@@andrewchron I’m allowed to voice my disappointment. I am one of the backers that has hundreds invested. I never went for the refunds. I would love for this project to finally wrap up a nice package with a pretty bow. But reality is Robert’s dropped the ball big time on this project. Worse than anything Mark Kern ever did.
Most impressive! I'm old enough to remember the first teaser trailer and the chatter around the office about whether you'd need to upgrade to Windows 7 in order to play it. :D
@@jonmonty1 2026, seriously, WTF. I bought a ship back in I think 2012, might have been 2013. So, only 13 years of development! Chris Roberts and his Yoko Ono wife suck balls.
I've never watched 1 hour of a video game and felt so safe in declaring it an utter Sci Fi masterpiece. You can feel the love of the genre in every moment, every piece of design. Wow... just wow. Blown away by what I just saw. This is a legendary game coming our way guys.
Really??? I thought the actual gameplay segments looked unnaturally stiff. There seems to be a lot of sizzle but very little steak. I want to believe in this project but videogames.
@@sadeadspin5031 Calm down. Starfield took 8 years and was a piece of crap. GTA 6 has taken 10 years and Rockstar already made games like it in their engine and have experience. CIG has made 2 games in 12 years while updating a playable alpha and they actually only started dev in 2015 so it's only been 9 years.
Jesus, I know nothing and have heard absolutely nothing about this game but damn do they have the talent acting it out in their game. Mark Strong aka sinestro, Henry C aka Superman, Gary Oldman aka Count Dracula. So if the game sucks we know where the funding went to.
Star Citizen ( which this here is supposed to be the single player offline campaign, there's also a MMO open world space sim) is a scam, they started working in 2011, have raised over 700 $ Million ( allegedly) via various crowdfunding campaigns and there's still no release date. Every now and then, they release some ''playable'' demo, that has some absurd system requirements & still manages to run like shit with lots of bugs. Meanwhile, the devs are making ludacris promises & are selling ''unique'' in-game space ships for thousands of Dollars. And there's a community or rather they're more like some cult, who are still giving them money and goes online and defends this scam. I bet we will get some replies here from them like: ''Bro, this is totally not a scam, they're working on it, mkay... You're just a hater!" bla bla.... P.S. The voice & motion capturing with all these big name actors like Cavil was done, years ago.
@@alexlyster3459 why? rsi is independent company creating game for donatios, Microsoft is a giant with unlimited resources (but it does not help them to create at least one normal game)
@PP-qi4fp correction: starfield was in development for 8 years. The "25 years in the making" obviously didn't mean production time. Meanwhile Star Citizen has been in full development for 13 years, and has accrued over 700 million in crowd funded budget.
@@Aegoram Star Citizen has not been in full development for 13 years. They have had 80-90% of their staff working on S42, and they had to make everything completely from scratch, including their own engine and server tech. Comparing the dev time of Star Citizen or S42 to any other AAA game is just silly and uninformed.
Confira o elenco do jogo: Ian Duncan (Júlio César) - O Jogador Gary Oldman (Batman: O Cavaleiro das Trevas) - Almirante Ernst Bishop Henry Cavill (Superman) - Ryan Enright Mark Hamill (Star Wars) - Tenente-comandante Steve 'Old Man' Colton Andy Serkis (O Senhor dos Anéis) - Thul'Oquray Mark Strong (Kingsman: Serviço Secreto) - Capitão Thomas Wade Sophie Wu (Kick-Ass) - Po Cara 'Web' Webster John Rhys-Davies (O Senhor dos Anéis) - Randall Graves Gillian Anderson (Arquivo X) - Capitã MacLaren Liam Cunningham (Game of Thrones) - Capitão Noah White Jack Huston (Trapaça) - Cal Mason Ben Mendelsohn (Rogue One: Uma História Star Wars) - Julian Wexler Rhona Mitra (Anjos da Noite) - Diretora Executiva Kelly
@@DekkarJr The rumour goes that Henry Cavill did it for free and it was actually him that got in contact with the developers to ask if he could be in it. Also if you take into consideration that Mark Hamill and John Rhys-Davies go way back with Chris Roberts, and they are good friends by all accounts, they may also have done it for very little payment (but probably not for free).
@@rogeri.-.5878 This game is just a single player version of star citizen so Robert Space industries is the company behind it, because of this were all expecting it to be a bug fest.
Crazy to think I gave them money for this game already 11 years ago!!! Years ago I was joking that I might be able to play the game when I would retire. Little did I know this might actually become a reality.
I'm no Star Citizen fanboy. I haven't put $1 towards this game and I've been following it for years. I'm 40 years old I don't get hyped. I am a sci-fi/space fanboy, however, and can say that after watching this I am sold. I'm still not going to buy a damn thing until it comes out, certainly not some $1000-$20,000 ship. I do love the idea of buying the bare minimum entry, a little ship, and gradually increasing standing/money over time to be able to acquire the best there is. That appeals to be in a huge way. Anyways, great cinematics mixed with some gameplay. This is the beginning of the game, so cinematics are going to be heavy during that period always, boys. Relax.
For clarity, you can pledge for an entry level ship, like a Mustang Alpha, for $45. And then you get a steep discount on Squadron 42, for another $45. Not sure what the pricing for Squadron will be once its ready for consumer purchase, so just putting this out there as an fyi... its what I personally did. And of course, because I bought the Mustang Alpha, that ship belongs to me forever, even if its destroyed in a fight, I get a replacement at no cost (any ship purchased prior to Star Citizen going to 1.0 release build has lifetime insurance and warranty, so you wont need to spend ingame credits - money you earn doing missions and jobs, not real money - to get a replacement). And... Star Citizen can be fun to get some practice in with the game's system and mechanics, since Squadron and Star Citizen are the same game, just one is single player campaign and the other is an MMO.
@@tver84 Yeah I've read up on the starter ship and all that. I'm really looking forward to some sort of date of finality and I will then purchase it. I know it may be a while, but thats fine I've had my eye on it for 10 years. One thing I can guarantee is this company isn't scamming anyone. The level of detail is astonishing. It is a dream game for me.
@@tver84 I spent $45 on a starter ship a year or two ago now. Jump on periodically and follow the updates! Either way we spent $70 on Battlefield 2042 and I can’t get that back now.
@@will4417Henry Cavil didn’t cost too much, since he was already a backer and approached Chris Roberts to be part of the cast. Mark Hamill is friends with Chris Roberts and already worked with him in the past as an actor as part of the FMV portions of Wing Commander 3.
Confira o elenco do jogo: Ian Duncan (Júlio César) - O Jogador Gary Oldman (Batman: O Cavaleiro das Trevas) - Almirante Ernst Bishop Henry Cavill (Superman) - Ryan Enright Mark Hamill (Star Wars) - Tenente-comandante Steve 'Old Man' Colton Andy Serkis (O Senhor dos Anéis) - Thul'Oquray Mark Strong (Kingsman: Serviço Secreto) - Capitão Thomas Wade Sophie Wu (Kick-Ass) - Po Cara 'Web' Webster John Rhys-Davies (O Senhor dos Anéis) - Randall Graves Gillian Anderson (Arquivo X) - Capitã MacLaren Liam Cunningham (Game of Thrones) - Capitão Noah White Jack Huston (Trapaça) - Cal Mason Ben Mendelsohn (Rogue One: Uma História Star Wars) - Julian Wexler Rhona Mitra (Anjos da Noite) - Diretora Executiva Kelly
This is a game that if it actually comes out in 2026 and is fairly complete w/o major bugs and is reasonably priced I will take a look at. I played wing commander back in the day and was a fan of Chris Roberts back then. I do think he deserves some criticism for the time this game took and the cost but if it comes out well I expect a lot of that will evaporate even with me.
@@HexDrone9637squadron 42 is the sister game of star citizen, the former being a solo 35~ or so hour campaign the latter being...well, right now, its a very pretty alpha with impressive planet ship and other tech behind it but with a good amount of jank... Chris roberts started both games with a much smaller scope in kickstarter in i believe 2012 but as the kickstarter blew up they had to choose whether to stay with the minimal space game they had planned (similar in design to chris' previous games) or to do their dream game. After a vote in the community and talks among the studio they decided to scope up the hell out of the game. There would be issues through the years with chris' perfectionism wanting to redo stuff or implement new technologies which is in no small part contributing to the dev time. But its worth saying that the level of fidelity, depth and tech behind the game are simply not done by any other space sim, hell i'd go as far as to say no other game. The studio went from around 15 people (iirc) in 2012 to the 700+ last i checked. Which is another part for the dev time and budget, unlike other ips that had comparable budget, they started in a garage and had to build up a massive studio in real time, that, and make two ambitious games at once. If you want a more comprehensive idea for what star citizen the mmo is you can check the in-engine demo from last year's citizen con. Now while its an in engine and not ingame demo keep in mind, pretty much all of the video is what the game does look like and what you can actually do....assuming you dont encounter a major bug....yeah, it is an alpha ....for better and for worse. Only play the game if you're conscious of that fact and really want an in depth high fidelity space game, its not something as easy to learn as no man's sky for example. But in my humble opinion even through the flaws its worth checking out.
Dont forget they also build up a company with the money and time from a handful of people to 1000+ employees. All considered its not that expensiv and long.
@purefoldnz3070 Bro doesnt know what a tutorial or a prologue is. Lol. There is plenty of gameplay to look at other than the turret section of the intro.
If you have been a gamer for a while this is the type of game we dreamed of when playing Wing Commander or Xwing vs Tie Fighter and all those other space sim games in the 90s. Idk if SC will ever be a thing....I hope so....but after 12 years it's hard to keep the faith. That being said, a single player version that is more guided and chopped up is definitely doable. They have got to get this right or SC is cooked imo. It looks solid so far, definitely needs a lot of polishing (and people are saying it shouldn't take 2 years to polish but from the video alone I can see they still have a ton of fine tuning to do so I can believe they need that long. Plus a lot of the team moved to SC. That little sequence of fps gameplay on the bridge defending against them rushing you alone looked really rough and needs work. I just hope the pull this off.
Calling this a "Gameplay Demo" is a huge stretch. It's mostly a 90 minute cutscene mixed with some very, very short gameplay elements. Exciting stuff like "walking around corridors" and "sitting in turrets and shooting at stuff" or some mediocre FPS combat - you know, revolutionary and innovative stuff, really. The Colonial Marines trailer had more actual gameplay compared to this, I fear. Now I do like the look of the battle and the cinematics. Cool space opera vibes. Only the wooden faces of the characters aren't too great, but I guess they can still tune facial animations until release in 2036. They all look a bit dull and lifeless, even though there's great actors behind them. Looking forward to its eventual release, but I still have lots of mixed feelings about this. They have to nail the gameplay portion and the mission design or else none of this pretty graphics spectacle matters.
Actually the gameplay is pretty insane, this is just star citizen’s story mode some of the gameplay is already out in the open and is awesome and very deep mechanically
Squadron 42 is not an open world game. It is a single player mission specific story-driven game. If you want the open world sandbox experience, then you want Star Citizen, the broader universe that Squadron 42 takes place in. Both have been works in progress for over a decade. S42 won't be out for another 2 years. SC is out now. You can play it as it is for free during one of the free-fly promotional events, or you can plunk down a little cash and by a starter ship and gain full access, you'll be grandfathered in when the game officially launches. Just be aware that you are playing an alpha-stage game, meaning that there are lots of bugs. But CIG listens to feedback and has made design changes based on said feedback. A lot of fun can be had, but you are part of an on-going testing process. If you bought a starter ship, then you've bought the game in advance and you get to see its setting ant its mechanics grow and evolve around you. Don't listen to naysayers calling it a scam. Make up your own mind by playing it yourself during the next free fly event. It will cost you nothing, and you will get a taste of what the game is at the state it is in at that time. If you like it, then buy a starter ship and continue your journey. If you don't, then walk away and maybe revisit during the next free-fly event. Perhaps things will be more to your liking then. It's not going to be for everyone. But many people are enjoying the journey through Alpha. Everyone looks forward to official release when it happens, but they know the road has been long and is still long. If they've bought in either as a backer or just a starter ship purchaser, they can come and go as they please with no penalty. Many do. I'm not playing it right now, but that's not the game's fault. I have unreliable internet service where I live at a speed that is at the narrowest bandwidth while still classifiable as broadband. But what I saw when I tried it was enough to convince me that the game is real. I'd be playing it every day, if I had better internet provider options where I live, but I don't so I can't. The point is, try it for yourself and make up your own mind. You owe that to yourself. And hey... those nay-sayers are free to dislike the game for whatever reason they have. But at the end of the day, who is to say that your own experiences will be the same as theirs. Just understand that the game is not done. Many mechanics are not in yet. But the game is technically "out". That happened the moment that anyone willing to buy a starter ship could do so. If you get into it, and look at where they plan on taking it, you can decide if what it is now is worth playing as it moves towards what they are saying it's going to be. No, I don't work for CIG. Nobody's paying me to talk up the game, or talk down those who don't like it. The only thing I can tell anyone to do is to make up their own mind. Then you can choose to talk up the game or talk it down based on your own experiences. But if either, at least you would be doing it based on your own opinion, rather than parroting someone else's
its worth noteing that S42 isnt open world , but it will open up a bit more then in this gameplay section, something like Metro Exodise for people who played that, but instead of traveling with the train car to some semi open locations, you will be with your space fleet
@@UnderdogSMO I guess it all depends on how one defines "open world." For me, open world means being able to go anywhere we want, anytime we want and do anything we want. I'm sure that succes or failure of missions, and actions during missions will have an impact on subsequent missions, and while this makes the game feel like a living world, by my personal definition, it does not constitute an Open World. In Squadron 42, the war between the UEE and the Van'duul is still going on, and willlikely be ended by the actions of the player. But we are looking at a page from the History of the 'Verse. It will begin with the Battle of Vega, and will likely continue until whatever decisive mission ends it. Star Citizen takes place after the events of S42, and as we learned from Day 2 of CitizenCon, will have a main story that we'll be able to play through, that will expose all aspects of that open world game. But we won't be required to complete it as a stand-alone experience. We'll be able to drop in and out of it as we see fit, allowing us to go anywhere at any time and do anything we want. We'll be rewarded as we progress through the main narrative, and completion of it will grant citizenship, among other things. This by my definition is an open world experience.
Star citizen isnt out it is an alpha since years and you cant "play" it. All you can do have a look how awsome it looks and test some ideas of all that makes the game in the future. But for now there is no "game expirience" because everything is still so broken that it is wasting a lot of your lifetime and leave you behind frustratet. From my 50 attemps to play this game over the last 12 years i had only 4 or 5 sessions where i was able to play more than 90 minutes without gamebreaking bugs. Simple stuff like testing a offroad vehicle on the surface for example. Spend 60 minutes last weekend to get that thing in my ship to fly it somewhere and had to stop trying to keep my sanity. This "game" is so buggy. Today i installed the new patch and because of the server wipe i tryed to set my Charakter with inventory and it kicked me 3 times off the server while doing so . Wasnt even able to go the Hangar because there were no interactions possible. If you dont have a life, kids and a wife you might pardon all this but if you are looking for 2 or 3 hours of a good expirience this isnt the game yet...it drives you mad!
@@Zaalogg I consider a game to be "out" regardless of its development state, the moment than anyone can purchase access to it in its current state. I never said that it was done. I never said it was the game it is planned to be. I simply said that it was out and anyone can access it. with the purchase of a starter ship, or free for a limited time during a free-fly event. When it does cross over to 1.0, anyone who backed it or purchased a starter ship which grants access, will still be able to play. Because they will have already bought it. You can also subscribe to gain access. So yes... It's very much out in it's current work in progress state.
These long gameplay trailers are nice, so nice that I dont want to watch them to keep myself free from spoilers. On the other hand I will probably have forgotten whats shown here when the full release is lightyears away :)
I played & finished the Mass Effect trilogy for the first time this January & I've been wanting another singleplayer sci-fi shooter experience. This looks like it will fill that void!
Got to love shape shifting character at 15:50 mark. Really good demo. I guess they have characters in “superposition”, aka in two places at the same time. Like a true space odyssey…….In other words. Just a bug that took 12 years to show up. Fix your stuff folks
i was never interested in the multiplayer, but this right here has got me hooked. If the gameplay is as any good as the multiplayer im buying this campaign.
@@purefoldnz3070 They've shown plenty of other sections of the game where you are flying a fighter. This is the into. Your character goes to flight school and get's assigned to fly a fighter stationed aboard a frigate after this (with Mark Hamil playing your wingman).
@@randlebrowne2048 but you would agree in any game you should lead with your best foot forward and not just make it an on rails fixed turret section. It should start with you in a cockpit, even Star Wars Squadrons understood this.
@@purefoldnz3070 This was always meant to be a heavily cinematic experience from it's announcement and there is a lot of focus on the narrative. With that being said this is the prologue to the whole 30-40 hour story and so is going to be heavier on that and lighter on gameplay compared to most of the game. Maybe you could try watching the "2018 Vertical Slice" video on the official Star Citizen RUclips page for a different look at the game. It is a video from 6 years ago so take that into account if it looks visually worse or is more buggy etc.
Yeah and now we are in 2024, almost 2025, and in 2026 (when the game is expected to release, maybe), there will be more UE5 games made and this will be old gen already.
@@joshuahernandez4125don’t get into this game brother. It preys on the gullible through fake promises. I honestly think you could tell the player base the game is full releasing tomorrow and they would believe it. That sums up the player base.
Now I understand what CIG had been doing all this time. A game of this scale would take a lot of time and money to develop. The multiplayer that we all know was only the side project. Squadron 42 had been the true project all along. It looks amazing and I can't wait to play it.
Minor nitpick I don't like how the shots are automatically leading when you mouse over a hostile ship. I think there should be a circle projected and where you should aim to hit the target in the direction its currently going. I much prefer that method.
@@O-.-O we’re specifically talking about Squadron 42 and its set to release in 2026 with them being in optimization phase of the game meaning there’s nothing new on their Road Map to expect for except performance improvements and working out stability issues, if it gets push back it’s not going to be because there still adding stuff which is a good sign, SC on the other hand will never truly be finished since it’s a live service game, so there’s always going to be stuff to add but it’s closing in on a release date according to the SC Road Map as the next release for SC is set to be 4.0 aka 1.0(full release). We’ve seen it time and time again over the last 10 years that a game is in development for more than 5 years, people complain that’s it’s never gonna come out, companies get pressured to release, and the game is a disaster until several patches are released, shit ppl are doing the same shit with GTA6. Yall need to atleast save these criticisms for when you actually get your hands on a game and not before, it’s just a display of ignorance.
First off the game looks and plays incredible... BUT... When the Captain asked for your rifle I was like yes PLEASE give it to her, you have hit EVERYTHING but the aliens. Its interesting to note that this game should be ready and playable around the time period this game is set in. I find it pretty fascinating.
For anyone who cares This seems to be a trope in sci-fi. In Star Trek: Voyager, Ensign Kim calls his female Captain “sir”, and she says “Ensign, despite Starfleet protocol, I don't like being addressed as sir.” And in Star Trek II they use “mister” when referring to the female Lt. Saavik. So it appears in the distant future, sir and mister are used non-gendered titles. But in the current U.S. military, you would not refer to a female officer as “sir”.
@@radradishradiator Not really a tradition. It's more like it was always expected back in the days for officers to be "Sirs" and not females who were uncommon at these positions, especially in navies which are very predominantly enrolling men. No women aboard ships. Therefore every recruit got taught to call an officer "Sir" and never got to ask the question "What if it's a female?". They didn't bother with that, to them females were in the kitchens back home. But times have changed and females are a thing now and they still don't bother with teaching "Ma'am" which is kind of a joke at this point but yeah. It's like fish: both male and female are called fish. But a cow and a bull is a different thing... Well, in the military, you call a male sergeant a sergeant, but the female sergeant is not a sergeantess or sergeanty or something like that. It's also a sergeant. No such thing has gendered ranks or variants to learn. Ironically the formal "Sir" does have a gendered variant though but they don't bother.
no now you must say i dont want to offend you and misgender you, i mean wrong gender you not mis gender you. No i mean please im sorry i said the wrong gender thing. Then you have to cry to virtue signal and run to your quarters and call the ships gender pronoun therapist.
@@dabbingraccoons6416 What show or movie derivated of a game is good anyway? It's all Netflix grade garbage. The other way around is also pretty true except maybe Alien Isolation and Spiderman.
Not a citcon with a crash somewhere, happens all the time with tech demos, Famous one is where Steve Jobs was demoing something and hurled the remote when it didn’t work, Musk when the cybertruck window shattered…I didn’t care, they still have over a year of optimising to get through
thats why they still have 2 (or more likely one and a half) years to go... that's what the polishing fase is for.... Cyberpunk could have done with an extra 2 years (as proven by the later updates)
Military tradition demands that all officers be addressed as Sir and enlisted rates be addressed as Mr. There was nothing wrong with how the player character interacted with the Captain.
5:50 Christ they even have the beautiful and talented Gillian Anderson in this game! After seeing Henry Cavill, Gary Oldman, Mark Strong, etc. I thought it couldn't get any better with the acting roster.
Relax ! this is just an intro to the game that tells you about First Contact event when the Human race (UEE) first encountered an alien (Vanduul) civilization. If you want 10% cutscenes and 90% gameplay go back in 2026
That sound is simulated, they have plans to have realistic space sound if a certain component is broken, and it seems like they already have relatively realistic sound in the scenes with only a suit on
I honestly have mixed feelings about this demo. The quality of presentation is obviously solid. And, as a guy who's worked with Hollywood a-listers in game productions, I'm a little bit impressed at how good CG portraiture of marquee talent has gotten in the last couple of decades. But Chris has basically been making the same game for 30 years. And, as far as I can tell, succeeding and failing in pretty much the same ways every single time. Blown schedules, blown budgets, chaotic development, odd design choices, trite stories and cardboard characters. And yet, for all that, somehow the result manages to inspire a bunch of people to follow his dream. Whatever you think of Chris Roberts and his work, he's always been a top notch showman.
@@tver84 I most likely will give it a shot - although I'll probably wait until the post-launch dust has settled. I've actually had conversations with Chris about his proclivity for overreach. He knows that about himself. Doesn't stop him from doing it though. :)
@@scotbayless Good. He's the only one in the industry right now trying./ EVery other AAA publisher has resigned to feed us copy-pasta slop that somehow runs worse, looks worse, and plays worse than games made 10 years ago. I'm still waiting for an open-world game as good as Mad Max from 2015.
All failures publishers fault. EA then Microsoft. The big point of this was FINALLY developing a massive game withOUT a publisher like EA (Evil Asholes) fuckkng it up. 12 years to build a company, develop insane tools, knock down several 'impossible' tech hurdles, and actually build the most ambitious game ever? Sounds fair to me
this and star citizen are definately an interesting phenomenon, Initially lots of red flags, basically doomed to fail, they were just a few people in way over their heads, without the proper resources, getting more ambitious by the day, not to mention led by an artsy guy instead of a computer code expert (just like ksp2) etc. but then, over 12 years, they got the better part of a billion dollars and the possibility to create a 1000 person company while delaying the game 15 years xD as a fan i can only be happy that other people are funding this thing to its full potential, whatever that might be. scope creep seemed a huge problem, and seemed to make release less likely, but it also made me much more interested. makes me wonder if the ambitious/dumb scope creep is a key reason why people have thrown so much money at it. so is the scope creep a curse or a blessing for this project? one thing I am optimistic about for SQ42: at least im confident it will feel like a labour of love, and squadron will be more than unique enough to warrant its existence. the seamless transitions, both in gameplay and cutscenes, between all the locations, chapters, etc, alone will add a lot to the immersiveness and gameplay experience, and is at least unusual for a game of its type. Also, i am high, but i see parallels between chris' space ships and the castles in kingdom come deliverance; they are just more fleshed out and authentic than in other games, in a way that makes me happy. an unusually high drive for some form of first person authenticity? despite the extremely unrealistic setting in chris' case. the story and setting is definately cliche, but its a cliche that i like and BSG is already old, so, I'd love a new version Its just a game, I dont yet know how flawed it will be, but I already know I will enjoy the heck out of SQ42, cant wait to play it in 2026, 27, 28, i just take it as it comes man it is what it is, and i enjoy the ride. No doubt the prologue will look even better than it does now, and no doubt chris will feel compelled to keep working on it too long. The very first SQ42 footage ever was hilariously early in development (yet had already missed its initial release window) for comparison: ruclips.net/video/qexLUpQJPw8/видео.htmlsi=SqYqqvgKlaThQTTl ah, the power of iteration also interesting to mention, because of star citizens (mostly) weekly youtube shows and video updates, (its almost like a 15 year long docu on their development, putting some devs' names and faces behind the effort) it is actually possible to be a fan of sc, while never having actually played or bought the game yourself, which is almost kinda unique for a game. It also keeps their playerbase more interested/informed/accepting/understanding/happy/hyped or immersed in the lore, during the slow and buggy development, so no doubt their youtube channel is an important factor in their success. thank you for listening to my TED talk
You do DO know we play this game in Alpha... and enjoy it right? This is the prologue and TUTORIAL. Flight training are next missions as per plot. They aren't as keen to show off flight since we've been flying in Alpha for years. Try it out on the next free fly, sincerely. Judge in person after trying. Fair enough right? Not asking anyone to take my word. Just try it yourself.
Surely if you were in vacuum you wouldn't hear the sound of an enemy craft exploding? How would the kinetic energy reach you? You need mass to transfer kinetic energy; vacuum means no mass.
In-game lore is that ship systems and suit helmets use artificially created sound to help with situational awareness. The Devs have also shown off an optional mode where you can only hear sounds like impacts and engine vibrations transmitted through your ship's hull as well.
Yes, new game... for the past 12 years... we had cinematics back then as well, Mark Hamil iirc. Don't care. Will probably be another 5 or 6 years before the next reveal trailer...
I'm so happy we waited all this time for a sub-par demo of a singleplayer game when we funded a multiplayer verse, it's awesome. I love how they ruined flight mode and qol for it.
Amazing... In a universe where everybody is constantly wearing a space suit that can protect from the absolute coldness of space... But a KNIFE is still a viable weapon.
Space isn't actually cold in RL. It's a vacuum, like a thermos, that keeps both heat and cold from spreading. Also, a knife would absolutely be a danger to a real space suit.
@@randlebrowne2048 Yeah, right. "Space isnt actually cold" just a lack of heat, right... Just like everything else in the universe that we commonly know as "cold". Except my ex wife where it was more lack of charm. And were not talking todays space suits. Were talking a thousands of years into the future. Yet this game insists on silly things like guns, knives, and even... Cold-weather clothing. In a world where everybody is already wearing a hyper modern space suit that can withstand the absolute zero - to quite a lot of heat - in space. Completely redundant mechanics. Their "space rules" are very much taken out of Star Wars and not reality.
@captain_context9991 Space is literally a vacuum (the same thing that makes a thermos work). Because of this, real space suits actually have extensive cooling systems built into them. Without this, astronauts would quickly overheat from a buildup of their own body heat, since there is nothing in a vacuum (like cold air) to wick away heat from the body. If you don't believe me, I challenge you to look it up in the search engine of your choice.
@@O-.-O It exists. Get in the MMO and check out the engine. Same engine and universe setting. SQN42 has a few more gameplay systems than are currently in the online game, but that part is in both.
Ok im sold. Take my money and gimme this game. This looks so buttery gooooooooood! Of course id wait for release cos pre - ordering is not smart anymore but everything from game presentation, the cast, actually capturing each actors faces and facial expressions, their lines....oooh this has to be good when it comes out!
Biggest issue is that it started development in 2012 and the cast recorded their parts between then and 2015. When it comes out in 2026, things might just come off as an unintentional period piece. Like, "Oh look, Liam Cunningham's in this! I remember when GoT was big!" It just seems unintentionally tacky.
theyve been pushing it back since at least 2016 (thats the first promised release date I remember). For all we know this game might come out in the mid 2030s
Other games: releases trailer
Squadron 42: y’all want a feature film?
metal gear did it first
About the only thing this game has “released”
……a decade sheesh
Лучше фильм по вселенной Mass Effect или UnreaL 2 или UT
@@JT-ds4bu do it yourself sooner
@@andrewchron I’m allowed to voice my disappointment. I am one of the backers that has hundreds invested. I never went for the refunds. I would love for this project to finally wrap up a nice package with a pretty bow. But reality is Robert’s dropped the ball big time on this project. Worse than anything Mark Kern ever did.
Most impressive! I'm old enough to remember the first teaser trailer and the chatter around the office about whether you'd need to upgrade to Windows 7 in order to play it. :D
You can tell them you will, yeah probably
Henry Cavill 0:37
Damson Idris 11:42
Gary Oldman 15:10
Mark Strong 15:26
Liam Cunningham 1:14:55
is this a British reunion, I'm loving this 😂😂
Gillian Anderson 5:50 - Captain
Who’s this guy? 15:47 😂
Hellooooooooo!?! Didnt you see Mark Hamill!?!
22:13 andy serkis
@@Acheiropoietos shapeshifter
Hopefully my future grandchildren will be able to play it. 🙏
If you have them in 2026 ofc :)
@@jonmonty1 2026, seriously, WTF. I bought a ship back in I think 2012, might have been 2013. So, only 13 years of development! Chris Roberts and his Yoko Ono wife suck balls.
If your grandchildren can survive that long
@@jonmonty1 They delayed this game a billion times now I doubt it will release in 2026
If their graphics card can handle it.
I've never watched 1 hour of a video game and felt so safe in declaring it an utter Sci Fi masterpiece. You can feel the love of the genre in every moment, every piece of design. Wow... just wow. Blown away by what I just saw. This is a legendary game coming our way guys.
@@dariofromthefuture3075 nah maybe youre kids gonna play it youre not gonna
"Coming our way..." - Since 2012, lmao. This shit was promised to be released back in 2014 bub.
Really??? I thought the actual gameplay segments looked unnaturally stiff. There seems to be a lot of sizzle but very little steak. I want to believe in this project but videogames.
Found the useful idiot 😂
@@sadeadspin5031 Calm down. Starfield took 8 years and was a piece of crap. GTA 6 has taken 10 years and Rockstar already made games like it in their engine and have experience. CIG has made 2 games in 12 years while updating a playable alpha and they actually only started dev in 2015 so it's only been 9 years.
Jesus, I know nothing and have heard absolutely nothing about this game but damn do they have the talent acting it out in their game. Mark Strong aka sinestro, Henry C aka Superman, Gary Oldman aka Count Dracula. So if the game sucks we know where the funding went to.
I think Mark Hamill a.k.a Luke Skywalker is also in it.
Star Citizen ( which this here is supposed to be the single player offline campaign, there's also a MMO open world space sim) is a scam, they started working in 2011, have raised over 700 $ Million ( allegedly) via various crowdfunding campaigns and there's still no release date.
Every now and then, they release some ''playable'' demo, that has some absurd system requirements & still manages to run like shit with lots of bugs.
Meanwhile, the devs are making ludacris promises & are selling ''unique'' in-game space ships for thousands of Dollars.
And there's a community or rather they're more like some cult, who are still giving them money and goes online and defends this scam.
I bet we will get some replies here from them like: ''Bro, this is totally not a scam, they're working on it, mkay... You're just a hater!" bla bla....
P.S. The voice & motion capturing with all these big name actors like Cavil was done, years ago.
Yeah, so, the thing is, that I am not sure what percentage of gamers give a shit about story and actors in their video games.
@@VerySaneDr I care about story-
@@VerySaneDrtell that to red dead redemption 2 , god of war , last of us , elder scrolls ,uncharted ….. the list goes on for quite a while .
This is something that Todd Howard could have only dreamed of turning starfield into. What a masterpiece.
Very different games, with different objectives. And with different team sizes, budgets and development times.
Basically a stupid comparison.
@@alexlyster3459 why? rsi is independent company creating game for donatios, Microsoft is a giant with unlimited resources (but it does not help them to create at least one normal game)
@@alexlyster3459Starfield war 25 Jahre in Entwicklung und hat mit 300 - 400 Mio Dollar vermutlich auch mehr gekostet.
Du hast recht, das ist stupid.
@PP-qi4fp correction: starfield was in development for 8 years. The "25 years in the making" obviously didn't mean production time.
Meanwhile Star Citizen has been in full development for 13 years, and has accrued over 700 million in crowd funded budget.
@@Aegoram Star Citizen has not been in full development for 13 years. They have had 80-90% of their staff working on S42, and they had to make everything completely from scratch, including their own engine and server tech. Comparing the dev time of Star Citizen or S42 to any other AAA game is just silly and uninformed.
Confira o elenco do jogo:
Ian Duncan (Júlio César) - O Jogador
Gary Oldman (Batman: O Cavaleiro das Trevas) - Almirante Ernst Bishop
Henry Cavill (Superman) - Ryan Enright
Mark Hamill (Star Wars) - Tenente-comandante Steve 'Old Man' Colton
Andy Serkis (O Senhor dos Anéis) - Thul'Oquray
Mark Strong (Kingsman: Serviço Secreto) - Capitão Thomas Wade
Sophie Wu (Kick-Ass) - Po Cara 'Web' Webster
John Rhys-Davies (O Senhor dos Anéis) - Randall Graves
Gillian Anderson (Arquivo X) - Capitã MacLaren
Liam Cunningham (Game of Thrones) - Capitão Noah White
Jack Huston (Trapaça) - Cal Mason
Ben Mendelsohn (Rogue One: Uma História Star Wars) - Julian Wexler
Rhona Mitra (Anjos da Noite) - Diretora Executiva Kelly
Holy casting baatman...
that's 10's of millions of dollars of actors right there. the only one i DO NOT recognize is ian duncan and rhona mitra
@@DekkarJr The rumour goes that Henry Cavill did it for free and it was actually him that got in contact with the developers to ask if he could be in it. Also if you take into consideration that Mark Hamill and John Rhys-Davies go way back with Chris Roberts, and they are good friends by all accounts, they may also have done it for very little payment (but probably not for free).
Release date 2026...
SQ42 was announced in 2012...
And it's still gonna launch really buggy.
@@CeceliPS3I doubt it's a Ubisoft game lmao
Release date 2026… ahh yes, more fake promises to fool the gullible player base into throwing their money in Chris’s personal pocket!
@@gazzy9136 who's doing this game?
@@rogeri.-.5878 This game is just a single player version of star citizen so Robert Space industries is the company behind it, because of this were all expecting it to be a bug fest.
Crazy to think I gave them money for this game already 11 years ago!!! Years ago I was joking that I might be able to play the game when I would retire. Little did I know this might actually become a reality.
😂😂
to be fair Cyberpunk took 10. it could have used 12
@@UnderdogSMO I didn't know you could give them money 10 years before Cyberpunk came out?
Joke on you then !
it still isnt a reality lol
Earth will be reorganized into the first united empire of earth
Mr Palpatine, check your privilege. Your sith powers won’t work over hear😊
Or, to First Human Federation.
FOR SUPER EARTH!!
“For a safe and secure… SOCIETY!”
*thunderous applause ensues
@@tatooinenative860 It’s only safe and secure for you. Why is everyone cheering?!
I'm no Star Citizen fanboy. I haven't put $1 towards this game and I've been following it for years. I'm 40 years old I don't get hyped. I am a sci-fi/space fanboy, however, and can say that after watching this I am sold.
I'm still not going to buy a damn thing until it comes out, certainly not some $1000-$20,000 ship. I do love the idea of buying the bare minimum entry, a little ship, and gradually increasing standing/money over time to be able to acquire the best there is. That appeals to be in a huge way.
Anyways, great cinematics mixed with some gameplay. This is the beginning of the game, so cinematics are going to be heavy during that period always, boys. Relax.
For clarity, you can pledge for an entry level ship, like a Mustang Alpha, for $45. And then you get a steep discount on Squadron 42, for another $45. Not sure what the pricing for Squadron will be once its ready for consumer purchase, so just putting this out there as an fyi... its what I personally did. And of course, because I bought the Mustang Alpha, that ship belongs to me forever, even if its destroyed in a fight, I get a replacement at no cost (any ship purchased prior to Star Citizen going to 1.0 release build has lifetime insurance and warranty, so you wont need to spend ingame credits - money you earn doing missions and jobs, not real money - to get a replacement). And... Star Citizen can be fun to get some practice in with the game's system and mechanics, since Squadron and Star Citizen are the same game, just one is single player campaign and the other is an MMO.
It's not cinematic, It's all made with the ingame engine.
If your a sci-fi/space fanboy, just buy a starter pack and enjoy. You won't regret it.
@@tver84 Yeah I've read up on the starter ship and all that. I'm really looking forward to some sort of date of finality and I will then purchase it. I know it may be a while, but thats fine I've had my eye on it for 10 years. One thing I can guarantee is this company isn't scamming anyone. The level of detail is astonishing. It is a dream game for me.
CONSOOM RSI NEEDS MORE $$
You are all being played.
@@tver84 I spent $45 on a starter ship a year or two ago now. Jump on periodically and follow the updates! Either way we spent $70 on Battlefield 2042 and I can’t get that back now.
Henry Cavill 🤣
Nah, thats Humphrey Civil HAHAHAHAHA-!!!
The Caverill The legend was true
Good ole Gendry Cavill
who's that?
thers also another character that resembles a famous actor in this. damson idris lookalike at 7:50
Pretty impressive cast
All I see is a lot of money that they could've put in development instead
@@will4417 lol you’re not wrong
They will probably die until this game is released.
@@will4417Henry Cavil didn’t cost too much, since he was already a backer and approached Chris Roberts to be part of the cast. Mark Hamill is friends with Chris Roberts and already worked with him in the past as an actor as part of the FMV portions of Wing Commander 3.
Confira o elenco do jogo:
Ian Duncan (Júlio César) - O Jogador
Gary Oldman (Batman: O Cavaleiro das Trevas) - Almirante Ernst Bishop
Henry Cavill (Superman) - Ryan Enright
Mark Hamill (Star Wars) - Tenente-comandante Steve 'Old Man' Colton
Andy Serkis (O Senhor dos Anéis) - Thul'Oquray
Mark Strong (Kingsman: Serviço Secreto) - Capitão Thomas Wade
Sophie Wu (Kick-Ass) - Po Cara 'Web' Webster
John Rhys-Davies (O Senhor dos Anéis) - Randall Graves
Gillian Anderson (Arquivo X) - Capitã MacLaren
Liam Cunningham (Game of Thrones) - Capitão Noah White
Jack Huston (Trapaça) - Cal Mason
Ben Mendelsohn (Rogue One: Uma História Star Wars) - Julian Wexler
Rhona Mitra (Anjos da Noite) - Diretora Executiva Kelly
1:11:10 finally a game where your AI companion isn’t just there for theatrics. She saved the players whole life TWICE that fight.
Lucky she was there, dude had developer aim fr lol
This literally felt like a movie. I can't wait to hear more about this game.
always a movie
This is a game that if it actually comes out in 2026 and is fairly complete w/o major bugs and is reasonably priced I will take a look at. I played wing commander back in the day and was a fan of Chris Roberts back then. I do think he deserves some criticism for the time this game took and the cost but if it comes out well I expect a lot of that will evaporate even with me.
You seem more informed on this fantastic game Movie. I realy liked It, can you tell me more on this story?
@@HexDrone9637squadron 42 is the sister game of star citizen, the former being a solo 35~ or so hour campaign the latter being...well, right now, its a very pretty alpha with impressive planet ship and other tech behind it but with a good amount of jank... Chris roberts started both games with a much smaller scope in kickstarter in i believe 2012 but as the kickstarter blew up they had to choose whether to stay with the minimal space game they had planned (similar in design to chris' previous games) or to do their dream game.
After a vote in the community and talks among the studio they decided to scope up the hell out of the game.
There would be issues through the years with chris' perfectionism wanting to redo stuff or implement new technologies which is in no small part contributing to the dev time. But its worth saying that the level of fidelity, depth and tech behind the game are simply not done by any other space sim, hell i'd go as far as to say no other game.
The studio went from around 15 people (iirc) in 2012 to the 700+ last i checked. Which is another part for the dev time and budget, unlike other ips that had comparable budget, they started in a garage and had to build up a massive studio in real time, that, and make two ambitious games at once.
If you want a more comprehensive idea for what star citizen the mmo is you can check the in-engine demo from last year's citizen con. Now while its an in engine and not ingame demo keep in mind, pretty much all of the video is what the game does look like and what you can actually do....assuming you dont encounter a major bug....yeah, it is an alpha ....for better and for worse.
Only play the game if you're conscious of that fact and really want an in depth high fidelity space game, its not something as easy to learn as no man's sky for example. But in my humble opinion even through the flaws its worth checking out.
Dont forget they also build up a company with the money and time from a handful of people to 1000+ employees. All considered its not that expensiv and long.
@@hermeister3870 a 35 hour FPS/space combat sim... nice...
Okay, with that intro, Citizen Devs just caught my ATTENTION!
really? a 37 mins long turret section in 2026? bahaahaha
They had my attention 10 years ago
I bought it once I will not buy it twice
@purefoldnz3070 Bro doesnt know what a tutorial or a prologue is. Lol. There is plenty of gameplay to look at other than the turret section of the intro.
@@purefoldnz3070 it's a tuuto with impressive cinematic FPS combat turret gameplay very good 0G section many interaction with environment but cry
@@_Addi_ how bad does the game need to be if you need a 35 minute tutorial just how to shoot a weapon? Smh.
Is that Henry Cavill at the start?
Why people keeps askins this? lol , We follow this game development since the early days, He was there since he was not famous
Lol
Yes
Looks like him.
@@raf.nogueira not everyones been following from the start though dont be an ass
I love that they kept the faces. Love to recognize faces. So many greats.
Absolute Cinema !
At some point i wasn't sure if i watched a video for a game or a movie ^^
If you have been a gamer for a while this is the type of game we dreamed of when playing Wing Commander or Xwing vs Tie Fighter and all those other space sim games in the 90s. Idk if SC will ever be a thing....I hope so....but after 12 years it's hard to keep the faith. That being said, a single player version that is more guided and chopped up is definitely doable. They have got to get this right or SC is cooked imo. It looks solid so far, definitely needs a lot of polishing (and people are saying it shouldn't take 2 years to polish but from the video alone I can see they still have a ton of fine tuning to do so I can believe they need that long. Plus a lot of the team moved to SC. That little sequence of fps gameplay on the bridge defending against them rushing you alone looked really rough and needs work. I just hope the pull this off.
Henry Cavill looks like when Josh Whedon digitally removed his moustache for Justice League
Joss*
Calling this a "Gameplay Demo" is a huge stretch. It's mostly a 90 minute cutscene mixed with some very, very short gameplay elements. Exciting stuff like "walking around corridors" and "sitting in turrets and shooting at stuff" or some mediocre FPS combat - you know, revolutionary and innovative stuff, really. The Colonial Marines trailer had more actual gameplay compared to this, I fear.
Now I do like the look of the battle and the cinematics. Cool space opera vibes. Only the wooden faces of the characters aren't too great, but I guess they can still tune facial animations until release in 2036. They all look a bit dull and lifeless, even though there's great actors behind them.
Looking forward to its eventual release, but I still have lots of mixed feelings about this. They have to nail the gameplay portion and the mission design or else none of this pretty graphics spectacle matters.
Actually the gameplay is pretty insane, this is just star citizen’s story mode some of the gameplay is already out in the open and is awesome and very deep mechanically
yooo, the enemy alien race looks sick!
That's just the antagonist ones. There are others in the lore and setting, including the ones flying the ship at 1:15:50
@@Oxley016 Awesome!!
@@joshuam.6027 I can't wait to get my hands on it!
project leader: should we make a normal demo, or a film?
the team: yes
Absolute chills when Squadron 42 showed up😎🤘 Star Wars take notes!!!
5:54 Gillian Anderson 😍😍😍
Show de bola. Agora esse game entrou no meu radar 👏
Squadron 42 is not an open world game. It is a single player mission specific story-driven game. If you want the open world sandbox experience, then you want Star Citizen, the broader universe that Squadron 42 takes place in. Both have been works in progress for over a decade. S42 won't be out for another 2 years. SC is out now. You can play it as it is for free during one of the free-fly promotional events, or you can plunk down a little cash and by a starter ship and gain full access, you'll be grandfathered in when the game officially launches. Just be aware that you are playing an alpha-stage game, meaning that there are lots of bugs. But CIG listens to feedback and has made design changes based on said feedback. A lot of fun can be had, but you are part of an on-going testing process. If you bought a starter ship, then you've bought the game in advance and you get to see its setting ant its mechanics grow and evolve around you.
Don't listen to naysayers calling it a scam. Make up your own mind by playing it yourself during the next free fly event. It will cost you nothing, and you will get a taste of what the game is at the state it is in at that time. If you like it, then buy a starter ship and continue your journey. If you don't, then walk away and maybe revisit during the next free-fly event. Perhaps things will be more to your liking then.
It's not going to be for everyone. But many people are enjoying the journey through Alpha. Everyone looks forward to official release when it happens, but they know the road has been long and is still long. If they've bought in either as a backer or just a starter ship purchaser, they can come and go as they please with no penalty. Many do. I'm not playing it right now, but that's not the game's fault. I have unreliable internet service where I live at a speed that is at the narrowest bandwidth while still classifiable as broadband. But what I saw when I tried it was enough to convince me that the game is real. I'd be playing it every day, if I had better internet provider options where I live, but I don't so I can't.
The point is, try it for yourself and make up your own mind. You owe that to yourself. And hey... those nay-sayers are free to dislike the game for whatever reason they have. But at the end of the day, who is to say that your own experiences will be the same as theirs. Just understand that the game is not done. Many mechanics are not in yet. But the game is technically "out". That happened the moment that anyone willing to buy a starter ship could do so. If you get into it, and look at where they plan on taking it, you can decide if what it is now is worth playing as it moves towards what they are saying it's going to be.
No, I don't work for CIG. Nobody's paying me to talk up the game, or talk down those who don't like it. The only thing I can tell anyone to do is to make up their own mind. Then you can choose to talk up the game or talk it down based on your own experiences. But if either, at least you would be doing it based on your own opinion, rather than parroting someone else's
its worth noteing that S42 isnt open world , but it will open up a bit more then in this gameplay section, something like Metro Exodise for people who played that, but instead of traveling with the train car to some semi open locations, you will be with your space fleet
@@UnderdogSMO I guess it all depends on how one defines "open world." For me, open world means being able to go anywhere we want, anytime we want and do anything we want.
I'm sure that succes or failure of missions, and actions during missions will have an impact on subsequent missions, and while this makes the game feel like a living world, by my personal definition, it does not constitute an Open World.
In Squadron 42, the war between the UEE and the Van'duul is still going on, and willlikely be ended by the actions of the player. But we are looking at a page from the History of the 'Verse. It will begin with the Battle of Vega, and will likely continue until whatever decisive mission ends it. Star Citizen takes place after the events of S42, and as we learned from Day 2 of CitizenCon, will have a main story that we'll be able to play through, that will expose all aspects of that open world game. But we won't be required to complete it as a stand-alone experience. We'll be able to drop in and out of it as we see fit, allowing us to go anywhere at any time and do anything we want. We'll be rewarded as we progress through the main narrative, and completion of it will grant citizenship, among other things. This by my definition is an open world experience.
Get starlink dude. Game changer.
Star citizen isnt out it is an alpha since years and you cant "play" it. All you can do have a look how awsome it looks and test some ideas of all that makes the game in the future. But for now there is no "game expirience" because everything is still so broken that it is wasting a lot of your lifetime and leave you behind frustratet. From my 50 attemps to play this game over the last 12 years i had only 4 or 5 sessions where i was able to play more than 90 minutes without gamebreaking bugs. Simple stuff like testing a offroad vehicle on the surface for example. Spend 60 minutes last weekend to get that thing in my ship to fly it somewhere and had to stop trying to keep my sanity. This "game" is so buggy. Today i installed the new patch and because of the server wipe i tryed to set my Charakter with inventory and it kicked me 3 times off the server while doing so . Wasnt even able to go the Hangar because there were no interactions possible. If you dont have a life, kids and a wife you might pardon all this but if you are looking for 2 or 3 hours of a good expirience this isnt the game yet...it drives you mad!
@@Zaalogg I consider a game to be "out" regardless of its development state, the moment than anyone can purchase access to it in its current state. I never said that it was done. I never said it was the game it is planned to be. I simply said that it was out and anyone can access it. with the purchase of a starter ship, or free for a limited time during a free-fly event. When it does cross over to 1.0, anyone who backed it or purchased a starter ship which grants access, will still be able to play. Because they will have already bought it.
You can also subscribe to gain access.
So yes... It's very much out in it's current work in progress state.
That initial mission has Descent Freespace written all over it
This is what I called next gen game.
These long gameplay trailers are nice, so nice that I dont want to watch them to keep myself free from spoilers.
On the other hand I will probably have forgotten whats shown here when the full release is lightyears away :)
15:46 look, an alien shapeshifter.
I played & finished the Mass Effect trilogy for the first time this January & I've been wanting another singleplayer sci-fi shooter experience. This looks like it will fill that void!
This was a whole effin' movie!
its just the intro 😊 hopefully theres more gameplay after.
Playtime is around 40 hours to complete(they mentioned at citizencon)
@@azimpetra 30-40 and I bet that's an exaggeration.
without a Ending?
@@will-vi9pk this was just the beginning :)
@@Oxley016 Dang sounds awesome ill wait holding my breath *turning blue*
This is gonna be game of the year when it releas
Got to love shape shifting character at 15:50 mark. Really good demo.
I guess they have characters in “superposition”, aka in two places at the same time. Like a true space odyssey…….In other words. Just a bug that took 12 years to show up. Fix your stuff folks
I had to rewatch that to make sure I wasn't tripping. We found the imposter.
That was hilarious.
its not a bug its a feature hehe
WE SEEM TO BE DEALING WITH A VILE LACRYMOLE XENOS INFESTATION, BROTHERS!
Went from J K Simmons to random npc and then back to J K Simmons
Once this game is released and 6 months worth of patches, brand new PC will be purchased. Its been a long wait since being announced.
i was never interested in the multiplayer, but this right here has got me hooked. If the gameplay is as any good as the multiplayer im buying this campaign.
you mean a 37 long turret section?
when the servers are not being a clusterfuck on the MMO the game play is real good. so I suspect it will be here to
@@purefoldnz3070 They've shown plenty of other sections of the game where you are flying a fighter. This is the into. Your character goes to flight school and get's assigned to fly a fighter stationed aboard a frigate after this (with Mark Hamil playing your wingman).
@@randlebrowne2048 but you would agree in any game you should lead with your best foot forward and not just make it an on rails fixed turret section. It should start with you in a cockpit, even Star Wars Squadrons understood this.
@@purefoldnz3070 This was always meant to be a heavily cinematic experience from it's announcement and there is a lot of focus on the narrative. With that being said this is the prologue to the whole 30-40 hour story and so is going to be heavier on that and lighter on gameplay compared to most of the game. Maybe you could try watching the "2018 Vertical Slice" video on the official Star Citizen RUclips page for a different look at the game. It is a video from 6 years ago so take that into account if it looks visually worse or is more buggy etc.
Maybe I will play during my retirement in 20 years now , cool stuff .
if this was shown to people circa 2012 it would have absolutely melted faces. This is NEXT GEN
Stop being emotional
@@azca.What a strange thing to say given the medium
Yeah and now we are in 2024, almost 2025, and in 2026 (when the game is expected to release, maybe), there will be more UE5 games made and this will be old gen already.
@@RonJeremy514 UE5 is a lovely engine, but AFAIK it cannot support gameplay spaces this large.
@@ianmcintosh418 It can natively.
Only watched the first 12 minutes and I’m hooked. This looks great.
21:28 Oh boy that ship is definitely going to be an interesting fight
24:30 "Great kid, don't get cocky!" Han Solo immediately spoke through me after I heard what the kid said.
1:16:20 is when they start talking about the game
That's old video
@@puwaGT my first time seeing anything about it, timestamp is more for anyone who hasn't heard anything about this game at all
@@joshuahernandez4125I haven't heard about this game, it looks pretty good
@@joshuahernandez4125don’t get into this game brother. It preys on the gullible through fake promises. I honestly think you could tell the player base the game is full releasing tomorrow and they would believe it.
That sums up the player base.
@@joshuahernandez4125in fact, it’s not even a game. It’s a tech demo for testing a game engine that is becoming rapidly outdated, even the graphics.
What devices will it be on?
PC
Now I understand what CIG had been doing all this time. A game of this scale would take a lot of time and money to develop. The multiplayer that we all know was only the side project. Squadron 42 had been the true project all along. It looks amazing and I can't wait to play it.
Minor nitpick I don't like how the shots are automatically leading when you mouse over a hostile ship. I think there should be a circle projected and where you should aim to hit the target in the direction its currently going. I much prefer that method.
This is Starfield with 1000 mods, right?
nah this is what starfield wishes it was
it's starfield without loading screen every fucking 5 seconds (you have 1 loading screen in all the game)
@@yael_valle Starfield wishes to be unfinished game?
@@O-.-O we’re specifically talking about Squadron 42 and its set to release in 2026 with them being in optimization phase of the game meaning there’s nothing new on their Road Map to expect for except performance improvements and working out stability issues, if it gets push back it’s not going to be because there still adding stuff which is a good sign, SC on the other hand will never truly be finished since it’s a live service game, so there’s always going to be stuff to add but it’s closing in on a release date according to the SC Road Map as the next release for SC is set to be 4.0 aka 1.0(full release). We’ve seen it time and time again over the last 10 years that a game is in development for more than 5 years, people complain that’s it’s never gonna come out, companies get pressured to release, and the game is a disaster until several patches are released, shit ppl are doing the same shit with GTA6. Yall need to atleast save these criticisms for when you actually get your hands on a game and not before, it’s just a display of ignorance.
First off the game looks and plays incredible... BUT... When the Captain asked for your rifle I was like yes PLEASE give it to her, you have hit EVERYTHING but the aliens.
Its interesting to note that this game should be ready and playable around the time period this game is set in. I find it pretty fascinating.
For anyone who cares
This seems to be a trope in sci-fi.
In Star Trek: Voyager, Ensign Kim calls his female Captain “sir”, and she says “Ensign, despite Starfleet protocol, I don't like being addressed as sir.”
And in Star Trek II they use “mister” when referring to the female Lt. Saavik.
So it appears in the distant future, sir and mister are used non-gendered titles.
But in the current U.S. military, you would not refer to a female officer as “sir”.
most Sci Fi lit as wall... I read a lot of sci fi
Yes in the current US military you’d use their pronouns 😂
This is actually a tradition in the British navy iirc, which is where both S42 and Star Trek took it from
@@radradishradiator Not really a tradition. It's more like it was always expected back in the days for officers to be "Sirs" and not females who were uncommon at these positions, especially in navies which are very predominantly enrolling men. No women aboard ships. Therefore every recruit got taught to call an officer "Sir" and never got to ask the question "What if it's a female?". They didn't bother with that, to them females were in the kitchens back home. But times have changed and females are a thing now and they still don't bother with teaching "Ma'am" which is kind of a joke at this point but yeah. It's like fish: both male and female are called fish. But a cow and a bull is a different thing... Well, in the military, you call a male sergeant a sergeant, but the female sergeant is not a sergeantess or sergeanty or something like that. It's also a sergeant. No such thing has gendered ranks or variants to learn. Ironically the formal "Sir" does have a gendered variant though but they don't bother.
no now you must say i dont want to offend you and misgender you, i mean wrong gender you not mis gender you. No i mean please im sorry i said the wrong gender thing. Then you have to cry to virtue signal and run to your quarters and call the ships gender pronoun therapist.
8:17 It has that same clumsy movement from the online game.
How much of this game is based on the online game's software?
Wow I enjoyed this more than the Borderlands movie😂😂😂
no.
Not a very high bar to clear
You enjoyed that crap movie??? You got some weird fetishes....
@@purefoldnz3070you can have your opinion but the borderlands movie was horrible
@@dabbingraccoons6416 What show or movie derivated of a game is good anyway? It's all Netflix grade garbage. The other way around is also pretty true except maybe Alien Isolation and Spiderman.
Thanks for the ads. Really helps with the immersion
Hey yo guys we another Halo killer game that is better than modern halo
this did give me a lot of, first time playing Halo:CE vibes
This is EPIC! Seeing this made me missed Wing Commander, I see Hamil and now Rhys-Davies too; the big ship reminds me of the Sivar
This is running on DX11? I need to wait for DFs Alex to talk about it. Amazing looking game...
vulkan only
@@LuismaLorcaincorrect. Dx11 is default.
@@DeathStickD incorrect its vulkan
@@NoobieNetcode Vulkans not the default stphu ffs.
@@NoobieNetcode DX11 is the current default, with Vulcan support... along with all the bugs that causes due to their memory leaks etc.
This game looks soo good, gameplay, music, graphics looks very good. + We have our Henry in it.
Thanks for the 4K version.
Nice to see it without the 3 crashes that happened.
Not a citcon with a crash somewhere, happens all the time with tech demos, Famous one is where Steve Jobs was demoing something and hurled the remote when it didn’t work, Musk when the cybertruck window shattered…I didn’t care, they still have over a year of optimising to get through
thats why they still have 2 (or more likely one and a half) years to go... that's what the polishing fase is for.... Cyberpunk could have done with an extra 2 years (as proven by the later updates)
This gives you ALL THE GOOSEBUMPS and hair raising moments. MASTERPIECE!! Like a Mass Effect battle in space but on a monumental level!
Sir that was not a demo, that was a short movie.
You might say that I'm stuffy, but I imagine all this within the framework of the Warhammer universe.
This is what Halo should have been like. A space opera. Very interested in the game now!
It should be unfinished game?
“Nothing short of amazing. It was one hour, thirty five minutes, and twenty two seconds well spent.”
Gillian Anderson!!!! Pinnacle 90’s beauty that’s awesome seeing she still around; look cadet it is Ma’am!
Military tradition demands that all officers be addressed as Sir and enlisted rates be addressed as Mr. There was nothing wrong with how the player character interacted with the Captain.
@ Ah my bad good to know
@@starlen3345 all good :)
Who the hell is Gillian Anderson????
@@damienspectre4231 bruh unless you lived the 90’s, missed out
5:50 Christ they even have the beautiful and talented Gillian Anderson in this game! After seeing Henry Cavill, Gary Oldman, Mark Strong, etc. I thought it couldn't get any better with the acting roster.
Also, Mark Hamil, John Reese-Davis, Andy Serkis (played the smaller Vanduul) Sir Davos from GoT and the main bad guy from Rogue One!
10% gameplay, 90% cutscenes lol
Relax ! this is just an intro to the game that tells you about First Contact event when the Human race (UEE) first encountered an alien (Vanduul) civilization.
If you want 10% cutscenes and 90% gameplay go back in 2026
Ron Enright was a friend of mine in the '90s. No joke. Wonder what he is doing now?
15:47 just wtf its a shapeshifter? 😜 a glitch in the matrix!!
It's a Cylon.
This is a whole damn movie! Very impressive
When they where proposing more and more "stretch goals" I didn't realize they were talking about our arses.
For female backers it would be both their arses and... You know.
your really Playing in the cut scene thats how seamless it is
All Hail King Henry!!!!😎😎😎
As a person who binges HFY stories, I'm looking forward to playing an HFY game =)
Gonna check if SBI or any of its employee is involve in anyway here before i even consider buying it.
Culture war bullshit gtfo
SBI ?
bro this game is already in development before SBI is even a thing
CIG is super DEI.
@@heatengine9283 Sweet Baby Inc.
so its fps with good cinematics, hope missions doesnt suck
Star Citizen: We try to be a realistic Space Simulation
Also Star Citizen: Here have some loud explosions in Space and shooting sounds.
The ships create those noises to provide feedback on whats goin on around you
notice you dont hear a thing in your space suit
That sound is simulated, they have plans to have realistic space sound if a certain component is broken, and it seems like they already have relatively realistic sound in the scenes with only a suit on
@@JohnDoe-ph7pz theres always a carrot on the stick with star citizen as it seems.
What do you want, silence?
Whoa this is like a real video game! Haven't seen one of these since like 2012
I honestly have mixed feelings about this demo. The quality of presentation is obviously solid. And, as a guy who's worked with Hollywood a-listers in game productions, I'm a little bit impressed at how good CG portraiture of marquee talent has gotten in the last couple of decades. But Chris has basically been making the same game for 30 years. And, as far as I can tell, succeeding and failing in pretty much the same ways every single time. Blown schedules, blown budgets, chaotic development, odd design choices, trite stories and cardboard characters. And yet, for all that, somehow the result manages to inspire a bunch of people to follow his dream. Whatever you think of Chris Roberts and his work, he's always been a top notch showman.
Maybe be a bit less sceptical and try it.
@@tver84 I most likely will give it a shot - although I'll probably wait until the post-launch dust has settled. I've actually had conversations with Chris about his proclivity for overreach. He knows that about himself. Doesn't stop him from doing it though. :)
@@scotbayless Good. He's the only one in the industry right now trying./ EVery other AAA publisher has resigned to feed us copy-pasta slop that somehow runs worse, looks worse, and plays worse than games made 10 years ago. I'm still waiting for an open-world game as good as Mad Max from 2015.
All failures publishers fault. EA then Microsoft.
The big point of this was FINALLY developing a massive game withOUT a publisher like EA (Evil Asholes) fuckkng it up.
12 years to build a company, develop insane tools, knock down several 'impossible' tech hurdles, and actually build the most ambitious game ever?
Sounds fair to me
this and star citizen are definately an interesting phenomenon,
Initially lots of red flags, basically doomed to fail, they were just a few people in way over their heads, without the proper resources, getting more ambitious by the day, not to mention led by an artsy guy instead of a computer code expert (just like ksp2) etc.
but then, over 12 years, they got the better part of a billion dollars and the possibility to create a 1000 person company while delaying the game 15 years xD
as a fan i can only be happy that other people are funding this thing to its full potential, whatever that might be. scope creep seemed a huge problem, and seemed to make release less likely, but it also made me much more interested. makes me wonder if the ambitious/dumb scope creep is a key reason why people have thrown so much money at it. so is the scope creep a curse or a blessing for this project?
one thing I am optimistic about for SQ42: at least im confident it will feel like a labour of love, and squadron will be more than unique enough to warrant its existence. the seamless transitions, both in gameplay and cutscenes, between all the locations, chapters, etc, alone will add a lot to the immersiveness and gameplay experience, and is at least unusual for a game of its type.
Also, i am high, but i see parallels between chris' space ships and the castles in kingdom come deliverance; they are just more fleshed out and authentic than in other games, in a way that makes me happy. an unusually high drive for some form of first person authenticity? despite the extremely unrealistic setting in chris' case.
the story and setting is definately cliche, but its a cliche that i like and BSG is already old, so, I'd love a new version
Its just a game, I dont yet know how flawed it will be, but I already know I will enjoy the heck out of SQ42, cant wait to play it in 2026, 27, 28, i just take it as it comes man
it is what it is, and i enjoy the ride.
No doubt the prologue will look even better than it does now, and no doubt chris will feel compelled to keep working on it too long.
The very first SQ42 footage ever was hilariously early in development (yet had already missed its initial release window) for comparison: ruclips.net/video/qexLUpQJPw8/видео.htmlsi=SqYqqvgKlaThQTTl
ah, the power of iteration
also interesting to mention, because of star citizens (mostly) weekly youtube shows and video updates, (its almost like a 15 year long docu on their development, putting some devs' names and faces behind the effort) it is actually possible to be a fan of sc, while never having actually played or bought the game yourself, which is almost kinda unique for a game. It also keeps their playerbase more interested/informed/accepting/understanding/happy/hyped or immersed in the lore, during the slow and buggy development, so no doubt their youtube channel is an important factor in their success.
thank you for listening to my TED talk
Still You Need Star Citizen Ower Priced Scam ship Package for Playing this Solo Game After Release !!
CIG: Here yours squadron 42!
Players: Nice cinematic! But when game will started?
CIG: A game?
This is part of the prologue. Of course it's story heavy
You do DO know we play this game in Alpha... and enjoy it right?
This is the prologue and TUTORIAL. Flight training are next missions as per plot.
They aren't as keen to show off flight since we've been flying in Alpha for years.
Try it out on the next free fly, sincerely. Judge in person after trying.
Fair enough right?
Not asking anyone to take my word. Just try it yourself.
people acting like kojima isnt a game developer?
its like 1hour of cutscene and 30min gameplay xD
Surely if you were in vacuum you wouldn't hear the sound of an enemy craft exploding? How would the kinetic energy reach you? You need mass to transfer kinetic energy; vacuum means no mass.
In-game lore is that ship systems and suit helmets use artificially created sound to help with situational awareness. The Devs have also shown off an optional mode where you can only hear sounds like impacts and engine vibrations transmitted through your ship's hull as well.
Wait thats Henry Cavill 😂
Intersting to know - what specification PC will be able to launch this)))
Yes, new game... for the past 12 years... we had cinematics back then as well, Mark Hamil iirc. Don't care. Will probably be another 5 or 6 years before the next reveal trailer...
When a work in progress video game is a better movie than anything Hollywood has made in over a decade, you know the world has changed.
Thanks for the best film ever!!!I can t wait for Squadron 42.!
I'm so happy we waited all this time for a sub-par demo of a singleplayer game when we funded a multiplayer verse, it's awesome. I love how they ruined flight mode and qol for it.
Am I dreaming? is this real? Someone pinch me or smth
Calling you a dumbf*€k would make you believe this is not a dream right?
No offense I didn't mean the insult lol
Amazing... In a universe where everybody is constantly wearing a space suit that can protect from the absolute coldness of space... But a KNIFE is still a viable weapon.
Space isn't actually cold in RL. It's a vacuum, like a thermos, that keeps both heat and cold from spreading. Also, a knife would absolutely be a danger to a real space suit.
@@randlebrowne2048
Yeah, right. "Space isnt actually cold" just a lack of heat, right... Just like everything else in the universe that we commonly know as "cold". Except my ex wife where it was more lack of charm.
And were not talking todays space suits. Were talking a thousands of years into the future. Yet this game insists on silly things like guns, knives, and even... Cold-weather clothing. In a world where everybody is already wearing a hyper modern space suit that can withstand the absolute zero - to quite a lot of heat - in space. Completely redundant mechanics.
Their "space rules" are very much taken out of Star Wars and not reality.
@captain_context9991 Space is literally a vacuum (the same thing that makes a thermos work).
Because of this, real space suits actually have extensive cooling systems built into them.
Without this, astronauts would quickly overheat from a buildup of their own body heat, since there is nothing in a vacuum (like cold air) to wick away heat from the body.
If you don't believe me, I challenge you to look it up in the search engine of your choice.
Just please don’t do us like Starfield did us. This look very promising
you have only 1 loading screen per session between menu and the game so it's better than starfield
@@thunderbolt8409 The game doesn't exists, how you know how it is?
@@O-.-O It exists. Get in the MMO and check out the engine. Same engine and universe setting. SQN42 has a few more gameplay systems than are currently in the online game, but that part is in both.
@@O-.-O Star Citizen
looks good but why do the scary aliens with modern laser infiltrating ships run melee then and are dead after a few shots?
Where is the gameplay?
Yeah.. always been a cutscenes and gameplay.. 🙄
Yes and it's a movie and game I feels like cutscenes
57:04
The intro is pretty long.
You sound like a toddler.
This is a prologue and tutorial bit... the tip of a rather huge iceberg.
Mark Strong is in everything lately. The Penguin, Dune prophecy and now this. Love to see it
except the one thing he should of reprised Captain titus
@@BIGBOSS-bu1jt never played the first Space Marine. But to be fair the actor for Titus is SM2 did a really good job.
jeff bezos is the ship commander
Looks like Stanley Tucci
It’s Gary Oldman. Incredible actor.
@@vanillaqualeSirius Black! I didn't know that, thanks for the info
Took a while, but if the game is even half as good as this looks, and the writing is good, this is going to be absolutely stellar.
Ok im sold. Take my money and gimme this game. This looks so buttery gooooooooood! Of course id wait for release cos pre - ordering is not smart anymore but everything from game presentation, the cast, actually capturing each actors faces and facial expressions, their lines....oooh this has to be good when it comes out!
I can’t remember the last time I was THIS hyped for a game
Biggest issue is that it started development in 2012 and the cast recorded their parts between then and 2015. When it comes out in 2026, things might just come off as an unintentional period piece. Like, "Oh look, Liam Cunningham's in this! I remember when GoT was big!" It just seems unintentionally tacky.
Only to fucking morons who care about stupid shit like that.
theyve been pushing it back since at least 2016 (thats the first promised release date I remember). For all we know this game might come out in the mid 2030s
Hay, if the characters are interesting and the performances good, I don't think it matters.
not to mention that there is a 37 min turret section
@@purefoldnz3070 You will become a pilot after this mission. Turret section is just a tutorial for targeting and shooting.
3:57 cant beat this music!