@@lastcorridorsans does it look like I didn’t watch the video? I did so what’s the point of telling me sonic mania brings back s3k, s2, s1 zones just remastered there is no point but I ain’t trying to start a argument so bye
@@lastcorridorsans what is wrong with replying to a 4 year old comment? You replied to it too and you clearly were going to as well as you had no way to tell that this comment was new. Don’t be a hypocrite
You should play again as Knuckles. He has an entirely different Green Hill Act 1, fixes your problem with Mirage Saloon, and has a different boss for Lava Reef Act 2. Also the 3rd phase of Metal Sonic has been updated since this video.
@@saintpablo653The original prototype was pitched by Whitehead to Iizuka under the name “Sonic Discovery” and Iizuka suggested the concept of remixing past zones and the “Sonic Mania” title. I think it’s fair to say that it started as a fangame super early in development. What do you think “by the mania, for the mania” means???
Same lol. But can we talk about metal sonics final phase in stardust speedway? I swear to God the giant phantom ruby metal sonic was here on my playthrough. I must be remembering wrong but watching I was so confused
Sonic Mania basically took everything from its 2-D predecessors and mashed it up into one big mega bomb of a great game that I'm sure blew everyone's minds when they played it. Hopefully we get many more 2-D Sonic games to come from this one doing so well.
@@HugoElcabezas Then you're just bias, and it beat all of the classics while improving upon their gimmicks then the originals. Only one that's close is sonicn 3 and knuckles, all those others were trash tbh. Besides sonic CD and sonic 3.
I loved sonic mania. It was my first sonic game. Also bick, I'm really glad you're expanding your content. I think it's a pretty good choice due to you having a decent audience size now. And your audience is familiar with your personality so expanding your content isn't a problem at all. This is a really well made video and the script must've taken a long time. Good job dude.
@Red Flamey Guy I was stuck In flying battery zone for a year but then randomly just got better at the game and beated the zone. (I know you didn't ask)
to bickuribox12: sonic mania is not near perfection bcs we dont know what a perfect sonic game everyone can define it differently but only Allah knows the true perfect sonic game dont make such nonesense claims
The fight was significantly upgraded with the release of sonic mania plus. I suppose it's a fight that the devs weren't fully satisfied with and they wanted to make an upgrade.
@@hyliankirbythesecond You don't need to actually buy the Plus DLC to fight it, the boss was simply updated in the patch that came alongside Plus. So if you played Sonic Mania after Plus came out, you would have experienced the updated Metal Sonic boss, regardless of whether you had the DLC or not.
I play console and I've played stardust speedway several tines and metal sonic always becomes this huge nech that walks after you and shoots things at you
Something I really love about the Flying Battery Act 2 that you forgot to mention is how, with some exploring, you can switch from Flying Battery to Wing Fortress from Sonic 2 at times!
to bickuribox12: sonic mania is not near perfection bcs we dont know what a perfect sonic game everyone can define it differently but only Allah knows the true perfect sonic game dont make such nonesense claims
I do agree the final boss was a little underwhelming. Imagine something on the scale of Sonic 3 & Knuckles' final boss, not only talking about Doomsday Zone but the buildup to the Doomsday Zone fight.
You are absolutely right. The whole story from Soinic 3 onwards builds up so much epicness, especially when you hit Doomsday Zone. The transition between the zones really give you the feeling of a tied together story. Something that is missing in Mania imo. Seeing all the references throughout the Zones is just unreached. Stopping the Deathegg from launching, then seeing it again crashed in the background of Lava Reef. Then sseing Robotnik steal the Master Emerald to finally launch the Deathegg nearly reaching his goal just to get stopped again in such an epic manner. Take this, Bowser with your one dimensional plans. But even after defeat, Robotnik tries to escape once again with the Master Emerald...when you enter Doomsday Zone you feel that this is it. The music, the sound turning into Hyper Sonic and then this epic concept of a final boss fight. Also it's a really satisfying feeling because you know you earned it. You did every of the 14 special stages and earned not only to transform into Hyper Sonic but to see the story end in a happy ending. As a Sonic fan since 91, I even wouldn't have mind if this was Robotniks ultimate defeat with him never coming back. It would have been an honorable ending for him. He really went all in...but lost big time.
I love the references to fan games as well, for example the jello from cpz act 2 was taken from techno hill zone, from srb2, titanic monarch was probably inspired by titanic tower, a level from sbts, and the studiopolis boss could be a reference to storm station, from sats. Sega still does what nintendon't.
@@Ness199X stop thinking everything is from fan-made content, that FANMADE CONTENT PROBABLY CAME OUT AFTER MANIA (expect SRB2, thats been going for 24 years if I'm correct) BUT IT STILL AGGRIVATES ME ARGHHRGH
to bickuribox12: sonic mania is not near perfection bcs we dont know what a perfect sonic game everyone can define it differently but only Allah knows the true perfect sonic game dont make such nonesense claims
For the weather boss, sometimes Eggman can get to a height where you can't reach him, until the heat from the heat lamps makes him fall. As for the spider boss, sometimes you can land a hit with a spin dash, though if you miss you'll be hitting the spikes yourself.
Man thinking this video came out 5 years ago makes me feel really old and the difference in pitch of bickuris voice compared to now honestly a great video and I love how much love and care goes into these videos they aren’t quick 12-15 minute videos you take your time to make sure the content is good quality thank you for making videos I love your channel and your content please make sure to keep it up and hope you get more recognition than you do already also congrats on your sonic origins video getting 1 million views (it is at 1 mil views at the time of making this comment) and congratulations on 100k subs this is a big milestone and I’m happy that you got to this milestone
6:53 I love the funny homage they left here after you beat the boss, the TV in the background has the same constant hum sound that was heard during the infamous Sonic anniversary livestream
Just finished this with my 4yo and what a game! I grew up playing the classic Sonic-games, and Mania really succeeds in balancing nostalgia with innovation, making it the ultimate Sonic Title.
Nice work on this :) I agree with your review of it being near perfection. If only this came from sonic team lmao. One thing I mentioned in my own sonic video was that Sonic Forces has an uphill battle because of this game. Everyone is going to compare Forces to Mania, which isn't exactly fair. Mania is kind of a double edge sword for Sega. As amazing as it is, people will water down their enjoyment for Forces because its not the same as the masterpiece that is mania. Good review :)
same, i know you can spindash them into hit metal sonic but i didn't really figure out a effection way to do it so i basically just wait in the corner everytime lol.
As a Self Proclaimed Knuckles Main in Sonic Mania, Seeing a Lot of the Sonic gameplay took me a bit by surprise, especially the Mirage Saloon act 1 part. Because I lowkey forgot about the automated section. Since Knuckles gets yeeted off the plane in the beginning, and you are forced to play a different route. That being said, Knuckles Gameplay is surprisingly different because of who Knuckles is. He is a bit more of a loner and while in the end he does have the same goal he has his own way of getting there. And I love it!!
16:14 Mirage Saloon is not an original zone, it's level design actually is inspired by sonic CD's desert dazzle zone and sonic 2's Dust Hill zone. Its mostly tied to act 2 of mirage saloon
Sonic Mania: _Pure Platforming Innovation and Appropriately Themed Obstacles_ Sonic Frontiers: "Let's copy paste the dash panel 800 times over and call it a day"
It's incredible how Sonic Mania still continues to hold up this day even amongst the divisive Classic Sonic Games that came after it, like Origins and Superstar. Just goes to show how much passion the fans put into making this game excellent.
I like how Titanic Monarch Act 2 sounds more like if you are sneaking around the level because of the more quiet music. It remembers me of a lab level when I tried to sneak around the enemies mostly because of the quiet music.
Stardust speedway act 2's music is my favorite track in the game, it just makes me feel so freed, and so good, truly a musical masterpiece in my opinion
While the Studiopolis Act 1 boss does drag and repeat a little too much, I just loved how Mega Drive it felt. It made my mind race to other classics like Gunstar Heroes, Dynamite Heady and Vectorman, the latter of which I was also reminded of by the Sonic/Tails Mirage Saloon act 1 boss. That and Press Garden act 2 being absolutely doused in The Revenge of Shinobi references made me one happy 90's kid damn near 30 years later. Every pore of Mania is oozing with love from Chris' team and their clear passion and respect for the IP's roots. It's just plain tragic that we've heard nothing from Sega that so much as hints at another collaboration with them.
13:37 Wait what? Is this segment for Metal Sonic's boss fight exclusive for some platforms? Because I'm on switch, and instead of the wall coming down and fighting normal metal sonic, Eggman passes Metal Sonic the genesis crystal, turning him into a massive beast walking towards you, in which you have to hit it's core to damage it (Similar to Sonic 3&k's final boss)
That blew my mind the first time I realized that. This Sonic gets transported to Forces, and when he shows up in a cutscene in that game, the Mania theme plays. Kinda neat detail in a kinda lame game. LOL
Great Video! As a HUGE fan of classic Sonic, I can't believe in my adult life I haven't had the opportunity to try Sonic Mania yet. That said, I'm going to cut and paste a comment I wrote on another channel, with minor tweaks. Looking at the gameplay of the original Sonic games, and Sonic Mania, with him bouncing off items in the stages, falling into tubes and piping zipping and looping in the inner walls of a stage to reappear elsewhere, breakable walls and grounds with secret areas, waterslides, snowboarding, swinging, boost pads, springs, and other items throwing sonic into high speeds, and robotic enemies with the animals in them that actually attack you, at least ONE carnival style, or cool thematic circus style stages with very creative and inspiring obstacles, and above all, you can actually EXPLORE the stages! You can find powerups, and extra lives hidden everywhere! The ONLY 3D Sonic game that features these legacy gameplay features of the 2D Sonic games is Sonic Adventure 1. Maybe that's why I seem to keep replaying SA1 over and over more than any of the other 3D games. The other 3D games did away (In my opinion) with all the gameplay elements that defined the Sonic games I loved when Yuji Naka left Sega. All you get now is so much boosting and rail grinding. ZERO stage explorations, uninspired humanoid looking orange robots to just blast through, and you cant enjoy the background environment that's just blurred for high speeds. And even if you stop, there's nothing worthwhile to explore. No hidden powerups to collect. Instead you customize Sonic's loadout before a stage starts (?????!!) by purchasing power upgrades (WTF)?! I'm speaking mostly on Sonic Generations and Unleashed, since I've given up on 3D Sonic after that. They weren't horrible games, they just wasn't my style of Sonic games. Sonic Adventure 2 and Sonic Heroes are close seconds with the legacy gameplay (I'll give Heroes the closer nod) but still very, very distant from what SA1 achieved.
Always hated playing as knuckles because his glide just completely kills all momentum. Can't even keep the speed from the glide itself. When you land, he stops dead in his tracks. Feels so deeply unsatisfying to me.
You mentioned lava reef’s background gave off a feeling of having a story you didn’t quite understand. Well, Lava Reef Act 2 actually has a bit of lore to it. The massive hole in the cavern roof that Little Planet is visible through in its re-mechanized form (because of Eggman meddling with the phantom Ruby) is the same hole caused in Sonic and Knuckles or the latter half of Sonic 3 and Knuckles. It was created when the Death Egg crashed after Sonic stopped its relaunch at Launch Base. Obviously it’s no longer there due to the climax of the Angel Island Incident. But it’s a nice call back that also happens to establish where in the Classic Timeline the events of Mania’s lava reef take place. Because the Phantom Ruby makes you question everything.
21:50 fun fact: the motobug actually has a name, and it is Jimmy (to my remember, correct if I am wrong) and this motobug is a tribute to a guy who made the hack “motobug in sonic 1” but sadly passed away. It is really cool to SEGA/ the creator to put a tribute to the guy, and this only makes mania better.
24:35 I have to say, impo, games that use super sonic physics but use regular sonic sprites is very annoying to me. Can we get someone to fix this pls?
So weird how Metal Sonic's final phase is just... entirely different now. Like looking back on Mania with the hindsight of Origins, it was definitely unfinished. More finished than Origins but it lacked polish, that old patched-out Metal Sonic boss was probably just a polished up placeholder for playtesting while the team worked on the real final phase, the Phantom Metal Sonic Kai. Also you pronounced Hydro City wrong and as such I have reported your video for terrorism.
Actually I believe, and this is a bit roundabout, that SEGA wanted it to be pronounced in the same manner as Velocity (since that ties in nicely with speed) and Hydrocity is just Hydro and velocity mashed together, and since it's not written as "Hydro City" it's literally written as "Hydrocity" to back that. Had this thought since S3k days.
I'm a sonic addict at this point, I can't stop myself from playing thru all the good ones. It's disappointing to see some of the games are just the same game with a new character but man sonic cd is masterpiece I completely missed and now this game downloading it right now
Wait with the metal sonic boss fight looks different whenever I play it it’s all the same until the end and then he becomes big and you have to spin dash into the glass that has the phantom ruby did they change the boss or something or is it because I’m playing on switch?
13:38 IDK if this is better,or the nowadays fight (when Metal Sonic uses the Phantom Ruby) but I think both are good. Also,Yeah,as you said,this *may/ be the best Sonic game,but idk if its worse or better with all of the fan-made mods
I really like these game “reviewes“. Idk you just have the voice for this kinda stuff hehe. I would like if you would make more of this style of video.
When I play the Stardust Speedway Act 2 boss, destroying the Silver Sonic robots makes them shoot laser balls, which if they hit Metal Sonic, he takes damage, and the fight after has a giant Metal Sonic that chases after you from behind
For the one that plays mania in january 2023+ and still struggle on egg piston pinch here is a tip eggman will alway come at 4th piliar at the start of this pinch like taking it from the left piliar: first: far left piliar. 2nd: middle piliard. 3rd: left piliar. 4th:far right piliar... eggman is here because it's the 4th piliar! *reset* piliar 1: middle. Piliar 2:right piliar. Piliar 3: far left piliar. Piliar 4: far left piliar... eggman is here just need to hit it. Reapeat it until the boss is dead
fun fact: one time when I was fighting the boss in studiopolis act 2 I apparently did a frame perfect trick at the last hit that softlocked my game no one has ever done this and I'm calling it a boss overflow BO for short and to do it you need to take the last hit on the boss and at the same frame the weather thingy IDK what it's called it only works on 120FPS Edit:when you do this the animal capsule doesn't come :) Edit 2:if you do it in speed hack then it doesn't work for some reason Edit 3:there's a new metal sonic 3rd phase LOL Edit 4:thanks for one like Edit 5:let's get to 10 likes Edit 6:I'm in a swimming pool right now omg
Stardust Speedway IS the speed level. There's even an achievement for doing it fast enough. Really puts you to the test
it’s just a remastered zone of stardust speedway of sonic CD
@@lastcorridorsans does it look like I didn’t watch the video? I did so what’s the point of telling me sonic mania brings back s3k, s2, s1 zones just remastered there is no point but I ain’t trying to start a argument so bye
@@xterion9320 he probably knows that
@@xterion9320 so what was the point of telling the og commenter that its from CD? Everyone knows that
@@lastcorridorsans what is wrong with replying to a 4 year old comment? You replied to it too and you clearly were going to as well as you had no way to tell that this comment was new. Don’t be a hypocrite
You should play again as Knuckles. He has an entirely different Green Hill Act 1, fixes your problem with Mirage Saloon, and has a different boss for Lava Reef Act 2. Also the 3rd phase of Metal Sonic has been updated since this video.
If I'm correct Metal Sonic's final phase being Metal Sonic Kai is only exclusive to Mania Plus
@@yuki.35xxxv It's for both encore and normal mode
@@enderallygolem really? Huh neat
Knuckles is really fun tbh
@@yuki.35xxxv Nope, I don't have Mania Plus and I can confirm it has been changed
27:48 “it wouldn’t be a sonic the hedgehog game without the 7 chaos emeralds and a true final boss”
So forces isn’t a sonic game? I’m fine with that
Thats fine with me.
Eo
Ok
But
@Plague it’s pretty horrible imho
with how good Sonic Mania was, it is pretty crazy that the story of mania directly ties in with sonic forces
the duality of sonic, good fangames and meh official ones
@@not4nikiii that doesn't apply here, Sonic Mania is an official game
@@SenorGuina it started as a fangame tho, and was developed mostly by fans
@@Filon73me when I purposely spread misinformation
@@saintpablo653The original prototype was pitched by Whitehead to Iizuka under the name “Sonic Discovery” and Iizuka suggested the concept of remixing past zones and the “Sonic Mania” title.
I think it’s fair to say that it started as a fangame super early in development. What do you think “by the mania, for the mania” means???
"Sonic Mania has been out for a little over two months now".
Me: watching this video 4yrs later...
Same lol. But can we talk about metal sonics final phase in stardust speedway? I swear to God the giant phantom ruby metal sonic was here on my playthrough. I must be remembering wrong but watching I was so confused
I know, right!?!
@justyouraveragegamer6142 that's prolly because you have the updated 'Plus' version, where they added cutscenes and other little things
im watching it 6 years later
6 years 😃
Sonic Mania basically took everything from its 2-D predecessors and mashed it up into one big mega bomb of a great game that I'm sure blew everyone's minds when they played it. Hopefully we get many more 2-D Sonic games to come from this one doing so well.
Not mashed up it remixed added things and made them better level design wise
@@omega-manthe8346 yeah but chemical plant still sucks
ahhh this didn't age well. sega didn't like a bunch of fans outshining them
nah, not really, it was a good game it never beat the classics, i’m enjoying millions of times more sonic origins than mania
@@HugoElcabezas Then you're just bias, and it beat all of the classics while improving upon their gimmicks then the originals. Only one that's close is sonicn 3 and knuckles, all those others were trash tbh. Besides sonic CD and sonic 3.
I love that at 14:56 you can see eggman in the background. I love that attention to detail
and at 10:50 u can see sonic in the sky
@@dryhdryfh4139what
"Feels oddly nostalgic" "I like the Greek pillars"He was a Greek in a past life.
Well if he likes greek food or has some ideas that the ancient greeks used to have that is proven
@@Taha_A Liking Greek food doesn’t mean that.
@@DanialDEcool it could
@@Taha_A no
@@DanialDEcool first of all it has been a month and second, fine. You want to be the “winner”? Alright. You win.
I loved sonic mania. It was my first sonic game. Also bick, I'm really glad you're expanding your content. I think it's a pretty good choice due to you having a decent audience size now. And your audience is familiar with your personality so expanding your content isn't a problem at all. This is a really well made video and the script must've taken a long time. Good job dude.
Thanks! :D
Thank you, the script definitely wasn't something I made over night
Ha ha, sure ;)
@Red Flamey Guy I was stuck In flying battery zone for a year but then randomly just got better at the game and beated the zone. (I know you didn't ask)
to bickuribox12: sonic mania is not near perfection bcs we dont know what a perfect sonic game everyone can define it differently but only Allah knows the true perfect sonic game dont make such nonesense claims
I've never actually experienced the spike trap boss fight with Metal Sonic. He's always gone into his "Phantom state (if you will)" for me instead
The fight was significantly upgraded with the release of sonic mania plus. I suppose it's a fight that the devs weren't fully satisfied with and they wanted to make an upgrade.
@@Ellzia I got that fight before I got Plus. Not sure if something went wrong before I upgraded but it's just never triggered for me.
@@hyliankirbythesecond You don't need to actually buy the Plus DLC to fight it, the boss was simply updated in the patch that came alongside Plus. So if you played Sonic Mania after Plus came out, you would have experienced the updated Metal Sonic boss, regardless of whether you had the DLC or not.
I play console and I've played stardust speedway several tines and metal sonic always becomes this huge nech that walks after you and shoots things at you
I hate the updated version. It is really buggy and I always fall of the stage when trying to jump
Something I really love about the Flying Battery Act 2 that you forgot to mention is how, with some exploring, you can switch from Flying Battery to Wing Fortress from Sonic 2 at times!
Wait really?
@@LabyrinthFunkinDev yea wait really?
to bickuribox12: sonic mania is not near perfection bcs we dont know what a perfect sonic game everyone can define it differently but only Allah knows the true perfect sonic game dont make such nonesense claims
lmaoooooo
@@adnan_honest_jihadist5775 bro you know turkish or somethin'?
In mirage saloon zone, if you play as knuckles you don’t do the sky chase part and instead get a cool new act 1 with new music etc.
This was the shortest 30 min video I have watched,it was so informative
I do agree the final boss was a little underwhelming.
Imagine something on the scale of Sonic 3 & Knuckles' final boss, not only talking about Doomsday Zone but the buildup to the Doomsday Zone fight.
Atleast there’s the updated metal sonic boss fight
You are absolutely right. The whole story from Soinic 3 onwards builds up so much epicness, especially when you hit Doomsday Zone. The transition between the zones really give you the feeling of a tied together story. Something that is missing in Mania imo.
Seeing all the references throughout the Zones is just unreached. Stopping the Deathegg from launching, then seeing it again crashed in the background of Lava Reef. Then sseing Robotnik steal the Master Emerald to finally launch the Deathegg nearly reaching his goal just to get stopped again in such an epic manner. Take this, Bowser with your one dimensional plans. But even after defeat, Robotnik tries to escape once again with the Master Emerald...when you enter Doomsday Zone you feel that this is it. The music, the sound turning into Hyper Sonic and then this epic concept of a final boss fight.
Also it's a really satisfying feeling because you know you earned it. You did every of the 14 special stages and earned not only to transform into Hyper Sonic but to see the story end in a happy ending.
As a Sonic fan since 91, I even wouldn't have mind if this was Robotniks ultimate defeat with him never coming back. It would have been an honorable ending for him. He really went all in...but lost big time.
I find it weird how Eggman is not even remotely a threat, but Heavy King is somehow one of the biggest threats to Super Sonic ever
@@smaragdchaos another biggest threat is knuckles, bro clocked sonic out of super in 1 hit
@@hvizdosk And yet Knuckles is completely helpless when you fight him in Hidden Palace as Super Sonic, lol
I love the references to fan games as well, for example the jello from cpz act 2 was taken from techno hill zone, from srb2, titanic monarch was probably inspired by titanic tower, a level from sbts, and the studiopolis boss could be a reference to storm station, from sats. Sega still does what nintendon't.
And the green hill act 2 boss might be inspired by dorkly
@@Ness199X stop thinking everything is from fan-made content, that FANMADE CONTENT PROBABLY CAME OUT AFTER MANIA (expect SRB2, thats been going for 24 years if I'm correct) BUT IT STILL AGGRIVATES ME ARGHHRGH
@@LatvijasRepublikabumba dude that's what I thought it was, people can have opinions ya know
Sega does what Nintendo, just not with their blue hedgehog
to bickuribox12: sonic mania is not near perfection bcs we dont know what a perfect sonic game everyone can define it differently but only Allah knows the true perfect sonic game dont make such nonesense claims
"Sonic jumps into a giant gun." This deserves an Oscar.
😂😂😂😂 True
that's the best sentence ever
When sonic can't run away from his depression
@@Man_Aslume You are the bullet.
Andddd he did it again.
5:10 reminds me of Shovel Knight, the Mole Knight stage, where you can kick gel into lava to make it bouncy to able to progress through the level.
Oh yea you're right. Man those games were so good, spectre of torment in particular was absolutely baller
Really digging these review type videos, awesome work.
I still love the fact that titanic monarchs theme has dial-up sounds in it
This is your best video in my opinion. Great job man.
Thank you!
For the weather boss, sometimes Eggman can get to a height where you can't reach him, until the heat from the heat lamps makes him fall.
As for the spider boss, sometimes you can land a hit with a spin dash, though if you miss you'll be hitting the spikes yourself.
I got a Sonic Mania ad while watching this. Even though the game came out nearly 5 years ago, it made this video better by this ad being here
it took me 3 years to click on this video
*six
- So, bickuribox12, which zones did you prefer ?
- Yes.
Even tho nobody asked for my opinion, i’ll say it anyway: Titanich Monarch is my favorite zone, and Mirage Saloon is my least favorite
Man thinking this video came out 5 years ago makes me feel really old and the difference in pitch of bickuris voice compared to now honestly a great video and I love how much love and care goes into these videos they aren’t quick 12-15 minute videos you take your time to make sure the content is good quality thank you for making videos I love your channel and your content please make sure to keep it up and hope you get more recognition than you do already also congrats on your sonic origins video getting 1 million views (it is at 1 mil views at the time of making this comment) and congratulations on 100k subs this is a big milestone and I’m happy that you got to this milestone
6:53 I love the funny homage they left here after you beat the boss, the TV in the background has the same constant hum sound that was heard during the infamous Sonic anniversary livestream
Just finished this with my 4yo and what a game! I grew up playing the classic Sonic-games, and Mania really succeeds in balancing nostalgia with innovation, making it the ultimate Sonic Title.
Nice work on this :) I agree with your review of it being near perfection. If only this came from sonic team lmao. One thing I mentioned in my own sonic video was that Sonic Forces has an uphill battle because of this game. Everyone is going to compare Forces to Mania, which isn't exactly fair. Mania is kind of a double edge sword for Sega. As amazing as it is, people will water down their enjoyment for Forces because its not the same as the masterpiece that is mania. Good review :)
The way you say "Hydrocity" like how Megamind says it has me reeling
That’s how you say it tho
@@ItsFlatMan no it's not
it'd be pronounced hydro-city here, rite?
@@frostboi77 no it’s all one word, hydrocity
@@ItsFlatMan then what on earth does hydrocity mean
Sonic Mania felt more like a remake/remaster than a sequel to 3&K. It was great and all, but I'm still kinda waiting on that "true successor" to 3&K.
It’s technically, Sonic 4, but it’s SO BAD that they consider Mania to be the sequel to 3&K
here's me hoping Superstars can be 3&K's true successor
That’s man is it did not feel like a remake wtf
Did it age well @@CookieJar2025
13:31 I had no idea you had to spindash them, I would just bait it into a corner and kill it so it would launch those beam thingies at metal sonic
same, i know you can spindash them into hit metal sonic but i didn't really figure out a effection way to do it so i basically just wait in the corner everytime lol.
The music is what makes this actual perfection
Sonic Mania *is* perfection, indeed.
Six years after its release and that hasn't changed a bit.
As a Self Proclaimed Knuckles Main in Sonic Mania, Seeing a Lot of the Sonic gameplay took me a bit by surprise, especially the Mirage Saloon act 1 part. Because I lowkey forgot about the automated section. Since Knuckles gets yeeted off the plane in the beginning, and you are forced to play a different route. That being said, Knuckles Gameplay is surprisingly different because of who Knuckles is. He is a bit more of a loner and while in the end he does have the same goal he has his own way of getting there. And I love it!!
7:46 reminds me of those stages in mario world where you have to hit the blocks in a certain order to get one ups
16:14 Mirage Saloon is not an original zone, it's level design actually is inspired by sonic CD's desert dazzle zone and sonic 2's Dust Hill zone. Its mostly tied to act 2 of mirage saloon
Sonic Mania: _Pure Platforming Innovation and Appropriately Themed Obstacles_
Sonic Frontiers: "Let's copy paste the dash panel 800 times over and call it a day"
18:28 ......i have played this game for years....NEVER in my life have i noticed this. you have just blowed my mind
Blowed isnt a word its actually blew not blowed
@@Xisces wow you really blowed my mind with that galaxy brain grammar
This was amazing, please do more!
It's incredible how Sonic Mania still continues to hold up this day even amongst the divisive Classic Sonic Games that came after it, like Origins and Superstar. Just goes to show how much passion the fans put into making this game excellent.
I like how Titanic Monarch Act 2 sounds more like if you are sneaking around the level because of the more quiet music. It remembers me of a lab level when I tried to sneak around the enemies mostly because of the quiet music.
Stardust speedway act 2's music is my favorite track in the game, it just makes me feel so freed, and so good, truly a musical masterpiece in my opinion
It’s been 5 years … and it’s still the best sonic game
True
2:57
Fun fact about green hill clones:mushroom hill zone technically counts as one
i honestly like your non-rotmg content more, do more pls
I second this. There's even good music in this one that he shared from the game.
Jako any videos of his are good if he puts a lot of effort in it like this
Any video with that dreamy voice is fine with me
Jako same
"Name a better duo than Barbie and Ken. I'll wait"
Sonic and Tails, Medic and Heavy, Table and Chair, Tom and Jerry and Bread and Butter: 🗿
While the Studiopolis Act 1 boss does drag and repeat a little too much, I just loved how Mega Drive it felt. It made my mind race to other classics like Gunstar Heroes, Dynamite Heady and Vectorman, the latter of which I was also reminded of by the Sonic/Tails Mirage Saloon act 1 boss. That and Press Garden act 2 being absolutely doused in The Revenge of Shinobi references made me one happy 90's kid damn near 30 years later. Every pore of Mania is oozing with love from Chris' team and their clear passion and respect for the IP's roots.
It's just plain tragic that we've heard nothing from Sega that so much as hints at another collaboration with them.
Didn’t Chris’ team work on Sonic Origins? It’s not an original product like Mania, but it is a collaboration.
Him: "High Dra City"
Me: **eye twitches***
--------------------
All jokes aside, good review!
The definitive best Sonic game (in the last 10 years at least), it’s probably my personal favourite tbh it’s so replayable!
Can never get enough of that voice, keep up the good stuff 😉
30:48
Legitimately gave me goosebumps
13:37 Wait what? Is this segment for Metal Sonic's boss fight exclusive for some platforms? Because I'm on switch, and instead of the wall coming down and fighting normal metal sonic, Eggman passes Metal Sonic the genesis crystal, turning him into a massive beast walking towards you, in which you have to hit it's core to damage it (Similar to Sonic 3&k's final boss)
When they released Encore Mode, they replaced the spike wall with Kaiju Metal Sonic and patched in some new stage transitions.
I just realized that guitar riff from the final boss is the Sonic forces theme
That blew my mind the first time I realized that.
This Sonic gets transported to Forces, and when he shows up in a cutscene in that game, the Mania theme plays. Kinda neat detail in a kinda lame game. LOL
10:42 Is that a Roman Helmet in the sky?
10:44 Is that SONIC in the sky?
imagine if your fighting the true final boss and the timer lands as 9'99''99
Great Video! As a HUGE fan of classic Sonic, I can't believe in my adult life I haven't had the opportunity to try Sonic Mania yet. That said, I'm going to cut and paste a comment I wrote on another channel, with minor tweaks.
Looking at the gameplay of the original Sonic games, and Sonic Mania, with him bouncing off items in the stages, falling into tubes and piping zipping and looping in the inner walls of a stage to reappear elsewhere, breakable walls and grounds with secret areas, waterslides, snowboarding, swinging, boost pads, springs, and other items throwing sonic into high speeds, and robotic enemies with the animals in them that actually attack you, at least ONE carnival style, or cool thematic circus style stages with very creative and inspiring obstacles, and above all, you can actually EXPLORE the stages! You can find powerups, and extra lives hidden everywhere!
The ONLY 3D Sonic game that features these legacy gameplay features of the 2D Sonic games is Sonic Adventure 1. Maybe that's why I seem to keep replaying SA1 over and over more than any of the other 3D games. The other 3D games did away (In my opinion) with all the gameplay elements that defined the Sonic games I loved when Yuji Naka left Sega. All you get now is so much boosting and rail grinding. ZERO stage explorations, uninspired humanoid looking orange robots to just blast through, and you cant enjoy the background environment that's just blurred for high speeds. And even if you stop, there's nothing worthwhile to explore. No hidden powerups to collect. Instead you customize Sonic's loadout before a stage starts (?????!!) by purchasing power upgrades (WTF)?! I'm speaking mostly on Sonic Generations and Unleashed, since I've given up on 3D Sonic after that. They weren't horrible games, they just wasn't my style of Sonic games.
Sonic Adventure 2 and Sonic Heroes are close seconds with the legacy gameplay (I'll give Heroes the closer nod) but still very, very distant from what SA1 achieved.
I'm new to the sonic franchise, and I think this will be one of mine first games I will play
Always hated playing as knuckles because his glide just completely kills all momentum. Can't even keep the speed from the glide itself. When you land, he stops dead in his tracks. Feels so deeply unsatisfying to me.
Special stages were *hard* in my opinion. They really kicked my ass, 4-5 attempts per emerald
I haven't even completed any of them on Encore.
I got pretty good at them. they're pretty fun despite their difficulty.
@@jamlpe agreed
3 and 5 are the worst.
I played on and off since release and never got more than 4 emeralds
Great timing! I was just thinking about Sonic Mania earlier.
Love how the metal sonic fight has changed
I wish there was a way to still play it though. I really want to try out that version with Super Sonic
"Because Sonic is such a fast character, I can get from one place to another really quickly"
Hm yes, the speed here is made out of speed
Sonic origins makes this age better. Sad that headcannon may never get a chance to make a second game.
Yeah, it feels like Sega hates them
You mentioned lava reef’s background gave off a feeling of having a story you didn’t quite understand. Well, Lava Reef Act 2 actually has a bit of lore to it. The massive hole in the cavern roof that Little Planet is visible through in its re-mechanized form (because of Eggman meddling with the phantom Ruby) is the same hole caused in Sonic and Knuckles or the latter half of Sonic 3 and Knuckles. It was created when the Death Egg crashed after Sonic stopped its relaunch at Launch Base. Obviously it’s no longer there due to the climax of the Angel Island Incident. But it’s a nice call back that also happens to establish where in the Classic Timeline the events of Mania’s lava reef take place. Because the Phantom Ruby makes you question everything.
This video is absolutely stellar. I already had planned to get this game for a while but you do such a great job at highlighting its strengths.
Metallic Madness is one of the best Zones in this game.
Also the background mechanic making its return is amazing.
Another great video! I really enjoyed this review will you do more in future?
Yeah
21:50 fun fact: the motobug actually has a name, and it is Jimmy (to my remember, correct if I am wrong) and this motobug is a tribute to a guy who made the hack “motobug in sonic 1” but sadly passed away.
It is really cool to SEGA/ the creator to put a tribute to the guy, and this only makes mania better.
The only sonic game you'll ever need. Fantastic
Rewatching this video in the hope that it will make me feel less miserable about Superstars
Fun fact: press garden is infinitely tall.
Fun fact 2: press garden boss can be skipped if you use knuckles perfectly
6:04 I cannot get enough of this!!! My favorite part is the piano solo!
5 years and mania is still good
24:35 I have to say, impo, games that use super sonic physics but use regular sonic sprites is very annoying to me. Can we get someone to fix this pls?
So weird how Metal Sonic's final phase is just... entirely different now. Like looking back on Mania with the hindsight of Origins, it was definitely unfinished. More finished than Origins but it lacked polish, that old patched-out Metal Sonic boss was probably just a polished up placeholder for playtesting while the team worked on the real final phase, the Phantom Metal Sonic Kai.
Also you pronounced Hydro City wrong and as such I have reported your video for terrorism.
Actually I believe, and this is a bit roundabout, that SEGA wanted it to be pronounced in the same manner as Velocity (since that ties in nicely with speed) and Hydrocity is just Hydro and velocity mashed together, and since it's not written as "Hydro City" it's literally written as "Hydrocity" to back that. Had this thought since S3k days.
I'm a sonic addict at this point, I can't stop myself from playing thru all the good ones. It's disappointing to see some of the games are just the same game with a new character but man sonic cd is masterpiece I completely missed and now this game downloading it right now
Wait with the metal sonic boss fight looks different whenever I play it it’s all the same until the end and then he becomes big and you have to spin dash into the glass that has the phantom ruby did they change the boss or something or is it because I’m playing on switch?
It's because your ver of Sonic Mania is "New"
@@theceoofeggmansempire5214 what do u mean by new like newer version because of an update or something
@@Mel_Ody255 Yes.
@@theceoofeggmansempire5214 oh ok that makes more sense thanks
@@Mel_Ody255 Np
13:38 IDK if this is better,or the nowadays fight (when Metal Sonic uses the Phantom Ruby) but I think both are good.
Also,Yeah,as you said,this *may/ be the best Sonic game,but idk if its worse or better with all of the fan-made mods
I don't even like Sonic that much and I still watched the whole video! Your voice is hypnosis!
I love watching these types of these videos to see how games are to get inspiration but this video is great 👍.
I really like these game “reviewes“. Idk you just have the voice for this kinda stuff hehe. I would like if you would make more of this style of video.
I hope they add the sonic cd feature where the screen scrolls to the right. It encourages going fast
Wow, I hadn't realised they changed the stardust speedway act 2 boss so much...
I always liked the old one more tbh
When I play the Stardust Speedway Act 2 boss, destroying the Silver Sonic robots makes them shoot laser balls, which if they hit Metal Sonic, he takes damage, and the fight after has a giant Metal Sonic that chases after you from behind
Why am i getting recommended this in 2022
I got recommended this in 2024 lol
30:45 Is it just me or does this part of the song sound like an instrumental version of Fist Bump?
If it was a Mario game, it would never see the light of day. We are lucky Sega is more benevolent than Nintendo.
17:46 “the seltzer 😩”
So this is what a game review actually looks like...
noice
Here is a pro tip for the death egg boss in sonic mania. The legs don’t have a hit box so you can just camp under and keep jumping.
Sonic Mania is great except for Titanic Monarch. That zone can kiss my ass.
Agreed
For the one that plays mania in january 2023+ and still struggle on egg piston pinch here is a tip eggman will alway come at 4th piliar at the start of this pinch like taking it from the left piliar: first: far left piliar. 2nd: middle piliard. 3rd: left piliar. 4th:far right piliar... eggman is here because it's the 4th piliar! *reset* piliar 1: middle. Piliar 2:right piliar. Piliar 3: far left piliar. Piliar 4: far left piliar... eggman is here just need to hit it. Reapeat it until the boss is dead
It’s Hydrocity (Hy•dr•Ōh•sit•ee) not Hydrocity (Hy•draw•sit•ee)
No, it's not
Freedom Planet 2, A sonic(along with mario and mega man zero) inspired indie game is the closest we are going to get to a sonic mania 2 in a way.
Why was this recommended to me 5 years after release, when I bought the game and it’s dlc three times, and 100%ed it 2 times 💀
Why did you buy it three times dude? 😮
dude I beat the game on all 8 saves once with all character combinations
29:27 in encore mode the extra bonus stages are like a pinball machine where you have to collect rewards
fun fact: one time when I was fighting the boss in studiopolis act 2 I apparently did a frame perfect trick at the last hit that softlocked my game no one has ever done this and I'm calling it a boss overflow BO for short and to do it you need to take the last hit on the boss and at the same frame the weather thingy IDK what it's called it only works on 120FPS
Edit:when you do this the animal capsule doesn't come :)
Edit 2:if you do it in speed hack then it doesn't work for some reason
Edit 3:there's a new metal sonic 3rd phase LOL
Edit 4:thanks for one like
Edit 5:let's get to 10 likes
Edit 6:I'm in a swimming pool right now omg
Totally honest here, and totally strange I know, but this video is one of my frequent comfort watches.
🅱️enis
Dragon Loli Wee🅱️
13:41 that one was rather disappointing thank goodness they upgraded it into Metal Sonic himself chasing you