NEW NANITE WORKFLOW for your Unreal Project
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- Опубликовано: 22 авг 2024
- In this tutorial, I will show you how to use the Nova tool to achieve your asset's final result without using the standard workflow.
Zen Sets v2.4.0 for Blender - blendermarket....
NOVA - Procedural Material System - www.unrealengi...
NOVA - Modular Sci-Fi Kit - www.unrealengi...
Train - sketchfab.com/...
As a small tip, if you only use two layers in the material you could make a nova material with only the limited amount of layers. This will be more optimized. Great tutorial!
Yess! Thank you!
Really fantastic result!
Thank you!!!
Amazing! Many thanks for making review
My pleasure! Thanks for great tools!
Amazing, bro!!! 🔥
Thanks man!!!
Thanks for video, was very interesting.
good job, bro please make a detailed tutorial on how you made the tokyo rain project, and which tutorial do you recommend to make such a high quality scene
Оп-па, Сталкер!
Почти хах
How and why the Decals rendered under the DIrt Layer ? Did You switched off render decal on mesh and render in materials ?
As far as I understand, the number of materials on each mesh, and the number of parameters in these materials strongly affect draw calls
one material is one draw call. Parameters have nothing to do with it.
When I animate the object, the materials slide on top. How can I fix this?
@@A.Jackson2848 you need to use dynamic material for animations It’s existing in same material folder :)
@@zhoslenmakoev perfect. Thank you. It works as you suggest. 👍
It's not AAA quality.
Поседел, потолстел, жи есь :(
хаха да лучше уже не будет!