Whaddaya Think? Why Do We Play Games We Dislike?
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- Опубликовано: 24 ноя 2024
- I apologize for mincing words. I was recording this on four hours of sleep.
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There are a few reasons I may keep playing a game I don't like. I always have a sense of leaving something undone if I start a game yet do not see it through to the end. Another reason is because I love going for trophies in the playstation world. Even if a game is terrible, I feel that there is something redeemable to it when I hear that trophy pop.
To what I think you're actually asking. Why do people keep going back to series when they don't like playing them? I really think it boils down to searching for that lost nostalgia. One, or more, of the games in a series must of resonated with the player. So, the player is always chasing that same feeling that made them like something about the previous games in a series. It is almost like an addict who is always chasing that initial high, and the memories of that high. Can never quite make it back to that plateau, but always reaching for it.
I was thinking of both questions you brought up in "Why do we play games we dislike?"
I think the key to beating that trophy addiction is turning those notifications off. If you enjoy it, why stop? But if it's causing stress, maybe that's a solution.
I wholeheartedly agree with your take on sequels. That initial gameverse is created. You enjoy being in it. If the sequel doesn't really expand on it or offer anything different, why bother? The same goes for remakes. The same goes for movies.
I watched Robocop 1 again recently. While the movie is pretty budget, there's a message, a feel, a universe that is unique and offers some insight into issues with society. The sequels don't do much more for viewers of the first movie and they only point out how budget the first movie is. Why make sequels? The studios don't care if it's a good script. They're banking on the success of the first one. I hope sequels these days have gotten better and the flash isn't pulling the wool over my eyes.
I don't like being called a collector, but I do collector things like get the Mega Man series. I think there is something about completing a set (like you getting all the trophies) that gives a sense of completeness, and that is satisfying, like completing a job and crossing it off a todo list. That's the logic I believe is driving my collector mind.
I liked altered beast and would keep it on a shelf, I do see it as like a demo of what the system could do. Or like a music video compared to a movie, its definitely lacking replay value.
I agree, but not about keeping it on my shelf. You keep everything though ha hah
Jason Vectrex Reply value is subjective.
@@DeadThumbGamer I admit that while my inspiration for any question on Whaddaya Think comes from a place of personal interest, the way I intro these and the thumbnail I use is meant to draw a response. I want people invested.
I understand people have different values. I did not state that Jason Vectrex can't have his. I stated that I don't want Altered Beast on my shelf. Jason keeps pretty much anything that falls into his hands. That's not a dig. Some people are like that. I understand that some people like having all the baseball cards. It's not me.
I actually meant to type replay not reply, my bad (oops).
WhatsOnMyShelf inflection is a mofo & I give up
Been a minute brother! Glad you got back into making vids. I took a break from RUclips. Sorry for my absence.
This is a great question. Tough answer. I believe answering this question coming from an outside perspective would say for the reason for either compeltionsit enthusiasm or to create their own opinions.
Example ET for Atari, chappy game of all time right. Well I wanted to play it to see how crappy it was. As well as every LJN title on the NES.
In todays gaming my opinion of a crap game is Pay to Win games. Or where they entirely focus on multiplayer. Its rare to find a game focused on story and level design.
I've been playing recently Mafia 2 on the PS3 and I love the game. I love the fine details like finding playboys in the game. Its the little things like that make me enjoy the game.
Hope all is well brother and keep gaming! Check you in the next vid
It's great to see you again, at least in the comments. I check regularly to see if you post anything new. I completely understand any reason for not posting. Life can be a drain.
I also see the reasoning a completionist might pursue playing something even when they are made uncomfortable by the process. It's one of those spinning plates, blinking lights instinct problems(?) humans have. For that reason, I always recommend people turn off those trophy / achievement notifications. 'Oh, really, game? I'm playing to your liking?!' F That.
I understand the curiosity aspect as well. Famous or infamous, if we hear our peers talk about something, maybe it's something we can learn from, enjoy, add to our understanding of the zeitgeist, etc..
Atari's a weird one though. That system has plenty of 'Is that all you can do?'. I'm definitely inflicted with nostalgia when playing later games, but I understand why older gamers aren't phased by their simplicity. I do want to say that I enjoy my Atari 2600 and 5200.
@@WhatsOnMyShelf yeah man I took a break to re find myself as a gamer and a human. I feel at time video games can cause a huge addiction and we can neglect more important things in life. I became to involved in the social media aspect of RUclips and Twitch and it was taking over my mental state. I found out there are more important things in life. I've been focusing more on my career in the military to rank up since I only have 5 more years left til I retire. I also been focusing on my golf game in the summer and hanging out with my wife. I also saw i was playing to many games and not finishing them and buying more and more games but not playing them. I guess just being overwelm of purchasing and trying to make content for lack of viewership.
But i never quit at anything in life. Reason why my channel hasn't been deleted. I do plan on making a update video on whats been going on in my life these missed months. I plan on just doing a "lack of production" quality videos of what I'm playing at the moment and give my opinion on the game. All footage captured from my phone kinda thing and upload it to the guys that enjoy my input and like conversating about video games.
@@localsonlyarcade I never quit anyone's channel ha hah hha I even check channels where people say this is their last vid. I watched for a reason. I'm sure if they dipped their toe back into YT, I would probably enjoy it.
Why play a game when we recognize a lack of enjoyment? Well, it's funny you should ask!
Because we bought it. Because we make videos on them. Because we subscribe to a code of equating monetary value in our games with temporal value. I try and ignore all of those things.
Over the past few years, I've been especially cognizant of disposing of games I didn't enjoy them and playing / replaying beloved classics and only purchasing games for personal favorite consoles. One phrase I like using is "I don't play bad games." It's not always true but that mentality helps me retain my original, authentic purpose for the hobby: live entertainment.
If I'm not in the mood for a lengthy RPG, I'll sink a couple levels in a 2D or 3D platformer.
If I'm not in the mood for precision-platforming, I'll explore in a 3D action adventure or recline and unwind in a turn-based RPG.
I have enough stressors outside of gaming; the last thing I need is to fill my passion for gaming with negative stressors.
Thanks for asking the question!
Requiring time invested for money invested may be true for some, but it isn't true in this case. I didn't have to pay for any of those Assass Creed games, and Duke Nukem was free in part of a large bundle I got.
It may simply be, "that it's there." Seriously! Why did you climb the mountain? The mountain climber responded, "Because it is there." Like a figure you place on the shelf, it tears away focus ever so slightly for microseconds when you pass. It makes you happy without you realizing it. I think if I put these things in front of me, they demand to be used. Your idea of getting rid of things that stress you out or give you no enjoyment is the key. Keep the figure. Get rid of the 100 hour time suck. Do something else with the time. You can play a better game for you where the 100 hours don't even register as an investment.
Assassins Creed 2 was a fresh take on the open world formula at the time and honestly, I really enjoyed it back then. It hasn't aged particularly well though, mainly because of the modern day trends of open world games. They've become so tiresome now because it's the same old shit with each game now. Back then though, open world games were only just starting to trend and while it was far from perfect, it did set some very important foundations for future open world games. That being said, I do agree that the series has overstayed its welcome. The formula just isn't interesting to me anymore and if I went back to play Assassins Creed 2, I probably wouldn't enjoy it as much as the first time round. The same goes for Farcry 3, while I enjoyed the game at the time, the formula just got old. So I completely understand why Assassins Creed 2 isn't well liked by some people because nowadays, every single game plays like it... some better and some worse but improvements have been made to the formula as time goes by, the thing is that the formula itself is getting boring for me. I think we need to see more structured experiences in the AAA market with levels that are built around the gameplay experience as opposed to being big and open for the sake of it. Bring back actual level design, that's what I say. I also think that these huge open worlds aren't as fun to explore because you see the same things over and over again, there doesn't seem to be any meaning to any of the locations, they're just there. In a more linear, structured level, you see locations and question why they were put there and what their significance is, even if you can't answer that question, there's value to that intrigue alone. Now it's just "oh look it's just another building like the one I've seen before... oh and more trees, grass and dirt for miles, great."
There are 3 reasons why I play games that I dislike
The first reason being the education that comes from it. When you play a bad game, you learn what doesn't work but you also learn what the game was trying to do, even if it didn't do it well and I can appreciate a game that tries to do something interesting even though I didn't enjoy it, it was still an experience to me that taught me a lot.
The second reason I play games I dislike is to review them. I played Duke Nukem Forever just so that I could review it at the time since I heard that it was a bad game and I wanted to see what all the fuss was about so I gave it a go. I like to give games with a mixed reception a chance so long as the price is reasonable and I got my copt of Duke Nukem Forever for $1 on Humble Bundle so I thought I might as well. I think it's important to see things with your own eyes some times, then you can pinpoint the problems and potentially find more problems, maybe even the core of the problem. Or perhaps you could be pleasantly surprised.
The third reason why I play bad games is that when I play them, I tend not to be as involved or as into them as I am a good game and because of that lack of dedication, it feels relaxing to me. When I'm playing a game that I really want to like though, I get frustrated easily if things don't go my way because I'm driven to make progress. In a bad game, I don't care so much about progress, I just want to amuse myself for a few minutes while I play something bad.
Of course we don't all have the time to do this and I find that nowadays I try to distance myself away from bad games and focus only on ones I think I will enjoy and that's mainly because of the time commitment. Games cost not only money but time as well and I think that playing bad games could take away time from playing a good game. Still, it does happen, sometimes I play a game game for a good laugh since they're so laughably bad that I can't help myself.
I want to get this straight. My goal is not attacking any particular series by pointing out flaws. I'm ruminating on why play a game when you recognize that you aren't having fun?
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Regarding your first reason for continuing play: how are you using this information? You learn what bad game design is. Does that prevent you from playing future games where you recognize these flaws? Do you design games yourself and try to mitigate these problems by tweaking these designs?
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Regarding your second reason: giving games a fair shake is good, but it's not necessarily pertinent. In the scenario I present, you are the one who discovers that you dislike a game. I'm not asking, "Why play games that other people dislike?'; rather, I am asking. 'Why play a game when that epiphany hits you that you dislike this game or series?'
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Regarding reason three: that is fascinating. It's almost like gaming junk food. I dig it!
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Finally, regarding your comments on time: it is getting so much more difficult to sieve through time wasters. There's a lot of flash so we are spoiled for choice, and given your second reason about giving games a fair shake, it makes it an even more herculean task if not sisyphean given that there are more and more things to take up your free time gaming and not gaming that both worthwhile and worthless. FOMO is a real thing ha ha hhah
@@WhatsOnMyShelf I know, I just pointed out the problem with the open world formula and how it affects one's enjoyment of Assassins Creed 2.
I don't think that you need a reason to educate yourself on things. If you're passionate about something, it's natural that you're going to want to learn more about it. I can't code, do art and have basically no practical skills so I can't make videogames and quite frankly after tampering with RPG Maker, I figured that it's just not really my thing. I suppose you could say that it allows me to recognize flaws though but that means I have to actually see the game in order to judge it for myself.
I know you're talking about personal dislike and not the dislike of others but here's the thing, I've finished games like Legend Of Heroes Trails In The Sky FC, a game I didn't enjoy whatsoever. The only reason why I pushed myself to finish it was so that I could have an opinion on it and review it.
It's funny how people like AVGN complain about all the bad games on the NES when nowadays we have way more bad games thanks to the indie market, this includes unofficially released games of course. If you look around, there's a lot of trash out there these days and it sucks because the Indie Devs have to compete with that trash so it's hard to give Indie Devs a chance.
I am aware that I’m not the only person on the planet 🤦🏿♂️ My response, is mine. Which is what you asked for. So, I don’t understand the necessity to explain, to whom advertisements benefit/affect. However, I get it! (“I think very deeply...” KRS-1/BDP & recently whatsonmyshelf 🤔
So in turn, I’d like to highlight the respect that Jason Vectrex & GoldenAge Gamer put on Altered Beast. In contrast to “your” personal opinions 💭
I was playing an advocate of the opposing side. 'Maybe there is a benefit...even to those who don't follow.' I'm sorting things out too when I talk. It's like how I convinced myself on one of these Whaddayas that keeping the Saturn multi-tap could be worthwhile for those once in a blue moon moments.
In regards to Jason and Golden, I expressed that I didn't like it. I didn't say they shouldn't value it. I also regarded Altered Beast's place in Sega Genesis history as important, but it's not a reason that makes me keep the game on my shelf. I believe I did an excellent job at respecting other people's opinions while keeping things light.
WhatsOnMyShelf lol... keep the tap for a blue moon & sell Altered Beast 🤔🤷🏿 ok! It’s your’s do as you wish ✌🏿