First off, a lossless full screen screenshot of this demo can't possibly fit in 64KB, and second, it inflates to over 920MB when running. Just unreal the skill these guys have!
because the algo never end and new coming up ,but the economic is for more data and not for crunched algo because they are to lame for realtime thats the reason why we have so much data.
Hard to believe that even the music could fit into 64k. Thank goodness for procedural music! I remember a music player for the Amiga years ago that exclusively used procedurally generated music (no samples) and most tunes were under 5k, and they sounded great too! Anyway, impressive demo!
Absolutely amazing. Having such a hard time getting my feet off the ground. I can't seem to get splines, tangents and curves done very well. I feel like you can build to the point of having some kind of reusable solution. Maybe you don't use them at all! damn! no worries, I'll keep at it!
The most impressive part of fitting this into 64 KB is that this was done on a framework/engine, not hand optimized single scenes. Though I assume the engine is only packing into the executable what the content needs from it.
So these are directX templates i think, so you don't have to store these 3d models. The music is midi, it's also needs very tiny space. But yeah 64k mindblowing.
the 3d models are not "3d models" more likeliky the result of complex SDF coded GLSL (or other shader lang). and the music not "midi" but also the result of code.
like everything in life: 1% inspiration, 99% perspiration ;) -some talent -learn a programming language -watch lots of classics from past and present -put on insane amount of hard work, dedication, effort -go to a animation/CG school -use some demotool like Farbrausch's Werkkzeug The recipe is simple, its execution is not.
Depends upon your starting point. A lot of the microdemos (64k and 4k) are done using shaders. If you already know programming, spend some time in shadertoy to both get a grip on it, and to find your creative visual style. If you don't know any programming, spend time with a book, or website or whatever to teach yourself the basics of graphics programming. It doesn't really matter what language or environment. Just anything that lets you move things around the screen and have fun learning will get you started.
I've tried the actual executable of this demo and got nothing but the initial options dialogue, then the "loading" screen which bar gets stuck after a while of decrunching, and the music, but no more visuals at all. I tried offline and online, true Windows 8.1 and XP SP3 compatibility modes, with NVidia (by default) and Intel gfx hardware available, with no error messages nor odd behaviours. What are the required specs for this demo?
1:47 TFW the BBC World News loop animation appears as the ophanim apparition in a _"most satisfying videos"_ based-pilled compilation. My comment has no hate in it and I do no harm. I am not appalled or afraid, boasting or envying or complaining... Just saying. Psalms23: Giving thanks and praise to the Lord and peace and love.
I am not so-involved in the demoscene community, but I believe only a few more years and AI-demos will be a thing. Coders in the last few yeard have realized that lighting effects, bokeh, UV mapping, and realistic, actual music-like soundtracks are a good way for boosting the overall apperance of the demo, for "cheap". I believe the next step will be AI-optimisation of the code.
@@snakeface5652 Ofcourse it would be bloaded with todays standards. Code would be miniscule part of it. Rest is 3D geometry, textures and simulation data. Real challenge is to make it run realtime with all that data. It would be close to biggest PC games, but subject is free and/or abstract.
Just a quick reminder that Call of Duty: Modern Warfare has an installation size of 231GB
Lazy developers, Burnout Paradise was such a beatiful game and was just 8 GB and also runs fine on a core 2 cpu with 2 gb of ram
It's not about lazy developers, it's about donuts and arrows being easier to synthesize than cars and people.
right. and cod is less fun.
@@ConspiracyHu its not about the models, its the textures and bumpmaps, etc.
First off, a lossless full screen screenshot of this demo can't possibly fit in 64KB, and second, it inflates to over 920MB when running. Just unreal the skill these guys have!
File dropper
I come back here every now and then just to get into the mood of this masterpiece - and listen to this marvellous tune
Absolutely insane. How?! Absolutely amazing, beautiful too.
This video held my cats attention.
This is mindblowing. I thought 64K demos have reached their peak, but this just never ends... Epic!
because the algo never end and new coming up ,but the economic is for more data and not for crunched algo because they are to lame for realtime thats the reason why we have so much data.
The Amiga ball is a nice touch.
Holy crap. This looks gorgeous! I could use each section as my wallpaper!
Very cool. That looks like an insane amount of work. Congrats
An absolute masterpiece. Love it :-)
Hard to believe that even the music could fit into 64k. Thank goodness for procedural music! I remember a music player for the Amiga years ago that exclusively used procedurally generated music (no samples) and most tunes were under 5k, and they sounded great too! Anyway, impressive demo!
Oh yeah the SoundMon on Amiga500 and AHX files on KS2.0 used mainly for chiptues!
I would like to know what make people to add dislike for this masterpiece...
Buttons too close on mobile.
Jealousy
Ich weiß gar nicht, was ich dazu sagen soll, einfach nur großartig!
It's amazing. I don't have another words to describe my feelings. Noting to compare to. Just fantastic
Absolutely amazing. Having such a hard time getting my feet off the ground. I can't seem to get splines, tangents and curves done very well. I feel like you can build to the point of having some kind of reusable solution. Maybe you don't use them at all! damn! no worries, I'll keep at it!
Very nice! Packed an insane amount of content in too :)
So much 3D objects 😲 and the music 👏 masterpiece.
Lighting is fantastic in this!
The most impressive part of fitting this into 64 KB is that this was done on a framework/engine, not hand optimized single scenes.
Though I assume the engine is only packing into the executable what the content needs from it.
Absolutely insane to be able to cram that much into 64k. Jesus.
64K binary is the only art I believe in. getting things done with a challenge - and not complete abundance, like most so called artist do!
Clean the perfect name, what a beautiful demo.
I can't believe I missed this, lovely as always!!:,)
Awesome 🥰
2:23 That Future Crew reference is so clever
;)
Absolutely killer.
Smooth and clean,
Cool and good
But it lacks the "fantasy" which was the case in their chaos demo idk
Where can I learn to do that? Amazing 🤩
Fikuśność zamknięta w plastycznej pastylce.
I just want to know, HOW?!?
Extremely beatifull. Good work.
this is insane. absolutely mental. i love it.
Amazing
Very impressive! Sad most of it didn't render on my machine
So these are directX templates i think, so you don't have to store these 3d models. The music is midi, it's also needs very tiny space. But yeah 64k mindblowing.
the 3d models are not "3d models" more likeliky the result of complex SDF coded GLSL (or other shader lang). and the music not "midi" but also the result of code.
Where would I start if I wanted to make something like this?
like everything in life: 1% inspiration, 99% perspiration ;)
-some talent
-learn a programming language
-watch lots of classics from past and present
-put on insane amount of hard work, dedication, effort
-go to a animation/CG school
-use some demotool like Farbrausch's Werkkzeug
The recipe is simple, its execution is not.
Learn programming and make a single dot move around on the screen.
Depends upon your starting point. A lot of the microdemos (64k and 4k) are done using shaders. If you already know programming, spend some time in shadertoy to both get a grip on it, and to find your creative visual style.
If you don't know any programming, spend time with a book, or website or whatever to teach yourself the basics of graphics programming. It doesn't really matter what language or environment. Just anything that lets you move things around the screen and have fun learning will get you started.
Try to recreate the old windows screensaver with the lines bouncing off the side of the screen: ruclips.net/video/p-howMhFecQ/видео.html
Personally, we started by just rendering a cube on screen with OpenGL in C.
Jakie to jest dobre!
It's impossible to pack so much content into just 64 KB
Simply 65 536 bytes.
Impossible is nothing (stolen from something).
Wow! Wow! Wow!
I've tried the actual executable of this demo and got nothing but the initial options dialogue, then the "loading" screen which bar gets stuck after a while of decrunching, and the music, but no more visuals at all. I tried offline and online, true Windows 8.1 and XP SP3 compatibility modes, with NVidia (by default) and Intel gfx hardware available, with no error messages nor odd behaviours. What are the required specs for this demo?
Very nice ! Grat
Magnificent
Wonderful!
Epic!
i'm wondering how they managed to get the vocal sample into the demo .. o.O
Same here
That would make a nice screen saver 😅
In demo we trust!
really nice
Beautiful. But that
insane!
That's crazy! I do not understand! 64k only?!? Bravo!
The executable, along with all the resources (music, textures, models, and whatnot) only weights 64Kb of disk space. Impressive right?
How
1:47 TFW the BBC World News loop animation appears as the ophanim apparition in a _"most satisfying videos"_ based-pilled compilation.
My comment has no hate in it and I do no harm. I am not appalled or afraid, boasting or envying or complaining... Just saying. Psalms23: Giving thanks and praise to the Lord and peace and love.
I am not so-involved in the demoscene community, but I believe only a few more years and AI-demos will be a thing. Coders in the last few yeard have realized that lighting effects, bokeh, UV mapping, and realistic, actual music-like soundtracks are a good way for boosting the overall apperance of the demo, for "cheap". I believe the next step will be AI-optimisation of the code.
I hope they won....
In Demo we trust
Is it 64kB or 64kiB?
65536 bytes.
@magicmulder
So, kiB.
... WHAT?!
I want PC demo that needs minimum of 128GB RAM to run.
Unfortunately, whoever makes that would probably make something which is bloated and doesn't truly show off what 128gb could do.
@@snakeface5652 Ofcourse it would be bloaded with todays standards. Code would be miniscule part of it. Rest is 3D geometry, textures and simulation data.
Real challenge is to make it run realtime with all that data. It would be close to biggest PC games, but subject is free and/or abstract.
Typical dumb comment from someone trying to impress. You don't even understand what you are trying to debate about.
i refuse to believe this is 64k
minun musiikkia Voi kuunella Twiteristä Myös Mikseristä Sekä Facebookista.Bändin Löytyy Nimellä espoon Tallaajat Moniäänirock RUclips.
luck they used only 64kB, otherwise Universe got obsolete..