@@JBlNN it is a flaw, it's a bad choice -.- that's why tarkov is upgrading unity -- to solve this flaw by choice. and by ur logic, is the terrible sound system a choice as well? hf on interchange with ur flashlights and lasers buddy.
if game looked like this there would be no more current loyal tarkov players, playerbase would totaly change, from more or less tactical to esports style EDIT: and tarkov is very against it
That looks so much better. This map literally hurts my eyes while playing it because of the drastic difference between dark and light (inside vs outside)
Watching this video actually upset me to realize how much potential this map has yet the creators left out. The darkness is ridiculous in some spots and it's hard to navigate.
well real light works like in Tarkin modded vid. Tarkov has some vampire moon light sun style, that you need some werewolf night vision to see a door handle
It’s why me and my duo run this map at night, the nods cost only 230K (Moonshine). If it’s gonna be mostly dark might as well take advantage and run night raids, we’ve been more successful doing that than day raids
To be fair, the lighting shouldnt look this good. Its inside. I 100% agree that the lighting in tarkov is fuckin horrid but this wouldnt be realistic. Especially considering they use real weather.
Nah, not really. The "rtx" part is done in Blender, and there are minor texture porting issues, the surfaces aren't that "flat" in the actual game. Something to do with bump mapping or something. I know for sure that the guy doesn't port "everything" from the game, in his other "rtx" videos some things are missing (wall graffitis for example). Same thing here. For example, think about why the outside walls, which are pretty well lit, don't look that flat in the actual game.
I think a darkness level in between what was shown and the original would be perfect. The ray traced version seemed a little too bright, but it looked great.
@@plm6523the thing is… it’s just showing how much light would actually show during the daytime. Likewise, at night it would be pitch black besides moonlight. It’s not that’s it’s too bright, it’s that the terrible quality of Battlestates textures are exposed when actual lighting is given. It only looks so bright because 90% of the roof is open in this map and it was noon. Even 2pm with angled shadows would be significantly less light.
The lighting difference makes it ACTUALLY look like a mall irl. I get that its abandoned hence not much electricity to keep lights on but you can still see some lights on as well as the sun shining through the ceiling windows. Interchange looks like its permanently on night inside but outside its still day time.
Lets see you put together a game with the current ver of Unity by yourself and then come back and complain. Yeah 200+ Indie devs work on tarkov sure it's broken, buggy and all this other s*** players still to this day complain about but do you know how Game engines work and how bugs appear and become a problem in the game development industry ?. Myself using Unity back in 2013-2021 for modding with another game which is no longer in development (Abandoned by the devs) was very buggy and glitchy till they updated the mod tools to a newer version. To understand game development you must first understand that there are things called "Staging branches" for everything. A staging branch will allow you to stay on a specific version of the engine being used till they fix the bugs and other problems it can cause along the way. For Unity BSG has just now moved over too Unity 2020 which is a much more stable and reliable Staging branch of Unity3D for developing and updating things like the game graphics and allow us to see at longer view distances. The newer the version the better and smoother tarkov will become for us to play. It takes forever to port over your game of this magnitude (Tarkov) has so many assets and files it would take them most likely a year or longer to get mostly everything ported over and then have to test it on the ETS servers with qualifying players that do play on the ETS servers. Once it's been cleared by Nikita to go into LIVE production we will see the new improvements to Tarkov that BSG has been working on so hard for so long. It's not their fault it's those fault that don't understand how game development works.
@@OfficialMikeJ If BSG simply just baked that sky lighting into the mall it would be already 100x better. No need for ray tracing. Dunno where the paragraph came from, OP was probably just talking about how the low visiblity from the crappy lighting makes it really unplayable view wise.
@@OfficialMikeJ That's nice and all but I ain't reading that whole paragraph response to one sentence. Nikita isn't going to come and highfive you, you don't need to ride his nuts that hard.
@@Crazyzooka If it is that easy. How about you tell BSG or how about you try and work for them and fix the issues if its that simple....Stop spewing BS that you heard from someone else.
the first thing that popped to my mind was how bad the actual graphics in this game are. people hate on the sound design, I cannot even SEE things in this game
If the actual game looked like this instead of pitch black, wasn't buggy and broken, and the devs didn't force people who wanted to work with them to move to Russia, the game might actually survive.
The english voice lines are done by the one and only www.youtube.com/@FortyOneYT He is not in Russia and Nikita/BSG hired and paid him to do the USEC Voice lines years ago and also had him record them again for an older patch now I think 0.9 or 0.10 something around one of those updates. He wasn't "Forced to move to Russia". Not sure where you got that from ?. LOL
@@OfficialMikeJ you've uncovered something called an exception to the rule. They contract out quite a few things. Voice acting, anti cheat, etc. But the majority of the company and all their devs are in russia and thats why they cannot get any talent that knows unity really well. Where they "got that from" is bsg's own job posting citing a requirement to be in moscow to work there.
This is an issue with literally every game studio. You either open multiple locations which only the larger studios with output volume can afford. Or you subcontract but that's something that only works for specific areas of work such as art assets, anticheat integration and generally not the core development of the game.
bsg doesn't want us to see that his game is amazing by making changes that no one asked for and obscuring everything and making the game perform worse and worse
@@trathanstargazer6421 it won't happen, nikita is taking the spt devs to court because of his inflated ego, he can't come to admit that community members can manage his game better than he can.
what did he do worthy??? i have airstrikes. kill streaks, custom bosses and my game has looked like this for the past year with graphics mods.... what has he really done that woud be close to deserving a boss?!?
Change your in game settings. Not that hard. Its a different kind of game. its not like every other bright and colorful cartoonish fist person shooter now a days. You have to actually look for people and things.
Would it be possible to have a mod like this for SPT? Just a complete graphics overhaul would be insane. Amands Graphics mod is pretty cool but the game still suffers from the same issues
I actually like the dark ambient of Interchange.. - but yea somehow its looking bad. I also think some "zombie-styled" modes might fit pretty well in EFT.. I know, I know, we had many attempts of wanna be L4D2 clones, but EFT has the perfect base for it imo. I'd love to see zombies running in EFT (seperate gamemode J4F without losing gear) and fighting against them.
Correct ✅ I don’t understand all these weirdo’s. Bsg is trying to build an immersive shooter and the first thing the community wants is more brightness like they never walked in dark places…
How is it atmospheric if theres just magical blackness everywhere, when you just move through black mud? The light in the vid is a bit too bright and colorful, but its a step in the right direction for sure.
I work in a mall and when the power was out a couple years ago during the day, it's has dark as Interchange is even with a lot of skylight. But it shouldn't be that dark after someone activated the power. You have to remember that the only thing lighting the environment, is the sunlight being reflected off the dirty floor
Probably tracking the camera moves, then importing the map portions into Blender and setting up the lighting, then rendering out the videos with a path-tracing engine (Cycles)
@@zost592 having seen what this guy uploads, he may have a "private version" of the game (like all the models, animations, etc. taken from the game files). But that's only a theory, a game theory He did say its mostly Blender and After Effects, but idk
@@TheJuErxwasn't the car driving video one of the driving samples for unity? like the sample imported onto customs and the car, felt similiar I really think he has his own build of some sort in Unity
My brain just got the realization it needed. It always bothered me how the lighting was. I know they wanted it dark to make it harder but it just never really looked right. I think somewhere in between the two would be awesome.
Way more realistic and fun. Makes you realise how weirdly dark a lot of EFT is. With those big ass skylights it makes no sense at all for those areas to be as dark as they are in game. Man....this map would be one of the best maps if it looked like this tbh
This game looks so much more realistic and just overall better with this level of lighting, if they were able to pull this or something close to it off without needing real time ray tracing that would be so perfect
It is possible to bake lighting with ray tracing. But then you will have to abandon the time system in the game, or bake several lighting states at different times in the game, for example, morning, afternoon, evening, night, but at the same time the time in the match will be static
Wow, simply wow, i would unironically main interchange if it looked like this. Now I'm just developing paranoia, waiting which dark corner I'll get shot from this time...
This just makes it clear how the current lightning makes no sense. A super large window and its day light but the room is complete dark except one line of light :D
Ah you see the issue here is that Tarkov isn't meant to be fun, if the lighting was good then that would make the game better which is not what BSG wants
@@asolebenjamin4132 there are different ways to do a dark map, and honestly all dark isnt the way, they can add at least 500 more lights to give us 50% more of visibility
i dont need this interchange , but i think we just need a between of a night and day interchange. this can get the map really great , because honestly, i love malls in every game , but the night thing inside kill the map
In a weird way this makes me super mad. we could have THIS. but no. Pure darkness. If I wanted a dark map I would PLAY A NIGHT RAID. I love the actual concept and level for interchange, but I never freaking play it on my PMC because the lighting is so shit.
Personally love interchange as is. Although I really like these changes, but maybe just not as bright. Definitely makes sense to have more light now that I see how big those ceiling windows are but maybe just a bit less around the edges?
There is 100% a balance to be struck. This is too far and bsg doesn't even start to go imo. I'd take this over current state though and I love interchange. I'm just tired of the cheeki bois laying in dark spots every time I think I've learned the hiding holes a new one gets me. The last one was in texho apparently you can get on top of the shelves and look down oli. You can't see that.
@@riloe1 That doesn't negate my point fam. Just because it's known (Which is how I figured out exactly where I was killed from) doesn't mean I knew about it before I died. There will be some other stupid spot now I don't know to check that eventually gets me.
Разрабы как будто специально делают все локации тёмными, чтобы игроки мучались The developers seem to make all the locations dark on purpose so that the players suffer
Out of all the maps, I love and hate interchange at the same time just because of how dark it is overall when it doesn’t need to be. Man the ray tracing would make the map so much better! BSG, thoughts?
There is a wash of a a fixed light level in the raytraced, even the darkest areas under shelves and such have some lux to them, a true unlit raytraced with directional lighting only would look much closer to the game then depicted.
i think realistically would be somwhere between the two. the ray traced version looks way to bright. if that was an abandoned mall it would be a bit darker inside.
playing on a map with broken lighting for half a decade makes normal expectations look like a dream.
well put, was like bruh looks incredible, before realizing normally u dont gotta squint to see literally anything in other games lol''
this is a choice by tarkov, not art flaw or graphics flaw... thats why lasers and flashlights exist.
@@JBlNNit's a choice by BSG to have rat shit lighting in the game? What about the sounds sucking ass in Tarkov, is that by design too?
i mean u can have dark with useable flashlights etc without mega mall with skylights everywhere darker than the void in my soul @@JBlNN
@@JBlNN it is a flaw, it's a bad choice -.- that's why tarkov is upgrading unity -- to solve this flaw by choice. and by ur logic, is the terrible sound system a choice as well? hf on interchange with ur flashlights and lasers buddy.
If only it looked this good, i might actually run interchange regularly
If it looked this good I’d reinstall tarkov and play again. 🤣
if game looked like this there would be no more current loyal tarkov players, playerbase would totaly change, from more or less tactical to esports style
EDIT: and tarkov is very against it
@@kill4fl00d8 The game already is esports style lol
if it looked this good it would run at 10 fps
@@yabeinsewious.... no it isn’t
Even if it wasn't ray traced and they managed to get these shadows baked into the map would be fantastic.
Real time raytracing is overrated, but using Raytracing to generate more realistic shadow maps as a tool for developers is brilliant
@@bodaciouschad They cant do baked shadowmaps because Tarkov has a day night cycle.
@@bodaciouschad does unity have raytracing? Or nvidia need to help bsg implement this? How it works?
@@bodaciouschad
Raytracing when done right is just amazing. And you can't go back to simple shadows.
But that's the catch, they have to be done right
@@bodaciouschad ray tracing has been used for baked lighting since forever.
That looks so much better. This map literally hurts my eyes while playing it because of the drastic difference between dark and light (inside vs outside)
not only this map, all the lighting in tarkov is terrible
@@yobayobovich that's realistic, actually
it hurt your eyes, poor little guy
@@imnotusingmyrealname4566 not realistic it's bad lighting.
Looks horrible, if you want a map like this just go labs LMAO
Watching this video actually upset me to realize how much potential this map has yet the creators left out. The darkness is ridiculous in some spots and it's hard to navigate.
The entire game is squandered potential.
well real light works like in Tarkin modded vid. Tarkov has some vampire moon light sun style, that you need some werewolf night vision to see a door handle
It’s why me and my duo run this map at night, the nods cost only 230K (Moonshine). If it’s gonna be mostly dark might as well take advantage and run night raids, we’ve been more successful doing that than day raids
@@themysteriousgamers9616 Instead of making day time map bright, and night map dark but with increased loot spawn, they made daytime maps dark.
To be fair, the lighting shouldnt look this good. Its inside. I 100% agree that the lighting in tarkov is fuckin horrid but this wouldnt be realistic. Especially considering they use real weather.
Now I realize just how much the darkness hides the simple textures on the walls and boxes
Nah, not really. The "rtx" part is done in Blender, and there are minor texture porting issues, the surfaces aren't that "flat" in the actual game. Something to do with bump mapping or something. I know for sure that the guy doesn't port "everything" from the game, in his other "rtx" videos some things are missing (wall graffitis for example). Same thing here. For example, think about why the outside walls, which are pretty well lit, don't look that flat in the actual game.
@@KeksimusMaximus
You're dumb. He's simply using Reshade with McFly's RTGI shader. Have you seriously never seen reshade RT before?
Probably makes flashlights more useful or something
The lighting washes out the textures. Just watch the windows, they turn from glass to pure candela.
@@TheJohn_Highwaydescription: rendered im blender.
Finally looks like this massive skylight actually does something to the interior (as it should)
for real. architects of those malls ain't paid in millions to design caves.
I think a darkness level in between what was shown and the original would be perfect. The ray traced version seemed a little too bright, but it looked great.
i see what you mean, but the RTX is supposed to be much more realistic. IDK why Tarkov has to make everything dark for a horror aspect
Agreed.
100% Agreed. Normal Tarkov is too dark and this raytracing is a bit much.
@@plm6523the thing is… it’s just showing how much light would actually show during the daytime. Likewise, at night it would be pitch black besides moonlight. It’s not that’s it’s too bright, it’s that the terrible quality of Battlestates textures are exposed when actual lighting is given. It only looks so bright because 90% of the roof is open in this map and it was noon. Even 2pm with angled shadows would be significantly less light.
@@twahly8170unless it's a overcast day. Sure, the sunlight would be more diffuse, but you'd get a similar mood but with realistic bounce light.
Wow, this is insanely impressive. If only the game could have lighting this good...
i hope they see this and realize the flaw in making the map so artificially dark. here's proof that it should be brighter
i think its too bright, looks like a source engine game
@@waNErBOY dude has never been in a building with natural lighting
@@waNErBOY I don't think the texture mapping was created for this type of lighting so it's going to look funny. Or maybe I'm an idiot. Your pick.
@@waNErBOY it just exposes the subpar tarkov textures
Tarkin really went "There is no meme, here' a good Interchange"
bro really anticipated patch 0.14.5 in 10 months💀💀💀
The lighting difference makes it ACTUALLY look like a mall irl. I get that its abandoned hence not much electricity to keep lights on but you can still see some lights on as well as the sun shining through the ceiling windows. Interchange looks like its permanently on night inside but outside its still day time.
Tarkin try not to design Tarkov better than BSG challenge (Impossible) now we just need audio rework from you lmao
The reason the audio is so bad because our PMC characters haven't cleaned their ears for months
The audio is such dog water
@@BazinGarrey😂🤣👍
so THIS is how you make interchange playable and not a wasted pile of code.
Lets see you put together a game with the current ver of Unity by yourself and then come back and complain. Yeah 200+ Indie devs work on tarkov sure it's broken, buggy and all this other s*** players still to this day complain about but do you know how Game engines work and how bugs appear and become a problem in the game development industry ?. Myself using Unity back in 2013-2021 for modding with another game which is no longer in development (Abandoned by the devs) was very buggy and glitchy till they updated the mod tools to a newer version. To understand game development you must first understand that there are things called "Staging branches" for everything. A staging branch will allow you to stay on a specific version of the engine being used till they fix the bugs and other problems it can cause along the way. For Unity BSG has just now moved over too Unity 2020 which is a much more stable and reliable Staging branch of Unity3D for developing and updating things like the game graphics and allow us to see at longer view distances. The newer the version the better and smoother tarkov will become for us to play. It takes forever to port over your game of this magnitude (Tarkov) has so many assets and files it would take them most likely a year or longer to get mostly everything ported over and then have to test it on the ETS servers with qualifying players that do play on the ETS servers. Once it's been cleared by Nikita to go into LIVE production we will see the new improvements to Tarkov that BSG has been working on so hard for so long. It's not their fault it's those fault that don't understand how game development works.
@@OfficialMikeJ Bruh stfu all we just want is to be able to see and BSG can't even get that right.
@@OfficialMikeJ If BSG simply just baked that sky lighting into the mall it would be already 100x better. No need for ray tracing. Dunno where the paragraph came from, OP was probably just talking about how the low visiblity from the crappy lighting makes it really unplayable view wise.
@@OfficialMikeJ That's nice and all but I ain't reading that whole paragraph response to one sentence. Nikita isn't going to come and highfive you, you don't need to ride his nuts that hard.
@@Crazyzooka If it is that easy. How about you tell BSG or how about you try and work for them and fix the issues if its that simple....Stop spewing BS that you heard from someone else.
the first thing that popped to my mind was how bad the actual graphics in this game are. people hate on the sound design, I cannot even SEE things in this game
You can’t see shit cause you’re looking in the wrong spots and getting your nape smacked off it’s shoulders
Don’t know what you taking about bro the game looks amazing zd
@@Krivo0keep huffing the gas lol
prolly just your settings tbh default ones look bad
@@askill7 wym
If the actual game looked like this instead of pitch black, wasn't buggy and broken, and the devs didn't force people who wanted to work with them to move to Russia, the game might actually survive.
The english voice lines are done by the one and only www.youtube.com/@FortyOneYT He is not in Russia and Nikita/BSG hired and paid him to do the USEC Voice lines years ago and also had him record them again for an older patch now I think 0.9 or 0.10 something around one of those updates. He wasn't "Forced to move to Russia". Not sure where you got that from ?. LOL
@@OfficialMikeJworking as a developer/programmer, not yelling into a microphone and sending those files through email.
@@OfficialMikeJ you've uncovered something called an exception to the rule. They contract out quite a few things. Voice acting, anti cheat, etc.
But the majority of the company and all their devs are in russia and thats why they cannot get any talent that knows unity really well. Where they "got that from" is bsg's own job posting citing a requirement to be in moscow to work there.
This is an issue with literally every game studio. You either open multiple locations which only the larger studios with output volume can afford. Or you subcontract but that's something that only works for specific areas of work such as art assets, anticheat integration and generally not the core development of the game.
Their studio is in the UK. What
как же было бы приятно в это играть, а не ломать глаза, вглядываясь в темноту в поисках крысы
В этом (к сожалению) и суть такого темного освещения на карте
Papa Nakati won't let his biggest audience leaving his game
Разрабы Таркова походу не умеют работать со светом.
Им нужно найти грамотного специалиста в этом деле
being able to see further than 50 meters away feels like a dream
Unity 2021 update looking mighty fine god damn
Unity 2021. Now with deeper blacks and more shadows
@@zachrowe6271 Don't forget about new bugs!
Словно сон приснился, что так всё красиво и чётко выглядит
Главное - смотреть на красивую картинку и не задумываться о геймплее.
@@fairnut6418 бля, а разглядывать сидунов в темноте вообще по кайфу геймплей, так что ли?
@@fairnut6418 геймплей есть, осталась картинка, картинка в таркове дерьмище полное
Боюсь представить что с фпс
Это можно отнести к читерству, так как не у всех мощный комп... Так что пускай удалят эту хуйню.
Simply fantastic. I always thought this was one of the most amazing maps, it's just impressive that BSG doesn't want us to see that it is.
bsg doesn't want us to see that his game is amazing by making changes that no one asked for and obscuring everything and making the game perform worse and worse
amazing that the community has been doing a better job than the actual devs for over a year now with spt its so funny
There is literally a coin about 2 sides: 1 if you want the best for your game, help; 2 if you criticize, suggest)
If BSG actually worked together with the SPT guys I can only imagine how great the game would become, but no, they criticize them instead.
@@trathanstargazer6421 it won't happen, nikita is taking the spt devs to court because of his inflated ego, he can't come to admit that community members can manage his game better than he can.
very common for this to happen
@@boya2233 Amusing that the man spearheading the whole thing is also one of the worst parts, imo.
this dude tarkin deserves to be a named boss in tarkov. frickin' legend.
what did he do worthy??? i have airstrikes. kill streaks, custom bosses and my game has looked like this for the past year with graphics mods.... what has he really done that woud be close to deserving a boss?!?
@@LowkeyDegenerate he makes his original content while you play modded SPT-AKI with Amand's Graphics. you're new here, I get it.
@@abizarthahir3613 my point is just play spt if you wanna make him a boss then do it, its not that hard
@@abizarthahir3613 he is playing spt btw xD
I know next to nothing, but couldn't most of this lighting be baked in?
His gun wiggles with the beat 🥶🥶
It’s almost as if the natural lighting from the giant windows on the roof are doing as intended
Oh my god, actually playable interchange. I cannot even express how much I prefer it
Change your in game settings. Not that hard. Its a different kind of game. its not like every other bright and colorful cartoonish fist person shooter now a days. You have to actually look for people and things.
Would it be possible to have a mod like this for SPT? Just a complete graphics overhaul would be insane. Amands Graphics mod is pretty cool but the game still suffers from the same issues
Amands's Graphics 1.5.2 bro (;
@@Goober_doobers that mods can get interchange to look this bright?
this is amands graphics i think
@@WiscoMTB37 not THAT bright but it can be pretty bright. Just did a factory run with brighter configs and it looked better
I’m guessing this was not rendered in real time. Although I’m not sure, maybe the new Unity has good path tracing support or he imported into Unreal
I actually like the dark ambient of Interchange.. - but yea somehow its looking bad.
I also think some "zombie-styled" modes might fit pretty well in EFT.. I know, I know, we had many attempts of wanna be L4D2 clones, but EFT has the perfect base for it imo. I'd love to see zombies running in EFT (seperate gamemode J4F without losing gear) and fighting against them.
With reshade mods and graphic mods SPT actually does look like this. This is the main reason why I play SPT full time instead of tarkov now.
Places with glass roofs could be brighter but that much brightness strips the game out of its atmosphere.
make it night time we'll see if it takes off the atmosphere
Correct ✅
I don’t understand all these weirdo’s. Bsg is trying to build an immersive shooter and the first thing the community wants is more brightness like they never walked in dark places…
How is it atmospheric if theres just magical blackness everywhere, when you just move through black mud? The light in the vid is a bit too bright and colorful, but its a step in the right direction for sure.
@@br0leg274 it may be immersive. but its unplayable.
@@termitreter6545 ask your local LEOs how dark it is in an unlighted mall…
If the light worked like it does irl.
Those rooms and hallways should not be anywhere near that dark.
It would be cool if you make it as a mod for Aki, so that users could get an enhanced playing experience in such locations as "interchange ".
I work in a mall and when the power was out a couple years ago during the day, it's has dark as Interchange is even with a lot of skylight. But it shouldn't be that dark after someone activated the power. You have to remember that the only thing lighting the environment, is the sunlight being reflected off the dirty floor
Looks incredible, you can really see the beauty of the map, no joke
I'm curious, how did you do this?
Probably tracking the camera moves, then importing the map portions into Blender and setting up the lighting, then rendering out the videos with a path-tracing engine (Cycles)
@@zost592 having seen what this guy uploads, he may have a "private version" of the game (like all the models, animations, etc. taken from the game files). But that's only a theory, a game theory
He did say its mostly Blender and After Effects, but idk
I'm pretty sure this is just the visual clarity/improvements mod for SPT.
@@keatonwastaken ah yes I forgot about the existence of that
@@TheJuErxwasn't the car driving video one of the driving samples for unity? like the sample imported onto customs and the car, felt similiar
I really think he has his own build of some sort in Unity
My brain just got the realization it needed. It always bothered me how the lighting was. I know they wanted it dark to make it harder but it just never really looked right. I think somewhere in between the two would be awesome.
This might be a bit overboard in terms of brightness and visibility, but the way light disperses still looks way better
Yeah 100% agree. This would make the map play way different and not necessarily in a good way.
@@metroidcrime7268 Sneaking in the shadows and poping head with a Five Seven gives that Splinter Cell vibe !
Way more realistic and fun. Makes you realise how weirdly dark a lot of EFT is. With those big ass skylights it makes no sense at all for those areas to be as dark as they are in game.
Man....this map would be one of the best maps if it looked like this tbh
This game looks so much more realistic and just overall better with this level of lighting, if they were able to pull this or something close to it off without needing real time ray tracing that would be so perfect
It is possible to bake lighting with ray tracing. But then you will have to abandon the time system in the game, or bake several lighting states at different times in the game, for example, morning, afternoon, evening, night, but at the same time the time in the match will be static
Mad thing about Interchange is, its one of the best maps in a multiplayer game full stop.
I reckon ray traced interchange should be a bit dimmer, but definitely looks very nice
WHY ISN'T THIS A DEFAULT BSG? WHY?
Damn, the new Interchange lighting rework looks great, BSG. Big ups!
Wow, simply wow, i would unironically main interchange if it looked like this. Now I'm just developing paranoia, waiting which dark corner I'll get shot from this time...
Plz more
oh my god its you
Father plays tarkov⁉️
Nice you play tarkov
I would actually start playing interchange if it looked like this.
The early alpha tarkov lighting 😍
The moment players care more about a game than it’s own developers, you know the game is done for…
This just makes it clear how the current lightning makes no sense. A super large window and its day light but the room is complete dark except one line of light :D
Ah you see the issue here is that Tarkov isn't meant to be fun, if the lighting was good then that would make the game better which is not what BSG wants
@@asolebenjamin4132 there are different ways to do a dark map, and honestly all dark isnt the way, they can add at least 500 more lights to give us 50% more of visibility
If Interchange would look like this i'd be a Interchange main all day
No way my man just fixed the entirety of Interchange lighting all by himself. BSG is really lackin if you can do this alone.
Was looking for trash, found gold. Your channel is incredible!
i dont need this interchange , but i think we just need a between of a night and day interchange. this can get the map really great , because honestly, i love malls in every game , but the night thing inside kill the map
yup ppl are taking this seriously
@@MsZsc nop just saying what i would like about interchange
@@nothingtoaddhere11 look at other commenters that unironically say this is objectively the right lighting
this are the most beautiful visuals i have seen in a game wow
In a weird way this makes me super mad. we could have THIS. but no. Pure darkness.
If I wanted a dark map I would PLAY A NIGHT RAID. I love the actual concept and level for interchange, but I never freaking play it on my PMC because the lighting is so shit.
I love the details in tarkin's videos, like in this one, on the bottom left the server he's connected to spells his name
Как ты это делаешь? Я в шоках просто 😮
Reshade + McFly RTGI shader
I can already hear my CPU and GPU cooking at 100% and 95 degrees Celsius and it’d be so worth it
One of Tarkovs biggest flaws in my opinion is the lighting. I yearn for the lighting in tarkov to look as good as this.
Looks awesome
Tarkov is dark and gritty place if interchange did look like this it would chew up the grittynes and anxiety.
Personally love interchange as is. Although I really like these changes, but maybe just not as bright. Definitely makes sense to have more light now that I see how big those ceiling windows are but maybe just a bit less around the edges?
There is 100% a balance to be struck. This is too far and bsg doesn't even start to go imo. I'd take this over current state though and I love interchange. I'm just tired of the cheeki bois laying in dark spots every time I think I've learned the hiding holes a new one gets me. The last one was in texho apparently you can get on top of the shelves and look down oli. You can't see that.
@@FordFalcon54 That's been a known rat spot in Interchange since the map came out
@@riloe1 That doesn't negate my point fam. Just because it's known (Which is how I figured out exactly where I was killed from) doesn't mean I knew about it before I died. There will be some other stupid spot now I don't know to check that eventually gets me.
@@FordFalcon54 that’s kinda the fun of the game imo, you’re never safe. If you were, there’d be no risk
Impressive one
Unfairness , disadvantages on lights just gone for everyone
interchange ray traced
interchange ray traced
interchange ray traced
interchange ray traced
theres no reason for this fuckin mall to be this dark lol
Разрабы как будто специально делают все локации тёмными, чтобы игроки мучались
The developers seem to make all the locations dark on purpose so that the players suffer
This video really makes me think… why are we playing this game in pitch darkness?
Thumbs down, Inter is good as it is.
Какой же обьем всего сразу становится. Живо, очень живо
Out of all the maps, I love and hate interchange at the same time just because of how dark it is overall when it doesn’t need to be. Man the ray tracing would make the map so much better!
BSG, thoughts?
Dude I would play interchange so much if it was like this.
My inner rat doesn’t like this 🐀
Hey, it's the funny medieval 2 guy
There is a wash of a a fixed light level in the raytraced, even the darkest areas under shelves and such have some lux to them, a true unlit raytraced with directional lighting only would look much closer to the game then depicted.
Being able to see...
what a concept.
all your vids are really funny bro and i hope you keep making them, great content!!!
this is how bright the map should be, at least during the day
whats this tarkob ost name plz ?
i think realistically would be somwhere between the two. the ray traced version looks way to bright. if that was an abandoned mall it would be a bit darker inside.
I’d argue the way it is now is definitely more realistic but this would be 10x better to play on
In tarkov you play a partially blind Pmc that got separated from his unit. Now spends the remainder of his life in the shadows. I love the lighting!
If the game looked like this holy hell
if the OG had colder whites, I'd be convinced this video was a day/night comparison under moonlight
This guy single handedly fixed interchange
you'd think that a mall with a big ass skylight with the sun peering in would be a little brighter huh
too much bounce light, but with some adjustments it could be really beautiful
Imagine if tarkov looked like this but we also had over 100 fps at all times
It's so good it looks unreal....
at this point bsg is copying tarkin because they have no idea what theyre doing
Just found your channel, amazing good job.
this looks so good, and people wouldn't be able to sit in a corner for 20 mins
As a rat I navigate my maps exclusively at night without nvgs, I know every bump and crevasse, I was born in the darkness, molded by it
They should add a feature called adaption which works like eyes when they adjust in the darkness lol
Not sure I want it to be THAT bright. But it certainly looks way better in some aspects.
i would literally become an interchange main. i made a mistake watching this during NNN. I love the low poly feel it has
This map looks absolutely stunning with raytracing!
This would be too much fun. Nikita doesn't want us to have fun dude.
Wow if Interchange would be much brighter than it is now, it would be so much more playable
It's funny to look back at the comments and people not realize this is pre rendered
You should title this “interchange if BSG could do lighting”
i love how ligth from the sun feel way more natural
Said it for years. Give me one event. Interchange fully lit up for a week.. It would be poppin!