How to Make a Game in 5 Minutes (Playmaker vs. Bolt)

Поделиться
HTML-код
  • Опубликовано: 29 июн 2024
  • Are you a beginner game dev? Do you want to make your first game fast? Want to compare visual scripting tools for Unity? Then this is the video for you!
    Join the ultimate game development school, GAME DEV UNLOCKED, and save 30% off with this coupon code: YT9382172
    courses.gamedevunlocked.com/p...
    Check out PushyPixel's channel: / pushypixels
    Follow me on Twitter: / davidwehle

Комментарии • 510

  • @TheQwarmaleon
    @TheQwarmaleon 3 года назад +516

    If you are an artist without coding experience, visual scripting is a bliss but if you are a coder, visual scripting could be a curse.

    • @adampower9757
      @adampower9757 3 года назад +6

      ​@@lawrencelawine9082 me too. Can you give me tips where I could find code for plaformer game which unlocks levels and player progress. (And maybe add cartoon story mode too)

    • @thewokal5641
      @thewokal5641 3 года назад +29

      I'm an artist and I think learning C# was the best thing I could do

    • @adampower9757
      @adampower9757 3 года назад +3

      @@thewokal5641 i saw C#. Looks hard and very tiresome. Do you have any shortcut tips

    • @thewokal5641
      @thewokal5641 3 года назад +8

      @@adampower9757 Download a BUNCH of code from github and Unity list and try to make sense of it. It's quite depressing if you are a beginner and can't even declare a function. This way you know the code works. After some time you will copy less and less... Hopefully. There is no magic pill, even with this it's a lot of problem solving and it's more limited than coding IMO. The only thing to is to expose yourself. Otherwise you will stay in the self fulfilling prophecy cycle. Peace

    • @adampower9757
      @adampower9757 3 года назад

      @@thewokal5641 thanks man. I currently get existing game files in unity and edit art to make the game look different.

  • @oshatlarge3870
    @oshatlarge3870 3 года назад +160

    Honestly wished you made more videos that show how to use Playmaker! This is already the stuff I'm looking for

    • @mudasserkhan00
      @mudasserkhan00 3 года назад +5

      Check , "How to do" channel,

    • @brandonjacksoon
      @brandonjacksoon 3 года назад +3

      @@mudasserkhan00 thanks, I will check!

    • @H2nry46
      @H2nry46 Год назад

      Hutong Games make amazing tutorials. Try out left 1 for dead or core concepts on their channels (playlists)

  • @twiddles
    @twiddles 3 года назад +44

    The biggest productivity boost for me when using Bolt is the ability to change the game logic at runtime. No more compile-wait-play-cycle.

    • @trahsh_1005
      @trahsh_1005 2 года назад +1

      @@rst7190 What? I never could on unity

  • @bobjenkins9208
    @bobjenkins9208 3 года назад +14

    Wow! i just followed everything you said and made my first game ever, not including that silly one in highschool when i was 12. Your entire story really inspired me, its given me hope, at first i thought it couldnt be true, but wow man, words cant describe how great of a feeling you just gave me, i thank you so much from the bottom of my heart, God bless you

  • @Itsjustjord
    @Itsjustjord 3 года назад +172

    Playmaker if your new and/or artistic
    Bolt if you've used Unreal before

    • @Itsjustjord
      @Itsjustjord 3 года назад +3

      @THE REAL KIDO eh?

    • @mikethegamedev
      @mikethegamedev 3 года назад +2

      @THE REAL KIDO That's a proper English Grammar! Finally found someone who can speak proper Grammar
      ON THE INTERNET

    • @moncef0147
      @moncef0147 3 года назад

      Can you please elaborate on why bolt if you've used unreal ? Is it similar to blueprints ?

    • @ugochanneltv5600
      @ugochanneltv5600 3 года назад +3

      @@moncef0147 yes it is similar to blueprints.

    • @AshnellStudios
      @AshnellStudios 3 года назад

      Best Response

  • @SmartPenguins
    @SmartPenguins 3 года назад +36

    Great video! I, myself make Bolt Tutorials, just a choice that I made to use Bolt.
    BTW, you can use Per Second node/unit in Bolt instead of delta time and float multiplication. And there is a Timer node/unit you can use so that you don't have to worry about Coroutine.

  • @emillanza7816
    @emillanza7816 3 года назад +32

    You have both inspired and motivated me. Your game “The First Tree” looks amazing and it is a testimony that even single devs can make amazing games. My dream is to become a single dev.

    • @monkeyrobotsinc.9875
      @monkeyrobotsinc.9875 3 года назад +11

      i bet youre single already.

    • @AvgPlanet
      @AvgPlanet 3 года назад +7

      @@monkeyrobotsinc.9875 Flex tape can't fix that

    • @realtyrone
      @realtyrone 3 года назад +3

      @@monkeyrobotsinc.9875 In a dimension where your mum wasn't a sloot, she would've been single too 🤷🏻‍♂️

  • @KKirmaci
    @KKirmaci 3 года назад +4

    The one single sentence at the end really made me set my mind. Thank you.

  • @tyleranders9972
    @tyleranders9972 3 года назад +27

    Good info! I've been using bolt since it released for free and I love it.
    I'm a visual learner and it is just so much easier for me even though it's basically coding with a mouse. Just my $0.02

  • @WurLiix3
    @WurLiix3 3 года назад +1

    I absolutely loved the motivational speech you gave at the end. Thank you.

  • @ChristopherGoldenTHOF
    @ChristopherGoldenTHOF 2 года назад +1

    Just bought the 7-Day Game Launch Challenge course. Really great stuff! Thank you so much.

  • @wagon7052
    @wagon7052 3 года назад

    thease videos are what made me continue programing i might not want to use visual scripting but il still watch all the videos to boost my motivation. Thanks for the motivation

  • @awoovement
    @awoovement 3 года назад +1

    Thanks for the lesson, teach! Cloned the ball and cube game in bolt with your instructions.

  • @Jorendo
    @Jorendo 3 года назад +7

    I'm working on my very first game ever right now. Like you i have a background in movie making (i was a movie editor). I'm a very visual minded person, coding to me makes no sense and find it very hard to learn it (i tried believe me).
    I use playmaker but with Bolt becoming free to use i did try it. I find it confusing, maybe because i started with Playmaker and things make more sense to me there.
    I do agree that if you see progress it keeps you motivated longer. When i tried bolt i became less thrilled about working on my game as it took me forever to study tutorials and then in the end i still didn't feel like i learned something (not the tutorial fault, just my mind). I tried simple things and it didn't work, meanwhile i had those things working playmaker. So i moved back again and feel much more motivated.
    Hopefully i understand bolt better once i got my game completed. Seeing Bolt is much closer to the blueprint system of the unreal engine i figure i might understand that one a bit better to and can make games with that engine as well some day.
    Thanks for the video, it was very informative!

  • @parvatiprabhu56
    @parvatiprabhu56 3 года назад +10

    Sooo much waited for it and I was so eager 😭😭

  • @MondoMurderface
    @MondoMurderface 2 года назад +4

    Visual learner myself, I have been making 3D models and material maps for decades. When I tried to learn to code I couldn't grasp it and my natural ability to typo made syntax errors frustrating. Playmaker is exactly what I needed, all of the functions I needed and none of the errors. I've managed some pretty complicated things with it too. Random character generators with procedural elements to keep things realistic, full inventory UI systems, dialogue system (although you are better off with an asset store script that can work along side playmaker for this).. Everything is doable but it takes some planning to avoid messy node graphs.

  • @mindshifter5772
    @mindshifter5772 3 года назад +1

    came here after giving up on C# coding, because i failed on translating whats in my mind to coding.
    this video gave me motivation to push couple days and see. thanks whoever you are.

  • @chaver28
    @chaver28 2 года назад

    great video dude :D you helped me understand so much and where to start :D so thank you

  • @aboutgamemaking
    @aboutgamemaking 3 года назад +3

    This is a good video about visual scripting.
    In my case, I totally switched from Playmaker to C#, and the biggest reason was co-op with other programmers.
    After 4 games made with C#, I made a video which tells why I changed from Playmaker to C#.
    One of big changes of scripting with C#, I understood how to access and modify component's properties.
    This made me change whole of game making from Unity. :)

    • @BoltRM
      @BoltRM 2 года назад +1

      Thx I'll check it out & your channel, a lot of content!

  • @vertigo1055
    @vertigo1055 3 года назад

    I'm more into the art side of things when it comes to my personal game dev journey. However, for my journey I want to learn some C#. I want to understand what is actually happening under the hood. So for this I chose Bolt. Now, that doesn't mean I have written off Play Maker. I will probably use it and mess around with it because it IS a tool just like Bolt and like all TOOLS we must know when and where to use them. Thanks for making a video that really outlines the decision making process of using a TOOL and the reasons a person would choose to use 1 tool over another. I know I added my own 2 cents but hopefully this helps anyone else that is on the fence on what to use with your own goals in mind. Cheers! Stay healthy and stay sane! now Game ON!!

  • @gabrielefilippini6845
    @gabrielefilippini6845 3 года назад

    Was waiting for this

  • @devgamer1016
    @devgamer1016 3 года назад +1

    Awesome bro..... this is all i needed. Although I don't want to pay $65 for playmaker, it is still easier than bolt. Thanks for showing the differences.

  • @timsonss
    @timsonss 3 года назад +2

    You are killing it! Really looking forward to your another game!

  • @loneshadow-studio
    @loneshadow-studio 3 года назад +4

    The best combination I found was to use Playmaker for the basic stuff and then C# for all of the heavy lifting. It creates a pretty sturdy foundation that works wonders, at least for me.

    • @yuishirou
      @yuishirou 3 года назад

      totally agree with this, custom scripts are still needed for some out of the box ideas

  • @lee1davis1
    @lee1davis1 2 года назад +12

    I purchased playmaker 4 years ago when I knew nothing about c#. I was so frustrated with the limitations of playmaker that I decided just to learn c#. Since unity purchased bolt I've been using it more and more for prototyping however I still find it limiting compared to know c#. I greatly enjoy the simplicity bolt has with the fuzzy finder which playmaker never had. I recommend bolt, not just be it is free but you can learn c# concepts while learning bolt.

  • @favGModplz
    @favGModplz 2 года назад

    oh my gosh, this is what ive been looking for. This is how I used to do the coding ingame in Blockland as a kid was visual scripting. I had no idea that this is what it was called.

  • @zentrozen
    @zentrozen 3 года назад

    Congrats on your partnership with Humble Bundle

  • @LordRyn
    @LordRyn 2 года назад +5

    Just bought your 7day course and playmaker. I'll be honest, I learned a couple programming languages before trying to get start game design again and game coding syntax with c# was throwing me off. I'm excited to see what kind of differences this makes

  • @mustafakemalsag3611
    @mustafakemalsag3611 3 года назад +5

    Please make more Bolt video or Bolt tutorial video

  • @techsummitglobal
    @techsummitglobal 2 года назад

    Great video!

  • @netanelyamin1418
    @netanelyamin1418 2 года назад

    Thanks man! You solve me a very big problem!

  • @ahmedsleem81
    @ahmedsleem81 3 года назад

    Thank you so much, bolt is awesome, it would be great if you can do more Bolt Tutorials

  • @KyleFN
    @KyleFN 3 года назад +3

    The most daunting part of gameDev is wading through the snarky, asshole comments that get posted to your legit questions on coding forums.
    "I'm so sorry I'm not the coding wizard that you forum dwellers are, how about you just share your knowledge by answering my question without the snarky attempt to make me feel like shit for needing to ask questions? That would be rad".

  • @studentchaoren9805
    @studentchaoren9805 3 года назад

    What a great video!! Thanks!

  • @PiNPOiNT2K
    @PiNPOiNT2K 3 года назад +6

    Construct 3 is a great visual programming engine for 2D games if you ever want to dabble in that. I love it because just like you said you can have something playable in matter of minutes and its only your imagination slowing you down at that point.

  • @mkowalski4646
    @mkowalski4646 3 года назад

    Really nice video! 👍

  • @FIXXER1001
    @FIXXER1001 3 года назад

    I wish I saw this video 2 years ago, i only knew playmaker and didn't want to spend any money as I don't believe in myself I would ever get the money back. That's why I just started self learning code the hard way, by creating prototypes of games to learn code. I'm now at a level that I understand code, know how to do some basic stuff (like your game) but it takes so long and spelling errors are made so easily. I think bolt would be perfect for me rn, it's free, fairly easy to learn but really quick to use if you can't type fast. It was noticable that bolt was free as it was less "finished" and more just code visualized. Using bolt will also improve my coding logic because my code is always messy... Thank you for this video, this is a perfect example of both methods. I agree if you are a complete unity beginner that playmaker is perfect but sad part is that it isn't free, so for anyone not willing to pay (like me) this is a problem because when u are at a certain level of bolt/coding i don't think many people are willing to playmaker just because it's easier to use but has less power (imo)

  • @mouadboughrous3417
    @mouadboughrous3417 3 года назад

    Impressive! Thanks 👌

  • @eerieentity3139
    @eerieentity3139 3 года назад

    This was so helpful!!!

  • @ANAND-zw1on
    @ANAND-zw1on 3 года назад +2

    I love ur work bro

  • @VaupellGaming
    @VaupellGaming 2 года назад

    Good video, i have previously used both.
    Playmaker was my initial goto, then bolt..
    Well now i don't use either anymore, i write code instead.
    In my experience playmaker was really good to get some results REALLY FAST, even without knowing what you where doing. ;)
    Bolt i never really saw the benefit because i write faster than i drag out the flowgraphs.
    Today i use so many assets, but not the visual scripting tools which ofcourse is foolish because you can still mix coding with either playmaker or bolt as needed.
    People often mistakenly think once you use PM or Bolt then you can't do code, well it all works together ;)

  • @supertenchoo4271
    @supertenchoo4271 3 года назад

    you are amazing bro keep the good work

  • @omega1543
    @omega1543 3 года назад

    Ive been using playmaker for years and I understand it greatly but ur right bolt is different and a bit more intimidating because of what u said regarding visualizing c# code.
    We need more bot tutorials just on some basics but that include introductions to arrays and etc.. (referencing what u said)

  • @jonexotic282
    @jonexotic282 3 года назад +19

    Bolt looks very similar to UE4's Blueprint system. If I had to choose between the Playmaker or bolt, I would go Bolt. It just looks better. With that said, if you can figure these out, coding shouldn't be too hard for you. These look like drag and drop code instead of typing it out. You're still going to have to know how code works to get anything done.

    • @robertban871
      @robertban871 3 года назад

      as i understand it, that is true of Bolt. Playmaker still requires some figuring out, but its not the same as coding.

  • @heckensteiner4713
    @heckensteiner4713 2 года назад

    Playmaker has tons quirks, but I love it. It just makes sense to me. I'd love to see it get more polished though. 2.0 has been in the works for a long time. Hopefully, it gets released some day.

  • @nickswonderfulcorner6687
    @nickswonderfulcorner6687 Год назад

    I’ve tried learning Unity, and this has been a thing this whole time??? I wish I had known about this sooner!

  • @pilottim136
    @pilottim136 Год назад

    this helped me make a game with bolt more, than with other tutorials lmao

  • @edmondeyeemceeezekiels9158
    @edmondeyeemceeezekiels9158 3 года назад

    This video is AWESOME!!!!!!

  • @mazenalsakkaf
    @mazenalsakkaf 3 года назад

    Many thanks for such a great video. It would be great if you could have a video about Buildbox hypercasual game maker

  • @nelzster01
    @nelzster01 3 года назад

    very useful thank you

  • @Agelvik
    @Agelvik 3 года назад +3

    i doubt i'd get into gamedev if it wasn't for playmaker now almost 6 years ago, coding suddenly didn't feel that intimidating as it did before i got started! i'm so happy this tool exists

  • @darksith7282
    @darksith7282 3 года назад

    Yo this looks dope

  • @technostatic5599
    @technostatic5599 3 года назад +8

    I followed a C sharp tutorial to get into unity and make a game, it was great during the tutorial but I couldn't get much done on my own afterwards and it got really confusing. Downloaded Bolt the other day and I've been messing with it much more than I ever had with just plain coding.

  • @niinorton40
    @niinorton40 3 года назад

    you´re amazing. thanks for everything

  • @kushalbaid
    @kushalbaid 3 года назад +1

    Nice video 👍

  • @ashdev
    @ashdev 3 года назад +6

    Why would anyone dislike such a great video i don't understand 🤐

    • @kahate7328
      @kahate7328 3 года назад

      Its a bot

    • @aiduck8307
      @aiduck8307 3 года назад +1

      They belong to coding family. Become this Video based on VS

  • @rumenpetrov2923
    @rumenpetrov2923 3 года назад +1

    My game Baby Goat Billy is made 100% with Playmaker and many other games have been made entirely with visual scripting, so, as long as you are stubborn there is a way :D :D :D

  • @orthors
    @orthors 3 года назад

    Playmaker is wicked! If you're new, its honestly the best stater pack.
    But he's right, it does have its limitations.

  • @TechMalaya
    @TechMalaya 2 года назад

    really this time i will learn using bolt!!

  • @russellthorburn9297
    @russellthorburn9297 3 года назад +78

    I wanted to like Bolt but it always turned out to be faster and easier simply to code in C#.

    • @martinvanstein.youtube
      @martinvanstein.youtube 3 года назад +11

      bolt is shit indeed... You need to know what and how to plugin stuff ( like knowing that you need to add time.deltatime) ... and if you know that, then what's the point of bolt?

    • @SmartPenguins
      @SmartPenguins 3 года назад +10

      @@martinvanstein.youtube You don't need to use Time.deltaTime, just like the option you have to select in Playmaker "Per Second" in Bolt you have units/nodes "Per Second". Any tool you use Playmaker, Bolt or C# your need to learn and improve and that takes time. That is why you need to make sure to learn as little amount of tools that you are not planning to use in the long run. If your end goal is C# the fastest way to get there is learn C#. If you have all you need in life in Playmaker then use Playmaker.

    • @terrybeckett2512
      @terrybeckett2512 3 года назад +6

      Well considering that not everyone knows to code visual scripting is nice.

    • @wiktorwektor123
      @wiktorwektor123 3 года назад +8

      @@terrybeckett2512 I would rather sacafice 2 months of learning some programming language than use "visual coding" tools. Typing code is WAAAAAAY faster method to program than clicking and searching in GUI for proper option.

    • @chocobochick5390
      @chocobochick5390 3 года назад +6

      @@wiktorwektor123 i can't understand code. I have no idea what any of it even means and I've been doing this for over 7 years. Maybe I'm doing wrong but none of it makes any damn sense. I just copy what I literally see from a youtube video and hope for something honestly.

  • @TechBoxNorth
    @TechBoxNorth 3 года назад +14

    I would love to join GDU but with that price tag (even with the discount), I would need to already have a game published that makes money. I'm not saying it is expensive just that for me as a total beginner it is way out of reach.

  • @GameDesignWithChris
    @GameDesignWithChris 3 года назад

    I have been trying them out both so far I think I prefer Bolt a little better because you can go straight to C# after that.

  • @riverr8725
    @riverr8725 3 года назад

    thank you so so much for a lot of things

  • @ardayazar5705
    @ardayazar5705 3 года назад +4

    I will give bolt a go it seems, it tooks me longer to code in playmaker compared to raw C#, heck I still have to code half of the important stuff in C# scripts then implement them to playmaker, but visualising stuff helps a ton for our non-coder members to figure out which part is doing what exactly so bolt seems to be best of both worlds for me.

  • @TheJHam88
    @TheJHam88 2 года назад

    I bounced off of Unity quite a few years ago trying to learn coding to no avail. However now, I'm using Dreams on PS4 quite a lot and things like Playmaker and Bolt exist. I daresay this actually made sense to me. Even if it didn't translate 1:1 the Bolt interface looked quite similar to the logic in Dreams.

  • @urthetshirtguy
    @urthetshirtguy 3 года назад

    Having written code for a living for more than a decade... I am going to try Bolt. Since the shader interface is similar (which is a pro). And it also Bolt is supposed to interface with C# readily (and even produce C# code).

  • @BasicBenny
    @BasicBenny 3 года назад +2

    Your tutorials are so fluid, I need more practice!

  • @jontystanley
    @jontystanley 3 года назад

    Man, You are inspirational...

  • @agon3505
    @agon3505 3 года назад

    I think I'll try bolt since it's free , good informative video

  • @petrvalenta8835
    @petrvalenta8835 3 года назад

    Firewatch tee? Nice man!!! 👍 (btw where did you get it? 😊)

  • @BobHarpergaming
    @BobHarpergaming 3 года назад +1

    Btw thanks for the free tree copy thanks a lot man of the first tree

  • @N0STIC0
    @N0STIC0 3 года назад +9

    Best video about "how to make a game" ever!

  • @TriggerHappyTTV
    @TriggerHappyTTV 3 года назад +2

    Great vid. Make more Bolt videos please. :)

    • @SmartPenguins
      @SmartPenguins 3 года назад +2

      I make new Bolt videos weekly

    • @TriggerHappyTTV
      @TriggerHappyTTV 3 года назад

      @@SmartPenguins yeah! I have been watching them. Keep them coming! Thanks!

  • @pavi013
    @pavi013 Год назад

    If you are indie developer this tool is a must, no matter if you have coding skills or not. I think it's even better if you have.

  • @mikeg4691
    @mikeg4691 Год назад +1

    Honestly, you're not that far off from coding. You're still using logic and the same classes you'd use if you were using a script, you're just interfacing with it differently. The only thing missing is the syntax, which many programmers look up for reference anyways.

  • @alexjr977
    @alexjr977 3 года назад

    Its worth it!

  • @Auzuru
    @Auzuru 11 месяцев назад +2

    Playmaker looks really powerful for small games, but $65 entry is a bit harsh I think

  • @PeterMilko
    @PeterMilko Год назад

    When I watch this it just makes me want to code it.

  • @0soft
    @0soft 3 года назад

    Your beautiful game with the fox - did you create all that 3d objects with texturing, animating by yourself?

  • @brandonmonahan2949
    @brandonmonahan2949 3 года назад +1

    Great video, thank you! Would you consider making a playmaker tutorial, on Udemy or similar?

  • @RindraParama
    @RindraParama 3 года назад

    nice review & showcase :)
    i know C# a bit,, but i need to accelerate the process. Should i take Bolt instead?
    I'm curious about both tool's environment, likes: forum, template, add-on, etc

  • @c.s_aa
    @c.s_aa 2 года назад

    When I first started Unity I was really frustrated. I didn’t understand at all how this should work. I simply wanted to start a game! After searching for Movement Scripts and don’t understanding tutorials I bought an asset and built a world, added animations, … Thank you for your motivation!

    • @altaykun98
      @altaykun98 2 года назад

      did u bought playmaker or bolt? im at the same gap you talking about, want to create something but dont know where to. Coding seems to hard to me right now. Can u tell me which one of those u are using right now?

    • @utkuyazc5848
      @utkuyazc5848 2 года назад

      @@altaykun98 Go with Playmaker. I have been using it for 4 months and i can prototype a medium level hypercasual game in 2 weeks with it. It is incredible. I am not interested in building my own gigantic game. I am more into mobile hypercasual snack games. And i am not planning to learn c#. Playmaker is just simply bless.

  • @deviled1775
    @deviled1775 3 года назад +1

    Bruh didnt know unity hd visual scripting this is perfect

  • @yumyumjuliechannel
    @yumyumjuliechannel Год назад

    amazing

  • @CreativeForcePro
    @CreativeForcePro 3 года назад

    Coming from Unreal Engine the dream finally comes true,
    let's hope they improve it and make it as a native feature so you don't want to import it everytime.
    BOLT is a like a lightning bolt for creative people, no more excuses to make stuff inside UNITY anymore,
    Visual scripting is a very powerful approach & it is everywhere, just see how many people can EASILY design Instagram filters using "SPARK AR" which uses exactly the same principle but using "JavaScript".
    If you have some notions of programming, BOLT is the way to go.

  • @GukoSS8
    @GukoSS8 3 года назад

    wow thanks man :)

  • @PK-nm6er
    @PK-nm6er 3 года назад +22

    In my opinion Visual Scripting is harder than code! Still have to do the hard thinking but in a more limited way

    • @nolram
      @nolram 3 года назад +5

      and you don’t have to remember any syntax.

    • @XistenceX1
      @XistenceX1 3 года назад +5

      It’s easier for sure. Just takes way longer in the long run. Especially with larger projects. The spaghetti gets too big and inefficient, and complex actions need to be coded anyway usually.

    • @worldsendace
      @worldsendace 2 года назад

      Easier for people that just start without knowledge. Harder for people that already know to Code. Because they Mix Up their knowing of Code with the visual Scripts.

  • @TheColinPierce
    @TheColinPierce 3 года назад +4

    Thank you so much for this video David! Helps a ton. Question: I'm looking to build a game with similar physics and was wondering what this type of game is called? I've heard of styles like "top runner", "side scroller", "platform" and others. What would this type of game be called where a character is played along a 2d plane and dodging falling objects? THANKS SO MUCH!!!

    • @delinspahiu1843
      @delinspahiu1843 3 года назад +1

      I think that these are platformer games , but not sure .

    • @TheColinPierce
      @TheColinPierce 3 года назад

      @@delinspahiu1843 Makes sense, thank you!

  • @yakovvarnaev
    @yakovvarnaev 3 года назад

    As for me bolt is awesome for prototyping your game. You can do sth with bolt in order to test some basics o your game and then improve it it’s code

  • @apnadekhtu
    @apnadekhtu 3 года назад +2

    for the god shake please make more and more tutorial on bolt.i need it badly as i m interested in game development but dont know coding.

    • @SmartPenguins
      @SmartPenguins 3 года назад +1

      I have lots of bolt tutorials on my channel and make new ones every week.

  • @Nick-rq4gy
    @Nick-rq4gy 3 года назад

    Excellent video, thank you for making these videos, helps people makes their games.😁😁😁😁🏆🏆🏆🏆🥇🥇🥇🥇🥇.
    Can you help me with this question?
    Can I make a 3D boss just follow my FPS character controller player around, and attack when close just by using Bolt Visual Scripting, and the Unity Animator Controller? Or do you need to use hand-writing coding to do something this complex?😩😩😩

  • @vaibhav4215
    @vaibhav4215 Год назад

    I recently tried to make game using unitys in built visual scripting (previously was bolt), but as a coder myself, I find it pretty difficult, connecting each node to one another, sometimes I just messed up the whole thing and had to restart the whole scripting. It's really good for those people who are beginner in coding and try to make game with visual scripting, but for one who knows coding might find difficult in using it.

  • @jimakiad
    @jimakiad 3 года назад +4

    Thank you very much for this educational video! I hope one day I will be able a game as good as The First Tree without being a programmer god, but with decent knowledge of C# instead. Bolt is an insta-pick, and I will be using it from now on. I do have a question thought, do you think making a good game in less than 1 year of development is possible, and if yes, what would you advise to someone wanting to make a game in such a time frame? I am interested in making a story driven game in less than 1 year, so any input would be appreciated!

    • @DiiaBloodyRain
      @DiiaBloodyRain 3 года назад +2

      It does count, story driven games more about cutscenes or text? Is it interactive or not?

    • @jimakiad
      @jimakiad 3 года назад +1

      @@DiiaBloodyRain It is interactive, but I am opting for a more see as you go kind of feel. A good example to compare would be Dear Esther, where you don't really have many cutscenes, and most gameplay is just walking and looking around. I do want my project to have a few collectibles , but nothing too extraordinary as i want to focus on the narative.

    • @DiiaBloodyRain
      @DiiaBloodyRain 3 года назад +2

      @@jimakiad yeah thats definitely possible with the right effort, just make sure to make the text system as modulate as possible so you can reuse it as much as possible but not too much ;]

    • @jimakiad
      @jimakiad 3 года назад +3

      @@DiiaBloodyRain yeah that makes sense, I hope that David maybe gives some advice for new comers wanting to make games like this sometime. It'd be very helpful.

  • @GreggTavares
    @GreggTavares 3 года назад

    If I was on a team and I was a programmer supporting game designers I think I'd choose Bolt. I'd then try to reproduce the high level pieces (or even higher level) of PlayMaker for the designers to place in their flows. That way they'd get the ease of PlayMaker but the flexibility to break out. But of course if you're not on a team and you don't have someone to make high level scripts for Bolt then certainly you should choose PlayMaker. I'd be a little surprised tho if someone doesn't make an asset, maybe even Unity, with a few hundred higher level pieces for Bolt.

  • @syrusmarks1
    @syrusmarks1 2 года назад

    Iv had so many ideas in my head. I'd love to make a game... its a pipe dream... till I stumbled on this... and you're story. I tried coding in three languages and after an hour on each I couldn't even get Hello World! To work. Maybe if I can stick with it... I could be doing my dream

  • @VishalSingh-wo9zv
    @VishalSingh-wo9zv 3 года назад

    Hi, I am your big fan

  • @ieguy1686
    @ieguy1686 2 года назад

    Is it possibly to make a 3d fighting game like Street Fighter with bolt or playmaker? If so is there a tutorial on how to do this? Thanks for the great video.

  • @carl4839
    @carl4839 3 года назад

    please do a tutorial on how to make a continue button in main menu to load last save if that makes sense, please

  • @IRO855
    @IRO855 3 года назад

    Great now I can create a AAA game! Thanks!

  • @bumate90
    @bumate90 3 года назад +4

    Code rules!
    I must say though, the user interface of Bolt looks neat.