this would be cool and all but what im looking for if it's even possible is to have the AI have its own mind set so lets say you tell him or her to put there hands up and they refuse to you tell them get down on the ground and they don't comply with your demands as you move in to force they get defensive and go into a struggle as you try to arrest them this is cool for compliant suspects and fellow officer ais but i want suspects to have their own mindset abilities that react to the real life player telling them verbally through a mic
So weird how I was just thinking about how to do this a week ago and then bam today its in my suggested for you ahaha THANKS AGAIN CONVAI your plugin is beast!
This is awesome, my NPC can now dance on command. However, since I'm using UE 5.4 I don't have the Convai_Metahuman_Body_Animation and can't finish the tutorial. Anyway I can get around this? Thanks!!!
That's super helpful! Thank you very much. I would need a tutorial like this for setting up emotions besides metahumans in UE5. Is something like this planned?
Okay great but I saw that is 10000 interactions with the subcription... Is it per instance ? Like, if I make a game with Convai, if there's like 5000 player, that's mean that they have 10000 interactions each or 2 interactions ? Is it 10000 per character created or 10000 overall ?
Hello Skilat193, Interactions in your game are based on your API key. So, if you use the API key associated with a subscription in your game, all characters will utilize the interactions linked to that API key. Therefore, there will be 10,000 interactions for your entire game. However, if you wish to publish your game, you can explore our Enterprise/Partnership packages. If you're interested, you can send an email to support@convai.com. Also, I would like to let you know that you can ask your question on our Discord server as well. Our community is always happy to help. discord.gg/Tm9b3FWFJG
In the pick up event, The code is not start with the code for meta human to go to the axe, only code for playing pick up montage, how can the meta human go to the location where axs is?🤩
For example, There is no "come to" action in the list but when i say to character "come to me", then character comes to me. how it could be possible?where i can find some code about it?
The AI uses the functions you have given to him to plan for what he needs to do, for example if you ask him to fetch an item, he will use the functions to create a plan, so his plan could be something like this: Move to Item - Pick up Item - Move to Player - Drop Item
Hi! For simple actions like the dance in our video, it's quite easy for beginners. But for complex tasks, like item interactions and advanced animations, some developer experience is necessary. Join our Discord: discord.gg/wtBKwSuwxs to connect with over 1000 developers, including experts happy to assist!
Hello, could you share your character ID and which voice you're using, sometimes the highest quality voices take more processing time. Feel free to join over 1000 developers through our Discord channel, I am sure you will find all kinds of great tips there on how to use Convai in your project. Discord: discord.gg/Eg8ytVmx2r
it's great but I would like a widjet to appear when I ask for it, is there a tutorial for that?
The lack of Unity tutorials makes me sad. This is so cool.
Coming soon! :)
ewww unity
@@convai any time soon?
Ewww
this would be cool and all but what im looking for if it's even possible is to have the AI have its own mind set so lets say you tell him or her to put there hands up and they refuse to you tell them get down on the ground and they don't comply with your demands as you move in to force they get defensive and go into a struggle as you try to arrest them this is cool for compliant suspects and fellow officer ais but i want suspects to have their own mindset abilities that react to the real life player telling them verbally through a mic
This is like gold dust! The pickup guidance is amazing.
how is this working without latency?
Nice update!!! Love when we did the dancing action together Cannot wait to explore these new powers!!
Why don't they want to follow me? :( I did exactly like in the video
So weird how I was just thinking about how to do this a week ago and then bam today its in my suggested for you ahaha
THANKS AGAIN CONVAI your plugin is beast!
is there any way to make one of these characters attack or kill an enemy for you?
this is really exciting stuff guys ;)
why always unreal try unity
This is awesome, my NPC can now dance on command. However, since I'm using UE 5.4 I don't have the Convai_Metahuman_Body_Animation and can't finish the tutorial. Anyway I can get around this? Thanks!!!
That's super helpful! Thank you very much. I would need a tutorial like this for setting up emotions besides metahumans in UE5. Is something like this planned?
Yes coming soon! :)
So cool!
big fan!!
Trop bien tes tutoriels merci j'aime beaucoup bravo !❤ 🎉 pour tes character 3D
my potato pc does not support unreal waiting for Unity tutorials
Okay great but I saw that is 10000 interactions with the subcription... Is it per instance ? Like, if I make a game with Convai, if there's like 5000 player, that's mean that they have 10000 interactions each or 2 interactions ? Is it 10000 per character created or 10000 overall ?
Hello Skilat193,
Interactions in your game are based on your API key. So, if you use the API key associated with a subscription in your game, all characters will utilize the interactions linked to that API key. Therefore, there will be 10,000 interactions for your entire game.
However, if you wish to publish your game, you can explore our Enterprise/Partnership packages. If you're interested, you can send an email to support@convai.com.
Also, I would like to let you know that you can ask your question on our Discord server as well. Our community is always happy to help.
discord.gg/Tm9b3FWFJG
are player personalities and back stories capable of being updated during runtime??
Yes, you are able to update backstories, voices, names. Even create new characters at runtime :)
In the pick up event, The code is not start with the code for meta human to go to the axe, only code for playing pick up montage, how can the meta human go to the location where axs is?🤩
Hi, The blueprints for the Move To can be found in the parent blueprint which ConvaiBaseCharacter, it is just the simple AI Move To node.
Why not ask it to pickup a random rock
For example, There is no "come to" action in the list but when i say to character "come to me", then character comes to me. how it could be possible?where i can find some code about it?
The AI uses the functions you have given to him to plan for what he needs to do, for example if you ask him to fetch an item, he will use the functions to create a plan, so his plan could be something like this: Move to Item - Pick up Item - Move to Player - Drop Item
This is amazing ! thank you
nobody said it's too complicated for beginners?
Hi! For simple actions like the dance in our video, it's quite easy for beginners. But for complex tasks, like item interactions and advanced animations, some developer experience is necessary. Join our Discord: discord.gg/wtBKwSuwxs to connect with over 1000 developers, including experts happy to assist!
This is very cool - thanks for your hard work on this
Hey, thanks for your comment! We are glad you liked this video. Be sure to check out our other videos, and subscribe for more helpful content! :)
Dear, Character AI responds so slowly. How can I fix it? thx lots
Hello, could you share your character ID and which voice you're using, sometimes the highest quality voices take more processing time. Feel free to join over 1000 developers through our Discord channel, I am sure you will find all kinds of great tips there on how to use Convai in your project.
Discord: discord.gg/Eg8ytVmx2r
38315838-dc7a-11ee-b946-42010a7be009Emily ( Young Calm American Female ).And Why I play the temperature get 75°, RTX3070ti@@convai