Is this the worst IE campaign?

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  • Опубликовано: 9 янв 2025

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  • @fethinggakk4185
    @fethinggakk4185 Год назад +2663

    Kugath start is basically like starting a game of Plague Inc on Madagascar

    • @N7DawnDusk
      @N7DawnDusk Год назад +69

      This comment made me spit out my coffee 😂

    • @Daktangle
      @Daktangle Год назад +63

      Shut. Down. Everything.

    • @DarkTemplarlord
      @DarkTemplarlord Год назад +7

      Imao thats good one!

    • @MrAdamArce
      @MrAdamArce Год назад +5

      Thank you! That's what I think of everytime lol

    • @papanurgle8393
      @papanurgle8393 Год назад +7

      You get it.

  • @BlastGamer77
    @BlastGamer77 Год назад +1357

    They really decided "Hey, wouldn't it be funny if the second enemy faction Ku'Gath has to deal with was both immune to plagues and basically did Nurgle's job better than he does?"

    • @warriorfire8103
      @warriorfire8103 Год назад +137

      That wasn't even what bothered me. What bothered me was his first 4 regions can't spread plague to each other so you have to use a plague vendor to keep that rolling if ya can manage it

    • @sympunny8636
      @sympunny8636 Год назад +5

      undead aren't immune to plagues.

    • @falma2254
      @falma2254 Год назад +146

      @@sympunny8636 ghorst is immune to plague attrition my guy

    • @AsaelTheBeast
      @AsaelTheBeast Год назад +25

      @@falma2254 Attrition is garbage anyway. or at least it was when I last played, which was around the time IE launched.
      I found the buffs to your own army more useful in general- but there were a couple debilitating plagues which were nice.
      Frankly, everything involving Kugath is slow. Even if you started him somewhere else it was going to be slow. I'd have still preferred to avoid playing whack-a-zombie with Helman- but at least your starting position is pretty secure- which matters a lot because disruptions to your city growth is felt more with Kugath than any other faction in the game.

    • @falma2254
      @falma2254 Год назад +14

      @@AsaelTheBeast you don't have to fight me on it. As a once nurgle fan, believe me, I know lol. I always rush nurgles rot. Doesn't change that ghorst is immune to your factions specific attrition and he poisons you while he's immune to poison army wide as well. That's like, 2 of nurgles things. Thank God his mortis engine is out finally

  • @iliketires65
    @iliketires65 Год назад +1367

    I thought it was a lore reason for his start position… the toxic run off from all the chaos dwarf industry in the river Ruin made the river itself and the mouth near the ocean so toxic and disgusting that it literally summoned a Nurgle lord

    • @wardvos7925
      @wardvos7925 Год назад +207

      there is a lore reason, he actually fought some other daemons there

    • @vadandrumist1670
      @vadandrumist1670 Год назад +31

      Is there confirmation that that's old lore? Could just be something they made up a few months in advance as a justification. I would also say that if that is the case then Kugath should recieve some kind of benefit because of that.

    • @DIEGhostfish
      @DIEGhostfish Год назад

      Chorf waste would mostly be inorganic toxins, not biological microorganisms, sure Pappa Nurgle probably has plenty of bacteria that COULD eat the waste, but the waste itself is Sterile.

    • @loganswalk8621
      @loganswalk8621 Год назад +65

      Honestly that reasoning fits so well I would be completely fine if they rewrote some of the lore for Dragon Isles turning into the Nurgle infested plague isles for old world.

    • @Isvoor
      @Isvoor Год назад +61

      You can actually see on the map how badly the river gets polluted by comparing it north of Zharr Naggrund, where it's beautiful and blue, and then... uh... not that going downriver.

  • @Bimbes_McFly
    @Bimbes_McFly Год назад +435

    Funniest part about having Ghorst as your neighbor is the fact he only gives the poison attack trait, something normally very nice but completely useless on Nurgle.

    • @ozipk
      @ozipk Год назад +19

      Also the ghorst poison trait replaces any contact effects you already have like Sundeing etc.

    • @sirzuzzo8210
      @sirzuzzo8210 Год назад +5

      @@ozipk you mean it actually makes you weaker?

    • @neerGdyahS
      @neerGdyahS 10 месяцев назад +1

      Did you not notice that Nurgle dudes are not immune to poison, but Ghorsts guys get immunity to contact effects?
      Playing as Nurgle without any foreknowledge and being out attritioned and out poisoned was very surprising and annoying.
      I don't think the GOD OF PLAGUES, DECAY AND ROT will have any issue affecting corpses.

  • @pdorrest79
    @pdorrest79 Год назад +389

    Plus, now that chaos dwarves are a thing, you can suffer through charging 25 speed units into blunderbuss and dreadquake mortars 👍

    • @nathandesa6773
      @nathandesa6773 Год назад +44

      Nurgle units really just need to all be given regeneration and missile resist so that they can actually survive against the missile factions.

    • @Mincecroft
      @Mincecroft Год назад +9

      Not saying that Chaos Dwarfs aren't hard to fight, they are, but in my experience the closest faction readily accept a non aggression early on and from there you get a decent enough opinion with all of their factions so as to not fight them at least until Goldtooth and Ghorst were dead.

    • @Willdroyd
      @Willdroyd Год назад +1

      Hardest part is the flaming attacks halving regen, you can just summon ur plaguebearers on them, also the AI doesnt increase capacity like ever(i have never seen them even on turn 100) so they can only have literally 1

    • @thomasedgar8612
      @thomasedgar8612 Год назад +1

      @@Willdroyd they seem to ignore that feature of chorfs from my experience

    • @adammclaughlin845
      @adammclaughlin845 Год назад +4

      An innate ability to resist all reductions to their Move speed would be nice, although knowing CA this would break the game: not allowing them to buff speed, or unable to lose any speed buffs and probably even allow them to stack so you end up with Nurgle running at the speed of light.

  • @phoenixblaze5491
    @phoenixblaze5491 Год назад +232

    Kugath was my first IE campaign. It was the slowest Ive ever done as it took me roughly 40-60 turns to get 2 provinces firmly in my control and another 30 defending it from everyone who hates me while my shit rotated to get good stuff to fight back

    • @Jummugest
      @Jummugest Год назад +13

      Every campaign I have ever play.

    • @dionysusdelight1440
      @dionysusdelight1440 Год назад +1

      Playing optimally you can clear your 1st province turn six and kill helman turn 10 to 15 with hero spam.

    • @Astroman10
      @Astroman10 Год назад +10

      Ku’gath’s campaign is like when you play as a Count in Crusader Kings and don’t take over the world via warfare! Instead you marry out your 15 children to varies powers of the world and watch your dynasty sky rocket to splendor while you just manage your country!

    • @LordVader1094
      @LordVader1094 Год назад +4

      @@dionysusdelight1440 Yeah and playing optimally isn't very fun.

    • @SereglothIV
      @SereglothIV Год назад +3

      "while my shit rotated" is probably the best depiction of Ku'gath's campaign I've heard 😂

  • @Zayl1016
    @Zayl1016 Год назад +271

    And this start had a lot of lucky breaks, including Ghorst just chilling in Pigbarter while his settlements being taken in early game. Early game Ghorst is unimaginably powerful.

    • @avenger1312
      @avenger1312 Год назад +24

      I once had him fluke a mortis engine and tried to nuke it with death and nurgle magic +rotfly deathsheads but that did sweet fuck all as it decimated the rest of my army.

    • @Lukashoffmann94
      @Lukashoffmann94 Год назад +13

      @@avenger1312before 3.0 he started with one, making any manual battle next to impossible.

    • @avenger1312
      @avenger1312 Год назад +11

      @@Lukashoffmann94 ......... I thought fluking the raise dead was the only option because there was no way CA would include such a hard counter to all the surrounding melee armies

    • @shmekelfreckles8157
      @shmekelfreckles8157 Год назад +4

      @@Lukashoffmann94 he technically starts with mortis engine, his mount

    • @Dr.AvenVon
      @Dr.AvenVon Год назад +6

      @@shmekelfreckles8157 and before 3.0, he had his mount and a mortis engine

  • @Portice92
    @Portice92 Год назад +171

    This is actually a much easier start than it was when IE launched. The starting lizard Lord no longer has a random free Carnosaur mount at level 1 and Helman Ghorst lost his mortis engine in favor of a black coach. It's still probably the worst start in the game, but there is at least a semi-reasonable chance most people will be able to take out ghorst.
    My tip: Recruit 2 Exalted Heroes ASAP since Nurgle completely lacks any anti-large, these two guys on horses will be able to hunt down and smash any big single entity threats such as Ghost himself or the Black Coach.

    • @Astroman10
      @Astroman10 Год назад +12

      Kugath’s concoctions are OP. You can literally get 50 growth on turn 1! Then sack or loot each settlement before occupying and plague that new province with your +6 control concoction! Then growth concoctions and rinse and repeat. Running out of flies, simply build a 1 unit nurgling army with a plague and slam it into the enemy’s settlement. Now your spreading plagues with money instead of flies and we all know how easy it is to get money in this game. I actually stopped playing this campaign because it was too easy!

    • @Sariot666
      @Sariot666 Год назад +14

      @@Astroman10 Now you're thinking like a plague lord

    • @doshmastercash1977
      @doshmastercash1977 Год назад +6

      @@Astroman10 That 1 nurgling army trick sounds genuinely pretty cool, I gotta give that a go.

    • @Astroman10
      @Astroman10 Год назад +6

      @@doshmastercash1977 Lords can be a money pit so make sure you are on the attack and withdraw your lord right when the battle begins! Gotta keep that sick boy alive!

    • @neerGdyahS
      @neerGdyahS 10 месяцев назад

      I took out the coach and chariots with plaguebearers and the starting plague drones.

  • @Red-oq4ed
    @Red-oq4ed Год назад +68

    With Nurgle you can get 2 exalted Heroes as soon as you upgrate your main settlement to tier2, level them up and your main army is good.

  • @wladyslawrybak
    @wladyslawrybak Год назад +351

    Zercovich, Nurgle starts position actually has MUCH logic. The sea around Drag Isles actually not pretty one, but instead it has full waters of plague, darkness, monsters and other shit. Actually, CA should made this sea look like in lore before launch of the game.

    • @ruukinen
      @ruukinen Год назад +58

      The island is problematic for gameplay reasons though since plagues in the game cannot spread naturally over water. So the first settlement you can start spreading plagues with is the one that is on the main land.

    • @rynemcgriffin1752
      @rynemcgriffin1752 Год назад +2

      They kinda did, there’s some fire spout looking things outside of Pigbarter that could be interpreted as the run-off catching on fire but obviously it’s not “the water is green and made my child grow 2 extra arms” type bad.

    • @shmekelfreckles8157
      @shmekelfreckles8157 Год назад +17

      It’s all very good and lore-friendly, sure, but as another person noted, you can’t spread plagues over water, so you can’t start your local covid epidemic, like the game suggests you to. And his first technology upgrades give him more growth and recruitment in Chaos Wastes, which is absolutely useless in IM. The whole campaign just feels unfinished.

    • @Astroman10
      @Astroman10 Год назад +6

      I would prefer gameplay to lore. Of course, I would love both but if one must be sacrificed for my entertainment, let it be the lore.

  • @lunsen402
    @lunsen402 Год назад +78

    From the lore it acctually makes very good sense for him to be there. Imagen all the toxic horrific sludge that come downstream right ontop the dragon islands from the chaos dwarfs. Imagen the horrific pluages you could make with that. (from a gameplay perspective tho nah). I have had very successful and fun campaignes with Ku'gath but yea he needs lots of love. And is definitivly one of the harder games. Is a shame to of the chaos factions nurgle is the one i aesteticly like the most, just a shame they couldn´t go all out and keep the age rating.

    • @shiroamakusa8075
      @shiroamakusa8075 Год назад +15

      Major problem with this, there's no one to infect here, especially with CA also placing the undead in this spot who are not affected by plagues (lorewise, not gameplay wise). Ku'gath should start in a position where he can infect as many people as possible, so maybe put him in Cathay so those starts aren't so soul-crushingly boring any longer.

    • @DIEGhostfish
      @DIEGhostfish Год назад +7

      The waste from Chorf mines would be mostile sterile. Sure, some Nurglish beings could metabolize them into interesting new things, but they wouldn't come with new "little grandchildren" microorganisms.

    • @DIEGhostfish
      @DIEGhostfish Год назад

      ​@@shiroamakusa8075 Stick the Plague Daemon... In not-China? That'll go over well.

    • @lunsen402
      @lunsen402 Год назад +2

      @@shiroamakusa8075 Considering Ku'gath (at least from my reading) seem to mostly be going for replicating the god pluage (which he drank while still a nurgling) i´d argue that he´d probebly wanna get as many kinds of test ingrediants as possible. Regardless i would agree that gameplaywise its a bad start position.

    • @shiroamakusa8075
      @shiroamakusa8075 Год назад +9

      @@lunsen402 Ku'gath being a Nurgling who ruined Nurgle's ultimate plague is 40k exclusive canon. You might notice TWWH Ku'gath is quite jolly whereas he's dour and brooding in 40k because of this mishap.
      Yes, he wants to create a god-plague, but he ain't getting that from industrial waste polluting unpopulated areas.

  • @HeyTeslaFreak
    @HeyTeslaFreak Год назад +85

    50 turns to kill helman, then you immediately are surrounded by imrik, grimgor, and cathay, all of which are leveled properly and have relevant mid/late game infrastructure for their settlements... unlock you who is still catching their breath from chasing helman around

    • @Lukashoffmann94
      @Lukashoffmann94 Год назад +20

      And it would have taken even longer without him having access to CoC units.

    • @MrSholer
      @MrSholer Год назад +1

      but by then you should have plenty of nasty plagues and infections, abusing them makes you unstoppable

  • @Ares42
    @Ares42 Год назад +74

    Because of how Kugath recruitment works you're not gonna get any more good units than your initial recruitment pool for a long time, this means you want to attack Ghorst ASAP to stop him from getting assisting armies to help him. With the ideal route (take Shattered Stone Bay before Dread Rock) you will be attacking him on turn 7 (not 14+, like in this video) with an army consisting of all the Plaguebearers and Toads you can get (focus on army recruitment before buildings). With some luck he will be sieging Skrap Towers and the rats will help you kill him, or he might have just killed them and is still recouperating. Once you've killed his army once and gotten rid of the Crypt Horrors he has (those are the actual problem, not the engines) he's a wet noodle. If you're unable to beat him in that initial fight there is an option to wait a couple of turns to recruit two Exalted Heroes, which should be about as good of an army as you'll get for a loooong time.
    Also, Nurgle auto-resolve is TERRIBLE, especially early game. If you have more success with the auto-resolve than manual fighting you need to try some good old blobbing around Kugath with your nurglings.

    • @dobman01
      @dobman01 Год назад

      the good ole nurgle circle jerk and nuke everything with spells works wonders

    • @LJdaOG
      @LJdaOG Год назад +8

      I agree; in practice, it feels like the autoresolve doesn't factor Cloud of Flies or other similar penalties at all. Zombies can be practically taken out of the fight with fairly minor bonuses and maluses and yet autoresolve will somehow find a way to take my plaguebearers down to 20% or so when in actual battle my nurglings wouldn't take that much of a beating.

    • @madzaisa
      @madzaisa Год назад +12

      Yeah, while Nurgle isn't novice friendly, i dunno why Zerkovich played it like a novice. You need to rush and attack Ghorst while he still dealing with Skaven. And, yes, early game Exalted Heroes are your damage dealers.

    • @emanuelalfred1565
      @emanuelalfred1565 Год назад +5

      @@madzaisa I’ve played several campaigns with Ku’gath and found that keeping those rats alive made his campaign much easier. I killed Ghorst way faster than he did in this play through. I gave the rats the northern providence guarding dragon isle. They manage to keep every potential enemy away from the dragon isles. This allowed me to sneak over to Cathay to ruin them and make Allies with Lohkir and Eshin. Continued on to delete Vilitch and KolAk.
      I think AR is the wrong move with Nurgle for the early game. Manually fighting his battles lead to basically no damage to my units. They’d be fully replenished the very next turn. I ran with primarily nurglings until turn 100. I had a couple of plague toads, plaguebearers, an exalted hero, a Harold of Nurgle, death heads, and 1 Soul Grinder.
      Even against Cathay, it wasn’t much of a big deal against their missiles or artillery. Plagues, magic, Ku’gath’s range, and the soulgrinders range focused fired help make short work of their ranged units. They’re the biggest threat so I take them out first. His army can handle its own in melee.
      Eventually, I recruited exalted plague bearers and they were very good for me. Their ammo can be increased too and there are other buffs for them too.
      Also, I spread plagues by recruiting the cultist which guarantees 100% plague chance. Have him travel across the water to infect those providences. Stacking up on infections makes it quite easy to do.

    • @Loj84
      @Loj84 Год назад +10

      @@madzaisa”dunno why Zerkovich played it like a novice” he said it was his first time playing the campaign

  • @simontriggs3299
    @simontriggs3299 Год назад +10

    Kugath's start is a master class in prioritizing the need to put factions down rather than build settlements up. You have to put Ghorst down fast and not care about holding territory. That moment in the video when you choose to go back to fight Ogres to defend your pretty worthless new settlements was the mistake - Ghorst was on the ropes and pushing onwards to eliminate him would have been the correct choice.
    The real problem with the campaign is that once you have killed Ghost there isn't really much to do or anywhere to go. I ended up taking all of Greasus' mountains which, being inhospitable, was not really great.

  • @helenline1790
    @helenline1790 Год назад +156

    Yes and as a Nurgle fan, it's depressing.

    • @kingjoker7779
      @kingjoker7779 Год назад +11

      Perfect for the God of despair

    • @devilsmessanger
      @devilsmessanger Год назад

      but why are you Nurgle fan ?

    • @sultanofswag8901
      @sultanofswag8901 Год назад +22

      ​@@devilsmessangerI like green

    • @MScotty90
      @MScotty90 Год назад

      @@devilsmessanger I already shit my pants at least three times a week, figured I might as well get paid for it.

    • @Astroman10
      @Astroman10 Год назад +2

      I enjoyed camping in my island, brewing concoctions that slowly wore the world down!

  • @gregtheegg5236
    @gregtheegg5236 11 месяцев назад +1

    I'm honestly not used to seeing a Kugath start like this. One time when I ran him, I had just given him a bunch of Nurglings, balled them all together, and because helmund never entered melee, I could just wear down his entire army until it crumbled, and I hardly lost any units doing so

  • @faeezf
    @faeezf Год назад +17

    To win a Kugath campaign, you have to skip bath and showers for at least 3 days straight.

  • @Rambletripe1
    @Rambletripe1 Год назад +41

    Kugath's garrison buildings are his infrastructure buildings which isn't always ideal. Still I liked Kugath's campaign, a bit of back a forth but enjoyable. Gressus declaring war has normally happened a bit later, at the same time as Cathay...

    • @d.r.643
      @d.r.643 Год назад +3

      Plus nurgle has the best towers paired with a lot of time-wasting units. Their settlements are actually some of the easier ones to defend usually from anything but a major faction leader army.

    • @avenger1312
      @avenger1312 Год назад +1

      but even then if memory serves they are nit giving him anything higher than T2

    • @Rambletripe1
      @Rambletripe1 Год назад +3

      @@avenger1312 I think you're right, Spawn, rotflies, plague bearer and toads? (plus nurglings) @D. R. that's one of the challenges with the settle battle changes, no Towers for ages because they are all open field

    • @avenger1312
      @avenger1312 Год назад +3

      @@Rambletripe1 I THINK maybe at max settlement rank you get 2 exalted plauge bearers

  • @neerGdyahS
    @neerGdyahS 10 месяцев назад +1

    I also got weirdly declared war on real early but it was by Drazoath. Our factions hadn't even made contact yet, best I could tell.

  • @sev1120
    @sev1120 Год назад +32

    Ku'Gath's start has issues thanks to the enemies, the nurgle mechanics, and the layout of the area.
    You have to make a detour to fill your province, and whilst there's only one way onto the dragon isles by land, the enemies you make will be crowding that singular settlement until you spread further inland.
    Nurgle buildings have the difficulty of being cyclical, including the military buildings. They're also exorbitantly expensive to build in the first place.
    Nurgle units tend to be rated very highly in the balance of power, but that simply means that if you're facing units you're not adept at facing early on (like, say, missile units), you'll be out of luck when they shred your units.
    Plagues are good, but as they can't spread by ocean (as another commenter said) you have to get to the mainland before being able to use your main faction mechanic

  • @nobady9752
    @nobady9752 Год назад +10

    I found that forsaken are quite valuable for Nurgle as a flanker. Help the enemy blob up with nurglings, marauders, plaguebearsrs... Then use forsaken kinda like cav.

  • @incurableromantic4006
    @incurableromantic4006 Год назад +13

    Sounds like Kugath has basically been quarantined.
    Which seems exactly like what all the other factions would do.

  • @DoYouDontYou89
    @DoYouDontYou89 Год назад +11

    Nurgles / Kugath is my favorite so im biased but I enjoy his campaign. It used to be much harder before the Chaos Dwarfs as he now has reliable allies and can recruit some nasty Chorf units. The changes to toads, flies, and the speed debuff being removed from the Mark of Nurgle has made Kugaths armies much easier to use

    • @Dr.AvenVon
      @Dr.AvenVon Год назад

      bruh, the corfs are unreliable as fuck. they are often the first ones to declare war on you and never peace out.

  • @MallinsonBro
    @MallinsonBro Год назад +33

    Saw a nice tip for either Kugath campaign, recruit a second lord turn one, start sharing units between Kugath and himself every 3rd turn to spread whichever plague unlocks the 20% Phys resist. Total of 40% early on is pretty nice, specially seeing as graveguard lost magical attacks. And you can get it surprisingly early on, if you share on nurgle unit from Kugath, to lord and back again it counts as 6 or 7 times spread

    • @sedb6967
      @sedb6967 Год назад +6

      I did this whilst heading to Nagashizzar. You get that recipe and a tier 4 settlement before Turn 10ish

    • @avenger1312
      @avenger1312 Год назад +9

      Unless Ghorst flukes a mortis engine very early on. That was a bloody game ender

    • @spookydan39
      @spookydan39 Год назад +7

      @@avenger1312 If you mean before patch 3.0, that wasn't a fluke, he literally started with one - they removed it to make kugaths start not as much of an uphill battle.
      Apparently being a mortis engine himself wasn't enough, he also had to have another.

    • @avenger1312
      @avenger1312 Год назад +6

      @@spookydan39 ...........
      Man they just hate Kugath.

    • @runek100
      @runek100 Год назад +2

      That doesn't sound like fun tho. I am actually curious how difficult it is, I would like some challenge for a change

  • @ProduccionesPaquito
    @ProduccionesPaquito Год назад +2

    FUN FACT, CA recently *NERFED* KuGath’s initial lizardmen enemy faction. For no reason in particular the lord in the second settlement’s garrison (or the faction leader, I forgot) used to start off riding a bloody carnosaur, you know, just to f*ck with ‘ol nurgie boy.
    Also, one thing that bugs me about nurgle. Does anyone else feel like KuGaths campaign is supremely boring? Last time I played as aggressively as I could, because playing defense as nurgle is nigh impossible (paradoxically) and my armies were nothing but nurglings, plaguebearers and regiments of renown. I felt like playing with only armies of zombies that cost five times as much as any vampire counts army and no way of getting anything different. The fact that kugath only buffs nurglings and great unclean ones also pushes you to have the most boring army humanly possible…

  • @smilingbear7430
    @smilingbear7430 Год назад +1

    ghorst is actually super easy to deal with imo, as long as you do it early. right off the bat rush the enemy army on your starting settlement, if you let them sit there a few turns they will recruit a full stack, whereas you wont be able to afford one. Recruit some nurglings on the way there, kill them, then fall back and take the other settlement on the far left side of your starting province. on the way there, recruit another lord and move him to the mainland settlement closest to ghorst you just took. once you secure the entire dragon isles, move kugath back to the same settlement, recruit mor nurglings / plaguebearers to get a full stack, move kugath a shortdistance in front of your sttlement the secondary lord is in, put kugath in ambush stance, declare war on ghost. 9 times out of ten he will bumrush right to your settlement as he sees only the single lord with 3 nurglings, and whether or not your ambush works you get to fight his main army 1v1 with no reinforcements, and then take his settlement the next turn. This does not fix any of the other glaring issues with the nurgle campaign, but if you follow up and take the second territory on the mainland from ghorst, i have never had him be an issue again pretty much the rest of the campaign, as either cathay or the ogres finish him off, and since his lord buff for beating him is absolutely redundant for nurgle anyway, you dont really care if another faction finishes him off.

  • @person4436
    @person4436 10 месяцев назад +1

    Yeah, first campaign I ever did I had to fight grimgor when he launched 2 waaghs against me and he was the most powerful in the campaign (1 strength), had to fight endless armies of ghorst, the ogres, the dark elves, Cathay, dwarves, lizardmen but it was honestly easy with how good nurgle units are

  • @barrywise7185
    @barrywise7185 Год назад +3

    Hindsight is 20:20, but I definitely feel like you could've/should've focused entirely on Ghorst instead of back tracking for Ogres @5:30. Even with 2 enemies to fight, if you can make it a fight on a single front, it's way easier to manage than trying to fight on multiple fronts.

  • @SusaVile
    @SusaVile Год назад +4

    There is lore concerning why he is on the island, so that is tricky.
    I believe some minor changes such as giving Kugath a Great unclean one at the start and some more units for his garrisons should do the trick.

  • @blakearius
    @blakearius Год назад +1

    Herman as a enemy = hardcore challenge. Herman as an ally = turns into a moronic baby who couldn't fight off a single ogre army i left alive and stalemated with kugath.

  • @MatrakenKEN
    @MatrakenKEN Год назад +3

    Well, the start is awful, but the issue is that, at turn 60, when you get you first tier 5 settlement, you have to wait like 24 turns for a single great unclean one

  • @tuh774
    @tuh774 Год назад +12

    Well thing about nurgle army is it plays similar to vampires. Problem is most players will consider that way of playing "cheesing" and try to line up instead, which is gonna result in you losing the battle or losing a lot more units than you should. You gotta blob up and spam spells, heals. Even if you don't wanna fully commit to the blob you want your units very very close to each other so you can heal/buff in a single cast. Same goes for enemy, you want them as blobbed up as possible because literally all your spells work best when units are closer to each other.
    Main problem with Nurgle imo is campaign mechanics in general. Plagues aren't that effective or impactful. For some reason you cannot recruit units at full strength while any other instant recruiting faction like WoC can. Like there really is not any reason whatsoever for units to be recruited less than half strength almost. This is a terrible way of recruitment that CA for some reason decided to carry over to this game from ToB.

    • @emanuelalfred1565
      @emanuelalfred1565 Год назад +2

      While I do agree, it does not work too well with how Ku’gath is set up. Eventually, you can just merge the newly recruited units to create whole units. Not the perfect solution, but something that can be done until they fix things. I had so many reserve units that it was never a problem to have fully replenished troops when recruiting. But I also rarely lost units because I tend to manually fought a lot of battles.

    • @Dr.AvenVon
      @Dr.AvenVon Год назад +4

      people hate to blob up, because it is incredibly boring and in the rare case that the AI decides to use AOE attacks in the blob, you are fucked

    • @tuh774
      @tuh774 Год назад +3

      @@Dr.AvenVon Thats why you take a look at the enemy army before starting the battle like a monkey. If enemy has heavy artillery army chances are your melee units outnumber their melee units so you can just line up and rush. Or you can just hide your blob and take out the source of damage with heroes and lords.
      There are counters to every army, except lategame doomstacks and even some doomstacks have trouble against certain armies from time to time. Skaven gun teams for example gets oblitirated by full cavalry/flying armies. Same deal with archer stacks. You just gotta realize when it happens and play accordingly. You can't just use the same strategy when you are countered.
      And like i said you don't have to fully commit to the blob. You just need your units to be close to each other so you can cast your heals to all of them at once. Blob is just the most efffective way of doing it.

    • @Dr.AvenVon
      @Dr.AvenVon Год назад +3

      @@tuh774 rush? with nurgle? what's next, using cavalry as dwarfs? using magic as khorne? using ranged as vampire counts?

    • @tuh774
      @tuh774 Год назад +3

      @@Dr.AvenVon yes Rush as nurgle. You have to adapt to the situation. If enemy has artillery you Rush or take them out with heroes and lords while hiding your blob.

  • @Zhienerich
    @Zhienerich Год назад +2

    As others have mentioned too, in earlier versions the starting lizardman army had a carnosaur lord, Ghorst had a Mortis Engine and random blood knights. I also have on many occasions had the ogre armies removed by chaos dwarves come at me from the west too, only to be replaced by Imrik if pushed back. Also, you seem to have had some amazing luck with VC armies not ressing their entire armies despite being destroyed completely

    • @unmeclambda5837
      @unmeclambda5837 Год назад +2

      It's not a question of luck in the case of VC armies not resurrecting their units, they can only do that if they haven't retreated the same turn, if they're not sitting inside a setllement or if they're not in force march.
      In every situation where an army would be wiped out no matter if the units actually died in the battle, the VC can't resurrect troops. So since they always escaped first, he didn't have to suffer this mechanic

  • @christophercrossland7475
    @christophercrossland7475 Год назад +2

    Fun fact nurgle hates vampires because due to their nature as immortal necromancers they’re cheating the circle of life death and rot that he loves so much

  • @colossusslayer1234
    @colossusslayer1234 Год назад +5

    Honestly, leading into game 3 Nurgle was the faction I was most excited for. For them to still not have a great campaign experience after all this time is a total bummer, although at least they got some unit buffs recently.

    • @jannowak3127
      @jannowak3127 Год назад +1

      Becouse this is motivation for buy dlc, base game nurgle is incomplete, but with dlc will be more fun (like skaven).

  • @Omega-616
    @Omega-616 Год назад +6

    I personally really hate Skarbrand's starting position but he has the benefit of being fucking Skarbrand.

    • @The_Phantom_Merchant
      @The_Phantom_Merchant Год назад +1

      Yeah a bad start position can be easily offset by being a living, angry bus wielding two smaller busses as his weapons.

    • @Dr.AvenVon
      @Dr.AvenVon Год назад

      eh. skarbrand isn't really all that strong compared to other lords.

    • @thehtehteotheithe
      @thehtehteotheithe 3 месяца назад

      @@Dr.AvenVon you can get him up to .55%/sec passive regen and I spent twelve(?) turns accidentally one-man-doomstacking him through the empire and brettonia to ulthaun, because his army kept dying around him and he just kept winning

  • @revverba1768
    @revverba1768 Год назад +1

    I just hate him because he buffs Nurglings. That's like if a Skaven lord buffed Skavenslaves exclusively. Like yeah, I guess I can sorta see the merit, but there's no way that unit is still in my army by the time I get to the lord's unique skills around level 12 or so, so it doesn't really matter does it? Pretty sad tbh.

  • @ivegotajousyaccent99
    @ivegotajousyaccent99 Год назад +10

    The one thing I hate about Daemons of Nurgle in campaign that Chaos Warriors of Nurgle (Festus) don’t deal with is the annoying merry-go-round building mechanic. I get Nurgle’s lore is about the cycle of life so the buildings grow and then decay back down to lower level buildings, but that’s the problem. I always feel handicapped on what units I can recruit because I have no control over exactly what tier a Nurgle building is in, and it screws your economy as well. I have no idea why CA thought this would be a fun, engaging or interesting campaign mechanic for Daemons of Nurgle, but it is one of many reasons that I could never finish a campaign as Ku’gath when Warhammer 3 first came out.

    • @BittermanAndy
      @BittermanAndy Год назад +5

      Yeah - all that, plus it's confusing and hard to reason with. I just played through a Ku'gath campaign and I still don't really know how recruitment works (how the caps are worked out, or how you get units added to that cap... I just know that if I build one of the blue buildings, eventually (?) I can recruit a Soul Grinder) and it's infuriating to have +4000 income one turn then -500 the next, because the income buildings have cycled from level 4 back to level 1. And what can you do to fix it? Wait 20+ turns for them to cycle back to level 4 again. It's just painful.

    • @ivegotajousyaccent99
      @ivegotajousyaccent99 Год назад +3

      @@BittermanAndy What's even worse is that I don't think even modders can fix the Nurgle building mechanic to give him regular buildings. I think it's hard coded into the game and cannot be changed... CA seriously needs to change it because I refuse to play Ku'gath or any other Daemons of Nurgle they release later down the line because their building mechanic is downright horrendous.

    • @mandu6665
      @mandu6665 Год назад +1

      @@ivegotajousyaccent99 It's not horrendous simply because you can''t understand it. I swear TW players want every faction to play the same lol.

    • @ultrabomb1
      @ultrabomb1 Год назад +1

      @@mandu6665 In terms of unit recruitment yes lol

  • @elmanhux
    @elmanhux Год назад +1

    every kugath campaign I do ends in me having lots of friends and vassals, it's really nice gifting them settlements with expensive nurgle buildings whic hthe themselves cannot use but the AI only sees valuable buildings in a settlment and then starts to wanting it more n more

  • @MorroWolf
    @MorroWolf Год назад +44

    They probably isolated him to prevent his plagues from being too prevalent when he's an AI

    • @mandu6665
      @mandu6665 Год назад +29

      Doubtful. They stuck Festus in the middle of the Empire.

    • @justinnolte3205
      @justinnolte3205 Год назад

      Considering how insane skaven plagues spread on higher difficulties I doubt they give a crap about that

    • @tuh774
      @tuh774 Год назад +5

      If kugath's plagues were significant enough i would agree but they are rather weak and they don't tend to spread about like 10 provinces away like skaven plague does.

    • @frostguard1283
      @frostguard1283 Год назад +1

      ​@@tuh774 Watchingmy old man slowly despise the skaven as they lay plagues around him is hilarious.

    • @Grinnerz1
      @Grinnerz1 Год назад +4

      Nurgle plagues have four maximum times they can spread. And a maximum of one deployed in a turn. I don't think there's any danger of them becoming too much to deal with.

  • @mean7745
    @mean7745 Год назад +1

    With the release of Chaos Dwarves, his start has actually become a lot easier than it once was. At least now you have some friends to your left as opposed to no friends anywhere.
    On top of that, while it does lack a defensive building, it does have the 4 nurgling buildings which each building provides more defenders, adding up to 8 potentially. Also, keep in mind, he doesn't really push off his starting zone till turn 30, which makes his start different from most as he takes more time to get his starting zones under control.

  • @Atreas40000
    @Atreas40000 Год назад +1

    I have noticed that if you keep a lord even with a few units to help the garrisons in the back and to move him from settlement to settlement, the AI will be deterred from attacking the garrisons, while your main army pursues its objectives further away.

  • @Banor
    @Banor Год назад +2

    Exalted heroes are your early game damage dealers. Then get crumbling ague plague and suddenly nurgle are borderline OP

  • @warriorfire8103
    @warriorfire8103 Год назад +2

    I've enjoyed making allies with orcs. I would figure out what direction I wanted to go give them any settlements I captured. After doing that a couple times, I have bulwark that allows me to push hard, usually North.

  • @mehblah4205
    @mehblah4205 Год назад +4

    I actually enjoyed the Kugath campaign. It is slighlty slow but if you spam plagues it works ok. The only problem is that Helman Ghorst keeps resurrecting, he is totally OP. Also Ku'gath is on the island looking for some fancy plague ingredients ;) it's a lore thing why he starts there

  • @kiingtutt8019
    @kiingtutt8019 Год назад

    Something to point out that I never knew about. He used a hero to spread plague to an army @8:31. Played Ku'gath's campaign twice & never knew that lol.

  • @Anarchyttg
    @Anarchyttg Год назад +2

    I play with the chose your own start position mod and I always start kugath at Karak Dum, its a great campaign your first enemy is Kislev which naturally pushes you toward festus.

  • @AshenVictor
    @AshenVictor Год назад +1

    Early game as Ku'gath you want to focus on hero capacity and making your main stack into a hero stack. You can get quite a lot quickly due to a lot of special resources in your area.
    Plagues don't spread properly until you get off the dragon isles.

  • @viatka1966
    @viatka1966 Год назад +2

    Playing for 40 turns with nothing but slow moving infantry that cannot deal damage and only like 4 monstrous cavalry that can barely do any damage sounds like punishment to me.

    • @thehtehteotheithe
      @thehtehteotheithe 3 месяца назад

      you say that until you spec ku'gath into spells and then suddenly half the enemy army's health bar went away

  • @Wyattearpp
    @Wyattearpp Год назад +1

    I recently started my Kugath campaign because Nurgle is my favorite Chaos faction. I don't know if we're allowed to include cheese when evaluating difficulty, but there is a plague cheese you can use to quickly unlock his most powerful plagues. I found using that the campaign got a whole lot easier as I was able to unlock his vanguard deployment / casualty replenishment plague and his physical resistance plague fairly early on into the game which beefs up his units even more

  • @BlackMonSterX
    @BlackMonSterX Год назад +5

    from my Legendary Ku'gath experience he isn't worst but need be patient and slow expands
    Herman will force us to war but they units are weak also if we can beat him with battle we will gain huge of infester then we can develop better plague for more growth and profit
    My strategy just hold at Shatterred stone bay and waiting for Herman attack, fight him in battle with high damage magic and earns more infests for make stronger plague around 20-30 turns until I got few soul grinders and chaos warriors with great axe
    Ku'gath have many good units like Plague toad who acting like cavalry but actually they are monsters, very high chaos warrior with great axe, Soul grinder with artillery also Champion hero hit pretty hard and high survivability can use him as frontliner or assassin for kill enemy hero

    • @CJ-wh7ik
      @CJ-wh7ik Год назад

      Slow expansion is the worst tw3 strat, that's the problem=\

    • @mandu6665
      @mandu6665 Год назад +2

      @@CJ-wh7ik Right , conquer a bunch of shit you can't hold onto and then complain the start is unfair or too tough. Tis the Warhammer players way!

    • @emanuelalfred1565
      @emanuelalfred1565 Год назад +2

      @@mandu6665 lol yup. You are right. That is how it is. Nothing wrong with weakening the enemy before finally taking their settlements. They can be sacked or razed. Disrupts the ability to recruit decent units and gives you time to take their stuff comfortable. Those extra funds can be used for your already owned providences or better troops.

    • @philb6887
      @philb6887 Год назад +1

      @@CJ-wh7ik not right for papa nurgle, in both campaigns kugath is the slowest faction except dwarfs. but in comparison to dwarfs he's great with growth especially when you hit the recipe with +75 per settlement (which means just 300 growth only from your starting islands)

  • @jaredcullum117
    @jaredcullum117 Год назад

    I just started a campaign with Khugath yesterday and I figured out that there's mostly only one viable direction for conquering the starting province in a reasonable amount of time.
    First I put all my money into troops on turn one, then conquered the major settlement, then spent 3 turns building up winds of magic while travelling to the last settlement. (You could definitely do this faster, but I wanted to be ready with plenty of magic to fight the undead). It was also much less painful on Normal Difficulty.

  • @TaRAAASHBAGS
    @TaRAAASHBAGS Год назад +1

    It's funny that one of the strongest champions of the world's strongest gods is given such a neck pain by god damn Ghorst.
    Some fun facts about Ghorst:
    - He was a level 2 wizard in tabletop (level 4 was the highest)
    - He only has one battle victory in canon before being btfo'd (against an unprepared Empire fort)
    - His specialty unit was zombies, which have the lowest stats in the game
    - His main rival was a witch hunter, not even a lord level character.
    Dude has made some big strides in TWW. But seriously I hate how quick they've made corruption changes now

  • @danielclark9546
    @danielclark9546 Год назад +2

    I've found on Legendary / VH Imrik is by far the main problem for Nurgle due to their range. You can take Ghorst out pretty easily as he's all melee.

  • @Wrathful_Scythe
    @Wrathful_Scythe Год назад +3

    Mid to late game Nurgle is extremely strong, imo stronger than a lot of other factions. Its tough to get there, though.
    Pooping out cultists every turn at any time, anywhere with a 100% chance to inflict severe debuffs to enemy armies, like missile damage, armor or melee damage is crazy.
    Couple that with the exalted hero, which has a passive that reduces enemy armor of all units in a province by -10 and stacks with multiple heroes and even your nurglings chew through chaos warriors, now clothed in paper mache and hitting like a wet noodle.
    And don't forget that you can instantly recruit a full 20 stack at any settlement (though it starts at 50% so 1-2 turns of healing are needed).
    Nurgle's start is awful and, in my opinion, him being surrounded by strong enemies isn't even the biggest problem. Nurgles problem is a piss-poor and unstable economy with buildings being way to expensive for how slow they rotate and the money they offer. Plague-spreading is also not that easy in the beginning with how limited your resources are.
    I like Nurgle. Its a very slow start until your snowball gets rolling. But if it does, its unstoppable.

    • @Zucca2011
      @Zucca2011 Год назад +2

      Snowballing is something every faction in the game is capable of. There are way more cons than pros. Recruitment bloody sucks and the fact that Nurgle is supposed to be the most tanky and resilient faction in the game and gets just about the worst garrisons is laughable.
      I have played many campaigns with Ku’gath and despite how thematically cool Nurgle is, the faction sucks.

    • @Dr.AvenVon
      @Dr.AvenVon Год назад +2

      disagree. every faction is incredibly strong in mid to late game. nurgle is nothing special in that regard.

  • @rman88
    @rman88 Год назад +1

    Not going to lie, while i didn't play him when the chaos dwarfs were up. I did before that and i found him to be pretty easy. Sure its a little bit tedious to spam a plague every turn. But those plagues are overpowered. Combine that with the Nurgal soul grinder, one of the best artillery single entries in the game. And combine this with Exalted plague bringers or chaos champions of nurgal. And you can easily make a very simple doom stack of 6 plague grinders and the rest infantry. Combine this with the fact that you only need 2 buildings for this. And you can spam them in almost every providence.
    Not going to lie ghost was easy as pie to beat. Not sure why everyone says he is so hard. In fact the most annoying thing about his starting postion. Isn't actual the chaos dwarfs, imrick or the orgers. It is the stupid empires to the south who once they discovered you. Will spam send out army after army. Forcing you to either confront them or just keep a few armies on guard to deal with the wave upon waves of incoming lizard-men.
    To be honest the hardest thing to figure out about this fraction is what buildings to build. As most people fair to understand. That the only thing you need to do is build unit production buildings. They give you the most cash and things like growth can be supplemented threw disease. once you figure that out. Get a few armies to defend your left flank. All you need to do next is push into Cathay and wipe out everything their. once you done that head east and your good to go.

  • @DuskFox14th
    @DuskFox14th Год назад

    Thank you! I’ve been trying to an IE legendary campaign with Nurgle and it’s so difficult. Like just rolling dice hopping they another faction near by gets strong enough to contest Ghorst.

  • @EyebrowsGaming
    @EyebrowsGaming Год назад

    I world map conquested Ku'Gath as soon as the Champions of Chaos DLC came out, it was an absolute blast. I'd highly recommend taking the resource-filled southern Cathayan provinces, they became a bountiful breadbasket funding my incursions into Naggaroth and the World's Edge Mountains

  • @Shrade-0
    @Shrade-0 Год назад

    I recently did this campaign on legendary and I enjoyed it a lot. The early exalted heros you can now get really smooth things over for his start. Funny enough the plague drones have just enough firepower in the tank to take out ghorst on their own and long as you take care of any bats he might have. Do everything you can to rush unlocking his physical resistance plague and go strait for kugaths mortis engine effect at the end of his yellow line.

  • @ymhotep9218
    @ymhotep9218 10 месяцев назад +1

    I played him a week ago or something and all starting battles I did myself and after Helman it was just easy auto-play-win game ... Grimgor was funny he died on plague ... poxies and Kugaths love in general :) (Only Very Hard ... I'm new so I need saves and pause in battle.)

  • @novakaizr
    @novakaizr Год назад

    The lore explanation for the dragon isles could easily just be that he either wants to test some new plagues on the lizards, or that he needs some ingredients

  • @apocolototh1948
    @apocolototh1948 Год назад +1

    Its probably gonna improve a lot once all the ports in that area are around, and the shore is not just impassable terrain anymore

  • @Stormtrooper990
    @Stormtrooper990 Год назад

    Nice intro mate!^
    Also right now I would download the mod to change your settlement of your choice.
    That makes him so much more fun.

  • @eatsnowanddie
    @eatsnowanddie Год назад +2

    the devs did say they know kugath has a bad start so hopefully they will move him around

    • @Lukashoffmann94
      @Lukashoffmann94 Год назад +1

      The start is barely the tip of the iceberg. He even had an easier time in this video with CoC units and still struggled.

    • @eatsnowanddie
      @eatsnowanddie Год назад +1

      @@Lukashoffmann94 I was actually thinking of playing his campaign, festus, or clan pestilens cause I wanna spread some plagues but idk

    • @Lukashoffmann94
      @Lukashoffmann94 Год назад +1

      @@eatsnowanddie I wouldn’t bother with Kugath until they change his campaign. Just too much of a slog.

  • @timothymurphy7669
    @timothymurphy7669 Год назад +3

    There is a lore reason why Kugath starts at the mouth of the River if Ruin.
    (Also Nurgle is actually a really strong naval power known for its plauge fleets)
    Also there is a surprising amount of potential ways you can play his campaign. You can play like you did where you go to war with Ghorst or the Ogres. Or you can make Ghorst an ally and use him as a buffer against Greesus then go saling around spreading disease and mayhem.
    The chaos dwarfs are actually a great inclusion as well and make for fantastic allies for your campaign

  • @danny123451
    @danny123451 Год назад

    Boris for Kislev is another one that's a big pain. Right in the chaos wastes where everyone hates you and your next door neighbour is archaon.

  • @devilsmessanger
    @devilsmessanger Год назад

    0:44 but how did you get a hold of real interview with developer? :O

  • @paulmaloney585
    @paulmaloney585 Год назад

    I think the logic of his start position is that the river beside him is where all the pollution from the Chaos Dwarf factories pour out making it a bio hazard area. I think the big issue is ghorst. If he was moved to give Kugath some room to breath, he has Cathay right there to play in.

  • @JackPhoenixCz
    @JackPhoenixCz Год назад

    I've noticed you've got camera off for enemy lords. While understandable, it can take a while watching everything move even on fastest speed, you've wondered where did the enemy disappeared to multiple times during the video. Having camera on for at least enemy (or a specific enemy faction you're dealing with currently) helps with that.

  • @HeliostheEnthusiast
    @HeliostheEnthusiast Год назад

    Kugath was my first IE campaign i finished. While the campaign was modded, I must say the early game was ok, but getting rid of Kairos was miserable just because of how far away he was. By the time I conquered the Southern Chaos Wastes, he had used changing of the ways to take settlement near the Black Pyramid. Once I took that, he changed another settlement above Skarbrand, so I had to march all the way up to him through Skarbrand (miserable). Once I got there and conquered that, he had taken another settlement by Nagashizzar. Keep in mind, he has one settlement during each of these instances. Needless to say, I was exhausted chasing the blue chicken over the bottom half of the map. I did finally catch up to him and win the campaign.
    Didn't even bother with the wood elf endgame, I was too tired.

  • @phaeron2450
    @phaeron2450 Год назад +1

    I personally think. they should move kugath, to the southern chaos waste. Here's my idea.
    Move kugath to where oxy starts in the chaos waste. move oxy to where Kairos starts, and move Kairos to the other end of the chaos waste.
    My reasoning. it doesn't matter where oxy starts. Kairos will then have a greater effect, on the unopened areas (when they're open) on the map. kugath will have a greater effect on lustria, where they're currently no major demons.

  • @jagore1258
    @jagore1258 Год назад

    What I found helped a lot was rushing heroes. Two of the exalted human champions of nurgle along with the starting poxwalker and nurgle carried me hard against ghorst. Once they got horses I hid them off to the side and just had a gank squad waiting in the flanks to beat the shit out of Ghorst's necromancers and ghorst himself once his undead mass engaged my blob.
    Also Kugath got indirectly nerfed when he was already suffering. When IE launched ALL minor settlements were actual minor settlement maps. Now you need to build them up to get those and they start out as field battles. Generally this is a good change because minor settlement battles were like 70% of the gameplay before.
    But the problem for Kugath is... His defensive towers are actually good so he was actually pretty good at defending. Use some nurgling to hold an enemy in place and have his good towers poison grenade the enemy to death.
    Now its harder to get those defensive tower battles... So he can't defend his minor settlements because his garrisons are all meat shield no punch until you upgrade the settlement...
    I kind of wish Nurgle was the one exception to the minor settlement change and started out with all minor settlements having towers. If he's going to be a slower defensive race I think it would fit...

  • @thememe986
    @thememe986 Год назад +1

    Kugaths start position is horrible. Basically you're surrounded by really strong enemies from turn 1. Ghorst is always a problem but then geasus always declares war on you, then Cathay, and now drazoath all declare war at the same time. Its absolutely horrible

  • @wiki3061
    @wiki3061 Год назад +2

    as a Kugath main, I think you're just not playing well enough.
    Pathetic. The Rot Father gives you all the strength you need.

  • @RTSGamer1
    @RTSGamer1 Год назад

    I have seen someone complete this play through on legendary. His name is SlyBacon and he does a great job at strategically dealing with all of the threats around from Ghorst and the Cathay

  • @KrasnayaArmada
    @KrasnayaArmada Год назад

    I took this campaign further into Cathay, I hero spammed since any resource is capacity increase. Was always broke and underpowered, tks ganked my original province by sea, took a massive income hit and all those turns of upgrading the port. The gimmick is to spawn a cultist on any invading stack cause you won't be able to defend at least on direction at all times. The plague and chaos attrition confuses the stacks. Thats about the most fun you'll get out of this faction.

  • @GenevaWhoppers
    @GenevaWhoppers Год назад

    Can you play another run on this campaign, because now it is becoming even harder, stuck between Grimgor, Cathay and Calador. The expansion is a struggle.

  • @Daktangle
    @Daktangle Год назад +2

    Ghorst being right on Kugath's doorstep is the biggest problem. He does everything a Nurgle army does, but so much better. He can out attrition the Lord of Attrition.
    Abusing spreading plagues amongst your own armies does help, as you can rush Nurgle's Rot which is amazing. Trade a unit from Kugath's plagued army to a non plagued army and back again, and it counts as spreading the plague 4 times. You can only do it once a turn, but it really stacks up.

    • @mandu6665
      @mandu6665 Год назад

      Ghorst doesn't have two of the best melee heroes in the game and AI Ghorst is shit with magic. He can't out heal Ku'gath's damage spells and you can EASILY snipe Ghorst before he gets close to your army. The biggest problem is purely down to the lack of player skill. It's the same reason they nerfed Ungrim's Slayer trait in WH2. People were getting their asses kicked and cried about it.

  • @blightedworld1362
    @blightedworld1362 Год назад

    Most the time when I attempt this campaign I get a ogre army coming down every 3 turns and all my settlements get steamrolled by a full stack whenever I try to move out to get more settlements. That added with the annoying vampires I am just unable to easily develop before a mid/late game Cathay comes to remove me from existence.

  • @CuzinHomechill
    @CuzinHomechill Год назад

    It took me so long to kill Ghorst just for my endgame to be vampires and revive him with like 5 doomstacks. By that point I was unkillable but it took like 200 turns of slogging through them and ogres to get there.

  • @frankmc8355
    @frankmc8355 Год назад +1

    You got lucky with your start compared to when I've done it.
    Usually, I complete the first province, then Ghorst immediately declares war. Then, when I'm a turn away from Ghorst's northwest province the bastard minor ogre faction across the ocean to the west declares war and starts landing ships in the dragon isles. Then while I'm trying to manage war on two fronts Graesus declares war on me just to make sure any expansion I managed against Ghorst gets reversed.
    Kugath's start is terrible.

  • @RebelCannonClub74
    @RebelCannonClub74 Год назад +4

    I play on normal difficulty, usually in the wee hours of the morning, but when I do play Kugath I get the hell out of dodge and bee line into Cathay. In my head cannon, Kugath was purposely imprisoned there and his primary goal is to simply escape and spread the Kung Flu. Its true that Kugath's army roster sucks, but you need to bring your enemies down to your size through plagues first. Kugath's strength comes from Soft Power or indirect fighting.

    • @BittermanAndy
      @BittermanAndy Год назад

      Plagues are a really low impact mechanic. "Bringing your enemies down to your size"... doesn't really do very much.

    • @RebelCannonClub74
      @RebelCannonClub74 Год назад

      I played kugath a long time ago, when the beta was still on. So I guess kugath a campaign really has gone to shit then… just as planned

  • @ZafrasF
    @ZafrasF Год назад

    You made a pretty big mistake going after the ogres at 5:29. Yeah, sucks losing settlements, but going back and forth after 2 enemies it's worse. You must always focus on destroying a faction first when dealing with multiple enemies.

  • @alphabromega859
    @alphabromega859 Год назад

    10:55 is exactly every single thing wrong with this game man. The AI will abandon its LAST SETTLEMENT to go do what? Take a walk? Take a stroll? Why do we want new content when very basic, fundamental mechanics are broken?

  • @holyone1542
    @holyone1542 Год назад +2

    remember when grave guard had magical attacks?

  • @gungancrab
    @gungancrab Год назад

    I feel really silly for how long that hat+glasses combo made me think it was a different guy.

  • @redpanda3339
    @redpanda3339 Год назад

    I once played as Kugath and have no trouble from Ghorst as he seems to be stuck in a middle of a river. I can't get to him and he can't get to me. Idk how he got there..

  • @sadchiefanakin1496
    @sadchiefanakin1496 Год назад +1

    "where's the best place to put someone who isn't strong in the early game?"
    "How about right next to one of the strongest early game lords?"

  • @nitomurray6137
    @nitomurray6137 Год назад

    Worth noting that by the time you finished, which would be several more provinces strong by then on any other faction, you're surrounded by Zhao Ming, Grimgor, Imrik, and Greasus. All hostile to you, and all will be bias in fighting you. You're literally 50 turns in fighting your starting enemies, and you're about to be invading by 4 major factions with strong lords.

  • @rogofos
    @rogofos Год назад

    back when all minor settlements were siege battles, nurgle didn't need a garrison building because his default garrison with the towers and monuments could straight up beat full empire stacks
    the implementation of new system for determining siege battles was clearly done in a hurry so nothing was done to compensate that loss for nurgle
    nurgle 500 supply towers were straight up better than kislev 2000 supply ones and their monument was the best

  • @bednar3385
    @bednar3385 Год назад

    in my opinion is that Kugath is simplier when played agressive from start - go after vamp before you have the main city in first province. also - he is super strong with manual battle - it is just you need to adapt the playstyle - blob is the way to go - you have lot of paasive healing and aoe DMG and stuff like that with heroes and stuff. otherwise - nice vid, love that comments, also you dont have almost any of those infestation in auto battles like 100-150 for auto and you get around 400-600 in 20 stack army wipe - so if you do in off turn plague for nurglings, with 150gold for spreading and 20%more chance that plague is bouncing between your armies, his settlements and you are a rich boy

  • @leonst.7471
    @leonst.7471 Год назад

    I wish we could choose different starting decision for some lords like Greater Daemons or all the lords which tend to travel like the White Dwarf or Wulfrik or the Huntsmarshall.

  • @keilanl1784
    @keilanl1784 Год назад +1

    "Lack of decent low-tier infantry" I'm sorry? marauders of Nurgle are amazing low-tier infantry considering they have high melee defense and poison attacks and have cheap upkeep. Nurglings can also be actually decent if they're in Kugath's army.

    • @Lukashoffmann94
      @Lukashoffmann94 Год назад +2

      Try disabling CoC and playing him without the mortal units and you will feel the real pain.

  • @dhabu9017
    @dhabu9017 Год назад

    Ku'gath was definitely a tough/slow start for me, but not my hardest campaign. I took a long time to seize an opportunity to smite Helman, but I got lucky on my campaign and Greasus never messed with me, he went for Cathay instead. As I see it, at least you're fighting a one-front battle, maybe two fronts when you try to go for Flayed Rock. When I played Tzeentch, by contrast, I was being attacked on both sides constantly, and on Slaanesh it was even worse; I was getting hit nonstop from every possible direction at once by a variety of races.
    I'll take a tough, slow, fight in front of me over that BS any day.

  • @fosterbennington6405
    @fosterbennington6405 Год назад

    If I get my first province fast enough, I can pretty consistently catch ghorst in an ambush as he attacks the skaven, which makes getting rid of him very easy

  • @maciej3846
    @maciej3846 Год назад

    Hi, how can You draw on campaign map? Can You do this in regular campaign, or it's special tool? How to unlock that feature?
    Thanks

  • @XMrPersonX
    @XMrPersonX Год назад

    LegendofTotalWar did a start guide, and his recommendation which I used was to skip the lizardman and go straight for ghost, then straight for his capital. can kill him by like turn 7 before he gets 4 armies. I tried this and the lizardman did absolutely nothing except recuit up an army, was real easy to go back and mop them up. so by turn 50 I was well on my way to almost completely counquring cathay. but I did use nurgling spam cheese by making them a big ball and just spamming blight bowls and corruption spew on massed up enemies.

    • @XMrPersonX
      @XMrPersonX Год назад

      only real way to have any sort of an effective start with him, cause you really got wait a long time for buildings to become good and economy to start being able to support much more than nurglings and mauradurs

  • @liamcullen3035
    @liamcullen3035 Год назад

    Yeah, I just played a Ku’Gath campaign, and the start was equally slow.
    Interestingly, Greasus wasn’t an issue for me - because frickin’ Grimgor had already wiped him out by turn 10!! Grimgor liked me for fight against Ghorst, so we had a fragile peace that lasted a while. Still took me about 50 turns to deal with Ghorst, and this was Very Hard/Normal difficulty.
    Buildings and recruitment are so dam expensive for nurgle, it makes any losses of units really costly. You’ve gotta preserve them as much as possible, which is honestly difficult with demons like nurglings and furies. Nurgle bless the marauders and forsaken from the CoC DLC.
    The most fun thing was allying with and rescuing Drazoath. Getting Bull Centaurs and blunderbusses in your armies is great! Another saving grace about the Nurgle campaign is easy access to soulgrinders. Only need a tier 3 settlement!
    Still, by turn 90 I was big enough to barely sustain 3 full stacks of semi-decent units… which seems pitiful! Upkeep and recruitment costs for Nurgle units is too high, methinks. I had to lean heavily on the plague recipe that doubles sacking income just to make enough cash for “construction” projects.

  • @SingleNgl
    @SingleNgl Год назад

    I started playing Warhammer III only like 5 days ago and found The Nurgle as the best faction out of the starting ones.
    It says alot if I had seven different runs just so I could learn the basics and beat the Caravan.

  • @shifty7629
    @shifty7629 Год назад

    Last Nurgle campaign I tried I also had Greasus come after me. And Imrik. Imrik especially is fun when you have no anti-large and very little armour piercing. He pretty much soloed both my armies on his own & could kill Ku-Gath in just a few hits, so I really had no way of killing him.
    Oh, and I think I also had a couple of the minor Cathay factions constantly taking out my smaller settlements too, just to keep it super annoying.
    Definitely the most frustrating IE campaign I've played to date.