Frankly ? After watching dozens of videos and tutorials on Unity and Bolt all over youtube, YOUR video is really excellent! In 20 minutes you cover true basics but with great explananations, so I subscribe and I'm gonna binge your channel dude ! Thanks for your work :)
Wow! Being a complete beginner I was starting to think I was just too stupid to understand any of this, but turns out other videos are just not explaining very well! Thank you so so much for taking the time to explain every step. I think I finally got some of it, with little to no coding knowledge, which is super motivating
I like how you explain how things work clearly with visual examples. I've watched coding tutorials and used delta time before but now I understand what it actually does and why we use it. Subscribed.
I just have to leave a comment here because it helps me so much. You're really doing a great job making it intuitively understandable, so that we don't have to rely on reviewing the tutorials when we forget the steps etc, because we understand how the logic works already! Thanks a lot.
Wow now i realize why this tutorial is so much better than the others, you're more interested in explaining what each node does, which is great for starters like me, other tutorials are more concerned with just making the game and they end up not explaining much.
Thank you for making an easy to follow bolt tutorial, most others I have watched so far go through so many things its hard to follow. Keep up the great work!
This was so useful that I just loved it. It made me learn so much about Bolt just in half an hour. You're doing a great job mate! P.s. Your sense of humor is just great and adds a cherry on top to the already awesome tutorial.
O M G !!!!! Dude you are the best, thank you so much for helping me. i'll be watching and sharing everything you do from here on out, please keep the videos coming and stay safe
thank you man after watching this video i am getting a basic idea about bolt make more use full videos like this an by the way you got yourself a new subscriber
dont do that please , your containt is so good. you will get views automatically , have a patience bro. And ofcourse we need full video completing bold :). keep going bro!
Hey follow me on Discord. Link is here discord.gg/78q3HFnb69 You can ask for help , post what your working on and get motivated , show your funny bugs and memes and more.
Nice video man..in other videos they don't teach us correctly ....please make a tutorial in the interface of the unity and make more videos.....in future ur channel will help many people...This is damn Sure!
Awesome video but hpw do you get the bullet to spawn wherever the player is shooting from it also only shows me firing one bullet then it stops showing on the screen
Thanks a lot, this is really good tutorial. But something is confusing me. 14:43 : why do you need to create spawnpoint. Because we can use the position of the player directly as the 'spawn point', right ? Is there any reason so we need dedicated 'spawnpoint' object ?
I have a question, how do I make it so that you can play your game and then save everything exactly how it is in your scene and then reopen the game and load that level or scene where everything is exactly how it was before. I’m making a roller coaster game where you can make a theme park and I’m trying to make it so that you can save your park and go back to the Home Screen and then if you reopen the app, then you can load your park and everything will be exactly how it was when you left. Also I’m trying to make it where you can have multiple parks that you can save and load, I already understand variables. Also I’m only using bolt. Im thinking that each object when spawned will create new save variables, one for XYZ position, one for rotation, one for the name of the object, and one for the color, and maybe one for if the ride is open or closed or testing. And then when you load the park it will instantiate each object and use the “get variable” bolt units to get the save variables and then use the Set Position and rotation units to put everything where it needs to be. Im going to try that but is there an easier way that you think may work better, like a way where when you leave a scene, everything will automatically stay where it is but the scene will be unloaded and everything will be the same when you reload the scene?
loving the series so far, but for some reason the destroy function for the bullet destroys the original reference - redid the whole project and it messes up something. been stuck on this issue for quite some time :( i cant ctrl Z to undo, and all the references get messed up
@@virtualarts4807 I mean you may have used Rotate instead of translate . Please show me your flow please that will help. You can do that in my discord server
Can you make a quick montage RUclips video with a kind of split screen of what you are doing in Unity, like spinning a cube with Bolt Visual Scripting, and the code running underneath it simultaneously in the Flow Graph? So people can how the code to making things move, spin, objects disappear, and other game behaviors fast. Like its a quick cheat sheet shortcut list of how to do things quickly with Bolt Visual Scripting in Unity. Can you make a RUclips video like this for everyone?😥😥😥😥😥😥
I feel really dumb, maybe this is even too advanced for me lol. I installed bolt and obviously my scene is blank where as yours already has stuff going on. Did I miss something or was there a pre req?
I have a problem with my bullet because after shooting it, instead of destroying the bullet after 2 seconds it destroyed my original bullet so that I couldn't spawn anymore bullets. I tried having it delete game objects named Bullet(Clone) but it would delete bullet clones in order from newest to oldest every 2 seconds. Do you have any suggestions?
Did you make a prefab out of your bullet or not? If not then do it and if yes then drag and drop the bullet prefab in the bullet variable. I think that's the problem.
Bro I will make a full course I am out of town cause my grandpa passed away and my city is in total lockdown so it will take some time but I will don't worry . BTW I have my second video out you could watch that
You explained what my university teachers couldn't thank you so much!
this is so much better than other tutorials i've watched about bolt. thank you very much!!!
💪💪I Do agree with🔟🔟
Yess Really,
Frankly ? After watching dozens of videos and tutorials on Unity and Bolt all over youtube, YOUR video is really excellent! In 20 minutes you cover true basics but with great explananations, so I subscribe and I'm gonna binge your channel dude !
Thanks for your work :)
one of the rare bolt tutorials that is actually easy and doesn't bore you to tears
Finally someone who explains more detail an well bolt ❤️ New subscriber 👍
Wow! Being a complete beginner I was starting to think I was just too stupid to understand any of this, but turns out other videos are just not explaining very well!
Thank you so so much for taking the time to explain every step. I think I finally got some of it, with little to no coding knowledge, which is super motivating
Glad I could help 😊
I like how you explain how things work clearly with visual examples. I've watched coding tutorials and used delta time before but now I understand what it actually does and why we use it. Subscribed.
I just have to leave a comment here because it helps me so much. You're really doing a great job making it intuitively understandable, so that we don't have to rely on reviewing the tutorials when we forget the steps etc, because we understand how the logic works already! Thanks a lot.
This is the best tutorial i've watched about bolt, i undestood everything even when im not a native english speaker!
Wow now i realize why this tutorial is so much better than the others, you're more interested in explaining what each node does, which is great for starters like me, other tutorials are more concerned with just making the game and they end up not explaining much.
Thank you for making an easy to follow bolt tutorial, most others I have watched so far go through so many things its hard to follow. Keep up the great work!
This was so useful that I just loved it. It made me learn so much about Bolt just in half an hour. You're doing a great job mate! P.s. Your sense of humor is just great and adds a cherry on top to the already awesome tutorial.
O M G !!!!! Dude you are the best, thank you so much for helping me. i'll be watching and sharing everything you do from here on out, please keep the videos coming and stay safe
The most clear explanation for bolt. New subscriber here!
Awesome, thank you!
I was starting to learn Bolt but didn't know where to start.......... This video helped me a lot.... Subscribed........👍👍👍
Glad I could help and the 2nd and 3rd video on bolt is out so please do watch that
Really this is the best explaining I find about bolt ❤
I hope we can seemorre about visual bolt
A very brief, informative and 🔚🔚conclusive video, indeed💪💪
5:33 it does look kinda cool. like a simple loading screen to auto save symbol
thank you man after watching this video i am getting a basic idea about bolt make more use full videos like this an by the way you got yourself a new subscriber
I see, now you are getting the support you deserve
Bro this was the most helpful video I've watched!
Finally a good one channel about bolt i am a beginner hope these video helps me a lot 😍
Very Nicely taught Friend!! Thank You Very Much!! Please continue this series... This is very much better than other bolt tutorials...
Glad you liked it! And the new video on bolt is out in the bolt visual scripting playlist . Please do watch that
@@chronoabi thanks friend!! 😃
@@chronoabi urs is the best and btw ur indian?
@@hxdx6950 nepali bro.
Thank you so much for this! Looking forward for more of your tutorials! You've just earned a subscriber!
Delightful! And extremely thorough. Thank you so much!
You sir just earned a subscription. Thanks for a great video ^^
If this video gets 150 likes then I will upload the next video by sunday
dont do that please , your containt is so good. you will get views automatically , have a patience bro. And ofcourse we need full video completing bold :). keep going bro!
I just gave it as a reason 😂 . I am out of town and don't have my pc but the second video is already out
Yeah make more and more videos...love from new subscriber!
@@chinnarinakshytramala what ??😂
@@chronoabi Where did you get the triangle
thank you, your tutorial is so good for beginner like me,
already subscribed your channel can't wait another videos to learn bolt and unity
This requires attention. Great work!
I subscribed because you took the time to explain. For that We thank you!
Your good man
This is useful
Love you
from India
I subscribed ❤️
he uses XD unironically, subbed.
Hey follow me on Discord. Link is here
discord.gg/78q3HFnb69
You can ask for help , post what your working on and get motivated , show your funny bugs and memes and more.
Nice video man..in other videos they don't teach us correctly ....please make a tutorial in the interface of the unity and make more videos.....in future ur channel will help many people...This is damn Sure!
Best video on the internet
Great tutorial! Please do more :) P.S. It was nice to see you cover time.deltaTime :D
Thx for lesson dude!
excellent😁😁😁👍👍👍👍👍👍
besst tutorial bro. pls make more
Thank you, I will
Awesome video but hpw do you get the bullet to spawn wherever the player is shooting from it also only shows me firing one bullet then it stops showing on the screen
same problem here.. the bullet spawn in the same position .. because the spointpoint attached the player get same position even the player move
Thanks a lot, this is really good tutorial. But something is confusing me. 14:43 : why do you need to create spawnpoint. Because we can use the position of the player directly as the 'spawn point', right ? Is there any reason so we need dedicated 'spawnpoint' object ?
oh and one more thing, bring on the Elevator Music !!!
I have a question, how do I make it so that you can play your game and then save everything exactly how it is in your scene and then reopen the game and load that level or scene where everything is exactly how it was before. I’m making a roller coaster game where you can make a theme park and I’m trying to make it so that you can save your park and go back to the Home Screen and then if you reopen the app, then you can load your park and everything will be exactly how it was when you left. Also I’m trying to make it where you can have multiple parks that you can save and load, I already understand variables. Also I’m only using bolt. Im thinking that each object when spawned will create new save variables, one for XYZ position, one for rotation, one for the name of the object, and one for the color, and maybe one for if the ride is open or closed or testing. And then when you load the park it will instantiate each object and use the “get variable” bolt units to get the save variables and then use the Set Position and rotation units to put everything where it needs to be. Im going to try that but is there an easier way that you think may work better, like a way where when you leave a scene, everything will automatically stay where it is but the scene will be unloaded and everything will be the same when you reload the scene?
No need to make a var destroyTime in 22:04 "t" in the unit stands for "time"
loving the series so far, but for some reason the destroy function for the bullet destroys the original reference - redid the whole project and it messes up something. been stuck on this issue for quite some time :( i cant ctrl Z to undo, and all the references get messed up
How to normalize the Movement Vectors?
Hey at 14:48 ; I dont have those axes to move the Spawnpoint. How do I activate them?
Kind regards
Its on the top left just next to the button that looks like a hand
Can you make the enemy change movement direction after an amount of time?
Great tutorial!
Assets for the game?
spawn point is not comming with triangle please help
first of all, How I make that triangle ?
Videos on bolt? Subscribed!
Thanks bro and the second one is alot out and the third will be out by this week
how do i get that triangle thing on screen I am totally new to unity and bolt
On your project panel right click>Create>Sprite>Triangle sprite
when i test the triangle its not going up or down but its going turning on 3 axis's at once
Maybe you used transform. Rotate instead of translate. Show me the code in discord please it will be easier to help link in the discription
@@chronoabi so u r telling me to use rotate instead of translate?
@@virtualarts4807 I mean you may have used Rotate instead of translate . Please show me your flow please that will help. You can do that in my discord server
@@chronoabi thanks but no need i did it just right after concentrating thank u
Can you make a quick montage RUclips video with a kind of split screen of what you are doing in Unity, like spinning a cube with Bolt Visual Scripting, and the code running underneath it simultaneously in the Flow Graph?
So people can how the code to making things move, spin, objects disappear, and other game behaviors fast.
Like its a quick cheat sheet shortcut list of how to do things quickly with Bolt Visual Scripting in Unity.
Can you make a RUclips video like this for everyone?😥😥😥😥😥😥
best!!!!
The bullets spawn with without cooldown how do i add it?
You want to shoot bullet with a fire rate?? If yes then Dm Me here
discord.gg/cPmfbXcU
@@chronoabi alr done
Nicely explained! The tutorial on the official Unity channel is too confusing for a beginner.
Thanks and the full course is out as well. Link is in the discription
Does Bolt create a c# script for this to see how it is wrote?
I actually Dont know about that. maybe it does.
If you click on the bolt script it should show the written code in the inspector.
@@Wat3rCoCk where do you find the c# script? I looked for it but couldn't find it.
you just earned a sub please add morew videos and make eays vidoes pelase and good game complete
This is a complete game series . There is a link of the playlist in the description. You can check it out
What version of unity is that?
that was 2020 .1
@@chronoabi the newest version of 2020.1?
Yes it was 2020.1.1 now I have 2020.1.6
@@chronoabi thanks for the clarification cause i think i was using a different version and couldn't find the tools
I feel really dumb, maybe this is even too advanced for me lol. I installed bolt and obviously my scene is blank where as yours already has stuff going on. Did I miss something or was there a pre req?
Bro the player and the bg war already there just add a triangle on your scene
@@chronoabi Yea I get it, this is just my very first unity video ever let alone bolt. I am starting from absolute 0
@@drunkengamingguide2084 dont worry bro it happens to everyone at first.
I have a problem with my bullet because after shooting it, instead of destroying the bullet after 2 seconds it destroyed my original bullet so that I couldn't spawn anymore bullets. I tried having it delete game objects named Bullet(Clone) but it would delete bullet clones in order from newest to oldest every 2 seconds. Do you have any suggestions?
Is there a way you can show me the flow of that bullet macro.
ChronoABI no but I fixed the problem, I don’t know what it was but I just changed some stuff around, thanks anyway! Can’t wait for the next tutorial
Oh ok then
@@Adam3k20 Perhaps you forgot to save the original Bullet as a prefab, and deleted the original.
@@rellevarTemiT Maybe
I can't find Objects Destroy (obj, t), I use Objects Destroy (obj, T), it's faulty, how can I fix it?
drive.google.com/folderview?id=1rDvzeUJWhh3f6SarRGBtbqW6i99g0ZdH
Maybe search for game object. Destroy(obj,t). BTW how is it faulty like what's the problem
@@chronoabi See the link I shared
Did you make a prefab out of your bullet or not? If not then do it and if yes then drag and drop the bullet prefab in the bullet variable. I think that's the problem.
@@chronoabi This part I don't understand, can you make the full video
Its not. Moving with the player pls help. Bro
Do you mean the player is not moving??
@@chronoabi ig
i want fully corse
how much i will pay money
Bro I will make a full course I am out of town cause my grandpa passed away and my city is in total lockdown so it will take some time but I will don't worry . BTW I have my second video out you could watch that
@@chronoabi oh ur granpa died 🥺
The spawn point is staying whare it was
??
@@chronoabi it got fixed bro i made a mistake
@@chronoabi if possible can u make a video on touch 2d joystick
Oh ok
How do you fix it pls tell me. I am facing same problem
18:25 My bullet always spawn at same position (center) doesn't matter where my player is.
Please help. By the way nice video.
goood
u really make me laugh when u put the bullet go to X axis
Who ever pressed the dislike button doesn't have a soul.
😂😂
Can i contact you on Instagram?
U can just do It I guess
Game devs are such pervs.. can't find a single one who doesn't talk about "they're assets" and they're packages" shame
Nice tutorial, dont want to work tho??
wow. you lost like 500 frames a second from firing a few bullets. dang bro ur pc.
I know 😭😭😭