Really wonderful demo, very atmospheric. And indeed, very similar to TBL demos. I love demoscene, and was a part of ZX Spectrum and Amiga demoscene as music maker. Than time my poor A500Plus was unable to play such kind of demos, and it was really frustrating. However, now - more than 20 years later, I'm able to see this demo live on my PiMiga. Amiga rulez forever! :)
more than twenty years? dude 20 years ago, amiga was already dead! 92 to 97 was the time for Amiga! my brother used his modifided amiga 1200 till 2001/2! in a regional newspaper, a old guys sells his orginal amiga 4000, with ALL Parts for 1000$ and my brother brought it...just for "retro feeling"
@@Knebebelmeyer Hello, I'm from Ukraine, ex-USSR, and Amiga came to us much later then in rest of the world. In 90th we had economic recession, so majority of people were just unable to afford even A500.
That is, quite simply, incredible. Hooked from the moment the audio really kicked in at 00:30. What a truly amazing system the Amiga was, and what a truly amazing demoscene it still has to this day!
I dislike how these demos are listed as 'Amiga AGA' but they are simply not a stock Amiga with AGA.. this needs an 060? It should say Platform: Amiga AGA-060
Color me impressed. Awesome Amazing Artwork. Graphics, Music, Code - Wonderful and Precious. One of the best i’ve seen. Transcends and Elevates Demomaking.
That is one of the finest scene demos I've ever seen. The music is so muted compared to the usual bombastic fare, and the visuals are top notch! Well done.
If those are Realtime models, then that's bloody impressive! Now that said, I can see how the Amiga could actually pull it off. Many of the backgrounds and more elaborate settings are either images, or images wrapped to a very basic polygonal perspective distortion. Lighting maps and and careful artistry handle the remainder. So while technically impressive, it's also leaning heavily on good old artistic talent and atmosphere too.
I was over the moon with myself when I got the same result as you after slaving away and hitting so many dead ends in Devpac. Then the Red Sector demomaker came along and blew my mind :)
ah man I always loved demos on my Amiga’s and so crazy cool to see new ones coming in every year baby! My A4000 and CS-MKIII will be playing this awesome demo non stop in my mancave❤️👍💪😎
The music is streamed from a large file, there's simple skyboxes, reflective effects and so on. There are code snippets in C for many of these effects floating around. Or you could just ask them.
With a powerful enough CPU you could do software audio mixing and somehow transcend the 8 bit limit. As they say"The music routine is approximating an original 16-bit signal in chunks of 512 samples using normalized_8_bit_signal[i] x amiga_channel_volume[chunk]. This gives more bit resolution in low volume parts of the track making the output better than pure-8-bit and without the volume loss of the traditional 14-bit technique. If the best approximation would be an volume of 31.5, then amiga_channel_volume of channel 0 would be set to 30 and of channel 1 to 32 etc. Hopefully giving a next multiplier of 31.5."
@@xerxes-music how do you control stereo on the Amiga? I thought there were 4 channels total with 2 channels hard-panned to each side. Sounds awesome, btw.
@@keithfulkerson this uses a custom streaming music format and a replayer that can deliver a bit over 8 bit quality. It uses the amiga channel volume together with the original 8-bit signal to get more bits of precision on the output.
This capture for some reason has audio glitches present, which aren't in the actual demo. Any plans to fix the capture and provide a high quality capture of it?
Why the best technical stuff of the Amiga always remained in Demo form instead of games is one of the biggest mysteries in history. With games that looked like demos all consoles would´ve been obliterated.
It’s never been any mystery. Main reason is that the more you push them machine the older it is = no comercial value. Making a game is also a much bigger project. And last but not least. In demos you can cheat and prepare controlled best case scenarios that you can’t do in a dynamic game. Also the game have a lot bigger world with enemies etc etc that takes performance. Also look at some of the demo stuff made on the consoles that totally obliterate demo stuff on Amiga.
@@litjellyfish and them we have games like Superstardust created by a former demo group and then we can see that it is possible to do it and with the same quality of a demo. Of course when you really want to.
@@litjellyfish The question was is it possible?? you said no, well there is a game that proves the opossite. Therefore your argument is wrong because if it was true then no demo group would´ve done anything as you argue. Also Team 17 had many members of a demo Group right?? well, there you have it. More evidence of it was possible. Why no more did it?? well, guess the mystery continues.
@@hunter141072 I never said it was not possible. That is your reasons. I explain WHY It’s very hard to take demo effect and turn them into a full game. So my arguments still stand very valid. Also your argument about stardust is odd. It do not prove anything. It has a nice effect. But that effect has been done similarly by people not in any demo scene. And as said it’s a very cheap and static effect. That takes very little performance. But a lot of memory. Which is why it’s just in this small section. Also I did not argue that no demo group would do games. Again that is what you yourself read into. I myself is from demo group. And went to do games. Many people from the demo scene went to so games (and we still did not see dem effects all over - which is due to the restrictions I described ) Team 17 had like many companies people from scene background yes. What has that to do with your original statement? I myself worked for them a short while. And knew some of those people who made super frog alien breed etc. You asked why it was a mystery. That is the only question I tried to give reasons to you. And those still stand. It’s easier to make a small demo vs a full game. And a full game in general have more stuff to do and less space to use for optimization tricks.
I think that's the trade the artist is making. Especially with that 3D model, texture wrapped and all!! That on the Amiga?... If that is a polygonal model, I'm not surprised the framerate tanks at all!
Really beautiful artwork and music but it seems just like a pre-rendered movie with low resolution for todays standards. Some technical info would be helpful.
If you’re not familiar with the “demoscene” people run code on different devices, this being the amigas software. And it’s challenging due to the software restraints of itself so it’s visually awe inspiring seeing this within the memory limitations
@@stewpidmoney6634 This would be really impressive (I'd say impossible) on a stock A1200 but I guess that's not the case. It only states AGA but is it 060 or PPC with 128MB RAM?
I used to love Amiga and I will always do so! but why insist with using so old Amiga hardware for a demo like this? It could have looked so much better on a more modern Amiga, especially since they are available now. If it was for the Amiga 500 or Amiga 1200 I can understand that, but Amiga's with 060's was never something most people had. I still appreciate the time and efforts that was done in making this video!
Thanks for including 1440p, now the pixels are really sharp. I'm wondering how this would look with a CRT filter ruclips.net/video/SfWSrBNs7Bc/видео.html
The music amazing, worth downloading the mp3 from pouet.net , the whole demo is. Huge nostalgia for my A1200 and TBL demos back in the 90s. The audio engine though is that compressed audio stream or tracked samples? Is it realtime pitch shifting or not I need to know for the lead sound. RUclips is damaging the audio however with the heavy compression.
Musique TOP Visuel Très Sympa a par le clignotement a partir de 3 minutes 59 qui dure un peut trop longtemps plus 15 secondes environ et qui fait mal aux yeux Vidéo regarder sur vidéoprojecteur donc encore plus gênant Sinon Super travail
Really wonderful demo, very atmospheric. And indeed, very similar to TBL demos. I love demoscene, and was a part of ZX Spectrum and Amiga demoscene as music maker. Than time my poor A500Plus was unable to play such kind of demos, and it was really frustrating. However, now - more than 20 years later, I'm able to see this demo live on my PiMiga. Amiga rulez forever! :)
more than twenty years?
dude 20 years ago, amiga was already dead! 92 to 97 was the time for Amiga!
my brother used his modifided amiga 1200 till 2001/2!
in a regional newspaper, a old guys sells his orginal amiga 4000, with ALL Parts for 1000$ and my brother brought it...just for "retro feeling"
@@Knebebelmeyer Hello, I'm from Ukraine, ex-USSR, and Amiga came to us much later then in rest of the world. In 90th we had economic recession, so majority of people were just unable to afford even A500.
That is, quite simply, incredible. Hooked from the moment the audio really kicked in at 00:30.
What a truly amazing system the Amiga was, and what a truly amazing demoscene it still has to this day!
I dislike how these demos are listed as 'Amiga AGA' but they are simply not a stock Amiga with AGA.. this needs an 060? It should say Platform: Amiga AGA-060
Still a very cool demo!
if it runs on original hardware, it has brilliant demos and effects. impressively beautiful
Nothing in the world like an Amiga Demo!
Color me impressed. Awesome Amazing Artwork. Graphics, Music, Code - Wonderful and Precious. One of the best i’ve seen. Transcends and Elevates Demomaking.
Loved the music, fits perfectly
That is one of the finest scene demos I've ever seen. The music is so muted compared to the usual bombastic fare, and the visuals are top notch! Well done.
Amazing rotozoomery with some great affine mapping (?) to make it so much deeper. Art direction from beyond. Amazing piece. :)
Took two years - I am sure the ppl who made it LOVE your amazing feedback ❤️❤️
Atari fan myself... but this is just so awesome! Love the tune, gfx, all of it!
If those are Realtime models, then that's bloody impressive! Now that said, I can see how the Amiga could actually pull it off. Many of the backgrounds and more elaborate settings are either images, or images wrapped to a very basic polygonal perspective distortion. Lighting maps and and careful artistry handle the remainder. So while technically impressive, it's also leaning heavily on good old artistic talent and atmosphere too.
That is by far the best i've seen on an Amiga. And the music makes it a classic from the beginning.
✅Thank you 🥰
WOOW amazing graphics from AMIGA...!!!!
What wonderful atmospheric images! And then the music... even Nicolas Jaar can be jealous of that!
Awesome demo, and to top it off with xerxes
Wow that's impressive. Great music too
This is some seriously impressive stuff!
We are honored 🥰🥰
very beautiful demo!
When i was young i made a moving copper bar and added a soundtracker tune, that was my skills. But seeing this? I'm out! :D
Awesome!
I had my demomaker and soundtracker, but have no idea what I did back then, way too long ago, haha
I was over the moon with myself when I got the same result as you after slaving away and hitting so many dead ends in Devpac. Then the Red Sector demomaker came along and blew my mind :)
ah man I always loved demos on my Amiga’s and so crazy cool to see new ones coming in every year baby! My A4000 and CS-MKIII will be playing this awesome demo non stop in my mancave❤️👍💪😎
oh god how this first 1 min 35 seconds music fuckin kills me with its sublime beauty...god...i love you guys for having made it...magic....
Wow. Wow. Wow. How the hell was this made? Would love to see the code? The math? Sooo damn good! 😎💪🏽
The music is streamed from a large file, there's simple skyboxes, reflective effects and so on. There are code snippets in C for many of these effects floating around. Or you could just ask them.
Is this pure Paula-Sound? Stunning quality.
With a powerful enough CPU you could do software audio mixing and somehow transcend the 8 bit limit. As they say"The music routine is approximating an original 16-bit signal in chunks of 512 samples using normalized_8_bit_signal[i] x amiga_channel_volume[chunk]. This gives more bit resolution in low volume parts of the track making the output better than pure-8-bit and without the volume loss of the traditional 14-bit technique. If the best approximation would be an volume of 31.5, then amiga_channel_volume of channel 0 would be set to 30 and of channel 1 to 32 etc. Hopefully giving a next multiplier of 31.5."
Amigaaaga!!
Todellakin o/
Aaaaaaamiiiiiiiigaaaaaaaaaaa!!!
What a soundtrack!
Thanks 👌🥰❤️
@@xerxes-music how do you control stereo on the Amiga? I thought there were 4 channels total with 2 channels hard-panned to each side. Sounds awesome, btw.
@@keithfulkerson this uses a custom streaming music format and a replayer that can deliver a bit over 8 bit quality. It uses the amiga channel volume together with the original 8-bit signal to get more bits of precision on the output.
@@xerxes-musicyou made the music? No wonder it's so good!
Diese Demo ist einfach Hammer, Kompliment
Can't believe it's possible...
This is something amazing!
Fantastic demo, love the soundtrack too!
This capture for some reason has audio glitches present, which aren't in the actual demo. Any plans to fix the capture and provide a high quality capture of it?
Was going to say the same thing....
Why the best technical stuff of the Amiga always remained in Demo form instead of games is one of the biggest mysteries in history. With games that looked like demos all consoles would´ve been obliterated.
It’s never been any mystery. Main reason is that the more you push them machine the older it is = no comercial value. Making a game is also a much bigger project. And last but not least. In demos you can cheat and prepare controlled best case scenarios that you can’t do in a dynamic game. Also the game have a lot bigger world with enemies etc etc that takes performance.
Also look at some of the demo stuff made on the consoles that totally obliterate demo stuff on Amiga.
@@litjellyfish and them we have games like Superstardust created by a former demo group and then we can see that it is possible to do it and with the same quality of a demo. Of course when you really want to.
@@hunter141072 also super star dust was very late in Amiga life cycle. And tricks of effects using in the consoles was copied over to the Amiga.
@@litjellyfish The question was is it possible?? you said no, well there is a game that proves the opossite. Therefore your argument is wrong because if it was true then no demo group would´ve done anything as you argue. Also Team 17 had many members of a demo Group right?? well, there you have it. More evidence of it was possible. Why no more did it?? well, guess the mystery continues.
@@hunter141072 I never said it was not possible. That is your reasons. I explain WHY It’s very hard to take demo effect and turn them into a full game. So my arguments still stand very valid.
Also your argument about stardust is odd. It do not prove anything. It has a nice effect. But that effect has been done similarly by people not in any demo scene. And as said it’s a very cheap and static effect. That takes very little performance. But a lot of memory. Which is why it’s just in this small section.
Also I did not argue that no demo group would do games. Again that is what you yourself read into.
I myself is from demo group. And went to do games. Many people from the demo scene went to so games (and we still did not see dem effects all over - which is due to the restrictions I described )
Team 17 had like many companies people from scene background yes. What has that to do with your original statement? I myself worked for them a short while. And knew some of those people who made super frog alien breed etc.
You asked why it was a mystery. That is the only question I tried to give reasons to you. And those still stand.
It’s easier to make a small demo vs a full game. And a full game in general have more stuff to do and less space to use for optimization tricks.
Best demo ever!
But there are many frame drops and the sound buffer is to small, overall the whole demo is really slow…
I think that's the trade the artist is making. Especially with that 3D model, texture wrapped and all!! That on the Amiga?... If that is a polygonal model, I'm not surprised the framerate tanks at all!
Awesome music! Awesome demo! :)
Very, VERY cool!!!
AA rot a zoom, 3d float mapping maybe? i'm impressed!
Wow Amiga!
Awesome demo!
Impressive
Imagine if Commodore would have went as big as Apple. - All the of Three Titans in One Scene...
Paula is simply staggering
holy moly
ARTUR OLEARCZYK . JAK MIŁOŚĆ DO ELEKTRONIKI 1973 .
what m68 CPU You need to run this demo? how much RAM? any acceleration req?
68060. Motorola's last chip.
No raster effects? No random shapes bouncing around? No sine-wave scrolling text? This is not a true "demo"!!!
Please tell us the CPU and RAM configuration!
I guess emulator
Really beautiful artwork and music but it seems just like a pre-rendered movie with low resolution for todays standards. Some technical info would be helpful.
If you’re not familiar with the “demoscene” people run code on different devices, this being the amigas software. And it’s challenging due to the software restraints of itself so it’s visually awe inspiring seeing this within the memory limitations
@@stewpidmoney6634 This would be really impressive (I'd say impossible) on a stock A1200 but I guess that's not the case. It only states AGA but is it 060 or PPC with 128MB RAM?
@@trrttsch I don't think there are that many PPC/AGA demos, since there are multiple PPC Amigas with no AGA but only 2 PPC Classic amiga accelerators.
very impressive, what are min reqs (RAM/CPU)?
64MB Fast Ram, 060. Judging the files are over 34MB.
So you mean to tell me that this demo will run in real time on an Amiga??
Not stock Amiga, this demo is running on an AGA Amiga with a 68060 accelerator at 50-100 MHz speed.
When did the military get smartphones?
Just wondering.... Is this in real time calculated ? Or like a movie, mapped in memory...
it is supposed to be realtime, though quite often demo routines contain pre-calculated bits and other tricks to save cpu time.
0:46 Om nom nom?
Gehe sound is almost too good...
I used to love Amiga and I will always do so! but why insist with using so old Amiga hardware for a demo like this? It could have looked so much better on a more modern Amiga, especially since they are available now. If it was for the Amiga 500 or Amiga 1200 I can understand that, but Amiga's with 060's was never something most people had.
I still appreciate the time and efforts that was done in making this video!
Will this run on my stock A1200?
no
stock 1200 or emu?
Emulator used.
Renoise 😂
Thanks for including 1440p, now the pixels are really sharp. I'm wondering how this would look with a CRT filter ruclips.net/video/SfWSrBNs7Bc/видео.html
RUclips grants more bitrate when resolution is higher. Looks way better.
this is tite
I'm impressed. But I don't think this piece of art could fit into a standard a600...
Probably not, since it requires AGA...
A600 no but a060 yes 😁
With a Vampire V2 fitted, it would run.
The music amazing, worth downloading the mp3 from pouet.net , the whole demo is. Huge nostalgia for my A1200 and TBL demos back in the 90s. The audio engine though is that compressed audio stream or tracked samples? Is it realtime pitch shifting or not I need to know for the lead sound. RUclips is damaging the audio however with the heavy compression.
oh my
WOW.
Always nice to see new Amiga demoes. I watched Amiga demoes when they were new since 1980's.
Musique TOP
Visuel Très Sympa a par le clignotement a partir de 3 minutes 59 qui dure un peut trop longtemps plus 15 secondes environ et qui fait mal aux yeux
Vidéo regarder sur vidéoprojecteur donc encore plus gênant
Sinon Super travail
Awesome ! Music and design !
Reminds me of The Arbiter from Halo