I Created Takumi Fujiwara's AE86 in Assetto Corsa!

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  • Опубликовано: 3 окт 2024

Комментарии • 262

  • @StaticsMan
    @StaticsMan  6 месяцев назад +26

    Gameplay is shown at 7:13
    Edit: If you guys are curious of what RK316's original mod was (the mod I used as a baseline *with his permission* to create the one in this video) you can check out a showcase of it in this video:
    ruclips.net/video/0eQTqSCzHNA/видео.htmlsi=mQpjQmQYson7K0Xd

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      The link you gave is a old version of RK's original mod >-

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      @@SmallPotato95I believe the "newer" version is in the google drive link in that video (could be wrong though, its been ages since I last checked). That "old" version shown in the video is the one I discovered, used, and worked on to create my version

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      @@StaticsMan the old one (the one in the video link u gave) is a completely different model

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      @@SmallPotato95oh huh, well I did start editing this mod like last May. It might’ve gotten changed, I’m not sure. What I do know is that video is where I got the original from

  • @kmsthanks
    @kmsthanks 6 месяцев назад +151

    "Make sure to rev it up to 11,000 rpm..."

    • @PrestonWade-y6c
      @PrestonWade-y6c 6 месяцев назад +5

      And don't lose

    • @Krulson-h1w
      @Krulson-h1w Месяц назад +3

      BABY MAKE UP YOUR MIND FOLLOW YOUR DREAMS UNTIL THE NIGHT IS OVER *11k rpm hits, changes gears*

  • @ReaperAce16
    @ReaperAce16 6 месяцев назад +50

    Fujiwara's vehicle's gear configuration and suspension were set according to the course, his engine characteristics were set according to the opponent he was facing, 4th stage when he was going against Joshima, his car's true potential was unlocked, making maximum power at 11k rpms, in final stage, his car made maximum power at 11k rpms, but ryosuke strictly instructed him to stay at 9k rpms cuz if didn't, he'll damage the engine sooner cuz the rev limiter was removed and he told him to use the high revolution zone only when needed, shinji isn't the fastes opponent of takumi, it was Joshima, but shinji was the toughest opponent for takumi, as he knew the brake points and the fastest lines perfectly, and it was very hard to copy those points for funiwara, cuz he was barely able to get the experience on the course. So its hard to get exact gear config and engine characteristics of hiscar because his car isn't a perfect battle machine and needs serious tuning to compete on different course, but we can take what was used the most
    (this is my observations of his car in different races)

    • @StaticsMan
      @StaticsMan  6 месяцев назад +13

      I think you are correct and I didn't mention it in the video but basically what I noticed through my hours of testing this car over the summer was there was a ton of conflicting data with the car. So what I ended up doing was just taking stuff that was very clearly shown and kind of made it an average for all courses (mainly Akina) so that the car can be raced on most if not all mountain passes. I think for what it's worth I made the car pretty accurate to the story (within reason).

    • @ReaperAce16
      @ReaperAce16 6 месяцев назад +4

      @@StaticsMan yes, according to the information provided, what you've made is very good and accurate

    • @Takahashi_Kouta
      @Takahashi_Kouta 6 месяцев назад +1

      Shinji was toughest because he was gentle with tires. Basically, Takumi faced the same opposition as his previous rivals. He had lighter car and thus was able to bring more speed into the corners. Shinji, from his side, had tried to maintain stable average speed with less braking and accelerations. This, and absense of drift helped him to save tires, while Takumi started to struggle midrace.
      Also, before battle with Shinji Ryosuke limited power output on 9k. Engine was able to rev higher but power will not increase so Takumi had almost the same engine as Shinji but with hidden "extention for gear". As we remember, before 9k this engine is not powerful at all and "even worse than old engine", after engine swap Takumi could not understand why people around so excited about it. So Takumi faced fast and more accurate driver on almost the same car.
      Takumi had enough expirience on this course and more expirience in racing than Shinji, Takumi won cuz he was able to break the rhythm of Shinji and put him into uncomfortable for him position of racing side by side. After engine blow Shinji was lost also by absence of expirience and Project D fairly mentioned this after the race.
      But about changing of gears you're right, different gearsets for different tracks.

    • @ReaperAce16
      @ReaperAce16 6 месяцев назад +1

      ​@@Takahashi_KoutaI think u forgot that the mid range torque was increased, which was definitely 215+ hp, when he was first got the engine, it wasn't tuned like that, it was made so that max hp which was 255 considering the engine was inspired by Akira iid's ae86's group a 4age at 11k rpms, ryosuke later changed the characteristics of his car, to match the opponent's car, he mainly used 11k rpms in most of the project d races, but it was fifth stage when he mainly used the max power at 9krpms, and other range is for the acceleration, also, Takumi drives exactly like shinji, at akina, but faster and the movements being faster and quicker, and more pro-like that's why his tires weren't wore out when he was going against ryosuke at akina, Fujiwara zone is basically the parts of course which represents akina, there he can really go 100% and get the cornering speeds faster/equal to shinji's, shinji basically was 1st stage Takumi, at akina. U can see manga for references, his lines are many times looks like shinji's, that's fujiwara zone. In the near end of the race, he really had better and faster cornering, but his tires were wore out cuz he wasn't used to most of the course, but it was the end, he had the absolute advantage, but only because of his tires he understeered and he got passed, honestly shinji us worse than Takumi, cuz literally all times he passed him, it was due to a bump which disrupted his pace. Also shinji's car at least had 200hp, considering it was rally tuned, and the fact it kept up very well on the fast sections of the course. So they were pretty much equal on power.

    • @styckykeys2200
      @styckykeys2200 5 месяцев назад

      @@StaticsMan I wouldn't worry about the gear ratios so much as the show isn't consistent in how it animates tachometers anyway, but I do recall the Todo school pro racer saying Takumi took the happo hairpins in first. After that, ruclips.net/video/RPee1gm1NsM/видео.htmlsi=XjWVH9q1vwL4aqH7&t=106 is is probably the best look at ratios 2-4 (~71% the previous). Yours seem about that far apart, except I think it would make more sense if your 1st gear is swapped out for a super long highway gear. This car was still Takumi's daily driver afaik, and I imagine Takumi didn't have to rev all the way to 5.5k every time he gets on the highway. But for just the mountain pass, I think what you did is great.
      I'm impressed by all the details there are to get each era of car as faithful as possible to the show, from the gauges to even weight and suspension.

  • @Ali_doszhanov
    @Ali_doszhanov 6 месяцев назад +69

    I did the math, the descent time is 4 minutes and 50 seconds, I'm impressed, that's 10 seconds faster than my record, good job

    • @StaticsMan
      @StaticsMan  6 месяцев назад +31

      I think I have over 500hrs+ dumped into just Akina runs in an ae86 lmfao

    • @ToyotaMotorola
      @ToyotaMotorola 6 месяцев назад

      I've gotten a 4:54 with the AC base game AE86 tuned. No idea how I did that. From the starting point to the finish. I think I hit the automatic pit limiter before I left the pits to increase my time a bit

    • @StaticsMan
      @StaticsMan  5 месяцев назад +2

      @@ToyotaMotorola I think my record was like 4:49 or 4:51 what’s crazy is I know there’s so much I can improve on. I’ve gotten to the point I can consistently get that time every run even with taking different lines which I guess is good.

    • @ToyotaMotorola
      @ToyotaMotorola 5 месяцев назад +1

      @@StaticsMan I can consistently get ~4:57. My best so far broke into the 4:53's. Great job that's super impressive. I've been obsessed with Dirt Rally 2.0 for the past week so I haven't tried Akina in a hot minute though

    • @StaticsMan
      @StaticsMan  5 месяцев назад

      @@ToyotaMotorola oh that’s funny you mention that. Since I’m at university I didn’t bring my wheel and I’ve been playing dirt rally (the first game) on controller to relieve my racing addiction lol. I think even though it’s on controller it still trains reaction time and adaptability which is good. But yeah anyways that’s a really fast time, keep it up!

  • @ReyesGaming69420
    @ReyesGaming69420 6 месяцев назад +67

    in the manga, they installed a FRP tailgate with acrylic windows, so the 5th stage variant should be just a bit lighter

    • @StaticsMan
      @StaticsMan  6 месяцев назад +24

      Wait I just had a thought, the 5th stage variant also came with a roll cage though, so I think some of the weight savings would be lost because of that. Truthfully I don’t think I even touched the weight with these variants but thank you for mentioning it!

    • @ReyesGaming69420
      @ReyesGaming69420 4 месяца назад +1

      @@StaticsMani would like to know what gear ratios are used because i would like to tune the 86 in forza to somewhat feel like the one you did

    • @StaticsMan
      @StaticsMan  4 месяца назад +1

      @@ReyesGaming69420 in the mod folder go into the folder named data. Then look for “drivetrain.ini” open that as a text file. You will see the gear ratios listed there.

    • @ReyesGaming69420
      @ReyesGaming69420 4 месяца назад +1

      @@StaticsMan thx man

  • @Mushroom182
    @Mushroom182 6 месяцев назад +11

    great to known people in 2024 still care about this anime as much as I do

  • @Haueru86
    @Haueru86 6 месяцев назад +11

    If you want more concrete gear ratios, I suggest Gran Turismo's AE86 variant (Shuichi Shigeno Version). Its basically the author's blessed Sprinter Trueno in the game
    Gear ratios listed are:
    1st - 3.236
    2nd - 2.145
    3rd - 1.539
    4th - 1.167
    5th - 0.936
    Final Drive - 4.300
    It also listed the weight of both the factory 86 as well as the modified Shigeno 86, at 940kg and 825kg respectively

    • @SmallPotato95
      @SmallPotato95 Месяц назад

      Damnn that’s cool

    • @20max11.
      @20max11. 4 дня назад

      ​@@SmallPotato95Very nice

  • @GeladeiraDuasPortasEletroLux
    @GeladeiraDuasPortasEletroLux 6 месяцев назад +61

    *ding*
    *ding*
    *ding*
    *ding*
    *ding*
    *ding*
    *ding*
    *ding*
    *ding*

    • @flightsim0018
      @flightsim0018 3 месяца назад

      the car in game is good except for the overspeed warning

    • @polonia4172
      @polonia4172 6 дней назад

      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*
      *ding*

  • @linchester8464
    @linchester8464 6 месяцев назад +15

    Thats new information to me about the 9k rpm rev limit set by Ryosuke for the later stages. I always had the impression they stuck to the same rev limit all the time.
    That said. I did made the engine in a game called Automation. A Car building simulator game. As it has the engine building section. The 4AGE only makes peak power at around 10k rpms and beyond 11k rpm the power band starts falling off. But makes a hell of a noise straight piped.
    The silvertop and blacktop has VVT on the intake valves so it prob make sense they tuned the valves to open early for more torque down low and sacrificed the top end power. Not to mentioned they also prob played with the jetting on the 4 carbs.
    There was a picture floating around the internet showing a 4AGE 20V silvertop with 4 shiny carbs which is the inspiration for the Group A engine. Although actual 4AGE that could rev all the way to 11k rpms are only 16V not the 20V.
    I didnt expect you to factor in the gear ratios. But yea in the arcade game i always noticed the gear ratios differs from track to track. Akina Lake being taller for more top speed. And the closer ratios for tighter tracks.
    When Bunta first installed the racing engine. I presummed he never changed the gear ratios of the gearbox so the racing engine with the stock gearbox on paper should now behave like a close ratio. And 4th gear is the 1:1 ratio and the 5th gear being the Overdrive.
    Dori king's AE86 comes into mind since he swapped out the 5th gear and instead put a 3.5 gear and made the 4th gear the final gear ratio.
    The final battle with Shinji. Both Takumi and Ryosuke took the risk and removed the rev limit on the 4AGE to gain the upper hand in terms of top speed. Takumi downshift to the 4th gear and rev it all the way until over 12k rpm without knowing the engine speed was his oversight in his part as well since he used the blind attack on Shinji which also turns off the instruments. The poor engine suffered Valve float and the belt prob snapped under the high load causing the valve to smash into the pistons jamming the engine altogether causing the lock up. But because he had experienced the engine failure before. He pressed the clutch and prevented the engine from further lock up of the drivetrain and going into reverse and winning the race backwards. While Shinji panicked during Takumi spin out and lost the race.
    Good research on your part. Cheers

    • @K0Y0I_sis
      @K0Y0I_sis 6 месяцев назад +1

      Silvertop comes with ITBs those are injectors( your theory is not far off thou,just a more modern iteration of dry sump 16v builds in the early 90's), but still damn near inaccessible to the public before 1997, it's when the blacktop released with the MAP sensor instead of the transitional MAF sensor that tuners all hopped onto the 20v bandwagon. Also, don't overlook that one extra valve count and oversquare rod ratio compared it's contemporaries of that era, with a TRD 305' cam, the 20v could still output steadily up to 11.5k. In regards of the final drive it's either TRD 4.7 or 5.01 final drive gear after the Gr.A Silvertop swap. Also, the silvertop is a non-interference engine, the blacktop is.

    • @farhansuhaime
      @farhansuhaime 6 месяцев назад +1

      The 20V engine from the show is heavily inspired by Akira Iida's Perfect AE86. He also deleted the VVT device (mentioned by Iketani in 2nd Stage) as they use aftermarket cam pulleys to achieve those crazy revs. Even the detuned to 9000 rpm also was replicated.

    • @K0Y0I_sis
      @K0Y0I_sis 6 месяцев назад

      @@farhansuhaime Do you like eating Natto?

    • @farhansuhaime
      @farhansuhaime 6 месяцев назад

      @@K0Y0I_sis never tried it tho but I think I understand the reference 😅

    • @SidewaysGts
      @SidewaysGts 7 дней назад

      @@K0Y0I_sis "Silvertop comes with ITBs those are injectors"
      Stock- this is very true.
      But to clarify a bit further here: In the manga, the race engine, as drawn, is shown to be running carbs. In the anime, it is however running ITBs. More specifically on what linchester8464 was talking about however, fans have found the actual "source" image that the mangas engine was based on. The artist literally found a modified 20v in a magazine, and traced the engine. The engine in question is using 4 carbs, which is why its drawn that way.
      "with a TRD 305' cam, the 20v could still output steadily up to 11.5k"
      Id like to see this. You almost never saw 20vs running to 11+ k rpm in that era (even in the hottest race cars. 16vs hit these rpms all day. 20vs... not so much), and making power up above 11k with a 305 cam would be *impressive* to say the least. Typically youll be seeing cams push towards the 320~ degree mark.

  • @YTFRCARS
    @YTFRCARS 6 месяцев назад +6

    Awesome!! Gonna give it a try

  • @riedhouse
    @riedhouse Месяц назад

    My gawd!! Thank you friend!! This feels soooooooo much better to handle than the original one 🙏🏽
    Finally feel like I might actually be able to learn this car!

  • @evolvsthewrld
    @evolvsthewrld 3 дня назад

    im impressed and excited to try this car out, i know it took a lot of time, energy and effort to do this mod and i just gotta say good work

  • @aleoner1
    @aleoner1 6 месяцев назад +7

    Hope this video blows up.
    Great job dude!!! Great driving!!!

  • @CPT_Haddock__
    @CPT_Haddock__ 6 месяцев назад +4

    for the GEAR RATIO side.. in Gran Turismo 4 the CREATOR of initial D requested a special version of the AE86 to be made IN WHICH IT WAS !!!! you could look at the gear ratio provided with Gran Turismo 4 that would help you

  • @Asmo90212
    @Asmo90212 10 дней назад +1

    When you see an AE86 Drift tuned, Yknow they mean business.

  • @Bav-s30z
    @Bav-s30z 6 месяцев назад +2

    Man the interior deets are aca perfect! Love the ultra clubman tachometer and aux gauges. But that lcd speedo is a nice touch

  • @primalaspid3524
    @primalaspid3524 6 месяцев назад +1

    That was a beatiful run of DH Akina. Thanks for improving and sharing the mod. I love a "normal" street car that can rev to 11k RPM

  • @Chleb-rw7kf
    @Chleb-rw7kf 6 месяцев назад +2

    A long note for the gear ratio of the Silvertop Group A engine used in the AE86 from Initial D. In Stage 4 Episode 6 in the Initial D series, Takahashi Ryosuke decided to use Takumi Fujiwaras AE86 to drive against the Honda Civic Type R EK9 driven by Tomoyuki Tachi a pro racer. Everyone expected that Project D (Takahashi Ryosukes Team with Takumi and his AE86 in it) would choose the Mazda RX7 FD3S driven by Takahashi Keisuke since the time-attack-race was to be driven on "Happogahara" a course that is familiar to the Honda driver. The course offers challenging turns in an changing Up and Downhill battle. The Honda Civic Type R EK9 was tuned to stay longer in each gear to be able to challenge the RX7 on the fast Straight and Uphill parts of the course giving up a bit off speed in the corners. After Tomoyuki passed the AE86, the Honda Driver thought that he would easily outrun the AE86 since they entered the fastest part of the course, yet the AE86 was able to easily stay with him in the turns. The Honda Civic driver realised that he wasnt able to outrun him because I quote (rougly translated, I tried) "He is still behind me ... I didnt expect that. For the race against the FD, we changed the gear ratio for the fast straight sections. ... the change in gear ratio isnt optimal for the slow turns of the uphill. ... it becomes more obvious in the uphill turns, that the AE86´s gear ratio has been changed to suit corners. When I have to change into second in the turn, he still stays in first gear."
    I really love your video about this this is why I wrote this whole Bible book long message. I hope I was able to give you more info, because this project of yours is truly awesome and it really made me get a little excited, the detail and effort is on point and I couldnt find any other person having made such a refined version of the mod. This really made me excited about the whole of Initial D and I hope it didnt sound rude or too nerdy.

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      Nope and that's why I did it because I no one else has put in this amount of effort so I've found. Many people comment that Gran Turismo Variant is right version but through my testing I don't think so. I think it's also hinted in the anime and manga like you said that the gear ratios would most likely be adjusted per race so it's kinda impossible to figure out what they used, and no sane person will make a variant for every episode lol. But anyways I ended up using gear ratios taken from the final stage of initial d as shown in my video. It's also not mentioned in the video but shortly after I found another clip of RPM/Speed of Takumi's car and it was something like 8k rpm at 105kph which is also roughly what my mod achieved so I think it's pretty accurate. Thank you for your comment, it was not too nerdy, everyone in this comment section is a big nerd, including me :)

  • @andrewyong3389
    @andrewyong3389 6 месяцев назад +146

    Now make this car IRL

    • @StaticsMan
      @StaticsMan  6 месяцев назад +60

      Sponsor the entire project and I’ll try my best to make it happen 😂

    • @gyariz553
      @gyariz553 6 месяцев назад +9

      Expensive as hell, that engine is at least 500k

    • @roxstar70
      @roxstar70 6 месяцев назад

      hasselgren is selling one for 20k!​@@gyariz553

    • @LiljamezZz
      @LiljamezZz 6 месяцев назад +3

      @@StaticsMan you can it might not very reliable reving that high though 😂

    • @domino-86
      @domino-86 6 месяцев назад +5

      @@StaticsMan ay if i win the lottery we doin it

  • @djmhyde
    @djmhyde 6 месяцев назад +4

    7:13 aparently Takumi borrowed his car to God Hand

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      I am able to do godhand runs with this car, I need to figure out a good way to capture it on video haha

  • @anthonyburgy3432
    @anthonyburgy3432 6 месяцев назад +1

    Impressionnant les recherches! Bravo

  • @simonx8214
    @simonx8214 5 месяцев назад

    Bro, I think this work is insane. I love the care for every minimal details and the passion that you have... thanks for this beautiful cars and very great driving

  • @Papajoe420
    @Papajoe420 6 месяцев назад +2

    This mod made this car waaaay better to drive. The original mod was cool but it drove weird this one feels much better to drive especially with the high rev versions

    • @StaticsMan
      @StaticsMan  6 месяцев назад +2

      Yea the biggest issue with the old car was the gears were too long. Whenever you shifted you'd have to wait to gain power again and being that mountain pass roads change so much you were just never in the powerband. This car has super short gears and I can definitely see why it was tuned like that.

  • @jmelo4678
    @jmelo4678 6 месяцев назад +2

    Nice job!!!!
    Tnks for sharing your car!

  • @rileydearlove883
    @rileydearlove883 6 месяцев назад +1

    Can we just take a minute to appreciate how good his driving is

  • @jeredek9901
    @jeredek9901 6 месяцев назад +1

    Amazing mod and equally amazing driving to go with it

  • @Hugedevice
    @Hugedevice 5 месяцев назад

    Great driving dude!

  • @Keisuke-Nero
    @Keisuke-Nero 5 месяцев назад

    BROO This Video is FIRE!!! Great Job keep going! really
    love it

    • @StaticsMan
      @StaticsMan  5 месяцев назад +1

      Thank you, I would continue if my schedule permits it. Last summer I had a lot of free time so I was able to start and complete this project and do a lot of sim racing. Going forward not so much unfortunately, but I'll try to keep posting content whenever I can!

    • @Keisuke-Nero
      @Keisuke-Nero 5 месяцев назад

      @@StaticsMan that's what I wanted to hear😁💪

    • @StaticsMan
      @StaticsMan  5 месяцев назад +1

      @@Keisuke-Nero I did make a quick little edit last night. I was mainly experimenting with camtool2 and some effects in davinci resolve. Feel free to check it out!
      ruclips.net/video/YNORkyXXI20/видео.htmlsi=cQu8pr-BoyXLHHVu

  • @hakaneroglu493
    @hakaneroglu493 6 месяцев назад

    Bro, your work is amazing! Thank you for your hardwork and credits to original mod owner for respect 💙💙

    • @StaticsMan
      @StaticsMan  6 месяцев назад +1

      Thank you for your kind words. The mod owner deserves every ounce of appreciation im getting because without them I wouldn't have been able to make this car!

  • @HUSTLAAAAAAA
    @HUSTLAAAAAAA 2 месяца назад

    I now understand why Iketani is terrified everytime he climbs into Takumi's car 😂

  • @comradewyvern1150
    @comradewyvern1150 6 месяцев назад

    Absolutely beautiful!
    God bless!

  • @Joemauma_
    @Joemauma_ 4 месяца назад

    fantastic job!!!

  • @felipecuvero
    @felipecuvero 6 месяцев назад

    Love the video!

  • @lorwdnic
    @lorwdnic 6 месяцев назад +2

    HOLY SHIT YOUR DRIVING SKILLS!

    • @StaticsMan
      @StaticsMan  6 месяцев назад +1

      Yea that’s what 700hrs of assetto does to you 😅

    • @Tqxkz
      @Tqxkz 6 месяцев назад

      @@StaticsMani really want to see you driving a real car

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      @@Tqxkzme too lol, I need someone to hook me up with Redbull hahaha

  • @blue5371
    @blue5371 6 месяцев назад +1

    oh man i dont know much about cars but i love initial D good job man :D

  • @hakaneroglu493
    @hakaneroglu493 6 месяцев назад

    awesome driving btw 🔥🔥🔥🔥

  • @stevenamador7596
    @stevenamador7596 5 дней назад

    holy shit - this was a lot of work. thanks for sharing. about to take it for a spin now :)
    do you think i can try your neck fx settings as well? i do a lot of comp drifting and some street cars and i use a very aggressive neck fx setting to where i can see outside the entire L and R windows. For the last year i have been doing all my racing in that view / neck fx setting too. i tried a lot of GT3 drivers neck fx settings and even some cutup youtubers. havent found what i am looking for. Yours i like ! thx again
    - Darthslide

    • @StaticsMan
      @StaticsMan  4 дня назад

      @@stevenamador7596 I’m studying at university so I don’t have the exact numbers. I think I had everything on 0% with only velocity between 7-10%

  • @StaticsMan
    @StaticsMan  Месяц назад +1

    I have updated all of the cars to better reflect what was shown in the show and updated the link.
    Minor improvements include:
    - Mention of FRP tailgate
    - Adjusted powerband curves for 2-4th stage cars. Peak power is now generated at 9500 rpm with a slight loss after, beforehand peak power was generated exactly at 11k rpm which made the car tricky to drive and unpractical. This will allow for smoother power delivery and more accurately reflects what was in the show. The 5th stage power delivery was untouched and peak power was generated at a lower 8000-8500 rpm to reflect the car having "more mid range power".

  • @amRRRR86
    @amRRRR86 3 месяца назад

    Dude i drove the 11k one u did a good job bro

  • @kickdreaming
    @kickdreaming 5 месяцев назад

    “THATS SOME PRETTY GOOD DRIVING.”
    TAKUMI SENT ME.
    NAMASTE 🙏🏽 FROM BROOKLYN.

  • @NEO_RKX
    @NEO_RKX 6 месяцев назад +1

    Haha I also went into this cars files and made mine 10k rpm 480whp lol.
    It’s a whole lot of spinning. Changed the sound to a k20 tho 😂😂😂😂 I like hearing that VTEC crack. Although the sound doesn’t fit the 10k red line. YOLO

  • @AngeloFutad
    @AngeloFutad 6 месяцев назад

    You have my subscribe, much love bro

  • @outlawsbrasil
    @outlawsbrasil 6 месяцев назад

    You are CRAZY my man!

  • @Eternal-nv1jq
    @Eternal-nv1jq 6 месяцев назад

    Thanks it helped me get better at touge racing

  • @ArfaazTushan
    @ArfaazTushan 2 месяца назад

    The first stage ae86 the water in the water cup moves great feature

  • @IsThatTheDude
    @IsThatTheDude 6 месяцев назад +2

    You’re fucking wild!!

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      Thank you! Assuming I maintain an audience I’ll try streaming assetto over the summer here on RUclips.

  • @ventylodroweru
    @ventylodroweru 5 месяцев назад

    I can see it handles like the 5th stage 86, I think I'm gonna make one from scratch by myself using Ur physics

  • @jonathanchung7209
    @jonathanchung7209 6 месяцев назад

    ❤❤❤ - ty!

  • @dr_spankz
    @dr_spankz 6 месяцев назад +1

    This is insane amount of work THANK YOU, also wondering did you create an 11k rpm takumi mod in the past? I have one downloaded already just wondering

    • @StaticsMan
      @StaticsMan  6 месяцев назад +1

      Thank you! Nope I have not. You probably have RK316’s original mod or something.

  • @michaborowy2160
    @michaborowy2160 3 месяца назад

    I have a feeling that you just filled the empty hole in assetto corsa that I was looking to fill for a long time!!!!!

  • @alkanmit_1172
    @alkanmit_1172 6 месяцев назад

    This is great bro, keep doing things like this please, could you do Iketani's s13, it would be very cool

  • @roxstar70
    @roxstar70 6 месяцев назад

    great mod! i would like to point out though, in the manga (im pretty sure volume 33) theres a shot of takumi's car doing 160 at around 6,500-7,000 rpm. figured i would let you know!

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      Oh that would mean 5th gear would have to be slightly longer. I was not aware of that information sadly. I don’t think I’m going to change it since everyone’s downloading this now and I didn’t get it right the first time. I’d say it’s also close enough like I think my car is only off by like a 1000rpm. Good catch though!

  • @vexxonly
    @vexxonly 5 месяцев назад

    Dammn this guy are literaly genius

  • @lindvi0r
    @lindvi0r 5 месяцев назад

    insane

  • @dagreat201
    @dagreat201 6 месяцев назад

    Hey just some notes, like the mod, reminds me of an older mod from like 2019 or 2020 but this looks way better, in fifth stage with the rollcage, there was also an FRP hatch with acrylic glass, you may want to factor in the weight savings there, in addition for the torque curve in 2nd, 3rd stage, you can refer to a scene from the credits of 3rd stage, Ryosuke has open a laptop with a torque curve from Takumi's engine and perhaps you can take some influence from that, however by fourth stage i wouldn't count on that anymore, as project D would likely set up the engine as needed, there's good accessible ways to tweak power out of a motor like that such as changing trumpet length, in addition the 9k rpm version shouldn't be rev limited, rather have a gradual decrease in power over 9k, and then sharply decreases over 10k, great work and I hope we can see even more improvements!

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      Good criticisms although I want to respectfully disagree on a few things. As a disclaimer I’m not saying I’m anymore right than you and I’m just stating my opinion. And the fact of the matter is we will never know what the true specs of this car is until the creator makes it known. Anyhow:
      1) I honestly didn’t touch the weight too much and left it at whatever the mod I referenced in that pinned comment was. I think another argument that could be made too is even though he has the frp hatch in 5th stage he also added a roll cage which would be extra weight and affect some of the weight savings.
      2) I’m not going to lie I can’t even remember the laptop scene so I don’t have much to say on the tuning there. I kinda went with the dialogue from the show and adjusted the output characteristics to match what I felt was optimal for Akina (which ends up working for most tracks). I feel the tuning could be tweaked a tiny bit to be better but overall it’s fine as is.
      3) The 9k rpm I do recall was actually limited to 9k rpm. At least that’s how I interpreted it in the manga and in the anime. There were many scenes of him driving with the tach stuck at 9k and it even mentions it was set at 9k in the clip in my video. In all honesty though I kinda just made that variant for shits and giggles and wanted to see how it drove.
      I don’t really plan to update this mod unless the creator actually releases the information or I made a very large mistake which from most people are telling me is pretty minor. A lot of the initial d mods for Takumi’s car have the gear ratios set really long so I’m pretty glad this was the one thing I got almost right. I appreciate you watching my video and sharing your thoughts! :)

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      Ok I just remembered why I did what I did for the tuning. (This mainly applies for staged 2-4). I did look at the dyno graph you mentioned and it looked fine but there’s a contradiction. In the scene at 5k rpm it makes around 150hp. However that’s around the same output the old 4AGE made. This is a contradiction because in second stage Takumi struggled with the car because he was shifting too early at 8k rpm which implies the power is way lower in that power band. This makes sense because that’s the nature of high revving motors. It was also described that at around 7-8k rpm the engine began to build a lot of power but Takumi couldn’t use it because he was shifting too early. That’s why for stages 2-4 I tuned it based off of that claim and assumed it stayed that way till stage 5. Again I made a lot of assumptions but I feel like they’re all pretty justified based off of how little is known about this car. Hell we’re literally looking at random scenes right now lol. But I also wanted to be realistic about this car and make it actually drivable/enjoyable. A lot of scenes similar to the one you showed me led to the car having really weird handling and awkward gears which didn’t even make sense to have on a car like that. So essentially what I did was compile everything I knew about initial d, racing, and tuning to make this mod. Sorry for yapping sm, I just found your points interesting to discuss lol

    • @dagreat201
      @dagreat201 6 месяцев назад

      That's fair enough honestly, I did feel like the old mod was a bit twitchy and odd, so that's fair enough honestly, I'll keep watch on this mod and see where it goes, great work regardless!

    • @dagreat201
      @dagreat201 6 месяцев назад

      one more thing as well I forgot to mention, now looking closer at your 5th stage torque curve I think it should be accurate anyways, in 2nd-4th stage you can obviously see in engine shots that there is no VVT gear, wheras in 5th/final stage engine shots particularly the manga, the VVT gear is present which can be used to achieve results like that

  • @filipnemec2568
    @filipnemec2568 6 месяцев назад +2

    nice run but i have some advice:
    learn driving technique called left foot braking
    -that can help you rotate the car on the entry

    • @filipnemec2568
      @filipnemec2568 6 месяцев назад +1

      btw this advice is going from the 10:57 where I saw you waiting and asking for the rotation instead of making it
      the throttle and brake graph just confirmed my theory

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      Oh this run is technically like 6+ months old. Shortly after this clip was made I did a lot of f1 sim racing in which I only use my left foot to brake. Some of that has currently carried over to my touge racing. At the time that run was done I was mainly practicing throttle control. When I get back on sim racing in late June I plan on practicing tire management since my driving style tends to produce a lot of tire wear.

  • @hakaneroglu493
    @hakaneroglu493 6 месяцев назад +1

    and I wish you add the AE86 speed chime bro 💙💙

  • @fella8311
    @fella8311 6 месяцев назад

    great video and thanks for the effort bro. i see u dumped some hours into akina hahaha

  • @Jade-uc3qk
    @Jade-uc3qk 5 месяцев назад

    Awesome job man, will be giving this a go. Which tyre set did you use to set the run?

    • @StaticsMan
      @StaticsMan  5 месяцев назад

      I used semislicks for this video because I like the amount of grip it offers.

  • @SmallPotato95
    @SmallPotato95 6 месяцев назад +1

    I feel like u could make the power a lil bit more accurate cus all the cars have way over 240hp (usualy around 260whp in ur mod while Takumi's AE86 probably had about 225whp MAX still love ur mod though! (EDIT) Also it was stated in second stage that takumi was shifting at peak torque (about 7000 rpm) so having the peak torque at 10k rpm is a lil bit goofy.

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      can I edit ur mod to change the power slightly to try make it more accurate?

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      @@SmallPotato95go for it bro. I’d just caution reuploading it as your own because you need permission from RK316 first.

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      wuts ur discord if u have one@@StaticsMan

  • @dokomi1578
    @dokomi1578 6 месяцев назад +4

    Never thought I'd see my tachometer texture being used nowadays. That texture is 7 years old haha

    • @StaticsMan
      @StaticsMan  6 месяцев назад +2

      YOU MADE THAT???! Dude that’s my favorite tachometer because it’s very analog. Super cool to see you in my comments!

    • @lucasabreu9706
      @lucasabreu9706 6 месяцев назад +1

      "my tachometer texture" dude literally ripped it straight outta initial d arcade stage games, c'mon

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      @@lucasabreu9706 I know that but I still find it impressive how well it work.

    • @dokomi1578
      @dokomi1578 6 месяцев назад

      @@lucasabreu9706 I hope you do realize that Arcade Stage has no interior view do you? And theres no tachometer in the game that resembles the ULTRA one used in 5th stage. Do your research before you spread such bs

  • @lucaskirby287
    @lucaskirby287 6 месяцев назад

    Goated

  • @radekraisigl6368
    @radekraisigl6368 6 месяцев назад

    Very good driving and the mod too of course. Which Akina map are you using because I came across many maps which was similiar but not the same so I'd like to know which you are using in the video. Thank you.

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      I think this one was PK Akina, either that or EK Akina.

  • @PVTParts472
    @PVTParts472 6 месяцев назад +2

    it sounds SUPER rowdy at 11k

  • @ilhanoxu8885
    @ilhanoxu8885 2 месяца назад

    it's hard to explain but it's not peak power at 11k rpm, the engine is built to HAVE the POSSIBILITY to reach that 11k, so you don't have to shift a gear just before the corner.
    the peak power is around 8 or 9k rpm. the power curve have to do this /-/\.
    in an usual race you shift at 9 or 10k rpm

    • @StaticsMan
      @StaticsMan  2 месяца назад

      @@ilhanoxu8885 I get what you’re saying but I respectfully disagree with your statement. The car was tuned to be the way you described for the fifth stage to “increase mid range power” as stated in the manga and anime several times.
      The reason I tuned it the way I did with peak power being around 10k rpm (last I remember) for all the other stages was because of the various clips in second stage of the car’s power being cut off because Takumi was shifting too early at 8k rpm making it seem like it had “less power than before”. Another point to respectfully disprove your claim is you can look at various tunes for high revving engines such as motorcycle engines like the Kawasaki zx6r which build peak power close to redline or also older f1 cars.
      The entire point of having a high revving engine is to make more power, otherwise you’re just decreasing reliability for no cause. In fifth stage they stated they tuned the car the way they did for reliability reasons as well.

  • @jamrock777_
    @jamrock777_ 6 месяцев назад

    Belo trabalho!

  • @chidaanathkumaresan6723
    @chidaanathkumaresan6723 6 месяцев назад

    Man I got more info about takumi’s 86 from the final stage after watching this video
    I was so confused when takumi was struggling against shinji because I thought he could just rev up to 11k and make 240 hp then outrace shinji
    But now I understand that Matsumoto had modified it to make more torque at lower rpm and that the limiter is off

  • @SidewaysGts
    @SidewaysGts 7 дней назад

    On the topic of the transmission (I see a lot of people talking about this)
    108~ KPH (67 mph for the yanks) in 3rd gear is in all likelihood, pretty far fetched. Though that speed might be practical for 2nd gear (If this was as high as 3rd gear hit, 1st gear would basically be completely useless.
    Especially if we keep in mind the context of the time, even with ryosukes "doctor budget" in mind- Its *highly* unlikely they were doing anything exotic with the transmission (This was supposed to be the late 90s / early 2000s). At BEST, you might see a TRD gear set or similar. The idea of him having some crazy "completely custom" gears is highly unlikely.
    Now what WOULD be likely, is swapping the final drive ration in the rear end. Stock the ae86 is running a 4.3 rear, but 4.7, 4.9, 5.1, and 5.3 ratios were relatively common even back in the day (and importantly: easy to get), and would drastically lower the top speed of each gear as you bumped up to higher ratios (Versus just revving the stock gearing to 11k, which would see insanely high speeds in each gear).
    Running a 5.3 for example, with stock transmission gearing, running 2nd gear to 11k rpm would get us tooo... 70~ mph (Depending on tire size)- which coincidentally is right in line with what we see in the anime to a degree.

    • @StaticsMan
      @StaticsMan  7 дней назад

      @@SidewaysGts I’ve had this belief for over 3 years believe it or not haha. But I’ve tried using gear ratios based on an actual trd rally car and they felt too long. Most of the time you would need to be in first gear to drift hair pins which felt unnatural and the car would have slow exists since it took longer to accelerate (which defeats the purpose of having a more powerful engine in it)
      Most of the time in touge racing I prefer to have shorter gears to have more control over my speed and exit. The car feels more natural to me to drive like this and having it like this matches what was shown in the show.
      In the show the rpm did match the speed in that gear which is why I went with this as well. I highly doubt the show is accurate at all in terms of matching gearing and speed but I went off it anyways because that’s the only real material I have.
      I personally feel the car is built well for what it was designed for. This car isn’t made for top speed, it’s built for quick acceleration out of corners similar to a rally car. I think the current setup reflects that well.

    • @SidewaysGts
      @SidewaysGts 7 дней назад +1

      @@StaticsMan "I’ve had this belief for over 3 years believe it or not haha. But I’ve tried using gear ratios based on an actual trd rally car and they felt too long"
      The final ratio will go a long way towards alleviating this. The predominant idea behind the TRD sets is having the RPMs drop to a better point on the upshift.
      With stock gearing (3.587, 2.022, 1.384, 1, and then .86), your 1st to 2nd shift will drop you from 11000 rpms to 6200 rpms. 2nd to 3rd will bring you to roughly 7500 rpms. 7900, then finally 9400 going into 5th.
      The "Type a" gear set will have you dropping close to 8000 rpms from gears 1-3- keeping everything very tight, so youre right in your power band in a higher revving engine. Your "speeds" in the gears would be more or less tuned with the final drive.
      If you use a stock final of 4.3 with that TRD set, your max speed with stock'ish sized tired would be 56 mph, 78 mph, and then 102 in 3rd- All pretty high. But if you go to say a 5.1, youll drop those speeds to 47, 66, and then 86 mph.
      The "downside" to the A set is youre predominantly set for 1-3, youll see a big drop going into 4th.
      But ya, "tuning" speeds with the final drive is largely how youd go about that. Of course the show is its own can of worms (The speeds / rpms are super inconsistent across the show. I chop this up more to artistic error than anything else- which is likely the realistic explanatio ).
      My comment was mostly to reflect how itd "realistically" have been done.

    • @StaticsMan
      @StaticsMan  6 дней назад +1

      @@SidewaysGts thanks for the reply. I’m currently at university right now away from my gaming pc and sim setup but once I am home I’ll try and do some testing on your setup. This car was and has always been a work in progress, I wish the author was here to answer all my questions haha.

    • @SidewaysGts
      @SidewaysGts 6 дней назад

      @@StaticsMan thatd be wicked man. would love to know how it goes

  • @ChaniAyu
    @ChaniAyu 6 месяцев назад

    This is beyond my imagination of how people make mods in games..
    Mad respect my guy🫡
    Hope you get more subs soon. This channel at least couple of ten thousands subs🙏🫡

  • @InfuriatedLocker
    @InfuriatedLocker 5 месяцев назад

    amazing mod but takumi doesn't fishtail into the corner tho he trail brakes into it so he slides but anyways even if it's not similar to the driving it's insane someone did this you must have immense skills

  • @HeavyWeaponsguy-c6b
    @HeavyWeaponsguy-c6b 4 месяца назад

    I told you, It’s a fast engine.

  • @highbomber2642
    @highbomber2642 6 месяцев назад

    Yo bro, Amazing video! What’s your steering wheel setup?

    • @StaticsMan
      @StaticsMan  6 месяцев назад +1

      Nothing fancy, just a logitech g27 with shifter and pedals. The wheel is just attached to my desk and the pedals are on the floor.

    • @highbomber2642
      @highbomber2642 6 месяцев назад

      ⁠@@StaticsManAh alright, Thanks.

  • @oogabooga9579
    @oogabooga9579 6 месяцев назад

    Commenting for the algorithm

  • @RallyAddict555
    @RallyAddict555 6 месяцев назад

    Looks amazing! How realistic are the physics ?

    • @StaticsMan
      @StaticsMan  6 месяцев назад +1

      They should be pretty realistic. It’s comparable to the Kunos AE86 tuned, they even use the same tires.

    • @RallyAddict555
      @RallyAddict555 6 месяцев назад

      @@StaticsMan sick dude! Also, do all versions have the speed chime ?

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      @@RallyAddict555 I know there's an extension you can get that does the speed chime. I'm not sure if it'll work with this or not though as I haven't tested it. Hope you end up enjoying it though!

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад +1

      @@RallyAddict555 you can edit the mod to work with the car (the speed chime mod) i did it its rly easy

  • @thehandsomep
    @thehandsomep 6 месяцев назад

    The 86 used rally tires at the start when he only raced akina

  • @NEO_RKX
    @NEO_RKX 6 месяцев назад

    Should
    Totally make a video on how you did all of this🎉

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      I’m still debating because it’s kinda boring. A lot of it will be me just saying what gear ratios I tried and how long I tested for and how a lot of data from the show conflicted. The bulk of this video explains my methods

  • @fahrdynamikjk
    @fahrdynamikjk 2 месяца назад

    If you use two of my sound mods in your video, I would be happy to be mentioned.

  • @Stefan_xd
    @Stefan_xd 6 месяцев назад +1

    Only thing that I remember is that the final drive gear ratio is 4.75

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      I've seen that information floating around and I tried using it but I would get incorrect results for speed comparing it to the anime without doing some really crazy transmission gear ratios. I figured to stay accurate that I would just go off of shown speeds/rpms in the anime. The result worked out nicely too because I compare the speeds/rpms to other scenes and it lines up pretty well and there aren't any weird contradictions.

  • @hokage2778
    @hokage2778 6 месяцев назад

    Can you make vid about ur graphics settings and sol( i like the way ur game looks👅)

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      I plan on making new videos around late June. I’m at university currently so I don’t have access to my sim setup. Most of my “newest” clips have just been edits of my older content. I figured it’s good practice for the summer so I can make better edits. My goal is to make my races mimic initial d since I basically have the driving aspect down. I just need to learn better camera work and editing.
      To answer your question though I can totally do that if it becomes more requested! I think I currently just use the basic sol hdr filter and max graphics for assetto

  • @Ymir_86
    @Ymir_86 3 месяца назад +1

    Can you pls give the gear ratio so it can be use it in other games
    Final drive:
    First gear :
    Second :
    Third :
    Fourth :
    Fifth :

  • @jordanlavados1954
    @jordanlavados1954 6 месяцев назад

    Keisuke told me that he want to be next 👀

  • @KirbyMan12
    @KirbyMan12 6 месяцев назад +3

    Any Itsuki mods being thrown in the back seat?

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      I think I have a itsuki mod lmk if u want the link

  • @Xem1822
    @Xem1822 3 месяца назад

    ive been messing around with this version of the car, and i think the gears would be way better if: 1st gear-90kmh 2nd gear- 115kmh 3rd gear-140kmh

    • @StaticsMan
      @StaticsMan  3 месяца назад +1

      I designed the gear ratios to be:
      a) based on the speeds shown in the clips in the videos
      b) to be geared for most touge courses. You unfortunately can’t have a perfect ratio unless you design for a specific course. But feel free to edit and change the mod to your will. Its free and open for everyone to use :)

    • @Xem1822
      @Xem1822 3 месяца назад

      @@StaticsMan ok thx bro

  • @bbeny
    @bbeny Месяц назад +1

    Hey man! I recently found your video and tried your 11k 5th stage AE86, however I have one small issue, the digital speedometer is blank for some reason. Do you know anything about it?

    • @StaticsMan
      @StaticsMan  Месяц назад +1

      @@bbeny I’m not sure either I think the latest shader patch stopped it from working unfortunately. Not sure how to really fix it either. If I do figure it out I’ll update everyone though

    • @bbeny
      @bbeny Месяц назад +1

      @@StaticsMan I found the solution! It was because the car was referring to a "simt_ae86" font in it's "digital_instruments.ini". After I downloaded SIMT's mod ( ruclips.net/video/YmWr-OXNA9w/видео.html ) which has the missing font in it, and after installing it voilá, the speedo now works. :D
      Can I ask what ppfilter or options you are using though? Because the instrument cluster reflecting off from the plastic in front of it looks so cool

    • @StaticsMan
      @StaticsMan  Месяц назад +1

      @@bbeny That's awesome! Ill have to try and fix that myself at some point this week once I finish all my work. Thanks for positing the solution for other to see as well! I was looking through the files last night and couldn't figure it out so I am glad you found the issue. I change pp filters on the daily but for this video I mightve been using the sky one. I also had some settings maxed out in content manager for reflections which would get that effect too. Thanks again for figuring it out, if I have time to make a followup/update video for this mod then I'll credit you :)

    • @bbeny
      @bbeny Месяц назад

      @@StaticsMan Awww thank you :) I also want to thank you for making this awesome version of the RKGaming 86. Definitely one of the best Initial D cars I've seen/used ^^

    • @StaticsMan
      @StaticsMan  Месяц назад +1

      @@bbeny Of course I am glad you enjoy it! I had motivation to make it because of how lack luster most of the mods were. RKGaming made the best one before I made mine and it provided me the necessary framework to make this, he deserves most of the credit haha. I just tweaked it all to enhance it.

  • @marioglitchy64_original
    @marioglitchy64_original 6 месяцев назад

    I cannot understand the 5th stage version for the life of me. It is so unpredictable. In one moment I flick my car to the left, get a lot of angle but keep going straight into the wall or I start drifting instead of slip angling while the cars steering wheel has a stroke during the corner exit.
    I don't know, maybe I'm just shit at driving since I've only been at it for 1 and a half months, but I cannot understand the car. The 11k RPM feels really nice though

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      Might be too much speed, it definitely takes some practice to get down. I have a tendency to make things look easier than it actually is unfortunately. If you're struggling with the 5th stage car I wouldn't recommend going to the 4th stage or 2-3 stage variants because those will have a dramatic increase in power after like 7k rpm and make peak power at 11k. They're a lot less forgiving but really dial you in. You could try practicing with the first stage car for like an hr or two to get a feeling of the cars and then maybe work your way up. That's what I do if I am rusty. Good luck and keep working at it! :)

    • @marioglitchy64_original
      @marioglitchy64_original 6 месяцев назад

      @@StaticsMan Thanks for the tips. I just brute forces my way trough, I was just lacking a bit of sensivity and calmness. I only initiated drifts by violently pushing the throttle. The Stage 5 car has taught me a lot so far.

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      @@marioglitchy64_originalYeah unfortunately because this engine is short geared and high revving its trickier (theres no rev limiter too). Weight transfer and brake drifting is a good skill to learn for these cars! First stage will definitely set you up for that.

  • @Missch_1
    @Missch_1 6 месяцев назад

    Isn't AE86 from Initial D pack handles like arcadish F1 car? I hope that you've made it at least a bit more realistic.

    • @StaticsMan
      @StaticsMan  6 месяцев назад +3

      It does that’s why this one is better. This one in my opinion handles more like the Kunos ae86 tuned

  • @wooboz3345
    @wooboz3345 4 месяца назад +1

    Is there any way I can turn on speed chime?

  • @Magnetic-Edits
    @Magnetic-Edits 6 месяцев назад

    Which akina map did you use? I think im still using a really old one and it kinda sucks lol.

    • @StaticsMan
      @StaticsMan  6 месяцев назад

      I don’t really remember, it’s either PK or EK Akina

  • @K3F1RRACING
    @K3F1RRACING 6 месяцев назад

    Make sure to rev up to 11 000 rpm

  • @TheBlueOne217
    @TheBlueOne217 6 месяцев назад

    K-kansei Dorifto!?

  • @K0Y0I_sis
    @K0Y0I_sis 6 месяцев назад +1

    Good effort on reverse engineering the gear ratio from all the visual infomation available out there. There's actually a series of 2 concept art/car settings journal for every character up until the God hand/God Leg arc published back in 2005(頭文字D 公式ガイド - ドリドリドライバーズテキスト ドリドリドライバーズテキスト 2冊セット), even down to the incentive behind certain part choices from the characters.
    some notable oddities about Bunta's setup for Takumi's driving style AE86:
    1. the whole suspension setup were deliberately setup for Bridgestone RE710 UHP , instead of going all out for semi slick(harder sidewalls and lesser grip compared to SS to alleviate the driveshaft splitting in half from lateral load), while during stage 1/2 the car as running Yokohama M3 under the cammed bluetop state. Values as follows: TRD short stroke weld-on type fab kit coilovers with Tein Dampers, Spring Rate: F:8Kg/mm R:6Kg/mm. AC's suspension kinematics is reverse simulated so you'll have to find your way to replicate that.
    2. 2-way full lock clutch type LSD with 12kg initial torque, TRD Super Close ratio type B gearset (33030-AE851)
    1st: -2.630
    2nd: -1.891
    3rd: -1.384
    4th: 1:1
    5th: -0.861
    final: 4.1
    with a custom one-off splice counter final drive gear that flattens the powerband enough for staying 3rd gear throughout Akina, instead of 2nd. that make it a 4.1 final drive.
    3. Engine: Hybrid style 4.5A-GEU build
    kouki Redtop "shortrib" block, bored to 83mm, making it a 1.7l, CA18DE high comp piston, HKS high degree cams: 256In Ex156 and your conventional "S̶o̶l̶e̶x̶ Tako Dual" mods. One point to watch out for is that despite the kouki swap, Bunta is still running the notorious outlawed Zenki ECU (SR5 owners will know ^-^ ). chipped and still running T-VIS. on paper it might just up output 150hp, but the torque and power delivery characteristics this set-up produces is literally a Toruqe machine Meta-build for Akina.
    So next time don't ever say Takumi's AE86 is a shitbox again, because it's unfair for other drivers. For the amount of money put under the hood of that AE-86 Bunta could've purchased 2 FD RX-7 with it. (Roughly 4 to 5 million JPY around 1996 not accounted for inflation.)

  • @AjDel-vu4fy
    @AjDel-vu4fy 4 месяца назад

    What kind of gear ratios are you using. They are amazing.

    • @StaticsMan
      @StaticsMan  4 месяца назад

      Thank you! They’re different ratios for some cars so you’d need to check it in the files yourself under drivetrain.ini

    • @AjDel-vu4fy
      @AjDel-vu4fy 27 дней назад

      For all cars, how was the suspension tuned. Like the stiffness and how soft it is. Its pretty good when you get the hang of it.

  • @musicbykarma
    @musicbykarma 4 месяца назад

    I have a problem with the 1st stage car. For some reason, the engine volume is too loud in some sessions. Sometimes its right, and sometimes its just too loud. Do you have any clue why?

    • @StaticsMan
      @StaticsMan  4 месяца назад +1

      That's a weird bug I have been unable to fix. I'm not sure what causes it. Normally restarting the race from the launcher fixes it. This also happens with other cars in the pack but more often with the first stage car. Sorry, I'd fix it if I knew how :(

    • @musicbykarma
      @musicbykarma 4 месяца назад

      @@StaticsMan Alright, thank you bro. I "fixed" by putting on the 1st stage car the sound package you made for the 5th stage car. Not the ideal solution but its better than before

    • @StaticsMan
      @StaticsMan  4 месяца назад

      @@musicbykarma yea the only reason I didn’t do that was because they’re technically two different engines so I wanted that to be distinct. You could probably also find other sound mods out there if you want to use them instead.

  • @z3ntropy
    @z3ntropy Месяц назад

    Where's the water cup bro

  • @vroad7062
    @vroad7062 6 месяцев назад

    Because BeamNG is replacing AC, please port this to BeamNG

  • @cyxus8333
    @cyxus8333 4 месяца назад

    any way to get the "driven in car" working? I've been using this mod for a while and it still says 0.00 driven in the CM

    • @StaticsMan
      @StaticsMan  4 месяца назад

      Hmm I’m not sure, I don’t have that issue on my end

    • @cyxus8333
      @cyxus8333 4 месяца назад

      @@StaticsMan I guess i'll live with it, on a sidenote though is the nakazato setup better than the default one on the stage one 86?

    • @StaticsMan
      @StaticsMan  4 месяца назад +1

      @@cyxus8333 its preference based on your driving style. I tend to like it more but I can’t tell if it’s placebo

  • @Xem1822
    @Xem1822 6 месяцев назад

    POGG

    • @Xem1822
      @Xem1822 6 месяцев назад

      bruh ive been asking people for this for sooo long

    • @StaticsMan
      @StaticsMan  6 месяцев назад +2

      @@Xem1822me too, that’s why I made it myself because no one was making it. I read the manga of initial d last year so all of this was still fresh in my head which made the process a bit easier. The video didn’t talk about it but I had to do a lot of testing to get the car to feel right. But yeah it’s here for everyone to enjoy now

    • @Xem1822
      @Xem1822 3 месяца назад

      @@StaticsMan ive been messing around with this version of the car, and i think the gears would be way better if: 1st gear-90kmh 2nd gear- 115kmh 3rd gear-140kmh

  • @thezusk438
    @thezusk438 Месяц назад

    Where is the water cup?

    • @StaticsMan
      @StaticsMan  Месяц назад

      @@thezusk438 first stage has it. The rest don’t for weight reduction 😎

  • @akioasakura3624
    @akioasakura3624 6 месяцев назад

    How good would initial d drivers be, seriously, if they were in the game? Most people either say “complete trash” or “breaking the laws of physics”, but I don’t think it’s either. From what I’ve been reading (ignored the anime) they would be like a bit better than the average serious track racer, but not significantly faster. I get the feeling that the only drivers who can actually run at the real limit of the car are godarm, godleg (who has the course record on Tsukuba) and Bunta when he wants to. I get laughed at on chats for wanting to analyze the driving techniques seriously, yet, people will go to great lengths to, effectively, guess certain car’s specs and setup. So to any of you who actually care about this, does anyone want to help me? Thank you

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      Well I'd say they'd be pretty good but probably not as fast as the best sim racers.

    • @akioasakura3624
      @akioasakura3624 6 месяцев назад

      @@SmallPotato95 hmm what makes you think that?

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      because in sim racing u can crash and try again but in irl u crash u probs dead so they probs cant go full 100%@@akioasakura3624

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      acc idk ima think about this a bit more but my point still stands that they cant go 100%

    • @SmallPotato95
      @SmallPotato95 6 месяцев назад

      oh btw where can i read it because I've only watched the anime

  • @raywinds5876
    @raywinds5876 6 месяцев назад

    another 86?