Not too many people know that after the partnership between Sony and Nintendo fell through, Sony approached Sega to make a console together. Sega had no faith in Sony, so no Sega PlayStation was made, unlike the various prototypes of the SNES CD..
In another time line, mario would have been in a live action movie with Jim Carrey as bowser, and Sonic in an all animated movie by illuminations, and the Gamecube was nintendo's last console.
I don't know what it'll take to invent a time machine, hunt down this possible future and eradicate it from the multiverse, but I'm more than willing to do everything to try.
Restyling the original Famicom soundtrack (plus the additional songs from later releases) for the SN7 like this is honestly really clever. Great work, bro!
oh wow you turned the castle theme into a banger i love how you avoided the temptation to use the periodic noise mode (even though i love the periodic noise mode) -- makes it feel a lot more genuine
This whole soundtrack arrange was fantastic, I especially loved all the effects you added to the ghost house music! The whole ost's arrange sounded exactly like a lost Master System title too, not just the instrumentation! you were dead on!
Glad you caught that, the chromatic run at 4:42 is a deliberate nod to The Danger Zone. The Dragon's Trap is my favorite game in the Master System library
Hey I saw a lot of the individual arrangements you made. Glad to see the project finished! The arrangements are great. Very accurate to Master System music of the era. I also like how many games you pulled from to make it more complete. :)
I clicked the video hoping to hear the SMB Deluxe ending track, and skimming the timestamps left me worried. But now I've gotten to the end and you should just see the smile on my face :D
This video is incredible! The fact that you managed to recreate all these songs, including the ones from SNES and Mario Maker, with only four instruments and three of them being squares is ridiculously impressive and monstrous. Someone give this guy a trophy. I would like to see the Credits. for Super Players on the Master System, but the Sega Megadrive version is simply gold. +1 subscribe
@@MusicTherapy41 thank you for your kind words! The credits remix here is actually compatible with the Master System with the FM Sound Unit accessory, it's got a chip very similar to that of the Genesis
i love nes ghost house and i think u made it even better its so good ik the orginal has a lot of attack on some inst but i love how it sounds here also
Ah yes, I Remenber Super Mario CD, It was the most unique Super Mario game ever made, Koji Kondo really did it well. Besides jokes, Those mixes are amazing! Reminds me of Alex Kidd (Maybe it's because of the Master System feel that transformed the entire game).
Historically, Yuzo Koshiro and other greats have taught us that, handled the right way, the Sega Master System is more than capable of sounding good. I'm privileged to have access to today's music creation tools that developers in the 80s and 90s couldn't fathom being able to utilize
@levir.starsmusic What I should mean is just like it's successor the Genesis/Mega Drive. Not many people outside of Japan and arcade manufacturers who have experience with this stuff made quality music for the SMS & Genesis. The reason is the NES overtook the poor master system and thus mainly Sega did the good music there while others the sound poor because they're not expirenced and the ones who are rare and work on NES. As for the Genesis, the SNES does sampled audio which diminishes the FM synth usage and thus most western Genesis games use GEMS which I am critical towards or just nothing more than farts and trash cans banged in terms of sound.
Those renditions would,ve definitely gave the game a different flavor if it was real. Just imagine if nintendo signed a deal with sega to port smb1 to the mastersystem, then this would,ve be probably the end result🤣
@@johneygd my interpretation of the project's premise is more "what if it was developed by SEGA and made for the SMS" rather than if it was a ported over from the NES
Sky theme sounds more like what the ground theme would probably sound like on the MS. Also the name entry music was a nice edition; I wish someone would hack a high score table into the original console game
Isn’t it hard to believe how little interest there is in porting Mario games to Sega systems?? There’s a very close to perfect port of Super Mario Bros. to the Genesis/MD of all things, a Master System port with enhanced graphics would be fun to see.
@@protocetid Someone made a port of it to the Comadore 64 which took em like 7 years to get right. I think people just don't wanna put that much time into it. 😭
@@levir.starsmusic Alternatively, it would be neat to hear a take on what the Lost Levels might sound like if it had actually had an original OST using the FDS chip. I really quite like you're compositional style
Something I really like about this compared to most other "Mario OST if he was on a SEGA console" videos is that, and I don't know if this is what you were going for, they feel a lot more... SEGA-y? Does that make sense?
@@Xhepyxopila for the tracks from the original Super Mario Bros., that was certainly my intent. I quite like the early works of Hiroshi Kawaguchi and they had a hand in influencing my direction of the Ground theme
Good cover but why this video isn't 1080p60 It's supoosed to be exported as 1080p60 for best framerate of NTSC 60hz like Arpeggios square wave oscilloscope
'Twas no misstep, that melody was introduced in Yoshi's Island, and besides, I wanted to see what it would sound like in 8-bit, and was pleased with the result
@@levir.starsmusicDon’t get me wrong, it was good, and now that I finished the video, there was a sample of it, just would like to here it extended (in SMB1 NES style). Nonetheless, this arrangement was very creative. Nice job.
Frfr, Mario 06 had great level design ideas going for it, and it sucks that the devs were rushed into releasing a glitchy alpha build. The bit where Mario kisses an animal princess was definitely a bad idea, though. Maybe it could've worked better if her design wasn't so photorealistic, but it still would've been offputting.
Thanks for all your support! Don't forget to join my Discord server: discord.gg/xWDW6dt97m
That game look bad, it better when Super Mario Bros on the NES than this bootleg game.
super mario bros is my favorite game on the sega playstation
Ugh. _Everyone_ knows it’s better on the Sony Dreamcast 360.
I like Sonic for the Super X-Cube System
@@lostartist7751 I love the part where he eats all the chaos chili dogs and turns into a werewolf
Not too many people know that after the partnership between Sony and Nintendo fell through, Sony approached Sega to make a console together. Sega had no faith in Sony, so no Sega PlayStation was made, unlike the various prototypes of the SNES CD..
uhh im sorry but we all know the nintendo xbox 2 is MUCH better
In another time line, mario would have been in a live action movie with Jim Carrey as bowser, and Sonic in an all animated movie by illuminations, and the Gamecube was nintendo's last console.
Mario basically has that already
don’t forget the 1994 Mario OVA where he had to fight Hyper Metal Mario
@knatred1489 yeah I know. Not even Jim henson's workshop could make a proper sonic in 1993.
@@vaporcran4 *Hyper Shadow Mario
I don't know what it'll take to invent a time machine, hunt down this possible future and eradicate it from the multiverse, but I'm more than willing to do everything to try.
Restyling the original Famicom soundtrack (plus the additional songs from later releases) for the SN7 like this is honestly really clever. Great work, bro!
The songs that play when Nintendo and Sega have come to an agreement.
A whole pile of bangers right here! You even heard songs from Mario Maker 2!!
oh wow you turned the castle theme into a banger
i love how you avoided the temptation to use the periodic noise mode (even though i love the periodic noise mode) -- makes it feel a lot more genuine
Oh my gosh the bonus track is GORGEOUS
I love to see the Master System love! The SMM1+2 tracks are also a wonderful treat! Another banger in the books dude.
5:44 THIS IS SO GOOD
I love the swing of the ground track, so damn good.
I know, it sounds like Super Pipe House from super mario RPG
This whole soundtrack arrange was fantastic, I especially loved all the effects you added to the ghost house music! The whole ost's arrange sounded exactly like a lost Master System title too, not just the instrumentation! you were dead on!
Super Mario Bros was so good! I have no clue why sega only ever made one game before giving up on the character for Sonic instead
the ground theme is such a banger dawg. this is so well made. good work.
@@FOOLYCOREY thanks for your kind words!
Levi coming in hot with another banger OST arrangement
This goes without saying, but you're a massive inspiration for me. It's been just as amazing following this project as all of the others!
The Desert arrangement sounds like came straight outta Wonder Boy III: The Dragon's Trap
Edit: The SMAS tunes also make me go yes
Glad you caught that, the chromatic run at 4:42 is a deliberate nod to The Danger Zone. The Dragon's Trap is my favorite game in the Master System library
Dude as a lifelong mario fan this is the best thing EVER. THANK you. ❤❤
And the ending was the cherry on top
Hey I saw a lot of the individual arrangements you made. Glad to see the project finished! The arrangements are great. Very accurate to Master System music of the era. I also like how many games you pulled from to make it more complete. :)
such a cool project! love the playing around with rhythm and swing:)
I like the way you interpreted the Ground theme, something about the slower tempo really helps give it that Master System feel.
Here’s to 40 years (and 40 more) of Mr. Video Game himself!!
This actually should be used in a fan-made Master System port of Super Mario Bros.!
My favorite game MARIO MASTER SYSTEM
I clicked the video hoping to hear the SMB Deluxe ending track, and skimming the timestamps left me worried. But now I've gotten to the end and you should just see the smile on my face :D
If at least one person clicked on my video, hoping to find that track, and its inclusion put a smile on their face, then that makes it all worth it 😊
I imagine these would be used in a game where Mario, Sonic, and their friends go on an adventure to stop Bowser and Dr. Eggman.
Time traveler: moves a chair
The Timeline:
These sound pretty good, you even capture Nintendo's cheerful and fun pop style compared to the ones from The Super Mario Bros. Movie 😄
This video is incredible! The fact that you managed to recreate all these songs, including the ones from SNES and Mario Maker, with only four instruments and three of them being squares is ridiculously impressive and monstrous. Someone give this guy a trophy.
I would like to see the Credits. for Super Players on the Master System, but the Sega Megadrive version is simply gold. +1 subscribe
@@MusicTherapy41 thank you for your kind words! The credits remix here is actually compatible with the Master System with the FM Sound Unit accessory, it's got a chip very similar to that of the Genesis
I get real Mario Land 2 vibes from the water theme.
Super Mario: The Lost Princess is my favorite Nintendo Master System Game!
i love nes ghost house and i think u made it even better its so good
ik the orginal has a lot of attack on some inst but i love how it sounds here also
Sega does what Nintendon't
OK this is very epic.
Ah yes, I Remenber Super Mario CD, It was the most unique Super Mario game ever made, Koji Kondo really did it well.
Besides jokes, Those mixes are amazing! Reminds me of Alex Kidd (Maybe it's because of the Master System feel that transformed the entire game).
yet another banger drop from the goat
Interesting! I didnt expect to see you add the additions from Mario Maker in here! 👍🏽
I love Sega Master system and the Game Gear! Nice arrangement!
Incrível, já imagino uma gameplay com uma versão do Mario no master system com seu Desing refeito pra ele. 🤌❤
this sound a lot like the master system, good job!
I love playing Super Mario Brothers on my PlayBox SegaTendo series 5!
I'm glad you made the master system not sound like crap.
Historically, Yuzo Koshiro and other greats have taught us that, handled the right way, the Sega Master System is more than capable of sounding good. I'm privileged to have access to today's music creation tools that developers in the 80s and 90s couldn't fathom being able to utilize
@levir.starsmusic What I should mean is just like it's successor the Genesis/Mega Drive. Not many people outside of Japan and arcade manufacturers who have experience with this stuff made quality music for the SMS & Genesis.
The reason is the NES overtook the poor master system and thus mainly Sega did the good music there while others the sound poor because they're not expirenced and the ones who are rare and work on NES.
As for the Genesis, the SNES does sampled audio which diminishes the FM synth usage and thus most western Genesis games use GEMS which I am critical towards or just nothing more than farts and trash cans banged in terms of sound.
The arrangements all give me huge DuckTales game vibes
Those renditions would,ve definitely gave the game a different flavor if it was real.
Just imagine if nintendo signed a deal with sega to port smb1 to the mastersystem, then this would,ve be probably the end result🤣
@@johneygd my interpretation of the project's premise is more "what if it was developed by SEGA and made for the SMS" rather than if it was a ported over from the NES
Absolutely beautiful :)
Sky theme sounds more like what the ground theme would probably sound like on the MS. Also the name entry music was a nice edition; I wish someone would hack a high score table into the original console game
nice sn76489 covers
3:38 the 4/4 signature……
Sounds like a fever dream from my childhood
now imagine these with the fm addon that sega released down the master system's lifespan
@@poiberry8956 check the end of the video 😉
meanwhile in an alternate dimension
I'd be up to see someone make a real homebrew port for this system.
cool!!!
do the fm expansion now
just kidding! this is some pretty cool stuff
@@z.a.k.e.n.3901 lmao thank you, one FM track at the end is good enough for me
love it!
What if Sega and Nintendo had been friends since the 90s:
my jaw also dropped at castle this is such a good remix is the second half orginal or based on a remix. either way its really good
The new second part is my own material! Glad you like it
Time traveler: *Kicks a rock*
1985:
Please someone make a homebrew of Mario bros to the master system it's been screaming for yesrs
Isn’t it hard to believe how little interest there is in porting Mario games to Sega systems?? There’s a very close to perfect port of Super Mario Bros. to the Genesis/MD of all things, a Master System port with enhanced graphics would be fun to see.
@@protocetid Someone made a port of it to the Comadore 64 which took em like 7 years to get right. I think people just don't wanna put that much time into it. 😭
@@Xhepyxopila I’m sure it’s not easy, but it would be easier than the C64 version. The NES is more powerful than the C64 AFAIK.
if mario and alex kidd collabed
FM sound ftw
The Credits theme sounds like a Sega Genesis Soundfont.
Do you know what the FM was for the master system some games in Japan had that including sonic 1
@@fco64 OK
The ground theme sounds kinda like shop music with the slower pacing.
Nice, Mario Mario in the Mushroom World
It'd be sick if we got a psg counterpart of credits and fm of the other tracks as a sequel
course clear in that swing rhythm is also sick as hell. is that also 3/4?
This is peak. I wonder if there's a way to make it work on other soundchips like the Konami VRC6?
I'm sure there's a way, it'd just take a lot of work lmao. Thanks for listening!
I love Mario Triple Trouble
3:31 MY EARS, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 😭😭😭
super mario bros. but the music sounds like woody pop for the sms
Mario The Plumber-
Wait... why does that sound like a RUclipsr name-
What would it take to get FM versions of these tracks? Just the main ones would do!
@@scrubsandwich1050 not in the cards, I'm moving on to other projects
@@levir.starsmusicthat's too bad, can't to see what's next!
@@scrubsandwich1050 eyy thank you very much! Welcome to the channel
@@levir.starsmusic Alternatively, it would be neat to hear a take on what the Lost Levels might sound like if it had actually had an original OST using the FDS chip. I really quite like you're compositional style
@@scrubsandwich1050 why thank you! And by golly, that's an interesting idea you got there. I'll have to think it over...
basically if the console wars never happened, and nintendo released their games on other consoles besides their own
do you think Xbox and Mark Cerny will add this to back compat?
awesome now can you do it on sega genesis? I’d love to hear SMB soundtrack on the genesis!
🔥🔥🔥🔥🐏🔥
is the underground section in 3/4 time signature? it sounds like it. i really like the swing it has
That's right! I wanted to give it a drum beat like the one introduced with later iterations, without compromising its original 3/4 groove
@@levir.starsmusic its amazing ty
when i realized it was 3/4 my jaw dropped!
I feel safe
I'd love yo see a real port, I'm pretty experienced making SMS style graphics, if anyone wants to make a homebrew port hit me up.
Something I really like about this compared to most other "Mario OST if he was on a SEGA console" videos is that, and I don't know if this is what you were going for, they feel a lot more... SEGA-y? Does that make sense?
@@Xhepyxopila for the tracks from the original Super Mario Bros., that was certainly my intent. I quite like the early works of Hiroshi Kawaguchi and they had a hand in influencing my direction of the Ground theme
12:41 bowser phonk
this is a really good cover but i gotta ask what program/plugin are u using to get the master system instruments
Furnace! It's an incredible tracker, it supports all sorts of systems from early 80s home computers to the Nintendo DS. Highly recommend it!
@@levir.starsmusic ah ive heard of it before. its a really good program thank you! and thank you for the amazing covers
Peak
ngl i think the ground theme is a little slow, it sounds better at 1.25x for me
Good cover but why this video isn't 1080p60
It's supoosed to be exported as 1080p60 for best framerate of NTSC 60hz like Arpeggios square wave oscilloscope
@@smf2007 I'll be honest, amigo, I haven't the slightest clue as to what you're talking about
Wheres the music exclusive to the vs mario bros game
Try 11:01, I think you missed it
@@levir.starsmusicyes i did. Cool!
14:04 ok, if this is based on Super Mario BROS, then WHY are you using music from a 3D title instead of from the 2D title? Seems like a misstep.
'Twas no misstep, that melody was introduced in Yoshi's Island, and besides, I wanted to see what it would sound like in 8-bit, and was pleased with the result
@@levir.starsmusicDon’t get me wrong, it was good, and now that I finished the video, there was a sample of it, just would like to here it extended (in SMB1 NES style). Nonetheless, this arrangement was very creative. Nice job.
Super Mario was all good until Super Mario Forces
Frfr, Mario 06 had great level design ideas going for it, and it sucks that the devs were rushed into releasing a glitchy alpha build.
The bit where Mario kisses an animal princess was definitely a bad idea, though. Maybe it could've worked better if her design wasn't so photorealistic, but it still would've been offputting.
ngl Mario's Ultimate SNES Collection on the Xbox 3 and PlayStation 360 hit hard
i just got to forest its peak (sorry ig for the comment spam)
super mario bros if the game doesn't suck...
Could I use these tracks in future videos? I’ll credit you
If you'll credit me that's perfectly fine. Go ahead
Who is here in 1985
Make DK Jr. VRC6 and my life is yours
If sega bought Nintendo
theres zero bass in most of these tracks.
@@geekac2 the Master System can only support pitches as low at the first note in the Jungle track. It doesn't have the same range as the NES