Barrett MRAD Sniper Modeling || Blender

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  • Опубликовано: 20 авг 2024
  • Hey there, back with another video. Today im modeling the Barrett MRAD Sniper Rifle. As always, hope you enjoy.😊
    Subscribe to not miss anything :)
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    My Behance: www.behance.ne...
    My CGTrader (buy this model): will be added later
    My Instagram: / blendersolo
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    Also if you have any questions or would like to discuss about anything, don't hesitate to send me an email.
    davit.lazaryann@gmail.com

Комментарии • 30

  • @ArijanRace
    @ArijanRace 6 месяцев назад +6

    Good result, I'll tell you a secret.
    If you make a high quality tutorial which shows how to make a game-ready AAA-quality gun model or vehicle from start to finish (copy someone's style like Derek Elliott), there's a high chance you will hit something big. Do it before I do ;)
    Keep pumping content, you got grit.

    • @BlenderSolo
      @BlenderSolo  6 месяцев назад +2

      Alright, will experiment for sure! Thanks for the support🙏🙏

    • @LiquidMark
      @LiquidMark 6 месяцев назад

      yo what's up Arijan!

  • @Smooth_Shading
    @Smooth_Shading Месяц назад +1

    Damn! Nice work, man. This looks fantastic!

  • @oth9manothman47
    @oth9manothman47 6 месяцев назад +2

    Yes you don't have too much subscribers
    But you are a legend❤

    • @BlenderSolo
      @BlenderSolo  6 месяцев назад +1

      Thanks man, made my day❤️

  • @sibidinakaran4757
    @sibidinakaran4757 2 месяца назад +1

    I think you misread the topology on the drawing here. The magazine well and upper receiver should be wider than the trigger group / lower, but you made the trigger group wider.

    • @BlenderSolo
      @BlenderSolo  2 месяца назад

      I understand what you say. Yep I have noticed that a few days after uploading the video. Precise eyes there :)

  • @SFRub
    @SFRub 6 месяцев назад

    You’re such a Pro! 👍

  • @MateHall
    @MateHall 6 месяцев назад +2

    your models are greate , but i think you should spend more time on your textures and adding detail there . also make sure you smooth shade that scope nextime

    • @BlenderSolo
      @BlenderSolo  6 месяцев назад +1

      Thanks, I tried but there seemed to be a problem with the fbx file, so I couldn’t properly shade it. About the texturing, you are absolutely right 😁

  • @marypoghosyan8594
    @marypoghosyan8594 6 месяцев назад

    Great one!

  • @Aesir_Lawless
    @Aesir_Lawless 2 месяца назад

    this turned out crazy dude. Also how did you get your viewport object to have the pink color?

    • @BlenderSolo
      @BlenderSolo  2 месяца назад

      Hey, I get asked that quite a lot. Anyways, click on the drop down menu beside the render mode, in the colour tab choose single and enter a preferred colour. And thanks for the support🤍

    • @Aesir_Lawless
      @Aesir_Lawless 2 месяца назад

      @@BlenderSolo tysm

  • @rammahsallom2419
    @rammahsallom2419 Месяц назад

    Nice job, but how did you get away with all these Ngons

    • @BlenderSolo
      @BlenderSolo  Месяц назад

      Well😂 It honestly didn’t matter that much. Tho I recommend remaining a good topo.

  • @SKOP320
    @SKOP320 6 месяцев назад

    Boolean Scary

  • @maxx1796
    @maxx1796 2 месяца назад

    Объясните мне почему он не сделал высокополигональную копию этой модели и не запёк их ?

    • @BlenderSolo
      @BlenderSolo  2 месяца назад +1

      Я таким не занимаюсь пока что.

  • @RikkiNik
    @RikkiNik Месяц назад

    Hi what addon are you using? )

    • @BlenderSolo
      @BlenderSolo  Месяц назад

      Box cutter and hard ops 😄

    • @RikkiNik
      @RikkiNik Месяц назад

      @@BlenderSolo thank you man 🙂 I've tried other addons but they don't work very correctly. I'll keep trying, thanks 🙂

    • @BlenderSolo
      @BlenderSolo  Месяц назад

      @@RikkiNik of course!

  • @Wurfeln
    @Wurfeln 6 месяцев назад

    U using hardops?

    • @BlenderSolo
      @BlenderSolo  6 месяцев назад

      Yeah, box cutter as well. These two are super worth it