I Turned Emesis Blue into a Playable TF2 Map

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии • 1,2 тыс.

  • @erikm8373
    @erikm8373 Год назад +1471

    Respawn timer set to 2 hours, and you have to sit there and wait out the whole timer to simulate going insane while trapped in a horrific state between life and death.

    • @kubafanminecraft419
      @kubafanminecraft419 8 месяцев назад +43

      Retry command has joined the game

    • @stylothepsycho
      @stylothepsycho 7 месяцев назад +100

      "It's eternity in there!"

    • @Alec_von
      @Alec_von 7 месяцев назад +35

      I'd say 2 minutes would be enough

    • @benjistyles19
      @benjistyles19 6 месяцев назад +6

      @@Alec_von more like 10 seconds

    • @christophermorris6576
      @christophermorris6576 6 месяцев назад +25

      only 2 hours? you do realise its longer than you think.

  • @manologamerss5801
    @manologamerss5801 Год назад +8932

    The spy definitely shouldn't be able to use the Spy-cycle in this map. If he had it in the movie, he just wouldn't have been burned at all.

    • @Sherlock-Eco
      @Sherlock-Eco Год назад +646

      Spy was soaked in gasoline before that happened tho right? Is it count as a gas passer or real gasoline?

    • @CharaDreemurr_Undertale
      @CharaDreemurr_Undertale Год назад +247

      ​@@Sherlock-Ecoboth are the same

    • @purtlethetenguin
      @purtlethetenguin Год назад +183

      gas passer and real gasoline are the same, no? i dont see why the gas passer would be different

    • @manologamerss5801
      @manologamerss5801 Год назад +184

      @@purtlethetenguin Especially when you consider how brutal it is in MvM.
      And even if you don't, the Gas Passer can light someone on fire by just the friction of being hit with a pan, there's no way any gasoline is stronger than that.

    • @CharaDreemurr_Undertale
      @CharaDreemurr_Undertale Год назад

      @@manologamerss5801 it is magik

  • @Gatorade_Man
    @Gatorade_Man Год назад +5438

    I feel like defenders should get pyro. Seeing that he plays a huge part of that side

    • @malokeytheallaround
      @malokeytheallaround Год назад +307

      Yeah I thought he would mention Pyro. Absolutely needs to be added.

    • @Ben7892
      @Ben7892 Год назад +236

      I really want an emesis model of pyro with and without the mask, and being able to replace the axe with the giant axe pyro out on blu spies shoulder.

    • @closetdoorman
      @closetdoorman Год назад +90

      6:39

    • @codaxthevulture4129
      @codaxthevulture4129 Год назад +50

      also there were 2 engineers - super conagher bros

    • @6A5T08WDIa
      @6A5T08WDIa Год назад +61

      @@Ben7892 The mask is already a workshop cosmetic. It's called "The Stonefaced Slasher".

  • @gameplayerxjohnstone5995
    @gameplayerxjohnstone5995 Год назад +1769

    Adding the mutated scout as a boss would be crazy. Also non Euclidean stuff could be done with teleports/portals but idk if portals like in the game portal are possible in tf2

    • @malokeytheallaround
      @malokeytheallaround Год назад +184

      That would put a whole new meaning to “Mann versus Machine.” Destroying respawn errors would be one heck of a game mode.

    • @orangeboi3387
      @orangeboi3387 Год назад +111

      actually i think non-euclidian nigthmares are possible as far as back as doom 1! using visual portals and teleporters its absolutely possible to make non-sensical scenery, something like my_house.wad in the doom engine, im not quite sure if it will work well on tf2 as its a multiplayer game but vscript plus some map engienneering could replicate a lot of things, for example some trigger that sends the team demoman to the bar with engieneer or one that triggers the door scene for soldier if he walks trough the hallway

    • @tuxedo1557
      @tuxedo1557 Год назад +24

      @@orangeboi3387 there is the doors gmod mod that might be able to be ported to tf2, its used as a backbone for the tardis mod for gmod

    • @shinyrayquaza9
      @shinyrayquaza9 Год назад +5

      it would be a portal model and a teleport point

    • @term-827
      @term-827 Год назад

      ​@@orangeboi3387myhouse.wad does this very effectively, it basically plays like an interactive version of House of Leaves.

  • @ozvoid1245
    @ozvoid1245 Год назад +2132

    In the room with the hooks, you could replace the tables with crates so players could take cover behind them.
    Hooks could still hang from the ceiling but just higher up so they don't disrupt gameplay.

    • @orangeboi3387
      @orangeboi3387 Год назад +27

      question could those work like props+rope for the chain and hoook? so walking trough them pushes it aside

    • @benthasome
      @benthasome Год назад +7

      ​@@orangeboi3387it may block boolets

    • @Cyan_Scug
      @Cyan_Scug Год назад +27

      ​@@benthasomethey can outsmart bullet

    • @Not_interestEd-
      @Not_interestEd- Год назад +10

      Wonder if it's possible to replicate like a swinging effect when you walk through it. Or no collision at all as an alternative?

    • @3s1lver96
      @3s1lver96 Год назад +2

      just disable collision lmao

  • @basil6501
    @basil6501 Год назад +1782

    If you plan on tackling the 'below the elevator' content, you could simply have the elevator play a sound and teleport the players to the otherwise unreachable area.

    • @Sqigg
      @Sqigg Год назад +7

      @@bolthesnaphakkerwhat else is he going to do then

    • @iamerror6546
      @iamerror6546 Год назад +7

      @@bolthesnaphakkerAlright, but then what else could he do?

    • @iamerror6546
      @iamerror6546 Год назад +31

      @@bolthesnaphakkerHell do you mean ‘Actual lift’?
      Also, I’m just a little pissed that you’re saying something’s lazy and ugly without providing an actual solution

    • @iamerror6546
      @iamerror6546 Год назад +6

      Also, nice notification camping

    • @speauks_4667
      @speauks_4667 Год назад +34

      @@bolthesnaphakkeryeah, yeah actual lift when he dedicated time in the video explaining why an actual lift wouldn’t be possible in the map, quit being a hater and sit down

  • @defectivenull
    @defectivenull Год назад +1375

    HI, i like your map so far. But i have a few suggestions that could drastically improve it.
    First off, and this is the most important thing i'll likely say here. I noticed the map has no fog. This REALLY hurts the atmosphere you're going for. What i'd recommend is use one fog controller entity for the outside. (Tip: set the fog color to be the same as the skybox color) and then use several indoor fog controller's in particular to help with lighting contrast. If you set the fog color to something dark like say, a dark blue or red, and then set up your fog start and fog end settings so that they're a good distance apart, you'll notice that their colors will start blending and mixing with your light colors, and everything will look a lot darker and therefore contrast nicely with your lights.
    The second problem i noticed is with your lights, specifically which types of lights you used. In general i noticed quite a few too many regular "light" entities in your map, and while they're certainly fine for most regular tf2 maps, when you're doing something with so much contrast like emesis blue, it's generally a good idea to avoid them. For cases like the tunnels for example, what i would do is use a light_spot entity set to a really high inner and outer angle like 270, and then edit the brightness and falloff settings to make it look closer to the original. Even when you do have to use regular light entities it's best to keep them to the "quadratic" setting and try to have the smallest possible brightness value. you can actually see this in emesis blue itself.
    One of the problems with porting materials and models directly from SFM is that it actually supports pseudo/fake PBR materials. I don't actually know if Emesis Blue uses them but that would explain why porting over many of the models/materials doesn't work, bump mapping actually works fine in tf2, it's just not used that often by valve.
    Finally, i noticed there doesn't seem to be any env_cubemaps in your map at all, this really hurts it as HDR helps light sources look even brighter, as well as actually giving the water some reflections, in the topic of entities you can use. I'd recommend also getting acquainted with the color_correction entity, try playing around with it by placing it and then using the command "colorcorectionui" in-game. It'll help things along greatly as well.
    If you need some help with any of this just send me a DM in discord: Clarity#4239

    • @ABAgamer_
      @ABAgamer_ Год назад +58

      Hopefully Great Blue sees this. It looks very helpful!

    • @defectivenull
      @defectivenull Год назад +24

      @@ABAgamer_ hopefully

    • @raul-aurelianserban8295
      @raul-aurelianserban8295 Год назад +31

      Just putting your discord out there is risky
      I bet at least 5 people have used that to become friends and troll you

    • @defectivenull
      @defectivenull Год назад +59

      @@raul-aurelianserban8295 good thing I can block most people who aren't great blue, and then edit my username out once the real one has answered

    • @ssgoko88
      @ssgoko88 Год назад +5

      I posted your discord on like 15 other random popular videos :)

  • @yeetboi1938
    @yeetboi1938 Год назад +2482

    emesis blue in tf2 has always seemed like a strange case to me

    • @niviera7807
      @niviera7807 Год назад +28

      Gayming

    • @Deepfriedfish-i8b
      @Deepfriedfish-i8b Год назад

      ​@@niviera7807gayming

    • @Kummahndough
      @Kummahndough Год назад +75

      We're never gonna let this go lmao

    • @chessterstone
      @chessterstone Год назад +186

      @@Kummahndoughrespawning has always felt like a strange mechanic to me

    • @user-js6oe4kv5j
      @user-js6oe4kv5j Год назад +95

      The Respawn Machine has always seemed like a strange case to me

  • @thewoodpeckers655
    @thewoodpeckers655 Год назад +3301

    If this turns into a map showcase channel I’ll be double subscribing.
    G-guys I meant I like it 🤦‍♂️

  • @luckyclubs1658
    @luckyclubs1658 Год назад +203

    "how did you know he wouldn't shoot you in the head"
    "i didn't"

    • @malokeytheallaround
      @malokeytheallaround Год назад +7

      Literally the most badass thing he said in the movie.

    • @silverboltscrapper
      @silverboltscrapper Год назад +3

      @@malokeytheallaround And it's a reference to Dumb & Dumber Too, of all things, as well.

    • @porkeyminch8044
      @porkeyminch8044 11 месяцев назад +7

      @@silverboltscrapper I find it hard to believe a movie that recent is where the "how did you know...?" "I didn't." came from

    • @matleo7988
      @matleo7988 6 месяцев назад +7

      ​@@porkeyminch8044"how did you know?"
      "I didn't" *burps*
      "that was a joke too"

  • @anoriginalusername1088
    @anoriginalusername1088 Год назад +253

    I think the one critique I could give is that while Conagher Slaughterhouse was mostly 2fort it did have a lot more rooms like the church, freezer, and projector room, and the tunnels where the governor was to name the more notable locations. I assume these were sacrificed due to the non-euclidian geometry (and the fact it is never show where these connect) but it would be cool to see those added if you or someone else updates the map further but as is this is amazing as is.

    • @drivanradosivic1357
      @drivanradosivic1357 Год назад +10

      as for where these are, opening new map areas where you go, down down down down?

    • @Flynnisthename
      @Flynnisthename Год назад +8

      The bar is definitely my favorite room! I hope it’s added

    • @Stefan2010a
      @Stefan2010a 4 месяца назад +4

      @@Flynnisthename you respawn in the bar and have to wait a MINUTE till a door opens,depending on your class it would be different

    • @ellieofthebeast7952
      @ellieofthebeast7952 25 дней назад

      These all exist after going down the elevator only. Since the gameplay storyline is cut off before the descent, these don't end up in the map.

  • @EmiZero167
    @EmiZero167 Год назад +201

    Fortress Films inspired a lot of people with Emesis Blue and now these people are making their own tributes and references to the movie with FF actually supporting these projects (for example giving the assets) which is pretty cool!

  • @dr.ludwig8189
    @dr.ludwig8189 Год назад +798

    Isn't it weird how I watched Emesis Blue for the first time today, then Great Blue suddenly makes a video related to it? Almost like he's living in my walls or something...

    • @tigerlover2853
      @tigerlover2853 Год назад +70

      Don’t be ridiculous, he’s not living in you walls. He is your walls!

    • @nobodylol4111
      @nobodylol4111 Год назад +30

      He's in the walls...

    • @Knightgaming396
      @Knightgaming396 Год назад +31

      @@nobodylol4111 he's IN THE GOD DAMN WALLS!

    • @calamitywoah
      @calamitywoah Год назад +17

      oh i thought he lives under my skin

    • @ComfortsSpecter
      @ComfortsSpecter Год назад +6

      He’s In Your Eyes

  • @Double_Jae
    @Double_Jae Год назад +241

    This is SO COOL! Emesis Blue is undoubtedly the best SFM project ever, and this recreation of the map seems really faithful!

    • @Guy_Noob
      @Guy_Noob Год назад +1

      Team fabulous 2. Some of it was made in SFM, but not all of it.

    • @declicitous1763
      @declicitous1763 Год назад +14

      ⁠@@Guy_NoobI respect kitty0706 but emesis blue overall is a better SFM animation, and team fabulous is mostly gmod so it’s not really a SFM animation and more of a hybrid

    • @Double_Jae
      @Double_Jae Год назад +13

      @@Guy_Noob Team fabulous 2 is definitely a classic, but I wouldn’t say it still holds up as well. Animators like Eltorro64Rus and Kostamoinen have taken that style to whole new levels in the past few years

    • @FatherMerica
      @FatherMerica 8 месяцев назад

      eh the map is kinda just a reskin of 2fort

  • @Ronin_Chikara_Ikari
    @Ronin_Chikara_Ikari Год назад +225

    I would like to say maybe make it so while soldier has one rocket in his launcher, the rocket moves faster and deals more damage. Pretty much the direct hit if there was no splash damage decrease and instead a magazine decrease.

    • @MistaHoward
      @MistaHoward Год назад +22

      He could just port over the RPG from Team Fortress Classic

  • @philipgelderblom6878
    @philipgelderblom6878 Год назад +265

    Emesis blue is a masterpiece.
    And so is this, all your videos actually, keep it up

  • @Misuune
    @Misuune Год назад +130

    If anything this map would benefit massively from some color correction which can easily be done in game via "colorcorrectionui" command after which you can save your results and embed them onto your map via "color_correction" entity. Though you have to go for a compromise making a "one size fits all" as this a 2004 game engine and not a professional movie editor.
    As for the bumpmaps, the reason they don't look so bumpy in game is due to the fact a "light" entity just doesn't tend to bring out that much detail out of them than say a light_spot or a env_projectedtexture. SFM doesn't allow you to create anything more than a fancier version of env_projectedtexture and so because of that the bumpmaps just look more bumpy in there. But as a side note it also can come down to the bumpmap texture itself, some are by nature more rough and detailed and others less so.

    • @clashroyale-yl4ec
      @clashroyale-yl4ec Год назад +1

      A video on colour correction released like at the exact same time as this video, I came back to this video after seeing it

    • @Underqualified_Gunman
      @Underqualified_Gunman Год назад

      If i am not mistaken aren't you able to modify the CC on the fly or is it a case of doing that In MPdoesnt work since itll modify it for the whole server?

    • @Misuune
      @Misuune Год назад

      @@Underqualified_Gunman The commands do require sv_cheats 1, and I'm pretty sure even in singleplayer but then you're not really supposed to finally realize when playtesting that "Ohh, crap I forgot to add color correction!" on a public server.

    • @sergeydoronin1579
      @sergeydoronin1579 Год назад +1

      Moreover, in other source games (Gmod or HL2) you actually have a flashlight with you which makes bump maps very noticeable.

    • @Underqualified_Gunman
      @Underqualified_Gunman Год назад +1

      @@Misuune i was more reffering to modifying it using triggers and other such mapping entities since i am pretty sure that hl2 uses i t for visual distortion at certain points.

  • @Tblaster00
    @Tblaster00 Год назад +200

    I really think that for fun and as a strange test, the classes should spawn in their normal starting positions for the movie for each section, heavy spawning in front of the elevator, engie in the main slaughterhouse area, demo near or inside the gate enclosure, especially since you made the scanner work. probably wouldn't be balanced but I think it would be interesting if possible.

    • @orangeboi3387
      @orangeboi3387 Год назад +39

      it would probably be nice to add a "rescue demoman" objective where you have to break the gate to let demo out

    • @pastatheh7041
      @pastatheh7041 Год назад +18

      ​@@orangeboi3387demo players waiting to be released 😳

    • @tovarisch3490
      @tovarisch3490 Год назад +10

      @@orangeboi3387 maybe a demo ai would need to open the door and help with a pistol a bit like Barney or Otis in half life

    • @tengoku-hanabanashii3933
      @tengoku-hanabanashii3933 Год назад +27

      There IS an unused flag for spawn entities to specify a certain class that can spawn from them, and is fully functional. So it could definitely be done…

    • @sqbuilder1328
      @sqbuilder1328 Год назад +3

      Spawn points in Hammer can be adjusted to only accept certain classes to be spawned. This would be perfect in this scenario.

  • @joemcduck2748
    @joemcduck2748 Год назад +96

    For the elevator, maybe have it teleport you to the other elevator, this avoiding the non-Euclidean clipping

    • @ShVanesMusic
      @ShVanesMusic Год назад +12

      Yeah, the elevator could close for several secs and then tp + open the doors at different location. No need to move the elevator itself

  • @BenTheMelon
    @BenTheMelon Год назад +79

    Zombie Fortress would be awesome on this man, I’d love to see a modified version of it

    • @thewarriors2905
      @thewarriors2905 8 месяцев назад +1

      There is I play it for like 5 seconds because I joined super late it is in super zombie fortress

  • @spynix0718
    @spynix0718 3 месяца назад +12

    Ah, Emesis Blue. The movie with the most amount of the kills in a horror movie.

    • @EnclaveChad
      @EnclaveChad 13 дней назад +1

      over 800 000 to be exact

  • @SageDarkwind
    @SageDarkwind 8 месяцев назад +3

    "So how long is it taking you to recreate Conagher Slaughterhouse in TF2?"
    "Longer than you think."

  • @malokeytheallaround
    @malokeytheallaround Год назад +53

    THIS IS AMAZING!
    I’m sorry that it didn’t all go as smoothly as you’d like, but that’s still so cool! And it was nice to see Fortress Films reach out to you for the custom models. I love this community so much.

  • @LocoRoco2009
    @LocoRoco2009 Год назад +89

    Do you know how long I’ve waited for a playable Emesis Blue map?
    Longer than you think.

    • @Cat-uv7dy
      @Cat-uv7dy Год назад +2

      It came out like 5 months ago

    • @scarlett-moriko1543
      @scarlett-moriko1543 Год назад +6

      @@Cat-uv7dyit’s a joke mate LMAO

    • @hhabmowerfrookst
      @hhabmowerfrookst Год назад +12

      @@Cat-uv7dy its eternity in here

    • @Lvl1.Sentry
      @Lvl1.Sentry Год назад +4

      @@hhabmowerfrookst See you on the otherside.

    • @b-cket
      @b-cket Год назад +2

      @@Lvl1.Sentry *shoots you in the face*

  • @blakspot2721
    @blakspot2721 Год назад +16

    i love how fortress films were so chill about it and just gave you their assets

    • @AleksandrFilipov-q5y
      @AleksandrFilipov-q5y 8 месяцев назад +2

      They made a whole film just to let us watch completely free.

  • @MasterGir
    @MasterGir Год назад +56

    For the models, go to their texture folders and check if their VMTs start with "VertexLitGeneric". If it says "LightmappedGeneric", then replace it. That might solve your invisible prop issue.

  • @andyshirer610
    @andyshirer610 Год назад +26

    A way you could get the elevator to work is to move it over to the left sure it wouldn't be 100% accurate but it could avoid the clipping problem with the downstairs and sewers, If you want a more faithful 1 to 1 you could have it where when the door opens it could lead to a portal on the other side so it can take you to the deeper levels or even to the more trippy elements that appear in the Film

    • @Underqualified_Gunman
      @Underqualified_Gunman Год назад +1

      I was going to suggest just make a elevator in the red spawn that would allow 1 person at a time to teleport inside then have it take some time to open and such again like the engie teles do already but disguised as an elevator.

  • @Flynnisthename
    @Flynnisthename Год назад +9

    I really hope you add the extra rooms like the church and bar! They were definitely my favorite scenes in the film (:

  • @Gabri_Lovecraft
    @Gabri_Lovecraft Год назад +43

    Honestly, more than anything, the way the map looks and plays feels a lot like the spy movies TF2 was inspired by. The chaotic and cartoony nature of TF2 kind of makes you forget it's inspired by spy media, apart from, well, the Spy class, but this map's lighting, atmosphere and method of objectives makes it feel like an alternate universe that went more into that spy direction.

  • @KessokuBassist
    @KessokuBassist Год назад +44

    The guys at fortress films straight up giving you the custom assets is real chad of them.

  • @Elemental_Dragon364
    @Elemental_Dragon364 Год назад +8

    I wanted to be able to explore the solderhell

  • @ChimparoncitoTF
    @ChimparoncitoTF Год назад +4

    Love the work and effort you're putting into this, never thought I would see a map from an sfm movie before, but this is looking fantastic, as always, thanks!

  • @SkyNotBlu
    @SkyNotBlu Год назад +2

    There actually is color-correction in TF2! LED has a great video on it.

  • @Suddsy11037
    @Suddsy11037 8 месяцев назад +11

    where are the 400,000 soldier bodies

  • @natetheninja3182
    @natetheninja3182 Год назад +14

    I hope tf2 vscript gets some tutorials soon, it would be interesting to see this map work with your balancing ideas

  • @LuigiPIays
    @LuigiPIays 9 месяцев назад +7

    FINISH IT, It's been 6 months.
    God damn 6 months.

    • @Flowey_the_Flower.
      @Flowey_the_Flower. 8 месяцев назад +2

      Nah,he probably uploaded this video just to try and get some views but since it didn't work,he isn't even going to finish it

    • @LuigiPIays
      @LuigiPIays 8 месяцев назад

      @@Flowey_the_Flower. So he's scamming us in order to get views ?

  • @GlitchBot95
    @GlitchBot95 Год назад +7

    when this is finished it NEEDS to be a Halloween map

  • @elitely6748
    @elitely6748 Год назад +4

    Still amazed by people's abilities to create such mind bending, awesome fan content for games and shows.

  • @NFRZIM
    @NFRZIM Год назад +5

    Nice idea with the hybrid ctf mode, haven't seen a map (other than Achievement maps) with it yet, can't wait to try it out, I think your map would be also cool as a zombie escape map too, like we see demo and soldier running through the rooms, collecting their guns in the arsenal or fighting while the survivors have to follow/defend them, or having with them together boss fights and next round it maybe go on with soldier or back with medic again or something like that idk :p

  • @TheImmediatePastPrez
    @TheImmediatePastPrez Год назад +6

    This is so impressive! I'd been hoping somone would do an accurate take on the 2fort section of the story and this is so cool I hope that later Scout's house, Dell's bar and especially the war room can be implemented even if they can't be worked into the gameplay. Especially the war room it was a beautiful set

  • @Metqa
    @Metqa 10 месяцев назад +1

    Wow, this looks amazing. Looking forward to it being playable! If it doesn't , at least thanks for sharing your effort. It was fun seeing your thoughts and ideas.

  • @Minisoderr
    @Minisoderr Год назад +58

    9:13 have you considered manually changing the hue of the textures themselves to better imitate the lighting in scenes like these?
    Edit: Also Team Fortress 2 Classic has almost every weapon in the movie. A oneshot rocket launcher for Soldier, Dynamite is pretty close to the grenade that Cyclops uses at one point in the movie, and a shotgun for medic, although admittedly the latter is a server plugin, though TF2C custom server weapons are still way better functioning than native TF2 ones.

    • @CharaDreemurr_Undertale
      @CharaDreemurr_Undertale Год назад +8

      The grenade that Cyclops uses in the movie is just Soldier's grenade in his belt tho if I remember correctly. And seeing that Equalizer/Escape Plan usimg these grenades in-game, I don't think the dynamite from TF2C is needed at all. But Soldier's one-shot rocket launcher is identical to the movie's one so yeah, I agree with you on that one.

    • @tellmeninetails5819
      @tellmeninetails5819 Год назад

      commenting to bumop this up.

  • @C.A._Old
    @C.A._Old Год назад +2

    *Great Enemis Blue: Are You Lost Mind ? Because I'm going to make a movie like that, you'll all be sane.*

  • @wiggytommy8607
    @wiggytommy8607 Год назад +12

    The 'M' stood for map this whole time
    THAT'S THE M'ESIS BLUE

  • @Tophatguy665
    @Tophatguy665 Год назад +3

    Emesis blue was so interesting i had to watch it again the amount of lore about the respawn is crazy tbh

  • @magikarperxd
    @magikarperxd Год назад +50

    2fort reskins in tf2 have always seemed like a strange case to me

  • @ashtmslf2315
    @ashtmslf2315 Год назад +60

    Idk if this is how it works for map textures but tf2 stores specular maps (which are similar in purpose to bumpmaps) in the texture's alpha values, maybe you need to use that to get bumpmaps working?

    • @Concon12316
      @Concon12316 Год назад +1

      no, bumpmaps are almost always separate textures on source, so either the textures are formatted wrong or something is going on with the vmt file that stores texture attributes

    • @Underqualified_Gunman
      @Underqualified_Gunman Год назад +6

      Specular maps are for reflectivity and bump maps are for roughness was what i thought.

  • @choco698
    @choco698 Год назад +6

    I love the idea of this channel being about maps

  • @VulpineSyndicate
    @VulpineSyndicate Год назад +9

    Was hoping the body storage area and the Dante's inferno basement area would be available in the map as escape routes. I realize that would take forever to recreate tho.

  • @ThatisItBuddy
    @ThatisItBuddy 9 месяцев назад +1

    They could’ve chosen literally any other games for this subject, but i’m so glad they chose tf2

  • @orangy57
    @orangy57 Год назад +9

    You could make the lighting even nicer by using color correction entities, it helps with a lot of the limitations that the regular lighting has

  • @thelivingglitch1371
    @thelivingglitch1371 Год назад +1

    I am not kidding when I say that Emesis Blue is the *goddamn pinnacle* of SFM as a whole. A 12/10 movie, seemingly perfect in every way, all done in a software engine that hasn’t been updated in over a decade rife with bugs if LazyPurple is to be believed from the HIF2P Engie BtS video.
    It doesn’t just deserve Saxxies (if they were still around), this deserves multiple professional film awards like Oscars, Grammies, or Streamies. It’s THAT good.
    *The peak of an entire software.*

    • @bigmanliam
      @bigmanliam Год назад

      Bruh it isnt that good lol

    • @NAUFALANAQIBINAFZANNIZAMMoe
      @NAUFALANAQIBINAFZANNIZAMMoe 9 месяцев назад +1

      @@bigmanliamI dont disagree but it is still a masterpiece to me but you might as well keep your opinion that makes people mad to yourself or else there is bound to be someone who mass reports you for an opinion

  • @TheRealLenin
    @TheRealLenin Год назад +6

    I wonder if you could add scout as like in the movie that was trapped by the conagher brothers, maybe make it like a hostage rescue or something? Would be pretty cool though..

  • @steamedham4514
    @steamedham4514 Год назад +2

    I love it! Amazing. Work. One suggestion though would be to have the medic’s path go first as in the movie the majority of his journey came first. Also it would be cool to see some of the 100% original rooms in the slaughterhouse, i.e the prison, but that’s extra

  • @Walterbennet3697
    @Walterbennet3697 Год назад +4

    It would be cool to see a standard 10v10 and see how much chaos that could happen

  • @kamenyanis7509
    @kamenyanis7509 Год назад +1

    We appreciate ur effort and ur time to make this map on tf2, I hope valve add this In casual, and this gamemode is awesome.

  • @ManikFerret
    @ManikFerret Год назад +9

    the map should have one heavy that is on neither side and his only goal is to cause chaos as well as zombies

  • @cogtheprotogen6671
    @cogtheprotogen6671 8 месяцев назад +1

    If possible it would be awesome for it to be a two stage map like dustbowl, where in the second stage the attackers go down the elevator and it turns playing alot more like a Halloween map

  • @Dozarman
    @Dozarman Год назад +4

    I feel like the underground part should also be added, after which the BLU have to escort the "civilian" and the briefcase to the outside.

  • @cthulhurage4580
    @cthulhurage4580 Год назад +1

    The definition of Emesis is "the action of puking" as used in emesis basin lovingly called puke bag. So if we take the name as is it legit means puking blue or puke blue if you prefer the basin to bag simplification.

  • @LucasAlvarez21
    @LucasAlvarez21 Год назад +3

    You forget about the pyro, he can only use the gass passer and the axes

  • @mrboomsnook3671
    @mrboomsnook3671 Год назад +1

    This project looks amazing, few things to point out though are some of the little missing details and prop placement
    Outside of the map the burning car is the wrong way around, the front should be facing to the right not the left (I also believe from the photo, it’s the burning hearse or some sort of hatchback), it’s also missing the “NO TRESPASSING” sign on the right side next to the burning car and the “KEEP THIS DOORWAY CLEAR” sign,in the middle between the two locked doors, the wood should have no holes

    • @mrboomsnook3671
      @mrboomsnook3671 Год назад +1

      One more thing I’d like to ask is if the V-Script is planned on being implemented, are you able to split the heavy from the other red classes and put him in that elevator?, kinda like how in that one VSH map where hale rides the elevator during the match countdown, and (this is just a personal request) are you able to remake the war room fitted as the stock spectator camera?

  • @mayochup
    @mayochup Год назад +10

    Imagine if Valve adds this as an official map for Scream Fortress this year
    This would honestly be so fun to play in casual

  • @masterofbloopers
    @masterofbloopers Год назад +1

    If any TF2 SFM animation deserves a TF2 update themed around it, it would be this one. An Emesis Blue Scream Fortress update would be amazing.

  • @neevko267
    @neevko267 Год назад +64

    i remember being like "I'm gonna try to watch emesis blue, just a bit, not sure if i have the attention span to finish it"
    before i knew it, it was over, that thing kept my flimsy attention span for 2 god damn hours

    • @bigmanliam
      @bigmanliam Год назад

      I found it entertaining at the time but i didnt really understand anything and dont see how its a masterpiece at all lol

    • @NewBeginnings571
      @NewBeginnings571 Год назад +8

      @@bigmanliamYou missed the point of a psychological horror. Go watch a breakdown.

    • @bigmanliam
      @bigmanliam Год назад

      @@NewBeginnings571 i have. Its whatever but people calling it a masterpiece is goofy. Its not that interesting imo

    • @videofreak8188
      @videofreak8188 Год назад

      @@bigmanliam i guess anything other than a shitty marvel movie just doesn't do it for someone as brain damaged as you, huh

    • @thesenate9939
      @thesenate9939 Год назад +5

      @@bigmanliam Obvious troll is obvious.

  • @ishanj2021
    @ishanj2021 Год назад

    Great work! I'd like the camera system, it looks pretty fun and cool.

  • @Pyromaniax
    @Pyromaniax Год назад +5

    i knew this was eventually gonna be made and u did a amazing job, tho id implore you to make a no gamemode version (trade map if you will) with maybe the subterranean area, im sure lots of server hosts would be glad

  • @davidbanan.
    @davidbanan. Год назад +2

    Once Long ago, when I played tf2 like every day, I had a dream that was an imaginary SMF film, it took place in, what was more or less, a modified version 2Fort Red side, currently held by Blue Team, and it was surpisingly cohesive, I wrote it down because I liked the concept and slowly itterated on it, adding bits and bobs, and adding an actuall plot, among other things.
    Its the dream I remember the clearest, like I remember this dream from like 6 years ago better than what I dreamed yesterday, and I still want to actually try to make it into an SFM animation, I tried learning SFM around when i actually had the dream, but uhh, my Laptop couldn't run it at any type of workable frame rate.

  • @thatonepersonwhoair-dropsy268
    @thatonepersonwhoair-dropsy268 Год назад +8

    Blue you LEGEND

  • @GigasGMX
    @GigasGMX Год назад +2

    This is an ambitious-yet-ridiculous project even by Great Blue standards. I love it.

  • @or6060
    @or6060 Год назад +3

    set it up so that capturing the ammo room opens the door to the intel. defenders spawn in the normal 2fort spawns at first, then move back to the basement resupply and blu takes their old spawns.

  • @supervitu64
    @supervitu64 Год назад +1

    so i'm not the only one who had this idea in mind.
    great work! it is an amazing map!

  • @see9707
    @see9707 Год назад +3

    2fart is best map 10/10 ⭐ would play again

  • @emory938
    @emory938 10 месяцев назад +1

    from what i csn tell bots like skeletons and the horseless headless horseman need navigation meshes to move around. if there are no navigation meshes, they will not move.

  • @engineergaming3
    @engineergaming3 Год назад +6

    I think you should add blood to the red spawn and try to add the actual black hearse instead of a white hl2 wreck or atleast replace it with a dark blue version

  • @G-Gnome1
    @G-Gnome1 Год назад +10

    I cant wait to see 40 engineers in the intel room here too

    • @MinnowTF
      @MinnowTF Год назад

      It’s capped at one. Watch the video before cynically commenting.

    • @Dinosaur315
      @Dinosaur315 3 месяца назад

      Damn, Conahgers such a big family

    • @couldntcomeupwithaname-g4f
      @couldntcomeupwithaname-g4f 2 месяца назад

      @@MinnowTF its a joke

  • @LJstyle121
    @LJstyle121 Год назад +1

    Maybe like some jump scares after capturing intel or points. I know you want to do something with the zombies and that seems fun but if you could get it to work maybe if you first grab the intel the coffin from the next room over will start banging and making muffled screaming sounds.

  • @suprise111
    @suprise111 Год назад +5

    pyro could also be on the defenders. though he might have to be melee/secondary restricted making him not all that useful.

  • @SnthwaveSunset
    @SnthwaveSunset Год назад

    I still think emesis would be a really interesting horror game mod but this is the best so far and i love it

  • @subjectfnaf
    @subjectfnaf Год назад +3

    Well a way to fix npc in video game specifically source game you will need a nav meash for maps so npcs bots etc can move 13:21

  • @mrstudent9125
    @mrstudent9125 Год назад +2

    This is insane! I'll get back toit once I watch Emesis Blue

  • @AmBush2048
    @AmBush2048 Год назад +6

    Have you used any post-processing effects? There's an entity for it, it will help with the dull red/blue a lot!
    Also, does your map have a navmesh? It could be that the skeletons just can't path properly

  • @rayoflight1920
    @rayoflight1920 Год назад

    My guy I've been always interested in the slaughterhouse's layout, now you offered the opportunity to live the experience I can't wait to play this map

  • @WaituSnaiku
    @WaituSnaiku Год назад +4

    Emegis blu

  • @d3hum4n1z3d
    @d3hum4n1z3d Год назад

    I would've said getting a person to help you to *maybe* attempt to get help off of a forum to help you insert those "bumpmaps," but either way, loved Emesis and loved the almost 1:1 recreation. You really killed it. Love your videos!

  • @8-bitgames321
    @8-bitgames321 Год назад +6

    For the Zombies you could have spawned in the skeletons make them invisible who just extremely see through and opaque and have the zombie models just continuously copy the skeleton's current animation as well as its position making it seem as though the zombie is real and not just a skeleton with a costume on per say.

  • @fireblade696
    @fireblade696 10 месяцев назад +1

    You should actually submit this as an official map. This would be great in the game

  • @fgycv
    @fgycv 6 месяцев назад +2

    You should release it instead of tease us cause dawg this was 9 months ago and looks done in the vid ngl

  • @brotherbearvalter
    @brotherbearvalter Год назад +1

    Just amazing work. The map doesnt need to be 100% accurate but if you want to add these well here are some i noticed from few diffrences between the shots you showed.
    7:10 - There should be bright lights coming from the fences lights
    7:23 - Bright lights on the left lamp. Top left where the electric wire is there is an extra lamp pointed toward left spawn. On the bottom right there should be a sign "keep this doorway clear" and a blue arrow shouldnt be there but its fine to be there.
    7:38 - The upper light should be more center to the pipe and there should be some red signs on the left side of the scene near the sniper pipe.
    8:59 - There should be another barrel and a lantern on under the right stair case similar to left side. It might be already there, i cant see.
    9:04 - There should be a trail of blood to go in the elevator. with some body pieces, mayby snipers in the ground.
    9:23 - There should be few big blood splatters in the walls. The zombies il leave alone as you might do something with them but mayby you could add the Hazmat suit bodies as props in the map just for the added detail. Also a big blood mark where zombies would be with mayby just misalaneous body parts for the feel.
    10:06 - Il just skip this one, not everything needs to be 100% accurate and you already mentioned how stuff just didnt work so il skip this one, other wise it looks nice.
    10:38 - There seems to be a diffrent billboard on the left of the piano, with saxton hale on it.
    10:45- i like this room and theres nothing to fix here but i would like a chair for someone to sit in and put some props to make it feel like someone has been there watching for hours. Buttons could be at the bottom and there could be like a legit screen but this is just for flavor and optional.
    This was just from the video you showed me. People would need to watch the original movie and play the level for more. Great job, i honestly thought this wouldnt be a possible thing to even do so what you have accomplished is just cheffs kiss. Keep up the good work

  • @DerpScoutGaming
    @DerpScoutGaming Год назад +4

    Guys, you gotta appriciate this map, because the making of it... It's longer than you think!

  • @ZenithPeak1
    @ZenithPeak1 4 месяца назад +2

    I feel like “cp_Slaughterhouse” would be a better name

  • @ethanbradshaw1113
    @ethanbradshaw1113 Год назад +4

    Wasn’t pyro also part of the enemy side?

    • @billyjean5793
      @billyjean5793 7 месяцев назад

      He was only see once, and it was hard to see which side he was on

    • @Someone-stole-my-kidney
      @Someone-stole-my-kidney 5 месяцев назад

      ​@@billyjean5793The pyro has a BLU uniform but works for the slaughter house

  • @Morty_Smith1057
    @Morty_Smith1057 4 месяца назад +1

    Ah yes, the thing that started emesis blue... Spy's disguise - to EB and soon to be Murder inc! Hell yeah.

  • @ashtmslf2315
    @ashtmslf2315 Год назад +3

    you probably already tried this but does the map have a navmesh? if not it might be why the skeletons won't work

    • @fiveggigawhaaahtgaming1926
      @fiveggigawhaaahtgaming1926 Год назад +1

      you definitely didnt watch untill he said that wont work because they dont spawn not that they dont move

    • @ashtmslf2315
      @ashtmslf2315 Год назад

      @@fiveggigawhaaahtgaming1926 no, i did, but if they won't move when spawned in via console then chances are they don't have a navmesh, which could prevent them from spawning

    • @fiveggigawhaaahtgaming1926
      @fiveggigawhaaahtgaming1926 Год назад

      @@ashtmslf2315ah, ok im not very versed in navmesh stuff

  • @venom_spy_chaosgod
    @venom_spy_chaosgod Год назад +1

    8:30 More looks like that custom "floor" models, Like there`s superdetailed square of the road, the asphalt, square of grass, square of gravel and so on.

  • @Bombshell000
    @Bombshell000 6 месяцев назад

    This is so unreal how is this so good you made the map look 99.98% like the movie map at the building

  • @slamjam7676
    @slamjam7676 Год назад +1

    this would be so rad as an official map

  • @timmyjimmy7413
    @timmyjimmy7413 Год назад +1

    12:40
    I'm not experienced in TF2 map making so take this with a grain of salt, but I think that there is code on farmageddon that is essential to making the zombies work, I think to fix this problem you should try copying farmageddon and messing with the relationship between the scarecrows and the map/scene(messing with the code of the map that involves the scarecrows and adding skeleton models to the scarecrows). Once you figure out what necessary elements of the scene are required for making the scarecrows function, try implementing that code into the emesis blue map. I hope this helps somewhat. I just know from making games myself that if you want enemies to only activate when certain conditions from the map have been met, that they don't work right when put them on other maps. I hope you are able to solve this issue because this map you made is really cool, and I love how you are making ot more accurate to the movie.

  • @greatbritton7202
    @greatbritton7202 Год назад

    Emesis Blue is the greatest SFM film I have ever seen and this is an incredible project to see in the future. I hope and wish i could playtest it one day

  • @IrascibleTank
    @IrascibleTank Год назад +1

    I hope this map becomes a slender fortress map, Imagine the Mr. X Heavy or the other red mercenaries being bosses that you have to survive or fight against in the map.