Blender Beginner Modelling Chair Tutorial - Part 2: Edge Flow

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  • Опубликовано: 29 апр 2020
  • Blender chair modelling tutorial series continues! In this part we learn how to tighten edges with edge loops, and then direct the flow of topology in the direction we want it to.
    Join the free newsletter to get a Blender Keyboard Shortcut PDF: mailchi.mp/ef5b15a32043/subsc...
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    ArtStation: artstation.com/artist/andrewprice
    Blender Guru: www.blenderguru.com
    Poliigon: www.poliigon.com

Комментарии • 1,7 тыс.

  • @andrebernardo3676
    @andrebernardo3676 4 года назад +2527

    Just to tell people that the merge command is not "Alt + M" anymore. It's just "M"
    "Alt + M" is Split now

    • @popdavid3438
      @popdavid3438 4 года назад +51

      thank you so much you should be on the top

    • @divyabhagtani1515
      @divyabhagtani1515 4 года назад +6

      Thanks

    • @ursihonegger9079
      @ursihonegger9079 4 года назад +4

      Thank you so much, i tried to solve this problem for half an hour and i didnt think of going in the comments

    • @user-lw4rw1wt5l
      @user-lw4rw1wt5l 4 года назад +9

      no i have it as "Alt + M" idk why.

    • @adamweisman804
      @adamweisman804 4 года назад +1

      You're a kind person

  • @monles_yen
    @monles_yen 3 года назад +188

    8:00 For people who has problem while using mirror modifier,(my mirror one is too far from the origin). So if you see a little orange dot on the grid, that is called as origin.
    Solution:
    go back to object mode > hit the horizon panel "Object" > set Origin > set origin to geometry

  • @Nikola16789
    @Nikola16789 3 года назад +566

    "If I can undo enough **Nervous laughter** " Story of my life.

    • @JFinker73
      @JFinker73 3 года назад +10

      your comment does not have enough recognition. lol

    • @vitaliidmitriev7179
      @vitaliidmitriev7179 3 года назад +21

      You can increase it:
      *Edit | Preferences | System | Undo Steps*

    • @cygnusx1858
      @cygnusx1858 3 года назад +7

      @@vitaliidmitriev7179 and kill my laptop in the process lmao

    • @negativetenstars
      @negativetenstars 3 года назад +4

      @@vitaliidmitriev7179 holy shit thank you

    • @boitahaki
      @boitahaki 3 года назад +5

      Maybe go back like 20 years, that would be nice...

  • @nabb6435
    @nabb6435 4 года назад +482

    i cant tell you the number of times I went to 'ctrl + r' for an edge loop and accidentally restarted the video

    • @stormdustowo
      @stormdustowo 3 года назад +6

      Same and same

    • @BryantNaro
      @BryantNaro 3 года назад +3

      Yes, I too am a part of Club Refresh. Shut up and take my (ad generated revenue) money, Andrew! Poliigon is gonna have to pay this dude so much. ;)

    • @StraveTube
      @StraveTube 3 года назад +3

      I've never wanted to turn off RUclips hotkeys until I started watching Blender tutorials.

    • @StraveTube
      @StraveTube 3 года назад +7

      I'm back!
      Some advice I'm stealing from a different RUclips comment: If you right-click TWICE on a RUclips video and then select "Picture in picture," it will pop out the video and let you place it on whatever monitor you want. A massive benefit to this: hotkeys no longer work on the video! So if you click Ctrl+R or (as I do more often) press a number key, it won't screw up your video anymore! Amazing! Wow!

    • @brianbuckman6908
      @brianbuckman6908 2 года назад

      @@BryantNaro Plot twist he owns Poliigon

  • @cryptidhd1056
    @cryptidhd1056 4 года назад +1896

    When i mirrored the leg it made a leg on the opposite side of the x-axis, not inside the other
    Edit: To Fix this Undo the mirror until before the step, Next select all of it and Right-click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.

    • @AlaePulli
      @AlaePulli 4 года назад +6

      me too...any way to solve that?

    • @cryptidhd1056
      @cryptidhd1056 4 года назад +75

      ​@@AlaePulli Yeah Undo the mirror until before the step, Next select all of it and Right click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it.

    • @GDKepler
      @GDKepler 4 года назад +181

      and make sure you're not in edit mode

    • @kamleshsirvi8215
      @kamleshsirvi8215 4 года назад +109

      This happens because you moved the leg in Edit mode. When moving in edit mode the leg origin stays at world origin and only the model moves whereas when moving leg in object mode, the origin always remains at center with respect to the leg model

    • @100Peterll
      @100Peterll 4 года назад +21

      Yeah, you gotta be careful with the origin point of your mesh, when you move the mesh in edit mode the origin doesn't move (in object mode it does) so the reflection can end up somewhere else.

  • @kevinnitiema5259
    @kevinnitiema5259 3 года назад +172

    For anyone having issues with the mirror modifier: in edit mode, after you've deleted half of the vertices, select one vertex on (top left) on the side that's cut. Once selected, got to Mesh->Snap->Cursor to Selected. Go to object mode and select the entire geometry again, right-click and select Set Origin->Origin to 3D Cursor. After that, add the mirror modifier and you should see accurate results.

    • @stoochi
      @stoochi 3 года назад

      thx a lot !

    • @pipedreamer9781
      @pipedreamer9781 2 года назад

      Lifesaver! I knew there must be a way to salvage my blunders but I never would have figured this out! Thank you!

    • @TheMoustacheKid
      @TheMoustacheKid 2 года назад

      thank you!!

    • @Funkatastrophe
      @Funkatastrophe 2 года назад +1

      Thank you. Solved my leg mirroring on the opposite face.

    • @kobba1266
      @kobba1266 2 года назад

      LEGEND

  • @troopical8043
    @troopical8043 4 года назад +798

    My 10 year old son is following along with your tutorials. He just finished lvl 3 part 2 of your donut course he loves it and does it instead of schoolwork. Keep on building!

    • @fischstulle5579
      @fischstulle5579 4 года назад +85

      I'm doing it instead of my schoolwork to but I'm 14 😁
      Your sun knows what's important in real life xD

    • @monogramadikt5971
      @monogramadikt5971 4 года назад +71

      probably acquiring more useful skills in the process yeah, most of the smartest people i know werent high achievers at school, thats where they focus on mediocracy etc, so a lot of potential is wasted when they bore students to death with their impractical programming lol ;)

    • @accelerator5524
      @accelerator5524 4 года назад +6

      you following along too?

    • @GabrielCavalheiro
      @GabrielCavalheiro 4 года назад +43

      yesterday, my 6 yeard old son grabbed a toy and said "dad, I want to do this in blender!"... and he did it! in the process, he learned about edit mode, inset, extrude and edge loops... ;)

    • @d-wizzel4217
      @d-wizzel4217 4 года назад +74

      @Nom they grow up so fast

  • @shirosame7
    @shirosame7 4 года назад +102

    Can we appreciate that Guru spend a lot of time doing these tutorials? i mean, the dude made tons of chairs just so we have a higher quality tutorial to follow, not a lot of people would do that.

    • @AaryaTambe
      @AaryaTambe 3 года назад +7

      yeah you're damn right. no one explains likee he does. The other guy CG GEEK just kinda shows off what he has while guru has an expertise yet is so down to earth that he's trying to help people like us to atleast understand the basics of blender. He a God man!!!!!!!!!!!!!!

    • @whansen101
      @whansen101 Год назад +1

      So true - this is the 11th chair! Dedicated man!

  • @ManuelRusch
    @ManuelRusch 4 года назад +422

    Actually, learning from mistakes is highly educational. If I make something that works, I rarely have learned something in the process. No pain, no gain. You should make a video on what to avoid.

    • @blenderguru
      @blenderguru  4 года назад +175

      Yeah there's bits of that in the next part ;)

    • @Zendarkdagger
      @Zendarkdagger 4 года назад +97

      @@blenderguru you have really changed my life from getting out of depression by learning blender it gave my life a purpose i started from your donut tutorial you are my hero seriously every day i am getting better at blender thanks to you for the inspiration andrew

    • @benstud8715
      @benstud8715 4 года назад +1

      Facts !!!

    • @DevyKins
      @DevyKins 4 года назад +1

      @@blenderguru in the video you mention the segment about car tutorials and how you just need to test things out and see how it works, and it ironically enough solved my issue I was having with my model lol. Topo can be tricky!

    • @nonamedpleb
      @nonamedpleb 4 года назад +7

      and also, once you know the basics. the best way to learn is to make something not directly from a tutorial. you will eventually reach a road block and need to hit up a tutorial to learn a technique or method. I think its better to learn on an as needed basis because you will immediately apply it.

  • @coldspade1590
    @coldspade1590 4 года назад +225

    love how you explain that you don't just "know" how to do the things you do and it is trial and error sometimes. very motivating

    • @syntheticfiber7388
      @syntheticfiber7388 3 года назад +5

      Yeah, I agree with that.

    • @Madara2B
      @Madara2B 2 года назад +4

      it dose not motivate myself, but it dose not demotivate me if that makes sense.

  • @nurlanakybaev1034
    @nurlanakybaev1034 3 года назад +111

    9:26 Guys, remember to put the mirror modifier ABOVE the subdiv modifier. I had to do it all over again almost from the
    beginning until I found, why I am having some of my chair foot's faces split by curvy paths after deleting that face on the top. And it's really helpful to do backup copy layers of your object from time to time

    • @percybhardwaj
      @percybhardwaj 3 года назад +2

      Couldn't figure this out, now I know thanks to you and thanks for the timestamp as well

    • @Octopusskull
      @Octopusskull 3 года назад +8

      So i put the mirror modifier above the subdiv modifier and yet it continues to get curvy shapes after deleting the top face !!
      I don't understand why this is happening and its ruining the whole process !

    • @IuliusAnacyclus
      @IuliusAnacyclus 3 года назад +1

      Thanks Nurlan, it helped

    • @muhammadzazulirizki1000
      @muhammadzazulirizki1000 3 года назад +2

      You saved me, thanks!

    • @Nickfooker
      @Nickfooker 2 года назад

      @@Octopusskull Same for me too, after extruding it automatically splitted in 2. I still haven't figured it out.

  • @SableRaf
    @SableRaf 3 года назад +69

    6:46 When using alt-click to get the selection to "follow the topology all the way around" if your selection goes in the wrong direction, make sure you click on the edge and not on the face (if you look closely at the video, you can see Andrew's cursor positioned on the edge).

    • @orler7420
      @orler7420 3 года назад +3

      OMG, thank you kind sir!

    • @hamishotani4479
      @hamishotani4479 3 года назад +1

      thank you!!

    • @demoBGful
      @demoBGful 2 года назад +3

      Had to alt+left click on one vertice (at bevel centre) and then alt+left click on the other vertice perpendicular to the direction of face travel.

    • @freyfrenzy
      @freyfrenzy 2 года назад +2

      @@demoBGful aaaaaaaaaa, many thanks!!!!

    • @drumandbassob0007
      @drumandbassob0007 2 года назад +1

      thanks this was bugging me thought they changed another short cut , hard to keep up with blender they seem to change a lot of ways to do things

  • @Theakm55
    @Theakm55 3 года назад +87

    For those struggling, do not worry! I messed up so many times during this tutorial but I pulled through even though sometimes I didn't know what was going on. Just recreated the chair super quick compared to my first attempt. it gets easier, don't give up!

    • @azwall8231
      @azwall8231 Год назад +1

      It randomly duplicated 2 verticies 4 different times and i didnt know how to fix it and now i have been spending the past hour trying to do something that should have taken 10 minutes

    • @LV7agent
      @LV7agent 2 месяца назад

      The only thing I saved so I don't have to go all over again is the placement of the reference images :))

  • @supplepaws
    @supplepaws 7 месяцев назад +22

    Its important to note that at 9:54 when he does this very subtle transition to the next step.. he's turned off Edit Mode on the subdivision modifier. If you look at the list of modifiers on the right side, the subdivision one has that square box icon with the highlighted corner, turned OFF. This is important because as you continue following the next steps, you're going to see extra weird lines trailing along and your leg has an addition loot cut that you never put there, which is super duper confusing. Also optimal display is checked.

    • @liciazanetti4066
      @liciazanetti4066 5 месяцев назад

      You're my hero

    • @hazematef8505
      @hazematef8505 4 месяца назад

      Thanks ♥

    • @michaelhutton6392
      @michaelhutton6392 2 месяца назад

      Okay, but that doesn't explain why the back of that chair piece is straight at the 9:54 point in the video. It was rounded before he cut, but then all of a sudden it's straight. Did he delete the faces? Did he do a loop cut on that part of the chair without us looking?

  • @szmile8265
    @szmile8265 Год назад +32

    4:59 For people using Blender 3.0

    • @_stanfx
      @_stanfx Год назад

      Thank you :D

  • @DrSpecter232
    @DrSpecter232 3 года назад +26

    For those having problem with clipping (they have the chair leg cut in 2) increase the value of merge. you find it directly on the buttom of clipping in the mirror menu

    • @EdBalessssssss55
      @EdBalessssssss55 2 года назад +3

      BRO I KNOW THIS IS FROM A YEAR AGO BUT IF YOU SEE THIS I LOVE YOU PLEASE FATHER MY KIDS

    • @giuliano9001
      @giuliano9001 2 года назад

      Thx man, very helptful!

  • @tahuonefiveseven7422
    @tahuonefiveseven7422 4 года назад +64

    For anyone watching this tutorial around June 2020 or afterwards, the Alt + M shortcut he mentions is now just M.

    • @gaugebessert7617
      @gaugebessert7617 4 года назад +1

      omg thank you so much, i spent an hour trying to figure that out!

    • @harshdeo5409
      @harshdeo5409 4 года назад

      thanks for that bud

    • @dashy4569
      @dashy4569 4 года назад

      tahu OneFiveSeven THANK YOU!

    • @oddy3079
      @oddy3079 4 года назад

      @@harshdeo5409 it's not a bug, it's an update

    • @sahilkarnik1157
      @sahilkarnik1157 3 года назад

      thank you so much stay blessed

  • @pebdesign
    @pebdesign 4 года назад +168

    Actually the "bad topology" from the incredibles was specially made to control the crinkles on her cheeks :D

    • @jassskmaster7575
      @jassskmaster7575 4 года назад +15

      I figured those were there for a reason

    • @invalidacess
      @invalidacess 4 года назад +1

      Source?

    • @pebdesign
      @pebdesign 4 года назад +11

      @@invalidacess twitter.com/henningsanden/status/1201720661086896128

    • @XnakePoison
      @XnakePoison 4 года назад +6

      yea it looked like it would create dimples or something to that effect

    • @Leukick
      @Leukick 4 года назад +8

      I KNEW IT!! And I'm like but what do I know, I've only been learning about Blender basics for 15 days, and these people who were critiquing study this stuff full time for years in school

  • @jimbo7460
    @jimbo7460 4 года назад +283

    9:54 He deactivated the "show modifier in edit mode" of the subsurf modifier in case you wonder why it looks that way.

    • @gkhnmg
      @gkhnmg 4 года назад +11

      thanks!

    • @mv4770
      @mv4770 4 года назад +9

      Do you perhaps know the shortcut he used? I tried to look at his key bindings but the yellow on the light background makes me want to shoot myself.

    • @jimbo7460
      @jimbo7460 4 года назад +2

      @@mv4770 You can't see him deactivating it because of the cut in the video and I don't think there is a shortcut assigned by default.

    • @notinsanecam
      @notinsanecam 4 года назад +8

      Thank u so much for this, i had to do the tutorial twice cuz i thought I was doing something wrong

    • @arooon1488
      @arooon1488 4 года назад +1

      Camila Herrera I did literally the same thing...

  • @kevinmilner2072
    @kevinmilner2072 4 года назад +15

    The best nugget of wisdom from this video, circa 14:30: Its ok to try something and then decide it doesn't work.
    I needed to hear that. thank you.

  • @Gredran
    @Gredran 4 года назад +50

    "This chair is pretty tame. It's not like a tank..." Me: "OR AN ANVIL!"
    Lol I just finished the Anvil, but MAN was it a big jump from the donut tutorial. I'm so glad you're making this series for additional and deeper modeling fundamentals :)
    Side note: this IS a fantastic bridge to that tutorial. He doesn’t go as step by step into the modeling as this one so that’s why this is a better next step after the donut, but after this, go to Andrew’s Intermediate Modelling Tutorial which is the anvil.
    I did that WITHOUT this and although I had some slight issues, I was able to finish it. So after this one, I’m sure you could do that one a lot easier.

    • @Drstrange3000
      @Drstrange3000 4 года назад +1

      That anvil had me defeated... I got so far. It was basically ok, except a few minor errors that I couldn't seem to fix. This is the first tutorial after a couple years after the Anvil... So far so good!

    • @AltimaNEO
      @AltimaNEO 3 года назад

      That anvil was tricky. I made it even harder for myself because I wanted the throat of the anvil to have a smooth curve from the base to the top of the horn, instead of segmented like Andrew had his.

    • @Mochi-pt9ip
      @Mochi-pt9ip 2 года назад

      I only managed to get to the UV baking anvil tutorial because its a hassle to texturing also having half baked anvil sculpt.

  • @sheela1912
    @sheela1912 4 года назад +4

    Blender guru is the only person to explain detailed information in 3d modelling. So I am watching his all tutorials.

  • @100Peterll
    @100Peterll 4 года назад +28

    *For those on Blender 2.83 or later*
    The merge shortcut changed from *Alt+M* to only *M*

    • @lamzez94
      @lamzez94 3 года назад

      Thank you !

    • @Meonnnn
      @Meonnnn 2 года назад

      thank you!

  • @SeeYouInBluffington
    @SeeYouInBluffington 4 года назад +3

    Pure gold. I don’t think anyone is teaching blender “better” than you. Your tutorials are full of such REAL, VALUABLE information on so many levels

  • @ibrahimyounes6208
    @ibrahimyounes6208 3 года назад +5

    14:37 this is very important for people who are trying to learn 3D modeling to hear. even good people need to try and fail even though its an everyday thing for them. Thanks for sharing such information.

  • @EmilMacko
    @EmilMacko 4 года назад +31

    Corporate needs you to find the differences between the words *vertex* and *vertice*
    Andrew: They're the same word

  • @abb6360
    @abb6360 4 года назад

    Andrew, everything you do is instructive, encouraging and entertaining. I'm amazed and grateful for all that you share with the world. You have a lovely gift for language and the turn of a phrase, but it's one vertex, two vertices, full stop.

  • @gabrielvictor4460
    @gabrielvictor4460 4 года назад

    I love how sincere you are about the boring part of try>fail>try again>fail again part of modelling. Make me fell a bit less shitty. Thank you, Andrew!

  • @lauro.dominici
    @lauro.dominici 4 года назад +4

    I really appreciate your hard work in providing high quality tutorial like this one, hope you are going to share your knowledge to us forever!!

  • @experimental9414
    @experimental9414 4 года назад +8

    After the Donut Madness and now the topology madness, it is still refreshing and surprising to realize how amazingly easy to follow the instructions are!
    Great video, Andrew :)
    I'm looking forward to the Anvil series after I finish this one!

  • @theundercovernerd5325
    @theundercovernerd5325 3 года назад +2

    Just starting the series tonight! Its really well explained. I am the type of person who really likes to know why I am doing things instead of blindly following along, so this series is amazing. Blender is very cool

  • @manz5435
    @manz5435 4 года назад +2

    His level of honesty is amazing! I love this.

  • @lev4ig911
    @lev4ig911 4 года назад +52

    9:20 If you have troubles with wrongly rounded edges try to increase "Merge Limit" in mirror modifier.

    • @MegaPad2
      @MegaPad2 4 года назад +1

      спс, бро!

    • @alexhm2411
      @alexhm2411 4 года назад +5

      Hi, thanks I was just looking for how to fix this! But also there is another way I figured out too: If you make the mirror modifier to be on top of the subD, it also eliminates the round edges. Cheers!

    • @noware.3D
      @noware.3D 4 года назад

      Thank you so much

    • @tyjuji
      @tyjuji 4 года назад

      Thanks.

    • @bodojoy7717
      @bodojoy7717 4 года назад +4

      I also had this problem, you just need to put mirror mod above the subdiv mod. 7:40

  • @ScorpioDB
    @ScorpioDB 4 года назад +53

    Honestly, I would love a long video where you model something harder. Not in a tutorial format, but simply a video of you solving things, going back, seeing if something works... Because most of the tutorials on youtube are rather "easy" and are deliberately avoiding some harder stuff. Most things have multiple approaches and when modeling more complex stuff, one is bound to find some problem. Often times (when boolean, bevels, subsurf and bad topology come together) there are tons of issues and most people make the bevel smaller, move something problematic elsewhere instead of tackling the issue. I would love to see you doing exactly that.

    • @blackbelt352-dd
      @blackbelt352-dd 4 года назад

      Perhaps something like the Subway in 20 minutes video, going through the process, highlighting all the steps and slowing down to focus on some the details and speed past the repetitive boring bits. Could be a few minutes per iteration, here was the thought process, here is where the modelling wasn't working, here's the next iteration.

  • @teidenzero
    @teidenzero 4 года назад +1

    So good! I finally decided to start to learn how to model, after 10 years in the VFX industry and this is perfect: principles to apply instead of mindless procedures to follow, I'm having so much fun modeling my first chair!

  • @RukshanVidurangaPerera
    @RukshanVidurangaPerera 4 года назад

    Thank you for this series. I used 3d Max in my childhood. This series is helping me to get back to 3d design after so many years as an adult using Blender.

  • @Tre_Di
    @Tre_Di 3 года назад +14

    If you have problem on seeing the right wireframe in 10:06 and you still see the detailed wireframe, disable the third icon near the camera and pc icon in subdivision modifier panel.
    I spent a day figuring out why i didn't see his same wireframe.

    • @pragadeeshpragi7580
      @pragadeeshpragi7580 2 года назад +2

      saved my day!

    • @Floki3030
      @Floki3030 2 года назад +2

      thanks you, glad I read commits. got to the curve part and was like why do I have all these extra lines, then figured it was something like this because they didn't have any vertices.

  • @hardykwan1934
    @hardykwan1934 Год назад +5

    13:27 For Blender 3.5.1 Mac users, the shortcut for Select Circle has changed to W (shortcut cycle) or Tab + Spacebar + C.

  • @murraykeir1745
    @murraykeir1745 4 года назад +1

    I muck around in blender casually, I've gone through a lot of your donut tutorial and others. Always really well explained, engaging, useful. Thanks!

  • @ThysaniaAg
    @ThysaniaAg 2 года назад +1

    I didn’t know I should’ve done this tutorial before attempting the sofa tutorial, and I’m learning a lot of things I was wondering as I made the sofa! This is great knowledge for making clean shapes

  • @heek8964
    @heek8964 3 года назад +8

    For anyone else whose curve bends inward after mirroring and deleting one half, increase the merge distance in the mirror modifier.

  • @michaelmeng1108
    @michaelmeng1108 4 года назад +128

    i wonder what transformation his beard is gonna go through in this series

    • @kevwi
      @kevwi 4 года назад +5

      hes gonna look like gandalf

    • @Desser57
      @Desser57 4 года назад +33

      EXTRUDE

    • @notralf653
      @notralf653 4 года назад

      This time he gonna go bald np

    • @sonyviva308
      @sonyviva308 4 года назад +2

      Beard Beginner Tutorial when?

    • @antondospekhov4095
      @antondospekhov4095 4 года назад +2

      I afraid he has already recorded all the videos and just releasing them one a day, so the transformation is going to be really small.

  • @jazeyon3330
    @jazeyon3330 4 года назад +1

    These tutorials are just amazing, not boring, learned a lot and just super easy to follow, I did the donut tutorial completely and it also amazing! Thanks

  • @syntechecousins3672
    @syntechecousins3672 4 года назад

    Thank you for this tutorial series, so many new tricks I haven't known about! I have something to look forward to tomorrow, especially at this time.

  • @EX__
    @EX__ Год назад +11

    For those who are having issues with "Merge-By Distance" just press "A" to select everything before.
    Hope this helps :3

    • @zoterodisuke4398
      @zoterodisuke4398 Год назад +2

      also it's not Alt+M anymore for merge but just M

  • @Rob_NABS
    @Rob_NABS 2 года назад +3

    Interesting to watch. I used to use TrueSpace back in the late 90's. Using the same methods of course. Seeing how Blender has developed is amazing!
    After years of modelling, rendering, writing articles on it, giving lectures on it I completely dropped it all. Everything I need in 3d now is in CAD where edges need a perfect radius, everything needs to be spot on. It's refreshing to see 'It'll do' visual modelling again.
    I'm watching these to try get back into modelling for organic and non CAD designs that I want for 3d Printing. Right now though it's all a bit like using right handed scissors in my left hand, lots of tongue chewing as I know what and how by just have no idea where all the tools are :)
    Thanks for the vids, I'm going to push on with it.

  • @global3dee968
    @global3dee968 4 года назад

    Probably the best way to present tutorials I've seen on youtube. Great personality. Makes you not want to rush through the tut. Nice one matey

  • @EspacX
    @EspacX 4 года назад +2

    Thank you so much for making these tutorials! This one and many others allow me to really easily make the models in Blender I need to make games which is a dream come true!

  • @TMAJOREVIdeOs
    @TMAJOREVIdeOs 4 года назад +19

    7:30 There is an auto mirror addon that does the same job as the mirror process. Instead of needing to use a loop cut and deleting one side before hand, the auto mirror does it... automatically. Just enable it and open/use it from the edit & tools menu (N)

    • @o.k.hinkle3748
      @o.k.hinkle3748 3 года назад +1

      I kept getting a gap along the top surface of the chair arm using standard mirror process; this fixed it. Thanks for the heads up! 👍

    • @gabrilapin
      @gabrilapin 3 года назад +1

      I love you ;)
      Edit: Oh but there's a problem when removing the top faces :O

    • @mounishrajkumar7430
      @mounishrajkumar7430 2 года назад

      really thankful to you , you helped me a lot

  • @grantlee4331
    @grantlee4331 Год назад +8

    If your mirror is showing up on the other side of the center point of the scene, you need to move the origin point of your object. Specifically, for the mirror modifer, you need to set the origin the the left face of your leg object.
    Hitting [ ctrl ] + [ . ] will allow you to select the origin point. Hitting [ G ] will allow you to move it; make sure you turn snapping on.

  • @MrG00ny65
    @MrG00ny65 Год назад +1

    For various reasons, I`ve been away from Blender for some time now and have got a bit rusty. This is a perfect little refresher tutorial. Not too complex but enough to get me going again with modelling and UV mapping. Thanks Blender Guru.

  • @eric.batdorff
    @eric.batdorff 2 года назад

    Thanks so much for taking your time and energy to provide these tutorials for us! It makes such a difference in learning!

  • @tiagohenriques2045
    @tiagohenriques2045 4 года назад +3

    Thanks for improving my quarantine!
    Also if anyone have troubles during the mirror modifier, make sure you have the origin (the orange dot) in the center of ur leg,

  • @skootles1
    @skootles1 2 года назад +3

    Andrew is a great teacher. occasionally, some things he does are not mentioned or explained or I missed something somewhere early in the tutorial. I was having trouble with object origin 07:20. At the beginning of the project, I started my cube in the middle of the grid and moved it to the side. for some reason, the object origin point remained in the middle of the grid even though the cube was moved on the side of the chair to make the chair leg. @ 07:55, Whenever I tried to delete vertices and mirror, the halves of the cube/chair leg were on opposite sides of the chair. I discovered what the problem was. I changed the object origin (the orange centering dot) of the chair in layout mode, clicked the options tab and chose transform origins. I turned on snapping to snap the origin in the center of the loop cut. That was the fix. I hope this helps someone having trouble like I was.

    • @skootles1
      @skootles1 2 года назад

      Cryptid HD had the correct answer... "When i mirrored the leg it made a leg on the opposite side of the x-axis, not inside the other
      Edit: To Fix this Undo the mirror until before the step, Next select all of it and Right-click and click "Set origin" then click "Set origin to Geometry" then mirror it that should fix it."

  • @lovetsky
    @lovetsky 4 года назад

    Thank you for your time & most straightforward and easy to follow tutorials man! Love it! Please keep on sharing the knowledge and keep doing what you do. Cheers!

  • @WiNKLiS_
    @WiNKLiS_ 2 года назад

    Hey Guru Andrew. I never thought I would give 3D modeling a try. You have some of the best tutorials ive ever seen on youtube. you are doing a fantastic job so keep it up! ive been through endless tutorials for Premiere, Photoshop, Ableton, etc. These are by far the best. Congratz on your success and hard work.

  • @AsherIsbrucker
    @AsherIsbrucker 4 года назад +18

    If your mirrored mesh is "pulling apart" after you delete the faces on top, try selecting all your vertices in edit mode and shifting them out and back (essentially widening and then narrowing the leg of the chair). This fixed it for me. (Also could be a 2.9 alpha bug).

    • @milesalderman
      @milesalderman 4 года назад +30

      I solved the problem by saying "Delete faces only" instead of delete faces

    • @moonofnanites9514
      @moonofnanites9514 3 года назад +4

      @@milesalderman Life Saver, cheers mate

    • @demd8444
      @demd8444 3 года назад +1

      that fixed it for me too thanks

    • @karipieska448
      @karipieska448 3 года назад +2

      @@milesalderman Yes, thats it, thanks.

    • @freedomecreative2815
      @freedomecreative2815 3 года назад +1

      @@milesalderman love you tnx

  • @travisjacksonnin
    @travisjacksonnin 4 года назад +17

    was waiting for this, thanks mr blender, you're too wholesome

    • @josephlondon8188
      @josephlondon8188 4 года назад +2

      travisjacksonnin broo. Get it right, his name is mr. guru. First name blender, last name guru.

    • @josephlondon8188
      @josephlondon8188 4 года назад +3

      “The names guru. Blender, guru”. I’ll take my martini right click not left

    • @10hourentertainment14
      @10hourentertainment14 4 года назад

      travisjacksonnin This was posted at like 5am where I live.

    • @josephlondon8188
      @josephlondon8188 4 года назад

      10 Hour Entertainment idk abt the other guy, but I watched this at 5 am. Quarantine got my sleep cycle fucked

  • @marioCazares
    @marioCazares 4 года назад

    Thank you for another series I always look forward to them, and also very true about not worrying about technically wrong methods if they work. I've slowly had to learn this. As long as the result is good

  • @comedon
    @comedon 4 года назад

    Just another comment to pay a legitimate tribute to sir Andrew whom Blender beginner's community owns so much. Thanks to his personality and his sense of pedagogy, learning is a pure pleasure. Without doubt, the best way to tame the beast.

  • @dvshkbm
    @dvshkbm Год назад +9

    to use the mirror modifier to mirror the object properly, you must have your objects' origin set according to its geometry. I ran into some issues when the objects origin (shown as a little orange circle with black outline) was set at the center cursor. This meant my objects' mirrored counterpart was far away from the original object. To fix this, go to object mode, select your object, then in the toolbar select object > set origin > origin to geometry. You must do this ~before~ deleting half the vertices otherwise the translated origin will be off-kilter in the x axis. (He addresses this in episode 4)

  • @GrimBirthday
    @GrimBirthday 4 года назад +6

    appreciate your tutorials
    practicing this stuff til you just naturally remember key bindings helps a lot
    and now it's not magic to me anymore. I can actually do this stuff.
    And the more I do it the more I learn. And yea I only recently learned about good topology like a few days ago
    And I definitely needed to know about this alternative to beveling

  • @benjaminchristianson2584
    @benjaminchristianson2584 2 года назад +2

    I enjoyed your comment about how these tutorials are mostly problem solving small things, and by that, about learning how to model anything by learning all the small tools you're teaching us. I'm coming to enjoy making mistakes as I go when I miss something you do, because I learn a lot in correcting my own problems that you don't make. My origin wasn't centered so I kept mirroring at weird spots, and I didn't have my xray on for the second half of the tutorial so the second chair leg kept coming out funny. I've done the first half of this video maybe twice and the second half three times, but I keep a pretty detailed document on all the skills I learn as I go.

  • @chrishelmin6413
    @chrishelmin6413 3 года назад

    Edit: I was having problems, but due to this person being such a great teacher, I used what he's taught me and was able to correct my mesh and get it looking much better!

  • @Toto.Reyes16
    @Toto.Reyes16 4 года назад +72

    Sometimes i forget you live literally on the other side of the world, its 4:40 am and I can't sleep

  • @syndromebeats
    @syndromebeats 4 года назад +11

    Hey Andrew! I think you should mention that in future versions of blender we will be pressing M instead of alt+M to merge vertices, so your videos won't outdate so fast

  • @xthefriendsx
    @xthefriendsx Год назад

    Thank you for taking time to explain us step by step these small tricks. Helps a lot !

  • @krow1551
    @krow1551 3 года назад

    I am very new to modelling in blender and this helps a lot. It is a lot like drawing where you shouldnt follow it piece for piece but rather find the little tools and try them out yourself. Even a bit of remodeling after learning just one thing can really improve how something turns out.

  • @softwarelivre2389
    @softwarelivre2389 4 года назад +4

    4:50 The new shortcut for merging duplicate vertices on Blender 2.83+ is now only M, while Alt+M does the inverse operation (split). This was done because it is such a common shortcut that it got a brand new, easier shortcut just for that and because the Alt key is usually used to invert the command, so there's that.

    • @ChristinaMcKay
      @ChristinaMcKay 4 года назад

      True but I guess between client work, his company and the tutorials Andrew isn't testing the new versions until after the final release. So he will stumble over the key change in about 2 weeks ☺

    • @BlueLightningBaseball
      @BlueLightningBaseball 2 года назад +1

      Thank you so much that saved me some time

    • @_hitz_5026
      @_hitz_5026 Год назад

      tysm

  • @LaurentiuI2002
    @LaurentiuI2002 10 месяцев назад +3

    at 9:57 if you don't know why the mesh looks different after the video cut, he disabled the edit mode from the subdivision modifier (near the name of the modifier u have 4 buttons just press the one that has a square with 4 squares in the corners)

    • @stephena.porter159
      @stephena.porter159 9 месяцев назад +1

      My god thank you! I was stuck wondering what the hell did I do wrong to make mine seem so different.

    • @changemyname7846
      @changemyname7846 9 месяцев назад

      Thx

    • @Ze_bruh
      @Ze_bruh 7 месяцев назад

      THANK YOU HOLY SHIT

  • @caencfy4702
    @caencfy4702 4 года назад +2

    You are the best 3D teacher I ever meet! I want to be a 3D and 2D animator. Thank to you. You help me to learn Blender. Thank you I always love your tutorial and other content.

  • @MicroplaysMC
    @MicroplaysMC 4 года назад +1

    The lesson on making mistakes toward the end of the video is very true. I tried modeling my bed frame for 2 hours only to delete 90% of it and restart with a much better method that took 15 minutes. The trick to 3D modeling like a pro is getting the experience to figure out how to model anything.

  • @fructu7
    @fructu7 4 года назад +6

    Great tutorial thanks ! 3 tips:
    * put the images for reference into a collection and then you can use the eye in the right to remove and put again in the scene as you wish.
    * you can click in each image and in the item menu click in the locks to avoid move them by mistake.
    * instead of scale the cube just move the cube to be one side on the reference of one line of the leg and then you can move only the opposite 2 vertices to have a better adjustment to the image of reference.

  • @DerpyDerp254
    @DerpyDerp254 4 года назад +108

    I'm going insane, the mirror modifier keeps placing the mirror across to the other side of the reference photo even when I set it to the X axis. Anyone know why?
    Edit: If anyone else runs into this problem, select the chair arm in object mode and click object in the top left, go to set origin and select "Origin to Geometry". My origin point was still in the middle of the scene lol.

    • @ideallyyours
      @ideallyyours 4 года назад +15

      The mirror modifier uses the Object origin as the line of symmetry, unless you specify another object. You can adjust the Object's origin by pressing Ctrl + Alt + Shift + C, then Origin to Geometry. Do this before cutting the object in half. Your mirror modifier should work as expected now.

    • @avdv116
      @avdv116 4 года назад +5

      @@ideallyyours Thanks! Now I knew what to look for, although the shortcut didnt actually work for me, but another way to do this is to go into object mode with the chair selected, press "Object" which can be found in the top left corner of your screen right next to object mode. Select "Set Origin" then "Origin to Geometry.

    • @leshogg
      @leshogg 4 года назад +2

      @@avdv116 Thanks - every time I added the mirror modifier I would get two legs !

    • @darx2823
      @darx2823 4 года назад +1

      Thanks :D

    • @laurentiu-marianangheluta9041
      @laurentiu-marianangheluta9041 4 года назад

      Thanks guys, had the same problem here :D

  • @xinyubao5965
    @xinyubao5965 3 года назад

    Thank you BlenderGuru! Your tutorials are much needed for a beginner like me!

  • @sythys_
    @sythys_ 4 года назад

    This is actually the best tutorial series you made so far.

  • @TamerBayouq
    @TamerBayouq 4 года назад +27

    Nice I needed this tutorial, hopefully after this one we will get an ADVAAANNCeee one =]

    • @maximilianstarling4038
      @maximilianstarling4038 4 года назад +2

      The anvil one is harder than this one if I remember correctly, you can do that if you haven't already.

    • @TamerBayouq
      @TamerBayouq 4 года назад +1

      @@maximilianstarling4038 Oh thanks, must have missed that one.

    • @uwirl4338
      @uwirl4338 4 года назад +2

      @@maximilianstarling4038 The anvil one is extremely sloppy though.

    • @Gredran
      @Gredran 4 года назад +1

      Rubén Pérez Alonso not sloppy, just not as beginner friendly as Andrew has gone recently.
      But he goes into topology and it’s a more complex shape. Still does edge sliding in this too.
      Tbh this is a fantastic bridge between the donut and the anvil.

    • @uwirl4338
      @uwirl4338 4 года назад +2

      @@Gredran I actually did mean sloppy. The topology in that one ends up being the messiest thing ever. And not even for good reason because it's an extremely beginner-friendly thing to model too (not sure where you got the idea that an anvil is a complex thing to model. The modelling part of that tutorial can be done in under 5 mins by anyone half competent).
      If you want to learn more advanced modelling techniques and do something like a car you have to pay for a decent course IMO. Andrews sloppiness may be beginner friendly (though I wouldn't necessarily say so), but you really have to learn the proper technique in order to do anything worthwhile.

  • @jlangegard
    @jlangegard 4 года назад +31

    If there's other noobs out there wondering why their wireframes isn't looking like Andrew's while modeling the back part of the leg; check to see if you've got "Display modifier in edit mode" checked in the Subdivision Surface modifier - if you do, uncheck and it'll look correct :)

    • @SanderkeD
      @SanderkeD 4 года назад

      Hero! Thanks

    • @Hamburbgur
      @Hamburbgur 3 года назад

      tysm

    •  3 года назад

      Brilliant, thanks!

    • @erikjpettersson
      @erikjpettersson 3 года назад

      optimal display its called on mine. Thanks

  • @mattpierson
    @mattpierson 4 года назад

    I just started using Blender this week, currently going through the donut tutorial. These beginners tutorials a great!

  • @sillysoul3663
    @sillysoul3663 2 года назад +1

    I'm watching this after making two different donut tutorials. In the first ever donut tutorial we made a cup and added loop cuts to make the edges more refined. Back then I couldn't entirely understand what we were doing but here with a more rectangular object it makes perfect sense :)

  • @petergaley314
    @petergaley314 4 года назад +4

    In case anyone (like me) couldn't find the automerge button, you have to switch on "Tool Settings" under the "View" menu of the 3D Viewport.

  • @guillaumegeaymond503
    @guillaumegeaymond503 4 года назад +16

    double G for edge slide ? You just divided my modelling time by two, and I've been using Blender for three goddamn years

    • @vgaggia
      @vgaggia 4 года назад

      Yeah i also found out about the double tap g thing recently, so damn useful man

    • @ChristinaMcKay
      @ChristinaMcKay 4 года назад +2

      You can also use the slide with vertices. In the operator window (now called Adjust last operation, bottom left or call it with F9) you can type in the percentage value you want to slide the components.

  • @nanta18
    @nanta18 4 года назад

    I have been using Blender as a hobby for years and still learning new things from this

  • @caerphoto
    @caerphoto 4 года назад +1

    I’m more or less a complete beginner with modelling and I'd always wondered how people made such complex things when I struggled to make even basic things.
    It seems it's like anything technical: you "just" have to learn the what tools are available and how to apply them, which of course means a whole ton of practice.
    In a way, showing how complex it is to make even a seemingly simple thing like a chair is actually encouraging, as it shows there aren't any secret magic shortcuts the pros use - they work just as hard as anyone else.

  • @rishitchakraborty1845
    @rishitchakraborty1845 4 года назад +6

    Please Andrew I request you from the depth of my heart make a beginner's nodes tutorial, I cannot find a complete one throughout RUclips, plus you teach very well......

    • @SpinalSnowCat
      @SpinalSnowCat 4 года назад +1

      In the donut videos near the end of the series, he teaches about nodes and how to use them to texture objects.
      There is also a video by CGgeek (i think) where he uses nodes when making a sci-fi scene (the one with the big floating triange).
      Most of nodes is just playing around and seeing what works and what doesn't.

  • @JoePetrakovich
    @JoePetrakovich 3 года назад +5

    2:51 - Just in case anyone is having trouble with ALT + Click not selecting the face loop, make sure "Emulate 3 Button Mouse" is disabled in preferences!

    • @tlatopb802
      @tlatopb802 2 года назад +1

      Thank you man

    • @Tuxedo_Elite
      @Tuxedo_Elite 2 года назад

      @@tlatopb802 if u do have emulate 3 button mouse u can double click a vertex to select the loop as well

    • @tlatopb802
      @tlatopb802 2 года назад

      @@Tuxedo_Elite aha that works as well!

  • @TomasMcAdam
    @TomasMcAdam 4 года назад

    Loving this series!! Thanks a lot, Andrew!

  • @estudiodave
    @estudiodave 3 года назад

    Thanks for keeping it real at 16:30 good thing to remember. It's easy to think the process is supposed to go as smoothly as it seems to in a tutorial.

  • @Alkuf100
    @Alkuf100 4 года назад +19

    That cheek topology was actualy made well, you want a little wrinkle in your cheek when smiling and talking. The only quads is a myth being constantly repeated by amateurs who think it makes them smart while they brobably dont understand the problematic anyway

    • @WaterShowsProd
      @WaterShowsProd 4 года назад +4

      I was thinking that topology had to be for a dimple and separating the cheek from the mouth. When Andrew said sometimes It's quicker, I thought how many seconds would it have taken to join those vertices together. That enclosed loop seemed purposely modelled to me.

  • @blender1927
    @blender1927 3 года назад +3

    I'm glad you said, "Zed" instead of "Zee".

    • @demd8444
      @demd8444 3 года назад +1

      we indians are always tought ZED instead of ZEE tho some know its ZEE not all

  • @isabelamafo
    @isabelamafo 4 года назад +1

    Thank you so much! You're an amazing teacher.

  • @quapex35tr
    @quapex35tr 3 года назад

    I really like that he questions what and why of the tools usage. Lots of thanks.

  • @TerisTam
    @TerisTam 4 года назад +5

    I thought I was following his Blender tutorials, but actually it was the beard that I was following all along.

  • @abdulhfhd
    @abdulhfhd 4 года назад +23

    Can we get a Tesla Cybertruck tutorial?
    That will be fun and easy

    • @Tatomito
      @Tatomito 4 года назад +1

      cggeek made one check him out

    • @Wojciechazik
      @Wojciechazik 4 года назад +2

      Put subdivision on that and there you go :D Toyota Supra.

  • @otowa2299
    @otowa2299 4 года назад +1

    Funny. A few months ago, I saw your video about "why you can't afford to be a cheap artist", and decided to take paying classes. I'm glad to see that I learned all the important tips and tricks like edge flow and the importance of the good topology thanks to your advice.

  • @crimsonskorpio
    @crimsonskorpio 4 года назад

    I really like thsat you talk about how it takes multiple attempts sometimes to model something to have it look 'decent' (for lack of a better word lol) You keep things real and that's awesome

  • @IGarrettI
    @IGarrettI 4 года назад +17

    9:29 I'd keep those faces and add that edge loop. Adding faces there will help with AO and "gluing" the mesh together. It's a minor thing, but hey, it's the last 5 % that makes it good

    • @DIYTAO
      @DIYTAO 4 года назад +1

      Was going to comment this from other angle. If this model is ever to be 3D printed then definitely keep the faces and make parts manifold. Repairing sloppy meshes can be major pain.

    • @rbettsx
      @rbettsx 4 года назад +8

      All good .. but there's another principle being illustrated here: model for the intended purpose! Visualization? Close-up? Long-shot? If no need for manifold meshes, then model separate parts as separate parts.. etc. Commercially, laziness is *vital* to success. You've just got to know, very well, where you can get away with it.

  • @pornhubmante
    @pornhubmante 4 года назад +177

    Next up: how to turn your chair into
    F R O G G Y C H A I R

  • @joinushugabear5847
    @joinushugabear5847 2 года назад

    This is so good, thank you. Im used to solid modeling in solidworks, which for something like this would be fairly easy to model. Have to learn new ways of thinking when using blender which is good.

  • @mimenesaydin
    @mimenesaydin 10 месяцев назад

    extremely helpful, thanks for all of ur videos