rare fuse material like adamantite that makes the weapon unbreakable but doesn't increase the power. as for the master sword, they should have made it unbreakable when fused with light dragon parts because lore
mastersword can be pretty op in the boss fight against ganondorf it does 45 damage when glowing and doesnt break when fighting ganondorf if you add a silver lynel horn it does 100 damage and doesnt break when fighting ganondorf
I thought they should make it so you could fuse as many weapons to the sword as you want and it would just eat up the damage adding on and on, but the durability gets lower and lower each fuse.
I kike the idea some people have said that the Master Sword should function like the Demon Kings Bow, gaining damage based on how many hearts you have, with a base damage of 30. As for durability, i think a good compromise would be that when facing Gloom based or Gloom infected enemies it doesnt lose durability. That would mean when fighting on the surface or on Sky Islands it would lose durability in use, but against Gloom infested foes in the Depths, temple bosses, and against Gloom Spawn and Phantom Ganon's it wouldn't lose any durability. Or you could flip that around and it would lose durability against Gloom foes. I would have it be the first way though since it doesnt break during the Ganondorf fight, and he's the source of the Gloom. Another idea for durability that i saw someone else mention is, if the damage were to be based on how many Heart Containers Link has, then maybe the Durability and Recharge could be tied to how many Stamina Vessels Link has, increasing its durability and reducing its recharge rate. Honestly, the Master Sword NEEDS something to make it more than just a moderately useful weapon, just something to give it that extra boost. One idea i had not inspired by someone elses was some sort of power up to the sword beam the Master Sword can project, like give us the ability to truly use a powerful Skyward Strike. Would be easy enough to implement, just hold the Master Sword in the throwing position for long enough and the sword could ping with Fi's sound indicating the attack is charged, and it could be a larger beam that summons a blue lightning bolt down on the enemy.
the damage unchanging is perfectly fine. Damage numbers have new context in tears of the kingdom, as even pristine versions of weapons rarely exceed or reach 30 damage, while classic weapons all have higher damage than normal weapons and also rarely exceed or reach 30. this makes the mastersword's 30 very powerful in this new context. I feel like the only thing that needed to be changed was that they write into the story that the mastersword's new divine blade has rhe ability to repair itself within combat, and that it's weapon modifier effect was that it would lose no durability when hitting enemies with it (but would still use durability when hitting anythiny else. so like missing and hitting a rock, or hitting a shield, etc). there is already similar code in place for when hitting zonai devices, so i feel like this is easily achieveable.
As other have already written, the master sword is the strongest against enemies with malice or miasma (gloom is a bad localisation, my opinion). In BotW the master sword is more durable the stronger it gets (be it malice enemies or through thr trial of the sword dlc). In TotK it doesn't get this increase in durability, however it is indestructible against Ganondorf and Phantom Ganon. So against Ganondorf it is technically better.
13:57 The master sword doesn't glow specifically in the presence of ancient tech but any beings under the influence of malice / gloom. Go fight the blight ganons in botw with the master sword and you'll see what I mean, the sword glows near the enemies in the depths because they're effected by gloom, I'm assuming if you went and got the master sword before the dungeons that it would glow in the presence of the bosses too Edit: so this comment is irrelevant after another 10 seconds of watching 💀
I know it actually makes this all _worse,_ but it has been a _lot_ longer than 10,000 years. It's been 10k years since the last Calamity, and the calamities have been going on for the last 100k years at least. Then _before_ that was the original Zelda Timeline(s) which never really committed to a sense of scale, except for like saying that TP was 100 years after OoT. Zelda could have had that sword stuck in her noggin for anywhere from 111,100 years (everything mentioned previously, plus 1k just for SS) to a million, or so. Um... so... yeah, it should probably ought to be a little more than 30 by now, or something...
Gloom's weakness isn't sunlight, gloom still persists in the sun with gloom hands all over hyrule. Rather, the weapons decayed due to the initial blast sent out by Ganondorf during the upheaval. The depths weapons remained untouched because they come from the spirits of fallen warriors who were not the target of Ganondorf's purge of weapons all over the surface. This is why weapons don't decay after the upheaval. If Ganondorf were to unleash more of his power near the end of the game, the new weapons would be affected too.
My solution: Tie the Master Sword to Link's hearts, dealing 2 points of damage per heart and the light dragon part provides 4x more attack damage, so, maxed out stamina, having 37 hearts, would be a whopping 74 raw damage and a Light dragon horn, provides 20 x 4 80, so the master sword will have a 154 attack damage, also against gloom enemies have a 25% more damage, this is justified as a legendary weapon and the sacred power of the light dragon.
With DLC almost guaranteed, my suggestion is as follows. Give us a newly redone "Trial of the Sword" that by the end boosts the damage to the awakened 45. "But Joseph, that would still mean that its nerfed at base vs BOTW's stats." Yes and no. Seeing as how the total damage of all pristine weapons has been reduced by 33%, the true power of the base master sword scaled to these weapons is actually more than what it used it be. If you multiply all weapons to return them to the previous system, TOTK's Master Sword would inflict 45 at base and 70 when activated. Given a new Trial of the Sword, TOTK's ultimate Master Sword would stay activated at 70 and could even see a durability boost. I always thought it was strange that TOTK hid the Master Sword's output. Given the fact the game was rebalanced to make fusing a better game dynamic, it makes sense that the fact that dmg output was halved; I believe the Master Sword's output is hidden to prevent a knee jerk reaction from players who didn't realize this was the case.
I really like the idea of the the Master Sword being immune to gloom damage, while virtually any other weapon would have durability hindrances from being used against gloom. Like, any other weapon would lose 4 times the durability per strike against gloom. I would then have the Master Sword not lose any durability when striking gloom enemies (much like it has against Ganondorf).
1. its not ONLY 10 thousand years its ALOT more than that. 2. so your solution si just shuffling numbers around. which is nota solution but merely a cosmetic band aid
My head cannon for why the enemies are weaker even though the weapons are decayed and Ganon is at his full power is that link just got more proficient with his arsenal throughout the events of BotW so now it doesn't matter if his weapons are weaker. He still will get the job done with them. I think the ability to fuse alone makes the master sword feel more powerful, but I do agree it should increase the durability too. I didn't even know it didn't, but it's wacky that it doesn't tbh. Also it should deal at least 60 at base because of the trial of the sword from botw. Idc if they lower the durability because of that, and you upgrade that with another similar trial dlc. Especially since I'd imagine fuses adding some more durability as well before that comes out. They'll probably just do another trail of the sword type dlc that increases its attack.
My idea would be to have infinite durability and good damage, like 50 base, doubled to 100 when fighting against more potent gloom, such as gloom spawn, Phantom Gannon, or enemies in the depths, and still possible to fuse things to, though the fusions break eventually. But, treat it like the Ancient Arrows in BoTW, where any enemy created by Gannondorf is completely erased by it, leaving no loot behind. It'd be a great weapon, but it'd slow other progression down if you rely on it too heavily.
2 things, one maximum output will always be a thing. You can have the world's most powerful battery, but your flashlight will only be so bright, and even though it was charging ten times, as long that it doesn't technically the guarantee that will be more powerful Because we don't know at what point the sword was done You can leave your phone on charger for a day or ten days You'll never go past a hundred percent
@@ArcticJack2 Power can take many forms It could just slay greater evils And if my memory serves correctly wasn't it foraged by the gods So I don't think one dragon No matter how long can beat the power of 3 gods?
Oh my gosh I still can’t believe it. It’s not 10,000 years! 10,000 years ago was the first calamity, which was probobly melinas from the hyrules founding(right after skyward sword)
In all honesty, I doubt anyone ever actually uses the Master Sword after getting it when they realize there are far better weapons out there. I know I did. I grabbed the sword, fused a silver Lynel horn, and never used it ever again. I used Heavy weapons and Spears a lot more than one handed weapons or otherwise.
If you’re talking about just for the Master Sword, that would be stupid OP and ruin one of the main gameplay loops of the game. If you’re talking about in general, that’s a different conversation entirely.
@@sandjgaez257 in general. There’s no reason for it. Botw and totk are not even the type of games that even need durability.. not sure what Nintendo is trying to go for. I mean you just button mash enemies with weapons anyway and throw in a back flip here and there. Nothing has changed since oot. And I’d venture to say botw and totk is a step back from the move sets tp had.. Most players find themselves not even using strong weapons because they don’t want them to break once they have them.. Zelda is not and has never been about evolving combat. I would be fine with creating stronger weapons maybe creating specific builds similar to what from software does.. but enemies need to reflect that as well and not just be a sponge for more damage. Breaking is just a hassle. Makes me greatly miss the old weapons from past Zelda games. The master sword losing energy just completely negates the lore behind the sword. All so people use “different weapons” they put in the world. When in the end people resort to using a specific one anyway. Fuji needs to stop retconning the lore that auonuma and myiamoto have built up over the last 35 years
Master Sword should have infinite durability but can't be fused with anything. It only does 30 damage which is rather weak compared to weapons like Scimitar of the Seven/Lightscale Trident fused with silver lynel horns or molduga jaw with bone proficiency. It goes up to 60 only when fighting Gloom Hands or Ganondorf himself while all other weapons should lose durability much quicker or shatter instantly altogether. Endgame bosses the Master Sword should be king while everywhere else it should be the less optimal weapon compared to others. Master Sword losing energy is such a silly concept that on my next playthrough I'll just use an infinite durability mod.
It's easier to pull because it's harder to get to. Before doing the deku tree quest the light dragon is almost inaccessible. When you defeat the "event" below the tree the dragon suddenly flies so low that you can reach it from any of the map towers, which she flies by each in sequence. Otherwise you need some serious battery and a good flying machine to reach her. The actual master sword itself is more problematic. It is a terrible weapon to fuse with because it doesn't have any bonuses of any kind. If it, instead, had a bonus when fused I think it would work better. It might need to be a combination of damage up (or even improved stamina) when fused and in the presence of gloom like the malice bonus from BotW.
To add to this, you can also find the Master Sword by getting all of the Dragon’s Tears. Also, it does get a +15 damage bonus in the presence of gloom enemies and Ganondorf.
@@grnfzztgr3023 Does the Master Sword do +30 damage against Phantom Ganon and Ganondorf? I know for sure that the base Master Sword in TotK only does 45 damage normally in the presence of gloom enemies.
This vid is good but the strongest weapon is not a gloom club with slh on it. Lightscale trident with a slh and when you get Sidon's water power, that will do around 145 damage.
I might of misunderstood, but did you state that weapons are weaker in totk compared to botw? because that is straight up not true. Gerudo, Zora, and Royal weapons can consistently do shitloads of damage with little to no draw backs, and royal guard weapons can shred lynels when used propoerly. Enemies DID get an hp buff, but it clearly wasn't enough since 99% of weapons still shred enemies like paper anyways.
I mean the initial attack damage without weapon modifiers is lower. With a substantial boost to enemy health, weapons base attack being equal to if not higher than botw, and with weapon modifiers, I think it would help a lot of issue with enemies and weapons making them feel FAR stronger. From my research, I couldn’t see any example of the usual enemies getting an hp boost besides red bokoblins. Like I said in the video, this fix is less mechanical and more psychological just by tweaking stats to feel like a machine
Currently the Master Sword is pretty good for *Weapon Conserving*, you can just kill a couple silver bokoblins and lose your sword and then its back in like 10 minutes, you didnt have to use ANY weapon durability. This makes the Master Sword unimportant, it effectively doesnt matter where you use it or what you use it on, it will always come back. I think making it weaker with use and charge back to full strength over time would work better. No more destroying the master sword just to get it to fully recharge minutes later either. Although I suppose lore wise it may not be perfect. Maybe the Master Sword could be the strongest base weapon in the game, but not be fuseable. But I dunno, im not a game designer.
the master sword is only as powerful in canon as it should be if you use the msgnotfound master sword which has infite durability and can have entire weapons with there own fuses fused to the sword making it actually deal the correct damage and have the correct strength.
What the Master Sword does in gameplay doesn't necessarily reflect what it is actually capable of. As it stands, it's part of TOTK's gameplay as much as it's lore, so it can't be too powerful. That said, there are things that could be done to reach a better balance between lore and gameplay.
Imo they will save buffing the gameplay Master Sword for dlc, since they know people will buy it, similarly to botw In botw, it still had a max of 40 durability, it just consumed only a fifth of the durability per strike, I believe theyll do that again in totk
It has the exact same problem as the Yamato. You see the shit Vergil does with it. Literally cutting realily, but it game it doesn't one shot demons. With the Master Sword, it should be annihilation of every enemy. Its been repaired and charged for 10,000 years. Im not expecting "I am become Death, Destroyer if Worlds" im expecting it to do more than 30 effing damage
5:56 is this your first time playing because I'm pretty sure everyone that played BOTW knows that maxing out stamina is the first thing you should do. Now if you planned on getting the mastersword from the beginning expecting it to be hearts, I can understand but it looks like you went way over the heart count needed in BOTW.
The "Gloom Decay" on weapons is only the case in High Concentration, look at the Final Fight against Ganondorf. The Gloom Projectiles hitting your shields and Weapons (almost) inmediately break. In any other case these weapons dont break that easily becamuse Gloom isnt that high concentrated enough (you might need some minor knowledge of chemistry to know what I mean)
Yeah so, a few things. 1: enemies are buffed, like I know that red bokoblins have around 40-50 health when they used to have 14, and the same goes for others, and 2: the master sword doesn't lose durability against gloom enemies
I did the ganondorf fight so many times just because the master sword was actually fun to use in it because I don’t have to worry about it breaking it can’t even beat a regular lynel without breaking at least without attack boosts. I think the master sword should be how it is but with infinite durability and double strength around gloom instead of doing 45 this would be pretty overpowered but I mean it’s a legendary sword
I don't think it's fair to the Master sword for it to have to be balanced against other weapons in the game. It's an endgame weapon and is *supposed* to be more or less the best. If it had to have some balancing factors with its buffs, I'd make it so it does ~2x as much damage as the second strongest unfused weapon and has infinite durability, but it can't be fused with items. Fusing would still make certain weapons stronger than the master sword, potentially much stronger, but unlike them, you can use the Master Sword without worrying you're wasting it on too weak of enemies. I think it'd also be cool if it had a damage modifier against Ganondorf and other gloom enemies that made it deal among the highest damage possible on a weapon. Maybe it can even reduce or negate the adverse effects of being near/touching gloom when its being actively wielded, but doing so will drain its durability when doing so would otherwise be impossible. Then, having the 10 min penalty for depleting its durability would be a little more warranted, as you could say its recovering from fighting off gloom for an extending period of time. Maybe it slowly recovers that durability when not in use to prevent it dying the moment you pull it out despite not having been near gloom for several minutes? I feel like that's how it should've worked as a baseline in BotW/TotK, since there's no reason for it to be able to recharge when its about to fall apart but not when it's mostly fine.
If they would’ve made the gloom decrease the durability there would be so many ppl complaining about it, they already complain about the durability now. To me that would be cool any way to make the game harder, but that’s not necessarily what Nintendo is about. They are a family console, their games are focused to be as easily or as hard as you would like them to be. That’s why the things are the way they are in the game.
Master sword should have always been the only weapon having infinite durability. That is all they need to correct. Leave the rest the same. Would I only use it? Yes. But as it is now, I rarely ever use it and wouldn’t get it again as it waste a perfectly good weapon slot.
Getting the Master Sword doesn't waste a weapon slot in either BotW or TotK. The games just give you an extra weapon slot exclusively for the sword's use as soon as you acquire it. The only way you don't get the free weapon slot is if you do the glitch in BotW that lets you pull the Master Sword from the forest without the Heart requirement.
I always use the Master Sword vs Ganondorf as it doesn't lose any durability and can reflect some of his projectiles, otherwise I just attach a rock to it and use it as a boulder breaker...sorry Zelda.
Same here. That's what I always used the Master Sword for.
I made 2 unbreakable ones that I used specifically for trees and ores
Attach a light dragon spike shard, it turns into a healing hammer! It amuses me to gain health by smashing ore lol.
@@MonkeGod4Real Yeah, but with a rock attached, it doesn't take like 3 or 4 hits to do so.
@@MonkeGod4Real Yeah, but it's not gonna heal you that way.
Personally, I think the damage rating of the Master Sword should be dependent on maximum hearts in the same way that the demon king bow is dependent on hearts. Throughout the game you are shedding gloom through the shrines/orbs. If you read the goddess statue dialogue carefully this is what is happening. You are at full power from the last game but you are weakened from gloom until you get all your hearts and stamina upgrades. The power of the Master Sword should work the same way as an extension, like having a power equal to twice your maximum hearts...and more for when it glows against specific enemies. Durability is still an issue though and it's a shame they didn't fix that glaring issue from the last game.
Honestly, if the sword could start to regain durability over time when not being used, that alone would go along way to making it more usable without making it the only tool in the shed.
I had a very similar thought: 30 base damage plus 1 base damage for each heart container you have. This could also be extended to the recharge time being related to the number of stamina vessels you have. 15 minutes minus 1 minute for each stamina vessel. If you collect all of the shrines it would be base damage 65 with a 5 minute cooldown.
I can imagine this or something similar being part of the next Sequel Zelda Game.
I imagine it like this: you have the Master Sword in the Beginning but with Ganondorf now having the Triforce of Power as well as his (damaged) Secret Stone he is only Killable with the Master Sword (which was a very big Flaw of the Ganondorf Fight since you can chease it with Multishot Bows and Anchient Arrows) - but Therefore him having much more HP and lile I said being immune to anything except the Master Sword which barely damages him.
And in order to deal more damage to him you need to collect the Triforce of Courage by reuniting the Fragments of a Split Triforce Piece into one again similar to Wind Waker with the Triforce of Courage or the pieces of the Triforce of Wisdom in the First Zelda Game
Before you complete this Quest Ganondorf is only Killable with the Master Sword but still very hard to kill, and the more Pieces of the Triforce of Courage Link collects the more power dwells within him and the more power he can transfer into the Master Sword when facing evil.
And after collecting the Full Triforce of Courage Link basically can nullify some powers of Ganondorf such as for example Elemental Resistance or being immune to Arrow Shots and so on.
i love these comments, especially the heros health is tied to the swords power.
if only ganon had times powers that would be cool, sadly the closest that was was when Veran in Ocarina of Time did it to resurect Ganon. ..... OMG they could resurect Ganon the same way Zelda gets resurected (Skyward Sword). glad to know Ganon isnt dead just yet. but yeah, if Ganon (not Veran) had time powers he could go back to Demise was around. They could collude to become more powerful the same way Rauru Sonia and Zelda worked together.
W comment
As someone who just absolutely loves this incarnation of Princess Zelda, I have to agree. It was not enough that she imprisoned herself at 17 for 100 years to keep the Calamity from her people, but then she did it again. This time for thousands of years. All so she could deliver the repowered Master sword to Link at a specific point in time. She knew when that moment had passed, she would remain a dragon forever. Having the master sword lose its power at all seems just disrespectful.
The Master Sword didn't empower itself by proximity to Ancient tech. It empowered itself by proximity to Ganon (and things connected to him like Malice). Granted, all of the Ancient tech was afflicted by Malice so it did activate near them, but not for the reason you thought.
Ye, case and point, the sword does not glow while fighting the mini shrine guardians.
@@Phatolot Correct, Ganon did not possess the guardians inside the shrines. I'm still trying to figure out what makes the Master Sword glow in the depths. It must be being near to gloom-covered enemies. It's not being near gloom itself, I've gone near HUGE patches of gloom with no reaction.
@@StormsparkPegasusyour first guess is correct. Proximity to gloom covered monsters causes the master sword to start glowing.
@@StormsparkPegasus Also gloom enemies only partially power it up, it doesn't reach full power unless you're facing phantom ganon or Ganondorf himself. It only does 45 damage and doesn't have the burst of light on hit effect when partially powered. When fully powered it's unbreakable and 60 damage.
@@ulyssesb1842
Yea that's nice but the lore is negated just for the fact that you can use any weapon to damage Gannondorf. If you can use a tree limb fused with an apple to damage Gannondorf then the entire bit at the beginning is pointless where the sword was able to afflict a cut on his face. When gannondorf grows in power reviving himself fully then it should only be the master sword that can damage him. That's what the whole sacrifice and 10k years of fixing/empowering the sword was supposed to be intended for. Instead you don't need the master sword at all to beat gannondorf.
Lame as hell
The Revitalized Master Sword DOES have something over the original. Using the glitch to get the beginning TOTK master Sword you can find out the old Sword CANT reflect Gloom back at Ganondorf
But the new one CAN
Oooo, That's a nice Detail
Oh nice, that makes the 10 min recharge and being weaker than champion weapons which can be repaired by attaching them to normal weapons, totally okay
MsgNotFound from the opening doesn’t lose durability. Infinite durability.
how do you reflect gloom back with the sword?
@@HyperfixationStationjust hit the projectiles
The people recognized a pattern of calamities, meaning that the imprisinong war happened several tens of thousands, if not more than a hundred thousand years before totk.
I think that the sword should do damage based damage on your hearts and stamina. And eventually do 80 damage, without fuse. This would give another reason to complete all the shrines. This would also go for the durability.
If only nitendo was that creative
Or keep it the way it is but have it passively heal gloom damage with every hit. The advantage here is not having to break immersion by downing sunny fried greens every 30 seconds during the last boss.
Amazing addition! I never really noticed how much I was eating sunny food in the last fight but in hindsight, having a good way to immersively heal natural hearts would go a long way!
While I’m personally a big fan of keeping immersion, just giving it the ability to heal gloom damage is a pretty pathetic buff to be completely honest. Maybe it could be the cherry on top of other buffs, but *definitely* not on it’s own.
Link: *Eating*
DKG: Are you....are you eating right now?
Link: Yuh huh
DKG: Well stop
Link: Nuh uh
DKG: Fuck you mean, "nuh uh"? Thus is the final battle take it serious
A super easy fix is give it the Demon King Bow trait to the Master Sword, more hearts more base damage. You can keep the same requisites to unlock it but if you have like only 5 hearts only deals 5 damage, but if you get full hearts rises to 50 maybe. Second just the fuse part breaks not the sword giving it inifinite durability. Currently the master sword deals 30 damage and rises to 60 when it glows, with Demon King Bow trait at max hearts will deal 100 damage glowing and you can fuse something to give it 150 damage, an efective gloom destroyer.
Actually when it glows the mastersword deal 45 damages not 60 like in BOTW
@@ravenraven6046 You're talking about the partially-empowered Master Sword. The full-power Master Sword only triggers when fighting Ganondorf, and is an unbreakable base 60 damage sword.
@@LloydTheZephyrian So in term of pure gameplay, the mastersword is weaker than in BOTW (without the dlc) ?
@@ravenraven6046 On its own? Yes. But you can fuse items onto it for more power.
Wait that's actually a really good idea gameplay wise but might not make sense in terms of lore.
perhaps the master sword has infinite durability, but then every 25 hits with it decreases it's base damage by 1. To balance this feature, the main damage resets every 20 minutes, the main weapon is 50 base dmg, x2 dmg to gloom based enemies and enemies near gloom, and also buffs special buffs on the master sword like bone attack up and attack up. Therefore, people see it as a superior weapon thati s quite op, though they don't use it too often, only when the you are is in dire need.
4:07 “twilight realm” pretty much twilight princess’ master sword
So if it recovered over the course of 10,000 years it should be ONESHOTTING ENEMIES.
13:58 that happens near gloom spawn, looking at your minimap it seems that you are near a gloom spawn.
Mechanically I think unlimited durability and higher damage for the master sword but without being able to fuse anything to it would have worked well.
Messing with scaling to use higher numbers is usually just asking for trouble. It can work but it doesn't seem worth it.
It isn't logical that the mast sword is so weak, but it is intentional. If it isn't about gameplay alone, it could be the lore. Maybe something more fundamental was broken than the master sword itself...
The other problem is that the max durability doesn’t come back after you break it the first time
I really wish the fuse mechanic was made better. I hate how you have it scroll through hundreds of items to find something to fuse to your arrow, and that you have to physically drop an item, go to the power selection wheel, face towards the item and fuse it. It makes things tedious and forces the player to spend unnecessary time in the menus. They could have brought back old-styled zelda controls with button mapping, but instead I have to press so many buttons at the same time in order to do simple actions.
They actually sort of did implement your last idea, in the ganondorf fight you can only hit back his gloom projectiles with the master sword. Other weapons will instantly break.
Now i remember that you can deflect them now i wish they did a dead man's volley with gloom
I couldn't touch the gloom projectiles even with the master sword.
The master sword also has the critical hit modifier against ganondorf in that fight
@@Hei_Darkfireit has to be the story one rather than the glitched unbreakable one
@@_StarlightRose_ Yeah, I don't know how to do the glitched one.
Ur actually wrong abt the timeline of the events. Zelda did not go back 10,000 years. She went back atleast 50,000-70,000 years. We know this because of the existence of calamity ganon. It’s stated that the deku tree had watched over multiple calamities. And calamity ganon appears 10,000 years after its defeat. Meaning that the era of the founding of hyrule i.e the point Zelda traveled to, was far beyond 10,000 years.
I honestly don't mind the Master Sword as is now but it definitely is a letdown that after all it's been through it's weaker than in BotW. But to be fair, 30 base damage on a weapon that never permanently breaks IS pretty strong. What I would do is to have only the attached material break and then you're left with a weakened base (maybe 10-20 damage) that can't be fused until it recharges. And while fighting gloom enemies either have the base power go up to 60 instead of 45 again, or better yet, increase the whole damage by x1.5 or even x2.
I'd like the sword that seals the darkness to live up to the hype but not render every single other weapon obsolete. In Ocarina the Biggoron Sword was twice as strong at the cost of your shield, so it's nothing new for it to be outpaced in raw damage. I heard that after you use up the extra fuse durability on the MS it never comes back and that sounds like a massive oversight, they should fix that.
"I deeply apologize, Master. It was hard for my body and mind to be restored to even a serviceable state. I just wanted to at least be usable."
I agree with you completely. It was strange that they weakened all the weapons instead of strengthening the enemies. It could have easily been the same if they'd strengthened the enemies and the weapons in order to feel like progression from BOTW to TOTK. It's just one of the flaws I noticed that makes TOTK feel so detached from BOTW. As much as I love this game, I still notice its flaws.
Weakening the weapons was the right way to go
@@wildbard4112, I agree, as most weapons are usually useable via strong monster parts or materials. there is not much use or value to keep the base damage of a weapon. It's why some weapons even have special abilities when fused. WEAPONS ARE SUPPOSED TO BE FUSED TO BE STRONGER. Besides, enemies have other difficulty modifiers like rock armor or gloom.
You're right. Ganondorf was at the strongest point he's ever been ever since he got sealed. So instead of having red, blue, black, and silver enemies; there should have been black, bronze, silver and gold. That would make the game feel much more like BotW's Era is in the past
Im BOTW I started a new run in Master Mode, got enough hearts to get the Master Sword and then did the trials of the sword. It felt really good!
Maybe the sacred power the master sword was bathed in a.k.a Zelda power was not that strong.
I just stumbled on this video from my for you page and upon watching it wondered why the views aren’t in the thousands. Amazing quality and excellent informed theory! Keep it up
I kinda speculated that the weapons decaying had to do with the master sword being nearly destroyed by gloom. Somehow the integrity of all weapons might be tied to the health of the sword.
I think the master sword has been upgraded from the last game because of the fuse ability that you can use on it to have a good weapon. its rechargeable weapon that does 30 damage for a base weapon. that's a pretty good weapon.
It definitely needs SOMETHING to make it stand out and feel stronger. Tons of other weapons get a doubling effect (while flurry rushing, while wet, while at one heart, double fusion strength), so the master sword just doesn't feel that strong.
Compared to BotW where it's full power glow happened a lot more often with boosted durability, it felt like a reasonably strong and very reliable weapon in Divine Beasts, Hyrule castle, and against guardians. In TotK it's full power is so rare.
TotS in BotW made it glow all the time as well but TotK hasn't had dlc yet so let's cross our fingers in hopes for something like that being added to TotK.
The Master Sword not gaining durability from fusing is actually a bug. You can notice that the very first time you pull the Master Sword, it has the full durability sparkle effect and it gains 25 extra durability when fused for a total of 65. Once it breaks and recharges it does not regain this sparkle and only gets its 40 base durability even when fused.
Also, the Master Sword has 3 different states depending on your enemy:
- Normally, it is not glowing and deals 30 damage.
- Near gloom enemies it deals 45 damage and has its normal durability. It starts glowing but does not cause explosions of light when striking an enemy, instead cutting like a normal sword.
- When fighting Phantom Ganons/Ganondorf it deals 60 damage and never loses durability. It does have the light explosion effect similar to BOTW's fully powered sword.
Surprisingly it does not glow at all when fighting gloom hands, only once the phantom ganon emerges.
Also, since it's unbreakable when fully powered, it allows for an exploit where you get the sword down to 1 durability beforehand, causing every hit to do double damage since the game thinks it's going to break on that hit. Doesn't work on Ganondorf though because the sword is recharged when you start the fight.
if you really think about it zelda was sent WAY farther then 10000 years because the first calamity is 10000 years ago and she was sent when he was still the original ganondorf
Master Sword DLC: 45 base atk, 120 durability, the ability to fuse to fused weapons/shields while keeping all fused weapon's abilites. Can cut through gloom like it cuts through grass at the cost of durability. Sword beam does 75% of the mastersword's attack with elemental and mushroom effects if it's fused to something that has it.
Gibdo Bones are pointless on a melee weapon. They break in 1 hit, even when Lynel mounted you only get 1 strike in during the mounted cycle before they shatter leaving the weapon unfused for the rest of the mounted strikes. Gibdo Bones are intended as a powerful consumable for a arrow strike. If fusing a sword was as simple as fusing a arrow that might work, but as the game mech is now you would wast time and put your self in harms way to try to weapon fuse between every swing of the sword.
My thoughts are that you are already worthy of the master sword you just need to stay on the dragon. I also thought that the master sword is the idea of a sword almost and all other swords are manifestations of the master sword.
It should’ve been able to one shot regular enemies, 2 shot silver enemies and heavy damage boss & mini boss enemies. And make it recharge after 15 hits.
Something of note, while all metal weapons suffered from decay (except bows and shields, for some reason) tools, like pitchforks and hoes were not affected by decay. I agree that the MS should have been made situationally more powerful than it was in BotW, i personally think that the base damage should have been made 40, and give the sword a buff or bonus damage against bosses and gloom ridden enemies. Giving the MS 2x Fusion power would just be stealing the identity of Gerudo weapons.
The real trick should be that the MS should get infinite durability, but instead CONSUMES the durability of fusion materials with each attack. This way it remains indestructible, and will always do a respectable amount of damage, but won't really compete with the other highest tier damage weapons without a fusion itself, while burning through fusion materials to balance being indestructible. A "Secret" power/ability of the MS, or gimmick, could be something like a 25% increased fusion power, or a % chance for any attack to be a critical hit, or maybe the MS gains SUPER EFFECTIVE use of Light Dragon materials, allowing for 1/2 or full heart heals on attacks, or even healing gloom heart damage with attacks (singular).
Stepping away from the MS, I really wish they allowed you to perform Fusions on bows. Imagine fusing a Ruby to a bow to give it permeant Fire damage or fusing a "Club" type material which gives your arrows a momentary stun or knockback effect.
The master sword kind of feels like super sonic in terms of design
I would like it if every combo with the master sword without getting hit did more and more damage that way it feels like a weapon that only a skilled person could use
Maybe its max damage output is limited to how many hearts+stamina containers you unlocked plus 15 as well. It shouldn't be able to fuse either.
My idea was that since the whole "revitalized sword of legend" modifier doesn't really do much (or anything), you could switch between any modifier on the master sword, so you could have water warrior, improved flurry rush, breaking point, etc. And if you could swap it on the fly, I feel like it would make the master sword feel a lot more powerful and fit the story implications more due to it's strength
Another issue is that the TotK Master Sword sounds like an ordinarry weapon compared to the BotW Master Sword. For me, its unique sound when fully charged was about half the fun of using it.
A bit of a tangent, but I feel like the Master Sword should be both harder to get and a requisite for the final boss. They go around telling you that the Master Sword is the only weapon capable of killing Ganondorf, yet you can ratio him with a 5x Lynel bow.
At the same time, speaking of the Gloom mechanic, I was surprised that, after the whole Upheaval Weapons Decay and the scene where it shows the sages all decayed while fighting Ganondorf, the game didn't do something like Ganondorf erroding all your weapons at the beginning of the fight, requiring you to have the supposedly "gloom-impervious" Master Sword. I mean, what's the whole point of making the strengthening of the Master Sword a major plot point if it isn't actually required?
(They do kinda give you the Sword at the end if you don't have it, but that just feels wrong)
You do need the sword to kill Ganon. You pull it from the light dragon.
That's a really dumb suggestion. If the weapons were slightly stronger but the enemies health bars was doubled. U release that is a further nerf right ?
I think Link becoming repeatedly defeated and the sword capable of being damaged implies this is the downfall timeline
Man the deku tree said that when bathed in sacred light it gains a new power. And supposedly it did but if you say item fusing all the other weapons have that too. I mean what is this special power and mean this thing still hits like a marshmallow. And I miss the loud bang sound affect when around malice and gloom like in breath of the wild, in breath of the wild when you heard that sound you knew you were completely and utterly obliterating your foe or enemy but now you there is no noise no sick feeling and now it's kinda just a collectors item unless I need something like mace horn to add to it just to take off the armor lynel.
My biggest gripe with the weapons is we got the master sword (obviously), the goddess longsword, and Sword from Zelda 1, but no four Sword replica? It could just do like a quarter of the damage it should when held alone
I think it would be cool if it still took 10 mins to recover the full 40 durability, but maybe the master sword gains +1 durability every 15 seconds when not in use untill it hits 40
If they did anything like any of this in an update or dlc I'd actually update my game and sacrifice the op glitches. I hate how underpowered the master sword is in both games.
I thought the weapons being destroyed by gloom at the start was pretty logical, personally. It wasn't just gloom existing, but gloom controlled by Ganondorf, pointedly destroying the weapons so that they couldn't be used to fight back against him. The depths are his area, so of course he wouldn't destroy the weapons in his domain; he'd want his army to be as strong as possible. I don't think it makes sense that bows/shields/farm equipment were left untouched, though, unless it was just Ganondorf being sadistic- can't fight back, but gotta let them eat so that they don't starve before he kills them, and lol, look at them trying to defend themselves with their shields.
And maybe a bit controversial, but I also think that the Master Sword *should* be the best weapon in the game. It's literally called the Master Sword, made by a Goddess to fight evil, and then bathed in holy power for 10,000 years. The fact that several enemies have stronger weapons is kind of absurd, IMO. A possible balance would be having it similar to BOTW, with a medium-level base stat, but then tripling or more in the presence of gloom. That way it's strong against what it was made for, and the rest of the time, just a pretty decent blade. So I agree to some extent with your ideas, but think it should be taken further, I guess.
I had more thoughts, but I am falling asleep right now, so hopefully this is comprehensible lmao.
you know that's the case right? When the master sword glows (during boss fights and strong enemies, or close to gloom) the damage doubles (like in botw, it never tripled) to 60 (without fuse) and it gains durability
@@natiprot69 doubling isn't tripling though :)
@@HoneebunnySapphire you are right, but you read my comment right? Where I said that it never tripled in botw? it doubles in botw, same in totk
@@natiprot69 Yeah, what of it? I thought it was underpowered in BOTW, too. In TOTK it should be stronger than it was in BOTW.
the weapon fusion system creates a reliable source or consistently damaging weapons. That was why they chose to nerf base weapons. it makes sense.
also, idea for the Master sword: how about having the damage decay over time the more you use it to a minimum damage of 10 or something? so it never breaks but still can't be used optimally all the time. and whenever anything fused to it breaks you still have the base sword to use. You could even refuel the sword with some kind of rare item like star fragments to make it recover faster. like the master cycle.
The thought of Link fusing apples to a divine Goddess Artifact to repair it is pretty funny.
(They could have durability refill by like 1 per few seconds with time doubling in light areas and doubling again near the dragons (they stack)
i never liked the breakable weapons mechanic because it makes me not want to use any cool looking weapons. maybe they could have made a super rare fuse material like adamantite that makes the weapon unbreakable but doesn't increase the power.
as for the master sword, they should have made it unbreakable when fused with light dragon parts because lore
I like breakable weapons, but special weapons make me not want to use them.
mastersword can be pretty op in the boss fight against ganondorf it does 45 damage when glowing and doesnt break when fighting ganondorf if you add a silver lynel horn it does 100 damage and doesnt break when fighting ganondorf
I thought they should make it so you could fuse as many weapons to the sword as you want and it would just eat up the damage adding on and on, but the durability gets lower and lower each fuse.
I kike the idea some people have said that the Master Sword should function like the Demon Kings Bow, gaining damage based on how many hearts you have, with a base damage of 30. As for durability, i think a good compromise would be that when facing Gloom based or Gloom infected enemies it doesnt lose durability. That would mean when fighting on the surface or on Sky Islands it would lose durability in use, but against Gloom infested foes in the Depths, temple bosses, and against Gloom Spawn and Phantom Ganon's it wouldn't lose any durability. Or you could flip that around and it would lose durability against Gloom foes. I would have it be the first way though since it doesnt break during the Ganondorf fight, and he's the source of the Gloom.
Another idea for durability that i saw someone else mention is, if the damage were to be based on how many Heart Containers Link has, then maybe the Durability and Recharge could be tied to how many Stamina Vessels Link has, increasing its durability and reducing its recharge rate.
Honestly, the Master Sword NEEDS something to make it more than just a moderately useful weapon, just something to give it that extra boost.
One idea i had not inspired by someone elses was some sort of power up to the sword beam the Master Sword can project, like give us the ability to truly use a powerful Skyward Strike. Would be easy enough to implement, just hold the Master Sword in the throwing position for long enough and the sword could ping with Fi's sound indicating the attack is charged, and it could be a larger beam that summons a blue lightning bolt down on the enemy.
the damage unchanging is perfectly fine. Damage numbers have new context in tears of the kingdom, as even pristine versions of weapons rarely exceed or reach 30 damage, while classic weapons all have higher damage than normal weapons and also rarely exceed or reach 30. this makes the mastersword's 30 very powerful in this new context. I feel like the only thing that needed to be changed was that they write into the story that the mastersword's new divine blade has rhe ability to repair itself within combat, and that it's weapon modifier effect was that it would lose no durability when hitting enemies with it (but would still use durability when hitting anythiny else. so like missing and hitting a rock, or hitting a shield, etc). there is already similar code in place for when hitting zonai devices, so i feel like this is easily achieveable.
As other have already written, the master sword is the strongest against enemies with malice or miasma (gloom is a bad localisation, my opinion). In BotW the master sword is more durable the stronger it gets (be it malice enemies or through thr trial of the sword dlc). In TotK it doesn't get this increase in durability, however it is indestructible against Ganondorf and Phantom Ganon. So against Ganondorf it is technically better.
13:57 The master sword doesn't glow specifically in the presence of ancient tech but any beings under the influence of malice / gloom. Go fight the blight ganons in botw with the master sword and you'll see what I mean, the sword glows near the enemies in the depths because they're effected by gloom, I'm assuming if you went and got the master sword before the dungeons that it would glow in the presence of the bosses too
Edit: so this comment is irrelevant after another 10 seconds of watching 💀
Unfortunately, the Master Sword does not glow against the dungeon bosses.
I know it actually makes this all _worse,_ but it has been a _lot_ longer than 10,000 years. It's been 10k years since the last Calamity, and the calamities have been going on for the last 100k years at least. Then _before_ that was the original Zelda Timeline(s) which never really committed to a sense of scale, except for like saying that TP was 100 years after OoT. Zelda could have had that sword stuck in her noggin for anywhere from 111,100 years (everything mentioned previously, plus 1k just for SS) to a million, or so. Um... so... yeah, it should probably ought to be a little more than 30 by now, or something...
Link: Unsheathes one inch of the strengthened Master Sword
Ganondorf: Instantly dies in every timeline
Stronger enemies would have been nice. You can beat a Silver Lynel in 8 hits with the right gear.
Gloom's weakness isn't sunlight, gloom still persists in the sun with gloom hands all over hyrule.
Rather, the weapons decayed due to the initial blast sent out by Ganondorf during the upheaval.
The depths weapons remained untouched because they come from the spirits of fallen warriors who were not the target of Ganondorf's purge of weapons all over the surface.
This is why weapons don't decay after the upheaval. If Ganondorf were to unleash more of his power near the end of the game, the new weapons would be affected too.
in my oppinion it should have a 45 damage and a 3.00min recharge durability
Personally, I think the prerequisite should be 2 stamina wheels and 10 hearts since mineru’s door is 10 hearts
The 2x bonus for fused materials is what the Scimitar of the Seven has, and maybe some other Gerudo weapons too?
My solution: Tie the Master Sword to Link's hearts, dealing 2 points of damage per heart and the light dragon part provides 4x more attack damage, so, maxed out stamina, having 37 hearts, would be a whopping 74 raw damage and a Light dragon horn, provides 20 x 4 80, so the master sword will have a 154 attack damage, also against gloom enemies have a 25% more damage, this is justified as a legendary weapon and the sacred power of the light dragon.
With DLC almost guaranteed, my suggestion is as follows. Give us a newly redone "Trial of the Sword" that by the end boosts the damage to the awakened 45. "But Joseph, that would still mean that its nerfed at base vs BOTW's stats." Yes and no. Seeing as how the total damage of all pristine weapons has been reduced by 33%, the true power of the base master sword scaled to these weapons is actually more than what it used it be. If you multiply all weapons to return them to the previous system, TOTK's Master Sword would inflict 45 at base and 70 when activated. Given a new Trial of the Sword, TOTK's ultimate Master Sword would stay activated at 70 and could even see a durability boost.
I always thought it was strange that TOTK hid the Master Sword's output. Given the fact the game was rebalanced to make fusing a better game dynamic, it makes sense that the fact that dmg output was halved; I believe the Master Sword's output is hidden to prevent a knee jerk reaction from players who didn't realize this was the case.
Ironic how the Master Sword that slept for 10,000 years is weaker than the Master Sword that slept for only 100 years
I feel like applying math to zelda lore is not a good idea but go wild
The last lore accurate Master Sword that we ever had is in A Link Between Worlds. After that, it's a dumpster fire.
i feel like the master sword should atless be the highest single handed weapon damage before fussing. with dubble damage to glum enemys.
I really like the idea of the the Master Sword being immune to gloom damage, while virtually any other weapon would have durability hindrances from being used against gloom. Like, any other weapon would lose 4 times the durability per strike against gloom. I would then have the Master Sword not lose any durability when striking gloom enemies (much like it has against Ganondorf).
Maybe keep Master Sword at 30 damage, but it can’t fuse? Infinite durability.
You know the main Master Sword is bad when the glitched Master Sword “MsgNotFound” (not including Zuggle Glitches) is more faithful and lore accurate.
1. its not ONLY 10 thousand years its ALOT more than that.
2. so your solution si just shuffling numbers around. which is nota solution but merely a cosmetic band aid
My head cannon for why the enemies are weaker even though the weapons are decayed and Ganon is at his full power is that link just got more proficient with his arsenal throughout the events of BotW so now it doesn't matter if his weapons are weaker. He still will get the job done with them. I think the ability to fuse alone makes the master sword feel more powerful, but I do agree it should increase the durability too. I didn't even know it didn't, but it's wacky that it doesn't tbh. Also it should deal at least 60 at base because of the trial of the sword from botw. Idc if they lower the durability because of that, and you upgrade that with another similar trial dlc. Especially since I'd imagine fuses adding some more durability as well before that comes out. They'll probably just do another trail of the sword type dlc that increases its attack.
My idea would be to have infinite durability and good damage, like 50 base, doubled to 100 when fighting against more potent gloom, such as gloom spawn, Phantom Gannon, or enemies in the depths, and still possible to fuse things to, though the fusions break eventually. But, treat it like the Ancient Arrows in BoTW, where any enemy created by Gannondorf is completely erased by it, leaving no loot behind. It'd be a great weapon, but it'd slow other progression down if you rely on it too heavily.
2 things, one maximum output will always be a thing. You can have the world's most powerful battery, but your flashlight will only be so bright, and even though it was charging ten times, as long that it doesn't technically the guarantee that will be more powerful Because we don't know at what point the sword was done You can leave your phone on charger for a day or ten days You'll never go past a hundred percent
They said it grows more powerful the more power the source has
@@ArcticJack2 Power can take many forms It could just slay greater evils And if my memory serves correctly wasn't it foraged by the gods So I don't think one dragon No matter how long can beat the power of 3 gods?
Oh my gosh I still can’t believe it. It’s not 10,000 years! 10,000 years ago was the first calamity, which was probobly melinas from the hyrules founding(right after skyward sword)
I believe I said over 10,000 years. 10,000 years is the only actual number we have to go off of so I reference it as the least amount of time.
In all honesty, I doubt anyone ever actually uses the Master Sword after getting it when they realize there are far better weapons out there.
I know I did. I grabbed the sword, fused a silver Lynel horn, and never used it ever again. I used Heavy weapons and Spears a lot more than one handed weapons or otherwise.
It should never lose power. Weapon durability needs to go
If you’re talking about just for the Master Sword, that would be stupid OP and ruin one of the main gameplay loops of the game. If you’re talking about in general, that’s a different conversation entirely.
@@sandjgaez257 in general. There’s no reason for it. Botw and totk are not even the type of games that even need durability.. not sure what Nintendo is trying to go for. I mean you just button mash enemies with weapons anyway and throw in a back flip here and there. Nothing has changed since oot. And I’d venture to say botw and totk is a step back from the move sets tp had.. Most players find themselves not even using strong weapons because they don’t want them to break once they have them.. Zelda is not and has never been about evolving combat. I would be fine with creating stronger weapons maybe creating specific builds similar to what from software does.. but enemies need to reflect that as well and not just be a sponge for more damage. Breaking is just a hassle. Makes me greatly miss the old weapons from past Zelda games. The master sword losing energy just completely negates the lore behind the sword. All so people use “different weapons” they put in the world. When in the end people resort to using a specific one anyway. Fuji needs to stop retconning the lore that auonuma and myiamoto have built up over the last 35 years
Master Sword should have infinite durability but can't be fused with anything. It only does 30 damage which is rather weak compared to weapons like Scimitar of the Seven/Lightscale Trident fused with silver lynel horns or molduga jaw with bone proficiency. It goes up to 60 only when fighting Gloom Hands or Ganondorf himself while all other weapons should lose durability much quicker or shatter instantly altogether. Endgame bosses the Master Sword should be king while everywhere else it should be the less optimal weapon compared to others.
Master Sword losing energy is such a silly concept that on my next playthrough I'll just use an infinite durability mod.
It’s actually weaker near gloom enemies because it does 45 damage instead of 60 (unless your fighting phantom ganon then it goes to 60)
It's easier to pull because it's harder to get to. Before doing the deku tree quest the light dragon is almost inaccessible. When you defeat the "event" below the tree the dragon suddenly flies so low that you can reach it from any of the map towers, which she flies by each in sequence. Otherwise you need some serious battery and a good flying machine to reach her.
The actual master sword itself is more problematic. It is a terrible weapon to fuse with because it doesn't have any bonuses of any kind. If it, instead, had a bonus when fused I think it would work better. It might need to be a combination of damage up (or even improved stamina) when fused and in the presence of gloom like the malice bonus from BotW.
To add to this, you can also find the Master Sword by getting all of the Dragon’s Tears.
Also, it does get a +15 damage bonus in the presence of gloom enemies and Ganondorf.
@@grnfzztgr3023 Does the Master Sword do +30 damage against Phantom Ganon and Ganondorf? I know for sure that the base Master Sword in TotK only does 45 damage normally in the presence of gloom enemies.
@@grnfzztgr3023 Huh… that seems rather random. Well, the more you know I suppose. Thank you for the information.
This vid is good but the strongest weapon is not a gloom club with slh on it. Lightscale trident with a slh and when you get Sidon's water power, that will do around 145 damage.
I might of misunderstood, but did you state that weapons are weaker in totk compared to botw? because that is straight up not true. Gerudo, Zora, and Royal weapons can consistently do shitloads of damage with little to no draw backs, and royal guard weapons can shred lynels when used propoerly. Enemies DID get an hp buff, but it clearly wasn't enough since 99% of weapons still shred enemies like paper anyways.
I mean the initial attack damage without weapon modifiers is lower. With a substantial boost to enemy health, weapons base attack being equal to if not higher than botw, and with weapon modifiers, I think it would help a lot of issue with enemies and weapons making them feel FAR stronger.
From my research, I couldn’t see any example of the usual enemies getting an hp boost besides red bokoblins.
Like I said in the video, this fix is less mechanical and more psychological just by tweaking stats to feel like a machine
That's why I used glitches to make my master sword unbreakable able to smash boulders and does 400 damage now
Currently the Master Sword is pretty good for *Weapon Conserving*, you can just kill a couple silver bokoblins and lose your sword and then its back in like 10 minutes, you didnt have to use ANY weapon durability. This makes the Master Sword unimportant, it effectively doesnt matter where you use it or what you use it on, it will always come back. I think making it weaker with use and charge back to full strength over time would work better. No more destroying the master sword just to get it to fully recharge minutes later either. Although I suppose lore wise it may not be perfect. Maybe the Master Sword could be the strongest base weapon in the game, but not be fuseable. But I dunno, im not a game designer.
the master sword is only as powerful in canon as it should be if you use the msgnotfound master sword which has infite durability and can have entire weapons with there own fuses fused to the sword making it actually deal the correct damage and have the correct strength.
Okay but the master sword DOES double damage against gloom
Honestly I think they should have just given us new Trials of the Sword so we can optionally have a 60 dmg and a 100+ durability.
i should make master sword be twice as durable as it is, have re charge time 5 min and deal 50 dmg
What the Master Sword does in gameplay doesn't necessarily reflect what it is actually capable of. As it stands, it's part of TOTK's gameplay as much as it's lore, so it can't be too powerful.
That said, there are things that could be done to reach a better balance between lore and gameplay.
Imo they will save buffing the gameplay Master Sword for dlc, since they know people will buy it, similarly to botw
In botw, it still had a max of 40 durability, it just consumed only a fifth of the durability per strike, I believe theyll do that again in totk
It has the exact same problem as the Yamato.
You see the shit Vergil does with it. Literally cutting realily, but it game it doesn't one shot demons.
With the Master Sword, it should be annihilation of every enemy. Its been repaired and charged for 10,000 years. Im not expecting "I am become Death, Destroyer if Worlds" im expecting it to do more than 30 effing damage
5:56 is this your first time playing because I'm pretty sure everyone that played BOTW knows that maxing out stamina is the first thing you should do.
Now if you planned on getting the mastersword from the beginning expecting it to be hearts, I can understand but it looks like you went way over the heart count needed in BOTW.
The "Gloom Decay" on weapons is only the case in High Concentration, look at the Final Fight against Ganondorf.
The Gloom Projectiles hitting your shields and Weapons (almost) inmediately break.
In any other case these weapons dont break that easily becamuse Gloom isnt that high concentrated enough (you might need some minor knowledge of chemistry to know what I mean)
I feel like they should have made the master sword something I would actually use for stuff other than cutting trees and shooting beams for fun
Yeah so, a few things.
1: enemies are buffed, like I know that red bokoblins have around 40-50 health when they used to have 14, and the same goes for others, and
2: the master sword doesn't lose durability against gloom enemies
The only time the master sword doesnt lose durability is its near Phanton Ganon or Ganondorf. Its still weak against normal gloom enemies
@@dhans9662 yeah sorry, and also I think the numbers for the health are off too
BOTW
60 Damage
TOTK
After 10,000 years
30 damage
😂😂😂😂
The gross incongruence is hilarious
That being said
Its a Zelda game🧿🧿
I did the ganondorf fight so many times just because the master sword was actually fun to use in it because I don’t have to worry about it breaking it can’t even beat a regular lynel without breaking at least without attack boosts. I think the master sword should be how it is but with infinite durability and double strength around gloom instead of doing 45 this would be pretty overpowered but I mean it’s a legendary sword
Right, I can't think of a better reward than to give you a sword that won't break.
It really makes zero sense why the master sword breaks and why they kept the same ridiculous weapon degradation system from botw
I don't think it's fair to the Master sword for it to have to be balanced against other weapons in the game. It's an endgame weapon and is *supposed* to be more or less the best. If it had to have some balancing factors with its buffs, I'd make it so it does ~2x as much damage as the second strongest unfused weapon and has infinite durability, but it can't be fused with items. Fusing would still make certain weapons stronger than the master sword, potentially much stronger, but unlike them, you can use the Master Sword without worrying you're wasting it on too weak of enemies.
I think it'd also be cool if it had a damage modifier against Ganondorf and other gloom enemies that made it deal among the highest damage possible on a weapon. Maybe it can even reduce or negate the adverse effects of being near/touching gloom when its being actively wielded, but doing so will drain its durability when doing so would otherwise be impossible. Then, having the 10 min penalty for depleting its durability would be a little more warranted, as you could say its recovering from fighting off gloom for an extending period of time. Maybe it slowly recovers that durability when not in use to prevent it dying the moment you pull it out despite not having been near gloom for several minutes? I feel like that's how it should've worked as a baseline in BotW/TotK, since there's no reason for it to be able to recharge when its about to fall apart but not when it's mostly fine.
it would be funny if it functioned like the doom eternal crucible blade
If they would’ve made the gloom decrease the durability there would be so many ppl complaining about it, they already complain about the durability now.
To me that would be cool any way to make the game harder, but that’s not necessarily what Nintendo is about.
They are a family console, their games are focused to be as easily or as hard as you would like them to be. That’s why the things are the way they are in the game.
Master sword should have always been the only weapon having infinite durability. That is all they need to correct. Leave the rest the same. Would I only use it? Yes. But as it is now, I rarely ever use it and wouldn’t get it again as it waste a perfectly good weapon slot.
Getting the Master Sword doesn't waste a weapon slot in either BotW or TotK. The games just give you an extra weapon slot exclusively for the sword's use as soon as you acquire it.
The only way you don't get the free weapon slot is if you do the glitch in BotW that lets you pull the Master Sword from the forest without the Heart requirement.