Naturally, TF2 Scout is going to win. The design of the class in TFC was to avoid combat and complete objectives, whereas TF2 Scout is much more about flanking and doing as much close-quarters damages as possible.
@@titanlord9267 no pocket scout job is building uber and helping med and the combo and flanking scout is taking a eye out on roamer soldier and flanking the medic if the scout dies the job of killing the medic and the solly is on the roamer and they are one guy down so its easier to attack and lets the team ona huge disadvantage
I can see TFC winning if it isn't close range (Shotgun does decent dps and is hitscan ,mixed with caltrops and bunny hops + grenade jumps) but in close range.,TF2 scout wins straight off
also the Tfcs Scout seems to be more of the support kind of class, Since his ability do disarm any of the demomans traps by stepping on them or un- disguising a spy on contact dose provide some unique utility.
spoiler alert: tfc medic wins tf2 medic simply has no adequate self-defense tools besides the syringe gun (which is half-decent at close range) or the crossbow. tfc medic has super nailgun, both shotguns, 3 conc nades, 4 normal nades, and even aids so he can win after he loses somehow. all tfc medic has to do is conc jump/bunny hop in, stay out of syringe range, and whittle tf2 medic down with his far superior weaponry. hell a nade can nearly one-shot tf2 medic if aimed perfectly. if you include the crossbow, tf2 medic has a fighting chance if he reliably land crossbow shots at mid range tfc medic was considered one of the best classes in the game
TFC medic was a jack of all trades who could also heal his teammates if he felt like it. Double shotty, conc jump (and the effect wore off faster) , regenerating health, could corner peak sentries and kill them with the super nail gun. He could solo capture flags easily. I had to switch from maining medic to maining pryo for the similar playstyle.
interesting how the tf2 scout is more like the tfc medic and vice versa, with the tfc scout and tf2 medic being pure support classes while the tfc medic and tf2 scout are fast-moving close-combat glass cannons
Oddly enough TF2 does have bunny hopping but not to the same scale as TFC though when mastered it does give a slight bit of an edge when being chased, or for rollouts.
When the episode about the engineer comes out and the tf2 engineer wins the tfc engineer won't be sad cause he lost, but happy cause he'll see that his son has become a greater engineer that him
You got it right. Thanks to the scattergun, TF2 scout becomes a glass cannon while TFC is an objective capper, not supposed to be used in combat. If you play TFC, you'll notice scouts will ignore and just run away from you. TFC medic is more comparable to TF2 scout. A quick class with the supershotgun, that is.
He won't, TFC Pyro is pretty useless. More of a distraction class than anything else, though he does have the incendiary cannon which is basically a weaker rocket launcher that does afterburn so there's that. Though, TF2 Pyro has basically the same thing with the Dragon's Fury now so...ehh.
worth noting that Beatrice has far better mobility, between bunnyhopping, rocket jumping, and grenade jumping. she also has better range, though that comes primarily in the form of incendiary rockets and grenades, which uhh... _presses m2_
@soda pop man the TFC Flamethrower was notorious for dealing $#!+ damage, though, and IIRC Beatrice only has a Single-Barrel Shotgun... so the matchup would be a lot like Pyro vs. Soldier, actually.
It's funny how TF2 classes are usually better balanced than TFC classes, even if they might be completely different. TFC Scout is an objective class, so is TF2 Scout but he also has better DM. And Heavy in TF2 is bit more balanced because he can't b-hop across the map in 10 seconds (exaggeration)
@@franagustin3094 Heavy is used in comp. Constantly in HL and on last in 6s. He's kind of like shotguns in CS:GO used rarely, but still used. All classes have a purpose lul
@@bounter_ In 6s is irrelevant, cause they use 4 classes. In HL yes, he is used but HL is not the face of competitive and it s less skillful than 6s. That s why I think that tfc competitive was better cause you only left 2 classes: sniper and pyro. The another classes are allowed except maybe Medic, but because he is too OP
Tf2 was originally built around a grenade system, but it was removed due to them being too spammy. You could also destroy parts of the environment and use some of the debris to throw at people, like a brick.
I feel like the problem here is that the classes are being measured in combat instead of objective play. The nail gun, like the syringe gun, is probably pretty effective at discouraging pursuit, especially when comboed with stun grenades and caltrops. While making the heavies fight makes sense, here making them race might've been better. Also what a missed opportunity not discussing the TF2C version of the nailgun to drive home just how much the nail gun needs to be buffed to compete with the scattergun.
The Nail Gun is widely regarded as pretty much useless for killing anything other than Sentries. And the TF2C version is not official so it's not really even worth mentioning. Besides, comparing the classes in anything other than combat is defeating the purpose of this series. A race would easily go to the TFC Scout cause he has movement options inherent to TFC. It was already talked about in the video how the TFC Scout wasn't really meant for combat but to focus on that wouldn't be interesting in a VS scenario. Like when I get to Medic I'm not going to be repeating over and over how the TF2 med isn't meant to be fighting cause that's not what the video is for.
@@SquimJim Is it defeating the purpose? Each class has a job to do, and in Heavy's case that job is tanking damage and dishing it out, so a one-on-one slugfest was exactly the right way to compare the two. For Scout you acknowledge the differences but still use combat as the deciding factor. It's interesting that you bring up Medic, since depending on how you define the job of a medic the outcome differs wildly. And while the TF2C nailgun isn't official it would've been a way to show just how bad the classic nailgun is -- that it needs such an overhaul to be even remotely good.
@@SquimJim maybe at the end of the series you could do a full team battle between the two games, since it would allow for more discussion of support roles and teamwork in the respective games. After all, every class is at least partially designed for team play, it's called 'team fortress' for a reason.
An aspect of the Scout not mentioned in this video. In some version of TF, & TFC; the Scout has a Detector that can be used to detect movement, and stationary objects. It's clear from this, and things like Caltrops, that the TFC Scout was not intended to engage in direct combat. He was more meant to act as a trigger for his team. Using the Motion Detector to sense enemies, and then give that detail to his team, inform them of where the Sentries are, Spycheck, disarm bombs, and turn corners to test for danger. He was... unironically; a Scout. Meant to test and search for threats, so when the team moved in; they had an idea of what they were dealing with. Technically making Scout more of a Support class, then an offensive class. The TF2 Scout is just an offensive class, and he does that role arguably better then the others. So while he excels as a combat class, he fails as a Scout in terms of what the Scout was originally intended for. Likely because the original Scout sounded insanely boring to play as. Imagine just being a class meant to annoy the piss out of people; but can't do damage, or anything else...
Someone should make a custom gamemode, where you can play as the tfc mercs and the tf2 mercs. Somehow modding the weapon values to be like tfc for the classic mercs.
Actually open fortress is doing that and it’s playable tho it’s still a wip and the download link for OF in general is down, do hope it comes back up along with TF2C
I think once this series is wrapped up, this concept could make an interesting custom game mode. I have no idea how you'd get the TFC weapons into TF2, but like Red would be the TF2 mercs and Blu would be the TFC mercs. Stock weapons only for TF2, random crits and random bullet spread off. Could even make a nice end cap for this series.
While trying to picture how different Scout would be if he had the Nailgun as opposed to the Scattergun is mostly just speculation, one can actually experience the Nailgun TF2 Scout in TF2 Classic. From my experiences with the mod, the Nailgun seems to be better that TFC’s Nailgun, as it’s projectiles do a fair amount of damage at close ranges and are easier to hit. This Nailgun also has more range that the Scattergun, and this thus encourages a playstyle where a Scout keeps his range from other players and focuses more on dodging than shooting, as the nails are easier to hit and missing a few doesn’t punish the Scout much. I envision a TF2 Nailgun Scout to be less of a high risk and high reward class that requires him to get really close to enemies to do high damage, but instead more so a class that constantly harasses the enemy and puts himself in less danger to get kills.
So a skirmisher Scout. Would have been fascinating if that idea was experimented with some unlock in the game. Don't think that's going to happen anymore though, unfortunately.
Oh, forgot about the Shortstop, which is weird because I like the weapon... I would drool over a bundle of javelins or something for the Scout, but it would be kinda weird outside a fleshed-out Medieval Mode (which I've long dreamed about)
The TF2Classic nailgun is not accurate to how it would have actually behaved in development. It was supposed to be like the TFC Nailgun, just as Medic's Syringe Gun is just the counterpart to TFC's Super Nailgun.
The Nailgun that would work for me would be a Percussion Nailgun(propelled by blank bullets instead of compressed air) have some sort of Military or Mercenary like design over a modified DIY Nailgun look and have 40 shots of rapid fire primary and a 5 ammo using 5 nail Shortstop like shotgun burst on the secondary. Primary is a rapid fire Nail Spitter, the Alt fire is a 8 shot 5 pellet shotgun shot, both variants could be upgraded in MVM to shoot explosive nails or bleed on hit nails. this can also open up a ne unlock of a secondary two barrel Obrez Shotgun with a folding stock that has single shot and both barrel shot modes. what do you think of all of this?
For some reason medic would be the one I would like to see next due to the TFC medic having more combat options but the TF2 medic having a better way of healing his team in my opinion.
In TFC, Medic is prettymuch better at anything you'd want Scout for. Medic has much better damage, is still faster than everyone else, self heals, and 90 medium armour points instead of 50 light, and still has the concussion grenade plus regular grenade.
I'd Say that after you will be done with all of the classes you should do a video comparing them on how good are they at Their main class job not Just on 1vs1 scenarios ... Am bad at explaining but ya should understand xD
even in that case modern scout wins. they both excel at claiming objectives, but modern scout doubles as a flanker while classic scout has no other role
Really loving this series!!! I've always been curious about TFC, but not enough to actually play it lol. Can't wait to see how the medics would do against each other
Source: TF2 Wiki *Health* TFC Spy has 90 health and 100 medium armor, equivalent to about 175 health, whereas TF2 Spy has 125 health, tied for lowest alongside Scout, Engineer, and Sniper. TFC wins *Speed* TFC Spy moves at 100% speed, while TF2 Spy moves at 107% speed. However, TFC Spy can bunnyhop to make up for slightly slower speed, though that is rarely used in real TFC games. *Abilities* Both Spies can disguise as other classes, Other than that, they have completely different abilities. - TFC Spy can feign death, where he pretends to be a corpse. And grenade jump like the other TFC classes. He can also remove the other Spy's disguise by touching him. - TF2's Spy can cloak, where he turns invisible and takes slightly reduced damage, allowing him to sneak behind the enemy more easily. This lasts 10 seconds and can be refilled with ammo packs. He also has a Sapper to destroy Engineer buildings, but that won't help in a 1v1. TF2 wins purely from what's practical in a 1v1 *Grenades* TF2 doesn't have grenades. TFC's Spy has 4 Hand Grenades and 4 Hallucination Grenades. The Hallucination Grenades release gas that causes the player to see fake explosions. TFC wins by default *Melee* Both Spies can backstab for an instakill, but for front-facing stabs, Although TF2's stock knife deals slightly more with 40 damage as opposed to TFC's 36, TFC's knife swings faster, dealing more damage per second, ie. twice as much as the TFC Crowbar. TFC wins *Guns* TF2 Spy only has the Revolver, which deals a maximum of 60 damage per shot every 0.5 seconds. TFC's Spy has three guns, none of them can match the damage of the Revolver. - The Tranquilizer Gun: Shares the same 40 shells as the shotgun (but only fires 1), deals 18 damage per shot, each hit slows down the target's movement speed and turn time. Not very useful as a damaging weapon, but still a neat utility. - Double Barrel Shotgun: The closest damage comparison compared to the Revolver in terms of DPS and range. It holds 16 shells out of 40, but fires 2, effectively giving 8 shots per round and 20 shots overall, as opposed to the Revolver's 6 shots out of 30. If all the pellets connect it deals 56 damage. Despite a lack of damage falloff, the bullets spread, but you can still deal about 20-30 damage at longer ranges. It also fires and reloads a bit slower than the Revolver. - The Nailgun. 9 damage per nail, 100 nails without needing to reload, can deal 100 damage in 1.12 seconds, compared to 0.5 seconds with 2 shots of the Revolver. When the enemy keeps moving, the nails are less likely to hit, making it harder to use in combat. *Overall* Best case scenario, both spies are able to instantly kill the other with a single backstab, but realistically, TFC's Spy can tank more damage (about 3-4 revolver shots), use more guns, facepoke faster, and throw grenades, while TF2's Spy has better escape options should things get ugly. I'd say TF2's Spy wins. Despite only 1 gun and not being able to take much damage, his Invis Watch can be used to get a surprise backstab when the TFC Spy isn't aware. But if both spies faced each other at a medium range, TFC's Spy may be able to tank a couple of Revolver shots, fire enough shotgun shots to force his counterpart to cloak and retreat, then tranq him and finish him off with either the Nailgun or by stabbing him while he's slowed down.
@@iamfat6164 yeah, tfc scout and I believe… the soldier? I Forget, in the tf2 comics he and the other merc talk about opening an orphanage and having “an endless supply of free kids to-“ before pyro burns them both
Admittedly, this was unfair from the start, as the two characters have different roles. And while agree with the findings here (can’t argue math), the fact that their jobs are different puts the findings into question. TF2 scour is an ambush flanker. His job a kit revolve around getting around the enemy and hitting them while distracted, and when not doing that, he is designed to work with his team and get the objectives done faster. By contrast, TFC scout was a fast moving spearhead who’s skillset was designed around getting to the flag and defending himself long enough to get it to the capture point. He can help the rest of the team as his support, but they would tell him to just go get the flag. So their roles are vastly different from one another. If you want a decent comparison from TFC, go with TFC medic. Those players would ignore healing anyone in favor of getting to the flank and just hitting the enemy with his virus attack.
TFC Scout’s mobility is a bit underrated. I mean imagine Scout, as annoying as he already is, being able to what essentially is pipe jumping along with bhopping in exchange for double jump. From my perspective what they were trying to with the Classic Scout was give focus on completing the objective rather than the flanking CQC class that TF2 Scout is.
This is the first video I found from your channel in my recommended. I watched some more of your videos and I gotta say I love your content. You just got yourself a new subscriber buddy.
I imagine that if they met, the tf2 scout would have called the tfc scout a weakass while the tfc scout would have called him a mindless brute abusing better equipment and not doing what his name says. In a teamfight, i have no idea who would be more influential. I feel like while the tf2 scout would take center stage, the tfc scout would play more like the spy: leaving traps throwing grenades and strategically picking off weaker enemies with no chance of escaping.
Depending on how long caltrops last, the TFC Scout would be incredibly effective at controlling enemy movement. Most TF2 mercs don't have good movement options, and reducing movement speed would completely neuter a good number of them. Think of the second area of Dustbowl as an example. Nearly every path to the second control point can be filled with caltrops, and getting past them either requires focusing on the caltrops when a Heavy can come super speed bhopping at any moment, or neutering your class with reduced movement.
I'd say that bhopping makes tfc scout's extra speed kind of irrelevant, since if tfc bhopping is anything like quake games bhopping lets you go exponentially faster than default run. So if a bhopping heavy can outspeed a scout it makes your increased run speed kind of irrelevant. On the other hand NOT being able to bhop makes you relatively stronger than the other classes in the game, it would make the TF2 scout slower than the tfc scout. Tough call
Ultimately, I don't think it would matter very much. The TFC Scout can't reliably bhop during combat, which is the important part. He could potentially get the first few shots in because he's likely to find the TF2 Scout first, but even with a head start the TF2 Scout completely shreds him.
@@notalive5479 with the scouts more health and his double jump and if u didnt know if your in a trench and u are scout u can double jump on the wall but he has to do it quick becuz you will slide off if u wait and from that i killed so many soldiers and heavy using BONK
I feel bunny hopping should've been added to speed otherwise ,on a close range map ,TF2 wins ,if distance ,TFC can easily win (Caltrops,same speed,better damage at distance mix with bunny hops and grenade hops to add extra distance when needed ,reducing tf2's cqc damage advantage)
Even in ideal conditions the TF2 Scout holds even, I think. Remember, the TFC shotgun has significantly better TTK than the TF2 scattergun at mid-long range, but the mid-long range TTK of the pistol is very comparable to the TTK of the TFC shotgun. I doubt caltrops would make a significant difference either, when the TF2 Scout can reliably double jump around them. Grenade jumping would be useful for getting away though, that's true.
@@honorguard7616 And as I said, the TF2 Scout can reliably double jump around them. Even if he just goes around, he can still maintain a superior TTK at the distances he would be forced to fight at.
@@honorguard7616 Yeah, I guess the shotgun would be easier to hit with. Thinking about it, unless the TF2 Scout is really accurate with his pistol, he's probably going to run out of ammo. 48 shots really isn't very much when you'll likely miss most of them. Meanwhile the shotgun doesn't require good aim to at least hit some shots. I admit that the TFC Scout does in fact probably have the advantage.
I would say the Mad Milk could count as a grenade, as you throw it like a grenade and it will explode and do an aoe of its effect on enemy players (and allied players that are on fire) but then again is is an unlock so nevermind there
While the TFC and TF2 Heavies are fairly evenly matched, this round was a slaughter! TFC's Scout is a horrible combat class and was better off flanking to capture objectives. While TF2's Scout is still really good at that, he's also very well suited to close-range combat, being one of the most powerful CQB classes in the game. The TFC Scout stood absolutely no chance against our resident Boston boy.
Fun fact in tf2 classic (early stages of development) scout had an unlock called the "Nail gun" or atleast its in the tf2 classic thing some people made.
i remember nailguns and flamers can collide with rockets destroying them. also tf2 scout is an attacker class as its focus with objectives as its secondary. tfc scout is more objective and goal based with something to fight back with.
Honestly, TFC sounds a lot more fast paced and skill based. Each weapon does less damage but fires way faster, making aiming a lot more important I can imagine. Less satisfying though
Ehhh not really. I mean look how this turned out. Picking the best of dozens of unlocks provides such an overwhelming advantage especially when most TFC weapons are fairly weak in comparison to TF2's. Default only is the best way to have a semblance of fairness. Though in future videos I've been considering an extra segment at the end where I take unlocks into account. Kinda like I briefly did at the end of this one.
@@SquimJim honestly, yeah in this case it would be absolute overkill. I guess time will tell. Although I guess more videos could be made as an epilogue video revisiting TFC wins and see if that changes with unlocks, at least for heavy. Also this makes me wonder how each TFC merc matches up to the others of TF2, in theory TFC scout would be more dangerous to a demo than he is to scout thanks to his passive, so looking at other matchups could be fun
Virgin TFC scout -Weak class, around as weak as a kunai spy -Terrible equipment -Built to not interact with enemies Chad TF2 Scout -God's literal gift to earth -Can dominate games and cripple teams -Has a bat and uses it more effectively than a crowbar
I don’t think bunny hopping is a good idea to add to the series It’s like comparing their abilities via their game engine instead of intentional character design Like comparing a strength of a guy on the moon lifting 200 kilos with ease vs to that of earth
My predictions for future match ups: Soldier: TFC. While I think John Doe has a fighting chance, the tfc solder just has some better stock weapons. Pyro: Tf2. Better tools, AIRBLAST, and afterburner sucks. Demo: IDK. From the explosive options these two have, there would be nothing left of either of them. Need to do more research. Engineer: TF2. The TFC Engineer (the Tf2 enginerrs grandfather) would be proud. The sentry gun, dispenser, teleporter, and even the tf2 shotgun. Enough said. Medic: TF2. One word: UBERCHARGE! Sniper: just a better sniper rifle. Ironically, if the tf2 sniper equipped the classic, the two classes would be nearly identical. Spy: TF2. While they mostly have simular load outs, each has some unique things about them. TFC spy has the super shotgun compared to a zapper or revolver, he has a tranq gun, but I think the main factor will be stealth. While TFC spy would win without disquises or invisibility, the stock TF2 watch is a better upgrade to TFC and the TF2 disquise kit is a much more convincing tool
Medic: While yeah, ubercharge, thats the only good thing in today's medic. TFC medic, is quicker, has grenades, doesnt prioretizer on healing, overall my opinion is it beats ubercharge
*The Scout Scuffle-* Gary (the tfc scout) runs to the the flag/ intel, grabs it, and starts to bunny hop away, (the tf2) Scout sees him doing so, with his double jump, he hops on top of the 2fort bridge, Gary gets caught off guard and blasts scout with his shotgun, but it doesn’t do enough damage! He then throws his concussion Grenade , Scout gets disoriented however, growing up in the hood taught him to look out and notice foes. He then runs circles around Gary while he’s trying to spray him with his nail-gun, but once he realizes that it’s no use, it’s to late. And with Scout with saying “And brother, I hurt people.”, blows Gary’s head off with his Scatter-Gun, he then sits on the now dead tfc scout and pulls out a bucket of chicken… *THE TF2 SCOUT WINS*
Ok so theres a mod for tf2 called “open fortress” and in open fortress theres a mode you can activate for 1 or 2 teams called retro mode, It gives all the classes with retro mode enabled their tfc stats. I tried this in-game and the results came out as you predicted
I dont think you should have a gernade category if you dont also do unlocks, you said your not doing unlocks cause tfc doesnt have them, so it would be the same for the gernades as none of the tf2 classes have them. Other then that great video as always!
I love your videos, sometimes they're hit or miss, but they are almost every time simple, but original, can't wait but wonder how other classes would compare one to another since I haven't played tfc. Idea btw, there used to be models for tf2's grenades, but they were never implemented. I personally think that it would be fun to compare how both could have stand to one another as a still no point for tf2, but a fun trivia about early ideas for tf2 weapons
Naturally, TF2 Scout is going to win. The design of the class in TFC was to avoid combat and complete objectives, whereas TF2 Scout is much more about flanking and doing as much close-quarters damages as possible.
well, Scout's whole point in comp is saying "med down", living is an afterthought
@@titanlord9267 no pocket scout job is building uber and helping med and the combo and flanking scout is taking a eye out on roamer soldier and flanking the medic if the scout dies the job of killing the medic and the solly is on the roamer and they are one guy down so its easier to attack and lets the team ona huge disadvantage
@@szelski. lol boston basher
I can see TFC winning if it isn't close range (Shotgun does decent dps and is hitscan ,mixed with caltrops and bunny hops + grenade jumps) but in close range.,TF2 scout wins straight off
also the Tfcs Scout seems to be more of the support kind of class, Since his ability do disarm any of the demomans traps by stepping on them or un- disguising a spy on contact dose provide some unique utility.
i cannot wait for tfc vs tf2 medic
they are practically different classes with the amount of differences they have
spoiler alert: tfc medic wins
tf2 medic simply has no adequate self-defense tools besides the syringe gun (which is half-decent at close range) or the crossbow.
tfc medic has super nailgun, both shotguns, 3 conc nades, 4 normal nades, and even aids so he can win after he loses somehow.
all tfc medic has to do is conc jump/bunny hop in, stay out of syringe range, and whittle tf2 medic down with his far superior weaponry. hell a nade can nearly one-shot tf2 medic if aimed perfectly. if you include the crossbow, tf2 medic has a fighting chance if he reliably land crossbow shots at mid range
tfc medic was considered one of the best classes in the game
@@medicindisquise4271 fun fact: most comp servers of tfc classic ban the medic class because its too op literally tfc medic is scout but better
TFC Med easily would kick his ass. Easily the strongest class in that game.
@@szelski. This is true
TFC medic was a jack of all trades who could also heal his teammates if he felt like it. Double shotty, conc jump (and the effect wore off faster) , regenerating health, could corner peak sentries and kill them with the super nail gun. He could solo capture flags easily. I had to switch from maining medic to maining pryo for the similar playstyle.
In the classic scout's defense, he seems far more competent at his job than TF2's scout
But- but scout is a freakin' blur here! ;-;
Imagine being a Scout to scout things out
_This post was made by the Jeremy Fitzgerald gang_
@@VinVonVoom That's the Spy's job
@@kamikaze4172 no that is medics job
@@ayoutubechannle4411 Scouting things out is Medic's job?
"no random crits"
he did what valve was too scared to do
And I'd do it again!
And then after the battle was won he would mantread stack the least enemy into oblivion
@@SquimJim Next could u pls do tf1 medic vs tf2 medic? And also Scout is my fav class :)
@@Kalamari8675 SURVEY
are you a scout main
what is the color of your outfit
do you have the banna hat paineted green
@@nonexistant8557 n, white, n
you forgot the most important stat
tf2 scout: has daddy issues
tfc scout: doesn't have a dad
easy win for tfc
Tf2 scout's dad is quite the backstabber.
@@joshuaadams7781 good one
@@joshuaadams7781 Bro don't disrespect Tom Jones like that!
well, every class in TF2 has mental issues
@Hooty HOOT HOOT Engineer isn't very sane.
He is just good at hiding his insanity, unlike Medic.
interesting how the tf2 scout is more like the tfc medic and vice versa, with the tfc scout and tf2 medic being pure support classes while the tfc medic and tf2 scout are fast-moving close-combat glass cannons
Tfc medic was so busted they had to retcon him from the comics
@@badideagenerator2315 i get the feeling that if we ever get a new comic, he will probably make a cameo or somethin
@@8bits143 i got the idea he was disillusioned with the brutality of his team and left, and is probably tending to helen alongside modern engie
@@Underworlder5 he's dead. wile not specifically stated it is implied.
@@Nikulas228 implication is different, everyone knows no dead body more than likely means they’re alive, unless it happens on screen
Don’t forget to mention the fact that tf2 scout is literally and canonically a gift from god.
And tfc scout is canonically a pedophile
@@colemanbubar5098 and tf2 scout is also canonically a pedophile
@@matchces miss Pauling is over 18
@@colemanbubar5098 Theyre talking about a cosmetic desc where scout flirted with high school girls when he was 22
@@colemanbubar5098 what apollojokez said
Greg: "Mercy! Please!"
Jeremy, slowly reloading his scattergun: "There is no mercy..." *bang*
*bonk**
@@thedootlord Scatterguns don’t make a bonk sound?
"...Wrong franchise, chucklenut"
@@theovermind6041 forgot it said scatter gun and not bat,sorry
@engineer gaming *reloads wrap assassin*
TF2 scout wins due to his evident sigma grindset --never failing to pursue miss Pauling despite her declining most of his advances...
gotta stay on the grind 💪
SIGMA MALE MINDSET = simp I guess
Ditto. Guy has attitude but he's dedicated.
Hi
@@chickenman7475 hi
Oddly enough TF2 does have bunny hopping but not to the same scale as TFC though when mastered it does give a slight bit of an edge when being chased, or for rollouts.
@@maninahat7459 bhopping is what separates boys from men on trolldier
@@somelass231 bhopping is easy as trolldier tbh
@@maninahat7459 bhopping basically makes it so they can still market garden without rocket jumping thats literally nightmare fuel
TF2 also had full bhopping when it released in 2007, though it was patched only 3 weeks later.
@@4zy1 I wonder if it's still in the console versions.
When the episode about the engineer comes out and the tf2 engineer wins the tfc engineer won't be sad cause he lost, but happy cause he'll see that his son has become a greater engineer that him
I don't think the TFC Engie is the father of the TF2 Engie
@@X-SPONGED just check in the tf2 wiki
@@X-SPONGED yea he is
I thought tfc engie was tf2 engies uncle, not dad but ok
oh that s good thinking)))
kek)))
You got it right. Thanks to the scattergun, TF2 scout becomes a glass cannon while TFC is an objective capper, not supposed to be used in combat. If you play TFC, you'll notice scouts will ignore and just run away from you. TFC medic is more comparable to TF2 scout. A quick class with the supershotgun, that is.
so TFC scout is even more of a sentry feeder
@@woobgamer5210 actually... while not really good for combat against. The TFC nailgun works quite well against turrets.
So here is the question. Tf2 scout vs tfc medic
YES THIS IS WHAT I WANTED
THANK YOU!!!!
Can you do TF2 soldier vs TFC soldier
he’s gonna do all the classes :)
@@SquibGourmand poggers dude
Yes! And while he I'm at it TFC pyro vs TF2 pyro!
Please do pyro
@@chef4051 and I m for TFC Sniper vs TF2 Sniper)))
I can't wait for the Pyro episode... I'm pretty sure the TFC Pyro won't stand a chance against the TF2 Pyro
Yes no after burn to him and has a shotgun
He won't, TFC Pyro is pretty useless. More of a distraction class than anything else, though he does have the incendiary cannon which is basically a weaker rocket launcher that does afterburn so there's that. Though, TF2 Pyro has basically the same thing with the Dragon's Fury now so...ehh.
worth noting that Beatrice has far better mobility, between bunnyhopping, rocket jumping, and grenade jumping. she also has better range, though that comes primarily in the form of incendiary rockets and grenades, which uhh... _presses m2_
@@tonyf3431 oh
@soda pop man the TFC Flamethrower was notorious for dealing $#!+ damage, though, and IIRC Beatrice only has a Single-Barrel Shotgun... so the matchup would be a lot like Pyro vs. Soldier, actually.
It's funny how TF2 classes are usually better balanced than TFC classes, even if they might be completely different.
TFC Scout is an objective class, so is TF2 Scout but he also has better DM.
And Heavy in TF2 is bit more balanced because he can't b-hop across the map in 10 seconds (exaggeration)
And there's TFC Medic- we don't talk about him
explain sinclair
I think Heavy in tfc was better cause it was used in comp
@@franagustin3094 Heavy is used in comp. Constantly in HL and on last in 6s. He's kind of like shotguns in CS:GO used rarely, but still used. All classes have a purpose lul
@@bounter_ In 6s is irrelevant, cause they use 4 classes. In HL yes, he is used but HL is not the face of competitive and it s less skillful than 6s. That s why I think that tfc competitive was better cause you only left 2 classes: sniper and pyro. The another classes are allowed except maybe Medic, but because he is too OP
Tf2 was originally built around a grenade system, but it was removed due to them being too spammy. You could also destroy parts of the environment and use some of the debris to throw at people, like a brick.
TFC Scout looks more like an actual military scout than a Mercenary NGL
I feel like the problem here is that the classes are being measured in combat instead of objective play. The nail gun, like the syringe gun, is probably pretty effective at discouraging pursuit, especially when comboed with stun grenades and caltrops. While making the heavies fight makes sense, here making them race might've been better.
Also what a missed opportunity not discussing the TF2C version of the nailgun to drive home just how much the nail gun needs to be buffed to compete with the scattergun.
The Nail Gun is widely regarded as pretty much useless for killing anything other than Sentries. And the TF2C version is not official so it's not really even worth mentioning.
Besides, comparing the classes in anything other than combat is defeating the purpose of this series. A race would easily go to the TFC Scout cause he has movement options inherent to TFC. It was already talked about in the video how the TFC Scout wasn't really meant for combat but to focus on that wouldn't be interesting in a VS scenario. Like when I get to Medic I'm not going to be repeating over and over how the TF2 med isn't meant to be fighting cause that's not what the video is for.
@@SquimJim Is it defeating the purpose? Each class has a job to do, and in Heavy's case that job is tanking damage and dishing it out, so a one-on-one slugfest was exactly the right way to compare the two. For Scout you acknowledge the differences but still use combat as the deciding factor.
It's interesting that you bring up Medic, since depending on how you define the job of a medic the outcome differs wildly.
And while the TF2C nailgun isn't official it would've been a way to show just how bad the classic nailgun is -- that it needs such an overhaul to be even remotely good.
@FoldsNotFlips did someone ask you to be a asshole?
No, I don't think so.
@FoldsNotFlips sorry, I thought your were serious.
@@SquimJim maybe at the end of the series you could do a full team battle between the two games, since it would allow for more discussion of support roles and teamwork in the respective games. After all, every class is at least partially designed for team play, it's called 'team fortress' for a reason.
An aspect of the Scout not mentioned in this video.
In some version of TF, & TFC; the Scout has a Detector that can be used to detect movement, and stationary objects. It's clear from this, and things like Caltrops, that the TFC Scout was not intended to engage in direct combat. He was more meant to act as a trigger for his team. Using the Motion Detector to sense enemies, and then give that detail to his team, inform them of where the Sentries are, Spycheck, disarm bombs, and turn corners to test for danger. He was... unironically; a Scout. Meant to test and search for threats, so when the team moved in; they had an idea of what they were dealing with. Technically making Scout more of a Support class, then an offensive class.
The TF2 Scout is just an offensive class, and he does that role arguably better then the others. So while he excels as a combat class, he fails as a Scout in terms of what the Scout was originally intended for. Likely because the original Scout sounded insanely boring to play as. Imagine just being a class meant to annoy the piss out of people; but can't do damage, or anything else...
It’s called the Scanner, and it was removed in TF Classic. I used to play TFC so I would know.
In Quake Scout was the most important class behind Soldier. In MTF it changes and Scout was the most important class cause you had a jetpack
that drawing of the tf2 scout is just amazing
Someone should make a custom gamemode, where you can play as the tfc mercs and the tf2 mercs. Somehow modding the weapon values to be like tfc for the classic mercs.
Actually open fortress is doing that and it’s playable tho it’s still a wip and the download link for OF in general is down, do hope it comes back up along with TF2C
Open Fortress tried doing that but we all know how that turned out.
3:26 as someone who understands bunny hopping. That is a quick and decent explanation.
mhm but what is it for people wjo don t understand??
I think once this series is wrapped up, this concept could make an interesting custom game mode. I have no idea how you'd get the TFC weapons into TF2, but like Red would be the TF2 mercs and Blu would be the TFC mercs. Stock weapons only for TF2, random crits and random bullet spread off. Could even make a nice end cap for this series.
Open Fortress does have a TFC vs TF2 mutator
While trying to picture how different Scout would be if he had the Nailgun as opposed to the Scattergun is mostly just speculation, one can actually experience the Nailgun TF2 Scout in TF2 Classic.
From my experiences with the mod, the Nailgun seems to be better that TFC’s Nailgun, as it’s projectiles do a fair amount of damage at close ranges and are easier to hit. This Nailgun also has more range that the Scattergun, and this thus encourages a playstyle where a Scout keeps his range from other players and focuses more on dodging than shooting, as the nails are easier to hit and missing a few doesn’t punish the Scout much.
I envision a TF2 Nailgun Scout to be less of a high risk and high reward class that requires him to get really close to enemies to do high damage, but instead more so a class that constantly harasses the enemy and puts himself in less danger to get kills.
So a skirmisher Scout. Would have been fascinating if that idea was experimented with some unlock in the game. Don't think that's going to happen anymore though, unfortunately.
So kinda like the shortstop ?
He would also be a pain in the ass for engineers
Oh, forgot about the Shortstop, which is weird because I like the weapon...
I would drool over a bundle of javelins or something for the Scout, but it would be kinda weird outside a fleshed-out Medieval Mode (which I've long dreamed about)
The TF2Classic nailgun is not accurate to how it would have actually behaved in development. It was supposed to be like the TFC Nailgun, just as Medic's Syringe Gun is just the counterpart to TFC's Super Nailgun.
The Nailgun that would work for me would be a Percussion Nailgun(propelled by blank bullets instead of compressed air) have some sort of Military or Mercenary like design over a modified DIY Nailgun look and have 40 shots of rapid fire primary and a 5 ammo using 5 nail Shortstop like shotgun burst on the secondary.
Primary is a rapid fire Nail Spitter, the Alt fire is a 8 shot 5 pellet shotgun shot, both variants could be upgraded in MVM to shoot explosive nails or bleed on hit nails.
this can also open up a ne unlock of a secondary two barrel Obrez Shotgun with a folding stock that has single shot and both barrel shot modes.
what do you think of all of this?
Honestly I think the scout would win the match up
Not to spoil you or anything, but you're actually right! How did you guess?
No it would obviously be scout who would win, not scout.
@@redbug1017 i disagree >:( scout will obviously win, not scout!
TFC Scout seems like the kinda guy TF2 scout would've shoved in a locker in high school.
For some reason medic would be the one I would like to see next due to the TFC medic having more combat options but the TF2 medic having a better way of healing his team in my opinion.
In TFC, Medic is prettymuch better at anything you'd want Scout for. Medic has much better damage, is still faster than everyone else, self heals, and 90 medium armour points instead of 50 light, and still has the concussion grenade plus regular grenade.
I'd Say that after you will be done with all of the classes you should do a video comparing them on how good are they at Their main class job not Just on 1vs1 scenarios ...
Am bad at explaining but ya should understand xD
I know what u mean, like how the tfc medic is kinda like the tf2 scout, and good at destroying sentries
even in that case modern scout wins. they both excel at claiming objectives, but modern scout doubles as a flanker while classic scout has no other role
Let’s be honest here scout would just keep drinking bonk until TFC scout got tired and just shoot him or just hide
Really loving this series!!! I've always been curious about TFC, but not enough to actually play it lol. Can't wait to see how the medics would do against each other
Tfc medic destroys tf2 medic because of the damage. cough super syringe gun cough.
@@НиколайТодоров-й8р and also the poison...
Tfc Medic completely destroys tf2 Medic.
I wonder if Scout's dad would win in his fight against his classic counterpart, or if he'd get destroyed or barely beaten.
Source: TF2 Wiki
*Health*
TFC Spy has 90 health and 100 medium armor, equivalent to about 175 health, whereas TF2 Spy has 125 health, tied for lowest alongside Scout, Engineer, and Sniper.
TFC wins
*Speed*
TFC Spy moves at 100% speed, while TF2 Spy moves at 107% speed. However, TFC Spy can bunnyhop to make up for slightly slower speed, though that is rarely used in real TFC games.
*Abilities*
Both Spies can disguise as other classes, Other than that, they have completely different abilities.
- TFC Spy can feign death, where he pretends to be a corpse. And grenade jump like the other TFC classes. He can also remove the other Spy's disguise by touching him.
- TF2's Spy can cloak, where he turns invisible and takes slightly reduced damage, allowing him to sneak behind the enemy more easily. This lasts 10 seconds and can be refilled with ammo packs. He also has a Sapper to destroy Engineer buildings, but that won't help in a 1v1.
TF2 wins purely from what's practical in a 1v1
*Grenades*
TF2 doesn't have grenades. TFC's Spy has 4 Hand Grenades and 4 Hallucination Grenades. The Hallucination Grenades release gas that causes the player to see fake explosions.
TFC wins by default
*Melee*
Both Spies can backstab for an instakill, but for front-facing stabs, Although TF2's stock knife deals slightly more with 40 damage as opposed to TFC's 36, TFC's knife swings faster, dealing more damage per second, ie. twice as much as the TFC Crowbar.
TFC wins
*Guns*
TF2 Spy only has the Revolver, which deals a maximum of 60 damage per shot every 0.5 seconds.
TFC's Spy has three guns, none of them can match the damage of the Revolver.
- The Tranquilizer Gun: Shares the same 40 shells as the shotgun (but only fires 1), deals 18 damage per shot, each hit slows down the target's movement speed and turn time. Not very useful as a damaging weapon, but still a neat utility.
- Double Barrel Shotgun: The closest damage comparison compared to the Revolver in terms of DPS and range.
It holds 16 shells out of 40, but fires 2, effectively giving 8 shots per round and 20 shots overall, as opposed to the Revolver's 6 shots out of 30.
If all the pellets connect it deals 56 damage. Despite a lack of damage falloff, the bullets spread, but you can still deal about 20-30 damage at longer ranges. It also fires and reloads a bit slower than the Revolver.
- The Nailgun. 9 damage per nail, 100 nails without needing to reload, can deal 100 damage in 1.12 seconds, compared to 0.5 seconds with 2 shots of the Revolver. When the enemy keeps moving, the nails are less likely to hit, making it harder to use in combat.
*Overall*
Best case scenario, both spies are able to instantly kill the other with a single backstab, but realistically, TFC's Spy can tank more damage (about 3-4 revolver shots), use more guns, facepoke faster, and throw grenades, while TF2's Spy has better escape options should things get ugly.
I'd say TF2's Spy wins. Despite only 1 gun and not being able to take much damage, his Invis Watch can be used to get a surprise backstab when the TFC Spy isn't aware. But if both spies faced each other at a medium range, TFC's Spy may be able to tank a couple of Revolver shots, fire enough shotgun shots to force his counterpart to cloak and retreat, then tranq him and finish him off with either the Nailgun or by stabbing him while he's slowed down.
let’s also remember that the TFC Scout is canonically a “Child Exploiter”
Huh?
@@iamfat6164 yeah, tfc scout and I believe… the soldier? I Forget, in the tf2 comics he and the other merc talk about opening an orphanage and having “an endless supply of free kids to-“ before pyro burns them both
@@CarterDaDemon no wonder TFC scout lost so badly, tf2 scout's above the age of consent
@@iamfat6164 HAH
Hell yeah, another video in my favorite series from the objective best RUclipsr.
Today is a good day.
Greg: "Please! i dont have any more ammo! i wasted all of it with nail gun with 0 hits!"
Jeremy: insert *Bonk* sound effect here
0:22 Transition is so smooth
Look! There I am, Gary, There I am!
But hey, good vid my guy :3 Kind of expected this outcome but it was fun to watch anyway!
"The TF2 scout is tied for the lowest health in the game"
Kunai spies: *Hmmmmm.*
This just wasn’t a contest, it was just a straight up execution
I love the style of these thumbnails
the tf2 classes are flexing
And the tfc classes are like ok im ready to fight
"T H I S M A P A I N T B I G E N O U G H F O R T H E T W O O F U S"
Admittedly, this was unfair from the start, as the two characters have different roles. And while agree with the findings here (can’t argue math), the fact that their jobs are different puts the findings into question.
TF2 scour is an ambush flanker. His job a kit revolve around getting around the enemy and hitting them while distracted, and when not doing that, he is designed to work with his team and get the objectives done faster.
By contrast, TFC scout was a fast moving spearhead who’s skillset was designed around getting to the flag and defending himself long enough to get it to the capture point. He can help the rest of the team as his support, but they would tell him to just go get the flag.
So their roles are vastly different from one another. If you want a decent comparison from TFC, go with TFC medic. Those players would ignore healing anyone in favor of getting to the flank and just hitting the enemy with his virus attack.
I cry every time I see a doctor running after me with a medikit that isn't wearing the same color as me in TFC
It's linda funny how the TFC medic is basically the TFC Scout but better.
TFC Scout’s mobility is a bit underrated. I mean imagine Scout, as annoying as he already is, being able to what essentially is pipe jumping along with bhopping in exchange for double jump. From my perspective what they were trying to with the Classic Scout was give focus on completing the objective rather than the flanking CQC class that TF2 Scout is.
Ah yes, Thermonuclear bomb vs Couching baby, my favorite matchup
It's fun to see how the game developed. Thanks for sharing!
This is the first video I found from your channel in my recommended. I watched some more of your videos and I gotta say I love your content. You just got yourself a new subscriber buddy.
This is getting out of hand, now there are 2 of them!!
there could have been three!
Well if you Count Billy the kid, Quake’s TF, and fortress forever then we have 5 of them!!!
I imagine that if they met, the tf2 scout would have called the tfc scout a weakass while the tfc scout would have called him a mindless brute abusing better equipment and not doing what his name says.
In a teamfight, i have no idea who would be more influential. I feel like while the tf2 scout would take center stage, the tfc scout would play more like the spy: leaving traps throwing grenades and strategically picking off weaker enemies with no chance of escaping.
Depending on how long caltrops last, the TFC Scout would be incredibly effective at controlling enemy movement. Most TF2 mercs don't have good movement options, and reducing movement speed would completely neuter a good number of them. Think of the second area of Dustbowl as an example. Nearly every path to the second control point can be filled with caltrops, and getting past them either requires focusing on the caltrops when a Heavy can come super speed bhopping at any moment, or neutering your class with reduced movement.
Tf2 scout has bucket of chicken
He has a bucket of chicken
What about reading skills? That would clearly go to TFC Scout
yay it’s Greg🙂 1:55
I'm loving this series so far. I can't wait for the next video
"If you was from, where I was from, you'd be freakin' dead!"
This is so accurate in so many ways I love it
the grenade category is just a win for the tfc character because they are the only ones with grenades but they need it
The taunt joke at the start got me man, bravo
Classic scout..
Scouts revealing spy's comes from Stratego the board game I think. Has a similar mechanic if I remember correctly.
I'd say that bhopping makes tfc scout's extra speed kind of irrelevant, since if tfc bhopping is anything like quake games bhopping lets you go exponentially faster than default run. So if a bhopping heavy can outspeed a scout it makes your increased run speed kind of irrelevant.
On the other hand NOT being able to bhop makes you relatively stronger than the other classes in the game, it would make the TF2 scout slower than the tfc scout.
Tough call
Ultimately, I don't think it would matter very much. The TFC Scout can't reliably bhop during combat, which is the important part. He could potentially get the first few shots in because he's likely to find the TF2 Scout first, but even with a head start the TF2 Scout completely shreds him.
@@notalive5479 with the scouts more health and his double jump and if u didnt know if your in a trench and u are scout u can double jump on the wall but he has to do it quick becuz you will slide off if u wait and from that i killed so many soldiers and heavy using BONK
he's not even winded
You know what you did.
:(
and so do we
4:01 The flag status ability isn't exclusive to Scout, but it's bound to right click while playing him.
I feel bunny hopping should've been added to speed otherwise ,on a close range map ,TF2 wins ,if distance ,TFC can easily win (Caltrops,same speed,better damage at distance mix with bunny hops and grenade hops to add extra distance when needed ,reducing tf2's cqc damage advantage)
Even in ideal conditions the TF2 Scout holds even, I think. Remember, the TFC shotgun has significantly better TTK than the TF2 scattergun at mid-long range, but the mid-long range TTK of the pistol is very comparable to the TTK of the TFC shotgun. I doubt caltrops would make a significant difference either, when the TF2 Scout can reliably double jump around them. Grenade jumping would be useful for getting away though, that's true.
@@notalive5479 idea being caltrops can be used to force and if they do apply,TF2 loses speed
@@honorguard7616 And as I said, the TF2 Scout can reliably double jump around them. Even if he just goes around, he can still maintain a superior TTK at the distances he would be forced to fight at.
@@notalive5479 possible ,keep in mind he would need to move more and be more accurate vs a tfc scout at mid range
@@honorguard7616 Yeah, I guess the shotgun would be easier to hit with. Thinking about it, unless the TF2 Scout is really accurate with his pistol, he's probably going to run out of ammo. 48 shots really isn't very much when you'll likely miss most of them. Meanwhile the shotgun doesn't require good aim to at least hit some shots. I admit that the TFC Scout does in fact probably have the advantage.
I would say the Mad Milk could count as a grenade, as you throw it like a grenade and it will explode and do an aoe of its effect on enemy players (and allied players that are on fire) but then again is is an unlock so nevermind there
While the TFC and TF2 Heavies are fairly evenly matched, this round was a slaughter! TFC's Scout is a horrible combat class and was better off flanking to capture objectives. While TF2's Scout is still really good at that, he's also very well suited to close-range combat, being one of the most powerful CQB classes in the game. The TFC Scout stood absolutely no chance against our resident Boston boy.
I AM THE SCOUT HERE.
the best way scout wins is in trash talk. tfc scout would die before they even started shooting
A trained, armed soldier who learned how to run fast with armor on
Vs
A regular Bostonian
0:45i think he's talking about him self
He is. That was the joke.
@@SquimJim oh 🙃
I have a theory, Spy from TF2 is Scout from TFC. Thay mustache says French all over his face.
What?! Scout is evolving!
.
.
.
.
.
.
.
Congratulations! Your Scout evolved into Scout!
Your Scout unlocked the Force-A-Nature! Would you like to switch your Scattergun for it?
Fun fact in tf2 classic (early stages of development) scout had an unlock called the "Nail gun" or atleast its in the tf2 classic thing some people made.
So far we're in a score of 1-1. Since there's 9 classes, it cannot be a tie, so I can't wait to see what'll be the final result.
Unless one of the class battles ends in a tie...
i remember nailguns and flamers can collide with rockets destroying them.
also tf2 scout is an attacker class as its focus with objectives as its secondary.
tfc scout is more objective and goal based with something to fight back with.
better mobility
*gets him closer to the scout*
Yess finally what I've been waiting for thank you
Honestly, TFC sounds a lot more fast paced and skill based. Each weapon does less damage but fires way faster, making aiming a lot more important I can imagine. Less satisfying though
TFC is more like for distant players from 2000s thooo...
Feel like the grenades being allowed but not unlocks is a weird way to gimp the tf2 boys.
Ehhh not really. I mean look how this turned out.
Picking the best of dozens of unlocks provides such an overwhelming advantage especially when most TFC weapons are fairly weak in comparison to TF2's. Default only is the best way to have a semblance of fairness.
Though in future videos I've been considering an extra segment at the end where I take unlocks into account. Kinda like I briefly did at the end of this one.
@@SquimJim honestly, yeah in this case it would be absolute overkill. I guess time will tell. Although I guess more videos could be made as an epilogue video revisiting TFC wins and see if that changes with unlocks, at least for heavy.
Also this makes me wonder how each TFC merc matches up to the others of TF2, in theory TFC scout would be more dangerous to a demo than he is to scout thanks to his passive, so looking at other matchups could be fun
Virgin TFC scout
-Weak class, around as weak as a kunai spy
-Terrible equipment
-Built to not interact with enemies
Chad TF2 Scout
-God's literal gift to earth
-Can dominate games and cripple teams
-Has a bat and uses it more effectively than a crowbar
I don’t think bunny hopping is a good idea to add to the series
It’s like comparing their abilities via their game engine instead of intentional character design
Like comparing a strength of a guy on the moon lifting 200 kilos with ease vs to that of earth
Tf2 Scout- Literally God’s gift
Tfc Scout- wanted to make an orphanage to kidnap kids
Tf2 Scout wins, Jeremy wins Greg loses
TF2 Scout: *sneezes*
TFC Scout: *family guy death pose*
If that was the case nobody would use the big earner
My predictions for future match ups:
Soldier: TFC. While I think John Doe has a fighting chance, the tfc solder just has some better stock weapons.
Pyro: Tf2. Better tools, AIRBLAST, and afterburner sucks.
Demo: IDK. From the explosive options these two have, there would be nothing left of either of them. Need to do more research.
Engineer: TF2. The TFC Engineer (the Tf2 enginerrs grandfather) would be proud. The sentry gun, dispenser, teleporter, and even the tf2 shotgun. Enough said.
Medic: TF2. One word: UBERCHARGE!
Sniper: just a better sniper rifle. Ironically, if the tf2 sniper equipped the classic, the two classes would be nearly identical.
Spy: TF2. While they mostly have simular load outs, each has some unique things about them. TFC spy has the super shotgun compared to a zapper or revolver, he has a tranq gun, but I think the main factor will be stealth. While TFC spy would win without disquises or invisibility, the stock TF2 watch is a better upgrade to TFC and the TF2 disquise kit is a much more convincing tool
Medic:
While yeah, ubercharge, thats the only good thing in today's medic. TFC medic, is quicker, has grenades, doesnt prioretizer on healing, overall my opinion is it beats ubercharge
*The Scout Scuffle-* Gary (the tfc scout) runs to the the flag/ intel, grabs it, and starts to bunny hop away, (the tf2) Scout sees him doing so, with his double jump, he hops on top of the 2fort bridge, Gary gets caught off guard and blasts scout with his shotgun, but it doesn’t do enough damage! He then throws his concussion Grenade , Scout gets disoriented however, growing up in the hood taught him to look out and notice foes. He then runs circles around Gary while he’s trying to spray him with his nail-gun, but once he realizes that it’s no use, it’s to late. And with Scout with saying “And brother, I hurt people.”, blows Gary’s head off with his Scatter-Gun, he then sits on the now dead tfc scout and pulls out a bucket of chicken… *THE TF2 SCOUT WINS*
Where the heck did all the comments go????
Channel got hacked earlier today. All vids got privated. Seems like all comments have been deleted too. Not sure if they can be restored yet.
Certified bruh moment
@@SquimJim aw man, that sucks.
Yikes
You got them back yay
Ok so theres a mod for tf2 called “open fortress” and in open fortress theres a mode you can activate for 1 or 2 teams called retro mode, It gives all the classes with retro mode enabled their tfc stats. I tried this in-game and the results came out as you predicted
I dont think you should have a gernade category if you dont also do unlocks, you said your not doing unlocks cause tfc doesnt have them, so it would be the same for the gernades as none of the tf2 classes have them. Other then that great video as always!
The TFC Scout is more like a "Me run and take stuff" type of scout but TF2 scout is like "INTELLIGENCE" or "PUSH THE FREAKIN' CART!"
We need some mod that combines TFC Scout and TF2 Scout on the same game to make a duel.
How amazing!! I've been waiting for it!!
I love your videos, sometimes they're hit or miss, but they are almost every time simple, but original, can't wait but wonder how other classes would compare one to another since I haven't played tfc.
Idea btw, there used to be models for tf2's grenades, but they were never implemented. I personally think that it would be fun to compare how both could have stand to one another as a still no point for tf2, but a fun trivia about early ideas for tf2 weapons
imagine the nailgun as an unlockable that allows you to cap faster
The best chance for the TFC Scout is to bunnyhop and run away so hard that the TF2 Scout ragequits.
"I'M RUNNING CIRCLES AROUND YA!" -scout tf2 to scout tfc
Would personally love to see the Engineer next.
scout used to have a nail gun for his primary and its useable in tf2 classic, a fan made game that uses the old weapons
7:41
missing one shotgun, the reserve shooter. better than scattergun, ties with baby faces blaster.
Tf2 sniper can Tfc sniper is like putting a stock wielding sniper versus a classic wielding sniper.
I will like to see tfc engineer vs tf2 engineer
Fun fact: did you know that the nail gun was originally a gun in the quake series, also where team fortress was born as a mod.
I would really like the nail gun to come in the TF2 of course as a secondary