@@lawrencelawine9082 me too. Can you give me tips where I could find code for plaformer game which unlocks levels and player progress. (And maybe add cartoon story mode too)
@@adampower9757 Download a BUNCH of code from github and Unity list and try to make sense of it. It's quite depressing if you are a beginner and can't even declare a function. This way you know the code works. After some time you will copy less and less... Hopefully. There is no magic pill, even with this it's a lot of problem solving and it's more limited than coding IMO. The only thing to is to expose yourself. Otherwise you will stay in the self fulfilling prophecy cycle. Peace
I'm working on my very first game ever right now. Like you i have a background in movie making (i was a movie editor). I'm a very visual minded person, coding to me makes no sense and find it very hard to learn it (i tried believe me). I use playmaker but with Bolt becoming free to use i did try it. I find it confusing, maybe because i started with Playmaker and things make more sense to me there. I do agree that if you see progress it keeps you motivated longer. When i tried bolt i became less thrilled about working on my game as it took me forever to study tutorials and then in the end i still didn't feel like i learned something (not the tutorial fault, just my mind). I tried simple things and it didn't work, meanwhile i had those things working playmaker. So i moved back again and feel much more motivated. Hopefully i understand bolt better once i got my game completed. Seeing Bolt is much closer to the blueprint system of the unreal engine i figure i might understand that one a bit better to and can make games with that engine as well some day. Thanks for the video, it was very informative!
You have both inspired and motivated me. Your game “The First Tree” looks amazing and it is a testimony that even single devs can make amazing games. My dream is to become a single dev.
Wow! i just followed everything you said and made my first game ever, not including that silly one in highschool when i was 12. Your entire story really inspired me, its given me hope, at first i thought it couldnt be true, but wow man, words cant describe how great of a feeling you just gave me, i thank you so much from the bottom of my heart, God bless you
Great video! I, myself make Bolt Tutorials, just a choice that I made to use Bolt. BTW, you can use Per Second node/unit in Bolt instead of delta time and float multiplication. And there is a Timer node/unit you can use so that you don't have to worry about Coroutine.
Visual learner myself, I have been making 3D models and material maps for decades. When I tried to learn to code I couldn't grasp it and my natural ability to typo made syntax errors frustrating. Playmaker is exactly what I needed, all of the functions I needed and none of the errors. I've managed some pretty complicated things with it too. Random character generators with procedural elements to keep things realistic, full inventory UI systems, dialogue system (although you are better off with an asset store script that can work along side playmaker for this).. Everything is doable but it takes some planning to avoid messy node graphs.
Good info! I've been using bolt since it released for free and I love it. I'm a visual learner and it is just so much easier for me even though it's basically coding with a mouse. Just my $0.02
Construct 3 is a great visual programming engine for 2D games if you ever want to dabble in that. I love it because just like you said you can have something playable in matter of minutes and its only your imagination slowing you down at that point.
I wish I saw this video 2 years ago, i only knew playmaker and didn't want to spend any money as I don't believe in myself I would ever get the money back. That's why I just started self learning code the hard way, by creating prototypes of games to learn code. I'm now at a level that I understand code, know how to do some basic stuff (like your game) but it takes so long and spelling errors are made so easily. I think bolt would be perfect for me rn, it's free, fairly easy to learn but really quick to use if you can't type fast. It was noticable that bolt was free as it was less "finished" and more just code visualized. Using bolt will also improve my coding logic because my code is always messy... Thank you for this video, this is a perfect example of both methods. I agree if you are a complete unity beginner that playmaker is perfect but sad part is that it isn't free, so for anyone not willing to pay (like me) this is a problem because when u are at a certain level of bolt/coding i don't think many people are willing to playmaker just because it's easier to use but has less power (imo)
I followed a C sharp tutorial to get into unity and make a game, it was great during the tutorial but I couldn't get much done on my own afterwards and it got really confusing. Downloaded Bolt the other day and I've been messing with it much more than I ever had with just plain coding.
The most daunting part of gameDev is wading through the snarky, asshole comments that get posted to your legit questions on coding forums. "I'm so sorry I'm not the coding wizard that you forum dwellers are, how about you just share your knowledge by answering my question without the snarky attempt to make me feel like shit for needing to ask questions? That would be rad".
bolt is shit indeed... You need to know what and how to plugin stuff ( like knowing that you need to add time.deltatime) ... and if you know that, then what's the point of bolt?
@@martinvanstein.youtube You don't need to use Time.deltaTime, just like the option you have to select in Playmaker "Per Second" in Bolt you have units/nodes "Per Second". Any tool you use Playmaker, Bolt or C# your need to learn and improve and that takes time. That is why you need to make sure to learn as little amount of tools that you are not planning to use in the long run. If your end goal is C# the fastest way to get there is learn C#. If you have all you need in life in Playmaker then use Playmaker.
@@terrybeckett2512 I would rather sacafice 2 months of learning some programming language than use "visual coding" tools. Typing code is WAAAAAAY faster method to program than clicking and searching in GUI for proper option.
@@wiktorwektor123 i can't understand code. I have no idea what any of it even means and I've been doing this for over 7 years. Maybe I'm doing wrong but none of it makes any damn sense. I just copy what I literally see from a youtube video and hope for something honestly.
I would love to join GDU but with that price tag (even with the discount), I would need to already have a game published that makes money. I'm not saying it is expensive just that for me as a total beginner it is way out of reach.
Bolt looks very similar to UE4's Blueprint system. If I had to choose between the Playmaker or bolt, I would go Bolt. It just looks better. With that said, if you can figure these out, coding shouldn't be too hard for you. These look like drag and drop code instead of typing it out. You're still going to have to know how code works to get anything done.
I will give bolt a go it seems, it tooks me longer to code in playmaker compared to raw C#, heck I still have to code half of the important stuff in C# scripts then implement them to playmaker, but visualising stuff helps a ton for our non-coder members to figure out which part is doing what exactly so bolt seems to be best of both worlds for me.
I purchased playmaker 4 years ago when I knew nothing about c#. I was so frustrated with the limitations of playmaker that I decided just to learn c#. Since unity purchased bolt I've been using it more and more for prototyping however I still find it limiting compared to know c#. I greatly enjoy the simplicity bolt has with the fuzzy finder which playmaker never had. I recommend bolt, not just be it is free but you can learn c# concepts while learning bolt.
Honestly, you're not that far off from coding. You're still using logic and the same classes you'd use if you were using a script, you're just interfacing with it differently. The only thing missing is the syntax, which many programmers look up for reference anyways.
i doubt i'd get into gamedev if it wasn't for playmaker now almost 6 years ago, coding suddenly didn't feel that intimidating as it did before i got started! i'm so happy this tool exists
This is a good video about visual scripting. In my case, I totally switched from Playmaker to C#, and the biggest reason was co-op with other programmers. After 4 games made with C#, I made a video which tells why I changed from Playmaker to C#. One of big changes of scripting with C#, I understood how to access and modify component's properties. This made me change whole of game making from Unity. :)
Good video, i have previously used both. Playmaker was my initial goto, then bolt.. Well now i don't use either anymore, i write code instead. In my experience playmaker was really good to get some results REALLY FAST, even without knowing what you where doing. ;) Bolt i never really saw the benefit because i write faster than i drag out the flowgraphs. Today i use so many assets, but not the visual scripting tools which ofcourse is foolish because you can still mix coding with either playmaker or bolt as needed. People often mistakenly think once you use PM or Bolt then you can't do code, well it all works together ;)
My game Baby Goat Billy is made 100% with Playmaker and many other games have been made entirely with visual scripting, so, as long as you are stubborn there is a way :D :D :D
Thank you so much for this video David! Helps a ton. Question: I'm looking to build a game with similar physics and was wondering what this type of game is called? I've heard of styles like "top runner", "side scroller", "platform" and others. What would this type of game be called where a character is played along a 2d plane and dodging falling objects? THANKS SO MUCH!!!
When I first started Unity I was really frustrated. I didn’t understand at all how this should work. I simply wanted to start a game! After searching for Movement Scripts and don’t understanding tutorials I bought an asset and built a world, added animations, … Thank you for your motivation!
did u bought playmaker or bolt? im at the same gap you talking about, want to create something but dont know where to. Coding seems to hard to me right now. Can u tell me which one of those u are using right now?
@@altaykun98 Go with Playmaker. I have been using it for 4 months and i can prototype a medium level hypercasual game in 2 weeks with it. It is incredible. I am not interested in building my own gigantic game. I am more into mobile hypercasual snack games. And i am not planning to learn c#. Playmaker is just simply bless.
Coming from Unreal Engine the dream finally comes true, let's hope they improve it and make it as a native feature so you don't want to import it everytime. BOLT is a like a lightning bolt for creative people, no more excuses to make stuff inside UNITY anymore, Visual scripting is a very powerful approach & it is everywhere, just see how many people can EASILY design Instagram filters using "SPARK AR" which uses exactly the same principle but using "JavaScript". If you have some notions of programming, BOLT is the way to go.
C# is a nightmare for me. I can't understand why everything I've done never works. I type in a line of code that a tutorial shows and it works for them but not for me. I have never been able to get anything at all to work. Visual scripting had been such a great tool for me
It’s easier for sure. Just takes way longer in the long run. Especially with larger projects. The spaghetti gets too big and inefficient, and complex actions need to be coded anyway usually.
Easier for people that just start without knowledge. Harder for people that already know to Code. Because they Mix Up their knowing of Code with the visual Scripts.
The best combination I found was to use Playmaker for the basic stuff and then C# for all of the heavy lifting. It creates a pretty sturdy foundation that works wonders, at least for me.
Thank you very much for this educational video! I hope one day I will be able a game as good as The First Tree without being a programmer god, but with decent knowledge of C# instead. Bolt is an insta-pick, and I will be using it from now on. I do have a question thought, do you think making a good game in less than 1 year of development is possible, and if yes, what would you advise to someone wanting to make a game in such a time frame? I am interested in making a story driven game in less than 1 year, so any input would be appreciated!
@@DiiaBloodyRain It is interactive, but I am opting for a more see as you go kind of feel. A good example to compare would be Dear Esther, where you don't really have many cutscenes, and most gameplay is just walking and looking around. I do want my project to have a few collectibles , but nothing too extraordinary as i want to focus on the narative.
@@jimakiad yeah thats definitely possible with the right effort, just make sure to make the text system as modulate as possible so you can reuse it as much as possible but not too much ;]
@@DiiaBloodyRain yeah that makes sense, I hope that David maybe gives some advice for new comers wanting to make games like this sometime. It'd be very helpful.
I was working on a clone of Dani's game Karlson. I worked on it for 3 months and made all the features he added to his game. But my hard drive became so slow that the pc was loading forever. I still have the hard drive. It was my first and last game where I worked more than a month. I have a lot of studies to do. So, I do not code now much
I bounced off of Unity quite a few years ago trying to learn coding to no avail. However now, I'm using Dreams on PS4 quite a lot and things like Playmaker and Bolt exist. I daresay this actually made sense to me. Even if it didn't translate 1:1 the Bolt interface looked quite similar to the logic in Dreams.
Having written code for a living for more than a decade... I am going to try Bolt. Since the shader interface is similar (which is a pro). And it also Bolt is supposed to interface with C# readily (and even produce C# code).
I’m currently learning how to code in python and C-# keeps getting jumbled. I think I might start with bolt since it looks like the best one for me. Thank you for this!
Before watching this video me : I want to give a try playmaker and bolt. After watching this video me : Visual scripting sucks. Coding C# is easiest way.
UgoChannelTV Stay persistent with it and diversify the way you’re learning. It’s a marathon, not a sprint. Browse Microsoft’s official C# documentation, also check out the C# survival guide on Unity Learn. Also if you’re trying to learn how to code without a foundational knowledge of the logic behind it then you’re just shooting yourself in the foot. Learn the logic, then learn a language. Coding is difficult but far from impossible.
If I was on a team and I was a programmer supporting game designers I think I'd choose Bolt. I'd then try to reproduce the high level pieces (or even higher level) of PlayMaker for the designers to place in their flows. That way they'd get the ease of PlayMaker but the flexibility to break out. But of course if you're not on a team and you don't have someone to make high level scripts for Bolt then certainly you should choose PlayMaker. I'd be a little surprised tho if someone doesn't make an asset, maybe even Unity, with a few hundred higher level pieces for Bolt.
nice review & showcase :) i know C# a bit,, but i need to accelerate the process. Should i take Bolt instead? I'm curious about both tool's environment, likes: forum, template, add-on, etc
I recently tried to make game using unitys in built visual scripting (previously was bolt), but as a coder myself, I find it pretty difficult, connecting each node to one another, sometimes I just messed up the whole thing and had to restart the whole scripting. It's really good for those people who are beginner in coding and try to make game with visual scripting, but for one who knows coding might find difficult in using it.
Long shot here but I plan on attending Full Sail university. My two areas are either bachelors than master in game design or bachelors game development than masters game design if possible. My question is your schedule as my life and work seem similar what did you do to just take moments to breath or destress
Excellent video, thank you for making these videos, helps people makes their games.😁😁😁😁🏆🏆🏆🏆🥇🥇🥇🥇🥇. Can you help me with this question? Can I make a 3D boss just follow my FPS character controller player around, and attack when close just by using Bolt Visual Scripting, and the Unity Animator Controller? Or do you need to use hand-writing coding to do something this complex?😩😩😩
Is it possibly to make a 3d fighting game like Street Fighter with bolt or playmaker? If so is there a tutorial on how to do this? Thanks for the great video.
Just bought your 7day course and playmaker. I'll be honest, I learned a couple programming languages before trying to get start game design again and game coding syntax with c# was throwing me off. I'm excited to see what kind of differences this makes
came here after giving up on C# coding, because i failed on translating whats in my mind to coding. this video gave me motivation to push couple days and see. thanks whoever you are.
I will never go for playmaker again as i coded a mini game, had a technical problem with namespace references getting messed up. Playmaker does not get properly backed up like C# code does, since it saves your FSMs internally, and once something goes wrong with your references (missing script error), that's it, up in smoke. I think if you save the meta files too, there might be a way to rebuild, but it's a lot of work Either way, it put me off Playmaker for good.
The thing here is, you know how to code already, I need someone with "new experience", never once touch a single line of code, and somehow still making games with bolt, the comments gonna be priceless. If you are one, please, tell me, is it better?(for you), can you use bolt professionally like in a company environment?
Iv had so many ideas in my head. I'd love to make a game... its a pipe dream... till I stumbled on this... and you're story. I tried coding in three languages and after an hour on each I couldn't even get Hello World! To work. Maybe if I can stick with it... I could be doing my dream
Artists: Oh this helps a lot! Makes my work easier, I can focus on the visuals and don't need to stress out with code! Me and other coders: *Between learning Playmaker and Bolt, I choose Chinese. It's just way easier.*
Honestly wished you made more videos that show how to use Playmaker! This is already the stuff I'm looking for
Check , "How to do" channel,
@@mudasserkhan00 thanks, I will check!
Hutong Games make amazing tutorials. Try out left 1 for dead or core concepts on their channels (playlists)
If you are an artist without coding experience, visual scripting is a bliss but if you are a coder, visual scripting could be a curse.
@@lawrencelawine9082 me too. Can you give me tips where I could find code for plaformer game which unlocks levels and player progress. (And maybe add cartoon story mode too)
I'm an artist and I think learning C# was the best thing I could do
@@thewokal5641 i saw C#. Looks hard and very tiresome. Do you have any shortcut tips
@@adampower9757 Download a BUNCH of code from github and Unity list and try to make sense of it. It's quite depressing if you are a beginner and can't even declare a function. This way you know the code works. After some time you will copy less and less... Hopefully. There is no magic pill, even with this it's a lot of problem solving and it's more limited than coding IMO. The only thing to is to expose yourself. Otherwise you will stay in the self fulfilling prophecy cycle. Peace
@@thewokal5641 thanks man. I currently get existing game files in unity and edit art to make the game look different.
Playmaker if your new and/or artistic
Bolt if you've used Unreal before
@THE REAL KIDO eh?
@THE REAL KIDO That's a proper English Grammar! Finally found someone who can speak proper Grammar
ON THE INTERNET
Can you please elaborate on why bolt if you've used unreal ? Is it similar to blueprints ?
@@moncef0147 yes it is similar to blueprints.
Best Response
I'm working on my very first game ever right now. Like you i have a background in movie making (i was a movie editor). I'm a very visual minded person, coding to me makes no sense and find it very hard to learn it (i tried believe me).
I use playmaker but with Bolt becoming free to use i did try it. I find it confusing, maybe because i started with Playmaker and things make more sense to me there.
I do agree that if you see progress it keeps you motivated longer. When i tried bolt i became less thrilled about working on my game as it took me forever to study tutorials and then in the end i still didn't feel like i learned something (not the tutorial fault, just my mind). I tried simple things and it didn't work, meanwhile i had those things working playmaker. So i moved back again and feel much more motivated.
Hopefully i understand bolt better once i got my game completed. Seeing Bolt is much closer to the blueprint system of the unreal engine i figure i might understand that one a bit better to and can make games with that engine as well some day.
Thanks for the video, it was very informative!
You have both inspired and motivated me. Your game “The First Tree” looks amazing and it is a testimony that even single devs can make amazing games. My dream is to become a single dev.
i bet youre single already.
@@monkeyrobotsinc.9875 Flex tape can't fix that
@@monkeyrobotsinc.9875 In a dimension where your mum wasn't a sloot, she would've been single too 🤷🏻♂️
The biggest productivity boost for me when using Bolt is the ability to change the game logic at runtime. No more compile-wait-play-cycle.
@@rst7190 What? I never could on unity
Wow! i just followed everything you said and made my first game ever, not including that silly one in highschool when i was 12. Your entire story really inspired me, its given me hope, at first i thought it couldnt be true, but wow man, words cant describe how great of a feeling you just gave me, i thank you so much from the bottom of my heart, God bless you
Great video! I, myself make Bolt Tutorials, just a choice that I made to use Bolt.
BTW, you can use Per Second node/unit in Bolt instead of delta time and float multiplication. And there is a Timer node/unit you can use so that you don't have to worry about Coroutine.
Visual learner myself, I have been making 3D models and material maps for decades. When I tried to learn to code I couldn't grasp it and my natural ability to typo made syntax errors frustrating. Playmaker is exactly what I needed, all of the functions I needed and none of the errors. I've managed some pretty complicated things with it too. Random character generators with procedural elements to keep things realistic, full inventory UI systems, dialogue system (although you are better off with an asset store script that can work along side playmaker for this).. Everything is doable but it takes some planning to avoid messy node graphs.
Good info! I've been using bolt since it released for free and I love it.
I'm a visual learner and it is just so much easier for me even though it's basically coding with a mouse. Just my $0.02
Construct 3 is a great visual programming engine for 2D games if you ever want to dabble in that. I love it because just like you said you can have something playable in matter of minutes and its only your imagination slowing you down at that point.
Imagine using a web game engine lol trash
No not trash
I prefer construct 2 but I agree so much
I wish I saw this video 2 years ago, i only knew playmaker and didn't want to spend any money as I don't believe in myself I would ever get the money back. That's why I just started self learning code the hard way, by creating prototypes of games to learn code. I'm now at a level that I understand code, know how to do some basic stuff (like your game) but it takes so long and spelling errors are made so easily. I think bolt would be perfect for me rn, it's free, fairly easy to learn but really quick to use if you can't type fast. It was noticable that bolt was free as it was less "finished" and more just code visualized. Using bolt will also improve my coding logic because my code is always messy... Thank you for this video, this is a perfect example of both methods. I agree if you are a complete unity beginner that playmaker is perfect but sad part is that it isn't free, so for anyone not willing to pay (like me) this is a problem because when u are at a certain level of bolt/coding i don't think many people are willing to playmaker just because it's easier to use but has less power (imo)
I followed a C sharp tutorial to get into unity and make a game, it was great during the tutorial but I couldn't get much done on my own afterwards and it got really confusing. Downloaded Bolt the other day and I've been messing with it much more than I ever had with just plain coding.
The most daunting part of gameDev is wading through the snarky, asshole comments that get posted to your legit questions on coding forums.
"I'm so sorry I'm not the coding wizard that you forum dwellers are, how about you just share your knowledge by answering my question without the snarky attempt to make me feel like shit for needing to ask questions? That would be rad".
I wanted to like Bolt but it always turned out to be faster and easier simply to code in C#.
bolt is shit indeed... You need to know what and how to plugin stuff ( like knowing that you need to add time.deltatime) ... and if you know that, then what's the point of bolt?
@@martinvanstein.youtube You don't need to use Time.deltaTime, just like the option you have to select in Playmaker "Per Second" in Bolt you have units/nodes "Per Second". Any tool you use Playmaker, Bolt or C# your need to learn and improve and that takes time. That is why you need to make sure to learn as little amount of tools that you are not planning to use in the long run. If your end goal is C# the fastest way to get there is learn C#. If you have all you need in life in Playmaker then use Playmaker.
Well considering that not everyone knows to code visual scripting is nice.
@@terrybeckett2512 I would rather sacafice 2 months of learning some programming language than use "visual coding" tools. Typing code is WAAAAAAY faster method to program than clicking and searching in GUI for proper option.
@@wiktorwektor123 i can't understand code. I have no idea what any of it even means and I've been doing this for over 7 years. Maybe I'm doing wrong but none of it makes any damn sense. I just copy what I literally see from a youtube video and hope for something honestly.
The one single sentence at the end really made me set my mind. Thank you.
Please make more Bolt video or Bolt tutorial video
I would love to join GDU but with that price tag (even with the discount), I would need to already have a game published that makes money. I'm not saying it is expensive just that for me as a total beginner it is way out of reach.
Bolt looks very similar to UE4's Blueprint system. If I had to choose between the Playmaker or bolt, I would go Bolt. It just looks better. With that said, if you can figure these out, coding shouldn't be too hard for you. These look like drag and drop code instead of typing it out. You're still going to have to know how code works to get anything done.
as i understand it, that is true of Bolt. Playmaker still requires some figuring out, but its not the same as coding.
I will give bolt a go it seems, it tooks me longer to code in playmaker compared to raw C#, heck I still have to code half of the important stuff in C# scripts then implement them to playmaker, but visualising stuff helps a ton for our non-coder members to figure out which part is doing what exactly so bolt seems to be best of both worlds for me.
I purchased playmaker 4 years ago when I knew nothing about c#. I was so frustrated with the limitations of playmaker that I decided just to learn c#. Since unity purchased bolt I've been using it more and more for prototyping however I still find it limiting compared to know c#. I greatly enjoy the simplicity bolt has with the fuzzy finder which playmaker never had. I recommend bolt, not just be it is free but you can learn c# concepts while learning bolt.
Playmaker looks really powerful for small games, but $65 entry is a bit harsh I think
Honestly, you're not that far off from coding. You're still using logic and the same classes you'd use if you were using a script, you're just interfacing with it differently. The only thing missing is the syntax, which many programmers look up for reference anyways.
Best video about "how to make a game" ever!
i doubt i'd get into gamedev if it wasn't for playmaker now almost 6 years ago, coding suddenly didn't feel that intimidating as it did before i got started! i'm so happy this tool exists
Sooo much waited for it and I was so eager 😭😭
Same
Me too
this helped me make a game with bolt more, than with other tutorials lmao
When I watch this it just makes me want to code it.
Playmaker is wicked! If you're new, its honestly the best stater pack.
But he's right, it does have its limitations.
This is a good video about visual scripting.
In my case, I totally switched from Playmaker to C#, and the biggest reason was co-op with other programmers.
After 4 games made with C#, I made a video which tells why I changed from Playmaker to C#.
One of big changes of scripting with C#, I understood how to access and modify component's properties.
This made me change whole of game making from Unity. :)
Thx I'll check it out & your channel, a lot of content!
Good video, i have previously used both.
Playmaker was my initial goto, then bolt..
Well now i don't use either anymore, i write code instead.
In my experience playmaker was really good to get some results REALLY FAST, even without knowing what you where doing. ;)
Bolt i never really saw the benefit because i write faster than i drag out the flowgraphs.
Today i use so many assets, but not the visual scripting tools which ofcourse is foolish because you can still mix coding with either playmaker or bolt as needed.
People often mistakenly think once you use PM or Bolt then you can't do code, well it all works together ;)
My game Baby Goat Billy is made 100% with Playmaker and many other games have been made entirely with visual scripting, so, as long as you are stubborn there is a way :D :D :D
Thank you so much for this video David! Helps a ton. Question: I'm looking to build a game with similar physics and was wondering what this type of game is called? I've heard of styles like "top runner", "side scroller", "platform" and others. What would this type of game be called where a character is played along a 2d plane and dodging falling objects? THANKS SO MUCH!!!
I think that these are platformer games , but not sure .
@@delinspahiu1843 Makes sense, thank you!
When I first started Unity I was really frustrated. I didn’t understand at all how this should work. I simply wanted to start a game! After searching for Movement Scripts and don’t understanding tutorials I bought an asset and built a world, added animations, … Thank you for your motivation!
did u bought playmaker or bolt? im at the same gap you talking about, want to create something but dont know where to. Coding seems to hard to me right now. Can u tell me which one of those u are using right now?
@@altaykun98 Go with Playmaker. I have been using it for 4 months and i can prototype a medium level hypercasual game in 2 weeks with it. It is incredible. I am not interested in building my own gigantic game. I am more into mobile hypercasual snack games. And i am not planning to learn c#. Playmaker is just simply bless.
You are killing it! Really looking forward to your another game!
Same.
Coming from Unreal Engine the dream finally comes true,
let's hope they improve it and make it as a native feature so you don't want to import it everytime.
BOLT is a like a lightning bolt for creative people, no more excuses to make stuff inside UNITY anymore,
Visual scripting is a very powerful approach & it is everywhere, just see how many people can EASILY design Instagram filters using "SPARK AR" which uses exactly the same principle but using "JavaScript".
If you have some notions of programming, BOLT is the way to go.
I’ve tried learning Unity, and this has been a thing this whole time??? I wish I had known about this sooner!
If you are indie developer this tool is a must, no matter if you have coding skills or not. I think it's even better if you have.
Why would anyone dislike such a great video i don't understand 🤐
Its a bot
They belong to coding family. Become this Video based on VS
C# is a nightmare for me. I can't understand why everything I've done never works. I type in a line of code that a tutorial shows and it works for them but not for me. I have never been able to get anything at all to work.
Visual scripting had been such a great tool for me
Was waiting for this
In my opinion Visual Scripting is harder than code! Still have to do the hard thinking but in a more limited way
and you don’t have to remember any syntax.
It’s easier for sure. Just takes way longer in the long run. Especially with larger projects. The spaghetti gets too big and inefficient, and complex actions need to be coded anyway usually.
Easier for people that just start without knowledge. Harder for people that already know to Code. Because they Mix Up their knowing of Code with the visual Scripts.
Thank you so much, bolt is awesome, it would be great if you can do more Bolt Tutorials
The best combination I found was to use Playmaker for the basic stuff and then C# for all of the heavy lifting. It creates a pretty sturdy foundation that works wonders, at least for me.
totally agree with this, custom scripts are still needed for some out of the box ideas
great video dude :D you helped me understand so much and where to start :D so thank you
really this time i will learn using bolt!!
Congrats on your partnership with Humble Bundle
Thank you very much for this educational video! I hope one day I will be able a game as good as The First Tree without being a programmer god, but with decent knowledge of C# instead. Bolt is an insta-pick, and I will be using it from now on. I do have a question thought, do you think making a good game in less than 1 year of development is possible, and if yes, what would you advise to someone wanting to make a game in such a time frame? I am interested in making a story driven game in less than 1 year, so any input would be appreciated!
It does count, story driven games more about cutscenes or text? Is it interactive or not?
@@DiiaBloodyRain It is interactive, but I am opting for a more see as you go kind of feel. A good example to compare would be Dear Esther, where you don't really have many cutscenes, and most gameplay is just walking and looking around. I do want my project to have a few collectibles , but nothing too extraordinary as i want to focus on the narative.
@@jimakiad yeah thats definitely possible with the right effort, just make sure to make the text system as modulate as possible so you can reuse it as much as possible but not too much ;]
@@DiiaBloodyRain yeah that makes sense, I hope that David maybe gives some advice for new comers wanting to make games like this sometime. It'd be very helpful.
I love ur work bro
I was working on a clone of Dani's game Karlson. I worked on it for 3 months and made all the features he added to his game. But my hard drive became so slow that the pc was loading forever. I still have the hard drive. It was my first and last game where I worked more than a month. I have a lot of studies to do. So, I do not code now much
I bounced off of Unity quite a few years ago trying to learn coding to no avail. However now, I'm using Dreams on PS4 quite a lot and things like Playmaker and Bolt exist. I daresay this actually made sense to me. Even if it didn't translate 1:1 the Bolt interface looked quite similar to the logic in Dreams.
Great video!
Having written code for a living for more than a decade... I am going to try Bolt. Since the shader interface is similar (which is a pro). And it also Bolt is supposed to interface with C# readily (and even produce C# code).
I followed this exactly and I have 500 compile errors
thanks for this comment i won't waste my time and try doing it :D
lol.. this video just only talk too much talk and not tutorial
@@xenin321 well I don't think this was supposed to be a tutorial but a video to help you decide if you want to use Bolt or Playmaker. :)
Thanks man! You solve me a very big problem!
I’m currently learning how to code in python and C-# keeps getting jumbled. I think I might start with bolt since it looks like the best one for me. Thank you for this!
Before watching this video
me : I want to give a try playmaker and bolt.
After watching this video
me : Visual scripting sucks. Coding C# is easiest way.
I totally agree with you
Its much more challenging and cool to code in C#.
Lol
Coding is impossible to learn. So fucking hard
UgoChannelTV Stay persistent with it and diversify the way you’re learning. It’s a marathon, not a sprint. Browse Microsoft’s official C# documentation, also check out the C# survival guide on Unity Learn. Also if you’re trying to learn how to code without a foundational knowledge of the logic behind it then you’re just shooting yourself in the foot. Learn the logic, then learn a language. Coding is difficult but far from impossible.
@@ugochanneltv5600 It is with that mindset.
If I was on a team and I was a programmer supporting game designers I think I'd choose Bolt. I'd then try to reproduce the high level pieces (or even higher level) of PlayMaker for the designers to place in their flows. That way they'd get the ease of PlayMaker but the flexibility to break out. But of course if you're not on a team and you don't have someone to make high level scripts for Bolt then certainly you should choose PlayMaker. I'd be a little surprised tho if someone doesn't make an asset, maybe even Unity, with a few hundred higher level pieces for Bolt.
I have been trying them out both so far I think I prefer Bolt a little better because you can go straight to C# after that.
you are amazing bro keep the good work
Great vid. Make more Bolt videos please. :)
I make new Bolt videos weekly
@@SmartPenguins yeah! I have been watching them. Keep them coming! Thanks!
Many thanks for such a great video. It would be great if you could have a video about Buildbox hypercasual game maker
nice review & showcase :)
i know C# a bit,, but i need to accelerate the process. Should i take Bolt instead?
I'm curious about both tool's environment, likes: forum, template, add-on, etc
I recently tried to make game using unitys in built visual scripting (previously was bolt), but as a coder myself, I find it pretty difficult, connecting each node to one another, sometimes I just messed up the whole thing and had to restart the whole scripting. It's really good for those people who are beginner in coding and try to make game with visual scripting, but for one who knows coding might find difficult in using it.
Long shot here but I plan on attending Full Sail university. My two areas are either bachelors than master in game design or bachelors game development than masters game design if possible. My question is your schedule as my life and work seem similar what did you do to just take moments to breath or destress
When you realise Visual scripting and coding are basically the same
Excellent video, thank you for making these videos, helps people makes their games.😁😁😁😁🏆🏆🏆🏆🥇🥇🥇🥇🥇.
Can you help me with this question?
Can I make a 3D boss just follow my FPS character controller player around, and attack when close just by using Bolt Visual Scripting, and the Unity Animator Controller? Or do you need to use hand-writing coding to do something this complex?😩😩😩
Great video, thank you! Would you consider making a playmaker tutorial, on Udemy or similar?
Is it possibly to make a 3d fighting game like Street Fighter with bolt or playmaker? If so is there a tutorial on how to do this? Thanks for the great video.
for the god shake please make more and more tutorial on bolt.i need it badly as i m interested in game development but dont know coding.
I have lots of bolt tutorials on my channel and make new ones every week.
Your beautiful game with the fox - did you create all that 3d objects with texturing, animating by yourself?
Bruh didnt know unity hd visual scripting this is perfect
Thanks for the lesson, teach! Cloned the ball and cube game in bolt with your instructions.
Code rules!
I must say though, the user interface of Bolt looks neat.
Why it’s showing input Axis horizontal is not setup
And I can’t play the game
Just bought your 7day course and playmaker. I'll be honest, I learned a couple programming languages before trying to get start game design again and game coding syntax with c# was throwing me off. I'm excited to see what kind of differences this makes
came here after giving up on C# coding, because i failed on translating whats in my mind to coding.
this video gave me motivation to push couple days and see. thanks whoever you are.
Really nice video! 👍
How do I learn more about Bolt? Are full tutorials available?
Can i combine it, with visual scripting tools and coding ?
i dont know if this a dumb question or not, but pls answer it ;)
Yes, you can
you can combine "C# + playmaker + Bolt'' and you can make them complet each other too :)
What a great video!! Thanks!
What are exemples of games made with Bolt and Playmaker? Is there a lot?
as weird as playmaker looks, it works better for me than bolt does. i just like the look of it because its a bit simpler in a weird way
Nice video 👍
Do know how to make a inventory and crafting system using play maker or bolt if do please do so
Just bought the 7-Day Game Launch Challenge course. Really great stuff! Thank you so much.
Hi. Can you please make a playmaker tutorial series
I will never go for playmaker again as i coded a mini game, had a technical problem with namespace references getting messed up. Playmaker does not get properly backed up like C# code does, since it saves your FSMs internally, and once something goes wrong with your references (missing script error), that's it, up in smoke. I think if you save the meta files too, there might be a way to rebuild, but it's a lot of work
Either way, it put me off Playmaker for good.
Yo this looks dope
The thing here is, you know how to code already, I need someone with "new experience", never once touch a single line of code, and somehow still making games with bolt, the comments gonna be priceless. If you are one, please, tell me, is it better?(for you), can you use bolt professionally like in a company environment?
What keys are u pressing to move the sphere?
This was so helpful!!!
Iv had so many ideas in my head. I'd love to make a game... its a pipe dream... till I stumbled on this... and you're story. I tried coding in three languages and after an hour on each I couldn't even get Hello World! To work. Maybe if I can stick with it... I could be doing my dream
Man, You are inspirational...
Impressive! Thanks 👌
Firewatch tee? Nice man!!! 👍 (btw where did you get it? 😊)
This video is AWESOME!!!!!!
Your tutorials are so fluid, I need more practice!
I agree with you, but the question is, where can i find out how these tools work?
Artists: Oh this helps a lot! Makes my work easier, I can focus on the visuals and don't need to stress out with code!
Me and other coders: *Between learning Playmaker and Bolt, I choose Chinese. It's just way easier.*