Yeah it was a tough game. A lot of the Hills Have Eyes games are a bit like that. It is all about the team which can gain the most map control. One of the differences with this map is that water control is very important.
In the original Red Alert you could temporarily "de-ally" take a conyard and de-ally... We did this frequently, swap MCV's so you could built anything. Understand why it's not in the remastered, but it's one feature I miss.
Good match! Looked like a grind but worth it!
Yeah it was a tough game. A lot of the Hills Have Eyes games are a bit like that. It is all about the team which can gain the most map control. One of the differences with this map is that water control is very important.
I laughed so hard when you pointed out the crate and it blew up 😂
Super glad it wasn't a MCV or I'd have felt really bad....
lol
Good game but felt blue gave up too early.
gg
Thanks:)
Spoiling us Zack, keep it up.
Thanks glad you enjoyed it.
Why don't you ever deploy the MCV and then let the player that lost its construction factory take it over with engineers? Is that even possible?
No. It might fix it but it wont capture it
Could you deploy an MCV in the Ally's base, and semi-destroy it. Then if they send an engineer into it, it will become theirs.
In the original RA yes but not in the remastered version.
Could you let the player who lost his con yard take over one of yours with an engineer?
In the original Red Alert you could temporarily "de-ally" take a conyard and de-ally... We did this frequently, swap MCV's so you could built anything. Understand why it's not in the remastered, but it's one feature I miss.