I love that (as of the time of this writing) the top two comments are one that damns Paradox for its DLC and another that praises Paradox for its DLC. One might say it's... paradoxical. I'll leave now; please don't hurt me.
Well all of the Stellaris DLC to date, with the obvious exception of the ridiculously overpriced Plantoids portrait pack, has been absolutely worth it. I've happily snapped them up on release day and just as happily avoided buying the Plantoids pack. Paradox is generally awesome, and Stellaris is a masterpiece of the genre.
I think it's a good DLC system : strong base game that feels satisfying to play. And yet more options for die hard fans. It feels a bit like the "expansions" from the old days. Although sure on occasion some of the content might raise questions, but otherall Paradox does a good job with it's games I believe. They quite certainly deserve the community support because we need more publishers and studios to work toward the PC community. As opposed to shoving down our throats poorly made console ports with no rebindable keys.
if the base game were very complex yes. But it isnt. So selling a lot of expensive dlc is just nasty. Pradox is a nasty publisher with its dlc ripoff. And should get a lot more deserved negative attention. But everybody only ever goes against Ubisoft or EA. If they'd pull a dlc policy like this for one of their games, the mob would storm their offices with pitchforks and torches! But cuddly little cancer paradox is fine.
Stellaris is a wonderful game that I would recommend to anyone who thinks that creating an interstellar empire sounds awesome. It has its flaws, and can be unpolished in some areas but my God is this game incredibly fun.
Their writing for the hiveminds is quite poor. There are no individuals in the hive, so it makes little sense when things like "citizens and scientists are excited" are used as flavor text. There are no "citizens" or "scientists" in the hive mind, there is only one being, which encompasses it all. Clearly, it is hard for them to realistically write a hive mind.
Depends. Not all hive minds are created alike, I've seen variations in stories that went from basically "mental internet" over "entity that exists as the sum of all it's members but still apart from them" to "one individual with many bodies". Stellaris Hive minds seem to tend to the former end of the spectrum.
In the case of the former, that would be telepathy or something, not a hive mind. Again, their writing for the hiveminds is quite poor, and now that you have pointed this out, they seem to have a fundamental misunderstanding of what a hivemind would have to be.
A lot of the events don't have different text for hive/non-hive empires, too. Still, I could see redoing them all to account for that being a lower priority.
You have entirely misconstrued what I said. So what they wrote that some are autonomous , that just serves to further prove my point. Again, they fundamentally misunderstand what a hive mind is. And you are even wrong when you say "hence, a hive of individual drones" (which makes no sense, as most, if not all, hive minds require "individual" drones to perform any function whatsoever), seeing as the opening specifically said "a SMALL number of autonomous drones". Clearly, it is not a hive composed entirely somewhat autonomous drones.
a better early game strategy for me was to ignore planets close to my starting planet and instead take the best planet u can find (possibly next to your closest neighbors/rivals) within a few jumps, like a blocker, then fill the space up later with frontier outposts if needed.
"Muh moni, DLC PARADOX SKUM" I don't know about you, but every 8$ DLC on ck2/eu4 adds at least 75h of gameplay. Which is nowadays 3 times the playing time of a 60$ new game.
I don't mind paying for DLC when it's a nice little addition. What i hate is when they release DLC and ignore serious issues in the game itself. And Paradox is famous for doing just that. Awesome concepts, unfinished product...
4x games require a lot of time to invest in, so the argument that more hours = better game is just completely false when comparing two entirely different kinds of games.
+Nibbles Most Paradox DLCs aren't anywhere near expansion size, they have either a minuscule amount of gameplay content (one mechanic/statistic, a couple of events) or are just a small cosmetic package (new portraits/emblems). The prices stack so you'd have to pay 300$ just to get either Crusader Kings or EUIV with all the "expansions". I think it's an immoral business practice to increase profit margins by swarming the market with overpriced mini-DLCs instead of making a real expansion pack. Maybe the sale of DLCs need to be regulated.
Screw all the haters. Paradox hands down make the best grand strategy games that have ever graced this earth! I will buy dlc until I'm forced to live on the streets. I'll sell my body until I get a laptop and I'll play ck2, eu4 hoi and stellaris in mc Donald's. I'll eat out of the bins If I have to. Long live paradox!
Paradox is a bullshit company, all they're doing is copy paste from previous games. Stellaris is an interesting game, but Paradox is a bunch of SJW assholes that don't deserve money or recognition. Not to mention their abhorrent pricing policy which is the real reason any sensible individual will just pirate their games if they seem interesting.
Stellaris is an awesome game. It is DLC heavy if you are poor you're in trouble but you get hours of gameplay out of each dlc. The content is so good I don't mind paying. Cheaper than most entertainment mediums.
DLC heavy? there is only two that brings actual content (Leviathan and Utopia) everything else is cosmetic stuff, and NONE of those dlcs are necessary. I'm running Vanilla stellaris with only the leviathan dlc, and so far I saw no reason to buy Utopia, i probably will eventually because hey more content for a game that i'm enjoying, but so far i didn't see any reason to do it.
And if they follow the same method of creating DLC as they do for their other games, there is literally NO reason to complain, It is the best consumer friendly DLC system available, the paid content is there to create optional ways of playing the game, while the money from that paid content is use to pay for the development of the FREE content that everybody gets. So i really don't understand how people can complain about that system. I really do think that the reason why people complain about it, is because they have the mentality of "If i can't have it, nobody should".
I have to say, Stellaris does the evil empire thing best. When I got it I imidiatley created spacenazis with extermination camps and all, in every other 4X I have played there was just no insane things to do as a evil empire so I always ended up as the good guys because diplomacy and acting space police was fun.
so I got this game as a gift and I didn't really plan on playing it all that much, then one day kinda started it up for shits and giggles and it was kinda meh so I left it there. Then, a couple of weeks ago a friend got me the utopia dlc so we could play some MP and holy shit. This is what the game should've been at release. It feels so much better and smoother than before. AND THE MODS oh my. If you are willing to pay ~60$ for a game that brings you hundreds of hours of fun then go for this game
well I do think Guardians and Megastructures can have a pretty significant impact on your game, so I have to disagree on that :D I do think pdx could make them a little cheaper, though
Agreed, saying the game is worthless without mods is a crude lie. The Leviathans and the Megastructures do add some much needed mid/late game content, even just the base game can be enjoyed.
Hmm... You running Hivemind in this run? Then there is no reason not to expand as you do not have to worry about happiness. (You might want to avoid those planets that are very small however due to the negative effects it has on research and unity.) Hiveminds now have +10 to habitability. And if you have +10 for a other source then all planets except tomb worlds are up for grabs. All equally good for you. It is likely the greatest strength of being a hivemind. So there suited for wide expansion.
The Horizon Signal Event chain annoyed me a lot when I first encountered it because it screwed up my attempt to roleplay as the Culture. It was still cool though.
-Best Space RTS with 4X elements right now is "Sins of a Solar Empire: Rebellion" = An all out blast Gal Civ 3 = Has a good Planet manager and a great ship designer It allows you to create way more specialized ships than Stellaris However lacking in politics and the tech tree is fairly simple(which is not a bad thing). But balancing is a tricky topic as all your power is exponential to your number of planets -Stellaris= A paradox game with less complexity and higher price
Playing this game as long as I have, it still feels like civilization to me. My only real gripe is the late game stall, where you kinda just sit there and advance with only certain perks, but besides that still going strong.
Oh god lol, the only thing I was thinking during the gameplay part is : Devouring swarm doesn't work it's bugged and has normal diplomacy don't show that off
I don't understand how Psychic is spiritualist only. Psychic can be embraced by materialists if it follows proper science. Just none of the pseudoscientific stuff or the spiritual rituals.
I'm pretty sure all of the races in Stellaris are scientific, the difference between spiritualists and materialists is only that spiritualists deeply believe that consciousness begets existence, and materialists believe existence begets consciousness. It's like materialists spend all their time conducting their experiments within the matrix, unable to comprehend that there's anything beyond that, and you need that comprehension for any psionic tendencies to manifest themselves so they can't even study the phenomenon.
war in heaven is really bugged. i had a lot of vassals. war in heaven happend, they all left. even though at that point i was double as strong as both fallen empires together. but the worst part was, that i could not forbid them from entering my boarder.
Gotta admit that for fanatical purifier I immediately thought of the Kohr-Ah... _We are the Ur-Quan Kohr-Ah._ _We cleanse our destiny._ _You will soon die._ _Make whatever rituals are necessary for your species._
I enjoy the early game in Stellaris a lot, particularly exploring, but it starts to lag mid gam (as with other 4x games) and the sector management system for controlling excess planets is very limiting in that you go from total micro management control to practically no control when you make a sector. Also the combat, which is essentially one fleet zerg with little interaction is uninteresting - they need to find a way of making multiple fleets with different constitutions a part of strategic gameplay and not allow players to construct huge fleets and zip instantaneously all over the galaxy, when weight of numbers becomes the only real deciding factor. So... IMOP, a lot of neat ideas, but still suffers from 4x ennui. But it is all a difficult balance, that noone has got quite right yet.
So you totally taught me to play KSP and I found Stellaris myself recently and in my YT searches, I found your name again...I thought to myself "Listen to that sweet Scottish accent talk about this new game I'm playing, FUCK YES!". Haha.
I'd imagine most games will feel empty after 2k hours. At that point you should have learned everything there is about the game, just drop it for 2 years and then when you come back to it there should be lots of new stuff to discover. I've done this with other games in the past and it's great!
I get what he means. Once you get to the 2nd act of the game it just feels like a slow, set pattern. And I wish there were more big wrinkles that could shake things up in the mid to late game. Like the game warns you certain tech upgrades could lead to danger. I think that's a mistake. I think it shouldnt forewarn you and also the possibility of danger should exist in more tech tree upgrades. I think it'd be cool if your ally could internally become overrun with rogue AI, which alters your relationship. More things should happen that are out of your purview and control, that throw a cog into the routine. Its because there's a large number of possibilities that the voids in content show.
When you don't know the game, it's kind of confusing looking at you play. So, it's not turned based, time flow at speed you choose and that you can pause. It seem quite complex. I already thing Moo 4 is complicated ( and super fun) at time and it's more casual as far as 4x goes.
I like the music in this game, i like how there are many things to manage, many decisions to make, i like its visuals but the game's performance in terrible (it once bugged out after loading and only showed white unexploited resource numbers on the galaxy map and that alone improved FPS by 50%) and after some short period of time game just runs out of new events and anomalies. I also would enjoy some mid game crisis but the only one i could find is being a hive mind and winning a war with massive losses.
At first clicked individual planets until I found out you could just click survey system. But, I was referring more to that I surveyed a system before moving on instead of just scouting to start.
I agree. The AI is brain dead. You can see just how brain dead by looking at AI controlled planets. You will see farms on science tiles, energy on mineral tiles, research on Betharian stone tiles, etc.
I'd LOVE to get in to this game (or another 4x space game) as the idea of them is so apealing to me. However, I'm so intimidated by the learning curve. I mainly play ARPG's so I'm used to simple hack 'n' slash games. If I was to get into a 4x space strategy game which one would you recommend to somebody who's never played one before?
stellaris ramps up very nicely in the things you need to do. It's not EU4, CK2 etc in "hey here's 10 things you need to do". It does tend to get to a point where you go "well i'm fucked" and you have to quit. Early game is really nice. midgame is slow and boring.. and i don't think i've been able to make a powerful enough imperium yet to reach true end game status.
Does it though? YOu can't really engage in diplomacy anyways so might as well gain the bonus from Purification to do what you would have done anyways. Your diplomacy options, even if you aren't a fanatical purifier are limited to: give gift, ask for defense treaty, declare war. SO MANY DIPLOMATIC OPTIONS!
I really like this game and it's pretty cheap right now in the humble bundle. But the recent DLC and update (Patch Adams, hah!) have caused some serious problems or have content that just isn't working.
Still think it's bizarre that Stellaris lets you build a mine on a non-mineral tile. Sure I can build a mine in my backyard but it's not going to yield anything. I think the game would be significantly affected if a restriction was imposed on mines - 30K doom stacks would be impossible.
I view the tile resources as a measure of how easy it is to extract a resources. There minerals all over the earth, it's just that mines tend to be focussed where it's easiest to extract, either because the ore is rich in something desirable, or, because it's nearer the surface.
Still runs terribly if you play bigger galaxy sizes with more empires. Unplayable late-game. Such a great game with a solid modding support, just runs like shit - amongst other issues.
I remember when the game first came out I was largely disappointed in what the game was, I loved the diplomacy, species portraits, events, technologies and the ship design mechanic but I felt like in all other aspects the game was a let down and my attention was largely turned to Hearts of iron 4 when that came out, I did go back to it a month or two ago though when the new DLC came out and I had a great time playing it, I felt they really made up for where they fell short and had an overall good time when replaying.
One game's DLC policy doesn't justify the DLC policy of EU4. I expect that Train Simulator has the kind of DLC it does because you can easily pick and choose which choo choos you want, and not having the others has next to no impact on the game. And if train collectors are anything like the people who play Train Sim, they're willing to dump a massive amount of money into one hobby.
could you do a video on the best way to launch robots and hardware and fuel into low earth orbit? (like rocket sled inclined plane or hydrogen gas gun) thank you for space science videos
I gotta say as a hardened hater of DLC i don't mind paradox, and when i say hardened i definitely would like to burn all the DLC in a giant bon fire, but paradox made it work so you can play with any level of DLC in the game
Still sucks, still unfinished, still a boring slog, still oozing potential from every pore and could be possibly remade into the best strategy game ever.
you buy the game- £34.99 then you buy the DLC... and the other one... £6.25 and £7.49 (one of them just contains a new species to play as...) then you buy the expansion- £14.99 then you buy the new DLC- £6.99 already over £70... and they aren't finished yet, they want this to be the most dynamic and in depth 4X game on the market... i like this game, it's very cool... i'd happily pay £50 for it but i'm put off by the idea of keeping up with their DLC/expansions... i'm done with stellaris, worse than fucking EA at this point, no joke.
Mass extinction is not a mod. Also you should build your Autochthon monuments on every planet, really ANY unity buildings. If you want to grow tall then definitely go full expansion, 1 into supremacy and 1 into prosperity ASAP. Now most of the traditions are pointless to hive-minds, same with the ascension perks for the most part, unless you want to RP a certain race you will find the vast majority of the perks are just flat out better than others. I would like to also point out that hive-minds CANNOT ascend, it may be possible if you decide to genetically modify the hive-mind part out but it'll cost you ALOT. On that note genetic modification isn't really practical on hive-minds due to the fact your species doesn't....well change at all. So putting anything on them will take forever. One thing I LOVE about hive-minds is they don't give a damn, no happiness no factions, asteroid is coming towards your planet? Let it hit for those extra minerals! I could go on and on, I love the game despite some small little quirks (260hrs online alone).
Stellaris does have some threading. It certainly doesn't max all cores, but there are bits of the AI that can make use of extra cores. They've added some of these in recent patches.
The main restriction of a 32bit engine is how much memory you can address, since they're not really hitting this limit that's not really an issue. Certainly no impact on threading.
Well, Fanatic Authoritarian and Militarist to get a Dictator running things. That's all you need to start the government, what kind of species you want constituting that government is up to you.
Watching this in 2098. Nostalgic for this type of game but there's no time for games anymore. What with toiling for the hive queen of the xrotha empire and all.
I love this game! But i keep failing...by the time i meet the ai they are almost always waaaayyyy ahead of me. Also they create nice big territories, mine are more thin and spread out and takes me a long time to make a nice "blob"
Leviathans is by far the best and most feature rich expansion in terms of logical additions and mid game goals + research. But that isn't saying very much as every DLC feels like a ripoff.
Unless you're cheating in extra influence, never spend it on leaders or scientists right off the bat, lol. Save it up for edicts, the long term gain is higher from that than an extra guy flying around surveying systems.
I need help i dont know which game i should buy Endless Space 2 or Stellaris Watching you play the game it caught my eyes looks fun when it comes to customization. But the score of Stellaris is 63 And Endless Space 2 is 95
Stellar is got review bombed in the past because an unfinished Chinese translation included by accident was pulled until it was complete. There are also a lot of people who complained when major game mechanics were redesigned in the free 2.0 update. I’d go with Stellaris, it keeps getting free updates and Paid DLC
It's a paradox game= shell of a game that will require at least $200 of DLC to feel like a decent fleshed out game. Paradox needs to get more crap for their business practices.
Shame that the game balance is pretty broken right now and the best strategy is to spam naked corvettes... You don't colonise or research any new weapons. just spam default corvettes until you have enough to capture planets other empires colonised. Fleet cap doesnt matter because they are so cheap you can easily get 3x over the limit.
I only bought Stellaris very recently and put just about 50h into it, so not very much, but thus far i'm really not all that impressed yet as it does feel rather empty and lacking without the DLC. The UI is poor, the tech tree not done all to well, ship creation and control really lackluster and fleet management an utter farce and on top of that it also runs like absolute dogshit thanks to it only being single-threaded, which is just in absolutely every way inexcusable in this day and age, it's the worst. Which isn't to say that Stellaris is all bad or not enjoyable but after having also just played again the quite old GalCiv2 and Imperium Galactica again , i can't help but feel disappointed on how current 4X titles aren't making much if any progress in the genre. It's just half-assing and or rehashing the same shitty systems over and over again instead of actually building and improving upon them. But that's just me, others seem to like it, so good for them. I guess i'll have to just wait another 1-3 years til there's more interesting meat added to the game which fancy my tastes more.
I love that (as of the time of this writing) the top two comments are one that damns Paradox for its DLC and another that praises Paradox for its DLC. One might say it's...
paradoxical.
I'll leave now; please don't hurt me.
Well all of the Stellaris DLC to date, with the obvious exception of the ridiculously overpriced Plantoids portrait pack, has been absolutely worth it. I've happily snapped them up on release day and just as happily avoided buying the Plantoids pack. Paradox is generally awesome, and Stellaris is a masterpiece of the genre.
I think it's a good DLC system : strong base game that feels satisfying to play. And yet more options for die hard fans.
It feels a bit like the "expansions" from the old days. Although sure on occasion some of the content might raise questions, but otherall Paradox does a good job with it's games I believe. They quite certainly deserve the community support because we need more publishers and studios to work toward the PC community.
As opposed to shoving down our throats poorly made console ports with no rebindable keys.
Finally gave in and bought the Plantoids when they were 66% off last week.
If you think paradox has a good dlc system. Look at europa universalis 4.
if the base game were very complex yes. But it isnt. So selling a lot of expensive dlc is just nasty.
Pradox is a nasty publisher with its dlc ripoff. And should get a lot more deserved negative attention. But everybody only ever goes against Ubisoft or EA. If they'd pull a dlc policy like this for one of their games, the mob would storm their offices with pitchforks and torches!
But cuddly little cancer paradox is fine.
Stellaris is a wonderful game that I would recommend to anyone who thinks that creating an interstellar empire sounds awesome. It has its flaws, and can be unpolished in some areas but my God is this game incredibly fun.
Their writing for the hiveminds is quite poor. There are no individuals in the hive, so it makes little sense when things like "citizens and scientists are excited" are used as flavor text. There are no "citizens" or "scientists" in the hive mind, there is only one being, which encompasses it all. Clearly, it is hard for them to realistically write a hive mind.
Depends. Not all hive minds are created alike, I've seen variations in stories that went from basically "mental internet" over "entity that exists as the sum of all it's members but still apart from them" to "one individual with many bodies". Stellaris Hive minds seem to tend to the former end of the spectrum.
In the case of the former, that would be telepathy or something, not a hive mind. Again, their writing for the hiveminds is quite poor, and now that you have pointed this out, they seem to have a fundamental misunderstanding of what a hivemind would have to be.
A lot of the events don't have different text for hive/non-hive empires, too. Still, I could see redoing them all to account for that being a lower priority.
No, the opening event clearly states some drones are autonomous, or more intelligent. Hence, a hive of individual drones.
You have entirely misconstrued what I said. So what they wrote that some are autonomous , that just serves to further prove my point. Again, they fundamentally misunderstand what a hive mind is.
And you are even wrong when you say "hence, a hive of individual drones" (which makes no sense, as most, if not all, hive minds require "individual" drones to perform any function whatsoever), seeing as the opening specifically said "a SMALL number of autonomous drones". Clearly, it is not a hive composed entirely somewhat autonomous drones.
a better early game strategy for me was to ignore planets close to my starting planet and instead take the best planet u can find (possibly next to your closest neighbors/rivals) within a few jumps, like a blocker, then fill the space up later with frontier outposts if needed.
You were the person who introduced me to STELLARIS. Thank You!
Stellaris is my favourite grand strategy game. Its hard for me to imagine any features that are really missing at this point. Like a dream come true.
"Muh moni, DLC PARADOX SKUM"
I don't know about you, but every 8$ DLC on ck2/eu4 adds at least 75h of gameplay.
Which is nowadays 3 times the playing time of a 60$ new game.
I'd complain about the cost of DLC on Stellaris, but I got all the expansions for Distant Worlds, which puts it into perspective a little.
I don't mind paying for DLC when it's a nice little addition. What i hate is when they release DLC and ignore serious issues in the game itself. And Paradox is famous for doing just that. Awesome concepts, unfinished product...
4x games require a lot of time to invest in, so the argument that more hours = better game is just completely false when comparing two entirely different kinds of games.
+Nibbles it was implied that because it has more hours it has something over typical 60$ games. It does not.
+Nibbles
Most Paradox DLCs aren't anywhere near expansion size, they have either a minuscule amount of gameplay content (one mechanic/statistic, a couple of events) or are just a small cosmetic package (new portraits/emblems). The prices stack so you'd have to pay 300$ just to get either Crusader Kings or EUIV with all the "expansions".
I think it's an immoral business practice to increase profit margins by swarming the market with overpriced mini-DLCs instead of making a real expansion pack. Maybe the sale of DLCs need to be regulated.
Screw all the haters. Paradox hands down make the best grand strategy games that have ever graced this earth! I will buy dlc until I'm forced to live on the streets. I'll sell my body until I get a laptop and I'll play ck2, eu4 hoi and stellaris in mc Donald's. I'll eat out of the bins If I have to. Long live paradox!
Paradox is a bullshit company, all they're doing is copy paste from previous games. Stellaris is an interesting game, but Paradox is a bunch of SJW assholes that don't deserve money or recognition. Not to mention their abhorrent pricing policy which is the real reason any sensible individual will just pirate their games if they seem interesting.
please continue this play through. I loved the first one you did and I would enjoy seeing the new updates.
yes please! i don't have the money for all the DLC so i'd rather just watch them. Plus, Scott playing makes it so much better
Stellaris is an awesome game. It is DLC heavy if you are poor you're in trouble but you get hours of gameplay out of each dlc. The content is so good I don't mind paying. Cheaper than most entertainment mediums.
Guerrilla gorilla soldier. The DLC isn't worth buying for even half the price. Better off getting some mods.
DLC heavy? there is only two that brings actual content (Leviathan and Utopia) everything else is cosmetic stuff, and NONE of those dlcs are necessary.
I'm running Vanilla stellaris with only the leviathan dlc, and so far I saw no reason to buy Utopia, i probably will eventually because hey more content for a game that i'm enjoying, but so far i didn't see any reason to do it.
Sorry I meant paradox in general. (Although I anticipate lots of DLC for Stellaris.) I would get Utopia. Its awesome.
And if they follow the same method of creating DLC as they do for their other games, there is literally NO reason to complain, It is the best consumer friendly DLC system available, the paid content is there to create optional ways of playing the game, while the money from that paid content is use to pay for the development of the FREE content that everybody gets. So i really don't understand how people can complain about that system. I really do think that the reason why people complain about it, is because they have the mentality of "If i can't have it, nobody should".
Agreed.
Scott do another Stellaris Let's Play for this game, I loved your old lets play of this game when it first came out
I have to say, Stellaris does the evil empire thing best. When I got it I imidiatley created spacenazis with extermination camps and all, in every other 4X I have played there was just no insane things to do as a evil empire so I always ended up as the good guys because diplomacy and acting space police was fun.
Right now you can pick up Stellaris for just $12 with the Humble Bundle Monthly.
13:26 He's talking then the mass extinction pops up. His "Oooooo" is hilarious.
so I got this game as a gift and I didn't really plan on playing it all that much, then one day kinda started it up for shits and giggles and it was kinda meh so I left it there. Then, a couple of weeks ago a friend got me the utopia dlc so we could play some MP and holy shit. This is what the game should've been at release. It feels so much better and smoother than before. AND THE MODS oh my. If you are willing to pay ~60$ for a game that brings you hundreds of hours of fun then go for this game
LPxPlayer The mods are the only thing that makes the game worth playing. The DLC add nothing meaningful.
well I do think Guardians and Megastructures can have a pretty significant impact on your game, so I have to disagree on that :D I do think pdx could make them a little cheaper, though
Agreed, saying the game is worthless without mods is a crude lie. The Leviathans and the Megastructures do add some much needed mid/late game content, even just the base game can be enjoyed.
FYI you both don't need the DLC for multiplayer :) whoever has the DLC should be the host however as then all players get DLC access during that game
really ? I had no idea. That's pretty awesome
Hmm... You running Hivemind in this run? Then there is no reason not to expand as you do not have to worry about happiness. (You might want to avoid those planets that are very small however due to the negative effects it has on research and unity.)
Hiveminds now have +10 to habitability. And if you have +10 for a other source then all planets except tomb worlds are up for grabs. All equally good for you. It is likely the greatest strength of being a hivemind. So there suited for wide expansion.
The Horizon Signal Event chain annoyed me a lot when I first encountered it because it screwed up my attempt to roleplay as the Culture. It was still cool though.
-Best Space RTS with 4X elements right now is "Sins of a Solar Empire: Rebellion" = An all out blast
Gal Civ 3 = Has a good Planet manager and a great ship designer It allows you to create way more specialized ships than Stellaris However lacking in politics and the tech tree is fairly simple(which is not a bad thing). But balancing is a tricky topic as all your power is exponential to your number of planets
-Stellaris= A paradox game with less complexity and higher price
Boris aey I wants sins 2 so much.
Considering to buy this game, but I already have Endless space 2 so I'm good in that compartment.
are you going to play that by any chance?
Crystallking H do it
Playing this game as long as I have, it still feels like civilization to me. My only real gripe is the late game stall, where you kinda just sit there and advance with only certain perks, but besides that still going strong.
Would love to see you do a visit to Galactic Civilizations: Crusade. Their latest DLC really mixes up the game play with new mechanics.
Please keep playing. Love your Stellaris videos!
Oh god lol, the only thing I was thinking during the gameplay part is : Devouring swarm doesn't work it's bugged and has normal diplomacy don't show that off
I wish I had the brains to play this game. The music is extremely inspiring.
Wait, on huimble bundel for 12? Damned, I just bought it on Steam yesterday for 21
You can get this for $12 in humble monthly bundle.
I don't understand how Psychic is spiritualist only. Psychic can be embraced by materialists if it follows proper science. Just none of the pseudoscientific stuff or the spiritual rituals.
If the psychic powers work, they would just be science, and therefore a materialist should be all over that.
I'm pretty sure all of the races in Stellaris are scientific, the difference between spiritualists and materialists is only that spiritualists deeply believe that consciousness begets existence, and materialists believe existence begets consciousness. It's like materialists spend all their time conducting their experiments within the matrix, unable to comprehend that there's anything beyond that, and you need that comprehension for any psionic tendencies to manifest themselves so they can't even study the phenomenon.
They have patched it so fallen empire jumpdrives wont increase the chance the unbidden spawn
war in heaven is really bugged. i had a lot of vassals. war in heaven happend, they all left. even though at that point i was double as strong as both fallen empires together.
but the worst part was, that i could not forbid them from entering my boarder.
Three orbital habitats can produce more energy than a full dyson sphere. Hey, I can see my own brain!
Gotta admit that for fanatical purifier I immediately thought of the Kohr-Ah...
_We are the Ur-Quan Kohr-Ah._
_We cleanse our destiny._
_You will soon die._
_Make whatever rituals are necessary for your species._
Every time i try to play stellaris I always go back to Distant worlds Universe...
I enjoy the early game in Stellaris a lot, particularly exploring, but it starts to lag mid gam (as with other 4x games) and the sector management system for controlling excess planets is very limiting in that you go from total micro management control to practically no control when you make a sector. Also the combat, which is essentially one fleet zerg with little interaction is uninteresting - they need to find a way of making multiple fleets with different constitutions a part of strategic gameplay and not allow players to construct huge fleets and zip instantaneously all over the galaxy, when weight of numbers becomes the only real deciding factor. So... IMOP, a lot of neat ideas, but still suffers from 4x ennui. But it is all a difficult balance, that noone has got quite right yet.
A game with ring worlds you say?
*Halo Opening Suite Intensifies*
So you totally taught me to play KSP and I found Stellaris myself recently and in my YT searches, I found your name again...I thought to myself "Listen to that sweet Scottish accent talk about this new game I'm playing, FUCK YES!". Haha.
i dont care about the dlc, i said it,but scott i want to see you continue stellaris i loved it when it came out,pls play more
on 2100 hours now but it still feels empty.Dammit. Still my favorite space strategy game.
whoa... I thought I had played it a long time, turns out I was wrong.
I'd imagine most games will feel empty after 2k hours. At that point you should have learned everything there is about the game, just drop it for 2 years and then when you come back to it there should be lots of new stuff to discover. I've done this with other games in the past and it's great!
2000 hours / year is one full time job
I get what he means. Once you get to the 2nd act of the game it just feels like a slow, set pattern. And I wish there were more big wrinkles that could shake things up in the mid to late game. Like the game warns you certain tech upgrades could lead to danger. I think that's a mistake. I think it shouldnt forewarn you and also the possibility of danger should exist in more tech tree upgrades. I think it'd be cool if your ally could internally become overrun with rogue AI, which alters your relationship. More things should happen that are out of your purview and control, that throw a cog into the routine. Its because there's a large number of possibilities that the voids in content show.
marco streng so you played 6 hours a day since the release? That's a lot
A shame you didn't cover nearly anything about 1.6 "Adams" update. Also what you've referred to as Collectives is actually called Enclaves.
Devouring swarm is kinda monotone. You really have to go fast (short game) to make it to the end while you still care.
When you don't know the game, it's kind of confusing looking at you play. So, it's not turned based, time flow at speed you choose and that you can pause. It seem quite complex. I already thing Moo 4 is complicated ( and super fun) at time and it's more casual as far as 4x goes.
Gotta set this to 1.5x speed so the voice sounds normal :-D
I like the music in this game, i like how there are many things to manage, many decisions to make, i like its visuals but the game's performance in terrible (it once bugged out after loading and only showed white unexploited resource numbers on the galaxy map and that alone improved FPS by 50%) and after some short period of time game just runs out of new events and anomalies. I also would enjoy some mid game crisis but the only one i could find is being a hive mind and winning a war with massive losses.
Hi Scott, can we hope for another Stellaris full game session episodes?
I just bought this day before yesterday... I didn't encounter any aliens until halfway through my second PM's term.
But then again, I was very thorough in my surveying before exploring new planets.
At first clicked individual planets until I found out you could just click survey system. But, I was referring more to that I surveyed a system before moving on instead of just scouting to start.
people.... play your games on insane with advanced starts and hyperlanes with .25 habitable planets. you will have a lot more fun building tall
great video i love stellaris
most important rule for playing stellaris: NEVER TRUST THE SECTOR GOVERNOR AI TO BUILD YOUR PLANETS
I disagree. They've improved the sector AI a lot since release, and nowadays you can even see what the AI is planning to do in the sector.
The sector governor AI saved my ass from bankrupt multiple times. All hail the Sector Governor AI.
The sector governors caused me to go bankrupt. Fuck them.
I agree. The AI is brain dead. You can see just how brain dead by looking at AI controlled planets. You will see farms on science tiles, energy on mineral tiles, research on Betharian stone tiles, etc.
Can we reach through the shroud to pull out monsters to play a children's card game?
Downloading...
The swarm will cover the galaxy.
I'd LOVE to get in to this game (or another 4x space game) as the idea of them is so apealing to me. However, I'm so intimidated by the learning curve. I mainly play ARPG's so I'm used to simple hack 'n' slash games. If I was to get into a 4x space strategy game which one would you recommend to somebody who's never played one before?
stellaris ramps up very nicely in the things you need to do. It's not EU4, CK2 etc in "hey here's 10 things you need to do".
It does tend to get to a point where you go "well i'm fucked" and you have to quit.
Early game is really nice. midgame is slow and boring.. and i don't think i've been able to make a powerful enough imperium yet to reach true end game status.
"Purification" does have this effect of limiting your foreign policy options a bit XD
For the emperor!
You're saying that like it's a bad thing. Do i need to *BLAM* you guardsman?
Just an observation, not a criticism
As it should be mister skowitz
Does it though? YOu can't really engage in diplomacy anyways so might as well gain the bonus from Purification to do what you would have done anyways. Your diplomacy options, even if you aren't a fanatical purifier are limited to: give gift, ask for defense treaty, declare war. SO MANY DIPLOMATIC OPTIONS!
Id like to see you play another playthrough of Stellaris, now that it is so new, (also 4TH)
I really like this game and it's pretty cheap right now in the humble bundle. But the recent DLC and update (Patch Adams, hah!) have caused some serious problems or have content that just isn't working.
Still think it's bizarre that Stellaris lets you build a mine on a non-mineral tile. Sure I can build a mine in my backyard but it's not going to yield anything. I think the game would be significantly affected if a restriction was imposed on mines - 30K doom stacks would be impossible.
I view the tile resources as a measure of how easy it is to extract a resources. There minerals all over the earth, it's just that mines tend to be focussed where it's easiest to extract, either because the ore is rich in something desirable, or, because it's nearer the surface.
you should make another hidden playthrough with the Sarlaaaaccc or the purifiers.
13:00 I thought Fallen Empires didn't trigger the Unbidden
Still runs terribly if you play bigger galaxy sizes with more empires. Unplayable late-game.
Such a great game with a solid modding support, just runs like shit - amongst other issues.
Expansion is best first pick.
I remember when the game first came out I was largely disappointed in what the game was, I loved the diplomacy, species portraits, events, technologies and the ship design mechanic but I felt like in all other aspects the game was a let down and my attention was largely turned to Hearts of iron 4 when that came out, I did go back to it a month or two ago though when the new DLC came out and I had a great time playing it, I felt they really made up for where they fell short and had an overall good time when replaying.
One day that DLC list will look like EU4's
Internet Dweller What about the DLC list for Train Simulator?
One game's DLC policy doesn't justify the DLC policy of EU4. I expect that Train Simulator has the kind of DLC it does because you can easily pick and choose which choo choos you want, and not having the others has next to no impact on the game. And if train collectors are anything like the people who play Train Sim, they're willing to dump a massive amount of money into one hobby.
could you do a video on the best way to launch robots and hardware and fuel into low earth orbit? (like rocket sled inclined plane or hydrogen gas gun) thank you for space science videos
@Scott Manly, Play AURORA 4x
>Stellaris
>not censoring mods and generally pozzing up gaming even more
>not being in Sweden
No.
I gotta say as a hardened hater of DLC i don't mind paradox, and when i say hardened i definitely would like to burn all the DLC in a giant bon fire, but paradox made it work so you can play with any level of DLC in the game
Stellaris is a great game. Altho I always bankrupt my civilization because I build too many war ships lol
this game doesn't work in my pc without it freezing really badly all the time. Saddening, it seems to be so much fun
wellyck Need some new hardware maybe? more RAM?
No. i have 4gb ram. this game is developed for 32bit and my PC is 64bit.
Ive got a 64 bit laptop with 4gb ram and a GT 720M and the game works for me.
Still sucks, still unfinished, still a boring slog, still oozing potential from every pore and could be possibly remade into the best strategy game ever.
are you going to do another season of stellaris?
They never added Space Unicorns yet!
you buy the game- £34.99
then you buy the DLC... and the other one... £6.25 and £7.49 (one of them just contains a new species to play as...)
then you buy the expansion- £14.99
then you buy the new DLC- £6.99
already over £70... and they aren't finished yet, they want this to be the most dynamic and in depth 4X game on the market...
i like this game, it's very cool... i'd happily pay £50 for it but i'm put off by the idea of keeping up with their DLC/expansions... i'm done with stellaris, worse than fucking EA at this point, no joke.
regal johnston Well I don't think that's quite true since ea were charging $2000 or smith but yeah
Mass extinction is not a mod. Also you should build your Autochthon monuments on every planet, really ANY unity buildings. If you want to grow tall then definitely go full expansion, 1 into supremacy and 1 into prosperity ASAP.
Now most of the traditions are pointless to hive-minds, same with the ascension perks for the most part, unless you want to RP a certain race you will find the vast majority of the perks are just flat out better than others.
I would like to also point out that hive-minds CANNOT ascend, it may be possible if you decide to genetically modify the hive-mind part out but it'll cost you ALOT. On that note genetic modification isn't really practical on hive-minds due to the fact your species doesn't....well change at all. So putting anything on them will take forever. One thing I LOVE about hive-minds is they don't give a damn, no happiness no factions, asteroid is coming towards your planet? Let it hit for those extra minerals!
I could go on and on, I love the game despite some small little quirks (260hrs online alone).
Pretty awesome game, though expensive if you want it all.
I really want this game
Rogred $12 on humble monthly right now. I bought it full price on release and don't regret a penny, so that's a great deal :)
I need to learn how to play this game...
Does the game still use only 1 CPU core, or can it actually utilize all of them?
Yes I'm afraid, and it will always do since it uses a old game engine. 32bits only
Stellaris does have some threading. It certainly doesn't max all cores, but there are bits of the AI that can make use of extra cores. They've added some of these in recent patches.
32 bit has nothing to do with CPU cores.
wellyck You can thread 32 bits too as long as you mind the overhead.
The main restriction of a 32bit engine is how much memory you can address, since they're not really hitting this limit that's not really an issue. Certainly no impact on threading.
I want to make a Space Roman Empire in this game, what settings would I need to set it to?
Well, Fanatic Authoritarian and Militarist to get a Dictator running things. That's all you need to start the government, what kind of species you want constituting that government is up to you.
armageddon bombardment is hardly doing anyth else than full bombardnment
you def cant cleanse planets with that
I play
Humanoid
Tropical
Hyperdrive
Lasers
Ethics: Fanatic Materialist, Egalitarian
Authority: Democratic
Civics: Idealistic Foundation, Beacon of Liberty
Traits: Thrifty, Intelligent, Weak, Slow Breeders
Murica?
America being Egalitarian? Hilarious.
Such a great game!
Well if it is not another Apocalyptic Peacock
So much hate in the comments. Ick
I love Stellaris
Watching this in 2098. Nostalgic for this type of game but there's no time for games anymore. What with toiling for the hive queen of the xrotha empire and all.
Kennedy wasn't named after the Kennedy Space Center?
I love this game!
But i keep failing...by the time i meet the ai they are almost always waaaayyyy ahead of me. Also they create nice big territories, mine are more thin and spread out and takes me a long time to make a nice "blob"
i would like to see another play threw from you
Leviathans is by far the best and most feature rich expansion in terms of logical additions and mid game goals + research. But that isn't saying very much as every DLC feels like a ripoff.
Unless you're cheating in extra influence, never spend it on leaders or scientists right off the bat, lol. Save it up for edicts, the long term gain is higher from that than an extra guy flying around surveying systems.
So worth shelling out for the base game on the humble bundle monthly?
I need help i dont know which game i should buy
Endless Space 2
or
Stellaris
Watching you play the game it caught my eyes looks fun when it comes to customization.
But the score of Stellaris is 63
And Endless Space 2 is 95
Stellar is got review bombed in the past because an unfinished Chinese translation included by accident was pulled until it was complete. There are also a lot of people who complained when major game mechanics were redesigned in the free 2.0 update.
I’d go with Stellaris, it keeps getting free updates and Paid DLC
@@scottmanley Hmmm Thank you.
I decide to buy
1. Gladius
2. ES 2
3. Stellaris.
:)
@@iamthepunisher47 Well the games are cheap compared to the time it takes to play them
will that be another series?
Is the serpentiod race type a mod or is that a already in game
I don't like the fact that it has so much DLC, it makes me feel like i'm missing out.
The Hyper Cube just two really
If you play multi only the host need the DLC for all players to play the DLC.
does it feature a techtree as vast as Ascendancy offered?
wow . . . civ 7 looks good
It's a paradox game= shell of a game that will require at least $200 of DLC to feel like a decent fleshed out game. Paradox needs to get more crap for their business practices.
I know right?
McBlemmen How many mods do you use?
personally, I prefer vanilla
vanilla eu4 is plenty fleshed out. Same with ck2.
Bullshit. More like they develop the game well beyond it's release. They keep going as long as it's profitable (ala CK2).
Shame that the game balance is pretty broken right now and the best strategy is to spam naked corvettes... You don't colonise or research any new weapons. just spam default corvettes until you have enough to capture planets other empires colonised. Fleet cap doesnt matter because they are so cheap you can easily get 3x over the limit.
I only bought Stellaris very recently and put just about 50h into it, so not very much, but thus far i'm really not all that impressed yet as it does feel rather empty and lacking without the DLC.
The UI is poor, the tech tree not done all to well, ship creation and control really lackluster and fleet management an utter farce and on top of that it also runs like absolute dogshit thanks to it only being single-threaded, which is just in absolutely every way inexcusable in this day and age, it's the worst.
Which isn't to say that Stellaris is all bad or not enjoyable but after having also just played again the quite old GalCiv2 and Imperium Galactica again , i can't help but feel disappointed on how current 4X titles aren't making much if any progress in the genre. It's just half-assing and or rehashing the same shitty systems over and over again instead of actually building and improving upon them.
But that's just me, others seem to like it, so good for them. I guess i'll have to just wait another 1-3 years til there's more interesting meat added to the game which fancy my tastes more.
What mods do you use Scott?
stuff and things happened.