yeh and u can swap ur ship to any other the same price for free every 24 hours. but if u whant some AUEC i send ya . in the old days when all i had was a starter i made it my gold to just brake in to other player ships and steal one of ech ship for a joy ride. or do the same with NPC ones . u dont keep em yet when u log off tho. if not sure what risk 45$ theres the free to play weeks. a 15$ upgrade gets u very good bang for the bulk, do it bit of everting Aegis Avenger Titan . tho u can rent a Aegis Avenger Titan after one on foot 15min mission in game to. Fun depends on what u like to do in a sandbox. seems there allways one person that will just spawn and give u theres to fly if u ask. or u can make monye being some one elses turret guner on there big ship. and get payd that way.
That is not what Tony asked. Is it fun to grind up from an Aurora right now? No. Especially when aUEC (not to mention other items like weapons and armor) disappear from accounts randomly. And for someone who has limited time to play, banking up millions isn't worth the trouble when it could disappear from my account the next moment. The Aurora is buggy and awkward just to hop into and out of on a safe pad! Have you flown an Aurora for any significant length of time? Don't give people unrealistic expectations to get them to buy in. I am enjoying this game, but not y'all's bullshit about it.
@@KevinVilbig hehe That is subjective opinion. thats why I said the best way to known is to try the free to play week and see for him self . no risk that way. you cant " bullshit " unedited play. it is better then any subjective opinion. I DID point out is EA now with bugs. they'd see all that in a free to play week . No one can " TELL " some one what they will love or hate. some love pineapple on pizza some hate it. that's subjective. I have not use ANY RL $$$ and enjoyed my aroura . playing 3yrs now. Dong foot at SPK for 21,000 $ and space combat for 20,000 . stick on 2 more guns on its good for PVE combat . no problem. one 15 min mission and I can rent a Titan for 15,712 $ hand mining tool and ROC are cheep. I will say that if ur getting low FPS on ur PC . Now that's NOT fun. sorry if u getting problems makeing $$ with ur aroura not sure how ur using it. I not mind send u UEC for a ship if u want
@@KevinVilbig also Hi, nice to meet u. I don't known theses guys in RUclips chat. so am not " y'all ". thus not responsible for there opinions . I play alot of games . don't bullshit on any of them hehe. nor do the twitch streamers I hang with. we all warn everyone asking that s a bugy long term early access. that its meant social play sandbox MMO. not primarily not a solo single player game campaign. The twitch guys I known advise those not sure to do the free to play weeks. see if they love it or hate it before spending any $ money.
Welcome to the verse! 3.14 is not the most stable patch and everything gets worse during a free fly event but stick with it and you will have some amazing experiences. Ask questions in chat, make friends, and ask people if you can get a tour of big their ships. Welcome aboard!
That point in 2016 was the golden age for Elite, we all had so much hope for the future as we could see just where the game was going. Then that moment was gone with the release of the engineers, an obscure casino-esque mechanic for getting upgrades, but not only that, to play with the upgrades you had to spend endless hours collecting random bits of junk without knowing where to gather the specific materials from....The rest was history after that point
WoW made that mistake. Path of Exile is currently going through the same thing. Just slapping one layer of RNG on top of another in an attempt to make players grind (and stay logged in) forever. It always backfires.
The way they butchered multi-crew by turning it into an out of ship arcade experience with magic insta teleport across the galaxy really is where they started losing me. The mechanic of flying to the same station to join up for a session like that would have added so much. Implementing the remote turret controls like SC has would have made it so much more acceptable as real...
Honestly i got into Elite a few months ago i played hard for about a month then when i hit the engineer wall and the faction wall with 2 week limits ect. i quit. I just didn't feel like grinding that hard for certain things. it just demoralized me
little fun fact, im not sure if any of your guides have shown you this but you will find some plants on hurston and mirotech that will give you fruit you can take and eat, i think one actually heals you.
No cap. They have quietly added things to collect since ~3.7 for players to discover. The healing fungus is called 'Heart of the Wood' and is on Microtech in the temperate zone growing in fallen tree stumps. There are a few things to harvest and some can be sold, mostly found in caves, until the fruit trees came out a patch or two ago. 3.13 added some seed pod that can be found near the ocean coast on Hurston IIRC.
Elite dangerous is great until you play stsr citizen. Then you realize how hollow it is and will never play it again because stsr citizen will consume you.
I am a pirate and I can't tell you how much we also enjoy being able to look over your shoulder at what you are doing at the refinery console. From Stanton with love
@@BlackMaze Don't worry. It takes some practice to get there and there are very few pirates at the moment in the Verse... We are also boarding ships all the time and here I can tell you that your intuition of taking EMPs for the task was the right one. ;)
There are player-made boxing tournaments, where you pay to board an 890 Jump and watch boxing matches, bet on fighters, and you have to wear civilian clothes. The fact you can do this is due to a well-designed foundation, and I cant wait to see what they do next. With medical gameplay coming those boxers will need to be treated in the med bay before their next round of fights. We could do relays on a planet where you run with a plushie animal, and hand it off to teammates trying to see who first gets their plushie to the end. The fact you can do that is mind-blowing. The possibilities are literally endless, and any event you do that gains CIG attention becomes part of the lore.
I've been in one of those tournaments, at the base of a big cave, surrounded by dozens of players and ships shining their headlights into the fighting arena.
It's insane how exact our experiences were with SWG JTL - I always logged out on my yacht or falcon knockoff with my furniture setups that took probably 1000+ hours of my time as a 13-14 year old I didn't care lol. My favorite thing as I fell asleep was also to imagine myself still in that universe, falling asleep/relaxing after a hard day of vette/bunker busting haha
An amazing way to wrap up the Why Play Elite series. Wonder what comes next in the journey and adventures of BlackMaze, but I can't wait for the next time for sure!!
To achieve all of this that you just described in your video, is not a simple task, and as much as these seems things that should be working in any game, they are not, the "simple" ship interior, is something that requires a lot of work and time, designers concept artists 3D modelers as well as all the programing of all the functions the ship will perform, is just a small example on how complex that "simple" thing can be, considering the quality in each city, station, planet, weapons and armor models, there is simply no way the guys at Frontier would just pop out and say, here, now Elite does all you can do in SC and more, it would either be a greatly simplified equivalent, or just not have many features that SC players take for granted now. This is in no way a defense for what Elite did with Odyssey, but a clear indicative of the degree of complexity and ambition that the guys at CIG and Chris Roberts are shooting for, and successfully bringing into a real thing, the more the time goes by, the more said "impossible" things come online, and the game keeps advancing and improving. What you can do in the game now all in a seamless and immersive way, is because of all the time, money, research and development, and even failures of the team at CIG, coupled with the intent to not cut or simplify too much or remove things from the ambitious pitch they had back at the beginning, not to say it all will be perfect, but man this game is an impressive technical achievement.
Very true. This is why I feel like Frontier ultimately made the wrong decision in trying to implement space legs, even if it was planned since the early days. They didn't play into to their strengths, which is being a multi-platform sim-pit space game with VR support. Imagine if they had focused solely on improving graphics, physicalizing ship interiors, adding more ships and making it all VR compatible, instead of trying to chase SC and NMS? ED should've just tried to be the MS Flight Simulator of space games .
@@CouchCit Yes, or only release such a thing when they knew they had potential to at least be a fun thing, for sure they knew the feature wasn't ready yet, and they still put it out, happened with Cyberpunk pretty much the same way as well as other games.
It's also worth pointing out that this video features ships and vehicles that cost millions of in-game currency or thousands of dollars in real world currency. They are not just available for new players at the start and the grind to earn in-game currency is real. RUclipsrs are often given free ships to show off for the purposes of advertising the game.
@@Vpaid I have quite a few of these ships as well, and I started out with nothing but an Aurora a month or two ago. Yes, you have to work for the money, but having played 2000 hours of Elite Dangerous, I know how to recognize grind when I see it. This isn't it I have never once felt like I had to grind. Most ship modules can be bought for ten minutes of 'work' in game. Elite has ship models that cost over 100 million! And then they are basically still useless without engineering. So agreed:you don't just get these ships for free, but you can engage in most of the game loops pretty effectively with a starter ship and move on to something better is just a couple of days. If you can't afford to buy them, a great number of the ships can be rented for a very fair price. This way, you can easily make back the rent and then some!
It's great to see SC has managed to shake through the challenges it has had, and is slowly becoming very much what people hoped it would be; you sound so genuinely excited.
The immersion factor of Star Citizen is just awesome. I was heavy into Elite Dangerous and then about a month ago I talked myself into trying Star Citizen. I haven’t logged into Elite since I finished downloading SC. I love the fact that everyone is on the same level playing field. I won’t come across someone with some level 5 engineered everything that I can’t even scratch. This game is so very incomplete, but it’s still better in almost every way. And yes, being able to get out of your chair and walk around the interior of your ship is everything. I love hopping up out of my chair on those long cross system flights and just walking around the ship looking out windows or just checking out my ship.
That was the same thing I kept coming back to in my mind when Odyssey first came out and I got deep into that--the sheer frequency with which I would think, "How is it that "the buggy-forever-alpha" is already better at [random thing I just experienced] than Odyssey?..."
Just wait until quantum makes endless emergent gameplay for you too, rival npc's, run ins with player and npc bounty hunters banging on your hab door, or cornering you at a bar...
Former SWG player here too and your comments resonate so much. I played SWG as a Rebel pilot and on Starsider we had a perpetual player driven space war campaign underpinned by role play and PvP. It was great fun.
If SC had native VR support I would be in like Flynn. Even with all of Elite's flaws - there is nothing like actually sitting in a star ship flying across the galaxy. If Elite ceases to exist, I just won't play space games until there is a VR alternative. In the infamous words of CMDR Exigeous - Elite on a screen is a pretty space game. In VR, you are flying a fucking space ship!
with a little program vorpx my valve index works like a sharm, even got some more fps than using my 32/9 ultra wide. headtracking is dead on, voice attack to use alle the commands you can think of, dual stick or hotas for the ultimate feel !
Using TrackIR you get almost everything you get in Elite without the game being on your face. VR will come in time, but it just isn't very important at this time.
Couple days ago i played the game and did some not so legal missions and i got lvl4 crime stat. As i always get killed when triying to clean my crime stat i still went to a security outpost. Cleaned the place and hack the computer with a reaper. Started to clean all my crimes. There where a lot. The time was running and since no one was coming after me i got a little careless. One player enter the outpost and caught me with my guard low. They where using a laser rifle i was using a balistics rifle, i was with the greycat armor the yellow one. I took him down but i was really injured, i did not have equiped the medpen and before i could equip it and use it, i died because of my wounds. Im not really good at this game but i was able to almost win a pvp encounter and it was so good.
It’s always better to play with other people! Nothing better than to have your friends backing you up, guns trained on the entrance as you hack into the computer. Or grabbing a team of people you just met and going in like Seal Team 6, laser sights on as you quietly pick off the outlaws hiding in the bunker, one by one. If you ever wanna play just tell me.
@@houseofrottweillertattooar9764 it's intended to be an MMO though. I get that solo vibe too sometimes. I hope when they implement npc crew that it will be good enough to enjoy solo time but not alone.
@@jomo3564 indeed, no game has really been close to SWG. SC is moving in that direction, no lightsabers yet. but i can live with that. Insted of speeder bikes, we got dragonflies :D
@@BalokLives there was, think there was 3 - 4 multicrew ships, 1 yatch, 1 imperial, 1 reupulic, then i think a falcon? not sure about the falcon. There is vids on the tube about them, you had to run around reparing stuff as ship got damaged during combat and you had turrets and co-pilot seat.
@@jomo3564 I play swg legends still from time to time, they added a bespin “expansion” and when orison released i showed it to my guild mates as the real bespin LOL
@@makimera Depends, Y-wing and similar had turrets that you could take up a player with, Y-8, YT-1300, YT-2400, Vigro gunship, rebel and imperial gunships, VT-Decimator, and a few others were POB (player on board). Everyone got the sorosuub yacht free
You only have yourself to blame, if you expected more from Odyssey. There are more expansions with more features to come. It was always supposed to be this way.
@@JohnSmith-gb8hd More to come? Please says thats not true. There's only so much frontier bullshit one can take. They're has beens. Their PMs failed and failed miserably. And it was all borne from a lackof understanding and care, about what an MMO should be. They had their chance and look at it now. A fine example of mediocrity.
"Don't get too focused on your personal progress" I find this so important to note. Too many people see Star Citizen as the classic "Early Access" title like on Steam where the core of the game is done and now just being built and improved upon. But in reality Star Citizen is an Alpha without the core of the game being done, yet. This is really important to distinguish as yes, you can already do a lot of game loops but those that are in, are not in their final version yet and are due for change and additions. When SC gets in the Beta phase it'd be more comparable to Steam's Early Access titles and could be considered more of a game in which you can have fun and progress with.
Agreed. SC need to create a culture of 'playing' for fun, NOT playing for 'CREDITS'. And one way to do that is jsut creating a really fun world where there are lots of things to do, with ANY ship. Lots of missions, quests and interactions. Because ED lacks SO much of the missions front, the only 'missions' that are really left are the ones you set your self, to get the best [X] and grind.
Bro LMFAO we never going to get a beta, what we have now is the final game being sprinkled with updates here and there to keep us hooked. As a Day 1 OG backer of the game, all Ive heard from Cloud Imperium are broken promises and cool idea’s that will never touch the coding board. - ( Coder Joke )
Great video, some awesome cinematic shots as well! I saw your video on Reddit and went over to subscribe, only to find out I was already subscribed, haha. I must have subscribed back when you made E:D videos.
After my disappointment with ED I have been on the fence about pulling the trigger on SC. I hear the do a big event during November so I may be joining the ranks. This video really helped open my eyes to not only what's available now, but what's to come.
A lot of people still try to claim Star Citizen is a tech demo, not a game; It's madness. I have enjoyed your series a lot! It's been good to see the Elite: Dangerous community give Star Citizen a chance and see the fun that can be had!
As a long-term backer for Star Citizen I used to get upset over trolls pissing on our game. But not anymore because they are making the foolish more in not trying it out and spend wasting their time listen to those trolling us. We backers know what Star Citizen and that is all that matters.
I only found out about the game in 2015 from a co worker then backed the game back in 2016. It's not a tech demo, but i wouldn't call it a game yet. Right now its more an alpha test bed for SQ42. Eventually it will be a game, but it still has a lot of growing pains to go through when making something this ambitious. And before anyone gets on my case about it being an alpha test bed for SQ42. The projects original goal and purpose was to make a single player campaign along the same vein as the old wing commander games. However the scope and money grew a LOT, so it was decided to make a persistent universe to go with it. Right now CIG's main focus is SQ42 and anything that happens to coincide with the PU gets work as well. Also not all teams are on SQ42, just most of them. Not sure if they need server meshing for SQ42, but at the same time the teams working on the networking / server meshing / engine stuff are technically doing stuff for both branches of the game at the same time.
I think the problem is that a lot of people define game play as a completely laid out velvet carpet for them to walk along as the one true protagonist of the game. It irks them to be just another Joe in a galaxy full of opportunity that doesn't lead you by the hand. Then they cry: "There is nothing to do.."
@@eavdmeer Exactly. I come from the days of UO and SWG when sandbox games were the thing! Many gamers today don't understand sandbox games and whine because they aren't like WoW or SWtOR leading you down the mission story path to a conclusion. The idea of making your own fun is a foreign concept.
Goosebumps ! your words are so on point describing what we all feel about this glorious game, hope to meet you in the verse sometime! Kind regards, DrShadowbroker
You need to find someone to show you a reclaimer. Will really bring you back to the 80's watching Ripley walking around the Nostromo. And in damaged state with blinking lights, fires, and darkness. Really feels like the end of alien when Ripley was trying to kill the xenomorph. Love seeing another reliant user. Love my Tana.
@@PhillipLemmon how so? (I actually don't know what you mean by separated flight modes, do you mean the orientation of the wings, or did they do something extra for the Reliants in 3.14?)
@@Spelljammer1 yes sorry I meant the separation of the wings. When the ship first came out you hit the button to turn the ship from horizontal to vertical (thus bringing up the landing gear) NOW you can just fly the plane horizontal if you want to. That's what I meant by separate flight modes. Sorry if I didn't explain it correctly, lol Like and Subscribe!
I own both ED and SC, and like you was really looking forward to Elite implementing ground-based gameplay. ED is a huge universe with lots of star systems that look and feel almost identical - the result was that the sense of wonder ebbed fairly quickly. What they did with Odyssey basically cemented that "been there, done that" feeling. By comparison, I haven't even seen all of Stanton system yet and no one part of it feels like any other part. In Star Citizen, it's great to just load up and fly without feeling like you SHOULD be grinding out mining or reputation or whatever to get the Next Little Upgrade - hell, most of what I do is play at being Interstellar FedEx Guy, flying little packages from moon to planet to station and enjoying the scenery along the way. It's not as "big" of a game as ED, but SC is just a lot more fun... and it's still in Alpha.
You're enthusiasm is incredible. Actually trying to play long term is a different story compared to what you're displaying here. I hope the game continues to get better but I haven't seen any substantial game play added in years.
@@Rechblue What's the substantial gameplay being added in 3.15? Not losing your cargo as much anymore through disconnects, or improved personal inventory management doesnt' quite count, though I will agree it's a sight for sore eyes.
Dinner was ready and smelling so good, I fixed myself a plate and got on RUclips to enjoy my meal, and then lo and behold! A BlackMaze upload. What a pleasant night :)
Wow, you just put all my thoughts into words, Star Citizen is the most diverse and amazing game I have ever played. Even in Alpha it shines! Great Video!!
I Backed SC (Nov 2013) and bought ED on release and every few years I would jump into SC have a look around and then uninstall again .. disappointed with the progress and then fire up ED and play one of my now 3 Alt CMDR's .. but now SC is so fleshed out , so lacking in Grind , I can't fire up ED anymore .. yes it's Buggy AF , but wow the satisfying gameplay is well satisfying lol . the game play from ship interiors ( wow they got so boring , NOT ) is just amazing , and have just cannot get enough . your videos really ring home to me and look forward to each one .
i honestly feel the same way.. i was hoping that elite would fill the same fantasy but fail so i haven't play since odyssey came out. I mean yea star citizen is still in alpha but like you said this game have alot of things to do in that star system and i enjoy every minute in the verse with my ships. ps. I only have 3 ships in my hanger that does everything that im going to do. I have the Arrow and the banu defender for combat then i got the banu merchantman when i want to do some trading
Nice footage, one to me important correction ;D. Investigation Missions are not only in caves and the once in caves are the boring once. Yo9u should try to find some of them near Port Olisar where you go to ship wrecks in space or planets. Ther are 3 type of this and ofthen for the same wreck. Find a single person or the whole crew or the Blackbox flight recorder. Easy Money too with any startership and awesome locations.
There is also a investigation mission into a station derelict where you have to find clues about a guy who is supposed to be falsely accused of the station destruction, according to his mourning wife. You can do it lightly, but if you do you didn't find all of the clues wich brings you to a "bad ending" mission scenario. But if you insist a be really sharp in your inspection, you will get the "good ending". Almost Witcher 3 secondary mission deep, which means a lot. Amazing.
2 года назад+2
i have been playing for a while now but this game still amazes me every now and then. Couple months ago i was doing some trade runs with my Caterpillar and eventually ended up at a station on a moon. Went down, approached the station and landed. I went out of the ship, looked around as i usually do whenever I'm on a "weapons free" station, but the area however was clear and i was therefore alone. I start walking to the station, airlock opens and closes, got in to the trade console and i ready myself to start choosing my stuff. Immediately after that i hear this penetrating engine sound from above (a player in a cutlass black) and a ship lands on the landing pad. While this happens, I'm already at one of the station windows looking down at the player leaving his cutlass black so i open up comms and i say ; " Friend or foe!?" I Repeat "friend or foe?" and at the same time i see the player stopping his movement so i think to myself.. this guy is hearing exactly what I'm saying.. and so he was! 3 seconds after; "i hear you!, im friend, im friend, don't shoot". I am usually very cautious by nature so i reply back; "come on in then, but be aware that i have a Gallant energy rifle pointing exactly at the entrance of the airlock door so.. just in case you are having any ideas there". The guy leaves the airlock, enters the station with his guns holstered and says " see, I'm unarmed mate, I am just here to trade some shit just like you, if you allow me of course" i reply back, "sure, mate, what's you name? " he replies, "im john what about you?" i tell him my name and we start having this nice little friendly 5 minutes chit chat around how good this and that ship is, star citizen in general and so on and so forth. Eventually he ended up the conversation with; "look i gotta go, so if you dont mind filling in your CAT so that i can then fill in my cutlass afterwards i would appreciate mate". This is the moment where, even though it was an extremely unpleasant situation for most of us, i realized how freekin powerful star citizen is as a social game.. and i loved every second of it! I replied to him; "no worries john, let me do that so you can fill in the cutty as well". so i did.. i walk to the console, press the button and at the exact same moment i hear john on the back; "Sorry mate, no hard feelings.", and i fall on the floor with 20 bullets on my back.
Im taking it slow too, partly for similar reasons but also because I currently dont have the same time I did with elite shamefulness. But I hope to change that soon so I can be a rich little Bounty hunter again lol
Backed Star Citizen years ago and just did a very short play when there was literaly almost no duable content... now, after seing your video, I think time has come to join back. Bye Elite, hello Star Citizen...
The game is ramping up and it has shifted gears tgis year. You will see the game improve. I cant wait for the looting, medical, selling to vendors, salvage, physical inventory and the 4 other systems that are mostly done already. Nyx, Pyro, Odin are mostly done. With another system they are looking to add as well. So a total of 5 systems we will have pretty soon.
I jumped in at 3.16 and I'm having a great time. Discovering the attention to detail, participating in the verse and generally just taking in some of the wonders(that cloud tech is gorgeous).
This is the review I was looking for. This game is a sim and another life/job for people who love this type of universe and experience. I probably wont ever play it but this review was perfect. thanks for the info and explanation of it all!
Usually when somebody says "do whatever you want" on practice it means game do not have a defining core mechanic, so actually there is nothing to do:) So, i want a big exploration ship to fly far far away and land on a lone planet under blue giant star... Yes, know i can't.
You should look into the final player event that will happen before the official launch of Star Citizen. It is called Operation Pitchfork. It is supposed to be an event that will become canon to the universe.
Great video! Being new to the verse and predominantly and FPS gamer in the past, something I'm really loving about SC and I find pretty unique is that I log out of the game with stories. Stories I tell to gamer friends and even a new guy at work who's also a gamer. Stories that are worth sharing for many reasons. I'm pretty excited for the future of this game, even if it is "slow"
Oh, and *cargo gameplay* will eventually be a thing - no more magic teleporting of boxes to your hold. You'll get to watch NPC's / PC's load up the cargo once requested, refined, etc.
I can't wait to get to play. Been fighting a download problem the last two days. Its only the free fly event for now but ill be joining the verse as soon as I can. Your videos have let me fall more in love with a game I've never played. Love your content
Elite's days are over, and that's okay. Games don't last forever. The good news with Star Citizen is that it's getting better all the time. I think we're still many years away from Star Citizen's peak.
I must say instead "Elite community bashing SC" days are over, for sure. But there is enough place to both games. Everybody always says competition is good, in one direction or the other. Never played Elite but last patch seems to be in the right direction. It's a good thing.
At 11:42 as an SC player i feel obligated to add that you can, at around half the market price (of the refined end product), sell your raw ore to the refinery. This means that, somebody who only owns a mining ship, can still participate in the profession gameplay and reap a reward.
However it is much more profitable to refine minerals for a while and once you have enough refined rent a ship (I think Constellation Andromeda is the one with most cargo space to rent at the moment) and fly a few flights to sell the minerals.
I backed in 2013 and I never really played much but I helped start an org a couple months ago with a friend I met through the forums and we started to get a bunch of members. Finally started playing again with the 3.14.1 patch and have been having a lot of fun. It's been really cool playing with the org that I helped create. Can't wait to see what the future brings!
I am a long time follower of SC and a backer. I am with you on the dream. It is amazing what they are doing and it will get better. Experience is not acquired with a tree or with points, it is something you have by doing. The environments will get even more immersive, epic stories will be told, and ships will get better and bigger. You will be able to play with even more friends. And this is not a pipe dream, it is happening next year. Also, it is a game that as professions get laid out, they are going to be complex enough, that specialisation will be necessary, scanning, comms, data running, engineering, medical, salvage, ground troops, piloting, farming, physicalised cargo and physicalise loading ships... it is happening. Owning a settlement and maintaining all that interactive equipment, power units, data blades... it is endless. Not only that, but in parallel you have an epic single player story. With this said, it is important to talk about the current state of the game. Be transparent about it. New players have to know what they are getting into, there will be bugs, the game crashes and sometimes it is broken. For us backers we know the experience overshadows the technicals, but it is important to let your viewers know. Said this this year we have a huge tech dump that took years to dev. It is the first implementation of the final tech. From 2022 we will be in a phase that is more oriented to finish the game and less about dev. So stability might improve... we are seeing it with the quick fix crashes with crash recovery, and this is thanks to the state of persistence. I am glad you enjoy the game Admiral :) see you in the verse
Some folks are used to having a guided experience in games, where they get quests to "go here, do this". SC is not that kinda game. You need to go out and discover it yourself, join a group, and experience some player-driven content. It's surprising how much there actually is to do in SC (when not broken), and that keeps getting added to, albeit slowly. I'm always going on about the similarities between SWG and SC. Both are player-driven sandbox games, and players love and hate the games for many of the same reasons. Immersion is a big part of it for me.
They have guided missions now and will add much more which is a nice mix of play styles. I'm sure you know this but its more for ppl who don't know this
@@thPrisoner Guided missions are a bit different to the whole experience being guided. A typical MMO, will take you on a journey from level 1 to level 50, telling you exactly where to go, who to talk to, and what to do, the entire way. There seems very few games left which leave the discovery up to you. SC has missions, but they won't all show in the mobiglass in the future. Overall, it's not a guided experience, but that's a good thing, just not what the average Joe is used to.
What's your favourite gameplay loop? I already own it but I don't want to come back until I feel like I have a reason to play every day other than just flying around.
@@semproser19 Trading was my favourite, but that's not really viable right now. Spend most my time doing BH missions, and mixing up with other mission types, like cave missions, and investigations. Lawful type stuff. I'm not able to play every day. Prior to 3.14, I was also making good use of my loaner Prospector. Since 3.14, I've been joining groups doing Nine Tails, and having a ball with that. Looking forward to XenoThreat 2.0 in a couple of days.
You know its nice to see a newer player’s take on how sc is right now. I mean as a long tome backer and having been to and done just about everything in the verse as it is now, it’s easy to take for granted how much progress the game has made and how much we are still seeing. Thanks for reminding me of the dream.
I mean, when you read titles like these "Why I'm never going back to Elite" you know there's that offensive/defensive posture right there at the start. What has this development and its community become. I see desperation and fear for its failure written all over the place.
I actually do play SC and I'll tell ya, it already is an abject failure. They stopped working on actual progress in order to sell "concept" ships that aren't even in the game. They sell these in order to pay developer salaries. Selling concept ships, to pay dev salaries, during an alpha......this isn't an alpha and anyone that says so it's diluting themselves. That's just an excuse so that they can do the minimal amount of work, sell ridiculously overpriced (hundreds even thousands of dollars) concept ships that people are still waiting for, others are announced and released almost immediately which seems like a real problem, all the while collecting their paychecks and never having to release a polished product or provide any kind of REAL customer support. It. Is. A. Scam.
I had a bit of a chuckle too. A lot of the current bugs are actually easily fixed, but they're deliberately left in to exaggerate the Alpha build. Their business model at the moment is to milk the alpha cash cow for as long as possible. Hence all the ships and no real, meaningful progress. They have no immediate intention of going to beta, even though in reality the builds behind the scenes are far more advanced and ready to go.
@@Mortum_Rex Not sure how familiar you are with game testing. But, typically fixing bugs and polishing the game happens in the beta. Bugs that are easy to fix, or that aren't game breaking almost always get ignored until the betas. Alphas are just about adding all the back end and base content. In fact, Star Citizen us the most stable alpha I've ever tested for. Which is to be expected as it has been in alpha for 8+ years. lol
@@Mortum_Rex you should go back to the refunds Reddit. If their goal is to milk the alpha money, why can you buy almost all ships in game? And what do you mean no meaningful progression? I think bored gamer did a list of what has been added since 3.0 and it's a long, long list.
@@Batlafication You don't make $300+ million from people grinding the ships in game. Where do you think that money(that's still flowing in) came from, magic elves?
@@galenjones9529 Have fun waiting another 8. They have no plans on even going to Beta anytime soon, and by that I mean in the next 4 years, and you can take that to the bank. This has nothing to do with development timelines either. Just trust me. A lot of people still play it in it's current state though and seem to be happy enough. That's great, and it's an incredible game, but don't be surprised if they abandon the project at some stage and start something else.
The first part about meeting friends isn't as easy as this video suggests, servers can only take a select number of clients and you have no control over what server you are put into. Elite not meeting your expectation isn't a failure, it's your expectations that failed to meet reality. This is why the term unfullfilled hopes exists. Although the game is amazing in its feat, the fact everything has to first be said with 'in the future' and little is here to suggest that future is close by means a lot of the positive potentials are pure anecdotal.
When you party up in the main menu the party leader can pull everyone into the same server. If there are no servers with enough free slots a new one is spun up for you.
I’m sure the comment has already been made but here goes anyway. When you speak of what’s coming it should always be stated explicitly that this is “as currently planned”. That is not a bad thing because anyone who has been involved in any complex software development anywhere at any time knows that schedules shift based on the difficulty of keeping requisite parts developing at pace. It’s always easy to see the flaws once the work has been done; admonition of a now deceased British ex-pat boss of mine that I try to keep in mind.
I'm an old backer, I will use your video to bring more friends in to the verse. Outstanding presentation. Love the video and the way you presented. Many Thanks
At the start when you talk about logging out in your ship and feel like your laying in your quarters is what drew me to elite and Vr. Then they just crushed that dream. Hello Star Citizen
Yes! You basically summed up what I've been saying since 2019 when I joined :) Star Citizen is the ultimate sandbox, because it provides EVERYTHING you can dream to do and the roleplay factor is amazing, and it's not even half finished!
damn, at 17:00 that flying was so sick. i cant even land normally with my dual sticks yet. please make more videos of near miss trick flying through stations like that
Ha... Dynamic events... my friend... it gets reaaaallllyyyy willdddd... You know how there's hammerheads? Good fire power right? Those are the escort ships for the "main" threat in the dynamic events. I took an aegis warden for a drive by and lost an engine while the enemy fleet was engaged with our fleet. It was amazing I hope you can experience it one day first hand! It's something else
While this series is over, of course there will be more Star Citizen videos! What are all the gameplay loops I forgot? List 'm here! :D Episode 1 - First Impressions: ruclips.net/video/4lXy9rEUBhc/видео.html Episode 2 - Space Stations: ruclips.net/video/HlZ8HdoW0hk/видео.html Eipsode 3 - Planets: ruclips.net/video/dTlGczwIO2o/видео.html Episode 4 - Cities: ruclips.net/video/oQGUvQb_K0k/видео.html
You should do some Personal missions that involve talking to NPCs Also, you can smuggle and sell drugs. Work in a prison or escape from it. And I think you forgot some other stuff 🤔
Planned gameplay loops from the top of my head: Salvage, refueling, overhauled cargo hauling (mass cargo contracts), overhauled trading (functional trading lol), overhauled bounty hunting (tracking targets in a more fun and immersive way), medical, exploration, engineering, on-board refining (which adds to the mining gameplay loop) and racing are the ones coming in the near future (by the end of next year is my guess based off of the progress made with them so far). I'm judging the release date for all of these because they have all been talked about and they are all under development. Farther out probably will be science, news, repairing player ships, touring, passenger gameplay, probably more that I can't remember or don't know. Though as soon as servers become less cringe we'll get Theatres of War, a mixed arms gamemode. That'll help ease the wait for new content by a lot :D
Man, this was excellent. Thanks for doing this video. It definitely helped me make a decision that I've been wrestling with for a long time now. I'm looking forward to watching more of your vids. I just found this by doing a random search so it's the first of your vids that I've seen.
Love your enthusiasm, and have recently started playing SC, still play and love ED though especially the PVP scene......the sence of scale and depth in SC is amazing, truly can get lost in the worlds, but can't agree about the ship combat mechanics, ED flight model and supercruise model far far better......also wish SC will do full FA off one day 🤔
SC has full FA off already( uncoupled + ESP), and I don't agree that ED flight model is better, it always felt very arcadey to me, Yaw in ED is terrible and doesn't work how a true 6dof space game should. PvP in SC at various points has been the best space combat I have been involved with in any game so far.
@@choatus Star Citizen does not have FA off, full FA is simply using a Newtonian Physics flight model.....the ESP you mention just allows the curser to follow the target making it easier to aim which makes it even worse in my opinion as PVP should be about skill not enabling in game aim bots to help you
@@___Snake___ I know what ESP does, I just meant that you can turn all flight assists off. ED does not have full newtonian flight physics either, they had to change it to make it playable, ie the yaw works much differently than it should in real space, it is nerfed massively. this was done to make the dogfighting more fun, just as some things were changed in Star Citizen to enable a more fun pvp experience, they found that full newtonian physics dogfights just ended up with people jousting and turreting, which was pretty boring. The changes in both games made it so that it felt a bit more like fighter jets in space than real space flight but testers decided it was more fun this way. (I was there in Alpha ED testing, and also in the early Evocati PTU tests in Star Citizen). P.S. ESP was put in game to enable joystick users to compete with mouse and keyboard aim. it is not an aimbot, it simply helps with precision aiming with less precise input devices, (there was an outcry that Joystick couldn't compete in pvp with mouse and KB players so they decided to even the playing field and make all control devices viable).
@@___Snake___ BTW ED has a much worse "aimbot" the gimballed weapons on your ship actually follow the target way more than in Star Citizen, it is much much easier to hit things in ED due to this, you barely even need to aim, you just need to face in the right direction and your turrets do the rest, there is no skill in this whatsoever...... the skill in pvp even with ESP on in Star Citizen is magnitudes higher than what is required in ED. I 'm starting to think you haven't even done any actual pvp in Star Citizen...
@@choatus again SC does not have full FA you cannot turn off all flight assists off, uncoupled is a half way house, ED does have FA OFF, and seriously you are bringing up gimballed weapons?......Gimballed weapons in SC are a proper cruch as there is no real defense other they are a size smaller than fixed, in ED gimballed weapons are negated easily by chaff or heat sinks (which you should know if you have played ED) which means in ED all decent PVP is fixed only weapons in FA OFF, something lacking in SC, also I'm fully aware the yaw was toned down in ED to help promote roll to simulate airplane dogfights while in FA on , but as stated in FA OFF yaw is pointless as you use pitch, roll, vertical and horizontal thrust and boost 99% of the time to get position against the opposition in a dogfight........but I feel we are going to disagree over this as I'm willing to see the how SC is better than ED in lots of areas as stated in my 1st coms but I can also see how it isn't in others and im happy to play both 😀
This is almost exactly why I'm so excited for Star Citizen. I didn't play Star Wars Galaxies for as long as you did (I never saw the personal ships in there), but that game was also what got me dreaming about an immersive space sim game with tons of different game-play options.
I love seeing people realize how great Star Citizen actually is, and haters slowly dying off. lol. Star citizen WILL change how mmorpgs are designed from the ground up BECAUSE of how they are designing the world and NPC's. That's actually the big sell. Not the graphics, the physics, or the gameplay, but the tech behind seemless planet transitions and NPC's. Making an actual believable universe to play in.
This is a really great review of the many elements that have come together over the past 3 years since I returned to Star Citizen in 2019. And a great prelude or the many, many, many great developments yet to be finalized an offered up. Awesome viddy!!!
nice video ! but you forgot to say that you can create a lot of event with orgs. we make scenario with more then 45 player and it has endless possibilty
I had a Mark Watney the Martian experience in SC where I was out mining in my ROC and my Carrack despawned. With no way off the moon, I typed in the chat if anybody could pick me up as I was getting really hot, 15 mins from death and no way off the moon. A player said he would QT over to my moon and pick me up. I drove my ROC over to the landing zone where he was just before it ran out of power, hopped on his cutlass and he dropped me off at the nearest space station. I remember looking down at the ROC from the cutlasses we ascended into space, fading away into the lonely expanse that is the great burning sands of Daymar. A vessel that will now remain as a reminder to fellow explorers that SC is something truly special. It sounds simple but it’s an experience I will never forget.
I played Elite for almost two months last year, before I got into SC. The engineering grind is the one aspect that completely killed that game for me. I never even tried Odyssey, so I can't comment on it. I had no interest. I got into Star Citizen a few months later and it's an exponentially better game.
True, sc has lost me because of how boring and repetitive it got. It has a great wow factor to start but then you run into the alpha portions of it and that just took the fun out. I'll start listening to these comparisons once the game is out.
I know this is from several months back now. But good video. Welcome to the verse. I've never played elite: Dangerous, so I can't be one to judge. But I do like the way Citizen Kate said it. Something along the lines of "After Star Citizen, ED feels like a kids version of a space game."
When i first heard of their plans for server meshing years ago I knew that most things for this game would be held up by it. Once server meshing goes in and is working correctly with all other engine components things should start to really take off. They've already been running into issues on what they can and can't put in the current PU because the current PU can't handle any more assets. That should change with server meshing.
I recently got into this game and I gotta say, for my CPU being maxxed out and playing a slideshow I still do enjoy it. Although I do really want to be able to run it better. Not fun! Good video Maze.
Isn't it sad how this is in Alpha and it's still way better than Elite Dangerous. I wish Elite was better then it is, but sadly it never will be with the current devs.
I'd say the most prominent game loop you missed was the crim prison cycle, where a crim ends up in prison and either does hard labor in the mines to work his way out the legal way, or tries to escape. Hacking away crimestat to avoid ending up in prison, or to avoid going back after escaping, is also part of this. You can also plan ahead when being a baddie and hack the comm array to down it so that your crimes won't be logged, or so that bounty hunters won't receive updates on your location. Doing this will generate a mission to bring it back up for the non-crims. Another big piece would be the dynamic events, though those aren't always available. They've talked about making this triggerable through in game actions at some point. The two we've currently seen are Nine Tails Lockdown and Xenothreat. There's also ground vehicle mining with the ROC, and hand mining in caves, if you want to consider those separate loops. There are also a number of unique missions that don't fall into the standard categories, such as Price of Freedom, where you board a Cat that been outfitted as a prison transport ship and break a few of them out. You also have to do a bit of investigation to identify the narc that got them arrested and off him. The rest is player-made content, but your imagination is the limit there. The Daymar Rally is a big player-made event. I've seen lots of various versions of demolition derbies, my favorite being greycat sumo on top of a skyscraper. Lots of mock military scenarios where two parties square off. Anything you can think of really.
Elite Dangerous has become too much of an arcade game now in its feeling. The magical teleport into your ship and out of it, the lack of EVA and the copy and paste settlements some of which came out with Horizons and find you can't enter them on foot. I hope they do fix Elite Dangerous, but I doubt it as it looks like the game is now in a maintenance mode.
There's nothing like discovering a new system for the first time in human history and mapping every planet, except there's like 15 outposts on it with mysterious signals that you can't actually explore and have no purpose besides some useless data for upgrading things. 7 hours of jumps away from the Bubble too.
I told Kai my second most "obsessed" game was Star Wars Galaxies. I'm a Sunrunner-Ahazi and Euro-Farstar player, my gawrsh. The Pioneer commercial with the outposts.... the memories came flowing back.
To me Star Citizen is turning into the game David Braben described in the beginning and Odyssey after Horizons is final proof that FDev have no intention of creating the game David Braben described. Even if they do change their direction and get back on track it's going to take years before they get anything significant done. I haven't played Elite since the end of the Odyssey Alpha and frankly I can't see me going back.
Fantasy sized star systems with fantasy sized planets with gas giants the size of planet Earth as in Star Citizen, is not a game that Braben described. Please get better informed.
@@JohnSmith-gb8hd I'll take Fantasy Sized star systems with actual interesting content in them any way over 400 billion real scale star systems where half the gameplay is a loading screen with little to no interesting content in them.
@@JohnSmith-gb8hd There was a whole list of things that David Braben put out when he was raising money for the project and I think you picked the one thing in there which in the context of a game doesn't really matter. If memory serves and we've all watched those videos several times over the years more of that list applies to SC than ED.
@@igneousrock9710 Frontier said that upcoming features would come in stages and that there will be at least 5 expansions, without specifying any timeframe nor order in which features would come. Odyssey is only just the 2nd expansion, so there are at least 3 more to come, until then come back and complain. Also, keep in mind that Elite's upcoming features are developed and prototyped continuously behind closed doors, and only revealed to the public when they are close to finished.
@@JohnSmith-gb8hd There will only be five expansions if the game remains profitable and I personally think Fdev have used up their good will with a lot of their long term players but having said I hope you're right and I'll probably go back and play it again if it turns out it does indeed have a future.
Star Citizen is looking good, I've tried it on the free flight event, and even though 90% of the time the game was barely playable (not to mention the long tries to login to the game) I could enjoy a bit of it's gameplay and immersion, showing awesome potencial. Yet it's still a long way to be a finished product, and their marketing practices feels like a bit shady, to say the least, selling future ships for thousands of dollars in many cases. Not criticizing what people do with their own money, but this certainly will encourage many impulsive people to spend as much as they can (and can't in many cases). Myself I don't pre-order video games and I definitely don't pay to Alpha/Beta test one, I rather wait until it's a finished product I can fully enjoy. I just hope they finish the game in a year or two, but unlikely.
Sadly the free fly events are often the worst times to play SC due to the increased amount of players, outside of the events the game is generally more stable. Also, Id highly recommend having SC installed on an SSD over a HDD. HDD's really struggle to stream in game assets in a reasonable time.
@@flappy_fish345 yeah, I get that, but if they want to attract new pledgers then they are giving out a poor image of the game, by not being able to handle the free fly event. Thanks for the tip, I already use SSD (don't even have a HDD in my desktop anymore) plus a high-end machine recently purchased. It did perform quite well for short periods and seemed to increase performance the longer I played.
@dev null So as someone who isn't nearly invested enough (both in terms of time spent playing and money spent), I am not really sure your assertions have legs to stand on. So let's tackle the first one. You are complaining that you need to buy a game in order to play it. Regardless of one's personal feelings about early access games as a concept, Star Citizen isn't marketing itself as a free to play experience. Like pretty much every other non-F2P game, you actually need to buy it in order to play it. I am not sure why this is a issue with you or why you are trying to characterize it as something especially shady. In regards to the whole "shill" thing. If we use this video as a example, anyone who writes a positive review about a product and posts it online is a "shill". Anyone who posts a RUclips video about a product and doesn't actively vilify it is a "shill". In mainstream gaming community circles, the term "shill" has lost much of its meaning and has now just become a lazy, poorly thought out attack against those who happen to not revel in blind cynicism for the sake of it. Lastly. let's talk about the "vaporware" thing. Every now and again, there will be some big mainstream gaming media story about Star Citizen that makes its way to the larger gaming communities online and every time that happens, you get a very specific, very aggressive, very devoted subset of gamers that will go out of their way to yell and scream about how it is all a "scam" and that it will all just be "vaporware". All the while. When I do my yearly (or semi-yearly) install of Star Citizen to check up on it, I find that there is always very clear, very obvious forward motion. There are always new gameplay mechanics fleshed out. There are always new bits of content here and there to mess around with. If this is a "scam" or "vaporware", it is the most well developed, elaborate "vaporware"/"scam" I have seen. Here is one last thing to consider. Both Elite: Dangerous and Star Citizen have largely similar goals. In a mechanical sense, they both are intended to be very similar. It says something that both are pretty large scale development projects and neither of them have reached those goals at this time. This isn't because one or the other are lazy or running some sort of "scam". It is because nobody has really made a game on that scale before and nobody really knows how long such a thing will actually take. In a lot of ways, Star Citizen is closer to reaching its stated goals than Elite is but Elite gets more benefit of the doubt from gamers because so few of them know that what we have in Elite is only a small part of their completed product.
I got elite free on the epic store and just started playing it the other day. It’s pretty overwhelming but I went deep core mining with my brothers and it was really fun and I made 50 million credits. I hope that ED adds ship interiors like SC. Games with ship interiors (Cyclone from Subnautica, the ship from Outer Wilds, all ships in SC) instantly make the game so much more immersive and enjoyable for me. I’m eagerly awaiting the next free play period for SC so I can try it out, and I’m looking forward to if/when it comes out of alpha.
I used to play both games up until the *_Odyssey_* release and now I play *_Star Citizen_* exclusively. The game is not "perfect" by *ANY* logical meaning of the word, but I'd rather have 1 Star System with a ton of stuff to actually do (in a developmental Alpha-Build, no less) vs 500 Billion Star Systems to just fly around and look at. 500 billion wide and 1 foot deep is not my idea of fun. The truly amazing thing is (and I know this is subjective) I have more fun playing this #StillInDevelopment life-In-Space simulator than I do playing all the so-called "finished" AAA games out currently.
How much do you have to spend in real money in the game to have fun?
45 dollars; you'll get access to the entire game, start with an Aurora and you can play the game and buy any ship with in-game credits.
yeh and u can swap ur ship to any other the same price for free every 24 hours. but if u whant some AUEC i send ya . in the old days when all i had was a starter i made it my gold to just brake in to other player ships and steal one of ech ship for a joy ride. or do the same with NPC ones . u dont keep em yet when u log off tho. if not sure what risk 45$ theres the free to play weeks. a 15$ upgrade gets u very good bang for the bulk, do it bit of everting Aegis Avenger Titan . tho u can rent a Aegis Avenger Titan after one on foot 15min mission in game to. Fun depends on what u like to do in a sandbox. seems there allways one person that will just spawn and give u theres to fly if u ask. or u can make monye being some one elses turret guner on there big ship. and get payd that way.
That is not what Tony asked. Is it fun to grind up from an Aurora right now? No. Especially when aUEC (not to mention other items like weapons and armor) disappear from accounts randomly. And for someone who has limited time to play, banking up millions isn't worth the trouble when it could disappear from my account the next moment.
The Aurora is buggy and awkward just to hop into and out of on a safe pad! Have you flown an Aurora for any significant length of time? Don't give people unrealistic expectations to get them to buy in.
I am enjoying this game, but not y'all's bullshit about it.
@@KevinVilbig hehe That is subjective opinion. thats why I said the best way to known is to try the free to play week and see for him self . no risk that way. you cant " bullshit " unedited play. it is better then any subjective opinion. I DID point out is EA now with bugs. they'd see all that in a free to play week . No one can " TELL " some one what they will love or hate. some love pineapple on pizza some hate it. that's subjective. I have not use ANY RL $$$ and enjoyed my aroura . playing 3yrs now. Dong foot at SPK for 21,000 $ and space combat for 20,000 . stick on 2 more guns on its good for PVE combat . no problem. one 15 min mission and I can rent a Titan for 15,712 $ hand mining tool and ROC are cheep. I will say that if ur getting low FPS on ur PC . Now that's NOT fun. sorry if u getting problems makeing $$ with ur aroura not sure how ur using it. I not mind send u UEC for a ship if u want
@@KevinVilbig also Hi, nice to meet u. I don't known theses guys in RUclips chat. so am not " y'all ". thus not responsible for there opinions . I play alot of games . don't bullshit on any of them hehe. nor do the twitch streamers I hang with. we all warn everyone asking that s a bugy long term early access. that its meant social play sandbox MMO. not primarily not a solo single player game campaign. The twitch guys I known advise those not sure to do the free to play weeks. see if they love it or hate it before spending any $ money.
Here Here!!!!!! I agree 1000%, and couldn't have said it better myself. I'm 4 days in and my mind is blown every single time I log in.
One of us!
Welcome to the verse! 3.14 is not the most stable patch and everything gets worse during a free fly event but stick with it and you will have some amazing experiences. Ask questions in chat, make friends, and ask people if you can get a tour of big their ships. Welcome aboard!
@@DamonCzanik it's been playing as smooth as butter for me. Love it.
welcome, enjoy SC
@@tweaked7476 Must be they new computer you there. 😉
That point in 2016 was the golden age for Elite, we all had so much hope for the future as we could see just where the game was going. Then that moment was gone with the release of the engineers, an obscure casino-esque mechanic for getting upgrades, but not only that, to play with the upgrades you had to spend endless hours collecting random bits of junk without knowing where to gather the specific materials from....The rest was history after that point
This is so true. That video I mentioned was actually from the engineers beta! I was incredibly disappointed.
WoW made that mistake. Path of Exile is currently going through the same thing. Just slapping one layer of RNG on top of another in an attempt to make players grind (and stay logged in) forever.
It always backfires.
The way they butchered multi-crew by turning it into an out of ship arcade experience with magic insta teleport across the galaxy really is where they started losing me. The mechanic of flying to the same station to join up for a session like that would have added so much. Implementing the remote turret controls like SC has would have made it so much more acceptable as real...
@@Xero_Kaiser grind can be fine if you can see your progress, but damn, grinding something that's determined by RNG is just bad
Honestly i got into Elite a few months ago i played hard for about a month then when i hit the engineer wall and the faction wall with 2 week limits ect. i quit. I just didn't feel like grinding that hard for certain things. it just demoralized me
little fun fact, im not sure if any of your guides have shown you this but you will find some plants on hurston and mirotech that will give you fruit you can take and eat, i think one actually heals you.
Cap
No cap. They have quietly added things to collect since ~3.7 for players to discover. The healing fungus is called 'Heart of the Wood' and is on Microtech in the temperate zone growing in fallen tree stumps. There are a few things to harvest and some can be sold, mostly found in caves, until the fruit trees came out a patch or two ago. 3.13 added some seed pod that can be found near the ocean coast on Hurston IIRC.
been in Star Citizen actively for 2 years and this is the first time I heard of this. WOW
@lazarus no cap, it heals you but it also dehydrates you
The more I play Star Citizen, the more Elite looks like a cartoon.
Elite dangerous is great until you play stsr citizen. Then you realize how hollow it is and will never play it again because stsr citizen will consume you.
I am a pirate and I can't tell you how much we also enjoy being able to look over your shoulder at what you are doing at the refinery console. From Stanton with love
😱
@@BlackMaze Don't worry. It takes some practice to get there and there are very few pirates at the moment in the Verse... We are also boarding ships all the time and here I can tell you that your intuition of taking EMPs for the task was the right one. ;)
There are player-made boxing tournaments, where you pay to board an 890 Jump and watch boxing matches, bet on fighters, and you have to wear civilian clothes. The fact you can do this is due to a well-designed foundation, and I cant wait to see what they do next. With medical gameplay coming those boxers will need to be treated in the med bay before their next round of fights. We could do relays on a planet where you run with a plushie animal, and hand it off to teammates trying to see who first gets their plushie to the end. The fact you can do that is mind-blowing. The possibilities are literally endless, and any event you do that gains CIG attention becomes part of the lore.
Yes. A fight club. Seen those too.
I want to find this. Star Citizen gets better and better the longer I play.
@@centronox it's org organized. You can find videos on RUclips.
I've been in one of those tournaments, at the base of a big cave, surrounded by dozens of players and ships shining their headlights into the fighting arena.
@@SergioLeRoux I have specated one once, would love to be in another.
It's insane how exact our experiences were with SWG JTL - I always logged out on my yacht or falcon knockoff with my furniture setups that took probably 1000+ hours of my time as a 13-14 year old I didn't care lol. My favorite thing as I fell asleep was also to imagine myself still in that universe, falling asleep/relaxing after a hard day of vette/bunker busting haha
This is a love letter, great video
why are you here minecraft youtuber
“Sorry Elite Dangerous, it’s not me, it’s you!” This last statement in the video is SO TRUE!
An amazing way to wrap up the Why Play Elite series. Wonder what comes next in the journey and adventures of BlackMaze, but I can't wait for the next time for sure!!
To achieve all of this that you just described in your video, is not a simple task, and as much as these seems things that should be working in any game, they are not, the "simple" ship interior, is something that requires a lot of work and time, designers concept artists 3D modelers as well as all the programing of all the functions the ship will perform, is just a small example on how complex that "simple" thing can be, considering the quality in each city, station, planet, weapons and armor models, there is simply no way the guys at Frontier would just pop out and say, here, now Elite does all you can do in SC and more, it would either be a greatly simplified equivalent, or just not have many features that SC players take for granted now.
This is in no way a defense for what Elite did with Odyssey, but a clear indicative of the degree of complexity and ambition that the guys at CIG and Chris Roberts are shooting for, and successfully bringing into a real thing, the more the time goes by, the more said "impossible" things come online, and the game keeps advancing and improving.
What you can do in the game now all in a seamless and immersive way, is because of all the time, money, research and development, and even failures of the team at CIG, coupled with the intent to not cut or simplify too much or remove things from the ambitious pitch they had back at the beginning, not to say it all will be perfect, but man this game is an impressive technical achievement.
Very true. This is why I feel like Frontier ultimately made the wrong decision in trying to implement space legs, even if it was planned since the early days. They didn't play into to their strengths, which is being a multi-platform sim-pit space game with VR support. Imagine if they had focused solely on improving graphics, physicalizing ship interiors, adding more ships and making it all VR compatible, instead of trying to chase SC and NMS? ED should've just tried to be the MS Flight Simulator of space games .
@@CouchCit Yes, or only release such a thing when they knew they had potential to at least be a fun thing, for sure they knew the feature wasn't ready yet, and they still put it out, happened with Cyberpunk pretty much the same way as well as other games.
It's also worth pointing out that this video features ships and vehicles that cost millions of in-game currency or thousands of dollars in real world currency. They are not just available for new players at the start and the grind to earn in-game currency is real. RUclipsrs are often given free ships to show off for the purposes of advertising the game.
@@Vpaid I have quite a few of these ships as well, and I started out with nothing but an Aurora a month or two ago. Yes, you have to work for the money, but having played 2000 hours of Elite Dangerous, I know how to recognize grind when I see it. This isn't it
I have never once felt like I had to grind. Most ship modules can be bought for ten minutes of 'work' in game. Elite has ship models that cost over 100 million! And then they are basically still useless without engineering. So agreed:you don't just get these ships for free, but you can engage in most of the game loops pretty effectively with a starter ship and move on to something better is just a couple of days.
If you can't afford to buy them, a great number of the ships can be rented for a very fair price. This way, you can easily make back the rent and then some!
True, fortunately, it's rendered complicated more due to bugs and issues rather than designer intent. This is more than I can ever say for E:D sadly.
It's great to see SC has managed to shake through the challenges it has had, and is slowly becoming very much what people hoped it would be; you sound so genuinely excited.
The immersion factor of Star Citizen is just awesome. I was heavy into Elite Dangerous and then about a month ago I talked myself into trying Star Citizen. I haven’t logged into Elite since I finished downloading SC. I love the fact that everyone is on the same level playing field. I won’t come across someone with some level 5 engineered everything that I can’t even scratch. This game is so very incomplete, but it’s still better in almost every way. And yes, being able to get out of your chair and walk around the interior of your ship is everything. I love hopping up out of my chair on those long cross system flights and just walking around the ship looking out windows or just checking out my ship.
Same here
There is no comparison
That was the same thing I kept coming back to in my mind when Odyssey first came out and I got deep into that--the sheer frequency with which I would think, "How is it that "the buggy-forever-alpha" is already better at [random thing I just experienced] than Odyssey?..."
Just wait until quantum makes endless emergent gameplay for you too, rival npc's, run ins with player and npc bounty hunters banging on your hab door, or cornering you at a bar...
Quanta^
Quanta = procedural content
@@Supernova094 system name is Quantum. Quanta is the unit.
@@uncannyvalley2350 Quantum is the procedural living breathing economy of the Verse. Quanta are the AIs that are part of it.
Former SWG player here too and your comments resonate so much. I played SWG as a Rebel pilot and on Starsider we had a perpetual player driven space war campaign underpinned by role play and PvP. It was great fun.
If SC had native VR support I would be in like Flynn. Even with all of Elite's flaws - there is nothing like actually sitting in a star ship flying across the galaxy. If Elite ceases to exist, I just won't play space games until there is a VR alternative. In the infamous words of CMDR Exigeous - Elite on a screen is a pretty space game. In VR, you are flying a fucking space ship!
with a little program vorpx my valve index works like a sharm, even got some more fps than using my 32/9 ultra wide. headtracking is dead on, voice attack to use alle the commands you can think of, dual stick or hotas for the ultimate feel !
VR is planned for star citizen. Check out how the game's ui works, and you'll notice they are building it for VR. They've also said this.
Using TrackIR you get almost everything you get in Elite without the game being on your face. VR will come in time, but it just isn't very important at this time.
@@BalokLives With all due respect, track IR is nothing like VR.
@@sjgoff ED has dropped VR support now anyways, good luck.
Couple days ago i played the game and did some not so legal missions and i got lvl4 crime stat. As i always get killed when triying to clean my crime stat i still went to a security outpost. Cleaned the place and hack the computer with a reaper. Started to clean all my crimes. There where a lot. The time was running and since no one was coming after me i got a little careless. One player enter the outpost and caught me with my guard low. They where using a laser rifle i was using a balistics rifle, i was with the greycat armor the yellow one. I took him down but i was really injured, i did not have equiped the medpen and before i could equip it and use it, i died because of my wounds. Im not really good at this game but i was able to almost win a pvp encounter and it was so good.
It’s always better to play with other people! Nothing better than to have your friends backing you up, guns trained on the entrance as you hack into the computer.
Or grabbing a team of people you just met and going in like Seal Team 6, laser sights on as you quietly pick off the outlaws hiding in the bunker, one by one.
If you ever wanna play just tell me.
Games should be played alone by default. I dont wanna ruin my experience by listening some childish nerdhumour or Lil kids yelling
@@houseofrottweillertattooar9764 it's intended to be an MMO though. I get that solo vibe too sometimes. I hope when they implement npc crew that it will be good enough to enjoy solo time but not alone.
I too am a SWG player/veteran. Your summary on how JTL shaped what we wanted in a space game is exactly what i feel!
A lot of SC backers are vet of SWG
@@jomo3564 indeed, no game has really been close to SWG. SC is moving in that direction, no lightsabers yet. but i can live with that.
Insted of speeder bikes, we got dragonflies :D
@@BalokLives there was, think there was 3 - 4 multicrew ships, 1 yatch, 1 imperial, 1 reupulic, then i think a falcon? not sure about the falcon. There is vids on the tube about them, you had to run around reparing stuff as ship got damaged during combat and you had turrets and co-pilot seat.
@@jomo3564 I play swg legends still from time to time, they added a bespin “expansion” and when orison released i showed it to my guild mates as the real bespin LOL
@@makimera Depends, Y-wing and similar had turrets that you could take up a player with, Y-8, YT-1300, YT-2400, Vigro gunship, rebel and imperial gunships, VT-Decimator, and a few others were POB (player on board). Everyone got the sorosuub yacht free
Verse all the way.
Played ED since the 80's, the betrayal of Odyssey, never again.
You only have yourself to blame, if you expected more from Odyssey. There are more expansions with more features to come. It was always supposed to be this way.
@@JohnSmith-gb8hd - wrong buddy.
FDev never planned it to be this way, your statement is simply incorrect
@@JohnSmith-gb8hd They straight up said it would be more than what we saw in the alpha
@@virtualcinematics3112 And there was more, and even more is coming.
@@JohnSmith-gb8hd More to come? Please says thats not true. There's only so much frontier bullshit one can take. They're has beens. Their PMs failed and failed miserably. And it was all borne from a lackof understanding and care, about what an MMO should be. They had their chance and look at it now. A fine example of mediocrity.
"Don't get too focused on your personal progress"
I find this so important to note. Too many people see Star Citizen as the classic "Early Access" title like on Steam where the core of the game is done and now just being built and improved upon. But in reality Star Citizen is an Alpha without the core of the game being done, yet. This is really important to distinguish as yes, you can already do a lot of game loops but those that are in, are not in their final version yet and are due for change and additions. When SC gets in the Beta phase it'd be more comparable to Steam's Early Access titles and could be considered more of a game in which you can have fun and progress with.
Agreed. SC need to create a culture of 'playing' for fun, NOT playing for 'CREDITS'.
And one way to do that is jsut creating a really fun world where there are lots of things to do, with ANY ship. Lots of missions, quests and interactions.
Because ED lacks SO much of the missions front, the only 'missions' that are really left are the ones you set your self, to get the best [X] and grind.
Bro LMFAO we never going to get a beta, what we have now is the final game being sprinkled with updates here and there to keep us hooked.
As a Day 1 OG backer of the game, all Ive heard from Cloud Imperium are broken promises and cool idea’s that will never touch the coding board. - ( Coder Joke )
@@siimasterchief2527 'NEVER' is really long time, like some ppl said that ships intereiors will NEVER be ingame or seamless transition too
@@laz001 Ah, so this is why there a Ships to be bought wich costs literarly 100s of dollars
Well said!! 100%
Great video, some awesome cinematic shots as well! I saw your video on Reddit and went over to subscribe, only to find out I was already subscribed, haha. I must have subscribed back when you made E:D videos.
That’s amazing, thank you 😁
After my disappointment with ED I have been on the fence about pulling the trigger on SC. I hear the do a big event during November so I may be joining the ranks. This video really helped open my eyes to not only what's available now, but what's to come.
A lot of people still try to claim Star Citizen is a tech demo, not a game; It's madness. I have enjoyed your series a lot! It's been good to see the Elite: Dangerous community give Star Citizen a chance and see the fun that can be had!
As a long-term backer for Star Citizen I used to get upset over trolls pissing on our game. But not anymore because they are making the foolish more in not trying it out and spend wasting their time listen to those trolling us. We backers know what Star Citizen and that is all that matters.
I only found out about the game in 2015 from a co worker then backed the game back in 2016. It's not a tech demo, but i wouldn't call it a game yet. Right now its more an alpha test bed for SQ42. Eventually it will be a game, but it still has a lot of growing pains to go through when making something this ambitious.
And before anyone gets on my case about it being an alpha test bed for SQ42. The projects original goal and purpose was to make a single player campaign along the same vein as the old wing commander games. However the scope and money grew a LOT, so it was decided to make a persistent universe to go with it. Right now CIG's main focus is SQ42 and anything that happens to coincide with the PU gets work as well. Also not all teams are on SQ42, just most of them. Not sure if they need server meshing for SQ42, but at the same time the teams working on the networking / server meshing / engine stuff are technically doing stuff for both branches of the game at the same time.
i don't own the game since i have potato pc anyway either glad to see the SC is getting attention.
I think the problem is that a lot of people define game play as a completely laid out velvet carpet for them to walk along as the one true protagonist of the game. It irks them to be just another Joe in a galaxy full of opportunity that doesn't lead you by the hand. Then they cry: "There is nothing to do.."
@@eavdmeer Exactly. I come from the days of UO and SWG when sandbox games were the thing! Many gamers today don't understand sandbox games and whine because they aren't like WoW or SWtOR leading you down the mission story path to a conclusion. The idea of making your own fun is a foreign concept.
Goosebumps !
your words are so on point describing what we all feel about this glorious game, hope to meet you in the verse sometime!
Kind regards, DrShadowbroker
You need to find someone to show you a reclaimer. Will really bring you back to the 80's watching Ripley walking around the Nostromo. And in damaged state with blinking lights, fires, and darkness. Really feels like the end of alien when Ripley was trying to kill the xenomorph.
Love seeing another reliant user. Love my Tana.
I think that once they SEPARATED the flight modes.... The reliant became a better ship.
At least that's my opinion anyway, lol
@@PhillipLemmon how so? (I actually don't know what you mean by separated flight modes, do you mean the orientation of the wings, or did they do something extra for the Reliants in 3.14?)
@@Spelljammer1 yes sorry I meant the separation of the wings. When the ship first came out you hit the button to turn the ship from horizontal to vertical (thus bringing up the landing gear) NOW you can just fly the plane horizontal if you want to.
That's what I meant by separate flight modes.
Sorry if I didn't explain it correctly, lol
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I own both ED and SC, and like you was really looking forward to Elite implementing ground-based gameplay. ED is a huge universe with lots of star systems that look and feel almost identical - the result was that the sense of wonder ebbed fairly quickly. What they did with Odyssey basically cemented that "been there, done that" feeling.
By comparison, I haven't even seen all of Stanton system yet and no one part of it feels like any other part. In Star Citizen, it's great to just load up and fly without feeling like you SHOULD be grinding out mining or reputation or whatever to get the Next Little Upgrade - hell, most of what I do is play at being Interstellar FedEx Guy, flying little packages from moon to planet to station and enjoying the scenery along the way.
It's not as "big" of a game as ED, but SC is just a lot more fun... and it's still in Alpha.
You're enthusiasm is incredible. Actually trying to play long term is a different story compared to what you're displaying here. I hope the game continues to get better but I haven't seen any substantial game play added in years.
3.15
@@Rechblue What's the substantial gameplay being added in 3.15?
Not losing your cargo as much anymore through disconnects, or improved personal inventory management doesnt' quite count, though I will agree it's a sight for sore eyes.
@@CynicalNaivety This comment did not age well.
It's fun if you play it a couple of hours a week, but if you're trying to make this your main game, that's a horrible idea.
Dinner was ready and smelling so good, I fixed myself a plate and got on RUclips to enjoy my meal, and then lo and behold! A BlackMaze upload. What a pleasant night :)
Wow, you just put all my thoughts into words, Star Citizen is the most diverse and amazing game I have ever played. Even in Alpha it shines! Great Video!!
You should add the endless grinding in Elite on top of all that.
Elite confuses grinding with gameplay - and that is the cancer eating away at Elite
I Backed SC (Nov 2013) and bought ED on release and every few years I would jump into SC have a look around and then uninstall again .. disappointed with the progress and then fire up ED and play one of my now 3 Alt CMDR's .. but now SC is so fleshed out , so lacking in Grind , I can't fire up ED anymore .. yes it's Buggy AF , but wow the satisfying gameplay is well satisfying lol . the game play from ship interiors ( wow they got so boring , NOT ) is just amazing , and have just cannot get enough . your videos really ring home to me and look forward to each one .
Better times are coming with citizen con on the horizon ✨
i honestly feel the same way.. i was hoping that elite would fill the same fantasy but fail so i haven't play since odyssey came out. I mean yea star citizen is still in alpha but like you said this game have alot of things to do in that star system and i enjoy every minute in the verse with my ships.
ps. I only have 3 ships in my hanger that does everything that im going to do. I have the Arrow and the banu defender for combat then i got the banu merchantman when i want to do some trading
Nice footage, one to me important correction ;D. Investigation Missions are not only in caves and the once in caves are the boring once. Yo9u should try to find some of them near Port Olisar where you go to ship wrecks in space or planets. Ther are 3 type of this and ofthen for the same wreck. Find a single person or the whole crew or the Blackbox flight recorder. Easy Money too with any startership and awesome locations.
There is also a investigation mission into a station derelict where you have to find clues about a guy who is supposed to be falsely accused of the station destruction, according to his mourning wife. You can do it lightly, but if you do you didn't find all of the clues wich brings you to a "bad ending" mission scenario. But if you insist a be really sharp in your inspection, you will get the "good ending". Almost Witcher 3 secondary mission deep, which means a lot. Amazing.
i have been playing for a while now but this game still amazes me every now and then. Couple months ago i was doing some trade runs with my Caterpillar and eventually ended up at a station on a moon. Went down, approached the station and landed. I went out of the ship, looked around as i usually do whenever I'm on a "weapons free" station, but the area however was clear and i was therefore alone. I start walking to the station, airlock opens and closes, got in to the trade console and i ready myself to start choosing my stuff. Immediately after that i hear this penetrating engine sound from above (a player in a cutlass black) and a ship lands on the landing pad. While this happens, I'm already at one of the station windows looking down at the player leaving his cutlass black so i open up comms and i say ; " Friend or foe!?" I Repeat "friend or foe?" and at the same time i see the player stopping his movement so i think to myself.. this guy is hearing exactly what I'm saying.. and so he was! 3 seconds after;
"i hear you!, im friend, im friend, don't shoot". I am usually very cautious by nature so i reply back; "come on in then, but be aware that i have a Gallant energy rifle pointing exactly at the entrance of the airlock door so.. just in case you are having any ideas there". The guy leaves the airlock, enters the station with his guns holstered and says " see, I'm unarmed mate, I am just here to trade some shit just like you, if you allow me of course" i reply back, "sure, mate, what's you name? " he replies, "im john what about you?" i tell him my name and we start having this nice little friendly 5 minutes chit chat around how good this and that ship is, star citizen in general and so on and so forth. Eventually he ended up the conversation with; "look i gotta go, so if you dont mind filling in your CAT so that i can then fill in my cutlass afterwards i would appreciate mate".
This is the moment where, even though it was an extremely unpleasant situation for most of us, i realized how freekin powerful star citizen is as a social game.. and i loved every second of it!
I replied to him; "no worries john, let me do that so you can fill in the cutty as well". so i did.. i walk to the console, press the button and at the exact same moment i hear john on the back; "Sorry mate, no hard feelings.", and i fall on the floor with 20 bullets on my back.
Good story!
Great series you made here man! hope you keep having fun in the 'verse! also loved that "uhhh..." at the end! hahaha
I loved hearing your story
Im taking it slow too, partly for similar reasons but also because I currently dont have the same time I did with elite shamefulness. But I hope to change that soon so I can be a rich little Bounty hunter again lol
Backed Star Citizen years ago and just did a very short play when there was literaly almost no duable content... now, after seing your video, I think time has come to join back. Bye Elite, hello Star Citizen...
The game is ramping up and it has shifted gears tgis year. You will see the game improve. I cant wait for the looting, medical, selling to vendors, salvage, physical inventory and the 4 other systems that are mostly done already. Nyx, Pyro, Odin are mostly done. With another system they are looking to add as well. So a total of 5 systems we will have pretty soon.
Bear in mind that Odin likely won't become available in SC until some time after SQ42 is released.... just to avoid 'spoiling' things.
I jumped in at 3.16 and I'm having a great time. Discovering the attention to detail, participating in the verse and generally just taking in some of the wonders(that cloud tech is gorgeous).
This is the review I was looking for. This game is a sim and another life/job for people who love this type of universe and experience. I probably wont ever play it but this review was perfect. thanks for the info and explanation of it all!
Usually when somebody says "do whatever you want" on practice it means game do not have a defining core mechanic, so actually there is nothing to do:) So, i want a big exploration ship to fly far far away and land on a lone planet under blue giant star... Yes, know i can't.
You should look into the final player event that will happen before the official launch of Star Citizen. It is called Operation Pitchfork. It is supposed to be an event that will become canon to the universe.
Great video!
Being new to the verse and predominantly and FPS gamer in the past, something I'm really loving about SC and I find pretty unique is that I log out of the game with stories. Stories I tell to gamer friends and even a new guy at work who's also a gamer. Stories that are worth sharing for many reasons. I'm pretty excited for the future of this game, even if it is "slow"
Pledged back in 2012 and have been blown away every time I log in.
SC - as a project - has its issues, and concerns, and problems.
But HOLY $#!+ what they are building is @#$%ing amazing.
Oh, and *cargo gameplay* will eventually be a thing - no more magic teleporting of boxes to your hold. You'll get to watch NPC's / PC's load up the cargo once requested, refined, etc.
ooh this will trigger the elite diehards..... good
I can't wait to get to play. Been fighting a download problem the last two days. Its only the free fly event for now but ill be joining the verse as soon as I can. Your videos have let me fall more in love with a game I've never played. Love your content
Elite's days are over, and that's okay. Games don't last forever. The good news with Star Citizen is that it's getting better all the time. I think we're still many years away from Star Citizen's peak.
Definitely have not yet peaked
Yeah we need a finished bug free non alpha version first. Won't happen tell after first chapter of SQ42 drops.
Elite's days aren't over anytime soon. Stop believing the FUD.
I must say instead "Elite community bashing SC" days are over, for sure. But there is enough place to both games. Everybody always says competition is good, in one direction or the other. Never played Elite but last patch seems to be in the right direction. It's a good thing.
At 11:42 as an SC player i feel obligated to add that you can, at around half the market price (of the refined end product), sell your raw ore to the refinery.
This means that, somebody who only owns a mining ship, can still participate in the profession gameplay and reap a reward.
However it is much more profitable to refine minerals for a while and once you have enough refined rent a ship (I think Constellation Andromeda is the one with most cargo space to rent at the moment) and fly a few flights to sell the minerals.
I backed in 2013 and I never really played much but I helped start an org a couple months ago with a friend I met through the forums and we started to get a bunch of members. Finally started playing again with the 3.14.1 patch and have been having a lot of fun. It's been really cool playing with the org that I helped create.
Can't wait to see what the future brings!
One of the best summaries i have ever seen. CIG should thank you for this. It's a great advertisement for SC. Well done.
Excellent video and I enjoyed watching it and hearing what she had to say.
Also welcome to Star Citizen and become part of our family.
I am a long time follower of SC and a backer. I am with you on the dream. It is amazing what they are doing and it will get better. Experience is not acquired with a tree or with points, it is something you have by doing. The environments will get even more immersive, epic stories will be told, and ships will get better and bigger. You will be able to play with even more friends. And this is not a pipe dream, it is happening next year. Also, it is a game that as professions get laid out, they are going to be complex enough, that specialisation will be necessary, scanning, comms, data running, engineering, medical, salvage, ground troops, piloting, farming, physicalised cargo and physicalise loading ships... it is happening. Owning a settlement and maintaining all that interactive equipment, power units, data blades... it is endless. Not only that, but in parallel you have an epic single player story. With this said, it is important to talk about the current state of the game. Be transparent about it. New players have to know what they are getting into, there will be bugs, the game crashes and sometimes it is broken. For us backers we know the experience overshadows the technicals, but it is important to let your viewers know. Said this this year we have a huge tech dump that took years to dev. It is the first implementation of the final tech. From 2022 we will be in a phase that is more oriented to finish the game and less about dev. So stability might improve... we are seeing it with the quick fix crashes with crash recovery, and this is thanks to the state of persistence. I am glad you enjoy the game Admiral :) see you in the verse
Some folks are used to having a guided experience in games, where they get quests to "go here, do this". SC is not that kinda game. You need to go out and discover it yourself, join a group, and experience some player-driven content. It's surprising how much there actually is to do in SC (when not broken), and that keeps getting added to, albeit slowly. I'm always going on about the similarities between SWG and SC. Both are player-driven sandbox games, and players love and hate the games for many of the same reasons. Immersion is a big part of it for me.
They have guided missions now and will add much more which is a nice mix of play styles. I'm sure you know this but its more for ppl who don't know this
@@thPrisoner Guided missions are a bit different to the whole experience being guided. A typical MMO, will take you on a journey from level 1 to level 50, telling you exactly where to go, who to talk to, and what to do, the entire way. There seems very few games left which leave the discovery up to you. SC has missions, but they won't all show in the mobiglass in the future. Overall, it's not a guided experience, but that's a good thing, just not what the average Joe is used to.
What's your favourite gameplay loop?
I already own it but I don't want to come back until I feel like I have a reason to play every day other than just flying around.
@@semproser19 Trading was my favourite, but that's not really viable right now. Spend most my time doing BH missions, and mixing up with other mission types, like cave missions, and investigations. Lawful type stuff. I'm not able to play every day. Prior to 3.14, I was also making good use of my loaner Prospector. Since 3.14, I've been joining groups doing Nine Tails, and having a ball with that. Looking forward to XenoThreat 2.0 in a couple of days.
You know its nice to see a newer player’s take on how sc is right now. I mean as a long tome backer and having been to and done just about everything in the verse as it is now, it’s easy to take for granted how much progress the game has made and how much we are still seeing. Thanks for reminding me of the dream.
Hope to see you guys around the verse.
I mean, when you read titles like these "Why I'm never going back to Elite" you know there's that offensive/defensive posture right there at the start.
What has this development and its community become. I see desperation and fear for its failure written all over the place.
I actually do play SC and I'll tell ya, it already is an abject failure. They stopped working on actual progress in order to sell "concept" ships that aren't even in the game. They sell these in order to pay developer salaries. Selling concept ships, to pay dev salaries, during an alpha......this isn't an alpha and anyone that says so it's diluting themselves. That's just an excuse so that they can do the minimal amount of work, sell ridiculously overpriced (hundreds even thousands of dollars) concept ships that people are still waiting for, others are announced and released almost immediately which seems like a real problem, all the while collecting their paychecks and never having to release a polished product or provide any kind of REAL customer support.
It. Is. A. Scam.
Man, when this game releases, I'm going to try it.
"When the game launches"
Dont get too excited bro
Love your stuff
I had a bit of a chuckle too. A lot of the current bugs are actually easily fixed, but they're deliberately left in to exaggerate the Alpha build. Their business model at the moment is to milk the alpha cash cow for as long as possible. Hence all the ships and no real, meaningful progress. They have no immediate intention of going to beta, even though in reality the builds behind the scenes are far more advanced and ready to go.
@@Mortum_Rex Not sure how familiar you are with game testing. But, typically fixing bugs and polishing the game happens in the beta. Bugs that are easy to fix, or that aren't game breaking almost always get ignored until the betas. Alphas are just about adding all the back end and base content. In fact, Star Citizen us the most stable alpha I've ever tested for. Which is to be expected as it has been in alpha for 8+ years. lol
@@Mortum_Rex you should go back to the refunds Reddit.
If their goal is to milk the alpha money, why can you buy almost all ships in game?
And what do you mean no meaningful progression? I think bored gamer did a list of what has been added since 3.0 and it's a long, long list.
@@Batlafication You don't make $300+ million from people grinding the ships in game. Where do you think that money(that's still flowing in) came from, magic elves?
@@galenjones9529 Have fun waiting another 8. They have no plans on even going to Beta anytime soon, and by that I mean in the next 4 years, and you can take that to the bank. This has nothing to do with development timelines either. Just trust me. A lot of people still play it in it's current state though and seem to be happy enough. That's great, and it's an incredible game, but don't be surprised if they abandon the project at some stage and start something else.
The first part about meeting friends isn't as easy as this video suggests, servers can only take a select number of clients and you have no control over what server you are put into.
Elite not meeting your expectation isn't a failure, it's your expectations that failed to meet reality. This is why the term unfullfilled hopes exists.
Although the game is amazing in its feat, the fact everything has to first be said with 'in the future' and little is here to suggest that future is close by means a lot of the positive potentials are pure anecdotal.
When you party up in the main menu the party leader can pull everyone into the same server. If there are no servers with enough free slots a new one is spun up for you.
@@BlackMaze if this is true then I retract my first statement.
I’m sure the comment has already been made but here goes anyway. When you speak of what’s coming it should always be stated explicitly that this is “as currently planned”. That is not a bad thing because anyone who has been involved in any complex software development anywhere at any time knows that schedules shift based on the difficulty of keeping requisite parts developing at pace. It’s always easy to see the flaws once the work has been done; admonition of a now deceased British ex-pat boss of mine that I try to keep in mind.
I'm an old backer, I will use your video to bring more friends in to the verse. Outstanding presentation. Love the video and the way you presented. Many Thanks
Dude your content is almost at par with morphologis.
I love your videos !
At the start when you talk about logging out in your ship and feel like your laying in your quarters is what drew me to elite and Vr. Then they just crushed that dream. Hello Star Citizen
Wonderful video. Thank you for being honest about how you really feel for both games :)
Yes! You basically summed up what I've been saying since 2019 when I joined :) Star Citizen is the ultimate sandbox, because it provides EVERYTHING you can dream to do and the roleplay factor is amazing, and it's not even half finished!
damn, at 17:00 that flying was so sick. i cant even land normally with my dual sticks yet. please make more videos of near miss trick flying through stations like that
I’ll definitely try the game out when it does launch. Not trying to grind for 400hrs and have all my progress nuked at game launch
Ha... Dynamic events... my friend... it gets reaaaallllyyyy willdddd... You know how there's hammerheads? Good fire power right? Those are the escort ships for the "main" threat in the dynamic events. I took an aegis warden for a drive by and lost an engine while the enemy fleet was engaged with our fleet. It was amazing I hope you can experience it one day first hand! It's something else
Great video! This is exactly why i love to play SC; you can do whatever you want.
While this series is over, of course there will be more Star Citizen videos!
What are all the gameplay loops I forgot? List 'm here! :D
Episode 1 - First Impressions: ruclips.net/video/4lXy9rEUBhc/видео.html
Episode 2 - Space Stations: ruclips.net/video/HlZ8HdoW0hk/видео.html
Eipsode 3 - Planets: ruclips.net/video/dTlGczwIO2o/видео.html
Episode 4 - Cities: ruclips.net/video/oQGUvQb_K0k/видео.html
You should do some Personal missions that involve talking to NPCs
Also, you can smuggle and sell drugs. Work in a prison or escape from it.
And I think you forgot some other stuff 🤔
@Ally i agree complex gameplay is important but a mix is needed for either to learn more or just a more casual style.
What are all the game play loops in star citizen. tumble weed rolls by.
Amazing series! What a way to end it. uhhhhhhhh????
Planned gameplay loops from the top of my head: Salvage, refueling, overhauled cargo hauling (mass cargo contracts), overhauled trading (functional trading lol), overhauled bounty hunting (tracking targets in a more fun and immersive way), medical, exploration, engineering, on-board refining (which adds to the mining gameplay loop) and racing are the ones coming in the near future (by the end of next year is my guess based off of the progress made with them so far). I'm judging the release date for all of these because they have all been talked about and they are all under development. Farther out probably will be science, news, repairing player ships, touring, passenger gameplay, probably more that I can't remember or don't know. Though as soon as servers become less cringe we'll get Theatres of War, a mixed arms gamemode. That'll help ease the wait for new content by a lot :D
This video is exactly why I’ve been following and supporting the game for 5+ years now. Great video! Thanks so much for making it!
You are definitely and officially a starcitizen !
Man, this was excellent. Thanks for doing this video. It definitely helped me make a decision that I've been wrestling with for a long time now. I'm looking forward to watching more of your vids. I just found this by doing a random search so it's the first of your vids that I've seen.
You can actually EVA over to the hammerhead and board. There isn't a reason to disable the ship before boarding
An NPC ship, probably not, but a player would not stand there and wait for you to board 😅
@@VolondM In the future I think it will be more common once stealth ships get there clamping systems
Love your enthusiasm, and have recently started playing SC, still play and love ED though especially the PVP scene......the sence of scale and depth
in SC is amazing, truly can get lost in the worlds, but can't agree about the ship combat mechanics, ED flight model and supercruise model far far better......also wish SC will do full FA off one day 🤔
SC has full FA off already( uncoupled + ESP), and I don't agree that ED flight model is better, it always felt very arcadey to me, Yaw in ED is terrible and doesn't work how a true 6dof space game should. PvP in SC at various points has been the best space combat I have been involved with in any game so far.
@@choatus Star Citizen does not have FA off, full FA is simply using a Newtonian Physics flight model.....the ESP you mention just allows the curser to follow the target making it easier to aim which makes it even worse in my opinion as PVP should be about skill not enabling in game aim bots to help you
@@___Snake___ I know what ESP does, I just meant that you can turn all flight assists off. ED does not have full newtonian flight physics either, they had to change it to make it playable, ie the yaw works much differently than it should in real space, it is nerfed massively. this was done to make the dogfighting more fun, just as some things were changed in Star Citizen to enable a more fun pvp experience, they found that full newtonian physics dogfights just ended up with people jousting and turreting, which was pretty boring. The changes in both games made it so that it felt a bit more like fighter jets in space than real space flight but testers decided it was more fun this way. (I was there in Alpha ED testing, and also in the early Evocati PTU tests in Star Citizen). P.S. ESP was put in game to enable joystick users to compete with mouse and keyboard aim. it is not an aimbot, it simply helps with precision aiming with less precise input devices, (there was an outcry that Joystick couldn't compete in pvp with mouse and KB players so they decided to even the playing field and make all control devices viable).
@@___Snake___ BTW ED has a much worse "aimbot" the gimballed weapons on your ship actually follow the target way more than in Star Citizen, it is much much easier to hit things in ED due to this, you barely even need to aim, you just need to face in the right direction and your turrets do the rest, there is no skill in this whatsoever...... the skill in pvp even with ESP on in Star Citizen is magnitudes higher than what is required in ED. I 'm starting to think you haven't even done any actual pvp in Star Citizen...
@@choatus again SC does not have full FA you cannot turn off all flight assists off, uncoupled is a half way house, ED does have FA OFF, and seriously you are bringing up gimballed weapons?......Gimballed weapons in SC are a proper cruch as there is no real defense other they are a size smaller than fixed, in ED gimballed weapons are negated easily by chaff or heat sinks (which you should know if you have played ED) which means in ED all decent PVP is fixed only weapons in FA OFF, something lacking in SC, also I'm fully aware the yaw was toned down in ED to help promote roll to simulate airplane dogfights while in FA on , but as stated in FA OFF yaw is pointless as you use pitch, roll, vertical and horizontal thrust and boost 99% of the time to get position against the opposition in a dogfight........but I feel we are going to disagree over this as I'm willing to see the how SC is better than ED in lots of areas as stated in my 1st coms but I can also see how it isn't in others and im happy to play both 😀
This is almost exactly why I'm so excited for Star Citizen. I didn't play Star Wars Galaxies for as long as you did (I never saw the personal ships in there), but that game was also what got me dreaming about an immersive space sim game with tons of different game-play options.
I love seeing people realize how great Star Citizen actually is, and haters slowly dying off. lol.
Star citizen WILL change how mmorpgs are designed from the ground up BECAUSE of how they are designing the world and NPC's. That's actually the big sell. Not the graphics, the physics, or the gameplay, but the tech behind seemless planet transitions and NPC's.
Making an actual believable universe to play in.
Heeey, fellow player of Star Wars Galaxies. Man, I really miss that game.
First! Loved being a part of this great 'Verse.
This is a really great review of the many elements that have come together over the past 3 years since I returned to Star Citizen in 2019. And a great prelude or the many, many, many great developments yet to be finalized an offered up. Awesome viddy!!!
nice video ! but you forgot to say that you can create a lot of event with orgs. we make scenario with more then 45 player and it has endless possibilty
I had a Mark Watney the Martian experience in SC where I was out mining in my ROC and my Carrack despawned. With no way off the moon, I typed in the chat if anybody could pick me up as I was getting really hot, 15 mins from death and no way off the moon. A player said he would QT over to my moon and pick me up. I drove my ROC over to the landing zone where he was just before it ran out of power, hopped on his cutlass and he dropped me off at the nearest space station. I remember looking down at the ROC from the cutlasses we ascended into space, fading away into the lonely expanse that is the great burning sands of Daymar. A vessel that will now remain as a reminder to fellow explorers that SC is something truly special. It sounds simple but it’s an experience I will never forget.
I played Elite for almost two months last year, before I got into SC. The engineering grind is the one aspect that completely killed that game for me. I never even tried Odyssey, so I can't comment on it. I had no interest. I got into Star Citizen a few months later and it's an exponentially better game.
Unfinished beta ...........
I'll be back in 1 year for the "Why i stopped playing Star Citizen".
This sense of awe is like this for all of us in the beginning.
True, sc has lost me because of how boring and repetitive it got. It has a great wow factor to start but then you run into the alpha portions of it and that just took the fun out. I'll start listening to these comparisons once the game is out.
When you get those "binary sunset moments", you tend to forget the 30k that just happened. Never experienced a game like it.
I know this is from several months back now. But good video. Welcome to the verse. I've never played elite: Dangerous, so I can't be one to judge. But I do like the way Citizen Kate said it. Something along the lines of "After Star Citizen, ED feels like a kids version of a space game."
Server meshing will change everything..
When i first heard of their plans for server meshing years ago I knew that most things for this game would be held up by it. Once server meshing goes in and is working correctly with all other engine components things should start to really take off. They've already been running into issues on what they can and can't put in the current PU because the current PU can't handle any more assets. That should change with server meshing.
@@Arthillis This and I just can't wait to see verse filled with more people doing all kinds of things.. Living breathing universe..
I recently got into this game and I gotta say, for my CPU being maxxed out and playing a slideshow I still do enjoy it. Although I do really want to be able to run it better. Not fun! Good video Maze.
Isn't it sad how this is in Alpha and it's still way better than Elite Dangerous. I wish Elite was better then it is, but sadly it never will be with the current devs.
I'd say the most prominent game loop you missed was the crim prison cycle, where a crim ends up in prison and either does hard labor in the mines to work his way out the legal way, or tries to escape. Hacking away crimestat to avoid ending up in prison, or to avoid going back after escaping, is also part of this. You can also plan ahead when being a baddie and hack the comm array to down it so that your crimes won't be logged, or so that bounty hunters won't receive updates on your location. Doing this will generate a mission to bring it back up for the non-crims.
Another big piece would be the dynamic events, though those aren't always available. They've talked about making this triggerable through in game actions at some point. The two we've currently seen are Nine Tails Lockdown and Xenothreat.
There's also ground vehicle mining with the ROC, and hand mining in caves, if you want to consider those separate loops.
There are also a number of unique missions that don't fall into the standard categories, such as Price of Freedom, where you board a Cat that been outfitted as a prison transport ship and break a few of them out. You also have to do a bit of investigation to identify the narc that got them arrested and off him.
The rest is player-made content, but your imagination is the limit there. The Daymar Rally is a big player-made event. I've seen lots of various versions of demolition derbies, my favorite being greycat sumo on top of a skyscraper. Lots of mock military scenarios where two parties square off. Anything you can think of really.
Elite Dangerous has become too much of an arcade game now in its feeling. The magical teleport into your ship and out of it, the lack of EVA and the copy and paste settlements some of which came out with Horizons and find you can't enter them on foot. I hope they do fix Elite Dangerous, but I doubt it as it looks like the game is now in a maintenance mode.
There's nothing like discovering a new system for the first time in human history and mapping every planet, except there's like 15 outposts on it with mysterious signals that you can't actually explore and have no purpose besides some useless data for upgrading things. 7 hours of jumps away from the Bubble too.
I told Kai my second most "obsessed" game was Star Wars Galaxies.
I'm a Sunrunner-Ahazi and Euro-Farstar player, my gawrsh. The Pioneer commercial with the outposts.... the memories came flowing back.
Oh yes. The Pioneer commercial is awesome. Its like Steve Jobs meets Elon Musk 😁
I have goose bumbs every time, when i watch it.
To me Star Citizen is turning into the game David Braben described in the beginning and Odyssey after Horizons is final proof that FDev have no intention of creating the game David Braben described. Even if they do change their direction and get back on track it's going to take years before they get anything significant done. I haven't played Elite since the end of the Odyssey Alpha and frankly I can't see me going back.
Fantasy sized star systems with fantasy sized planets with gas giants the size of planet Earth as in Star Citizen, is not a game that Braben described. Please get better informed.
@@JohnSmith-gb8hd I'll take Fantasy Sized star systems with actual interesting content in them any way over 400 billion real scale star systems where half the gameplay is a loading screen with little to no interesting content in them.
@@JohnSmith-gb8hd There was a whole list of things that David Braben put out when he was raising money for the project and I think you picked the one thing in there which in the context of a game doesn't really matter. If memory serves and we've all watched those videos several times over the years more of that list applies to SC than ED.
@@igneousrock9710 Frontier said that upcoming features would come in stages and that there will be at least 5 expansions, without specifying any timeframe nor order in which features would come.
Odyssey is only just the 2nd expansion, so there are at least 3 more to come, until then come back and complain.
Also, keep in mind that Elite's upcoming features are developed and prototyped continuously behind closed doors, and only revealed to the public when they are close to finished.
@@JohnSmith-gb8hd There will only be five expansions if the game remains profitable and I personally think Fdev have used up their good will with a lot of their long term players but having said I hope you're right and I'll probably go back and play it again if it turns out it does indeed have a future.
Nice Video👌
I love it to read the comments below a star citizen video. It's always entertaining as hell!😂
Star Citizen is looking good, I've tried it on the free flight event, and even though 90% of the time the game was barely playable (not to mention the long tries to login to the game) I could enjoy a bit of it's gameplay and immersion, showing awesome potencial. Yet it's still a long way to be a finished product, and their marketing practices feels like a bit shady, to say the least, selling future ships for thousands of dollars in many cases. Not criticizing what people do with their own money, but this certainly will encourage many impulsive people to spend as much as they can (and can't in many cases). Myself I don't pre-order video games and I definitely don't pay to Alpha/Beta test one, I rather wait until it's a finished product I can fully enjoy. I just hope they finish the game in a year or two, but unlikely.
Sadly the free fly events are often the worst times to play SC due to the increased amount of players, outside of the events the game is generally more stable.
Also, Id highly recommend having SC installed on an SSD over a HDD. HDD's really struggle to stream in game assets in a reasonable time.
@@flappy_fish345 yeah, I get that, but if they want to attract new pledgers then they are giving out a poor image of the game, by not being able to handle the free fly event. Thanks for the tip, I already use SSD (don't even have a HDD in my desktop anymore) plus a high-end machine recently purchased. It did perform quite well for short periods and seemed to increase performance the longer I played.
@dev null So as someone who isn't nearly invested enough (both in terms of time spent playing and money spent), I am not really sure your assertions have legs to stand on. So let's tackle the first one. You are complaining that you need to buy a game in order to play it. Regardless of one's personal feelings about early access games as a concept, Star Citizen isn't marketing itself as a free to play experience. Like pretty much every other non-F2P game, you actually need to buy it in order to play it. I am not sure why this is a issue with you or why you are trying to characterize it as something especially shady.
In regards to the whole "shill" thing. If we use this video as a example, anyone who writes a positive review about a product and posts it online is a "shill". Anyone who posts a RUclips video about a product and doesn't actively vilify it is a "shill". In mainstream gaming community circles, the term "shill" has lost much of its meaning and has now just become a lazy, poorly thought out attack against those who happen to not revel in blind cynicism for the sake of it.
Lastly. let's talk about the "vaporware" thing. Every now and again, there will be some big mainstream gaming media story about Star Citizen that makes its way to the larger gaming communities online and every time that happens, you get a very specific, very aggressive, very devoted subset of gamers that will go out of their way to yell and scream about how it is all a "scam" and that it will all just be "vaporware". All the while. When I do my yearly (or semi-yearly) install of Star Citizen to check up on it, I find that there is always very clear, very obvious forward motion. There are always new gameplay mechanics fleshed out. There are always new bits of content here and there to mess around with. If this is a "scam" or "vaporware", it is the most well developed, elaborate "vaporware"/"scam" I have seen.
Here is one last thing to consider. Both Elite: Dangerous and Star Citizen have largely similar goals. In a mechanical sense, they both are intended to be very similar. It says something that both are pretty large scale development projects and neither of them have reached those goals at this time. This isn't because one or the other are lazy or running some sort of "scam". It is because nobody has really made a game on that scale before and nobody really knows how long such a thing will actually take. In a lot of ways, Star Citizen is closer to reaching its stated goals than Elite is but Elite gets more benefit of the doubt from gamers because so few of them know that what we have in Elite is only a small part of their completed product.
I got elite free on the epic store and just started playing it the other day. It’s pretty overwhelming but I went deep core mining with my brothers and it was really fun and I made 50 million credits. I hope that ED adds ship interiors like SC. Games with ship interiors (Cyclone from Subnautica, the ship from Outer Wilds, all ships in SC) instantly make the game so much more immersive and enjoyable for me. I’m eagerly awaiting the next free play period for SC so I can try it out, and I’m looking forward to if/when it comes out of alpha.
no ship interior confirmed for ED, big mistake
I used to play both games up until the *_Odyssey_* release and now I play *_Star Citizen_* exclusively. The game is not "perfect" by *ANY* logical meaning of the word, but I'd rather have 1 Star System with a ton of stuff to actually do (in a developmental Alpha-Build, no less) vs 500 Billion Star Systems to just fly around and look at. 500 billion wide and 1 foot deep is not my idea of fun. The truly amazing thing is (and I know this is subjective) I have more fun playing this #StillInDevelopment life-In-Space simulator than I do playing all the so-called "finished" AAA games out currently.
I was an ED fan till this video. Thanks man. I'm downloading a Free Event to test it on my computer but after this... I'm buying it.