Cracking Open The Bloodborne Alpha :: Behind The Scenes Hacking And Cut Content

Поделиться
HTML-код
  • Опубликовано: 15 янв 2025

Комментарии • 166

  • @DebugMenu
    @DebugMenu  6 лет назад +191

    I hope this was a little interesting at least, sorry there was no *earth shattering lore* but I do sometimes enjoy just talking about the technical side of things. If anyone is interested, I'd be happy to do something similar for the Dark Souls 3 Network Stress Test, as the process for breaking into that was *very* different. Depends what people want, though.

    • @OsscarBones
      @OsscarBones 6 лет назад +7

      This was intersesting as hell!! I know you dont want to reveal exactly what tools and techniques you use to meddle with the game code, but showing the concept behind all this reverse engineering is still fascinating!

    • @BeatlesOasisFan
      @BeatlesOasisFan 6 лет назад

      Keep up the amazing work on Bloodborne! I love the game and it's great to see all of the cut content.

    • @dondon1234
      @dondon1234 6 лет назад

      loved this episode! i would also love to see the same for DS3 and dig deep into the debug menus. i wonder: could you upload a full guide to access these stress test?

    • @radekseky4571
      @radekseky4571 6 лет назад

      Omg Yharnam at midday. More of that pleease!

    • @armoredscout9271
      @armoredscout9271 6 лет назад

      I'd be very interested to see whats hidden underneath the surface of the DS3 network test.

  • @tudorcostea1
    @tudorcostea1 6 лет назад +185

    I'd love to see more daytime exploration, it looks beautiful.

  • @danebrennand
    @danebrennand 6 лет назад +162

    Why the HELL would they remove the chair idea. It's so much better than the lantern. Not only does it make more sense (the phantom in the chair seems to be your character) but it means that each chair in each area can have it's own unique visual look and style to compliment the progression through the game.
    You could then use the chair as a menu to reset the area and it's enemies etc
    Seriously why

    • @WickedWicka
      @WickedWicka 6 лет назад +50

      It also makes sense since you always return to the Hunter's Dream (aka you always fall asleep).

    • @kaymarciy
      @kaymarciy 6 лет назад +31

      If those messengers would crawl upon you (like in the first cutscene) every time you go to sleep, that would be so cool.

    • @RedstoNeman0
      @RedstoNeman0 6 лет назад +8

      most probably the publisher wanted something else because it wasn't cool enough from their POV, From doesn't get that much freedom over their own games you know...

    • @malcomalexander9437
      @malcomalexander9437 6 лет назад +14

      Sony co-developed Bloodborne with From, they weren't just the publishers.

    • @MadHatzOfficial
      @MadHatzOfficial 6 лет назад +1

      Malcom Alexander no Japan studio did, Sony did the publishing

  • @Yozora2025
    @Yozora2025 6 лет назад +12

    Honestly i find the red glow over the text and the health bar to be a much better aesthetic than the yellow glow and the health we have now, i would’ve liked to see those stay

  • @vaultt309
    @vaultt309 6 лет назад +73

    Dude this is seriously dope!
    It might be weird but I've always wanted to see Yharnam in full daylight. would it be at all possible for us to get some more daytime shots? Like just a vid walking through the demo?

  • @ffx5846
    @ffx5846 6 лет назад +61

    Your channel and your content are amazing!, keep up the amazing work!

  • @Partypaule1000
    @Partypaule1000 6 лет назад +154

    Control enemies? Waow, that is so cool!

    • @crow66613
      @crow66613 6 лет назад +24

      It makes sense if we remember that there were rumors at game’s announcement, that in Chalice Dungeons we could take control of bosses and fight against other players.

    • @RedstoNeman0
      @RedstoNeman0 6 лет назад +3

      it's in all debug menus for souls games (maybe not ds2 but we don't have the debug for it anyway)

    • @dreyga7872
      @dreyga7872 6 лет назад +5

      People have made Ai battles using the debug menu in the Souls games.

    • @RedstoNeman0
      @RedstoNeman0 6 лет назад +1

      it's easy enough to do it in all the games, the debug is a bit complicated to work with simultaneous aggro but even in ds2 we got people like Benzoin-Gum summoning fake phantoms that are in fact bosses/enemies (a bit like ds1 sif summon) to make them fight.

    • @dreyga7872
      @dreyga7872 6 лет назад

      x90z75ek2 and 325 Ghostreaper have also made some really good ones.

  • @thechickenskull
    @thechickenskull 6 лет назад +4

    This is a fantastic video. Every time you crack something open, I wonder how the heck you managed it. Having a video dedicated to just that? Brilliant. Thanks for all this hard work - just know it's truly appreciated by the community.

  • @Malpheance
    @Malpheance 6 лет назад +72

    Probably an expected question but can you take control of the Cleric Beast like you did with the enemies?
    Also great video, sad to see so many things removed but atleast you sate our wild curiosity.

    • @DebugMenu
      @DebugMenu  6 лет назад +56

      Can totally take control of the cleric beast! Even the big amygdala hanging off the side of the building (it cant move though)

    • @Malpheance
      @Malpheance 6 лет назад +48

      Could you spare a small amount of time of a video showing it off? Pretty please?

    • @scottwagner6212
      @scottwagner6212 6 лет назад +12

      Lance McDonald I would totally watch a video that explains and shows off all the features in the engine debug menu.

  • @GixerEntertainment
    @GixerEntertainment 6 лет назад +11

    This is by far the youtube channel that I most look forward to recieve new content. ❤️
    You’re awesome Lance!!
    Keep going with this intersting work /o/

  • @wildwolf_0G
    @wildwolf_0G 6 лет назад +42

    i would like to see a full review for the debug menu

    • @RedstoNeman0
      @RedstoNeman0 6 лет назад

      I guess it's pretty much the same thing as ds1's debug mode, so nothing really new

  • @NoiseBerryGames
    @NoiseBerryGames 6 лет назад +3

    I loved this! I hope there's lots more coming where you mess around with the debug menu!

  • @budspudsy436
    @budspudsy436 6 лет назад +4

    Extremely fascinating

  • @superpunkgohan
    @superpunkgohan 6 лет назад +1

    Awesome video Lance. I've watched all of your BB videos thus far and I appreciate this look into the process. Super cool stuff.

  • @bobofastora
    @bobofastora 6 лет назад +1

    Lance you freaking madman, this is awesome! It's so cool to see things in Bloodborne that we normally couldn't

  • @jmarshal
    @jmarshal 4 месяца назад

    The daytime shots are awesome. We’re so used to seeing everything with the eerie darkness of night. Yharnam during the day actually looks like it might be a nice place to live, especially if you imagine it cleaned up after the hunt. The buildings look incredible and stately instead of these wretched, towering behemoths suffocating the hunter on all sides.
    I’d really love to see other locations during the day.

  • @HeatherHolt
    @HeatherHolt 6 лет назад +1

    Wow that is so cool.
    You’re so talented. I could never even start to figure this stuff out.

  • @artoriaswalker2472
    @artoriaswalker2472 6 лет назад

    Thanks man, I've been wondering this for a very long time and even asked in a comment. Glad to have it finally answered, and it's thanks to you.

  • @ivanpavlov1905
    @ivanpavlov1905 6 лет назад +1

    Keep it up Lance , thanks for the work you put into this stuff !

  • @FunSizedDragon
    @FunSizedDragon 6 лет назад +2

    This is amazing. Since you have access to controlling what time it is I wonder if that was going to be more of a feature in Bloodborne at some point.

  • @yoaa74
    @yoaa74 6 лет назад +12

    Controlling the enemies reminds me of nier:automata when 9s hacks enemies

  • @Gehab
    @Gehab 6 лет назад +2

    I love this stuff. Insta subscribed.

  • @Strider-Ragnarok
    @Strider-Ragnarok 5 лет назад +2

    What's more dominant than T-pose... double T-pose by Amygdala.

  • @roman_om3n
    @roman_om3n 6 лет назад

    Bro i still love your BB videos. You are just amazing

  • @weirdhaus8491
    @weirdhaus8491 6 лет назад +1

    Great insights into your awesome work, Lance! Thank you for that :)

  • @ElizabethBRoy
    @ElizabethBRoy 6 лет назад +1

    Amazing stuff! I would totally watch a video about the debug menu... All of it!!!

  • @dengaideng
    @dengaideng 6 лет назад +1

    Wow, I had no idea about the sleeping chair warp, that's so cool.

  • @exorcisttypebeat
    @exorcisttypebeat 3 года назад +1

    I'm watching this high on PS4 youtube app and seriously pressed my ps button at the beginning of the video smh lol

  • @theykeeponrising
    @theykeeponrising 6 лет назад

    Very cool vid, thanks for taking the time to share your process!

  • @TheLegendofGumby
    @TheLegendofGumby 6 лет назад

    Awesome work man. This is really interesting stuff!

  • @ejihajwilhelm4604
    @ejihajwilhelm4604 6 лет назад +2

    Now i want to play through the entire game in mid day mode, or at least see other parts of the game like that

  • @Semikami
    @Semikami 6 лет назад +1

    You're doing the Kosm's work!

  • @j.543
    @j.543 Год назад +1

    Ola lance ¿podrias mostrar los datos de los deslizadores del cazador de la alpha?

  • @Xgenstudioz777
    @Xgenstudioz777 6 лет назад +1

    I would very much like to see the textures around the Hunter's Nightmare. It looks like a lot of Grand Cathedrals.

  • @paranoid_manatee
    @paranoid_manatee 6 лет назад

    Amazing work my dude!

  • @nojuegobasquet
    @nojuegobasquet 6 лет назад +4

    Amazing!!

  • @Dang_Ol_Username
    @Dang_Ol_Username 6 лет назад

    Keep it up Lance! Love the videos!

  • @6LittleWendigo6
    @6LittleWendigo6 6 лет назад +16

    Keep up the good work, Lance!
    I love how the game fandom is still keeping this masterpiece alive.

  • @Giru
    @Giru 6 лет назад

    I just found your channel, your work is amazing! I have a lot of watching to do now :)

  • @chrisjanzen7748
    @chrisjanzen7748 6 лет назад

    Awesome work. Very interesting!

  • @QQalia
    @QQalia 6 лет назад

    this is so fascinating, love it

  • @vikernes422
    @vikernes422 4 года назад

    8:42 sick visual

  • @danebrennand
    @danebrennand 6 лет назад +10

    Debug menu. For final game.
    With DSMODT /mod tool integration to inject custom models and textures. We will mod Bloodborne without it being on PC.
    NAO

  • @revenanteve
    @revenanteve 6 лет назад

    This was amazing !

  • @fedwoi
    @fedwoi 6 лет назад

    Great video! Thank you!

  • @guiom7661
    @guiom7661 6 лет назад

    Wow the chair to go to the hunters dream is a lot cooler than the lantern.

  • @Perplexing_Enigma
    @Perplexing_Enigma 6 лет назад

    you are doing gods work

  • @Fourthsequence
    @Fourthsequence 6 лет назад +7

    Any chance you can get access to unfinished versions of some of the weapons not supplied by the alpha starting classes via the debug menu? We've been playing around with some not-entirely-removed functionality of a few weapons in PvP recently (v=3862vvrRudU for example), so it stands to reason there might be some early versions of weapon movesets and functionality hidden in the debug menu if you assign yourself weapon IDs manually.
    Great vid, by the way! I'm super jealous of that debug menu access (Have messed with DS1 debug myself, interesting stuff in there), but it's awesome to see that they still have the enemy control mechanisms that the Dark Souls 1 debug menu had.

  • @gabriel.weber94
    @gabriel.weber94 6 лет назад

    Daytime exploration sounds awesome!

  • @hydrowk12
    @hydrowk12 6 лет назад

    The chair mechanic and Hunter's Dream makes sense than the lantern

  • @NoraNoita
    @NoraNoita 2 года назад

    It's 2022 while I'm watching this video recording in 2018

  • @ComposerKuandohan
    @ComposerKuandohan 6 лет назад

    I would love to see all of the areas of the game in the day time. That would be awesome!

  • @Big_Dai
    @Big_Dai 6 лет назад +3

    I wish I had this installed in my PS..

  • @viniciustigre5146
    @viniciustigre5146 6 лет назад +3

    4:32 amygdala is cthulhu beta ?
    Are there different enemies in this menu?

    • @Kageryushin
      @Kageryushin 6 лет назад +6

      The Amygdalans that cling to walls in at least Yahar'gul retain their tentacle beards in the final version of the game. The boss fight Amygalans never sport these tentacles, except an usused, unfinished Amygdalan in one of the cut Chalice Dungeons.
      pbs.twimg.com/media/DSFUqipUIAEw6TO.jpg:orig

    • @buliwyfZrage
      @buliwyfZrage 6 лет назад +1

      Game obviously is very heavily Lovecraftian Influenced.

  • @waltersullivan2727
    @waltersullivan2727 2 года назад

    That daytime looks super interesting since this game is always dark.

  • @godders1011
    @godders1011 6 лет назад

    I always love your content bro anything bloodborne is a hit

  • @SeiPlays
    @SeiPlays 6 лет назад +2

    So can the engine debug menu finally confirm what engine the game uses? I've seen multiple guesses online with an internal Fromsoft engine being the most common one, but I'd love to know for sure. Thanks for the great content.

  • @Asura23
    @Asura23 Год назад +1

    Damn, they had the Elden Ring character select screen for Bloodborne. That would have been so cool but the game one is better suited for how the game opens.

  • @edwardecl
    @edwardecl 6 лет назад

    why did they change the chair to lantern, makes more sense that your character goes to sleep to get to the dream...

  • @Xgenstudioz777
    @Xgenstudioz777 6 лет назад

    Still wondering whether there are in the game files model Lady Maria from the concept art, where she looks like labyrinth Madman.

  • @Fadedgogeta
    @Fadedgogeta 6 лет назад

    Please make a video showcasing the debug menu more it’s really interesting

  • @Migsycruz
    @Migsycruz 6 лет назад

    Thanks...much respect from punchbowl park

  • @saechaoboiii3369
    @saechaoboiii3369 5 лет назад +1

    If only the final game had the alpha lighting

  • @RafaelCabreraAzrael
    @RafaelCabreraAzrael 6 лет назад

    really nice REALLY NICE
    GRANT US EYES!

  • @JakenTheGreat
    @JakenTheGreat 6 лет назад +5

    I noticed that you always know which japanese text to choose. Can you read the language or do you just remember which options to click?

    • @RedstoNeman0
      @RedstoNeman0 6 лет назад +2

      second option but I think he translates parts of it.

  • @huleyn135
    @huleyn135 5 лет назад

    this is fucking amazing

  • @Excaliwolf2
    @Excaliwolf2 4 года назад

    Wished we could have seen more daytime Yharnam.

  • @TheAymanhassan
    @TheAymanhassan 6 лет назад

    taking control of enemies ,... i think that will be the online of sekiro invading each other by taking control of the enemies

  • @viniciustigre5146
    @viniciustigre5146 6 лет назад

    10:01 Whatttt!!!??

  • @SinclairLore
    @SinclairLore 6 лет назад

    can you control ludwig?? and do the entire game with him??

  • @bedaskun5312
    @bedaskun5312 6 лет назад

    It's a shame that not everyone has acess to that build :(
    But great video!

  • @Agret
    @Agret 5 лет назад

    What forum do you post your work on? Would love to chuck this on my 5.05 and play around with the debug menu.

  • @bigger-Z
    @bigger-Z 5 лет назад

    i wish the graphics of the full game looked like the alpha

  • @nightfallalicorn4246
    @nightfallalicorn4246 6 лет назад +9

    What was that gravestone at the end?

    • @Big_Dai
      @Big_Dai 6 лет назад

      Check some of his earlier videos. I believe they were lore, basically.

    • @RedstoNeman0
      @RedstoNeman0 6 лет назад +5

      lore stones from ds3 network test.

    • @nightfallalicorn4246
      @nightfallalicorn4246 6 лет назад +1

      Yeah, I wouldn't had known. I don't play Dark Souls, only Bloodborne.

  • @TheGodEmperorOfMankind_
    @TheGodEmperorOfMankind_ 6 лет назад +1

    You can control enemies? Oh shit, full NPC run when?

  • @pedraam5453
    @pedraam5453 6 лет назад

    alpha has a internal cheat engine like feature

  • @MasterSorez
    @MasterSorez 6 лет назад +3

    Can you do a comparison of the textures of objects and geometry with this old version and the new one? IIRC didnt they lower the quality of a whole bunch of textures to make the loading screens shorter or am I misremembering? If im just misremembering and theyre both the same, sorry for wasting your time.
    I also swear that the quality of the textures are better than the ones in Dark souls 3 on PC, but with no way to closely compare them I cant check for myself :(

    • @MichaelBroschek
      @MichaelBroschek 6 лет назад +3

      They reduced some quality and other effects like ambient occlusion to reduce load times and increase FPS but that was after the initial release. You can play unpatched to get that.
      And yeah I believe the quality of the graphics in general is higher, including more clutter objects and such, in Bloodborne compared to DS3, likely because Bloodborne was commissioned and financed by Sony whereas DS3 was From's own project so they probably just didn't spend as much time and money.

    • @MasterSorez
      @MasterSorez 6 лет назад

      Yeah and IIRC isnt the xbox one the weaker console this generation? Maybe its because of that they also hasd to lower the general quality to make sure it also ran on it?

    • @Kageryushin
      @Kageryushin 6 лет назад +2

      Some effects have lower quality in the Alpha. Some details are unfinished, while others (the most notable being the messengers in the fog walls) had to be scaled down in the final release.
      This page details many of the differences:
      www.bloodborne-wiki.com/2018/03/tgs-2014-build-retail-comparison.html

  • @Max1234qwert
    @Max1234qwert 6 лет назад

    What enemy is making the hollow screeching from Dark Souls 3 at the end?

  • @keskes1338
    @keskes1338 6 лет назад +1

    Super interesting stuff!

  • @antonyrivera8318
    @antonyrivera8318 6 лет назад

    Controlling enemies and daylight Yharnam!

  • @montymanmontyman9832
    @montymanmontyman9832 6 лет назад

    So this is all off of ur ps4 or are u using ur pc aswell im lost

  • @leland8021
    @leland8021 6 лет назад

    Lance, can someone who didnt partake in the network test get the files for this?

  • @danksouls6034
    @danksouls6034 6 лет назад

    I know you don’t do anything regarding Dark Souls 2; but would it be possible to root into the games’ network test at all?

  • @LoRdof
    @LoRdof Год назад

    How can i set daytime?

  • @Foogi9000
    @Foogi9000 6 лет назад

    I wonder if this works with the nioh last chance trial

  • @pmonkey03
    @pmonkey03 6 лет назад

    The fact that you can even control enemies in the first place must mean they intended for it to be an actual feature at some point, I see no other reason why it would even be programmed in otherwise.

  • @xqawas
    @xqawas 6 лет назад

    yeaaah, just supported you on patreon with 3 dollars

  • @Purgious
    @Purgious 6 лет назад +1

    Can you get into Cathedral Ward Alpha?

    • @nightfallalicorn4246
      @nightfallalicorn4246 6 лет назад +3

      If I recall in a previous video, the place doesn't exist in the game files at the time.

    • @Purgious
      @Purgious 6 лет назад

      Thought maybe he could since they found a pre-alpha version in DSR

  • @arturolozano8689
    @arturolozano8689 6 лет назад

    Is it still available for download on the ps4?

  • @Nix-Man
    @Nix-Man 6 лет назад

    I wish i had this so badly. I would trade my ps4 account with P.T. in a heart beat just to be able to screw around in a debug mode for Bloodborne

  • @MisterK-YT
    @MisterK-YT 2 года назад

    This is fascinating. Question... how do you know what all the Japanese writing says? Like when you were prompted to “wake the phantom” in the teleportation chair... how did you know that’s what the prompt says?

  • @sherri3218
    @sherri3218 6 лет назад

    Lance you said the game attempts to load the hunters dream when you sit in the chair, but the map doesnt exist. Is it possible for you to import the hunters dream from the current version into the alpha and just see what the game makes of it?

    • @DebugMenu
      @DebugMenu  6 лет назад +3

      Yes, I did this and showed a photo of it on my twitter a few months ago. The entire map is invisible, but you can walk around as the clipping plane still works. If you try to load an entity from the final game (like the doll or the messengers) the game crashes, so I had to replace them all with the werewolves from the alpha version. It was kinda funny looking. Here's a link: twitter.com/manfightdragon/status/968798106564231168

    • @sherri3218
      @sherri3218 6 лет назад +1

      Ah, yeah, don't really use twitter, so never saw that till now. But I must say, that is glorious

  • @mattroe849
    @mattroe849 6 лет назад

    Would love a video showing more daylight yarhnam

  • @wolfpitvids6336
    @wolfpitvids6336 6 лет назад

    I bet, with your skillset, you were able to finish my game and/or reach the debug room hidden within the game xD

  • @gragman7105
    @gragman7105 6 лет назад

    how do u do this

  • @SekonSan
    @SekonSan 6 лет назад

    can u control amygdala?

  • @ant9194
    @ant9194 6 лет назад +1

    💛💛💛

  • @SuperEvilduck
    @SuperEvilduck 6 лет назад +12

    The times of day were probably a left-over from a world tendency idea. But instead, with the time of day, the world slowly creeping more towards midnight and enemies transform further as the night goes on. I really wish they used this idea. Actually, the more I watch your videos, the more I get disappointed with the final release of the game. It seems that Bloodborne started out as something much different and something way more akin to Demon's Souls. Which I would have liked. Oh well

  • @chonkee473
    @chonkee473 Год назад

    why did they change the health and stamina huds, the beta ones are so much better

  • @superemekiller466
    @superemekiller466 6 лет назад +5

    I just finished farming blood gems