@FilthyRobot how can i make my enchanted UI not overlap with the text that is in the game i cant read any descriptions because of the EUI its like when i wanna get a culture point it shows the kind of tile or luxory plus the description from the tree
Correct me if i'm wrong, but starting flatland while working plains wheat is the same production as settling on a hill and working flood plains, right? So in the first spawn there would have been no point in moving to a hill?
You still get the +1 hammer from building a mine on that hill, +2 when he reaches chemistry and more if he goes order. And you don't have to work an unimproved flood plain or lose a turn.
Yeah but you're not going to work that Hill tile, you're going to be focusing more on growth. Settling the hill means he will have the extra hammer forever. Not settling it means he will actually have to work the tile for the benefit. Hill also provides a Defensive bonus.
maybe standard was poor wording. i'm not really into the NQ community but judging how all the games appear to be 6 mans perhaps the NQ mod works best with 6 players, hence 5 AI instead of 7.
I stopped following your content when you moved to Civ 6 and I've got to admit, I miss watching your games. This one is shaping up to be a blast.
You seem a lot more energetic than usual in this video.
Drugs can do crazy things man...
Start at 2:40
The tribute trol :D your reaction was priceless :P
I liked the way you started this video. Is it possible to do this on your multiplayer games as well?
of course not
@FilthyRobot how can i make my enchanted UI not overlap with the text that is in the game i cant read any descriptions because of the EUI its like when i wanna get a culture point it shows the kind of tile or luxory plus the description from the tree
Correct me if i'm wrong, but starting flatland while working plains wheat is the same production as settling on a hill and working flood plains, right?
So in the first spawn there would have been no point in moving to a hill?
Initially, yes, it's the same. But it's +1 hammer over the course the game. He would've expanded to the wheat first, anyways.
You still get the +1 hammer from building a mine on that hill, +2 when he reaches chemistry and more if he goes order. And you don't have to work an unimproved flood plain or lose a turn.
Yeah but you're not going to work that Hill tile, you're going to be focusing more on growth. Settling the hill means he will have the extra hammer forever. Not settling it means he will actually have to work the tile for the benefit.
Hill also provides a Defensive bonus.
Does restarting your game regenerate the map for simply move your spawn location?
Regenerates the map.
How do you get the luxury resource icons to show up like that?
Filthy please do 8FFA Deity this is too small :(
Filthy why u playing SP games with 5AI? Is there a specific reason?
6 players total is the standard format
Nope, 8 is the standard. 6 is small.
maybe standard was poor wording. i'm not really into the NQ community but judging how all the games appear to be 6 mans perhaps the NQ mod works best with 6 players, hence 5 AI instead of 7.
You are right, it's standard for NQ community but what i meant for standart is that for a general term for Civ V.