I have a feeling that Glory Kills are still going to be there BUT what Hugo means by "you have choices on how you finish enemies" is that maybe once locking an enemy into a Glory Kill state, you'll be able to use the Flail for health and Saw Shield for ammo. This might add a new level of prioritization in combat that could be fun
Being locked into a room and forced to kill every enemy until the doors open is fine, however, being forced to do it for every single arena honestly gets quite stale. It’s nice to mix things up.
Just like how Eternal was different to 2016, Dark Ages will also be different and have an identity of its own. I think it'll still be a blast. My biggest concern was the omission of the meathook and flame belch, but seeing everything the shield saw can do I think the game will still have plenty of mechanical depth. I'm looking forward to the new melee system. I've actually wanted a free-form melee system since 2016. I used to think glorykills were annoying interruptions, it wasn't until I worked up to higher difficulties that I started appreciating them as a brief moment to get my bearings and plan my next move. I think the block may fulfill that "catch your breath" niche now, and a free-form melee system will be far more creative than "watch an animation for a second." I want to see what options we have and what combos we can do. I figured the game would have a more explorative focus with the larger levels, but I've really come to love the arena combat of the new games, so I'm worried about them being de-emphasized. But looking back at the classics, they still scratched that itch with the occasional cramped space or trap area. They didn't need to literally lock you into arenas to emulate the feelings of arena combat, y'know? (Perhaps there will be a dedicated horde mode at launch to give us that true arena experience!) Lastly, I don't think the dragon and giant mech are gonna be fundamental traversal methods. I feel like they're gonna be more like setpieces sprinkled throughout the campaign.
Dont put all your eggs in the initial trailers' basket, everyone. This game will change a lot between now and on launch. It will also continue to change post launch. They'll listen to feedback. Things like movement speed and enemy projectiles can be balanced pretty easily
i hear this sentiment around and it doesn't concern me at all. People seem to be worried because they're completely changing the combat but that's the wrong way to look at it. Whenever ive heard Martin talking about Eternal, the key bullseye he's always mentioning is creating "the fun zone," not fun = fast paced acrobatics, it just so happens that they used that form of game play mechanic to find their fun zone. To me this is reassuring because they're focusing on a type of design philosophy rather than a certain gimmick and so i have every confidence they will make the different play style in DA work just as well with its own type of fun zone mechanic. The only way i see this being a let down to some people is if they shift more focus to cinematic, immersive, heavily story driven gameplay. Personally i love a good immersive story driven experience even at the sacrifice of interesting gameplay (which is what doom 3 was). So as long as its good, i wont mind but some people probably will.
I’m really hoping for the lore to be more cutscenes or whatever they end up doing. I think they’ll nail the combat they already know what there doing with his backstory so it shouldn’t really cost them much of any time in development. ID proves to be getting better and better with these DOOM games I doubt they’ll miss the mark on this one
@@passingRakz954 Yep im really looking forward to a story that's a bit more present. And yes they are certainly on a roll with this IP at the moment so there is no good reason to believe they will just drop the ball.
@@sum8601 agreed they are a very talented team, just sucks that they won’t have mick but I’m excited to see who’s making the music, I just hope they give him enough time to make it perfect.
With your first paragraph, you took the words right out my mouth. Though I disagree with your second paragraph. When Hugo mentioned, "cinematic" I remembered walkijg sims and huge expo dumbs and I honestly don't need that. Of course, I do enjoy a good story driven game, but this is Doom, I hope Hugo was just saying that cuz his higher-ups wanted to.
I believe there was another interview where they avoided commenting on the Atlan and Mecha Dragon, I assume they're trying to save additional details for something like QuakeCon where they can really show it off and prevent any sort of miscommunications. Still, I'd say those are the elements I'm the least confident about at the moment. They look very cool but I'm far from sold on the idea
The game looks really fun and I'm not worried at all.Its interesting how they went back to basics with how Doom 1 was while still keeping things fresh and familiar.
If I had to guess, the glory kills might not be locked into a specific animation like they were in the previous games. I wouldn't mind that, as glory kills did sort of kill the flow sometimes
If the BFG is replaced by the unmakyr I just hope it doesn’t suck like it does in eternal. Also I’m actually really excited with the changes announced in this interview. I never liked the whole locked in a room until the doors open approach because it makes every encounter feel identical to one another where as the classic doom games had a wide variety of encounters, some of which even included locking you in a room until enemies die. You can still have this type of encounter but it hopefully won’t be the only type of encounter anymore. I like that the levels are going to be less linear and there will be more of an emphasis on exploration because I don’t like how you can simply look at the map and be told where every secret item is in 2016 and eternal, so hopefully that changes. I like doom eternal’s gameplay a lot but it can feel very draining after a short time because you have to constantly press every single button on the controller every five seconds and there’s little breathing room. I’m excited for the more serious art direction as well.
@@section6668 well the problem is that it uses the same ammo as the BFG so you have to choose between it or the BFG. I know that’s how it worked in doom 64 too, but the BFG also shared ammo with the plasma rifle so it’s ammo was a lot more common instead of like how BFG ammo is in eternal.
It sucks because it rejects its fundamental purpose. Super weapons are supposed to be optional ways to trivialize combat. The unmaykr tries to be a balanced way of doing that which results in it being the worst super weapon with an ammo to rare to be a goo normal weapon.
Doom Eternal was perfection in my opinion especially on KBM you get so much mobility and it makes just the fact of moving your character feel so fast and satisfying. You combine the mobility with the shooting, glory kills, weapon switching and it creates a gameplay that never gets old. But if in Dark Ages you're always on the ground i wonder how the movement is going to feel, running on the ground is usually not as fun or pleasant as dashing around in the airs. And also the huge mobility in doom eternal meant that there was so many different ways to approach the combats in terms of how you move around in the arena. But again if in Dark Ages you're always on the ground, im worried there will be less possibilities in terms of how to approach combats. I trust ID software because they are the best in their genre but i have some questions. I do think that going for more melee and being able to actually stand and fight with even the strongest demons rather than always running away from them could feel amazing tho, so im still glad they are not afraid to try new things and take a completely new direction which is very exciting
I think it’s going to be a massive change from the last two games, which I feel like will chase some people away. I feel like Eternal pretty much perfected all of the systems introduced in 2016 so I can imagine that they don’t want to get stuck in a loop of having to have glory kills, or needing to have the BFG just because 2016 and Eternal had them. Personally I’m glad that they’re not afraid to change the formula this drastically if it means DOOM can move in a new direction that helps the series evolve like Zelda with games like BOTW and TOTK. I would’ve been happy with just a direct mechanical sequel to Eternal just more of it, but I’m extremely excited for The Dark Ages because we don’t know what’s going to change and what’s going to stay the same.
Yeah there’s a lot we’re gonna miss moving on to doom the dark ages if we don’t want to play doom the dark ages we have 🙌🏼DOOM ETERNAL🙌🏼 but it would cool to see what they do different with the doom game👀 it may not turn out the way your saying about it I would wait until there’s gameplay for doom the dark ages then we can say things about it I mean it just a trailer
It's actually kinda sad that the new doom will not be as fast paced as eternal. The main reason I haven't played doom 2016 and not planning to is because it's too slow and weapons feel so unnatural compared to eternal. Seems like doom the dark ages will be the same. Also the animations I saw in the trailer were a bit clunky for me, I hope it's not the final version
The animations likely won’t be like that on release. 2016 and Eternal had a similar situation where the early animations are a bit clunky but fixed before release.
Eternal pretty much perfected its gameplay, there’s not anything I know of that they could improve. I think TDA looks super fun and a mechanically skilled game, you’ll be slow on your feet that’s for sure but it looks like it’s got a pretty in depth system.
I honestly may be a minority here, but i think glory kills should go, i don't think that keeping then will have a positive impact on Doom's ideas of doing its own thing each entry which is an idea that really gets me excited for the franschise as a whole.
I kinda feel this but not so much that glory kills go away but evolve I don’t want to see glowy guys stumbling around till I get the chance to get back to them~ needs to be more fluid & less distracting from the experience more just part of the experience It hasn’t really changed from 2016 & eternal but this was their idea of what a glory kill was suppose to be Part of the experience but over time all the animations feel repetitive & overplayed even though they are different depending on where you’re aiming while glory killing
@@iiii4024 I talk from a pure gameplay perspective, and btw making then glow its optional(you can disable in both games). Its just the system itself, melee execution for health, i think they should move on from that and create something new.
I’m slightly iffy about loosing the speed and potentially glory kills and all, but I trust it, they have delivered twice, and eternal was influenced a lot by what fans criticized about 2016 and I’m hoping that continue. As long as there’s like the heavy resource management and basic awesome combat loop, which looks awesome holy shit, but yeah I’m kindof with you on a lot of this, however again I trust them, Hugo is still on deck, I feel like we’ll be just fine. I hope I don’t have to come back in a year and take this back lol.
You gotta remember how much variety and interesting gameplay has been pulled out of doom 2 and it's fan made expansions, a game where you can't jump at all. Verticality is cool but it's not the be all end all for interesting combat encounters
This game has a lot of potential, but I think it's difficult for the gameplay on foot to be better than Doom Eternal, but I think the gameplay will be better because of the giant robot and Flying on a dragon
Well I'm excited to see what they bring to the table, I loved doom 3 back in the day, Doom 2016 brought the needed graphical upgrades, glory kills, the gore, etc, when eternal came out I loved it visually but was a bit ceptic about the low ammo thing that you had to chain saw, the shoulder Canons, it was a bit overwhelming coming from the older ones, but got used to it, the fast passe, the graple hook, blood punch, glory kills, etc when I came back to the 2016 to give it another go I felt so limited 😅, couldn't graple, couldn't use the shoulder Canons Freeze/Bomb, the double boost moving or avoiding enemies, in the sense I'm a bit worried if they removed some important aspects of the gameplay itself, it was alot harder going back being so limited, but still I'm excited, and well if things change we will get over it and still enjoy it, great analysis 👌
I don't really think we can really be concerned yet, and even if we could the only thing I'm worried about is the fact that the mistreatment of Mick Gordon has been all but forgotten and Marty who clearly played a big hand if not the biggest hand in what happened to him has been all but left alone for what he did.
On the topic of dragon riding for traversal and the doomcycle, Id Software might take the same approach as the studio One More Level, the devs of Ghostrunner 1 and 2. In Ghostrunner 2, you get a bike. The levels after the first bike level feels quite open world, yet linear at the same time. You had the option to get off the bike to fight the enemies or use the bike itself. That is my guess on how the dragon will work.
I couldn't be more excited about this game. I love the idea of a more grounded combat. Although i love Doom Eternal, i think a more grounded aproach fits better with Doom.
I’m hoping for a gauntlet mode like hades or GOW ragnarok dlc with randomized weapon drops and attribute boosters that gets harder as you go. I would play this all the time with a reward system
I am not concerned. Medieval Doom sounds and looks like a wet dream of mine. Moving slower and mowing down Demons with more melee makes me extremely excited.
Thank you for voicing concerns which I also have. I felt very scared, as well, upon looking at the first released footage, about where combat experience might be headed. I'm almost 35 years old, and amongst all games I've played in the course of my life, I feel it is fair to say Doom Eternal's combat completely redefined my mind about just how extremely awesome a combat system in a game can be. I've never, ever, had more fun than in doom eternal. Feeling like an F22 jet fighter, as Hugo defined it, will be sorely missed. However, there is margin for ID to also give us something new in that avenue, and I'm not totally let down yet. But, judging by the short footage shown, I have caught glimpses of what seems to be a downplayed version of previously available gameplay mechanics. Though he mentions more freedom, in fact what I see so far are very linear fights, and weapons used in circumstances where there is no challenge at all. Granted, I'd never have been able to imagine, either, Doom Eternal being the absolute FPS beast it is if I hadn't played it beforehand, if I were to solely judge it based on footage of glowing demons being torn apart to pieces while oozing rainbow coloured pick-ups. However, even the Hell Knight coming and jumping at you to smash your face seems pretty staged, and in fact he appears to fall short of your shield, as if he were smashing a placeholder located just before doomguy, with the shield block being a scripted mechanic made to feel as if you were contributing to game flow, when in truth you're just staging rigid combat poses between artificial gaming cogs. Even the no HUD melee with a bigger, more medieval-looking version of the Marauder felt kind of plastic-made. I hope I'm delusional and it completely redefines the FPS genre, just as in my eyes Doom Eternal did. But, it doesn't look too auspicious as of yet....
You’re saying it “seems to be the story” but are saying he “should be weaker.” You’re not even sure what the story is, but you think the “Doom guy should be weaker.” Like, what? And fix your grammar lol, you’re like a drunk amputee typing. 🤣
You’re saying it “seems to be the story” yet you’re saying he “should be weaker.” You’re not even sure what the story is, but you think the “Doom guy should be weaker.” Like, what? Btw, you have the grammar of a drunkard with no thumbs.
honestly i think its going to be sick. i grew up with doom95/doomII and i really enjoyed 2016 and Doom3 back when it was new and brought the series back from the dead. it lends itself to being a more environmentally driven game since youre not flying around with ease the whole game. im excited about it being more grounded and im honestly okay with the lack of glory kills im not sure why people are "worried" about them. with the ability to make the animations go so quickly through an upgrade they kind of just became a thing that happens when you press the button, and how the gameplay loop of doom eternal was, it got tiresome after a while of being taken away from gameplay to watch an animation. the pace of the game and hopefully the story telling definitely looks like its going to be more akin to gears of war than doom and honestly im okay with that as long as it doesnt effect the ripping and the tearing. there are some things that we could bring up that warrant discussions like how will the upgrades be handled for the guns/suit, what new weapons are we getting and how they function (especially the shieldsaw), will there be a hub world with linear level progression or will it be more open with zones (since they emphasized re-playing areas and traversing in new and exciting ways) featuring loadable levels/instances etc (im kind of hoping for a diablo 4 type deal but doom). The music really hits the way i wanted it to as soon as i read the Dark Ages title. undertones of tribal drums and chanting with that heavy metal that always comes in at the right times making you feel even more badass. honestly i would love more info on a whole lot of things but we just have to wait. side note: this game looks like it would be dope in VR. take that as either a good thing for VR if true, or a bad thing about the games design since weve only seen a little bit of it. either way, im excited for this one.
yes it shares a similar head structure and horns, back then i think it might have been called an aggadon or aggadon hunter it also shares a simillar chest and also has the same shoulder horns and also has some sort of mechanical augmentations like the circle on his chest so it is definetly him
Honestly i feel the flail is dumb, like to me it just doesn't feel like a doom weapon, like a chainsaw claymore would feel doom even though its never been in a doom game, just like the chainsaw shield does. A sword, axe, or even just a mace IMHO would feel more *DooM*
I’m worried about the demons having medieval theming - that doesn’t make much sense to me. Demons shouldn’t be weaponized without help, which is particularly concerning considering the mancubus - their cannons should be biological since they don’t have UAC help. The Baron of Hell shouldn’t have weapons or other adornments - the demon itself is a weapon. Demons should behave more animalistic than intelligent, so I wouldn’t expect them to use non-cybernetic or non-biological weapons.
I see this as gotta think of this game more on the lore side this is between 64 and 2016 not many sci fi weapon, jepacks or stuff that made eternal more in the air along with Doom Guy probably just recently getting his powers and learning how to use cause heck i wouldn't know if i could rip demon heads off straight away i would still use a melee weapon.
The grounded, slow pace is definitely a bold move; coming off of the frantic, balls to the wall nature of Eternal, I do fear many people will reject the game simply for not being as "Skill-based", not saying slower combat can't be skill based though, look at Dark Souls. I think my general hope is that the game doesn't go too "casual", I do understand that you have to serve the casual audience obviously, and I do understand some may have found Eternal alienating because of the skill ceiling. I do believe both masters can be served however, and as a hardcore Doom fan, I can only hope that the game has the same replay value as Eternal, that replay value of course stemming from the depth of its core gameplay systems.
The biggest worry I have is the "more freedom" statement.....linear levels with some more freedoms will be great but it all depends on how it's implemented
Suprisly i share some concurns like for arsenal for example Being locked with deamons in rom until doors will open being missing won't be that big of a deal i think And why doom leans so heave towards fantasy recently
I dont mind less or no glory kills as being forced into them constantly in doom 2016 and doom eternal hurt the pacing at times and felt a bit unnecessary. but i do want some type of finishers in doom the dark ages
I hope Doom: the Dark Ages will have less of funneling you to quick switch weapons on order to artificially bypass weapon fire rates/reloads because I think that is and looks like bollocks. Like, Id has top tier animators working on the guns and you want us cut that part out for us to be efficient?
Id should have went forward in time dont get me wrong it looks interesting and I've loved doom for 30 years but I want the future with the slayer you can't build a multiverse goin backwards in time
I play doom 2016 quick swapping combos actually work there but not as fast as doom eternal of course but it is what it is.i also think the doom the dark ages will lack speed in terms of gameplay and quick swapping combos are probably not going to work and I see that it also lacks the jumps but hugo martin said that they are going more for classic doom style gameplay or sum
Nice video. Is so difficult to find some balanced commentary that doesn't go nuts in the fan nor the hate direction. I can't wait the new entry yet i have one worry and one critique... i hope this will not be a console action game style adventure becouse the heavy melee part, the dragon and mech riding and the look of the levels building seem to go in that direction. And well, my critique goes to the story they are drawing (but the damage is not from this game rather i would say the ethernal one). Doomguy was a regular guy with no big love for following orders that was so pissed of by the surrounding he was going to kick the ass of hell itselff. The fact that demons killed his bunny was a wanderfull cherry on the top... simple problems and pure rage! I don't really get why he now need to be empowered by matyr technology, being the hero of a prophecy and BS like that... And no i'm not ranting because they expanded on this story but rather becouse there is no need to strip a character of his motivational background to do so... they could have found many way for him to travel space and time without becoming a god as well i would have loved a sequel with him as menager of a bunny nursery and a totally different gameplay ;D Also if they wish to do a story of a guy with a prophecy foretelling his arrival they could do some new IP and i would have played with confidence. ID software can do a great game even if is not called Doom. Visual and audio are top tier and the gameplay they menage to achieve is just perfect... there is no need, expecially for them, to get so dependant on a single title, there is a lot of people like me playing their games since more or less 30 years now.
I like everything presented in the trailer aside from the mech and dragon. I feel like it will be similar to the batmobile in arkham knight. Like sure it's pretty cool but it shoehorns a completely different genre into the game which i was never interested in. Unless it's just for cutscenes or simple traversal i'd hate having the game constantly shoving these minigames at me.
Everything that mekes U worried is totally fine with me. I had enough of Eternal's artificial closed arena-like scenarios and monkey movement. That game never felt grounded / real to me because of that. I have nothing against verticality, I welcome it, but not in eternal's fassion. I hope they'll make it more like OG Quake.
I was excited until watching this video, removing the platforming and movement would suck big time, dragon is cool but I don't want it to be a mode of transport all the time, be cool as a companion, maybe cool to have dual attacks on combo attack or something but idk
I feel like this is going to be more like a serious sam gameplay style yes grounded like classic doom and more like classic doom gameplay but without the nonsense that eternal and doom 2016 had which is a good thing i hated 2016 and never played eternal because of the dumb gameplay mechanics just to kill something and the farming to get ammo hp and armour. Just stick to how the classic did it and serious sam find the armour and ammo etc around the map as you play the game simple and sweet just like classic doom. Also let the player choose what guns to use to kill a demon not force to use a particular weapon then get penalised forcing you to play that style. Let the player play the game the way he or she wants to play it not the game forces you to play in that play style. You see you are the doom guy so there for you should be able to play your own way and style doing it that way it freshen up the gameplay when you go back to it and stops it getting tedious dull and boring like 2016 and even more tedious and frustration of eternal. This is where i think these new doom reboots went wrong with it overly complicated and complex gameplay just to have a fun shooter to what should've been a classic style doom shooter. The designer's took it to far into a new direction that really didn't need to do like the parkour wall climbing pole swing farming ammo etc cut scene and story weapons mechanics skill tree upgrading runestones and even side missions and collecting of items. All of this for me took the classic doom away from it roots and turned it into a unreal tournament tomb raider dying light quake arena game and that's not what a want to play as a doom game because it may look like doom but it certainly doesn't feel or play like a doom game not to me it doesn't So lets hope Hugo means what he said that its going to be more grounded and more like the classic doom gameplay and stop trying to put these dumb silly ideas into this game
The aquarium concept in a single player FPS game - is the worst imaginable idea. It showcases nothing but sheer laziness of the development team. If ID Software has the balls and the brains to ditch this slacking approach and dares to create something that takes some serious design work - then it would be very welcomed. Otherwise, it's just gonna be another AAA trash, easily substituted with a myriad of indie projects.
Thank God they are getting rid of glory kills and the other animation lock mechanics and platforming. Happy that a lot of people enjoyed these, but every time I said I didnt, it was like I couldnt have an opinion because I was “wrong”.
I understand the fear. We truly live in Dark Ages of gaming industries: - Either they go greedy paywalling everything especially Bethesda and Microsoft is their publishers - Forsake everything for DEI but forgot to deliver actually good game which ruin many franchise in every entertainment media nowadays - Dev being lazy and game will be not enjoyable bcs unpolished and half baked end up the game let down in 1st impression kicking out new fans/loyal fans interest - The "viking medieval" theme that been exhausted (AC Valhalla, GOW, Valheim, etc. so many games using viking theme) that a bit strange theme mixed with how sci fi futuristic doom usually is - Lastly Trilogy is mostly cursed. Either its good or end of the franchise. Original Doom 3 putting the franchise hold for a decade. So this game either go breaking the curse or ending the modern Doom franchise. Just hoping Doom will be the one staple of franchise we dont need to be worry at all in nowadays in gaming industry.
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Yo you got 2 bangers. Stop 😢 its all good in the street corner.
I have a feeling that Glory Kills are still going to be there BUT what Hugo means by "you have choices on how you finish enemies" is that maybe once locking an enemy into a Glory Kill state, you'll be able to use the Flail for health and Saw Shield for ammo. This might add a new level of prioritization in combat that could be fun
I'm waiting for a longer gameplay video from the developers to see how the gameplay actually works.
It's hard to say something after a short trailer
when the ages are dark
True
POV me when the ages are dark😟😟
Definitely me when the ages get dark
Me when the dark starts to age🪼
@@TheBeansproutmate Don’t worry the look good and it take place in between doom 64 and doom 2016
Being locked into a room and forced to kill every enemy until the doors open is fine, however, being forced to do it for every single arena honestly gets quite stale. It’s nice to mix things up.
Exactly.
Hugo said that Dark Ages is going to feel more like OG Doom than 2016 and Eternal so It makes sense for that to be the case
Then don’t play arena shooters?
its a combat game why would you want to skip everything...
@@calebmaillet4434not just a combat game but an arena shooter. The type of shooters where you shoot in arenas
no way we got the beansprout face reveal before gta 6
Been revealed for a while bro hahaha
Just like how Eternal was different to 2016, Dark Ages will also be different and have an identity of its own. I think it'll still be a blast.
My biggest concern was the omission of the meathook and flame belch, but seeing everything the shield saw can do I think the game will still have plenty of mechanical depth.
I'm looking forward to the new melee system. I've actually wanted a free-form melee system since 2016. I used to think glorykills were annoying interruptions, it wasn't until I worked up to higher difficulties that I started appreciating them as a brief moment to get my bearings and plan my next move. I think the block may fulfill that "catch your breath" niche now, and a free-form melee system will be far more creative than "watch an animation for a second." I want to see what options we have and what combos we can do.
I figured the game would have a more explorative focus with the larger levels, but I've really come to love the arena combat of the new games, so I'm worried about them being de-emphasized. But looking back at the classics, they still scratched that itch with the occasional cramped space or trap area. They didn't need to literally lock you into arenas to emulate the feelings of arena combat, y'know? (Perhaps there will be a dedicated horde mode at launch to give us that true arena experience!)
Lastly, I don't think the dragon and giant mech are gonna be fundamental traversal methods. I feel like they're gonna be more like setpieces sprinkled throughout the campaign.
I mostly agree but eternal isn’t that different from 2016
@@Kaylee-vr6nj💀
Dont put all your eggs in the initial trailers' basket, everyone. This game will change a lot between now and on launch. It will also continue to change post launch. They'll listen to feedback. Things like movement speed and enemy projectiles can be balanced pretty easily
What is the lore reason that its called the dark ages? Did they not have flashlight?
Damnation the unilluminated timeline
He dropped it. Must not have had the duct tape mod :/
Are they stupid?
Aslumer?
@@strongman5243how did you escape the aslume!!?
i hear this sentiment around and it doesn't concern me at all. People seem to be worried because they're completely changing the combat but that's the wrong way to look at it. Whenever ive heard Martin talking about Eternal, the key bullseye he's always mentioning is creating "the fun zone," not fun = fast paced acrobatics, it just so happens that they used that form of game play mechanic to find their fun zone. To me this is reassuring because they're focusing on a type of design philosophy rather than a certain gimmick and so i have every confidence they will make the different play style in DA work just as well with its own type of fun zone mechanic.
The only way i see this being a let down to some people is if they shift more focus to cinematic, immersive, heavily story driven gameplay. Personally i love a good immersive story driven experience even at the sacrifice of interesting gameplay (which is what doom 3 was). So as long as its good, i wont mind but some people probably will.
I’m really hoping for the lore to be more cutscenes or whatever they end up doing. I think they’ll nail the combat they already know what there doing with his backstory so it shouldn’t really cost them much of any time in development. ID proves to be getting better and better with these DOOM games I doubt they’ll miss the mark on this one
@@passingRakz954 Yep im really looking forward to a story that's a bit more present. And yes they are certainly on a roll with this IP at the moment so there is no good reason to believe they will just drop the ball.
@@sum8601 agreed they are a very talented team, just sucks that they won’t have mick but I’m excited to see who’s making the music, I just hope they give him enough time to make it perfect.
With your first paragraph, you took the words right out my mouth.
Though I disagree with your second paragraph. When Hugo mentioned, "cinematic" I remembered walkijg sims and huge expo dumbs and I honestly don't need that. Of course, I do enjoy a good story driven game, but this is Doom, I hope Hugo was just saying that cuz his higher-ups wanted to.
I believe there was another interview where they avoided commenting on the Atlan and Mecha Dragon, I assume they're trying to save additional details for something like QuakeCon where they can really show it off and prevent any sort of miscommunications. Still, I'd say those are the elements I'm the least confident about at the moment. They look very cool but I'm far from sold on the idea
Whatever man, everyone knows you're a Bethesda d**krider. I've seen your community posts
It’d make sense if the bfg isn’t in TDA I wouldn’t really mind if it’s not in there
Give us the soul cube again with more detailed kills. Imagine a soul cube glory kill set
I am glad they're experimenting with the formula, these guys at ID thrive on innovation.
Im pretty sure hugo or someone from the team already confirmed there would glory kills, could have jus done a google search bruh
I hope the dragon is a set peice personally, same with the mech.
The game looks really fun and I'm not worried at all.Its interesting how they went back to basics with how Doom 1 was while still keeping things fresh and familiar.
If I had to guess, the glory kills might not be locked into a specific animation like they were in the previous games. I wouldn't mind that, as glory kills did sort of kill the flow sometimes
If the BFG is replaced by the unmakyr I just hope it doesn’t suck like it does in eternal. Also I’m actually really excited with the changes announced in this interview. I never liked the whole locked in a room until the doors open approach because it makes every encounter feel identical to one another where as the classic doom games had a wide variety of encounters, some of which even included locking you in a room until enemies die. You can still have this type of encounter but it hopefully won’t be the only type of encounter anymore. I like that the levels are going to be less linear and there will be more of an emphasis on exploration because I don’t like how you can simply look at the map and be told where every secret item is in 2016 and eternal, so hopefully that changes. I like doom eternal’s gameplay a lot but it can feel very draining after a short time because you have to constantly press every single button on the controller every five seconds and there’s little breathing room. I’m excited for the more serious art direction as well.
Real
I hate when people say the unmayker sucks. It doesnt, it's just outclassed by the bfg. I would even argue it's better in the 1st dlc
@@section6668 well the problem is that it uses the same ammo as the BFG so you have to choose between it or the BFG. I know that’s how it worked in doom 64 too, but the BFG also shared ammo with the plasma rifle so it’s ammo was a lot more common instead of like how BFG ammo is in eternal.
@@cuttingcrew508464 had the opposite issue where the bfg and plasma rifle sucked compared to the unmaker.
It sucks because it rejects its fundamental purpose. Super weapons are supposed to be optional ways to trivialize combat. The unmaykr tries to be a balanced way of doing that which results in it being the worst super weapon with an ammo to rare to be a goo normal weapon.
Doom Eternal was perfection in my opinion especially on KBM you get so much mobility and it makes just the fact of moving your character feel so fast and satisfying. You combine the mobility with the shooting, glory kills, weapon switching and it creates a gameplay that never gets old. But if in Dark Ages you're always on the ground i wonder how the movement is going to feel, running on the ground is usually not as fun or pleasant as dashing around in the airs. And also the huge mobility in doom eternal meant that there was so many different ways to approach the combats in terms of how you move around in the arena. But again if in Dark Ages you're always on the ground, im worried there will be less possibilities in terms of how to approach combats. I trust ID software because they are the best in their genre but i have some questions. I do think that going for more melee and being able to actually stand and fight with even the strongest demons rather than always running away from them could feel amazing tho, so im still glad they are not afraid to try new things and take a completely new direction which is very exciting
I think it’s going to be a massive change from the last two games, which I feel like will chase some people away. I feel like Eternal pretty much perfected all of the systems introduced in 2016 so I can imagine that they don’t want to get stuck in a loop of having to have glory kills, or needing to have the BFG just because 2016 and Eternal had them. Personally I’m glad that they’re not afraid to change the formula this drastically if it means DOOM can move in a new direction that helps the series evolve like Zelda with games like BOTW and TOTK. I would’ve been happy with just a direct mechanical sequel to Eternal just more of it, but I’m extremely excited for The Dark Ages because we don’t know what’s going to change and what’s going to stay the same.
Bethesda: Doom the dark ages will be released on the next year of 2025
Every Doom fan: but I want it NOW!
I agree on some stuff
cool bro
Until we know anything about any of these systems, im not judging anything
The Unmaker is an inspired choice.
I wish they could work something out with Raven to put Wraithverge in this.
Yeah there’s a lot we’re gonna miss moving on to doom the dark ages if we don’t want to play doom the dark ages we have 🙌🏼DOOM ETERNAL🙌🏼 but it would cool to see what they do different with the doom game👀 it may not turn out the way your saying about it I would wait until there’s gameplay for doom the dark ages then we can say things about it I mean it just a trailer
It's actually kinda sad that the new doom will not be as fast paced as eternal. The main reason I haven't played doom 2016 and not planning to is because it's too slow and weapons feel so unnatural compared to eternal. Seems like doom the dark ages will be the same. Also the animations I saw in the trailer were a bit clunky for me, I hope it's not the final version
The animations likely won’t be like that on release. 2016 and Eternal had a similar situation where the early animations are a bit clunky but fixed before release.
Eternal pretty much perfected its gameplay, there’s not anything I know of that they could improve. I think TDA looks super fun and a mechanically skilled game, you’ll be slow on your feet that’s for sure but it looks like it’s got a pretty in depth system.
I honestly may be a minority here, but i think glory kills should go, i don't think that keeping then will have a positive impact on Doom's ideas of doing its own thing each entry which is an idea that really gets me excited for the franschise as a whole.
I kinda feel this but not so much that glory kills go away but evolve
I don’t want to see glowy guys stumbling around till I get the chance to get back to them~ needs to be more fluid & less distracting from the experience more just part of the experience
It hasn’t really changed from 2016 & eternal but this was their idea of what a glory kill was suppose to be
Part of the experience but over time all the animations feel repetitive & overplayed even though they are different depending on where you’re aiming while glory killing
@@iiii4024 I talk from a pure gameplay perspective, and btw making then glow its optional(you can disable in both games). Its just the system itself, melee execution for health, i think they should move on from that and create something new.
I’m slightly iffy about loosing the speed and potentially glory kills and all, but I trust it, they have delivered twice, and eternal was influenced a lot by what fans criticized about 2016 and I’m hoping that continue. As long as there’s like the heavy resource management and basic awesome combat loop, which looks awesome holy shit, but yeah I’m kindof with you on a lot of this, however again I trust them, Hugo is still on deck, I feel like we’ll be just fine. I hope I don’t have to come back in a year and take this back lol.
You gotta remember how much variety and interesting gameplay has been pulled out of doom 2 and it's fan made expansions, a game where you can't jump at all. Verticality is cool but it's not the be all end all for interesting combat encounters
This game has a lot of potential, but I think it's difficult for the gameplay on foot to be better than Doom Eternal, but I think the gameplay will be better because of the giant robot and Flying on a dragon
I can't wait for this game, I think it looks awesome. I love the dragon idea and the chainshield
thats cool
I am so hype for the dark ages.
Doom game starting to look more like a Hexen game, starting from Doom Eternal.
I have an idea for doom the dark ages a pistol that shoots souls
Bruh the dragon is going to be the bat mobile for the doom games
Well I'm excited to see what they bring to the table, I loved doom 3 back in the day, Doom 2016 brought the needed graphical upgrades, glory kills, the gore, etc, when eternal came out I loved it visually but was a bit ceptic about the low ammo thing that you had to chain saw, the shoulder Canons, it was a bit overwhelming coming from the older ones, but got used to it, the fast passe, the graple hook, blood punch, glory kills, etc when I came back to the 2016 to give it another go I felt so limited 😅, couldn't graple, couldn't use the shoulder Canons Freeze/Bomb, the double boost moving or avoiding enemies, in the sense I'm a bit worried if they removed some important aspects of the gameplay itself, it was alot harder going back being so limited, but still I'm excited, and well if things change we will get over it and still enjoy it, great analysis 👌
I don't really think we can really be concerned yet, and even if we could the only thing I'm worried about is the fact that the mistreatment of Mick Gordon has been all but forgotten and Marty who clearly played a big hand if not the biggest hand in what happened to him has been all but left alone for what he did.
On the topic of dragon riding for traversal and the doomcycle, Id Software might take the same approach as the studio One More Level, the devs of Ghostrunner 1 and 2. In Ghostrunner 2, you get a bike. The levels after the first bike level feels quite open world, yet linear at the same time. You had the option to get off the bike to fight the enemies or use the bike itself. That is my guess on how the dragon will work.
I think you're making yourself worried out of nothing
I hope they bring back cheat codes
I couldn't be more excited about this game.
I love the idea of a more grounded combat.
Although i love Doom Eternal, i think a more grounded aproach fits better with Doom.
Really hoping for map creations support or at least more modding tools. Not to sure though
Im so worried because its not like eternal. A DIFFERENT GAME THAN ETERNAL ID THIS IS OUTRAGEOUS 😢😢😢😭😭😭😭😭😭😭😢😢😢😢😭😭😭
💀
LMAO
I’m hoping for a gauntlet mode like hades or GOW ragnarok dlc with randomized weapon drops and attribute boosters that gets harder as you go. I would play this all the time with a reward system
I am not concerned. Medieval Doom sounds and looks like a wet dream of mine. Moving slower and mowing down Demons with more melee makes me extremely excited.
I think theyll introduce the dragon in the campaign and possibly expand on it in a multiplayer mode (hence why they stayed quiet)
That would be cool. It needs deathmatch first though
Thank you for voicing concerns which I also have. I felt very scared, as well, upon looking at the first released footage, about where combat experience might be headed. I'm almost 35 years old, and amongst all games I've played in the course of my life, I feel it is fair to say Doom Eternal's combat completely redefined my mind about just how extremely awesome a combat system in a game can be. I've never, ever, had more fun than in doom eternal. Feeling like an F22 jet fighter, as Hugo defined it, will be sorely missed. However, there is margin for ID to also give us something new in that avenue, and I'm not totally let down yet. But, judging by the short footage shown, I have caught glimpses of what seems to be a downplayed version of previously available gameplay mechanics. Though he mentions more freedom, in fact what I see so far are very linear fights, and weapons used in circumstances where there is no challenge at all. Granted, I'd never have been able to imagine, either, Doom Eternal being the absolute FPS beast it is if I hadn't played it beforehand, if I were to solely judge it based on footage of glowing demons being torn apart to pieces while oozing rainbow coloured pick-ups.
However, even the Hell Knight coming and jumping at you to smash your face seems pretty staged, and in fact he appears to fall short of your shield, as if he were smashing a placeholder located just before doomguy, with the shield block being a scripted mechanic made to feel as if you were contributing to game flow, when in truth you're just staging rigid combat poses between artificial gaming cogs. Even the no HUD melee with a bigger, more medieval-looking version of the Marauder felt kind of plastic-made. I hope I'm delusional and it completely redefines the FPS genre, just as in my eyes Doom Eternal did.
But, it doesn't look too auspicious as of yet....
Doom the dark ages seems to be the story of the a Doom guy becuming THE DOOM SLAYER so yes Doom guy he sould be weaker then in DOOM 2016
You’re saying it “seems to be the story” but are saying he “should be weaker.” You’re not even sure what the story is, but you think the “Doom guy should be weaker.” Like, what? And fix your grammar lol, you’re like a drunk amputee typing. 🤣
You’re saying it “seems to be the story” yet you’re saying he “should be weaker.” You’re not even sure what the story is, but you think the “Doom guy should be weaker.” Like, what? Btw, you have the grammar of a drunkard with no thumbs.
I don’t care about anything
Just:
Epic gameplay
And
THE
MEATHOOK
honestly i think its going to be sick. i grew up with doom95/doomII and i really enjoyed 2016 and Doom3 back when it was new and brought the series back from the dead. it lends itself to being a more environmentally driven game since youre not flying around with ease the whole game. im excited about it being more grounded and im honestly okay with the lack of glory kills im not sure why people are "worried" about them. with the ability to make the animations go so quickly through an upgrade they kind of just became a thing that happens when you press the button, and how the gameplay loop of doom eternal was, it got tiresome after a while of being taken away from gameplay to watch an animation. the pace of the game and hopefully the story telling definitely looks like its going to be more akin to gears of war than doom and honestly im okay with that as long as it doesnt effect the ripping and the tearing. there are some things that we could bring up that warrant discussions like how will the upgrades be handled for the guns/suit, what new weapons are we getting and how they function (especially the shieldsaw), will there be a hub world with linear level progression or will it be more open with zones (since they emphasized re-playing areas and traversing in new and exciting ways) featuring loadable levels/instances etc (im kind of hoping for a diablo 4 type deal but doom). The music really hits the way i wanted it to as soon as i read the Dark Ages title. undertones of tribal drums and chanting with that heavy metal that always comes in at the right times making you feel even more badass. honestly i would love more info on a whole lot of things but we just have to wait. side note: this game looks like it would be dope in VR. take that as either a good thing for VR if true, or a bad thing about the games design since weve only seen a little bit of it. either way, im excited for this one.
Yo, is that thing the slayer hits with his flail a doom hunter? Like the pre prerobotic one?
yes it shares a similar head structure and horns, back then i think it might have been called an aggadon or aggadon hunter it also shares a simillar chest and also has the same shoulder horns and also has some sort of mechanical augmentations like the circle on his chest so it is definetly him
@crockillerasir-sausage-rol2408 Yeah, thanks, I forgot how they were called
Great video man
Honestly i feel the flail is dumb, like to me it just doesn't feel like a doom weapon, like a chainsaw claymore would feel doom even though its never been in a doom game, just like the chainsaw shield does. A sword, axe, or even just a mace IMHO would feel more *DooM*
I’m worried about the demons having medieval theming - that doesn’t make much sense to me. Demons shouldn’t be weaponized without help, which is particularly concerning considering the mancubus - their cannons should be biological since they don’t have UAC help.
The Baron of Hell shouldn’t have weapons or other adornments - the demon itself is a weapon. Demons should behave more animalistic than intelligent, so I wouldn’t expect them to use non-cybernetic or non-biological weapons.
I see this as gotta think of this game more on the lore side this is between 64 and 2016 not many sci fi weapon, jepacks or stuff that made eternal more in the air along with Doom Guy probably just recently getting his powers and learning how to use cause heck i wouldn't know if i could rip demon heads off straight away i would still use a melee weapon.
The grounded, slow pace is definitely a bold move; coming off of the frantic, balls to the wall nature of Eternal, I do fear many people will reject the game simply for not being as "Skill-based", not saying slower combat can't be skill based though, look at Dark Souls. I think my general hope is that the game doesn't go too "casual", I do understand that you have to serve the casual audience obviously, and I do understand some may have found Eternal alienating because of the skill ceiling. I do believe both masters can be served however, and as a hardcore Doom fan, I can only hope that the game has the same replay value as Eternal, that replay value of course stemming from the depth of its core gameplay systems.
I’m a little worried abt the soundtrack. The trailer music is sick. But not having mick or the ancient gods doom composers is kinda worrying.
The biggest worry I have is the "more freedom" statement.....linear levels with some more freedoms will be great but it all depends on how it's implemented
We will only see when it comes out or has a gameplay reveal I guess
I wish they had faith and did the right thing with Mick Gordon so I guess we’ll see. Good take though none the less.
Suprisly i share some concurns like for arsenal for example
Being locked with deamons in rom until doors will open being missing won't be that big of a deal i think
And why doom leans so heave towards fantasy recently
I dont mind less or no glory kills as being forced into them constantly in doom 2016 and doom eternal hurt the pacing at times and felt a bit unnecessary. but i do want some type of finishers in doom the dark ages
I hope Doom: the Dark Ages will have less of funneling you to quick switch weapons on order to artificially bypass weapon fire rates/reloads because I think that is and looks like bollocks. Like, Id has top tier animators working on the guns and you want us cut that part out for us to be efficient?
Id should have went forward in time dont get me wrong it looks interesting and I've loved doom for 30 years but I want the future with the slayer you can't build a multiverse goin backwards in time
honestly a doom open world game would be half bad
I play doom 2016 quick swapping combos actually work there but not as fast as doom eternal of course but it is what it is.i also think the doom the dark ages will lack speed in terms of gameplay and quick swapping combos are probably not going to work and I see that it also lacks the jumps but hugo martin said that they are going more for classic doom style gameplay or sum
I love welding galvanized metal the thinks make me fumes the goodest
Nice video. Is so difficult to find some balanced commentary that doesn't go nuts in the fan nor the hate direction.
I can't wait the new entry yet i have one worry and one critique... i hope this will not be a console action game style adventure becouse the heavy melee part, the dragon and mech riding and the look of the levels building seem to go in that direction. And well, my critique goes to the story they are drawing (but the damage is not from this game rather i would say the ethernal one). Doomguy was a regular guy with no big love for following orders that was so pissed of by the surrounding he was going to kick the ass of hell itselff. The fact that demons killed his bunny was a wanderfull cherry on the top... simple problems and pure rage!
I don't really get why he now need to be empowered by matyr technology, being the hero of a prophecy and BS like that...
And no i'm not ranting because they expanded on this story but rather becouse there is no need to strip a character of his motivational background to do so... they could have found many way for him to travel space and time without becoming a god as well i would have loved a sequel with him as menager of a bunny nursery and a totally different gameplay ;D
Also if they wish to do a story of a guy with a prophecy foretelling his arrival they could do some new IP and i would have played with confidence. ID software can do a great game even if is not called Doom. Visual and audio are top tier and the gameplay they menage to achieve is just perfect... there is no need, expecially for them, to get so dependant on a single title, there is a lot of people like me playing their games since more or less 30 years now.
I like everything presented in the trailer aside from the mech and dragon. I feel like it will be similar to the batmobile in arkham knight. Like sure it's pretty cool but it shoehorns a completely different genre into the game which i was never interested in. Unless it's just for cutscenes or simple traversal i'd hate having the game constantly shoving these minigames at me.
meh. glory kills are fun first couple times... Ill be glad if they get rid of them.
I’m not super worried and I think it’s too early to tell either way anyways
What could go wrong like rewriting the story gameplay and style again?
Conjecture based off a short clip = nothing.
God forbid creators make content with adequately informed opinions
I'm not happy with no multiplayer in this game, but im buying it regardless.
bro seriously? if you care about multiplayer then goplay something else. dont whine
Everything that mekes U worried is totally fine with me. I had enough of Eternal's artificial closed arena-like scenarios and monkey movement. That game never felt grounded / real to me because of that. I have nothing against verticality, I welcome it, but not in eternal's fassion. I hope they'll make it more like OG Quake.
I was excited until watching this video, removing the platforming and movement would suck big time, dragon is cool but I don't want it to be a mode of transport all the time, be cool as a companion, maybe cool to have dual attacks on combo attack or something but idk
It is early days still, we don't know how everything will work just yet. Don't let this video ruin your excitement
No glory kills would be a massive mistake.
Do a lets play review on Magic the Gathering ❤❤❤
Marty Stratton is the only thing im worried about. Won't be buying.
i hope they know what they do
Totally fine with them removing glory kills
They are bring Quake 1 into Doom
I'm more concerned about the soundtrack. Having somebody completely new kind of worries me.
Might work out great though... We was worried before the Eternal DLC and look how that turned out
Me when I’m pessimistic
2 games were enough for Arenas. Get rid of them.
I feel like this is going to be more like a serious sam gameplay style yes grounded like classic doom and more like classic doom gameplay but without the nonsense that eternal and doom 2016 had which is a good thing i hated 2016 and never played eternal because of the dumb gameplay mechanics just to kill something and the farming to get ammo hp and armour.
Just stick to how the classic did it and serious sam find the armour and ammo etc around the map as you play the game simple and sweet just like classic doom.
Also let the player choose what guns to use to kill a demon not force to use a particular weapon then get penalised forcing you to play that style.
Let the player play the game the way he or she wants to play it not the game forces you to play in that play style. You see you are the doom guy so there for you should be able to play your own way and style doing it that way it freshen up the gameplay when you go back to it and stops it getting tedious dull and boring like 2016 and even more tedious and frustration of eternal. This is where i think these new doom reboots went wrong with it overly complicated and complex gameplay just to have a fun shooter to what should've been a classic style doom shooter.
The designer's took it to far into a new direction that really didn't need to do like the parkour wall climbing pole swing farming ammo etc cut scene and story weapons mechanics skill tree upgrading runestones and even side missions and collecting of items. All of this for me took the classic doom away from it roots and turned it into a unreal tournament tomb raider dying light quake arena game and that's not what a want to play as a doom game because it may look like doom but it certainly doesn't feel or play like a doom game not to me it doesn't So lets hope Hugo means what he said that its going to be more grounded and more like the classic doom gameplay and stop trying to put these dumb silly ideas into this game
The aquarium concept in a single player FPS game - is the worst imaginable idea.
It showcases nothing but sheer laziness of the development team. If ID Software
has the balls and the brains to ditch this slacking approach and dares to create
something that takes some serious design work - then it would be very welcomed.
Otherwise, it's just gonna be another AAA trash, easily substituted with a myriad
of indie projects.
Let's gooooo
Thank God they are getting rid of glory kills and the other animation lock mechanics and platforming. Happy that a lot of people enjoyed these, but every time I said I didnt, it was like I couldnt have an opinion because I was “wrong”.
I am more worried they trying to go political
I mean sweet baby ink 😅
I'm hyped!!!! 🎉❤🇺🇸
Im worried about the game because every game nowadays flops and is mediocre at best
I understand the fear. We truly live in Dark Ages of gaming industries:
- Either they go greedy paywalling everything especially Bethesda and Microsoft is their publishers
- Forsake everything for DEI but forgot to deliver actually good game which ruin many franchise in every entertainment media nowadays
- Dev being lazy and game will be not enjoyable bcs unpolished and half baked end up the game let down in 1st impression kicking out new fans/loyal fans interest
- The "viking medieval" theme that been exhausted (AC Valhalla, GOW, Valheim, etc. so many games using viking theme) that a bit strange theme mixed with how sci fi futuristic doom usually is
- Lastly Trilogy is mostly cursed. Either its good or end of the franchise. Original Doom 3 putting the franchise hold for a decade. So this game either go breaking the curse or ending the modern Doom franchise.
Just hoping Doom will be the one staple of franchise we dont need to be worry at all in nowadays in gaming industry.
I’m not
Im not
Don't care get mick back
looks like a good warhammer game not a good DOOM game.
Glory kills annoy me. I would be glad if they finally disappear.
what kind of demons you are
then don't glory kill
Meh i m nOt hyped enough for this one. After doom eternal lacking on gritty aesthetics, and ended up feeling arcady and cartoony, i am very skeptical