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Every one of your videos is as structurally sound as the pile of gold ore. Brilliant - and I'd not considered burying pipes until your offhand comment about it. Next island I try, that's going to be my goal, for tidiness!
I only fall 3 tiles for every 5 tiles in growth, Thats perfect lol Burring pipes is risky, there is a chance that parts might get deleted without warning, as they aren't designed to go underground
Okay, I am incredibly impressed at their dedication to the unique physics of each element. Also, I can 100% tell that I am going to absolutely dig the rest of your channel from just this video, so I did all the RUclips-y things like subscribing and clicking the bell, yadda yadda.
It's still absurd to me you have less than a million subscribers. I've been loving your content since your factorio guide for beginners, and the quality of your videos is great! Very informative
Awesome info thanks JD! Hope you get to see this before you make the follow-up wall video... The fact that you can drive up the steep edge of a sand slope is a game changer! this means you can make WAY steeper entrance / exit ramps to pits by simply piling sand at ground level (the top of the slope) and letting it spill down into the hole - saves a ton of space compared to (4 horizontal tiles per vertical level) shaped slopes. Hope you can add that in, would be a funnecessary amount of effort to optimize slopes :)
hmm i hadnt considered that. but then again if your building down there would be a lot of shift left to the sides.... i wonder if i can make 3 tiles of sand for a ramp and flank it with rock on either side to hold it together...
@@JDPlays you most certainly can! I throw down a rock pier 1 wide for my shipyard expansions so the waterfront is nice and tight, then fill back to the mainland with dirt and waste and whatnot.. targetted dumping can be very useful to keep slippery wastes tidy
hmm i found 1 tile to be not enough trucks got confused and did a lot of back and forth with no place to dump rock etc... but i expect that was mostly due to my dumping volume!
A follow-up video in the not too distant future ... 2 years later. lol :P. But actually, I would love to understand proper use of walls to protect access ramps from digging down, distances between them, etc., or maybe there are better ways to do that? P.S. we love everything you do for the CoI and greater factory community!
So I've been super-careful so far, only digging out my iron, copper and limestone one deep at a time. Sounds like I could just set the mine to ground level for the entire space without issue!
Kinda wish on the harder difficulty that if you have dirt/rock collapse within a tile of an excavator or dump truck it costs extra maintenance to fix. Add a little more realism to the dangers of high wall mining.
Would be awesome to see the tutorial on how to do levelled mines. I always get in a bit of a pickle having not left enough space for retaining walls the deeper into the ground you go, whilst also having some resources "stuck" beneath the ramp down into the mine...
Thanks for the video. How do you setup a lose storage to dump out in a dumping area? I don't see an option for "assigned routes" on my lose storage buildings? Is that at a certain level storage or something else?
Now, you were looking for the amount of slip that happened when one end both ends were open. What would happen if you blocked one end and tried to over top it? Would the material spill over the top of the retaining walls? Can retaining walls be destroyed in a similar manner to your silos, if material interferes with their location? I am always looking for limitations. It is part of how I learned to design stuff in Factorio. What are my constraints and what can I get away with?
if i ramp from 5 to 6 with a wall beside it the wall collapses, then spills like it would normall except from a hight of 6 not 5. i originally did the test without the walls, and it was harder to 'read' the outcome hence the change
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As a civil engineering nerd, this tickles my fancy. You've just establish the "angle of repose" for the granular materials in the game.
I established when building with Dirt or Sand do it further away from buildings lol
@@JDPlays Can we agree that "angle of repose" is what happens right after she says, "Draw me like one of your French girls?"
"A game" that has an anomality is a game on the right path, and thank you for your quality experiment and showcase
Every one of your videos is as structurally sound as the pile of gold ore. Brilliant - and I'd not considered burying pipes until your offhand comment about it. Next island I try, that's going to be my goal, for tidiness!
I only fall 3 tiles for every 5 tiles in growth, Thats perfect lol
Burring pipes is risky, there is a chance that parts might get deleted without warning, as they aren't designed to go underground
@@JDPlays Good to know! Still, I'll love to experiment with it. :-)
@@JDPlays I think they may have fixed that. Check the last 2 or 3 patch notes.
Okay, I am incredibly impressed at their dedication to the unique physics of each element.
Also, I can 100% tell that I am going to absolutely dig the rest of your channel from just this video, so I did all the RUclips-y things like subscribing and clicking the bell, yadda yadda.
Thank you! Welcome to the channel!
It's still absurd to me you have less than a million subscribers. I've been loving your content since your factorio guide for beginners, and the quality of your videos is great! Very informative
Thanks for saying that! Im bad at calls to action, I expect this contributes to the smaller channel size
""Counting is hard when you play COI till 4am every day" - calling me out I see
Calling us all out I think!
I also noticed 08:15 with the rock, the trucks only emptied 2 storage bins. Less material used to fill the same area...
Your videos have been a wealth of knowledge as i start this game. Amazing work
Awesome info thanks JD! Hope you get to see this before you make the follow-up wall video... The fact that you can drive up the steep edge of a sand slope is a game changer! this means you can make WAY steeper entrance / exit ramps to pits by simply piling sand at ground level (the top of the slope) and letting it spill down into the hole - saves a ton of space compared to (4 horizontal tiles per vertical level) shaped slopes. Hope you can add that in, would be a funnecessary amount of effort to optimize slopes :)
hmm i hadnt considered that. but then again if your building down there would be a lot of shift left to the sides.... i wonder if i can make 3 tiles of sand for a ramp and flank it with rock on either side to hold it together...
@@JDPlays you most certainly can! I throw down a rock pier 1 wide for my shipyard expansions so the waterfront is nice and tight, then fill back to the mainland with dirt and waste and whatnot.. targetted dumping can be very useful to keep slippery wastes tidy
hmm i found 1 tile to be not enough trucks got confused and did a lot of back and forth with no place to dump rock etc... but i expect that was mostly due to my dumping volume!
Love seeing this… I really hope the devs add more of this kind of detail to the game!
Great video. Cool idea to demonstrate it. Thanks !
A follow-up video in the not too distant future ... 2 years later. lol :P. But actually, I would love to understand proper use of walls to protect access ramps from digging down, distances between them, etc., or maybe there are better ways to do that?
P.S. we love everything you do for the CoI and greater factory community!
Yeah, I was looking at how to use retaining walls myself, not really when to use them (though that's good too!). lol
I assumed everything behaved the same beforehand, good video
Great info very informative. Thank you.
Glad you found it helpful!
they need to add digging and filling to the tiny tiles, so that these retaining walls can be packed against each wall
Was a handy comparison will be interesting to see the style you use on the multi tried digs.
Love the videos . We gonna get a efficient steel build? don't worry you have all my likes
the video posted before my reply did!
and somewhat realistic physics, i like that in a game
So I've been super-careful so far, only digging out my iron, copper and limestone one deep at a time. Sounds like I could just set the mine to ground level for the entire space without issue!
Kinda wish on the harder difficulty that if you have dirt/rock collapse within a tile of an excavator or dump truck it costs extra maintenance to fix. Add a little more realism to the dangers of high wall mining.
Would be awesome to see the tutorial on how to do levelled mines. I always get in a bit of a pickle having not left enough space for retaining walls the deeper into the ground you go, whilst also having some resources "stuck" beneath the ramp down into the mine...
Now we know what happens when you want to give your building a nice warm blanket of dirt.
RIP sand at 7:22 Dirt at 7:27 compost at 7:44 trash at 7:52
And there you go, enjoy the 1 thousandth like
thank you!
Now do Captain of Industry on a 45
JK that series was nuts
pass.... HARD pass!
Thanks for the video. How do you setup a lose storage to dump out in a dumping area? I don't see an option for "assigned routes" on my lose storage buildings? Is that at a certain level storage or something else?
as long as you have researched advanced logistics you should have the option, If not check the tech tree
Now, you were looking for the amount of slip that happened when one end both ends were open. What would happen if you blocked one end and tried to over top it? Would the material spill over the top of the retaining walls? Can retaining walls be destroyed in a similar manner to your silos, if material interferes with their location? I am always looking for limitations. It is part of how I learned to design stuff in Factorio. What are my constraints and what can I get away with?
if i ramp from 5 to 6 with a wall beside it the wall collapses, then spills like it would normall except from a hight of 6 not 5. i originally did the test without the walls, and it was harder to 'read' the outcome hence the change
Did you ever make that tutorial on retaining wall placement and what not?
For ref, when you dump compost it becomes dirt
What is the storage of a big pile vs the big buckets? Which takes up less space?
Piles hold SO MUCH more material!
Counting is apparently really hard for you, lol, you got more numbers wrong then you did right xD
9:30 the dig tiles are 4x4 btw, not 5x5
counting is hard, but the video illustration shows how the mechanics work
wait burring pipes??? never thought that was posible...
Totally possible! Check the video! ruclips.net/video/nLrLPvImO4I/видео.html
nice
Do retaining walls destroy resources if you build them into the ground?
Nope
How can save the soil ?
you shouldn't need to, and later in the game you can make compost, which is just soil to make new farming areas
i hope this game combine to tropico..
Nice video, but I don't think JD can count. Also I would like to see this video done again with the latest update to the game. Version is now v0.5.5d
Does rock still work like retaining walls ?
Lol.
If you dump compost it becomes dirt, isn’t it?
yes
i swear you sound just like eddie izzard.
⚒
+++
Bro, lose the Robert Preston impressions. He is a weirdo, why you trying to be like him. He is your, BF, right?
can i ask who Rober Preston is?
@@JDPlays AH FOLKS YA GOT TROUBLE!