I don't know if you still do anything on this channel or not but I had a scenario question... As short as possible... I have a factory leaking poison into a poisonous swamp... The story is that as you enter the swamp an auto event starts to poison you and doesn't stop until you find the switch and "stop the leak" So my auto poison works and effects the "map" upon entering. However I am having trouble getting the switch to turn the effect off... Not sure what I'm doing wrong... Is this something you'd be interested in covering or helping me with? Thanks
I'm wondering how to make monsters move around independently. Have you made a vid based on this venthros? If you need more specification, I have enemies on my volcano map to approach my character or randomly move. That way is clear for me to understand for the time being. But then it comes to the point that I want enemies to do more. A spider needs to jump a gap between two platforms due to the flowing lava, but I can't get it to work. Another thing I am hoping for is that as you near an enemy, it then chases you until you manage to keep a fair distance away where it then returns to its patrol area. Is it possible to do these things with rpg maker vx ace?
TjmanX I know I now have a script in my game, one for monster proximity. That makes matters much easier, but I still have not done the things I mentioned in my post.
Is there a way for the troops to be randomized with the enemies you want in an area? For example I want zombies, skeletons, and ghosts in a crypt. instead of making like 20 troop combinations can I just have it randomly appear those enemies in groups of 1-3 mobs?
+Funky Sans Yes, with variables. Under the troops tab, set an event for the specified troop to add +1 to a variable after each battle. Then, somewhere on the map, create an event with the condition of the variable amount that you want. So, if you wanted to kill 10 monsters, you would choose that specific variable and set it to 10 (or above). In the event commands, under page 3, system settings, there is an option that says "Change Encounter". Select disable. This will now disable all random events, if the conditional variable is 10 or more.
Venthros i need to ask something im trying to make a game and i try to raise the enemies health to as much as i can but it wont let me and when i battle test it it gets killed so easily cause it has 100 health please help me
This answered _none_ of my questions! I figured all of that out with two minutes of playing around! The one thing I wanted to know, you skipped over - how do you pick balanced stats for your monsters?
How does one make enemies that chase the player after seeing them. Like say a slime was randomly walking then the player was in his line of sight and he chased the player and started a battle with them.
robbietox Go into the database and click on the enemies tab. Make sure the slime is selected. Look on the right side of the screen where it says "Features". One of the lines says "Element Rate Ice * 200%". This is how it's done. Double click on an empty feature spot. Click on the element rate button and select an element. Then, select the percentage. Double damage would be 200%...so experiment and see what works for you. Hope that helps.
I know this is old, But what if i want multiple enemies in one area?, For example when i activate an actor, i fight a slime, And if i activate him again, he sends me a skeleton,Another example is when i talk to a guy for the first time and he gives me gold, but when i talk to him again he doesn't give me gold. I would like to know how to do something like those.I need this ASAP
Hey Venthros, please respond to my question if you have time. Is there a way to resize enemies? I made "Snakeling" and "Mother Snake" enemies for my game, which are basically pallet swaps, but I want Mother snakes to appear bigger in battle. Is there a way to do it?
@@Venthros Thanks, wasn't sure. I been watching a ton of videos and your videos are the most helpful so far. Working on a RPG so I might throw some crazy questions soon. :D thanks again
You should be able to do that under the skills tabs the far right of the skill allows you to add things like increased ants of critical stuff like that underneath the damage formula Hope that helps
I made two types of slimes (4 actually), with the same everything for now only difference is the element, but one of them I can hit, one of them I cannot.
+Teddy Roosevelt I have a Mac so if you have a Mac then what I say will help as I do it with my Steam version too. I assume since your specifically using the Steam version that your on a Mac too, and as such, here is what I do! If you have a PC, just look up a tutorial or something on this. Here we go! On your computer, go to a folder. On the left side, select Documents. Go to the Games folder. Go inside it. Look for your game's name as a folder. Go inside. Go to img. Go to enemies and sv_enemies. Put your foes images into those 2 folders. Now do what this tutorial tells you to do! :D
Chris Green After you added in the text, add another event, Go to tab 3, and select "Battle processing" Select the enemy,Mess around with the options, and then you're done!
I love these videos! I'm learning so much from all of them, thank you so much!
You're quite welcome! Thanks for watching.
can you plz come back to doing youtube vid and tutorials :(
thx a lot forgot how to make areas but you saved me :D
For some reason when I add a monster, it doesn't die when it dies. It loses all of its HP and disappears, but then it reappears! Please help me...
I don't know if you still do anything on this channel or not but I had a scenario question... As short as possible... I have a factory leaking poison into a poisonous swamp... The story is that as you enter the swamp an auto event starts to poison you and doesn't stop until you find the switch and "stop the leak" So my auto poison works and effects the "map" upon entering. However I am having trouble getting the switch to turn the effect off... Not sure what I'm doing wrong... Is this something you'd be interested in covering or helping me with? Thanks
I'm wondering how to make monsters move around independently. Have you made a vid based on this venthros? If you need more specification, I have enemies on my volcano map to approach my character or randomly move. That way is clear for me to understand for the time being. But then it comes to the point that I want enemies to do more. A spider needs to jump a gap between two platforms due to the flowing lava, but I can't get it to work. Another thing I am hoping for is that as you near an enemy, it then chases you until you manage to keep a fair distance away where it then returns to its patrol area. Is it possible to do these things with rpg maker vx ace?
TjmanX I know I now have a script in my game, one for monster proximity. That makes matters much easier, but I still have not done the things I mentioned in my post.
But I for one recommend using the monster proximity script. It makes things easier, as writing a Ruby script is very difficult.
Please make an episode on how to conjure/ summon allies
Is there a way for the troops to be randomized with the enemies you want in an area? For example I want zombies, skeletons, and ghosts in a crypt. instead of making like 20 troop combinations can I just have it randomly appear those enemies in groups of 1-3 mobs?
+nathaniel herron , you'll have to make troops for each combination, I'm afraid.
I am having a little problem... when i test it, and try battle, i always just got missed ONLY,, please help me to try not to get missed only!
+Gamer2K You'll need to change the enemy's hit content (Features:Kind:Ex Parameter: Hit)
(Your's probably looks like [Hit] + 0%)
I loved this tutorial! :D I even made own enemies on an editing program and inserted my friends in 2 the game! xD
how did you do it? Please tell me so i can do it!
is there anyway to have limited enemies in a especific map? like when you kill a certain amount of enemies they dont appear anymore
+Funky Sans Yes, with variables. Under the troops tab, set an event for the specified troop to add +1 to a variable after each battle. Then, somewhere on the map, create an event with the condition of the variable amount that you want. So, if you wanted to kill 10 monsters, you would choose that specific variable and set it to 10 (or above). In the event commands, under page 3, system settings, there is an option that says "Change Encounter". Select disable. This will now disable all random events, if the conditional variable is 10 or more.
Tyler Mccarroll thanks
Venthros i need to ask something im trying to make a game and i try to raise the enemies health to as much as i can but it wont let me and when i battle test it it gets killed so easily cause it has 100 health please help me
This answered _none_ of my questions! I figured all of that out with two minutes of playing around! The one thing I wanted to know, you skipped over - how do you pick balanced stats for your monsters?
Is there a way for the music to be changed for enemies? For the final boss I want to make it more cooler if the ultimate boss has a different audio
FLITCH 292 You can use the default battle music, or make your own just as long as it is in a file the software can read.
You are always a lot of help
How does one make enemies that chase the player after seeing them.
Like say a slime was randomly walking then the player was in his line
of sight and he chased the player and started a battle with them.
Venthros hey man. how do i make a enemy health bar appear over a enemy?
How do I make some enemies weak to an element, like poison or fire?
robbietox Go into the database and click on the enemies tab. Make sure the slime is selected. Look on the right side of the screen where it says "Features". One of the lines says "Element Rate Ice * 200%". This is how it's done. Double click on an empty feature spot. Click on the element rate button and select an element. Then, select the percentage. Double damage would be 200%...so experiment and see what works for you. Hope that helps.
Thanks!
Venthros Hi Um how would I make an actor an enemy, and how can I add the actors graphic to the enemy's page?
wouldnt these trigger while in world map?
what about a zelda like rpg where you press a button and it shoots a projectile or swing a sword or block with a shield.
sharp4114 I would also like to know this. I wonder if we have to make our own 'scripts' for that.
I know this is old, But what if i want multiple enemies in one area?, For example when i activate an actor, i fight a slime, And if i activate him again, he sends me a skeleton,Another example is when i talk to a guy for the first time and he gives me gold, but when i talk to him again he doesn't give me gold. I would like to know how to do something like those.I need this ASAP
this was very helpful
Hey Venthros, please respond to my question if you have time.
Is there a way to resize enemies? I made "Snakeling" and "Mother Snake" enemies for my game, which are basically pallet swaps, but I want Mother snakes to appear bigger in battle. Is there a way to do it?
Draxter GameZ You'd have to resize it in photoshop or some other photo editor...but it can be done.
Venthros What if i made my own art for my enemy how would i put it in the game without getting rid of the background?
ZionGamer
Its looked horrible
joshd415 I solved the problem for enemies but not players
ZionGamer what i meant was the battles, if there was no white background or any colored background besides transperent, it be okay
so is there a way to change the number of enemies that appear? im trying to make one rat appear but I cant change it from 3 to 1
The troops tabs allows you to remove rats or add rats from the rat troop Hope that helps
Is it possible to have the enemies visible before you fight them? For ex. the enemies in Chrono Trigger.
ChefTonberry Possibly, If you don't use random encounters and just plant enemies in certain locations.
could you potentially create a spot where a certain enemy spawns. A rare encounter in a better term?
Draigon_The_Valiant You can create an event and create an encounter that way (like a boss battle) either with or without a graphic.
Probably wont get an answer since this is a forever and a day ago, but does it have to be on field? or am i able to do this type on exterior?
If you're talking about the region editing, then yes, you can do that on any map.
@@Venthros Thanks, wasn't sure. I been watching a ton of videos and your videos are the most helpful so far. Working on a RPG so I might throw some crazy questions soon. :D thanks again
That's cool, send me all your crazy questions! Also, thanks for the kind words...I really appreciate it.
also I need to know that how do you make custom enemies not the enemies form RPG Makers!
but how do i resize a enime
one thing u didnt mention how did u get the angel graphic
+doubleblade (kiddrocker) it came with a resource pack probably, these things are mostly paid for map tiles and sounds made by users
np
Is there a way to make an attack that is a guaranteed Critical Strike?
You should be able to do that under the skills tabs the far right of the skill allows you to add things like increased ants of critical stuff like that underneath the damage formula Hope that helps
I Have The Trail Version So I Can't Do Most Of This Stuff Still Great To Learn Through
I made two types of slimes (4 actually), with the same everything for now only difference is the element, but one of them I can hit, one of them I cannot.
hi how do i make an enemy appear when my actors interact with an object?
You're going to use the "Battle Processing" event command.
Tutorial Completed....
You're on a roll!
@@Venthros Thanks!!!! I got many great ideas for action type games....
I got a problem. (kinda)
The name of the enemy says (insert name) A even when there is only 1 enemy.
Darkbowserdofus99 Maybe you haven't given your enemies or troops a name...
***** (insert name) is not the problem.
it is the "A"
Darkbowserdofus99
Could you maybe gyazo it? and send the link to me?
when i add a tree to my scene it removes the ground
Is there a way to give an enemy a certain battle theme?
yep
Also. Gareth Hawkes is another channel I have. This one is the main one I use. mikey1393drago
How can I add more hp to a enemy so that it doesn't die very easily.
Under the enemy's tabs you can adjust the hp.
Do enemies have level?
+Todo Des No.
I have the steam version and i cant make more foes
+Teddy Roosevelt I have a Mac so if you have a Mac then what I say will help as I do it with my Steam version too. I assume since your specifically using the Steam version that your on a Mac too, and as such, here is what I do! If you have a PC, just look up a tutorial or something on this. Here we go!
On your computer, go to a folder. On the left side, select Documents. Go to the Games folder. Go inside it. Look for your game's name as a folder. Go inside. Go to img. Go to enemies and sv_enemies. Put your foes images into those 2 folders. Now do what this tutorial tells you to do! :D
Venthros My brother wants to know, how to go from talking to a battle
Chris Green After you added in the text, add another event, Go to tab 3, and select "Battle processing"
Select the enemy,Mess around with the options, and then you're done!
Thanks
I HATE how you left IMPORTANT information out! You NEVER EVEN BOTHERED to talk about attack patterns
ONLY 1 DISLIKE HOLY SHAIT 16 527 VIEWS!
I have xp
RPG Maker spelt rat "rate" no big deal