Something that I miss about the older modules was the compactness of it all. We had zero issue connecting all of these adventures into one longer campaign if we wanted, and were willing to hand wave any logical connections. They were just places that had treasure, mysteries, and the like - and we were adventurers who wanted it all.
Hey man, Nice video. Just sharing a tip, the way I deal with the large number of characters in the funnel, is by attacking the ones with the lowest luck on every player. This makes things funnier and easier for the players to accept. It works for my group, maybe it Will work for you too.
I used to run 13 a week for 13 different groups. Just over 200 players. Running the same thing that much you find "things" others might not. You really grind a module through the ropes with that much inclusion and diversity within a singular DM/GM space in modules guides. Operationally, you find and correct issues, develop new points of interest, shift focus to other untouched areas of module story/mechanics. Its a unique skill set development. Some modules are great, others less so. Fun 30yr+ long run. I love modules, every edition and publication and brand I can get my hands on. I run them all. Over and over and over again.
My absolute favorite module is by Thick Skull adventures. It's, The Last Will and Testament of Obediah Felkner. It's written for DCC, but I've ran it in Weird Frontiers which is a weird west DCC-based game and Deadlands. It's super fun.
You've *run* it for Weird Frontiers... 🤨 Right? (Which is a great idea! I love Deadlands, and combining the world of Deadlands with the DCC ethos sounds awesome!)
That talk at the end about shorter campgain, that what me and some of my gaming groups are doing. Cause the first time I DM it got a bit long in the tooth with about 1-10 Lv characters and it ran for about 45 weekly session. We agreed after that long campaigns should be limited to 12-20 session max, or a short one off campaigns at 1-6 session, which I think has been better in the long term.
6-8 sessions is my favorite. Go up 3-4 levels, and if the players like the characters and want another adventure with them we'd do another 6 sessions with a new villain. It feels like episodic TV but works really well for me!
It's not just that it's really old and falling apart a lot of those modules the cover was separate from the paper inside because the cover had maps for the DM on the inside and you could set them up standing like a screen.
Shadow of the Beakmen is an awesome follow up to the Portal Under the Stars funnel from the rulebook. The characters will likely want to travel after Poral Under the Stars and the village in Beakmen makes a great stop on the way. Also love that you've been doing DCC videos. Please keep them coming!
Sailors on the Starless Sea is a great introductory funnel for DCC and one of the best adventures out there. I've played it once with my Level 0 Commoners and ran it twice already as a Judge.
Yeah, nowadays I don't play enough to sustain some kind of adventure path or mega-dungeon. These short DCC modules are great in that you can usually complete them in one sitting. Then you're onto the next one. The "campaign arc" is loose. Basically, don't die and you complete the arc. But still plenty of fun to play.
I’ll second the recommendation for Last Will and Testament of Obadiah Felkner. So fun and laid out very nicely. Honestly, I’ve enjoyed all of the Stephen Newton DCC adventures we’ve tried!
Big fan of the brevity in the DCC adventure texts. Trying to round up my normal group for a level-0 funnel, but I've got a feeling they will have the same problem adjusting to the style from their native heroic-fantasy expectations as you previously described. Will have to check out some of these adventures- all three sound like a blast.
I'm really enjoying your series, this is great stuff! Thanks for spreading the gospel! I'd love to see future videos, some maybe covering the third-party DCC landscape, which is beyond amazing, or maybe taking a look at the different games that use the system such as Mutant Crawl Classics, Lankhmar and Weird Frontiers to name a few.
The very first d&d modules I had were Against the Giants. Descent into the depths of the earth bought both of them in the largest Toy store in Tokyo back in 81, located in Ginza. Also bought were GDW wargames namely Imperium & Bloodtree Rebellion.
I have been wanting for a while now to run through some old school style adventure with the bizzare 80's and 70's style fantasy of science and magic. Don't know when I will run this but I plan to and I can't wait for it.
I really like "drop into your campaign" modules more and more. Mainly because I often want to run something more open ended, and I feel long modules aren't really conducive to that. But having a random dungeon from a module that's a decent adventure length, that's awesome.
Yeah I enjoy mini adventures. I did this with some friends. We ran Pathfinder 1E round robin style. Each person had three sessions. Was mostly a dungeon crawl set-up, but it was just fun to try a class/race you didn't want a long campaign in.
I ran Queen of Elfland's Son as a 5e adventure and it was a lot of fun. My players just didn't know what to expect from anything. I did replace the unicorn with a group of meenlocks for some extra horror.
I’ve been looking for new one shots and a different system than 5E. Think you’ve sold me on giving this a try. Don’t know if my players will like it, but they are gonna try it lol.
Hi Jordan, just found your channel yesterday. Your vids are really good quality for such a small channel :) Dcc is obviously a very niche community so I hope you can find ways to keep videos fresh for yourself I bought dcc from humble bundle a couple months back but don't really have anyone to play with lol so still haven't played. Still want to write my own dark/gothic horror module some day though :D Anyway nice vids, it's been pleasant watching your dcc stuff!
"What are modules and why are they short?" He asks. -- Because they've always been (reasonably) short, and have always been a palette of creativity, full of stat blocks and some description of the necessary areas/rooms so that you (as the DM) could take the modules and use them as you need, or implement as much (or as little) as you feel is necessary or required.
If you're at all interested in trying DCC online, definitely check out the DCCRPGRocks! Facebook group! also, Goodman Games has a schedule to all Roadcrew (public DCC/MCC games) sessions on their website here: goodman-games.com/events/month/?tribe__ecp_custom_2=Online
@@JocularJunction My Halfling is the only character I had to make it out of that module and is now lvl 2. But he forever will be frightened of pumpkins
Bit late to the party but just purchased the pdf for Sailors on the Starless Sea and will be running a few mates through it with beers and pretzels in hand.
I have two hardcover DCC core books I have a shelf of DCC modules. I LOVE the modules, but the game isn't for my players. But the modules man so good. Never use a level 1-3 "orcs are attacking" for 5e to get players leveled for a module
I like your new series since i want to dealve in DCC more Goodman-games fells to be better then WotC these days 5e and DCC also “Frozen in Time” feels like an homage to "Expedition to the Barrier Peaks" which I own as the 5e Old school adventures series and I would love to run all the 5 books (soon 6) both of for DCC and 5e also Goodman-games dose it right there is no game if you don't hook people to be judges /DM /GM
If you're familiar with RPGs I'm sure you could figure it out. There are free character generators online and all the monsters and traps have DC's set in the module. Give it a shot!
@@JocularJunction in fact it does xc. If i hadn't searched "DCC" I'd not seen it. [The only community posts the algorithm likes are minecraft and people I'm not subscribed to it looks like] Welp, subbed and off to binging your DCC content!
Part of dungeons& dragons was creating a brand around the Game Master. It makes sense that a new brand would want to have a new name for that role. If you follow the DCC community they really enjoy being not dungeons& dragons. It works out really well🙂
Something that I miss about the older modules was the compactness of it all. We had zero issue connecting all of these adventures into one longer campaign if we wanted, and were willing to hand wave any logical connections. They were just places that had treasure, mysteries, and the like - and we were adventurers who wanted it all.
I'm so glad to see an RPG RUclipsr putting out high-quality DCC content!!! Not enough of this here, imo. Keep up the awesome work!
Sailors on the Starless Sea?!? THE best one I’ve run, run it multiple times and it’s always a hit
Thank you! For having *RUN* them... and not "have ran" them... which is just soooo wrong... 😭
Hey man, Nice video. Just sharing a tip, the way I deal with the large number of characters in the funnel, is by attacking the ones with the lowest luck on every player. This makes things funnier and easier for the players to accept. It works for my group, maybe it Will work for you too.
Good tip! I love it! I'll try it out next funnel!
Glitterdoom! Something about these modules are magical, mysterious
I used to run 13 a week for 13 different groups. Just over 200 players. Running the same thing that much you find "things" others might not. You really grind a module through the ropes with that much inclusion and diversity within a singular DM/GM space in modules guides. Operationally, you find and correct issues, develop new points of interest, shift focus to other untouched areas of module story/mechanics. Its a unique skill set development. Some modules are great, others less so. Fun 30yr+ long run. I love modules, every edition and publication and brand I can get my hands on. I run them all. Over and over and over again.
This comment makes me want to ask you which DCC adventures hold up the best and which fall apart on such repeated scrutiny.
My absolute favorite module is by Thick Skull adventures. It's, The Last Will and Testament of Obediah Felkner. It's written for DCC, but I've ran it in Weird Frontiers which is a weird west DCC-based game and Deadlands. It's super fun.
Thanks for this! Ordering it now!!!
You've *run* it for Weird Frontiers... 🤨 Right? (Which is a great idea! I love Deadlands, and combining the world of Deadlands with the DCC ethos sounds awesome!)
That talk at the end about shorter campgain, that what me and some of my gaming groups are doing.
Cause the first time I DM it got a bit long in the tooth with about 1-10 Lv characters and it ran for about 45 weekly session.
We agreed after that long campaigns should be limited to 12-20 session max, or a short one off campaigns at 1-6 session, which I think has been better in the long term.
6-8 sessions is my favorite. Go up 3-4 levels, and if the players like the characters and want another adventure with them we'd do another 6 sessions with a new villain. It feels like episodic TV but works really well for me!
It's not just that it's really old and falling apart a lot of those modules the cover was separate from the paper inside because the cover had maps for the DM on the inside and you could set them up standing like a screen.
Shadow of the Beakmen is an awesome follow up to the Portal Under the Stars funnel from the rulebook. The characters will likely want to travel after Poral Under the Stars and the village in Beakmen makes a great stop on the way. Also love that you've been doing DCC videos. Please keep them coming!
Reading it I think Shadow of the Beakmen will be the next module I run. It's sooo good!
Sailors on the Starless Sea is a great introductory funnel for DCC and one of the best adventures out there. I've played it once with my Level 0 Commoners and ran it twice already as a Judge.
Thanks.
Yeah, nowadays I don't play enough to sustain some kind of adventure path or mega-dungeon. These short DCC modules are great in that you can usually complete them in one sitting. Then you're onto the next one. The "campaign arc" is loose. Basically, don't die and you complete the arc. But still plenty of fun to play.
Your review of these modules is convincing me to try this system. These look incredibly FUN!!!
They are!
I’ll second the recommendation for Last Will and Testament of Obadiah Felkner. So fun and laid out very nicely. Honestly, I’ve enjoyed all of the Stephen Newton DCC adventures we’ve tried!
Big fan of the brevity in the DCC adventure texts. Trying to round up my normal group for a level-0 funnel, but I've got a feeling they will have the same problem adjusting to the style from their native heroic-fantasy expectations as you previously described. Will have to check out some of these adventures- all three sound like a blast.
Good luck!
I'm really enjoying your series, this is great stuff! Thanks for spreading the gospel! I'd love to see future videos, some maybe covering the third-party DCC landscape, which is beyond amazing, or maybe taking a look at the different games that use the system such as Mutant Crawl Classics, Lankhmar and Weird Frontiers to name a few.
The very first d&d modules I had were Against the Giants. Descent into the depths of the earth bought both of them in the largest Toy store in Tokyo back in 81, located in Ginza. Also bought were GDW wargames namely Imperium & Bloodtree Rebellion.
I have been wanting for a while now to run through some old school style adventure with the bizzare 80's and 70's style fantasy of science and magic. Don't know when I will run this but I plan to and I can't wait for it.
I really like "drop into your campaign" modules more and more. Mainly because I often want to run something more open ended, and I feel long modules aren't really conducive to that. But having a random dungeon from a module that's a decent adventure length, that's awesome.
Yeah I enjoy mini adventures. I did this with some friends. We ran Pathfinder 1E round robin style. Each person had three sessions. Was mostly a dungeon crawl set-up, but it was just fun to try a class/race you didn't want a long campaign in.
The first one you show has a lot of maps for a DCC adventure, that's cool!
good to know about the pdf copy on the purchase of a physical copy, a strong selling point.
I ran Queen of Elfland's Son as a 5e adventure and it was a lot of fun. My players just didn't know what to expect from anything. I did replace the unicorn with a group of meenlocks for some extra horror.
I am so hype for this game right now!! Thank you Mr PH-is-silent ❤
Have fun!
I love the DCC modules, I just wish they were a little better laid out :/
They can be kind of hard to read sometimes.
I don’t know how I’ve ignored DCC as long as I have. The metal weirdness, the wild mechanics, the beautiful art… gotta play it now.
I’ve been looking for new one shots and a different system than 5E. Think you’ve sold me on giving this a try. Don’t know if my players will like it, but they are gonna try it lol.
Hi Jordan, just found your channel yesterday. Your vids are really good quality for such a small channel :)
Dcc is obviously a very niche community so I hope you can find ways to keep videos fresh for yourself
I bought dcc from humble bundle a couple months back but don't really have anyone to play with lol so still haven't played. Still want to write my own dark/gothic horror module some day though :D
Anyway nice vids, it's been pleasant watching your dcc stuff!
Hope to get to play it soon!
Thanks for the comment and welcome to the Junction!
"What are modules and why are they short?" He asks. -- Because they've always been (reasonably) short, and have always been a palette of creativity, full of stat blocks and some description of the necessary areas/rooms so that you (as the DM) could take the modules and use them as you need, or implement as much (or as little) as you feel is necessary or required.
Wonderful set of videos. Really want to try this at some point. Maybe Gen con 22...
If you're at all interested in trying DCC online, definitely check out the DCCRPGRocks! Facebook group! also, Goodman Games has a schedule to all Roadcrew (public DCC/MCC games) sessions on their website here: goodman-games.com/events/month/?tribe__ecp_custom_2=Online
A lot of beautiful artwork that the players can't see. :D
"The one who watches from below" starts @ 3:11 fam
I agree with you, I love Hole in the Sky. We had a Goodman Games rep run it and I loved it
awesome!
@@JocularJunction My Halfling is the only character I had to make it out of that module and is now lvl 2. But he forever will be frightened of pumpkins
Bit late to the party but just purchased the pdf for Sailors on the Starless Sea and will be running a few mates through it with beers and pretzels in hand.
Excellent!
How did the adventure go
U should try running court of chaos! That module was wild and a really fun time.
Actually it's on my list! Once my players exit the Purple Planet we're going to end our DCC adventure with that one!
This is exactly what I needed
I wanna try The One Who Watches From Below but I play online on VTT. Do not know if it could be a good idea. Now I am running The People From The Pit.
Also have you heard of Expedition To The Barrier Peaks? That's an awesome old D&D module that Frozen In Time is based on.
Yes! I have the 5e reprint from goodman games actually! A friend snagged it for me!
@@JocularJunction I'm jealous! The Goodman Games copy looks lovely.
@@Siofragames every one of those books are fantastic! I have the Isle of Dread and The Lost City
Cavemen and Robots . . . . sign me up!
I have two hardcover DCC core books
I have a shelf of DCC modules.
I LOVE the modules, but the game isn't for my players.
But the modules man so good.
Never use a level 1-3 "orcs are attacking" for 5e to get players leveled for a module
Greatest DnD book ever
I like your new series since i want to dealve in DCC more Goodman-games fells to be better then WotC these days 5e and DCC also “Frozen in Time” feels like an homage to "Expedition to the Barrier Peaks" which I own as the 5e Old school adventures series and I would love to run all the 5 books (soon 6) both of for DCC and 5e also Goodman-games dose it right there is no game if you don't hook people to be judges /DM /GM
This video inspired me to run "The Hole in the Sky"! ruclips.net/video/SJg0NJ0AEXI/видео.html
Can you play sailors of the starless sea without purchasing the rulebook ? I'm not super interested in the system but the modules look cool
If you're familiar with RPGs I'm sure you could figure it out. There are free character generators online and all the monsters and traps have DC's set in the module. Give it a shot!
Actually, a module is like a vector space, only it's over a ring instead of a field.
What happens when you roll on the Wheel of Destiny?
A lot of different things can happen, bringing back dead characters, rewriting time. It's pretty fun
Jkrphd@n, I didn't know you had this channel that talked about DCC and other IPs.
You should advertise it more
I share my videos on Twitter and on the main channel as a post. It's fairly new but the algorithm controls all....
@@JocularJunction in fact it does xc. If i hadn't searched "DCC" I'd not seen it. [The only community posts the algorithm likes are minecraft and people I'm not subscribed to it looks like] Welp, subbed and off to binging your DCC content!
It's dm and will always be dm they aren't just judging dice rolls they craft an entire world and adventure they earn the title master
Part of dungeons& dragons was creating a brand around the Game Master. It makes sense that a new brand would want to have a new name for that role.
If you follow the DCC community they really enjoy being not dungeons& dragons. It works out really well🙂
D&D died after 2nd edition. Once Hollyweird and Critical Role got involved it was over. Congrats yet another great game ruined.