Blender Beginner Modelling Chair Tutorial - Part 4: Modifier Mayhem
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- Опубликовано: 19 авг 2024
- Blender modelling tutorial series continues! In this part you'll learn how to make the curved seat of the chair using:
- Mirror modifier
-Subsurf modifier
-Solidifier modifier
-Bevel modifier
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At 8:24, For Blender 4.1 users this function is being changed to a modifier.
In Modifiers Tab > Normals > shade smooth by angle
You will still have to right click the object and shade smooth
Very helpful thank you.
Thank you!
thank you very much, God bless
Thanks
i guest just me to model chair in blender 4.1, thanks for information
If you're stuck on the auto smooth part, the option for "Smooth by Angle" is no longer under the Data tab. Its now its own modifier. So go to the modifier tab for your seat, and add a new modifier. Its called "Smooth by Angle". Hope this helps someone.
Thanks a ton!
Thanks for this! Although I am not seeing it. What should I choose?
smooth
Smooth Laplacian
Smooth corrective (all in Deform)
Cheers!
bless you kind sir!!!!
Thanks for the advice bro
@@imaginerie468 If you haven't figured this out by now, or for anyone else stuck, it's not under the Deform modifiers, there's a new set of modifiers called Normals a few down from Deform, look in there and you'll find Smooth by Angle
3:39
For those of you who can't see the mesh of the "transformed plane", go to the Subdivision Surface Modifier and uncheck the box named "Optimal Display" (it seems to be a default setting).
Dude Thank You! New updates change so many things.
thank you
Thanks for this info.
i unchecked it, but still, its not working - could be problem somewhere else? Graphic card? I have AMD RX 580
Edit: I tried same model on my notebook, where i have Nvidia GeForce GTX 1650 and its working
if it still isn't showing, you need to select the box in the subsurface mod that says "display modifier in edit mode". Its the square with 4 vertice symbol
What I have learned
= Loop cuts can make miracles.
so how to make the loop cuts...
@@teresazeng9868 CTRL + R
@@pr00009 Thanks! and in edit mode
I've been taking notes in my notebook for each episode, with summaries after each episode. Every episode summary: #1: loop cuts. #2 if something doesn't look right, undo and then go to #1.
I've been using blender for years and still you're showing me the solutions to problems that ALWAYS plague my work in a tutorial for beginners
just goes to show even pros need refresher courses
@@amphisconstrictor9650 Funny logic. You took a clear indication of someone not being a pro and treated it like a confirmation of the opposite just because they added to be doing it for years.
@@RIPxBlackHawk That's nice
Blender guru : Homework
Me : duplicates the seat
That's actually a pretty good idea, as they are so similar! Bravo
@@BeheadedKamikaze yeah
Reminds me of the Donut series where everyone copied the saucer to make the plate.
Yeah, was my 1st idea too, lmao. Made it from scratch anywayz
i duplicated and adjusted it
I have been watching your tutorials "The Donat" I'm in the last chapter, you are cool and funny teacher and I liked you, thank you very much.
#SendingLoveToYouFromAfrica.
From now on, doughnuts are officially called donats
where from Africa are you man, maybe you're my neighbor, and we can start a business
@@KanekiSidibe and you can sell donats together
im from philippines i love donats :3
Donats are the best!
Andrew: "Let's increase number of segments in bevel modifier"
Me: "Ok, nice idea", increasing segments up to 10
My PC: Ight, imma head out
YOU DID WHAT
I did the same thing lol
@@JohnEyes 10 segments on 2mm scale
I feel bad for your pc, your making it suffer on purpose
Me: "Ok let's use the slider to increase it to 3" *Hand slips too far to the right*
your daughter crying at the end was so well-timed lol.
After this lesson, I can relate.
no one likes homework 4k
she failed to make that clean bevel i believe
@@blastersekla 💀💀💀💀
I wonder how many people learned blender because of your tutorials. Congratulations!! Including myself, started my own channel with your tutorials!
i also wonder how many people wanted to learn blender, but are too lazy and just watch these videos for entertainment while crying that they will never be able to make something so beautiful due to their laziness and incompetence..
@@Many_Mirrors Sad but true
Haha, that's me
@@Many_Mirrors and for the first time ever, it's not me! Just finished Donut Tutorial, now working on that chair.
@@Many_Mirrors Its interesting because I see a lot of comments mentioning just that! People who just watch because its entertaining, not so much because theyre wanting to learn.
But dang, as someone whose following along with Blender, its a fun way to learn.
7:28
Andrew: Then you do a shade smoth
Me: Yeah of course
Andrew: Oh no
Me: Oh no
😂😂😂😂
Legit didn't see anything wrong at first. I guess if it was a cushion that alone should do it..
made me laugh
Aleluia um Br aqui skks
🤣🤣🤣🤣
If your BEVEL is not changing size, then uncheck "Claim Overlap" from within the "Geometry" section within the Modifier properties.
Thanks to @Danilo Palma
for saying that deep down in the comments :)
Love you! You saved my life.
Thanks!!!
WOOOOW this was exactly my problem THANK YOU
9:42 if the smooth comes back after adding the bevel, maybe instead you can try to check Harden Normals in the bevel modifier.
Also for the next tip with Harden Edges that is applied to the mesh, there is also a checkbox for that in the bevel modifier 😉
you're the best!
Thanks!
There's always a hero in the comments!
thanks a lot
what if that's not the case I only get those rectangles when I decrease the offset for example when I have offset 0.1m it looks ok with the shading, but when I use 0.002m what he uses I get those rectangles I had in the beginning, I also checked for ur comment and harden normals is disabled
My day starts with coffee☕ and a Andrew Guru chair. 🖥🖱
"Anyway, I'm waffling"
I have never heard that phrase before but I love it already.
Completed first 3 parts on the same day they were posted. Closely following this series.
Homework:
1. Select the seat
2. Press Shift + D to duplicate
3. Press G + Y to move on Y axis
4. Press R + X to rotate on X axis
You are done! Congratulations
i thought the same thing... efficiency is key!
well yeah but you have to adjust it, those parts arent the same
looks like crap...
Zero to hero in 60 minutes! Thank you! Great lessons.
If your mesh is splitting in 2 after subdiv modifier. Try changing the merge limit in mirror modifier. That worked for me.
Just wanted to take a second and thank you for all the hard work you've put into these tutorials to help out new 3D artists, I cant even imagine how many careers you've helped start, I'm learning to hopefully add 3D elements and environments to the music videos I direct and as far as modeling goes you have helped me soooo much, I appreciate you!
Very good idea to leave one part as homework!
Andrew, what you say in the +/-14 min is very true. I do oil painting and drawing as well. And the one thing I was taught is always to step back to get the full picture. What looks great close up does not always look great when you take a few steps back. And Art is viewed from a distance. If you look at oil painters, they always every now and again take a few steps back. I hope I make sense.
The best part about this tutorial series is that it has all the frustration of trying to do seemingly simple things. I feel like a lot beginner tutorial avoid things that might be frustrating.
Let me tell you, getting to the beginning of this part in the tutorial (Part 4) and having a clean, good-looking mesh has been quite the challenge - and it feels great!
If someone on Blender 4.1 is watching this, at 8:30, Auto Smooth was turned into a modifier. Go to Add Modifier, Normals and then Smooth by Angle.
When enable Auto Smooth in the Normals section of your Object Data for an Object, you have to enable "Shade Smooth" on that Object to see any change take place. I sat there for a while thinking - "Why does mine still look exactly the same?" and this is why. Auto Smooth will correct the smoothing when the object is shaded to be smooth and not flat.
Thanks bro exactly wat i was lookin for
Hi Andrew I love your videos, I learned blender thanks to you
Quick tip for you and everyone who might find this useful : You can grab, scale and rotate objects on one local axis by pressing the key to the axis twice
FE: If you press S + Z you will scale an object along the global axis which is also local axis if the object has 0 rotation, but if your object it's rotated and you press S + Z + Z you will scale an object along his local Z axis not the global Z axis
For anyone else who was wondering why his rectangle turned into an oval and not a circle like your own, it was because the way he smashed his plane after applying the mirror modifier is very important. Hope that helps someone find the problem.
1:12 ish if you wanted a time
Thanks I was really wondering this, but I still don't understand it - what do you mean by the way he smashed the plane? What confuses me is what happens at 3:29, half the mesh looks like its deleted and then the other half is half an oval ish but none of that is explained??
@@lukebrog3702 He "Smashed it together" by turning on clipping and moving the separate parts together. As far as I understand, you're talking about one side having a square outline that he can add loop cuts or points to. The reason why that isn't on the other side is because it's how the mirror modifier displays your object. One side is being mirrored across an axis to exist on the other side as well. Whatever the side with controls becomes, the other side follows suit. Any further questions?
@@Animatty wow thanks!!
@@lukebrog3702 No problem! Happy to help.👍
If anyone is having trouble with the auto smooth option doing nothing, after I checked the box I used shade smooth in the object mode and it worked, with the bevel modifier too btw (also i did the ctrl e and right click mark sharp, while selecting the outline vertices)
This tutorial series is so perfect for optimizing my modeling technique from my level of Blender experience.
Me modeling a dagger: "Yes this chair tutorial should help with my dagger"
ruclips.net/video/gRMnvatcfLg/видео.html
@@kpateldeep1995 Amazing! ♥
Lol same but with an axe. It actually did help, though XD
Yeah I'm trying to model a tank xD
Same but a glock
I know after the donut tutorial some people r here and learning model.
:- all the best guys 💛
the line on the cad drawing that you think is a bevel is actually the beginning and the end of a radius when we export a 3d model from a cad software like solidworks or solidedge
Don't forget to make muscle simulation tutorial blender guru.
yeah good idea
This tutorial series came just at the right time.
After finishing the Donut, I've been experimenting with Blender but some things I try just don't quite come out right. This tutorial, however, is helping with that. I'm currently just watching them rather than following them but the tips I'm picking up on mirroring, edge flow, bevels, etc. are really helping me refine my current project (Auto-smooth is an absolute Godsend!) and making things look closer to how I want and (slightly) less amateur. :-)
Followed your doughnut tutorial a long time ago to get me started, learned blender very well, dropped blender for a while, decided to start again and I've had forgot so much. Then I relearned some basics and found this tutorial and it's perfect!
I would personally use Lattice for the bending to be more non-destructive
^This is definitely the way to do it!
what is this
I thought of simple deform modifier but lattice would certainly give you more control!
lattice wouldve been more useful if there wasnt reference
That works great, really easy. Thanks for the tip!
After this tutorial series I might as well apply to a 3D game design studio.
I am doing blender since 5 months and you know i thought the same as you but....................
You can be their resident chair guy.
U know what.. 2 years ago I just started blender. And I thought that I could make a game like gta5 by myself(yeah it's hilarious though).. But look what now I'm an environment artist. Just a tiny part of whole game industry
@@Quick5Picks Yeah those teams are probably huge. That's honestly what I wanna do. Be a part of a big team just to work on game environments. Would be the dream
@@Quick5Picks cool man, working as a 3d artist is my dream. start with team first
this is very instructive, after completing part 4 I felt confident enough to attempt part 5 on my own without watching the tutorial, there was more fine tuning due to the angle but I managed to achieve the desired result, and now I'm pretty happy with my Chair, I feel like I learn more with this one than with the Donut one, or at least I am starting to remember stuff and hotkeys
This is getting an excellent tutorial series. It is not a monkey-see-monkey-do tutorial. Because of this video series, I grasped the idea of how the subdivision surface works and the importance of a good topology.
8:43: actually the edge split modifier rips the edges based of their angle and you can see that if you add subdiv after the edge split
You're a great teacher, as you essentially "force" the one who's learning to work for themselves, a skill I believe is crucial for 3D modelling, not letting them follow everything step by step. I mean the back rest part of the chair, if it isnt clear.
"When you go model something yourself you not gonna have me there telling what to do", I almost started crying literally lol, I imagined my entire future blender career, modeling things by myself, and thinking if you'd be pride of me
damn
9:00 has me laughing, doing one thing to fix something, creating a new problem, and then doing another thing to undo part of the "problem" that we had before. Thanks BG for your videos and delivery style, always keeping it entertaining.
11:10 In blender 2.91.2, looks like Mark sharp is now in Shading > Mark > Sharp but it didn't work for me so I used Shading > Harden Normals
this is the most useful comment section I've ever seen
thx
Awesome, thanks!
this needs pinning
TY Works in Blender 3
That's a relief!!!
The bevels causes the auto-smooth to break because it breaks a hard 90 degree angle into smaller increments. If you keep bumping up the number of segments on the modifier, the increment will eventually be below the threshold angle (30 degrees in your case) and everything will be smoothed out again.
YOU ARE AWESOME. You have really helped me over the past few years. We need an awards (Oscar Like) category for you Andrew and others like you. Category would be..."Expanding Digital Arts by Education"
I would say I know most of the things explained in this part but I ended up watching the whole video, what a beast of a teacher
"Well then I guess this'll have to be a bench." - Me, at the end of this video.
I jumped the gun after part 1and did the whole chair, to see if i'm actually learning or just following tutorials parrot fashion. So far I've done exactly as the tutorials are showing, so I guess I am learning.
I feel like Andrew is my older brother or father, I feel that emotions that hes so nice to me that I wanttry my best. Perfect teacher
Hes like my smarter, younger brother I never had.
*remembers little brother has a master
Oh wait...
You are an awesome teacher of Blender. You have the perfect pace and balance between technical and humor to get viewers to stay tuned and learn. Thanks for your hard work, it is very appreciated as I turn to 3D modeling as my goto hobby.
If you haven’t already, you should probably explore the “Harden Normals” feature of the Bevel Modifier . . . I’ve used it for several furniture models now and found it extremely effective.
Andrew: "You have homework to do! Just as you did here, do this other part!
Me: *shift + D intensifies*
DEJAVU I HAVE BEEN TO THIS PLACE BEFORE
12:10...
Now that is a new cool trick for solving artifacts I learned today. These annoying edges with bevel modifier always been a problem.
I've learned SO much in these chair building segments. Thanks a million!
your tutorials are just amazing, thank you for helping student like us 🙂
I give you a Big THANKS for making this tutorial 🖐
I learned that it is necessary to have an order when modeling the object. Thank you!
I'm creating a different chair and I gotta say, changing the order of the modifiers made it better!
I learned: Be not afraid to play around and try out
Nice tutorial series again I loved your donut series
Another awesome tutorial!
Mirroring the second leg off the plane was so cool!
On the plans, the outer line is the thickness of the material, the inner lines are the bevelled edges. Chamfering the edges in production will require specific tools to create a constant curved edge against each corner - usually set to a mm radius. I worked with a product designer who did a lot of this stuff in Solidworks and had all the fun of creating perfect topology. He always said the modelling was the easy part at 25% of the job, solving all the problems was about 75% afterwards - depending on the complexity of the project too.
WAIT! What do you mean by "When you go model something yourself, you are not going to have me there telling you what to do"?
Absolutely ludicrous!! He should clone himself 100 thousand times and send a tiny Blender Guru to everyone otherwise i’m quitting blender!1!!1
But seriously he’s already taught us so much and i’m thankful for that every time i open the app
I think your smoothing problem is because Auto-Smooth is set to 30° and with more bevel segments you are coming under that 30 degrees :)
Even if you're not using auto-smooth, it's important to change the limit method of the Bevel modifier to Angle (or edge Weight), otherwise it'll bevel edges that shouldn't be beveled, and the Subdivision Surface modifier will smooth the surfaces incorrectly. Remember how Andrew showed us that SubDiv uses 3 edges? Well, the bevel will get in the way of those for smooth continuous surfaces like the chair seat if it gets applied to the interior edges.
this fix is better because it makes less segments
@@BeheadedKamikaze Um..... I think he already said this.
It's amazing what you can get out of tutorials like this. I was avoiding the bevel modifier because it would mess up the whole mesh. But there was an angle limit right there in front of my eyes. I'm gonna use the bevel modifier so much now
I feel like you are my best friend for ages Andrew. Thanks for sharing this, I'm enjoying (and following a lot). My daughter is 4yrs old and sometimes she enters the room where I record the videos for my channel rsrssr... some bloopers after all.
Great series. Unfortunately I've been having problems with all the steps so far. Everything functions diferently from yours D:
The baby's reaction is the same reaction I have when I hear homework
Been using Blender for years but am still learning new techniques here.
Andrew,
Thanks for the interesting clear tutorials. Would never have learnt this much this fast without your tips.
Proud to have found a tip for the master this time:
To solve the sharpness of the seat bevel (11:10/16:24);
In the bevel settings, you choose the 'Limit Method' to be 'Angle'. Makes more sense than to change 'Object Data Properties'.
Shift+D for the seat, grab rotate scale. adjust the back, homework finished :P
i'm literally checking your channel every hour now to see the next episodes ^_^
Subscribe, and turn on the bell! You'll get a notification right when it gets posted.
@@BeheadedKamikaze i got to see it i think less than a minute after, i actually played it before the email came through ^_^
8:23 you can also select "shade auto smooth" from the context menu instead of "shade smooth". It does the same but its easier
@Andrew @Blender Guru 5:25 The second Line inside is the Iso curve which describes exactly where the radius starts. Usually it is easier if the Iso curve is shown bit thinner than the outline. Also when you modelled the side part you could have used the inner iso curves to hit exactly the right radius of the chair.
You look so done on the thumbnail showing us how to do a damn chair :D
9:48 if that happens to you, try to go to auto smooth and reduce the angel.
Icarus the angel?
@@Gpeixoto98 Object data properties > normals > auto smooth > angle
it's defaulted to 30, try 25.
About the auto-smooth kicking in when you increase the bevel segments: I actually had to mark the edges sharp AND check "Mark sharp" in the bevel modifier options.
I think it's worth mentioning because 2 segments looked way better than one, in my case.
The true guru is you man!
1:58
subtitles : heing, euh hmm, as we're... 😂👌
"Layers of plywood on top of each other"
That is what plywood means, "ply + wood" means layers of wood.
I always look forward to the "Blond moment" haha
And "seat" is where one sits. --Less coffee for Andrew.
layers of layered wood, placed on top of wood.
Fillet or filleted edge is the word your looking for to describe rounded edges. The two lines in the AutoCAD file are representative of that. Hope that helps you out in the future, great tutorial :)
I tried the Simple Deform modifier to add the curve to the seat and it worked pretty well.
I'M Jst Waiting for It
LV UR WRK BRO
ANY COMMENT FOR INDIA ♥️♥️♥️♥️🙏🏻🙏🏻
Andrew ''you are not going to have me there telling me what to do''
Just maked me sad :(
I didn't had faith in me but mysteriously done the honework
I learn more from your videos than I do at university tutorials lol. you're the best teacher I've ever had. Thank you :)))
I've got a question: something is wrong with my bevel - most of the time I can't change the size of it so as I move the slider nothing is happening. Only when it's zero the bevel just disappears. :c
And thank you so much for your amazing tutorials! You're the best. :з
same problem with me! :ccccc
Same problem here. I am struggling with bevel modifier in general, not only in this tutorial :( Has anyone found a solution?
i usually move the mouse a lot after ctrl+B, when it has changed i adjust the amount to desired look. also, you could try typing in the value for the bevel
try holding down shift, i had the same problem and it was that the slider steps where to large
Me too! Does anyone know why the Bevel Modifier is not changing when offsetting??
8:05 How to control smooth-shading command
9:37 Bevel modifier
11:45 How to fix beveling effect to an edges that you don't want to modify.
12:48 Why the order of modifier is important, and how difference makes changes.
14:43 Mirroring object based on another object.
11 thousand legends still going with the tutorial. See you at part 9!
[follows this tutorial while i model a completely different chair] fascinating.
Andrew: There‘s an edge to everything - Me: Flat Earth confirmed! 😱
"Have you ever modeled something..."
That's... why I'm here.
Well, i kinda finished modelling the seat before Andrew....so I think..I'm getting better.
Thanks You Blender Guru for making these tutorials
Nice to see what i did wrong by trying by myself. I started out with a cube, loop cutted along y axys, modelet into the shape, inlayed the top and the bottom faces to get a top part bevel line, added two loopcuts along the edge and setted a subsurf to smooth the edges, but i encountered some issues with the clipping of the mirror and resolved with some fiddling around the merging and x axis alignment to eliminate some of the artifacts.
But it does some strange curves in the side part that i could not fix. Starting from a plane seems a much better, neater solution!
10:35 The Bevel Offset is not working for me, even if I change it to .01 it remains thick, anyone know why?
I've got the same issue. no luck yet, but lemme know if you figure it out
any solution yet?
Sorry, I was never able to figure it out.
Blender/3d artist T-shirt proposal for you: "The bevel is in the details" - you're welcome
I need this!
I would legit buy it.
I want this
I thought the meme was "Change to Non Color Data"
no matter how advanced you think you are, there is always Aandrew with beginner tuts teaching you new things:D
Just in case anyone else ran into this weird bevel/edge problem...
around 11:00, he used the beveled edge with 2 segments and the edges all got "blurry"... I had that happen to my seat. The "mark sharp" thing wasn't really working for me, either. I realized that the reason was actually because the bevels with 2 or more segments were causing the angle of the planes at the edge to be /less than 30 degrees/, which is what I set Auto Smooth to at 8:24. So, i set Auto Smooth to a smaller degree (15ish in my case), and it fixed the issue for me!
thank you!!