A well done tutorial. There's no one right way to do things, you do whatever works for you. But I'll share my process since you asked. ;) I use Comic Life 3 rather than MS Paint--it has built-in "word balloons", among other things, to save you some of the time you were complaining about. It's not free, but it does conveniently have a 30-day free trial so you can try before you buy. The other difference between us is I tend to plan my comics in advance; I work from a script I've written so I already have the plot points and dialogue planned. I also usually create the comic page in CL3 first to determine what size panels/images I need (and how to compose each image to leave room for any dialogue/word ballons). Then I create the images in Daz. One big advantage of serialized stories is you save a lot of time in Daz because the characters and environment are already established for several images/pages, you just need to adjust posing, lighting, and camera angles (not that those are small tasks). Of course just like you, my process can also be organic; I try to leave myself open to changes (which are, I hope, improvements) that arise as I'm working on the graphic novel.
I am so glad you use MIcrosoft Paint. I use it a lot--for almost all my graphics work. I don't need a lot of bells and whistles, so it just easier to use Paint.
It Roy had a great Visual Novel series for beginners on youtube, it's a shame it got taken down. Happy to see other artist break down the effort needed to create one.
That was a pretty good tut, Interesting how you laid out the panels, your channel really coming along. I noticed that you dropped one of the figures through the floor, to make it dissapear. Tip that somebody passed on to me, is that if you drag and drop (parent) cloths, hair, items to the character, so they're sublisted under the main person. When you collapse the main character in the scene tab, and hold control and then click the eyelet button on your Gen figure, not only does it make the main character invisible, it makes all the sub items invisble as well. No need to move the character, I just prefer this method of working, You can expand the main figure, hide the clothes hair individually or collectivly, etc. It's less of a hog on your resources and makes moving and posing your figures pretty zippy. Re render queue, you still can get Dimensions 3d "Batch renderer" plug in over on rendo, more or less does the same thing. I'm trying out render doctor from daz at the moment, it looks a better product.
Hey! Thanks for the message. You are correct about the character I made disappear. Normally I would put the character in a group and simply hide him but I was in a hurry and simply moved him out of the way this time!
A decent overview. Loved the use of the inset image. Few tips. If you make your text box 70% opaque, it doesn't obscure the background so much. Also, it's more common to use centre justification for speech. I find that adding a stroke (border) to speech boxes adds clarity. Liked your tip about duping part of the building to use as door backgrounds. I've done it in the past, but I often forget, and of course, not every set has detachable parts. Another solution is simply to make a billboard background with an image pasted onto it. Use emissive if you are supposed to be viewing sky. I like to use basic san serif fonts for caption, and something a little more artistic for dialogue text, just as a way off delineating them and adding texture to the page. I see Microsoft are massively updating Paint. I can't stand the program but the update looks VERY promising. Affinity Photo is a good intermediate between Photoshop and Paint.
Thanks for the tips. I never though about a 70% opaque dialog box. I don't think Micro Paint has that option so I'll really need to look into Affinity!
Thanks NFTW, Seems rather basic, but in a good way. I'm curious though, how do you package it all up for a reader to consume? Do you use RenPy or something similar? Or do you just zip it all up as a bundle of pics in numerical order or something? Just curious. I use Renpy but I'm just a beginner with it. I'm good enough with it that I can use it to make a AVN but I can't make a game or anything. Thanks for the vid bro. Good stuff.
Some good general tips. For the most part, we work similarly, though I don't use render queue and you seem to be better organized. I'm more likely to move my "scenery" than my characters, leaving lights that aren't obvious scene lights alone and letting me do DoF more easily. One annoyance I have is thinking of a new picture or of eliminating a picture to add or subtract a beat in the story. I can see your organization working better for me than my current habits.
That is a good idea. For huge scenes I always move the scenery around the character as well. For small scenes I often just move the character as I find it easier.
@@notfromthisworld7672 its worth the look, I was spending almost $900 a year on my adobe products, after they released the TOS saying that they were going to give themselves free rights to my work that I did the research and said goodbye. Keep in mind there is a little bit of a learning curve with Affinity Photo coming from PS, it also doesn't have all the bells and whistles, but addons are supposed to be available (I haven't really looked into it).
You can add you speech texts way easier in comic life three. You could add that as the last step to your work flow and not have to mess with drawing speech boxes and tails.
I think you have asked this question before. I was looking into it and I think the best way to add something like veins on the skin would be with a LIE. I'll play around with some methods and let you know!
You really need to work on your Gimp skills because I think you're missing out on a lot of creation tools that would be cleaner and (believe it or not) easier... once you know how to do things you want. You can use MS Paint. It works ok enough for the basics. And you're comfortable with that. But to say it does text "better" than Gimp would... that's just weird to hear. You haven't used Gimp enough if you believe that to be true for you. Gimp does text just fine. It's a comfort thing, that's all.
I'm certainly no expert in GIMP! I must admit I never use text in it at all. I know I should play around with it and learn how to use it with text. Other viewers have suggested I use Comic Life 3, so I'm checking that out first as I continue using MS Paint for now.
Using MS Paint was a brilliant idea! Thank you for this, it was very well done.😄
Thanks, I tend to keep things simple.
A well done tutorial. There's no one right way to do things, you do whatever works for you. But I'll share my process since you asked. ;)
I use Comic Life 3 rather than MS Paint--it has built-in "word balloons", among other things, to save you some of the time you were complaining about. It's not free, but it does conveniently have a 30-day free trial so you can try before you buy.
The other difference between us is I tend to plan my comics in advance; I work from a script I've written so I already have the plot points and dialogue planned. I also usually create the comic page in CL3 first to determine what size panels/images I need (and how to compose each image to leave room for any dialogue/word ballons). Then I create the images in Daz.
One big advantage of serialized stories is you save a lot of time in Daz because the characters and environment are already established for several images/pages, you just need to adjust posing, lighting, and camera angles (not that those are small tasks).
Of course just like you, my process can also be organic; I try to leave myself open to changes (which are, I hope, improvements) that arise as I'm working on the graphic novel.
I'm definitely checking out Comic Life 3.
I am so glad you use MIcrosoft Paint. I use it a lot--for almost all my graphics work. I don't need a lot of bells and whistles, so it just easier to use Paint.
nice
Thanks!
Paint has preset speech bubbles under shapes that you can just drag to the size you want
How did I not realize this? Thanks man!
It Roy had a great Visual Novel series for beginners on youtube, it's a shame it got taken down. Happy to see other artist break down the effort needed to create one.
Yea, he has some great tutorials!
I LOOOOVE YOUR COMICS! I would ALSO LOOOOVE your graphic novel, too!
Thanks! I've made a few comic that are similar to a graphic novel but most follow the single picture with dialog underneath.
That was a pretty good tut, Interesting how you laid out the panels, your channel really coming along. I noticed that you dropped one of the figures through the floor, to make it dissapear. Tip that somebody passed on to me, is that if you drag and drop (parent) cloths, hair, items to the character, so they're sublisted under the main person. When you collapse the main character in the scene tab, and hold control and then click the eyelet button on your Gen figure, not only does it make the main character invisible, it makes all the sub items invisble as well. No need to move the character, I just prefer this method of working, You can expand the main figure, hide the clothes hair individually or collectivly, etc. It's less of a hog on your resources and makes moving and posing your figures pretty zippy. Re render queue, you still can get Dimensions 3d "Batch renderer" plug in over on rendo, more or less does the same thing. I'm trying out render doctor from daz at the moment, it looks a better product.
Hey! Thanks for the message. You are correct about the character I made disappear. Normally I would put the character in a group and simply hide him but I was in a hurry and simply moved him out of the way this time!
A decent overview. Loved the use of the inset image.
Few tips. If you make your text box 70% opaque, it doesn't obscure the background so much. Also, it's more common to use centre justification for speech. I find that adding a stroke (border) to speech boxes adds clarity.
Liked your tip about duping part of the building to use as door backgrounds. I've done it in the past, but I often forget, and of course, not every set has detachable parts.
Another solution is simply to make a billboard background with an image pasted onto it. Use emissive if you are supposed to be viewing sky.
I like to use basic san serif fonts for caption, and something a little more artistic for dialogue text, just as a way off delineating them and adding texture to the page.
I see Microsoft are massively updating Paint. I can't stand the program but the update looks VERY promising.
Affinity Photo is a good intermediate between Photoshop and Paint.
Thanks for the tips. I never though about a 70% opaque dialog box. I don't think Micro Paint has that option so I'll really need to look into Affinity!
@@notfromthisworld7672 Best of luck sir!
@@notfromthisworld7672 Where can I read your work?
I am happy to see your channel growing up.
Thank you! 😃
Really interesting and some helpful tips. Thank you.
Thank you! Glad to see I'm helping a little!
Thanks NFTW, Seems rather basic, but in a good way. I'm curious though, how do you package it all up for a reader to consume? Do you use RenPy or something similar? Or do you just zip it all up as a bundle of pics in numerical order or something? Just curious. I use Renpy but I'm just a beginner with it. I'm good enough with it that I can use it to make a AVN but I can't make a game or anything. Thanks for the vid bro. Good stuff.
I'm checking out Comic Life 3 as perhaps an alternative to MS Paint. Sounds a lot easier!
Some good general tips. For the most part, we work similarly, though I don't use render queue and you seem to be better organized. I'm more likely to move my "scenery" than my characters, leaving lights that aren't obvious scene lights alone and letting me do DoF more easily. One annoyance I have is thinking of a new picture or of eliminating a picture to add or subtract a beat in the story. I can see your organization working better for me than my current habits.
That is a good idea. For huge scenes I always move the scenery around the character as well. For small scenes I often just move the character as I find it easier.
Great tutorial. I use comic life 3. I like where you have one scene and use multiple camera positions.
Thanks. I discovered the value of posing different cameras and running multiple renders because of the versatility of Render Queue.
I use Affinity Photo 2 ...pay only once and the program is always yours ... unlike photoshop
@@JamesSmith-ok1it Cool, thanks for the information. I'll definitely look into Affinity!
Yeah, trying to make the transition myself, but I just can't cope with the lack of layer styles.
@@notfromthisworld7672 its worth the look, I was spending almost $900 a year on my adobe products, after they released the TOS saying that they were going to give themselves free rights to my work that I did the research and said goodbye. Keep in mind there is a little bit of a learning curve with Affinity Photo coming from PS, it also doesn't have all the bells and whistles, but addons are supposed to be available (I haven't really looked into it).
You can add you speech texts way easier in comic life three. You could add that as the last step to your work flow and not have to mess with drawing speech boxes and tails.
I'm definitely looking into buying this! Thanks for the tip.
Hello could u show how to skin details in dazz or ps?
I think you have asked this question before. I was looking into it and I think the best way to add something like veins on the skin would be with a LIE. I'll play around with some methods and let you know!
You really need to work on your Gimp skills because I think you're missing out on a lot of creation tools that would be cleaner and (believe it or not) easier... once you know how to do things you want. You can use MS Paint. It works ok enough for the basics. And you're comfortable with that. But to say it does text "better" than Gimp would... that's just weird to hear. You haven't used Gimp enough if you believe that to be true for you. Gimp does text just fine. It's a comfort thing, that's all.
I'm certainly no expert in GIMP! I must admit I never use text in it at all. I know I should play around with it and learn how to use it with text. Other viewers have suggested I use Comic Life 3, so I'm checking that out first as I continue using MS Paint for now.