Gameplay is shown at 7:13 Edit: If you guys are curious of what RK316's original mod was (the mod I used as a baseline *with his permission* to create the one in this video) you can check out a showcase of it in this video: ruclips.net/video/0eQTqSCzHNA/видео.htmlsi=mQpjQmQYson7K0Xd
@@SmallPotato95I believe the "newer" version is in the google drive link in that video (could be wrong though, its been ages since I last checked). That "old" version shown in the video is the one I discovered, used, and worked on to create my version
@@SmallPotato95oh huh, well I did start editing this mod like last May. It might’ve gotten changed, I’m not sure. What I do know is that video is where I got the original from
I've gotten a 4:54 with the AC base game AE86 tuned. No idea how I did that. From the starting point to the finish. I think I hit the automatic pit limiter before I left the pits to increase my time a bit
@@ToyotaMotorola I think my record was like 4:49 or 4:51 what’s crazy is I know there’s so much I can improve on. I’ve gotten to the point I can consistently get that time every run even with taking different lines which I guess is good.
@@StaticsMan I can consistently get ~4:57. My best so far broke into the 4:53's. Great job that's super impressive. I've been obsessed with Dirt Rally 2.0 for the past week so I haven't tried Akina in a hot minute though
@@ToyotaMotorola oh that’s funny you mention that. Since I’m at university I didn’t bring my wheel and I’ve been playing dirt rally (the first game) on controller to relieve my racing addiction lol. I think even though it’s on controller it still trains reaction time and adaptability which is good. But yeah anyways that’s a really fast time, keep it up!
Fujiwara's vehicle's gear configuration and suspension were set according to the course, his engine characteristics were set according to the opponent he was facing, 4th stage when he was going against Joshima, his car's true potential was unlocked, making maximum power at 11k rpms, in final stage, his car made maximum power at 11k rpms, but ryosuke strictly instructed him to stay at 9k rpms cuz if didn't, he'll damage the engine sooner cuz the rev limiter was removed and he told him to use the high revolution zone only when needed, shinji isn't the fastes opponent of takumi, it was Joshima, but shinji was the toughest opponent for takumi, as he knew the brake points and the fastest lines perfectly, and it was very hard to copy those points for funiwara, cuz he was barely able to get the experience on the course. So its hard to get exact gear config and engine characteristics of hiscar because his car isn't a perfect battle machine and needs serious tuning to compete on different course, but we can take what was used the most (this is my observations of his car in different races)
I think you are correct and I didn't mention it in the video but basically what I noticed through my hours of testing this car over the summer was there was a ton of conflicting data with the car. So what I ended up doing was just taking stuff that was very clearly shown and kind of made it an average for all courses (mainly Akina) so that the car can be raced on most if not all mountain passes. I think for what it's worth I made the car pretty accurate to the story (within reason).
Shinji was toughest because he was gentle with tires. Basically, Takumi faced the same opposition as his previous rivals. He had lighter car and thus was able to bring more speed into the corners. Shinji, from his side, had tried to maintain stable average speed with less braking and accelerations. This, and absense of drift helped him to save tires, while Takumi started to struggle midrace. Also, before battle with Shinji Ryosuke limited power output on 9k. Engine was able to rev higher but power will not increase so Takumi had almost the same engine as Shinji but with hidden "extention for gear". As we remember, before 9k this engine is not powerful at all and "even worse than old engine", after engine swap Takumi could not understand why people around so excited about it. So Takumi faced fast and more accurate driver on almost the same car. Takumi had enough expirience on this course and more expirience in racing than Shinji, Takumi won cuz he was able to break the rhythm of Shinji and put him into uncomfortable for him position of racing side by side. After engine blow Shinji was lost also by absence of expirience and Project D fairly mentioned this after the race. But about changing of gears you're right, different gearsets for different tracks.
@@Takahashi_KoutaI think u forgot that the mid range torque was increased, which was definitely 215+ hp, when he was first got the engine, it wasn't tuned like that, it was made so that max hp which was 255 considering the engine was inspired by Akira iid's ae86's group a 4age at 11k rpms, ryosuke later changed the characteristics of his car, to match the opponent's car, he mainly used 11k rpms in most of the project d races, but it was fifth stage when he mainly used the max power at 9krpms, and other range is for the acceleration, also, Takumi drives exactly like shinji, at akina, but faster and the movements being faster and quicker, and more pro-like that's why his tires weren't wore out when he was going against ryosuke at akina, Fujiwara zone is basically the parts of course which represents akina, there he can really go 100% and get the cornering speeds faster/equal to shinji's, shinji basically was 1st stage Takumi, at akina. U can see manga for references, his lines are many times looks like shinji's, that's fujiwara zone. In the near end of the race, he really had better and faster cornering, but his tires were wore out cuz he wasn't used to most of the course, but it was the end, he had the absolute advantage, but only because of his tires he understeered and he got passed, honestly shinji us worse than Takumi, cuz literally all times he passed him, it was due to a bump which disrupted his pace. Also shinji's car at least had 200hp, considering it was rally tuned, and the fact it kept up very well on the fast sections of the course. So they were pretty much equal on power.
@@StaticsMan I wouldn't worry about the gear ratios so much as the show isn't consistent in how it animates tachometers anyway, but I do recall the Todo school pro racer saying Takumi took the happo hairpins in first. After that, ruclips.net/video/RPee1gm1NsM/видео.htmlsi=XjWVH9q1vwL4aqH7&t=106 is is probably the best look at ratios 2-4 (~71% the previous). Yours seem about that far apart, except I think it would make more sense if your 1st gear is swapped out for a super long highway gear. This car was still Takumi's daily driver afaik, and I imagine Takumi didn't have to rev all the way to 5.5k every time he gets on the highway. But for just the mountain pass, I think what you did is great. I'm impressed by all the details there are to get each era of car as faithful as possible to the show, from the gauges to even weight and suspension.
Wait I just had a thought, the 5th stage variant also came with a roll cage though, so I think some of the weight savings would be lost because of that. Truthfully I don’t think I even touched the weight with these variants but thank you for mentioning it!
@@ReyesGaming69420 in the mod folder go into the folder named data. Then look for “drivetrain.ini” open that as a text file. You will see the gear ratios listed there.
If you want more concrete gear ratios, I suggest Gran Turismo's AE86 variant (Shuichi Shigeno Version). Its basically the author's blessed Sprinter Trueno in the game Gear ratios listed are: 1st - 3.236 2nd - 2.145 3rd - 1.539 4th - 1.167 5th - 0.936 Final Drive - 4.300 It also listed the weight of both the factory 86 as well as the modified Shigeno 86, at 940kg and 825kg respectively
I am currently testing new gear ratios based off the TRD TYPE A gearset. I might post an update video and a new link to the cars for everyone to enjoy once I make the final adjustments. This is what I am currently running. I altered the final drive to match that 3rd gear, 9000rpm, 115kph metric I had earlier. Gears 1-3 are almost the same as what I had in this video, they are a little longer in terms of feel but very usable. 4th and 5th gear are extremely short. Not enough to make a big difference since this is a touge car but enough to be like huh this feels odd. I think this is more realistic both to real life and the show. GEARSET TRD TYPE A GEAR_1=2.341 GEAR_2=1.607 GEAR_3=1.195 GEAR_4=1.0 GEAR_5=0.886 FINAL=7.25 While I think those could work the gearing might be too long for this 11k rpm variant and not line up with the 115kph at 9k rpm metric I had. I remember testing that gear set at some point and running into that issue. This gear set for the most part seems to work. I plan to do more testing with it though before posting.
A long note for the gear ratio of the Silvertop Group A engine used in the AE86 from Initial D. In Stage 4 Episode 6 in the Initial D series, Takahashi Ryosuke decided to use Takumi Fujiwaras AE86 to drive against the Honda Civic Type R EK9 driven by Tomoyuki Tachi a pro racer. Everyone expected that Project D (Takahashi Ryosukes Team with Takumi and his AE86 in it) would choose the Mazda RX7 FD3S driven by Takahashi Keisuke since the time-attack-race was to be driven on "Happogahara" a course that is familiar to the Honda driver. The course offers challenging turns in an changing Up and Downhill battle. The Honda Civic Type R EK9 was tuned to stay longer in each gear to be able to challenge the RX7 on the fast Straight and Uphill parts of the course giving up a bit off speed in the corners. After Tomoyuki passed the AE86, the Honda Driver thought that he would easily outrun the AE86 since they entered the fastest part of the course, yet the AE86 was able to easily stay with him in the turns. The Honda Civic driver realised that he wasnt able to outrun him because I quote (rougly translated, I tried) "He is still behind me ... I didnt expect that. For the race against the FD, we changed the gear ratio for the fast straight sections. ... the change in gear ratio isnt optimal for the slow turns of the uphill. ... it becomes more obvious in the uphill turns, that the AE86´s gear ratio has been changed to suit corners. When I have to change into second in the turn, he still stays in first gear." I really love your video about this this is why I wrote this whole Bible book long message. I hope I was able to give you more info, because this project of yours is truly awesome and it really made me get a little excited, the detail and effort is on point and I couldnt find any other person having made such a refined version of the mod. This really made me excited about the whole of Initial D and I hope it didnt sound rude or too nerdy.
Nope and that's why I did it because I no one else has put in this amount of effort so I've found. Many people comment that Gran Turismo Variant is right version but through my testing I don't think so. I think it's also hinted in the anime and manga like you said that the gear ratios would most likely be adjusted per race so it's kinda impossible to figure out what they used, and no sane person will make a variant for every episode lol. But anyways I ended up using gear ratios taken from the final stage of initial d as shown in my video. It's also not mentioned in the video but shortly after I found another clip of RPM/Speed of Takumi's car and it was something like 8k rpm at 105kph which is also roughly what my mod achieved so I think it's pretty accurate. Thank you for your comment, it was not too nerdy, everyone in this comment section is a big nerd, including me :)
My gawd!! Thank you friend!! This feels soooooooo much better to handle than the original one 🙏🏽 Finally feel like I might actually be able to learn this car!
Thats new information to me about the 9k rpm rev limit set by Ryosuke for the later stages. I always had the impression they stuck to the same rev limit all the time. That said. I did made the engine in a game called Automation. A Car building simulator game. As it has the engine building section. The 4AGE only makes peak power at around 10k rpms and beyond 11k rpm the power band starts falling off. But makes a hell of a noise straight piped. The silvertop and blacktop has VVT on the intake valves so it prob make sense they tuned the valves to open early for more torque down low and sacrificed the top end power. Not to mentioned they also prob played with the jetting on the 4 carbs. There was a picture floating around the internet showing a 4AGE 20V silvertop with 4 shiny carbs which is the inspiration for the Group A engine. Although actual 4AGE that could rev all the way to 11k rpms are only 16V not the 20V. I didnt expect you to factor in the gear ratios. But yea in the arcade game i always noticed the gear ratios differs from track to track. Akina Lake being taller for more top speed. And the closer ratios for tighter tracks. When Bunta first installed the racing engine. I presummed he never changed the gear ratios of the gearbox so the racing engine with the stock gearbox on paper should now behave like a close ratio. And 4th gear is the 1:1 ratio and the 5th gear being the Overdrive. Dori king's AE86 comes into mind since he swapped out the 5th gear and instead put a 3.5 gear and made the 4th gear the final gear ratio. The final battle with Shinji. Both Takumi and Ryosuke took the risk and removed the rev limit on the 4AGE to gain the upper hand in terms of top speed. Takumi downshift to the 4th gear and rev it all the way until over 12k rpm without knowing the engine speed was his oversight in his part as well since he used the blind attack on Shinji which also turns off the instruments. The poor engine suffered Valve float and the belt prob snapped under the high load causing the valve to smash into the pistons jamming the engine altogether causing the lock up. But because he had experienced the engine failure before. He pressed the clutch and prevented the engine from further lock up of the drivetrain and going into reverse and winning the race backwards. While Shinji panicked during Takumi spin out and lost the race. Good research on your part. Cheers
Silvertop comes with ITBs those are injectors( your theory is not far off thou,just a more modern iteration of dry sump 16v builds in the early 90's), but still damn near inaccessible to the public before 1997, it's when the blacktop released with the MAP sensor instead of the transitional MAF sensor that tuners all hopped onto the 20v bandwagon. Also, don't overlook that one extra valve count and oversquare rod ratio compared it's contemporaries of that era, with a TRD 305' cam, the 20v could still output steadily up to 11.5k. In regards of the final drive it's either TRD 4.7 or 5.01 final drive gear after the Gr.A Silvertop swap. Also, the silvertop is a non-interference engine, the blacktop is.
The 20V engine from the show is heavily inspired by Akira Iida's Perfect AE86. He also deleted the VVT device (mentioned by Iketani in 2nd Stage) as they use aftermarket cam pulleys to achieve those crazy revs. Even the detuned to 9000 rpm also was replicated.
@@K0Y0I_sis "Silvertop comes with ITBs those are injectors" Stock- this is very true. But to clarify a bit further here: In the manga, the race engine, as drawn, is shown to be running carbs. In the anime, it is however running ITBs. More specifically on what linchester8464 was talking about however, fans have found the actual "source" image that the mangas engine was based on. The artist literally found a modified 20v in a magazine, and traced the engine. The engine in question is using 4 carbs, which is why its drawn that way. "with a TRD 305' cam, the 20v could still output steadily up to 11.5k" Id like to see this. You almost never saw 20vs running to 11+ k rpm in that era (even in the hottest race cars. 16vs hit these rpms all day. 20vs... not so much), and making power up above 11k with a 305 cam would be *impressive* to say the least. Typically youll be seeing cams push towards the 320~ degree mark.
I have updated all of the cars to better reflect what was shown in the show and updated the link. Minor improvements include: - Mention of FRP tailgate - Adjusted powerband curves for 2-4th stage cars. Peak power is now generated at 9500 rpm with a slight loss after, beforehand peak power was generated exactly at 11k rpm which made the car tricky to drive and unpractical. This will allow for smoother power delivery and more accurately reflects what was in the show. The 5th stage power delivery was untouched and peak power was generated at a lower 8000-8500 rpm to reflect the car having "more mid range power".
for the GEAR RATIO side.. in Gran Turismo 4 the CREATOR of initial D requested a special version of the AE86 to be made IN WHICH IT WAS !!!! you could look at the gear ratio provided with Gran Turismo 4 that would help you
Bro, I think this work is insane. I love the care for every minimal details and the passion that you have... thanks for this beautiful cars and very great driving
Thank you, I would continue if my schedule permits it. Last summer I had a lot of free time so I was able to start and complete this project and do a lot of sim racing. Going forward not so much unfortunately, but I'll try to keep posting content whenever I can!
@@Keisuke-Nero I did make a quick little edit last night. I was mainly experimenting with camtool2 and some effects in davinci resolve. Feel free to check it out! ruclips.net/video/YNORkyXXI20/видео.htmlsi=cQu8pr-BoyXLHHVu
Thank you for your kind words. The mod owner deserves every ounce of appreciation im getting because without them I wouldn't have been able to make this car!
This mod made this car waaaay better to drive. The original mod was cool but it drove weird this one feels much better to drive especially with the high rev versions
Yea the biggest issue with the old car was the gears were too long. Whenever you shifted you'd have to wait to gain power again and being that mountain pass roads change so much you were just never in the powerband. This car has super short gears and I can definitely see why it was tuned like that.
Hey just some notes, like the mod, reminds me of an older mod from like 2019 or 2020 but this looks way better, in fifth stage with the rollcage, there was also an FRP hatch with acrylic glass, you may want to factor in the weight savings there, in addition for the torque curve in 2nd, 3rd stage, you can refer to a scene from the credits of 3rd stage, Ryosuke has open a laptop with a torque curve from Takumi's engine and perhaps you can take some influence from that, however by fourth stage i wouldn't count on that anymore, as project D would likely set up the engine as needed, there's good accessible ways to tweak power out of a motor like that such as changing trumpet length, in addition the 9k rpm version shouldn't be rev limited, rather have a gradual decrease in power over 9k, and then sharply decreases over 10k, great work and I hope we can see even more improvements!
Good criticisms although I want to respectfully disagree on a few things. As a disclaimer I’m not saying I’m anymore right than you and I’m just stating my opinion. And the fact of the matter is we will never know what the true specs of this car is until the creator makes it known. Anyhow: 1) I honestly didn’t touch the weight too much and left it at whatever the mod I referenced in that pinned comment was. I think another argument that could be made too is even though he has the frp hatch in 5th stage he also added a roll cage which would be extra weight and affect some of the weight savings. 2) I’m not going to lie I can’t even remember the laptop scene so I don’t have much to say on the tuning there. I kinda went with the dialogue from the show and adjusted the output characteristics to match what I felt was optimal for Akina (which ends up working for most tracks). I feel the tuning could be tweaked a tiny bit to be better but overall it’s fine as is. 3) The 9k rpm I do recall was actually limited to 9k rpm. At least that’s how I interpreted it in the manga and in the anime. There were many scenes of him driving with the tach stuck at 9k and it even mentions it was set at 9k in the clip in my video. In all honesty though I kinda just made that variant for shits and giggles and wanted to see how it drove. I don’t really plan to update this mod unless the creator actually releases the information or I made a very large mistake which from most people are telling me is pretty minor. A lot of the initial d mods for Takumi’s car have the gear ratios set really long so I’m pretty glad this was the one thing I got almost right. I appreciate you watching my video and sharing your thoughts! :)
Ok I just remembered why I did what I did for the tuning. (This mainly applies for staged 2-4). I did look at the dyno graph you mentioned and it looked fine but there’s a contradiction. In the scene at 5k rpm it makes around 150hp. However that’s around the same output the old 4AGE made. This is a contradiction because in second stage Takumi struggled with the car because he was shifting too early at 8k rpm which implies the power is way lower in that power band. This makes sense because that’s the nature of high revving motors. It was also described that at around 7-8k rpm the engine began to build a lot of power but Takumi couldn’t use it because he was shifting too early. That’s why for stages 2-4 I tuned it based off of that claim and assumed it stayed that way till stage 5. Again I made a lot of assumptions but I feel like they’re all pretty justified based off of how little is known about this car. Hell we’re literally looking at random scenes right now lol. But I also wanted to be realistic about this car and make it actually drivable/enjoyable. A lot of scenes similar to the one you showed me led to the car having really weird handling and awkward gears which didn’t even make sense to have on a car like that. So essentially what I did was compile everything I knew about initial d, racing, and tuning to make this mod. Sorry for yapping sm, I just found your points interesting to discuss lol
That's fair enough honestly, I did feel like the old mod was a bit twitchy and odd, so that's fair enough honestly, I'll keep watch on this mod and see where it goes, great work regardless!
one more thing as well I forgot to mention, now looking closer at your 5th stage torque curve I think it should be accurate anyways, in 2nd-4th stage you can obviously see in engine shots that there is no VVT gear, wheras in 5th/final stage engine shots particularly the manga, the VVT gear is present which can be used to achieve results like that
great mod! i would like to point out though, in the manga (im pretty sure volume 33) theres a shot of takumi's car doing 160 at around 6,500-7,000 rpm. figured i would let you know!
Oh that would mean 5th gear would have to be slightly longer. I was not aware of that information sadly. I don’t think I’m going to change it since everyone’s downloading this now and I didn’t get it right the first time. I’d say it’s also close enough like I think my car is only off by like a 1000rpm. Good catch though!
So TRD offered gearsets for the T50 transmission used in the AE86, one for rally, and one for circuit racing. Chances are Bunta had one of these sets installed prior to Project D. There is also a good chance he had a shorter final driver axle/diff ratio installed, Stock AE86 is 4.3 IIRC and 4.77, 5.13 and 5.375s are available for that rear axle. Im positive that the 11K rpm spec car had a 5.375 rear end, because with the stock 4.3, 1st gear would go 70km/h, 2nd 125, 3rd almost 180 km/h which would make it unsuitable for togue racing since you would never be in the useful powerband.
@@SmallPotato95 Ryosuke noted that the car had the shorter gearing when he first saw it race in 1st stage. I wonder if Bunta kept the same 4.77 gearing when he installed the 20V 11K RPM engine.
holy shit - this was a lot of work. thanks for sharing. about to take it for a spin now :) do you think i can try your neck fx settings as well? i do a lot of comp drifting and some street cars and i use a very aggressive neck fx setting to where i can see outside the entire L and R windows. For the last year i have been doing all my racing in that view / neck fx setting too. i tried a lot of GT3 drivers neck fx settings and even some cutup youtubers. havent found what i am looking for. Yours i like ! thx again - Darthslide
Haha I also went into this cars files and made mine 10k rpm 480whp lol. It’s a whole lot of spinning. Changed the sound to a k20 tho 😂😂😂😂 I like hearing that VTEC crack. Although the sound doesn’t fit the 10k red line. YOLO
@@lucasabreu9706 I hope you do realize that Arcade Stage has no interior view do you? And theres no tachometer in the game that resembles the ULTRA one used in 5th stage. Do your research before you spread such bs
btw this advice is going from the 10:57 where I saw you waiting and asking for the rotation instead of making it the throttle and brake graph just confirmed my theory
Oh this run is technically like 6+ months old. Shortly after this clip was made I did a lot of f1 sim racing in which I only use my left foot to brake. Some of that has currently carried over to my touge racing. At the time that run was done I was mainly practicing throttle control. When I get back on sim racing in late June I plan on practicing tire management since my driving style tends to produce a lot of tire wear.
I've seen that information floating around and I tried using it but I would get incorrect results for speed comparing it to the anime without doing some really crazy transmission gear ratios. I figured to stay accurate that I would just go off of shown speeds/rpms in the anime. The result worked out nicely too because I compare the speeds/rpms to other scenes and it lines up pretty well and there aren't any weird contradictions.
Man I got more info about takumi’s 86 from the final stage after watching this video I was so confused when takumi was struggling against shinji because I thought he could just rev up to 11k and make 240 hp then outrace shinji But now I understand that Matsumoto had modified it to make more torque at lower rpm and that the limiter is off
Very good driving and the mod too of course. Which Akina map are you using because I came across many maps which was similiar but not the same so I'd like to know which you are using in the video. Thank you.
Hey man! I recently found your video and tried your 11k 5th stage AE86, however I have one small issue, the digital speedometer is blank for some reason. Do you know anything about it?
@@bbeny I’m not sure either I think the latest shader patch stopped it from working unfortunately. Not sure how to really fix it either. If I do figure it out I’ll update everyone though
@@StaticsMan I found the solution! It was because the car was referring to a "simt_ae86" font in it's "digital_instruments.ini". After I downloaded SIMT's mod ( ruclips.net/video/YmWr-OXNA9w/видео.html ) which has the missing font in it, and after installing it voilá, the speedo now works. :D Can I ask what ppfilter or options you are using though? Because the instrument cluster reflecting off from the plastic in front of it looks so cool
@@bbeny That's awesome! Ill have to try and fix that myself at some point this week once I finish all my work. Thanks for positing the solution for other to see as well! I was looking through the files last night and couldn't figure it out so I am glad you found the issue. I change pp filters on the daily but for this video I mightve been using the sky one. I also had some settings maxed out in content manager for reflections which would get that effect too. Thanks again for figuring it out, if I have time to make a followup/update video for this mod then I'll credit you :)
@@StaticsMan Awww thank you :) I also want to thank you for making this awesome version of the RKGaming 86. Definitely one of the best Initial D cars I've seen/used ^^
@@bbeny Of course I am glad you enjoy it! I had motivation to make it because of how lack luster most of the mods were. RKGaming made the best one before I made mine and it provided me the necessary framework to make this, he deserves most of the credit haha. I just tweaked it all to enhance it.
I’m still debating because it’s kinda boring. A lot of it will be me just saying what gear ratios I tried and how long I tested for and how a lot of data from the show conflicted. The bulk of this video explains my methods
it's hard to explain but it's not peak power at 11k rpm, the engine is built to HAVE the POSSIBILITY to reach that 11k, so you don't have to shift a gear just before the corner. the peak power is around 8 or 9k rpm. the power curve have to do this /-/\. in an usual race you shift at 9 or 10k rpm
@@ilhanoxu8885 I get what you’re saying but I respectfully disagree with your statement. The car was tuned to be the way you described for the fifth stage to “increase mid range power” as stated in the manga and anime several times. The reason I tuned it the way I did with peak power being around 10k rpm (last I remember) for all the other stages was because of the various clips in second stage of the car’s power being cut off because Takumi was shifting too early at 8k rpm making it seem like it had “less power than before”. Another point to respectfully disprove your claim is you can look at various tunes for high revving engines such as motorcycle engines like the Kawasaki zx6r which build peak power close to redline or also older f1 cars. The entire point of having a high revving engine is to make more power, otherwise you’re just decreasing reliability for no cause. In fifth stage they stated they tuned the car the way they did for reliability reasons as well.
amazing mod but takumi doesn't fishtail into the corner tho he trail brakes into it so he slides but anyways even if it's not similar to the driving it's insane someone did this you must have immense skills
I feel like u could make the power a lil bit more accurate cus all the cars have way over 240hp (usualy around 260whp in ur mod while Takumi's AE86 probably had about 225whp MAX still love ur mod though! (EDIT) Also it was stated in second stage that takumi was shifting at peak torque (about 7000 rpm) so having the peak torque at 10k rpm is a lil bit goofy.
I cannot understand the 5th stage version for the life of me. It is so unpredictable. In one moment I flick my car to the left, get a lot of angle but keep going straight into the wall or I start drifting instead of slip angling while the cars steering wheel has a stroke during the corner exit. I don't know, maybe I'm just shit at driving since I've only been at it for 1 and a half months, but I cannot understand the car. The 11k RPM feels really nice though
Might be too much speed, it definitely takes some practice to get down. I have a tendency to make things look easier than it actually is unfortunately. If you're struggling with the 5th stage car I wouldn't recommend going to the 4th stage or 2-3 stage variants because those will have a dramatic increase in power after like 7k rpm and make peak power at 11k. They're a lot less forgiving but really dial you in. You could try practicing with the first stage car for like an hr or two to get a feeling of the cars and then maybe work your way up. That's what I do if I am rusty. Good luck and keep working at it! :)
@@StaticsMan Thanks for the tips. I just brute forces my way trough, I was just lacking a bit of sensivity and calmness. I only initiated drifts by violently pushing the throttle. The Stage 5 car has taught me a lot so far.
@@marioglitchy64_originalYeah unfortunately because this engine is short geared and high revving its trickier (theres no rev limiter too). Weight transfer and brake drifting is a good skill to learn for these cars! First stage will definitely set you up for that.
On the topic of the transmission (I see a lot of people talking about this) 108~ KPH (67 mph for the yanks) in 3rd gear is in all likelihood, pretty far fetched. Though that speed might be practical for 2nd gear (If this was as high as 3rd gear hit, 1st gear would basically be completely useless. Especially if we keep in mind the context of the time, even with ryosukes "doctor budget" in mind- Its *highly* unlikely they were doing anything exotic with the transmission (This was supposed to be the late 90s / early 2000s). At BEST, you might see a TRD gear set or similar. The idea of him having some crazy "completely custom" gears is highly unlikely. Now what WOULD be likely, is swapping the final drive ration in the rear end. Stock the ae86 is running a 4.3 rear, but 4.7, 4.9, 5.1, and 5.3 ratios were relatively common even back in the day (and importantly: easy to get), and would drastically lower the top speed of each gear as you bumped up to higher ratios (Versus just revving the stock gearing to 11k, which would see insanely high speeds in each gear). Running a 5.3 for example, with stock transmission gearing, running 2nd gear to 11k rpm would get us tooo... 70~ mph (Depending on tire size)- which coincidentally is right in line with what we see in the anime to a degree.
@@SidewaysGts I’ve had this belief for over 3 years believe it or not haha. But I’ve tried using gear ratios based on an actual trd rally car and they felt too long. Most of the time you would need to be in first gear to drift hair pins which felt unnatural and the car would have slow exists since it took longer to accelerate (which defeats the purpose of having a more powerful engine in it) Most of the time in touge racing I prefer to have shorter gears to have more control over my speed and exit. The car feels more natural to me to drive like this and having it like this matches what was shown in the show. In the show the rpm did match the speed in that gear which is why I went with this as well. I highly doubt the show is accurate at all in terms of matching gearing and speed but I went off it anyways because that’s the only real material I have. I personally feel the car is built well for what it was designed for. This car isn’t made for top speed, it’s built for quick acceleration out of corners similar to a rally car. I think the current setup reflects that well.
@@StaticsMan "I’ve had this belief for over 3 years believe it or not haha. But I’ve tried using gear ratios based on an actual trd rally car and they felt too long" The final ratio will go a long way towards alleviating this. The predominant idea behind the TRD sets is having the RPMs drop to a better point on the upshift. With stock gearing (3.587, 2.022, 1.384, 1, and then .86), your 1st to 2nd shift will drop you from 11000 rpms to 6200 rpms. 2nd to 3rd will bring you to roughly 7500 rpms. 7900, then finally 9400 going into 5th. The "Type a" gear set will have you dropping close to 8000 rpms from gears 1-3- keeping everything very tight, so youre right in your power band in a higher revving engine. Your "speeds" in the gears would be more or less tuned with the final drive. If you use a stock final of 4.3 with that TRD set, your max speed with stock'ish sized tired would be 56 mph, 78 mph, and then 102 in 3rd- All pretty high. But if you go to say a 5.1, youll drop those speeds to 47, 66, and then 86 mph. The "downside" to the A set is youre predominantly set for 1-3, youll see a big drop going into 4th. But ya, "tuning" speeds with the final drive is largely how youd go about that. Of course the show is its own can of worms (The speeds / rpms are super inconsistent across the show. I chop this up more to artistic error than anything else- which is likely the realistic explanatio ). My comment was mostly to reflect how itd "realistically" have been done.
@@SidewaysGts thanks for the reply. I’m currently at university right now away from my gaming pc and sim setup but once I am home I’ll try and do some testing on your setup. This car was and has always been a work in progress, I wish the author was here to answer all my questions haha.
@@SidewaysGts Hey I finally got back from my school and tested the TRD TYPE A set. I altered the final drive to match that 3rd gear, 9000rpm, 115kph metric I had earlier. Gears 1-3 are almost the same as what I had in this video, they are a little longer in terms of feel but very usable. 4th and 5th gear are extremely short. Not enough to make a big difference since this is a touge car but enough to be like huh this feels odd. I think this is more realistic both to real life and the show. Here is what I chose to use, let me know what you think. Your comment was very helpful in helping me decide this. GEARSET TRD TYPE A GEAR_1=2.341 GEAR_2=1.607 GEAR_3=1.195 GEAR_4=1.0 GEAR_5=0.886 FINAL=7.25
@@RallyAddict555 I know there's an extension you can get that does the speed chime. I'm not sure if it'll work with this or not though as I haven't tested it. Hope you end up enjoying it though!
I have a problem with the 1st stage car. For some reason, the engine volume is too loud in some sessions. Sometimes its right, and sometimes its just too loud. Do you have any clue why?
That's a weird bug I have been unable to fix. I'm not sure what causes it. Normally restarting the race from the launcher fixes it. This also happens with other cars in the pack but more often with the first stage car. Sorry, I'd fix it if I knew how :(
@@StaticsMan Alright, thank you bro. I "fixed" by putting on the 1st stage car the sound package you made for the 5th stage car. Not the ideal solution but its better than before
@@musicbykarma yea the only reason I didn’t do that was because they’re technically two different engines so I wanted that to be distinct. You could probably also find other sound mods out there if you want to use them instead.
I plan on making new videos around late June. I’m at university currently so I don’t have access to my sim setup. Most of my “newest” clips have just been edits of my older content. I figured it’s good practice for the summer so I can make better edits. My goal is to make my races mimic initial d since I basically have the driving aspect down. I just need to learn better camera work and editing. To answer your question though I can totally do that if it becomes more requested! I think I currently just use the basic sol hdr filter and max graphics for assetto
This is beyond my imagination of how people make mods in games.. Mad respect my guy🫡 Hope you get more subs soon. This channel at least couple of ten thousands subs🙏🫡
Gameplay is shown at 7:13
Edit: If you guys are curious of what RK316's original mod was (the mod I used as a baseline *with his permission* to create the one in this video) you can check out a showcase of it in this video:
ruclips.net/video/0eQTqSCzHNA/видео.htmlsi=mQpjQmQYson7K0Xd
The link you gave is a old version of RK's original mod >-
@@SmallPotato95I believe the "newer" version is in the google drive link in that video (could be wrong though, its been ages since I last checked). That "old" version shown in the video is the one I discovered, used, and worked on to create my version
@@StaticsMan the old one (the one in the video link u gave) is a completely different model
@@SmallPotato95oh huh, well I did start editing this mod like last May. It might’ve gotten changed, I’m not sure. What I do know is that video is where I got the original from
"Make sure to rev it up to 11,000 rpm..."
And don't lose
BABY MAKE UP YOUR MIND FOLLOW YOUR DREAMS UNTIL THE NIGHT IS OVER *11k rpm hits, changes gears*
I did the math, the descent time is 4 minutes and 50 seconds, I'm impressed, that's 10 seconds faster than my record, good job
I think I have over 500hrs+ dumped into just Akina runs in an ae86 lmfao
I've gotten a 4:54 with the AC base game AE86 tuned. No idea how I did that. From the starting point to the finish. I think I hit the automatic pit limiter before I left the pits to increase my time a bit
@@ToyotaMotorola I think my record was like 4:49 or 4:51 what’s crazy is I know there’s so much I can improve on. I’ve gotten to the point I can consistently get that time every run even with taking different lines which I guess is good.
@@StaticsMan I can consistently get ~4:57. My best so far broke into the 4:53's. Great job that's super impressive. I've been obsessed with Dirt Rally 2.0 for the past week so I haven't tried Akina in a hot minute though
@@ToyotaMotorola oh that’s funny you mention that. Since I’m at university I didn’t bring my wheel and I’ve been playing dirt rally (the first game) on controller to relieve my racing addiction lol. I think even though it’s on controller it still trains reaction time and adaptability which is good. But yeah anyways that’s a really fast time, keep it up!
Fujiwara's vehicle's gear configuration and suspension were set according to the course, his engine characteristics were set according to the opponent he was facing, 4th stage when he was going against Joshima, his car's true potential was unlocked, making maximum power at 11k rpms, in final stage, his car made maximum power at 11k rpms, but ryosuke strictly instructed him to stay at 9k rpms cuz if didn't, he'll damage the engine sooner cuz the rev limiter was removed and he told him to use the high revolution zone only when needed, shinji isn't the fastes opponent of takumi, it was Joshima, but shinji was the toughest opponent for takumi, as he knew the brake points and the fastest lines perfectly, and it was very hard to copy those points for funiwara, cuz he was barely able to get the experience on the course. So its hard to get exact gear config and engine characteristics of hiscar because his car isn't a perfect battle machine and needs serious tuning to compete on different course, but we can take what was used the most
(this is my observations of his car in different races)
I think you are correct and I didn't mention it in the video but basically what I noticed through my hours of testing this car over the summer was there was a ton of conflicting data with the car. So what I ended up doing was just taking stuff that was very clearly shown and kind of made it an average for all courses (mainly Akina) so that the car can be raced on most if not all mountain passes. I think for what it's worth I made the car pretty accurate to the story (within reason).
@@StaticsMan yes, according to the information provided, what you've made is very good and accurate
Shinji was toughest because he was gentle with tires. Basically, Takumi faced the same opposition as his previous rivals. He had lighter car and thus was able to bring more speed into the corners. Shinji, from his side, had tried to maintain stable average speed with less braking and accelerations. This, and absense of drift helped him to save tires, while Takumi started to struggle midrace.
Also, before battle with Shinji Ryosuke limited power output on 9k. Engine was able to rev higher but power will not increase so Takumi had almost the same engine as Shinji but with hidden "extention for gear". As we remember, before 9k this engine is not powerful at all and "even worse than old engine", after engine swap Takumi could not understand why people around so excited about it. So Takumi faced fast and more accurate driver on almost the same car.
Takumi had enough expirience on this course and more expirience in racing than Shinji, Takumi won cuz he was able to break the rhythm of Shinji and put him into uncomfortable for him position of racing side by side. After engine blow Shinji was lost also by absence of expirience and Project D fairly mentioned this after the race.
But about changing of gears you're right, different gearsets for different tracks.
@@Takahashi_KoutaI think u forgot that the mid range torque was increased, which was definitely 215+ hp, when he was first got the engine, it wasn't tuned like that, it was made so that max hp which was 255 considering the engine was inspired by Akira iid's ae86's group a 4age at 11k rpms, ryosuke later changed the characteristics of his car, to match the opponent's car, he mainly used 11k rpms in most of the project d races, but it was fifth stage when he mainly used the max power at 9krpms, and other range is for the acceleration, also, Takumi drives exactly like shinji, at akina, but faster and the movements being faster and quicker, and more pro-like that's why his tires weren't wore out when he was going against ryosuke at akina, Fujiwara zone is basically the parts of course which represents akina, there he can really go 100% and get the cornering speeds faster/equal to shinji's, shinji basically was 1st stage Takumi, at akina. U can see manga for references, his lines are many times looks like shinji's, that's fujiwara zone. In the near end of the race, he really had better and faster cornering, but his tires were wore out cuz he wasn't used to most of the course, but it was the end, he had the absolute advantage, but only because of his tires he understeered and he got passed, honestly shinji us worse than Takumi, cuz literally all times he passed him, it was due to a bump which disrupted his pace. Also shinji's car at least had 200hp, considering it was rally tuned, and the fact it kept up very well on the fast sections of the course. So they were pretty much equal on power.
@@StaticsMan I wouldn't worry about the gear ratios so much as the show isn't consistent in how it animates tachometers anyway, but I do recall the Todo school pro racer saying Takumi took the happo hairpins in first. After that, ruclips.net/video/RPee1gm1NsM/видео.htmlsi=XjWVH9q1vwL4aqH7&t=106 is is probably the best look at ratios 2-4 (~71% the previous). Yours seem about that far apart, except I think it would make more sense if your 1st gear is swapped out for a super long highway gear. This car was still Takumi's daily driver afaik, and I imagine Takumi didn't have to rev all the way to 5.5k every time he gets on the highway. But for just the mountain pass, I think what you did is great.
I'm impressed by all the details there are to get each era of car as faithful as possible to the show, from the gauges to even weight and suspension.
in the manga, they installed a FRP tailgate with acrylic windows, so the 5th stage variant should be just a bit lighter
Wait I just had a thought, the 5th stage variant also came with a roll cage though, so I think some of the weight savings would be lost because of that. Truthfully I don’t think I even touched the weight with these variants but thank you for mentioning it!
@@StaticsMani would like to know what gear ratios are used because i would like to tune the 86 in forza to somewhat feel like the one you did
@@ReyesGaming69420 in the mod folder go into the folder named data. Then look for “drivetrain.ini” open that as a text file. You will see the gear ratios listed there.
@@StaticsMan thx man
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the car in game is good except for the overspeed warning
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If you want more concrete gear ratios, I suggest Gran Turismo's AE86 variant (Shuichi Shigeno Version). Its basically the author's blessed Sprinter Trueno in the game
Gear ratios listed are:
1st - 3.236
2nd - 2.145
3rd - 1.539
4th - 1.167
5th - 0.936
Final Drive - 4.300
It also listed the weight of both the factory 86 as well as the modified Shigeno 86, at 940kg and 825kg respectively
Damnn that’s cool
@@SmallPotato95Very nice
I am currently testing new gear ratios based off the TRD TYPE A gearset. I might post an update video and a new link to the cars for everyone to enjoy once I make the final adjustments. This is what I am currently running.
I altered the final drive to match that 3rd gear, 9000rpm, 115kph metric I had earlier. Gears 1-3 are almost the same as what I had in this video, they are a little longer in terms of feel but very usable. 4th and 5th gear are extremely short. Not enough to make a big difference since this is a touge car but enough to be like huh this feels odd. I think this is more realistic both to real life and the show.
GEARSET TRD TYPE A
GEAR_1=2.341
GEAR_2=1.607
GEAR_3=1.195
GEAR_4=1.0
GEAR_5=0.886
FINAL=7.25
While I think those could work the gearing might be too long for this 11k rpm variant and not line up with the 115kph at 9k rpm metric I had. I remember testing that gear set at some point and running into that issue. This gear set for the most part seems to work. I plan to do more testing with it though before posting.
A long note for the gear ratio of the Silvertop Group A engine used in the AE86 from Initial D. In Stage 4 Episode 6 in the Initial D series, Takahashi Ryosuke decided to use Takumi Fujiwaras AE86 to drive against the Honda Civic Type R EK9 driven by Tomoyuki Tachi a pro racer. Everyone expected that Project D (Takahashi Ryosukes Team with Takumi and his AE86 in it) would choose the Mazda RX7 FD3S driven by Takahashi Keisuke since the time-attack-race was to be driven on "Happogahara" a course that is familiar to the Honda driver. The course offers challenging turns in an changing Up and Downhill battle. The Honda Civic Type R EK9 was tuned to stay longer in each gear to be able to challenge the RX7 on the fast Straight and Uphill parts of the course giving up a bit off speed in the corners. After Tomoyuki passed the AE86, the Honda Driver thought that he would easily outrun the AE86 since they entered the fastest part of the course, yet the AE86 was able to easily stay with him in the turns. The Honda Civic driver realised that he wasnt able to outrun him because I quote (rougly translated, I tried) "He is still behind me ... I didnt expect that. For the race against the FD, we changed the gear ratio for the fast straight sections. ... the change in gear ratio isnt optimal for the slow turns of the uphill. ... it becomes more obvious in the uphill turns, that the AE86´s gear ratio has been changed to suit corners. When I have to change into second in the turn, he still stays in first gear."
I really love your video about this this is why I wrote this whole Bible book long message. I hope I was able to give you more info, because this project of yours is truly awesome and it really made me get a little excited, the detail and effort is on point and I couldnt find any other person having made such a refined version of the mod. This really made me excited about the whole of Initial D and I hope it didnt sound rude or too nerdy.
Nope and that's why I did it because I no one else has put in this amount of effort so I've found. Many people comment that Gran Turismo Variant is right version but through my testing I don't think so. I think it's also hinted in the anime and manga like you said that the gear ratios would most likely be adjusted per race so it's kinda impossible to figure out what they used, and no sane person will make a variant for every episode lol. But anyways I ended up using gear ratios taken from the final stage of initial d as shown in my video. It's also not mentioned in the video but shortly after I found another clip of RPM/Speed of Takumi's car and it was something like 8k rpm at 105kph which is also roughly what my mod achieved so I think it's pretty accurate. Thank you for your comment, it was not too nerdy, everyone in this comment section is a big nerd, including me :)
great to known people in 2024 still care about this anime as much as I do
Hope this video blows up.
Great job dude!!! Great driving!!!
Thank you friend :)
nice pun
Watching you drive POV makes me scared the hell out LOL! Those skids and almost zero countersteer! Doooope! Thanks for sharing this mods!
@@ClarkVinoya thank you!
Awesome!! Gonna give it a try
That's a monstrous work. Thank you for creating a great free mod!
Man the interior deets are aca perfect! Love the ultra clubman tachometer and aux gauges. But that lcd speedo is a nice touch
That was a beatiful run of DH Akina. Thanks for improving and sharing the mod. I love a "normal" street car that can rev to 11k RPM
My gawd!! Thank you friend!! This feels soooooooo much better to handle than the original one 🙏🏽
Finally feel like I might actually be able to learn this car!
I am impressed how much u know about the changes... great work
Thats new information to me about the 9k rpm rev limit set by Ryosuke for the later stages. I always had the impression they stuck to the same rev limit all the time.
That said. I did made the engine in a game called Automation. A Car building simulator game. As it has the engine building section. The 4AGE only makes peak power at around 10k rpms and beyond 11k rpm the power band starts falling off. But makes a hell of a noise straight piped.
The silvertop and blacktop has VVT on the intake valves so it prob make sense they tuned the valves to open early for more torque down low and sacrificed the top end power. Not to mentioned they also prob played with the jetting on the 4 carbs.
There was a picture floating around the internet showing a 4AGE 20V silvertop with 4 shiny carbs which is the inspiration for the Group A engine. Although actual 4AGE that could rev all the way to 11k rpms are only 16V not the 20V.
I didnt expect you to factor in the gear ratios. But yea in the arcade game i always noticed the gear ratios differs from track to track. Akina Lake being taller for more top speed. And the closer ratios for tighter tracks.
When Bunta first installed the racing engine. I presummed he never changed the gear ratios of the gearbox so the racing engine with the stock gearbox on paper should now behave like a close ratio. And 4th gear is the 1:1 ratio and the 5th gear being the Overdrive.
Dori king's AE86 comes into mind since he swapped out the 5th gear and instead put a 3.5 gear and made the 4th gear the final gear ratio.
The final battle with Shinji. Both Takumi and Ryosuke took the risk and removed the rev limit on the 4AGE to gain the upper hand in terms of top speed. Takumi downshift to the 4th gear and rev it all the way until over 12k rpm without knowing the engine speed was his oversight in his part as well since he used the blind attack on Shinji which also turns off the instruments. The poor engine suffered Valve float and the belt prob snapped under the high load causing the valve to smash into the pistons jamming the engine altogether causing the lock up. But because he had experienced the engine failure before. He pressed the clutch and prevented the engine from further lock up of the drivetrain and going into reverse and winning the race backwards. While Shinji panicked during Takumi spin out and lost the race.
Good research on your part. Cheers
Silvertop comes with ITBs those are injectors( your theory is not far off thou,just a more modern iteration of dry sump 16v builds in the early 90's), but still damn near inaccessible to the public before 1997, it's when the blacktop released with the MAP sensor instead of the transitional MAF sensor that tuners all hopped onto the 20v bandwagon. Also, don't overlook that one extra valve count and oversquare rod ratio compared it's contemporaries of that era, with a TRD 305' cam, the 20v could still output steadily up to 11.5k. In regards of the final drive it's either TRD 4.7 or 5.01 final drive gear after the Gr.A Silvertop swap. Also, the silvertop is a non-interference engine, the blacktop is.
The 20V engine from the show is heavily inspired by Akira Iida's Perfect AE86. He also deleted the VVT device (mentioned by Iketani in 2nd Stage) as they use aftermarket cam pulleys to achieve those crazy revs. Even the detuned to 9000 rpm also was replicated.
@@farhansuhaime Do you like eating Natto?
@@K0Y0I_sis never tried it tho but I think I understand the reference 😅
@@K0Y0I_sis "Silvertop comes with ITBs those are injectors"
Stock- this is very true.
But to clarify a bit further here: In the manga, the race engine, as drawn, is shown to be running carbs. In the anime, it is however running ITBs. More specifically on what linchester8464 was talking about however, fans have found the actual "source" image that the mangas engine was based on. The artist literally found a modified 20v in a magazine, and traced the engine. The engine in question is using 4 carbs, which is why its drawn that way.
"with a TRD 305' cam, the 20v could still output steadily up to 11.5k"
Id like to see this. You almost never saw 20vs running to 11+ k rpm in that era (even in the hottest race cars. 16vs hit these rpms all day. 20vs... not so much), and making power up above 11k with a 305 cam would be *impressive* to say the least. Typically youll be seeing cams push towards the 320~ degree mark.
im impressed and excited to try this car out, i know it took a lot of time, energy and effort to do this mod and i just gotta say good work
Can we just take a minute to appreciate how good his driving is
I have updated all of the cars to better reflect what was shown in the show and updated the link.
Minor improvements include:
- Mention of FRP tailgate
- Adjusted powerband curves for 2-4th stage cars. Peak power is now generated at 9500 rpm with a slight loss after, beforehand peak power was generated exactly at 11k rpm which made the car tricky to drive and unpractical. This will allow for smoother power delivery and more accurately reflects what was in the show. The 5th stage power delivery was untouched and peak power was generated at a lower 8000-8500 rpm to reflect the car having "more mid range power".
Nice
When you see an AE86 Drift tuned, Yknow they mean business.
for the GEAR RATIO side.. in Gran Turismo 4 the CREATOR of initial D requested a special version of the AE86 to be made IN WHICH IT WAS !!!! you could look at the gear ratio provided with Gran Turismo 4 that would help you
Bro, I think this work is insane. I love the care for every minimal details and the passion that you have... thanks for this beautiful cars and very great driving
Impressionnant les recherches! Bravo
great effort to make this mod... thx man
Nice job!!!!
Tnks for sharing your car!
Now make this car IRL
Sponsor the entire project and I’ll try my best to make it happen 😂
hasselgren is selling one for 20k!@@gyariz553
@@StaticsMan you can it might not very reliable reving that high though 😂
@@StaticsMan ay if i win the lottery we doin it
You could do a 7afe build instead or 2zzge or 3sge which can Rev to 11000 easily
BROO This Video is FIRE!!! Great Job keep going! really
love it
Thank you, I would continue if my schedule permits it. Last summer I had a lot of free time so I was able to start and complete this project and do a lot of sim racing. Going forward not so much unfortunately, but I'll try to keep posting content whenever I can!
@@StaticsMan that's what I wanted to hear😁💪
@@Keisuke-Nero I did make a quick little edit last night. I was mainly experimenting with camtool2 and some effects in davinci resolve. Feel free to check it out!
ruclips.net/video/YNORkyXXI20/видео.htmlsi=cQu8pr-BoyXLHHVu
HOLY SHIT YOUR DRIVING SKILLS!
Yea that’s what 700hrs of assetto does to you 😅
@@StaticsMani really want to see you driving a real car
@@Tqxkzme too lol, I need someone to hook me up with Redbull hahaha
Amazing mod and equally amazing driving to go with it
Thank you :)
7:13 aparently Takumi borrowed his car to God Hand
I am able to do godhand runs with this car, I need to figure out a good way to capture it on video haha
oh man i dont know much about cars but i love initial D good job man :D
Bro, your work is amazing! Thank you for your hardwork and credits to original mod owner for respect 💙💙
Thank you for your kind words. The mod owner deserves every ounce of appreciation im getting because without them I wouldn't have been able to make this car!
great akina driving man
@@Liu_I_AM thank you 🙏🏻
Dude i drove the 11k one u did a good job bro
Absolutely beautiful!
God bless!
“THATS SOME PRETTY GOOD DRIVING.”
TAKUMI SENT ME.
NAMASTE 🙏🏽 FROM BROOKLYN.
Dammn this guy are literaly genius
Great driving dude!
You have my subscribe, much love bro
You’re fucking wild!!
Thank you! Assuming I maintain an audience I’ll try streaming assetto over the summer here on RUclips.
This mod made this car waaaay better to drive. The original mod was cool but it drove weird this one feels much better to drive especially with the high rev versions
Yea the biggest issue with the old car was the gears were too long. Whenever you shifted you'd have to wait to gain power again and being that mountain pass roads change so much you were just never in the powerband. This car has super short gears and I can definitely see why it was tuned like that.
Thanks it helped me get better at touge racing
fantastic job!!!
Love the video!
awesome driving btw 🔥🔥🔥🔥
You are CRAZY my man!
Hey just some notes, like the mod, reminds me of an older mod from like 2019 or 2020 but this looks way better, in fifth stage with the rollcage, there was also an FRP hatch with acrylic glass, you may want to factor in the weight savings there, in addition for the torque curve in 2nd, 3rd stage, you can refer to a scene from the credits of 3rd stage, Ryosuke has open a laptop with a torque curve from Takumi's engine and perhaps you can take some influence from that, however by fourth stage i wouldn't count on that anymore, as project D would likely set up the engine as needed, there's good accessible ways to tweak power out of a motor like that such as changing trumpet length, in addition the 9k rpm version shouldn't be rev limited, rather have a gradual decrease in power over 9k, and then sharply decreases over 10k, great work and I hope we can see even more improvements!
Good criticisms although I want to respectfully disagree on a few things. As a disclaimer I’m not saying I’m anymore right than you and I’m just stating my opinion. And the fact of the matter is we will never know what the true specs of this car is until the creator makes it known. Anyhow:
1) I honestly didn’t touch the weight too much and left it at whatever the mod I referenced in that pinned comment was. I think another argument that could be made too is even though he has the frp hatch in 5th stage he also added a roll cage which would be extra weight and affect some of the weight savings.
2) I’m not going to lie I can’t even remember the laptop scene so I don’t have much to say on the tuning there. I kinda went with the dialogue from the show and adjusted the output characteristics to match what I felt was optimal for Akina (which ends up working for most tracks). I feel the tuning could be tweaked a tiny bit to be better but overall it’s fine as is.
3) The 9k rpm I do recall was actually limited to 9k rpm. At least that’s how I interpreted it in the manga and in the anime. There were many scenes of him driving with the tach stuck at 9k and it even mentions it was set at 9k in the clip in my video. In all honesty though I kinda just made that variant for shits and giggles and wanted to see how it drove.
I don’t really plan to update this mod unless the creator actually releases the information or I made a very large mistake which from most people are telling me is pretty minor. A lot of the initial d mods for Takumi’s car have the gear ratios set really long so I’m pretty glad this was the one thing I got almost right. I appreciate you watching my video and sharing your thoughts! :)
Ok I just remembered why I did what I did for the tuning. (This mainly applies for staged 2-4). I did look at the dyno graph you mentioned and it looked fine but there’s a contradiction. In the scene at 5k rpm it makes around 150hp. However that’s around the same output the old 4AGE made. This is a contradiction because in second stage Takumi struggled with the car because he was shifting too early at 8k rpm which implies the power is way lower in that power band. This makes sense because that’s the nature of high revving motors. It was also described that at around 7-8k rpm the engine began to build a lot of power but Takumi couldn’t use it because he was shifting too early. That’s why for stages 2-4 I tuned it based off of that claim and assumed it stayed that way till stage 5. Again I made a lot of assumptions but I feel like they’re all pretty justified based off of how little is known about this car. Hell we’re literally looking at random scenes right now lol. But I also wanted to be realistic about this car and make it actually drivable/enjoyable. A lot of scenes similar to the one you showed me led to the car having really weird handling and awkward gears which didn’t even make sense to have on a car like that. So essentially what I did was compile everything I knew about initial d, racing, and tuning to make this mod. Sorry for yapping sm, I just found your points interesting to discuss lol
That's fair enough honestly, I did feel like the old mod was a bit twitchy and odd, so that's fair enough honestly, I'll keep watch on this mod and see where it goes, great work regardless!
one more thing as well I forgot to mention, now looking closer at your 5th stage torque curve I think it should be accurate anyways, in 2nd-4th stage you can obviously see in engine shots that there is no VVT gear, wheras in 5th/final stage engine shots particularly the manga, the VVT gear is present which can be used to achieve results like that
I now understand why Iketani is terrified everytime he climbs into Takumi's car 😂
great video and thanks for the effort bro. i see u dumped some hours into akina hahaha
I can see it handles like the 5th stage 86, I think I'm gonna make one from scratch by myself using Ur physics
great mod! i would like to point out though, in the manga (im pretty sure volume 33) theres a shot of takumi's car doing 160 at around 6,500-7,000 rpm. figured i would let you know!
Oh that would mean 5th gear would have to be slightly longer. I was not aware of that information sadly. I don’t think I’m going to change it since everyone’s downloading this now and I didn’t get it right the first time. I’d say it’s also close enough like I think my car is only off by like a 1000rpm. Good catch though!
So TRD offered gearsets for the T50 transmission used in the AE86, one for rally, and one for circuit racing. Chances are Bunta had one of these sets installed prior to Project D. There is also a good chance he had a shorter final driver axle/diff ratio installed, Stock AE86 is 4.3 IIRC and 4.77, 5.13 and 5.375s are available for that rear axle. Im positive that the 11K rpm spec car had a 5.375 rear end, because with the stock 4.3, 1st gear would go 70km/h, 2nd 125, 3rd almost 180 km/h which would make it unsuitable for togue racing since you would never be in the useful powerband.
The AE86 had a 4.778 gear ratio
@@SmallPotato95 stock was 4.3
@@jardim23 I’m talking about takumis ae86
@@SmallPotato95 Ryosuke noted that the car had the shorter gearing when he first saw it race in 1st stage. I wonder if Bunta kept the same 4.77 gearing when he installed the 20V 11K RPM engine.
@ I dunno you got discord? We might be able to discuss this more on there
holy shit - this was a lot of work. thanks for sharing. about to take it for a spin now :)
do you think i can try your neck fx settings as well? i do a lot of comp drifting and some street cars and i use a very aggressive neck fx setting to where i can see outside the entire L and R windows. For the last year i have been doing all my racing in that view / neck fx setting too. i tried a lot of GT3 drivers neck fx settings and even some cutup youtubers. havent found what i am looking for. Yours i like ! thx again
- Darthslide
@@stevenamador7596 I’m studying at university so I don’t have the exact numbers. I think I had everything on 0% with only velocity between 7-10%
The first stage ae86 the water in the water cup moves great feature
This is great bro, keep doing things like this please, could you do Iketani's s13, it would be very cool
❤❤❤ - ty!
Haha I also went into this cars files and made mine 10k rpm 480whp lol.
It’s a whole lot of spinning. Changed the sound to a k20 tho 😂😂😂😂 I like hearing that VTEC crack. Although the sound doesn’t fit the 10k red line. YOLO
I have a feeling that you just filled the empty hole in assetto corsa that I was looking to fill for a long time!!!!!
it sounds SUPER rowdy at 11k
Commenting for the algorithm
Never thought I'd see my tachometer texture being used nowadays. That texture is 7 years old haha
YOU MADE THAT???! Dude that’s my favorite tachometer because it’s very analog. Super cool to see you in my comments!
"my tachometer texture" dude literally ripped it straight outta initial d arcade stage games, c'mon
@@lucasabreu9706 I know that but I still find it impressive how well it work.
@@lucasabreu9706 I hope you do realize that Arcade Stage has no interior view do you? And theres no tachometer in the game that resembles the ULTRA one used in 5th stage. Do your research before you spread such bs
This is insane amount of work THANK YOU, also wondering did you create an 11k rpm takumi mod in the past? I have one downloaded already just wondering
Thank you! Nope I have not. You probably have RK316’s original mod or something.
insane
Belo trabalho!
nice run but i have some advice:
learn driving technique called left foot braking
-that can help you rotate the car on the entry
btw this advice is going from the 10:57 where I saw you waiting and asking for the rotation instead of making it
the throttle and brake graph just confirmed my theory
Oh this run is technically like 6+ months old. Shortly after this clip was made I did a lot of f1 sim racing in which I only use my left foot to brake. Some of that has currently carried over to my touge racing. At the time that run was done I was mainly practicing throttle control. When I get back on sim racing in late June I plan on practicing tire management since my driving style tends to produce a lot of tire wear.
Awesome job man, will be giving this a go. Which tyre set did you use to set the run?
I used semislicks for this video because I like the amount of grip it offers.
The 86 used rally tires at the start when he only raced akina
Only thing that I remember is that the final drive gear ratio is 4.75
I've seen that information floating around and I tried using it but I would get incorrect results for speed comparing it to the anime without doing some really crazy transmission gear ratios. I figured to stay accurate that I would just go off of shown speeds/rpms in the anime. The result worked out nicely too because I compare the speeds/rpms to other scenes and it lines up pretty well and there aren't any weird contradictions.
and I wish you add the AE86 speed chime bro 💙💙
Goated
Keisuke told me that he want to be next 👀
Man I got more info about takumi’s 86 from the final stage after watching this video
I was so confused when takumi was struggling against shinji because I thought he could just rev up to 11k and make 240 hp then outrace shinji
But now I understand that Matsumoto had modified it to make more torque at lower rpm and that the limiter is off
Very good driving and the mod too of course. Which Akina map are you using because I came across many maps which was similiar but not the same so I'd like to know which you are using in the video. Thank you.
I think this one was PK Akina, either that or EK Akina.
I told you, It’s a fast engine.
Is there any way I can turn on speed chime?
Any Itsuki mods being thrown in the back seat?
I think I have a itsuki mod lmk if u want the link
Can you pls give the gear ratio so it can be use it in other games
Final drive:
First gear :
Second :
Third :
Fourth :
Fifth :
Now create Keisuke’s Mazda Rx7 FD3S in asseto corsa please
Hey man! I recently found your video and tried your 11k 5th stage AE86, however I have one small issue, the digital speedometer is blank for some reason. Do you know anything about it?
@@bbeny I’m not sure either I think the latest shader patch stopped it from working unfortunately. Not sure how to really fix it either. If I do figure it out I’ll update everyone though
@@StaticsMan I found the solution! It was because the car was referring to a "simt_ae86" font in it's "digital_instruments.ini". After I downloaded SIMT's mod ( ruclips.net/video/YmWr-OXNA9w/видео.html ) which has the missing font in it, and after installing it voilá, the speedo now works. :D
Can I ask what ppfilter or options you are using though? Because the instrument cluster reflecting off from the plastic in front of it looks so cool
@@bbeny That's awesome! Ill have to try and fix that myself at some point this week once I finish all my work. Thanks for positing the solution for other to see as well! I was looking through the files last night and couldn't figure it out so I am glad you found the issue. I change pp filters on the daily but for this video I mightve been using the sky one. I also had some settings maxed out in content manager for reflections which would get that effect too. Thanks again for figuring it out, if I have time to make a followup/update video for this mod then I'll credit you :)
@@StaticsMan Awww thank you :) I also want to thank you for making this awesome version of the RKGaming 86. Definitely one of the best Initial D cars I've seen/used ^^
@@bbeny Of course I am glad you enjoy it! I had motivation to make it because of how lack luster most of the mods were. RKGaming made the best one before I made mine and it provided me the necessary framework to make this, he deserves most of the credit haha. I just tweaked it all to enhance it.
Should
Totally make a video on how you did all of this🎉
I’m still debating because it’s kinda boring. A lot of it will be me just saying what gear ratios I tried and how long I tested for and how a lot of data from the show conflicted. The bulk of this video explains my methods
it's hard to explain but it's not peak power at 11k rpm, the engine is built to HAVE the POSSIBILITY to reach that 11k, so you don't have to shift a gear just before the corner.
the peak power is around 8 or 9k rpm. the power curve have to do this /-/\.
in an usual race you shift at 9 or 10k rpm
@@ilhanoxu8885 I get what you’re saying but I respectfully disagree with your statement. The car was tuned to be the way you described for the fifth stage to “increase mid range power” as stated in the manga and anime several times.
The reason I tuned it the way I did with peak power being around 10k rpm (last I remember) for all the other stages was because of the various clips in second stage of the car’s power being cut off because Takumi was shifting too early at 8k rpm making it seem like it had “less power than before”. Another point to respectfully disprove your claim is you can look at various tunes for high revving engines such as motorcycle engines like the Kawasaki zx6r which build peak power close to redline or also older f1 cars.
The entire point of having a high revving engine is to make more power, otherwise you’re just decreasing reliability for no cause. In fifth stage they stated they tuned the car the way they did for reliability reasons as well.
Yo bro, Amazing video! What’s your steering wheel setup?
Nothing fancy, just a logitech g27 with shifter and pedals. The wheel is just attached to my desk and the pedals are on the floor.
@@StaticsManAh alright, Thanks.
amazing mod but takumi doesn't fishtail into the corner tho he trail brakes into it so he slides but anyways even if it's not similar to the driving it's insane someone did this you must have immense skills
I feel like u could make the power a lil bit more accurate cus all the cars have way over 240hp (usualy around 260whp in ur mod while Takumi's AE86 probably had about 225whp MAX still love ur mod though! (EDIT) Also it was stated in second stage that takumi was shifting at peak torque (about 7000 rpm) so having the peak torque at 10k rpm is a lil bit goofy.
can I edit ur mod to change the power slightly to try make it more accurate?
@@SmallPotato95go for it bro. I’d just caution reuploading it as your own because you need permission from RK316 first.
wuts ur discord if u have one@@StaticsMan
I cannot understand the 5th stage version for the life of me. It is so unpredictable. In one moment I flick my car to the left, get a lot of angle but keep going straight into the wall or I start drifting instead of slip angling while the cars steering wheel has a stroke during the corner exit.
I don't know, maybe I'm just shit at driving since I've only been at it for 1 and a half months, but I cannot understand the car. The 11k RPM feels really nice though
Might be too much speed, it definitely takes some practice to get down. I have a tendency to make things look easier than it actually is unfortunately. If you're struggling with the 5th stage car I wouldn't recommend going to the 4th stage or 2-3 stage variants because those will have a dramatic increase in power after like 7k rpm and make peak power at 11k. They're a lot less forgiving but really dial you in. You could try practicing with the first stage car for like an hr or two to get a feeling of the cars and then maybe work your way up. That's what I do if I am rusty. Good luck and keep working at it! :)
@@StaticsMan Thanks for the tips. I just brute forces my way trough, I was just lacking a bit of sensivity and calmness. I only initiated drifts by violently pushing the throttle. The Stage 5 car has taught me a lot so far.
@@marioglitchy64_originalYeah unfortunately because this engine is short geared and high revving its trickier (theres no rev limiter too). Weight transfer and brake drifting is a good skill to learn for these cars! First stage will definitely set you up for that.
If you use two of my sound mods in your video, I would be happy to be mentioned.
any way to get the "driven in car" working? I've been using this mod for a while and it still says 0.00 driven in the CM
Hmm I’m not sure, I don’t have that issue on my end
@@StaticsMan I guess i'll live with it, on a sidenote though is the nakazato setup better than the default one on the stage one 86?
@@cyxus8333 its preference based on your driving style. I tend to like it more but I can’t tell if it’s placebo
On the topic of the transmission (I see a lot of people talking about this)
108~ KPH (67 mph for the yanks) in 3rd gear is in all likelihood, pretty far fetched. Though that speed might be practical for 2nd gear (If this was as high as 3rd gear hit, 1st gear would basically be completely useless.
Especially if we keep in mind the context of the time, even with ryosukes "doctor budget" in mind- Its *highly* unlikely they were doing anything exotic with the transmission (This was supposed to be the late 90s / early 2000s). At BEST, you might see a TRD gear set or similar. The idea of him having some crazy "completely custom" gears is highly unlikely.
Now what WOULD be likely, is swapping the final drive ration in the rear end. Stock the ae86 is running a 4.3 rear, but 4.7, 4.9, 5.1, and 5.3 ratios were relatively common even back in the day (and importantly: easy to get), and would drastically lower the top speed of each gear as you bumped up to higher ratios (Versus just revving the stock gearing to 11k, which would see insanely high speeds in each gear).
Running a 5.3 for example, with stock transmission gearing, running 2nd gear to 11k rpm would get us tooo... 70~ mph (Depending on tire size)- which coincidentally is right in line with what we see in the anime to a degree.
@@SidewaysGts I’ve had this belief for over 3 years believe it or not haha. But I’ve tried using gear ratios based on an actual trd rally car and they felt too long. Most of the time you would need to be in first gear to drift hair pins which felt unnatural and the car would have slow exists since it took longer to accelerate (which defeats the purpose of having a more powerful engine in it)
Most of the time in touge racing I prefer to have shorter gears to have more control over my speed and exit. The car feels more natural to me to drive like this and having it like this matches what was shown in the show.
In the show the rpm did match the speed in that gear which is why I went with this as well. I highly doubt the show is accurate at all in terms of matching gearing and speed but I went off it anyways because that’s the only real material I have.
I personally feel the car is built well for what it was designed for. This car isn’t made for top speed, it’s built for quick acceleration out of corners similar to a rally car. I think the current setup reflects that well.
@@StaticsMan "I’ve had this belief for over 3 years believe it or not haha. But I’ve tried using gear ratios based on an actual trd rally car and they felt too long"
The final ratio will go a long way towards alleviating this. The predominant idea behind the TRD sets is having the RPMs drop to a better point on the upshift.
With stock gearing (3.587, 2.022, 1.384, 1, and then .86), your 1st to 2nd shift will drop you from 11000 rpms to 6200 rpms. 2nd to 3rd will bring you to roughly 7500 rpms. 7900, then finally 9400 going into 5th.
The "Type a" gear set will have you dropping close to 8000 rpms from gears 1-3- keeping everything very tight, so youre right in your power band in a higher revving engine. Your "speeds" in the gears would be more or less tuned with the final drive.
If you use a stock final of 4.3 with that TRD set, your max speed with stock'ish sized tired would be 56 mph, 78 mph, and then 102 in 3rd- All pretty high. But if you go to say a 5.1, youll drop those speeds to 47, 66, and then 86 mph.
The "downside" to the A set is youre predominantly set for 1-3, youll see a big drop going into 4th.
But ya, "tuning" speeds with the final drive is largely how youd go about that. Of course the show is its own can of worms (The speeds / rpms are super inconsistent across the show. I chop this up more to artistic error than anything else- which is likely the realistic explanatio ).
My comment was mostly to reflect how itd "realistically" have been done.
@@SidewaysGts thanks for the reply. I’m currently at university right now away from my gaming pc and sim setup but once I am home I’ll try and do some testing on your setup. This car was and has always been a work in progress, I wish the author was here to answer all my questions haha.
@@StaticsMan thatd be wicked man. would love to know how it goes
@@SidewaysGts Hey I finally got back from my school and tested the TRD TYPE A set. I altered the final drive to match that 3rd gear, 9000rpm, 115kph metric I had earlier. Gears 1-3 are almost the same as what I had in this video, they are a little longer in terms of feel but very usable. 4th and 5th gear are extremely short. Not enough to make a big difference since this is a touge car but enough to be like huh this feels odd. I think this is more realistic both to real life and the show. Here is what I chose to use, let me know what you think. Your comment was very helpful in helping me decide this.
GEARSET TRD TYPE A
GEAR_1=2.341
GEAR_2=1.607
GEAR_3=1.195
GEAR_4=1.0
GEAR_5=0.886
FINAL=7.25
Isn't AE86 from Initial D pack handles like arcadish F1 car? I hope that you've made it at least a bit more realistic.
It does that’s why this one is better. This one in my opinion handles more like the Kunos ae86 tuned
Where's the water cup bro
Looks amazing! How realistic are the physics ?
They should be pretty realistic. It’s comparable to the Kunos AE86 tuned, they even use the same tires.
@@StaticsMan sick dude! Also, do all versions have the speed chime ?
@@RallyAddict555 I know there's an extension you can get that does the speed chime. I'm not sure if it'll work with this or not though as I haven't tested it. Hope you end up enjoying it though!
@@RallyAddict555 you can edit the mod to work with the car (the speed chime mod) i did it its rly easy
I have a problem with the 1st stage car. For some reason, the engine volume is too loud in some sessions. Sometimes its right, and sometimes its just too loud. Do you have any clue why?
That's a weird bug I have been unable to fix. I'm not sure what causes it. Normally restarting the race from the launcher fixes it. This also happens with other cars in the pack but more often with the first stage car. Sorry, I'd fix it if I knew how :(
@@StaticsMan Alright, thank you bro. I "fixed" by putting on the 1st stage car the sound package you made for the 5th stage car. Not the ideal solution but its better than before
@@musicbykarma yea the only reason I didn’t do that was because they’re technically two different engines so I wanted that to be distinct. You could probably also find other sound mods out there if you want to use them instead.
K-kansei Dorifto!?
Can you make vid about ur graphics settings and sol( i like the way ur game looks👅)
I plan on making new videos around late June. I’m at university currently so I don’t have access to my sim setup. Most of my “newest” clips have just been edits of my older content. I figured it’s good practice for the summer so I can make better edits. My goal is to make my races mimic initial d since I basically have the driving aspect down. I just need to learn better camera work and editing.
To answer your question though I can totally do that if it becomes more requested! I think I currently just use the basic sol hdr filter and max graphics for assetto
Which akina map did you use? I think im still using a really old one and it kinda sucks lol.
I don’t really remember, it’s either PK or EK Akina
This is beyond my imagination of how people make mods in games..
Mad respect my guy🫡
Hope you get more subs soon. This channel at least couple of ten thousands subs🙏🫡
Where is the water cup?
@@thezusk438 first stage has it. The rest don’t for weight reduction 😎
another 86?