The MOON RESCUE!! In KSP 10% science mode. The Blunder Birds can rest easy. No emergency here. \ 25

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  • Опубликовано: 8 окт 2024
  • Jeb goes to save his friends! But .... there's a catch, one of them must DIE. But not really. Yes. No .... maybe... maybe not?
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Комментарии • 183

  • @Eis_
    @Eis_ 2 дня назад +35

    I think the funniest option of showing the biomes is: You're allowed to take some references from the Interwebs, BUT you can only take a shitty sketch of it when going on a flight.
    Like, imagine some pilot just trying to copy the big map back at base, since they don't have smaller copies due to budget cuts (very Kerbal-like).

  • @DBLJ2K
    @DBLJ2K 2 дня назад +76

    Solar panels and send some interplanetary probes!
    Would be cool to have them underway and then have their encounters with the other planets in future episodes too.

    • @vaos3712
      @vaos3712  2 дня назад +17

      sadly, communication tech is too low to stay in control of interplanetary probes 😢

    • @jasonnovak6630
      @jasonnovak6630 2 дня назад +3

      @@vaos3712 Why don't you just send a probe just out of kerbins gravity to get some sun science.

    • @Spacewalker1870
      @Spacewalker1870 2 дня назад +2

      @@vaos3712 could you theoretically do like some sort of eve- free return trajectory, where it gets a gravity assist off of eve to return to kerbin? (i think people technically do this a lot, like during eve - kerbin -kerbin - jool gravity assist chains

    • @DBLJ2K
      @DBLJ2K 2 дня назад +1

      @@vaos3712 you can stack a bunch of antenna's i think it scales with the square root of the amount or something

    • @vaos3712
      @vaos3712  2 дня назад +1

      @@jasonnovak6630 that a good idea

  • @alternateye2711
    @alternateye2711 2 дня назад +39

    You don't know how much this series has picked me up at the end of a hard day, thank you vaos!

  • @mathiasalison8803
    @mathiasalison8803 2 дня назад +35

    Vaos! No need to bleep yourself. People may come for the watch ksp content. But they stick around for you

  • @JohnAslin
    @JohnAslin 2 дня назад +4

    Vote: Aviation and Flight Controls, must haves. Comments: Vaos, you, Mike Aben and Matt Lowne are my favorite KSP streamers, Mike gives me the science, you give me the drama and Matt sits comfortably in between (Loved your 'Blunderbirds' reference!). Your sense of drama is excellent, love your cinematography style and musical choices, always spot on. Hope you'll continue the great work you're doing. Also you introduced me to 'Outside the Box' KSP engineering, like the InterDrive, the walkers of 'Stellar Nations', the Kracken Drive, and absolutely your 'Trek' based warp craft, love those! Looking forward to this year's Halloween short coming up. Hope another series like 'Stellar Nations' is in the future. Thank you for your time and effort.

  • @CardboardArm
    @CardboardArm 2 дня назад +8

    I suggest you try to get more out of the contracts system. New contracts on offer reset every 3 days but after accepting them you have a decent expiration time. So accept contracts, time warp and accept some more untill you reach your contract limit. This makes missions more profitable and more interesting as you need to build for secondary objectives. Like trying to land in a new biome on the Mun exactly near a stranded Kerbal you need to rescue and taking 2 tourist along for the ride makes missions more fun. Or trying to incorperate part testing and now you're trying to build a Mun lander around a SRB that needs to be tested on the Mun.
    Love the series so far!

  • @TomGreen-zk8ik
    @TomGreen-zk8ik 2 дня назад +4

    Everyone here seems to be saying solar panels but personally I think that wings and control would be much better.
    The problem with panels is that nowhere we can currently go is so far out that we need infinite power (note that probes sent to other planets would be out of comms range sadly).
    However some rocket SSTOs could really improve the agencies ability to take kerbals on tourism missions. It would also allow VAOS to build larger ships and send them up on reusable SSTO launchers, that way we can go to minmus and maybe if we get a lot of crew modules then send 2 kerbals to Duna and Ike and then 2 to eve and gilly just to orbit all of them and land on gilly.
    That way we have loads of science and can unlock better comms and panels to send a lander probe to Duna and Ike as well as Dres on really long but efficient flights so no worries about starving kerbals.
    That said if anyone sees any flaws in this idea shout them out so I'm not responsible for accidentally getting Jeb killed lol

  • @yourbrojohno
    @yourbrojohno 2 дня назад +16

    Go power generation. You can make cash from space stations and also send probes to Venus. Start building up a comm network as well, sat launches are also free money. Your SRT is really consistent as is, and less stressful than landing a plane with no quicksaves.
    You mention how heavy the lander is and how you can't transfer fuel. The way to solve this is to have a minimalist return vehicle, small fuel tank, terrier, onion, and normal command pods, and then a lander that's 1 decoupler, a terrier, 4 large fuel tanks, a science jr on one and a payload bay with goo, thermometer, barometer and a battery offset as far to the edge ss possible, soass to balance out the sci jr. This works, and will give you a guaranteed 900m/s in the ascent module, as well as no worries cause the onion works as s heat shield so you can quickly and safely deorbit even from 35km. You will be leaving 10,000KB worth of junk on the moon, but those science modules and batteries, nosecones add a bit of dry mass, so overall you are saving mass with a two stage lander/transfer vehicle.
    Edit: this extra DV means you can even finish off your orbital burn with the lander, and with the weight savings that means a cheaper booster is possible.

    • @draftymamchak
      @draftymamchak 2 дня назад

      Venus is a hoax, in KSP there is only Eve.

    • @TomGreen-zk8ik
      @TomGreen-zk8ik 2 дня назад +1

      cool idea with the two stage lander, just wanted to mention that apparently the probe idea might be impossible due to current comms tech

  • @artemisfowl577
    @artemisfowl577 2 дня назад +7

    I'm here for your sailor words, space man. Space cult aint got time for bleeps

  • @logandarklighter
    @logandarklighter 2 дня назад +5

    "YAY MATH! We're coming home!"
    Now THAT really SHOULD be a "NASA" quote right there! Right up there with "Try SCE to AUX" and "You are one steely-eyed missile man!"
    Right - I agree with the others - get those two "left behind" Nodes for Aviation and flight control! That's your money maker! And you NEED to start making money to get the KSP Facility upgrades you are going to need in order to continue!

  • @Fireheart318
    @Fireheart318 2 дня назад +3

    Definitely get solar panels! Also, money seems to be a significant issue in this playthrough for upgrading buildings & such: Do what I do and put a probe in orbit and take “rescue from Kerbin orbit” contracts. Simply fly the probe within 2km of the stranded Kerbal, take control of their ship, and jump from orbit! You will get A LOT of bang for your buck this way!
    When you jump, you’re gonna want to juuuuust hit the atmosphere and use that to help slow down. Use your RCS pack to push upwards and backwards to stay in the thinner atmosphere longer and slow down faster. For non-pilots, aim for the ocean bc they can’t use their parachutes!

    • @Mike-gy4mh
      @Mike-gy4mh 2 дня назад

      Orbital sky diving. If only we had the Antigrav Harness tech. Seriously, sounds like fun! ... but not that realistic. I doubt even with a high tech ablative suit designed for reentry would survive that. Besides if they could just jump, deorbit, reenter, and land, why would they need to be rescued.

  • @Syntex366
    @Syntex366 2 дня назад +8

    Electrics is the way to go. It unlocks a probe with SAS (no prograde though) and solar panels, so you can start sending out one-way science drones to Minmus, solar orbit, maybe even other planets like Duna and eve for some quick orbital and/or upper atmosphere science transmissions.

    • @TomGreen-zk8ik
      @TomGreen-zk8ik 2 дня назад +2

      minmus would be viable but other planets would be out of current comms range, maybe do minmus then get better antennas and then afterwards to other planets?

  • @berkay1448
    @berkay1448 2 дня назад +6

    The Drama! The Action! The perfect burn to get back to Kerbin! 10/10 episode. And there is a tiny itsy-bitsy little oopsie on your episode number :D

  • @maciej4250
    @maciej4250 2 дня назад +6

    So cool you managed to do the hop and got some more science!
    I think it's high time the _10% Space Program_ finally grew wings with Aviation + Flight Control :D

    • @TomGreen-zk8ik
      @TomGreen-zk8ik 2 дня назад +1

      agreed, it would definitely give VAOS more capability to earn money through tourism and launching bigger orbiters with reusable craft

  • @gravitygames4495
    @gravitygames4495 2 дня назад +4

    Going the cash route with aviation and flight control and upgrading your tracking station could potentially mean Minmus missions? Seems like a solid avenue for more science to me.

  • @IntrepidHam
    @IntrepidHam 2 дня назад +2

    Solar panels! Probes! Proper SAS on unmanned craft!
    Also, great job getting back from the Mun!

  • @bearnaff9387
    @bearnaff9387 2 дня назад +2

    Aviation and Flight control sound perfect. I do believe that it's SSRT time.

  • @MadPirateShin
    @MadPirateShin День назад +2

    19:45 How are these fly-bys done? They look so fancy that I wish there was a simple button that would do it in my game!

  • @Barakiel011
    @Barakiel011 2 дня назад +2

    Solar Panels for sure.
    Love watching your videos!

  • @stuchris
    @stuchris День назад +2

    also, have to agree with the majority here: go for the solar panels & probe cores. each probe core upgrade means 1 less thing you need a pilots valuable life for. you can still gain science from the mun's & minmus's surface (and without needing to return to kerbin, meaning less DV required and potentially allows you to do multiple locations with a single launch, risk free and cost effectively) you gain the ability to make coms networks, vital for continuing to not risk pilot lives long term, and solar panels enabling the probes to do so without risk of the probe dying permanently. its completely win-win: less death, more science, more cost effective, and renewable.

  • @Orient3m
    @Orient3m 2 дня назад +6

    This is why I’m too scared to biome hop 😩

  • @aidengregory6825
    @aidengregory6825 2 дня назад +1

    Best 10% play thru video yet bro keep up the good work.

  • @lightspeedvictory
    @lightspeedvictory 2 дня назад +1

    Time stamp 7:41 I believe the term you’re looking is pitot tubes
    Definitely get two nodes unlocked
    Love the Matt Lowne shout out/easter egg LOL

  • @skyla1884
    @skyla1884 2 дня назад +1

    Future vehicle idea. Create a rover with VTOL Rockets so when you go over a cliff you can land safely. No longer will you fear going 40m/s over the surface to collect science. Then drop a lander by it and take the science and the kerbals home. Future future versions may even be refuel-able or recoverable.

  • @Talia_Arts
    @Talia_Arts 2 дня назад +4

    Id go for the two nodes! Spaceplanes are very fun and pretty :3

  • @wakjagner
    @wakjagner 2 дня назад +2

    Pitot tubes, that's them pokey sticky out bits.

  • @LAffinity
    @LAffinity 2 дня назад +6

    Maybe set up some relay sats in polar orbit around Kerbin, may help in future

  • @Eis_
    @Eis_ 2 дня назад +3

    Considering that you can now go to the Mun, at least you're not in risk of softlocking because of science. So just pick something that can help you make a cash cow and get those Manuevre nodes.

    • @TomGreen-zk8ik
      @TomGreen-zk8ik 2 дня назад

      yeah some upgraded buildings would be really handy around now in the playthrough

  • @kattehus
    @kattehus 2 дня назад +1

    Hilariously, I just had a contract to save a kerbal from a relatively high orbit and did not have enough dV to get the rescue ship back to kerbin... So by way of one of your videos, I had the kerbal get out and push and.. They're now safely back on kerbin :D

  • @Mike-gy4mh
    @Mike-gy4mh 2 дня назад +3

    Consider upgrading Mission Control for more contracts. Whatever tech you pick try something that is going to make you more cash. All the tourists will want to go to the Mun now. May want to hold out from Manned missions to Minmus until you cash in on the Mun tourist craze.

  • @cmbaz1140
    @cmbaz1140 2 дня назад +2

    I always add at least 2 docking ports to any craft...i dont even know how many times the docking jr saved may ass because i forgot batteries solar panels or didnt have enough fuel...sending a small craft to increase the delta V of a "stuck" vessel just enough to get it home is something i had to do fairly often...

  • @Squirrelify
    @Squirrelify 2 дня назад +3

    If you have the communication ability I say go with solar panels because you have a moho transfer in roughly 7 days.(yes i did open ksp just to check that)

    • @TomGreen-zk8ik
      @TomGreen-zk8ik 2 дня назад

      current comms tech isn't able to handle the ranges needed from what others seem to be saying, maybe if we got better antennas first?

  • @Arhonnys
    @Arhonnys 2 дня назад +6

    HI VAOS, Isn't this Starfield? you should unlock only 1, both fulfill almost the same function and save a little for the solar panels. They complain about a couple of swear words but not about the fact that their children can't put down the iPad without crying. Stating that the content is not for children helps little since most children use their parents' main account.

  • @MadPirateShin
    @MadPirateShin День назад +1

    Solar Panels/Docking Rings allow stations/bases for more destinations; I think they also lead towards more science collectors.

  • @whoshotdk
    @whoshotdk 2 дня назад

    Talks about the US theme and then proceeds to use the British version of "Oriented" 😛 Love it!

  • @amisimon
    @amisimon 2 дня назад +1

    the antenna-looking things are pitot tubes, they are used to calculate airspeed

  • @theblumoop1769
    @theblumoop1769 2 дня назад +2

    the two part of science

  • @alex_itto
    @alex_itto 2 дня назад +1

    These are going to be the best 25 minutes of my life

  • @stuchris
    @stuchris День назад +1

    7:50 those 'antennas' on aircraft are indeed actually sensors. reason they look like this is in order to gather air speed, density, etc data at a location where it has yet to be affected by the aircraft itself, aka in front of it.

  • @MrJamesbondo07
    @MrJamesbondo07 2 дня назад +2

    vaos i think you should check the administration building, you can trade, you can trade as little as 1% of ALL reputation gains, not just the contracts, to get 1 science per 2.6 reputation. that means on all of your tourist missions and practice flybys you could have gotten a few points

  • @Augustus087
    @Augustus087 2 дня назад +1

    Any part of the tech tree that reveals new science experiments or solar panels is worthy of being freed up. Also, if you have not made a "science cart" to explore all the different biomes on Kerbin, now is the time. Get that new science and reveal more. Also, consider an orbital science lab and a secondary capsule (lander can) for your mun missions. That way you can do some science, repeat for the lander can, and then drop off the second copy of your science in orbit for research on the way back to Kerbin. Double dipping!

  • @Owlberightback
    @Owlberightback 2 дня назад +2

    Fuel systems would allow asparagus staging if that’s your thing.

  • @rafaellima6383
    @rafaellima6383 2 дня назад +3

    I say get aviation and flight control, finish out tier 4 and finally get reaction wheels

  • @baileyforester8952
    @baileyforester8952 2 дня назад +1

    VAOS! I just wanted to say I have been enjoying the daily uploads, but I know its a lot of work especially having a full time day job! Keep up the good work and I look forward to your videos on my lunch break. And thanks for getting me hooked on project zomboid, I hope you keep those videos coming too! Cheers

  • @Torbjorn.Lindgren
    @Torbjorn.Lindgren 2 дня назад +1

    Space suit RCS gets recharged every time you enter/exit the space craft (in Stock, not seeing Kerbalism in your list) so they provide effectively INFINITE delta-V with just one kerbal, just dip in and recharge every time you hit say 10% left. So yes, if you can get into stable orbit around the Mun you could do it with suit thrusters, but it would take the better part of forever. I have no idea how long but with a 6T craft my gut suggests "nope".

  • @joaovictorde2_OFC
    @joaovictorde2_OFC 2 дня назад +6

    Lol! “Send the BlunderBirds!” by Matt Lowne, I got it 😂
    Take the 2 sciences and make a space plane for tourists, maybe it will save you one day when you run out of money for other future space missions 🤌💵

  • @GumballAstronaut7206
    @GumballAstronaut7206 2 дня назад +1

    Apollo 13 recreation AND a CFT-1 recreation?? Wow this series is great!

  • @KerbalAddict
    @KerbalAddict 2 дня назад +1

    The “aerodynamic antennae” are pitot probes for measuring airspeed

  • @redderthanmisty6762
    @redderthanmisty6762 2 дня назад +1

    I always try and get Advanced Construction as soon as possible, followed by electrics, as launching satellites or any weirdly shaped payload without fairings is quite a pain in the backside (though can be interesting hiding everything inside a cargobay and nosecone), and getting science further than the mun on battery power alone, which already requires the use of free return trajectories because there's little to no power left for transmitting, is near impossible.
    That being said, from what I recall, none of the early probe cores have built-in reaction wheels, or even SAS. So unless you want to combine tilted rockets for ballistic trajectories with offset wings for spin stabilisation to get to orbit, I'd atleast get flight control, and maybe save the rest of your science for a follow-up Mun mission in another biome where you may not get as much science in one go, but would atleast mean you can afford a tier 5 research block.

  • @ChuckUFarley90
    @ChuckUFarley90 2 дня назад +1

    Electrics! Solar panels are more important than wings!

  • @draftymamchak
    @draftymamchak 2 дня назад +2

    VAOS, please get Editor Extensions Redux mod, it gives you finer control over the snap angle of the part placement and lets you choose any symetry you want, 7 way, 76 way, 12 way, 5 way etc. it also allows you to toggle autostrut and rigid attachments. Once you start using it you can never go back!

  • @nathanbrown8680
    @nathanbrown8680 19 часов назад +1

    The 90 point techs are really hard to pick between, but maybe Miniaturization for the EVA science kit? Also possibly docking. The wiki says the EVA kit has a base value of 25 so that's 10 science per Mun biome and 37.5 for high and low space science around Kerbin and the Mun. That would take 6 biomes to pay for itself. You're going to have to re-land at every biome when you ge Breaking Ground science anyways so rushing the EVA science kit wouldn't actually save you Mun landings I don't think.
    The other possibility is Electrics for the OCTO and OX-STAT if you can build relays shiny enough to bounce signals from Eve or Duna and the transfer window is coming up. I remember that being a problem for Solar Nations, though, so I'm guessing Mariner or Venera expies aren't on the table with current antennas.
    I think your inclination to fill out the 45 point techs is the way to go if that will make the money grind quicker. If you can skimp on one of them, though, it might not be the worst idea to save up for Miniaturization. You don't truly need Flight Control until you're getting Advanced Flight Control because Aviation has elevons.

  • @emilioromero8304
    @emilioromero8304 2 дня назад +1

    the slopes between the craters and the midlands is the lowlands biome so you can do three if you land in the crater

  • @guesswho2778
    @guesswho2778 2 дня назад +1

    The mod scansat would allow you to map the moon in-game using satellites, this would also give you a little extra science to do if you wanted it, but if you don't I'm sure you can disable that in the mod settings

  • @bill6323
    @bill6323 2 дня назад +1

    The Moon has an orbital speed of 534m/s around Kerbol, if you burn retrograde from the surface you only need about 600m/s to fall fully onto Kerbol

  • @paulsoms7344
    @paulsoms7344 2 дня назад +1

    Time to get into electrics and unmanned probes/satellites!

  • @gahzzshuk_kahn9000
    @gahzzshuk_kahn9000 День назад +1

    i like the editing of your video, especially in comparison to other youtubers of this game, such as the music and the visual shots alongside them. in addition i love your personality that you bring to these videos. this personality shows partially through your use of "profanity" so im perfectly fine with it, though cutting back is great on most things. keep up the great stuff good sir, looking forward to the next one.

  • @thelegogamer5000
    @thelegogamer5000 2 дня назад +1

    Those are mass air flow sensors on aircraft they measure air pressure to determine speed and altitude of the aircraft

  • @lordzoral9997
    @lordzoral9997 2 дня назад +1

    Really nice video!
    You probably want to get cash to upgrade buildings...

  • @darthhunter69
    @darthhunter69 2 дня назад +2

    i say unlock the two 45 science ones, it's about time you start doing what you love, aka spaceplane SSTOs

  • @niakitten2937
    @niakitten2937 2 дня назад +1

    omg I luv watching the Blunderbirds too! :P

  • @ryanstrom4484
    @ryanstrom4484 2 дня назад +1

    Avaition would help a ton but miniturize parts has a jr docking port. You could potentially do orbital rendezvous for refueling

  • @bmouch1018
    @bmouch1018 2 дня назад +1

    I don't quite remember the tech tree, but I believe those two 45s together would net you the radial decoupler and external fuel line. Asparagus staging could very much help you

  • @Unzenexplorer
    @Unzenexplorer 2 дня назад +1

    Kerbals have shown pretty conclusively their ability for long range communication and observation through game mechanics. They knew all the biomes long before they sent you. Not cheating.

  • @kaulquappentv6888
    @kaulquappentv6888 2 дня назад +2

    Get the 2 ones at 45 science.
    Sure, electronics and extra engines or fuel tanks would be neat but being able to make cash and bring more d/v to orbit might be very helpful for the time being, also facilitating future mun / minmus missions

  • @rpellessier
    @rpellessier 2 дня назад +1

    I think when possible you should take off from the Dessert pad or airfield, your expended first stage would then land nearer the KSC.

  • @lightspeedvictory
    @lightspeedvictory 2 дня назад +1

    Who else wants our new temporary moon IRL to be renamed Minimus? I know I’d be all for it

  • @hamelionz
    @hamelionz 2 дня назад +1

    He DOES read the comments! All of them.

  • @Ps_the_cuber
    @Ps_the_cuber 2 дня назад +5

    U should get the two 45 sci notes, great series btw

  • @spacechild7452
    @spacechild7452 2 дня назад +2

    I like your swearing it makes you feel like an actual person and I'd love to see what you can do with aviation.

  • @jackturner8472
    @jackturner8472 2 дня назад +1

    make a big cargo SSTO and build an old Nasa style Von Braun esque Minmus expedition. Small lander, Big transfer stage, enough fuel to refill and get to every biome on minmus. that should get you the communications, and better electrics nodes.

  • @JollyRogerAerospace
    @JollyRogerAerospace 2 дня назад +1

    I would say close out this tier then aim for the fuel lines.
    Good job on the rescue. I kept saying to myself "did he transfer the science?" Because I didn't see you do that. I was starting to panic until you recovered. 😅 100 science? Nice!

    • @vaos3712
      @vaos3712  2 дня назад

      😁 Well... it is .... but. I guess you'll find out Wednesday lol

  • @greebow07
    @greebow07 2 дня назад +1

    Aviation / Flight control

  • @primal_baxter
    @primal_baxter 2 дня назад +1

    I know you don't like to expand gameplay with mods, but maybe to solve this indecision with biomes visibility through alt+f12, you could use Scansat mod. It creates great maps, allows predicting where to land, but still requires doing whole mapping procedure with probes (or long term uncomfortable bio missions)... Quite realistic approach.

  • @ganymedemlem6119
    @ganymedemlem6119 2 дня назад +2

    Get solar panels and send out probes. A mission to Eve orbit and back is less delta-v then a Mun surface return. Visiting Gilly will get you a ton of science. And both will get you a head start on some contracts that may come up.

    • @vaos3712
      @vaos3712  2 дня назад +2

      Communications tech not high enough.

    • @TomGreen-zk8ik
      @TomGreen-zk8ik 2 дня назад

      @@vaos3712 what if you sent a large craft with lots of crew modules but only a scientist and a pilot? I'm assuming that we'd fill the modules with snacks in this case. Would that be possible? (might want to unlock some wings and control so you can easily send up a big craft without having to expend the booster?)

  • @h.a.9880
    @h.a.9880 День назад

    This lander does really well... it got its aerodynamic issues during reentry, but it manages to get back from the Mun and directly into reentry without overheating, so that's pretty impressive.
    Wouldn't want to try that lander for a manned Minmus mission though, the added velocity will toast it.

  • @dogteam6178
    @dogteam6178 День назад +1

    Space planes!

  • @TheTripleAce3
    @TheTripleAce3 2 дня назад +1

    I think sokar panels mught ve the play here to keep reaction wheels going and allow you to use engines without alternators.

  • @ianscarff4048
    @ianscarff4048 2 дня назад +1

    You should get SCANsat and FMRS for biome scanning and stage recovery! They will help so much with mission planning.

  • @quoniam426
    @quoniam426 День назад

    Solar panels can allow you longer stay in space and comsat relays around the Mun.
    Aviation can allow you better spaceplanes to make more money.
    What you really need is the Tracking Station right now, to be able to plan maneuvers, so money, I'd say.

  • @chrisbacon3071
    @chrisbacon3071 2 дня назад +1

    MUN RESCUE MISSION!!!!

  • @MrBmnmtfk
    @MrBmnmtfk 2 дня назад +1

    You should unlock the ones that give you more science experiments

  • @americanhat3766
    @americanhat3766 День назад +1

    Vaos you can have infinate RCS fuel for the jetpack as long as you reenter the command pod. It refreshes it to 5/5 Monopropellant.
    Very cheesey, and I know you wont do it, but its always an option if you're 100% of out other options

  • @jasonnovak6630
    @jasonnovak6630 2 дня назад +1

    Planes sound good if you can get some alternate landing method because the wheels can only be used for light aircraft on runways

  • @Spacewalker1870
    @Spacewalker1870 2 дня назад +1

    i would say unlock aircraft parts, so you can build spaceplanes and easier recovery of vessels

  • @Marius2Rocker
    @Marius2Rocker 2 дня назад +1

    Can I tip you on putting the tiny heat shielt on the top of the shuttle, and nose diving into the atmosphere? It works surprisingly well and the cockpit doesn't even take heat in my experience.

  • @niakitten2937
    @niakitten2937 2 дня назад +1

    Vaos: "Gimme da cash!"
    Me: "...nice hat..."
    :P

    • @vaos3712
      @vaos3712  2 дня назад +1

      HA! You get a cookie.

  • @droppedpasta
    @droppedpasta 2 дня назад +1

    In-universe, the Kerbals could map out any near-side Mun biomes from Kerbin with a decent telescope. So using the biome map is not cheating, imo

  • @xerolad4086
    @xerolad4086 2 дня назад +1

    We all know you're gonna unlock aviation and flight control 😂

  • @techsbyglebbagrov7470
    @techsbyglebbagrov7470 2 дня назад +1

    Solar panels for the win!

  • @cmbaz1140
    @cmbaz1140 2 дня назад +1

    I wish there was a salute emoji ...sadly there is none yet...
    🤦🏻‍♂️
    Until there is one i will be using this instead.😂

  • @SSanatobaJR
    @SSanatobaJR День назад +1

    Great video and great Kerbalnaut save! I am torn on the choices though. I'm unsure whether you should go Aviation/Flight Controls or Electrics. Both could serve you really well. I guess go with your gut. You know how you like the play KSP better than anyone.

  • @thelegogamer5000
    @thelegogamer5000 2 дня назад +1

    Yes solar panels so you can do probes and satalites

  • @josephraffurty9293
    @josephraffurty9293 2 дня назад +1

    I was curious how much delta v you would have needed to do a direct burn from the mun surface back to kerbin with the stranded craft? I’ve seen prior videos where you have done this with the craft going retrograde to the mun’s rotation at a specific point in the muns rotation.

  • @Aporatael
    @Aporatael 2 дня назад +1

    Power generation is the way to go. Get solar panels so you can start making probes to send off and get some science. And setting up a com network could be a video all on it's own.

    • @TomGreen-zk8ik
      @TomGreen-zk8ik 2 дня назад

      only trouble is at the moment the comms tech available can't send probes anywhere other than the kerbin system

  • @exio_exio1234
    @exio_exio1234 2 дня назад +1

    Interplanetery sattelites will have limited science gains, take ages and be pricey
    What I would do (As an ameteur ksp playa) is try and do some sort of cargo ssto or reusable cargo launch system to maximise money
    Keep it up dude ❤

  • @Grayham14
    @Grayham14 2 дня назад +2

    I feel like you should go for space planes to get more money, and just continue to milk the moon for more science. Maybe even go to minmus?

  • @guard13007
    @guard13007 3 часа назад

    You know, I was annoyed a little by the failure previously..
    But rescue missions are always cool. :D

  • @Andersam
    @Andersam День назад

    I know that the program needs to start earning cash and fast! The mun maneuvers without the maneuver node are extremely impressive but cash for the mission control and tracking station upgrade seem to be the next step regardless of the science you choose.
    I'm worried that all the tourists are just going to want to go to the Mun now that you have. But a 2 Stage SSRT thing that the first stage was an SSTO and could glide back the runway and the second stage could take tourist to the mun and back would be a great way to earn a ton of cash! (Thus, I vote avionics)

  • @ez_theta_z9317
    @ez_theta_z9317 2 дня назад +1

    aviation and control is tempting, but i think the lack of rechargeable energy is your biggest issue right now, not to mention that the solar science gives access to more science experiments
    really it's between the money-making option (the 45 science ones) and the science-making option (solar panels), and i'm leaning towards the science one