This was the final mission before the epilogue (which will be released in a few hours). You can re-experience the entire campaign with my highlights here in this playlist: ruclips.net/video/j_AZwhVq7O4/видео.html
Uther the Lightbringer, one of the OG Warcraft badasses. He's not shown, but Arthas was a boy at this time. He even met Varian when the Stormwind refugees arrived. Perhaps we'll see them in the Alliance side? The warriors Blackhand sent away never returned to the battle of Lordaeron. Teron would attack Dalaran, but much later as a raid for artifacts for Ner'zhul. Cross Island in this mission is never seen in WoW. The use of that "rise up" line is fantastic, eventually being echoed at the Wrathgate. Muradin being at the seige is an addition, but as he was the Bronzebeard emissary to Lordaeron (at least after the war) it is logical. That "for Durotan" goes hard. Until him and Ogrim, friendships between orcs of different clans was unheard of. HE SAID THE THING! I am content.
As it goes only parts of the orc campaign are actually considered cannon. It's mostly the human campaign in both the base game and expansion that are considered cannon.
@@danielgibson3422 Oh I'm aware. But given I figured this would be a retelling of the greater story I expected this to do such. It's starting to seem I was mistaken, which is very interesting and makes me love this more.
Squeezing two missions into one was completely unexpected, as well as the Cross Island which was notably absent after Warcraft II. And I wonder what will be in the epilogue and how the creators tied this ending with the upcoming human campaign (and how Ner'zhul will recover the Skull of Gul'dan later). I won't be surprised that Nozdormu would appear and say that everything in this mission had happened in an alternate universe.
I don't think it will be alternate universed. Stuff still pretty much lines up how events went in canon. Doomhammer made it to the Capital of Lordaeron and then Lothar and reinforcements show up, forcing him to retreat because of lack of forces bc Gul'Dan betrayal. And throughout the campaign they have set up important characters surviving, even at the end of this mission you see Uther ported away etc. Also canon related stuff like Orcs being unable to breach the gates of Ironforge.
@@Kummitusv6lur I don't remember orcs killing Arthas' dad tho in canon, so it's essentialy alt-history "what ifs" at the end, like in original WC2 Orc Campaign. So it's not prequel to WC2 Human campaign or whatever (I played the original WC2 and two campaigns are separate things to eachother).
@@Kummitusv6lur The orc campaign is not entirely canon. Stromgarde, Dalaran and Quel'thalas did not get destroyed by the orcs in the actual canon. Nor did Rend, Maim and Zuluhed chase Gul'dan into the tomb, but rather correctly assumed he was dead after they saw demons coming out of the Tomb. Still, this is a very good "what-if" campaign!
And now, the Horde got new home, to defend it against the Demons. Amani Trolls now can retake their homelands from the Elves. And now, Utok can create his own Clan, full of knowledge and education, releasing his book “Chronicles of the Second War”. Azeroth and Lordearon now belongs to the Horde !
Like in Warcraft 1 the orc campaign and human campaign are considered different timelines. Unlike in Warcraft 1 where it was mostly the Orc side that was considered cannon, Warcraft 2 it's mostly the human campaign for both the base game and the expansion that are considered cannon. In the end the Horde failed to take Lordaron or Dalaran with the Alliance main army coming at them from behind. Doomhamer makes the decision to retreat back to black rock and send a small force to deal with Guldan at that point.
@danielgibson3422 The devs of this mod have said they intend them to be sequential like WC3, NOT exclusive separate timelines like the original WC2. I have no idea how they intend to do this aftet this mission. (Even Stromgarde and Stratholme were stretching canon.)
@@DIEGhostfishwill have evac mission controlling Uther with militias,footmen,cleric and archers, and would have retrieving lordaeron mission with Milan with assassin skills(connection with SI7) as Prologue before alliance campaign.
they were afraid. they saw firsthand what the demon soul did to the blue dragonflight and didnt want any smoke with the orcs. plus deathwing was still hounding them. kind of reasonable decision tbh
That was a painful 17 mission journey, watching the alliance get destroyed. They put a lot of effort in the campaign, I will give them credit. Thank you for playing Executor.
Without me wanting to take away any praise to this whole incredible campaign and the work implemented, I am left wondering still where is the Warsong Clan.
the warsong, alongside several other clans (shadowmoon, shattered hand, thunderlord, laughing skull, and bonechewer), were never a part of blackhand's original invasion of azeroth. they only saw combat with humanity once ner'zhul started his own horde at the behest of teron gorefiend, who both thought it wise to cut their losses and go to different planets instead. the bleeding hollow clan was also there for ner'zhul's horde, but they were a part of the original invasion force. they're the only clan that managed to make it back to the black morass and draenor.
You can clearly tell tge warhammer influence throughout the whole campaign. This mod has grit. None of the noblebright dishwater they pumped into the biyearly liveservice slop.
I am going to say this because apperently a lot of people dont understand how the warcraft 2 campaing works so here it is: THE ORC CAMPAING IN WARCRAFT 2 TIDES OF DARKNESS IS NOT CANNON For some reason back in the day blizzars made campaings in parallel, this means that despite the fact the game has 2 campaings only one of them is cannon. In warcraft 1 was the orcs campaing, in warcraft 2 was the human campaing. They only changed this model in warcraft 2 beyond the dark portal, where both the human and the orc campaing are cannon
It was very common in strategy game campaigns back in the day. There was essentially one campaign, where you just picked a side. Sometimes you had mirrored missions, sometimes unique ones, most games had a mix of them. Later developers started reconsidering this approach either going for every faction getting their own story or had you play through faction campaigns in succession for the full story. I think the latter actually started with Starcraft.
IIRC, most of the Warcraft 2 orc campaign actually is canon. It's just the last two missions to destroy Dalaran and the Capital City that are not. The logic is that Guldan/Chogall's betrayal weakened the Horde to the point that they couldn't finish off Lordaeron's last cities, which provided an opening for the Alliance to begin their counterattack to push the Horde all the way back to the Dark Portal.
The orc campaign is mostly canon. Only things not is dalaran doesn't get destroyed and the horde ends up losing at Capital City although they were looking like they would win out early on. Other than that the rest of the campaign is canon, aswell as all of the human campaign and both xpacs. Some of the missions between campaigns the human equivalent takes place first, for example dun modr the human side occurs first driving back the black tooth grin clan, and then the orc side takes place where the black tooth grin clan counter attacks and this time successfully destroys tol barad.
@@joaopadua7134 As for how i am concerned it is, as decent as warcraft 3 was it didn't have enough WAR in it. Warcraft 3 should be called skirmishcraft.
It’s fairly close. It cuts away at certain moments, and it isn’t a proclaimed full on win they cut away at the king not showing a death. How they handle the human campaign I don’t know if they’ll rehash like wc2 or just go the dark portal route pushing them back.
If there would be a movie with this siege, I imagine it like battles in LOTR 2 & 3 (especially Helms Deep) to show from the human perspective the savagery of the invaders (orcs, ogres, trolls, goblins, dragons and death knights).
well it's a faithful recreation of what happens in WC2 the "capital city" is a tiny base in the forest that is pathetic now the landing parties are quite tough, but quite dumb as well, since you can tower them down
Yeah I played on normal and it was still kinda easy and I'm betting 'hard' would just make the existing enemies stronger, but not smarter. It would be nice if the AI did more than just sit there and send out the occasional fleet and gnome copter. Just 12 dragons got rid of almost all their defenses.
This campaign is glorious, as is Chieftain Nral's gameplay and editing. This makes me want to play it, but my PC is old, so I'll play the original WC2 instead. Wanna know what I miss?? *The wolfriders. I hate what they did to them in WC3, they should be stronger than Human knights, as in WC1. Rend Blackhand is the only wolfrider here. *The old catapults. In both WC1 and WC2, catapult hits were lethal and an overkill to almost every unit. In this mod, they do a little bit of justice to them.
@@farseer2043Because they were replaced by ogres. Honestly I would love see Old Horde in all its glory with wolfriders, ogre magi, necrolytes, warlocks and death knights.
I can't use the hotkeys while I'm holding insert and delete keys to hold the camera angle. Other than those times you will realize that I am using the hotkeys
@@WoodElgi Then why deviate from lore? Are there other lore deviations that i'm unaware of? Technically speaking the elves should be reliving the humans and flank the Horde from behind, no?
@@otaviolobo7989 So for the case of warcraft, there is many lore deviation that are "official" meaning blizzard written, in the lore the horde launched attacks from 2 sides, the arathi basin marching towards the the capital city via the king's road and androhal and a force advancing from the south in fenris isle, as far as I know it wasn't until the siege of lordaeron that Doomhammer knew about Gul'dan, hence why he sent the The Black Tooth and many of his clans to chase him, effectively making him weak, in this version the clans are mostly united in the siege, which allowed him to have more manpower than in lore he had. The elves never really cared unless their home is attacked, hence why in Act 14, they didnt go to the offensive simply because its risky, and its not their problem anymore now that amani forces are weakened. The horde in the lore practically made a desperate assault in the hinterlands to break the siege, which resulted in many of their armies destroyed.
It does strain suspension of disbelief a bit, but the novelization tries to justify it as the Horde having stretched itself too thin thanks to Ghoulish Dan's sudden betrayal and a fresh army under Lothar's command is able to drive the Horde back just before the capital falls. setting the stage for the Alliance campaign.
Честно ожидал какой-то изюминки. А компановка, двух миссий в одну большую. И как не странно, Даларан, вообще себя не показал. А когда штурмом брали капитал Лордерон, из героев был только Утер. А Лотар, Турали он и и прочии где???? Типа Тими промелькнул, а чего-ж маленького Артаса не всунули??? и Вариана Рина. Короче даже Грифонов я не увидел.
Wait, now I am disappointed. No Lothar besides the Hinterlands mission? No Aleria? No Turalyon? Keeping so many characters alive and following the lore closer made me think we would see the story up to to Blackrock mountain and the eventual defeat of the Horde.
This was the final mission before the epilogue (which will be released in a few hours). You can re-experience the entire campaign with my highlights here in this playlist: ruclips.net/video/j_AZwhVq7O4/видео.html
strange they merged both siege of dalaran and fall of lordaeron into this
It's not over until Terenas screams "Guards!" like in the true ending for Tides of Darkness campaig (orcs win there is no expansion).
Young Uther looking like Obi-Wan Kenobi with a warhammer.
yeah
Kind of fitting considering who his student will later become
No, Jim Raynor but in Warcraft universe
Considering that makes Arthas a parellel to Anakin, that's more than fitting.
Uther: Hello there.
4:27 How thoughtful of the Blackhand Brothers and also they left that reclusive Warlock to live in self-exile alone.
what being under doomhammers care does to an orc
Uther the Lightbringer, one of the OG Warcraft badasses.
He's not shown, but Arthas was a boy at this time. He even met Varian when the Stormwind refugees arrived. Perhaps we'll see them in the Alliance side?
The warriors Blackhand sent away never returned to the battle of Lordaeron.
Teron would attack Dalaran, but much later as a raid for artifacts for Ner'zhul.
Cross Island in this mission is never seen in WoW.
The use of that "rise up" line is fantastic, eventually being echoed at the Wrathgate.
Muradin being at the seige is an addition, but as he was the Bronzebeard emissary to Lordaeron (at least after the war) it is logical.
That "for Durotan" goes hard. Until him and Ogrim, friendships between orcs of different clans was unheard of.
HE SAID THE THING! I am content.
As I recall, originally in WC2 that cross island just WAS Dalaran; so this is maybe a bit of a retcon to fit it better into current lore.
I honestly don't mind the retcon, the cross island could be reappropriated such that it's the island base used by Kael and Vashj@@Marconius6
As it goes only parts of the orc campaign are actually considered cannon. It's mostly the human campaign in both the base game and expansion that are considered cannon.
@@danielgibson3422 Oh I'm aware. But given I figured this would be a retelling of the greater story I expected this to do such. It's starting to seem I was mistaken, which is very interesting and makes me love this more.
0:25 Amusing, the said Catacombs would be the home of the Undead Forsaken as the Undercity.
They would also be used to imprison Doomhammer.
his name is Timmy, a reference to the boy Arthas saves and who later shows up as a ghoul.
3:54 Zuluhed giving the Warchief *a head* up.
"Rise up Sons of the Horde! Blood and Glory awaits us!" Reminds me of another noble hero of the Horde, years later, at the gates of Icecrown...
Oh 💀
5:33 Fortunately, Orgrim Doomhammer has saved his greatest weapon, ready to unleash it on the unsuspecting Alliance at just this moment - Dragons!
Damn, this campaing is so well made! This mission reminds me of that fan animation Siege of Lordaeron, do you guys remember? Such a classic!
That was a cool series, it was called fall of lodearon
The Fall of Lordaeron: ruclips.net/video/v_KyRj6XZ_4/видео.html
21:38 seeing the corridor on the left where Arthas walked back to kill his father, gave me chills. This is so well made!
6:19 Gandalf the Grey reference, nice.
Interesting to see them made mission 13 and 14 into 1 as the final mission.
Does anyone else prefer this simpler approach to storytelling, instead of the convoluted mess that WoW has become?
WoW ended with legion
@@user-xl6dj1tw8vWrath or Pandaria.
This reminds me of that Siege of Lordaeron fan animation video.
Oh yeah, that's a classic! It's practically a movie
*sees title*
Wait, what?! Lordaeron has fallen?!
Squeezing two missions into one was completely unexpected, as well as the Cross Island which was notably absent after Warcraft II. And I wonder what will be in the epilogue and how the creators tied this ending with the upcoming human campaign (and how Ner'zhul will recover the Skull of Gul'dan later). I won't be surprised that Nozdormu would appear and say that everything in this mission had happened in an alternate universe.
Which it honestly did, the Orc campaign in both War2 and the expansion are considered the mostly non cannon path
I don't think it will be alternate universed. Stuff still pretty much lines up how events went in canon. Doomhammer made it to the Capital of Lordaeron and then Lothar and reinforcements show up, forcing him to retreat because of lack of forces bc Gul'Dan betrayal. And throughout the campaign they have set up important characters surviving, even at the end of this mission you see Uther ported away etc. Also canon related stuff like Orcs being unable to breach the gates of Ironforge.
@@Kummitusv6lur I don't remember orcs killing Arthas' dad tho in canon, so it's essentialy alt-history "what ifs" at the end, like in original WC2 Orc Campaign. So it's not prequel to WC2 Human campaign or whatever (I played the original WC2 and two campaigns are separate things to eachother).
@user-yy5di3qg5u we technically don't see him get killed but I bet the epiologue isn't cannon
@@Kummitusv6lur The orc campaign is not entirely canon. Stromgarde, Dalaran and Quel'thalas did not get destroyed by the orcs in the actual canon. Nor did Rend, Maim and Zuluhed chase Gul'dan into the tomb, but rather correctly assumed he was dead after they saw demons coming out of the Tomb. Still, this is a very good "what-if" campaign!
And now, the Horde got new home, to defend it against the Demons.
Amani Trolls now can retake their homelands from the Elves.
And now, Utok can create his own Clan, full of knowledge and education, releasing his book “Chronicles of the Second War”.
Azeroth and Lordearon now belongs to the Horde !
This makes me wonder how the human campaign is gonna work. The orcs are gonna be pushed back to Blackrock somehow
Like in Warcraft 1 the orc campaign and human campaign are considered different timelines. Unlike in Warcraft 1 where it was mostly the Orc side that was considered cannon, Warcraft 2 it's mostly the human campaign for both the base game and the expansion that are considered cannon.
In the end the Horde failed to take Lordaron or Dalaran with the Alliance main army coming at them from behind. Doomhamer makes the decision to retreat back to black rock and send a small force to deal with Guldan at that point.
This campaing isnt cannon
@danielgibson3422 The devs of this mod have said they intend them to be sequential like WC3, NOT exclusive separate timelines like the original WC2. I have no idea how they intend to do this aftet this mission. (Even Stromgarde and Stratholme were stretching canon.)
@@DIEGhostfishwill have evac mission controlling Uther with militias,footmen,cleric and archers, and would have retrieving lordaeron mission with Milan with assassin skills(connection with SI7) as Prologue before alliance campaign.
Rend, Maim, and Zuluhed making it back to Lordaeron in time for the siege is a big change in history.
Guys, support the creators, this treasure cannot be wasted.
Don't edit your comment or you will lose the heart.
6:40 BONE BRIDGE! Nice nod to Warcraft Adventures: Lord of the Clans.
love that Warcraft movie theme
Crazy that the other Dragon Aspects and their Dragonflights didn't take notice of the Red Dragons being on the Horde's side and do something about it.
they were afraid. they saw firsthand what the demon soul did to the blue dragonflight and didnt want any smoke with the orcs. plus deathwing was still hounding them. kind of reasonable decision tbh
They were either insane. Asleep, or in hiding. Thr demon soul terrified them
Also a lot of the dragon population was wiped out because of deathwing. Another reason they remained so shut off from the world.
That was a painful 17 mission journey, watching the alliance get destroyed. They put a lot of effort in the campaign, I will give them credit. Thank you for playing Executor.
i love original ending for orc horde even this one lol
Without me wanting to take away any praise to this whole incredible campaign and the work implemented, I am left wondering still where is the Warsong Clan.
Draenor (beyond the dark portal)
Oh fuck, that's right. They were put on stand by @@petarrope423
the warsong, alongside several other clans (shadowmoon, shattered hand, thunderlord, laughing skull, and bonechewer), were never a part of blackhand's original invasion of azeroth. they only saw combat with humanity once ner'zhul started his own horde at the behest of teron gorefiend, who both thought it wise to cut their losses and go to different planets instead.
the bleeding hollow clan was also there for ner'zhul's horde, but they were a part of the original invasion force. they're the only clan that managed to make it back to the black morass and draenor.
They only appear in the expansion
@@purpleisthesneakiest and what happened to Frostwolves?
You can clearly tell tge warhammer influence throughout the whole campaign. This mod has grit. None of the noblebright dishwater they pumped into the biyearly liveservice slop.
the ladies walking
it funny and cute at the same time
I am going to say this because apperently a lot of people dont understand how the warcraft 2 campaing works so here it is:
THE ORC CAMPAING IN WARCRAFT 2 TIDES OF DARKNESS IS NOT CANNON
For some reason back in the day blizzars made campaings in parallel, this means that despite the fact the game has 2 campaings only one of them is cannon. In warcraft 1 was the orcs campaing, in warcraft 2 was the human campaing. They only changed this model in warcraft 2 beyond the dark portal, where both the human and the orc campaing are cannon
It was very common in strategy game campaigns back in the day. There was essentially one campaign, where you just picked a side. Sometimes you had mirrored missions, sometimes unique ones, most games had a mix of them. Later developers started reconsidering this approach either going for every faction getting their own story or had you play through faction campaigns in succession for the full story. I think the latter actually started with Starcraft.
IIRC, most of the Warcraft 2 orc campaign actually is canon. It's just the last two missions to destroy Dalaran and the Capital City that are not.
The logic is that Guldan/Chogall's betrayal weakened the Horde to the point that they couldn't finish off Lordaeron's last cities, which provided an opening for the Alliance to begin their counterattack to push the Horde all the way back to the Dark Portal.
The orc campaign is mostly canon. Only things not is dalaran doesn't get destroyed and the horde ends up losing at Capital City although they were looking like they would win out early on. Other than that the rest of the campaign is canon, aswell as all of the human campaign and both xpacs. Some of the missions between campaigns the human equivalent takes place first, for example dun modr the human side occurs first driving back the black tooth grin clan, and then the orc side takes place where the black tooth grin clan counter attacks and this time successfully destroys tol barad.
In its entirety? No. Massive swaths were retconned in the years to come
Yes, but the devs of the mod have said they are making both campaigns in THIS version of the story "canon."
Will there be a human campaign after this? Cause I really wanna know if they can push back the orcs
Yes, they are working on the human campaign.
This campaing isnt cannon
@@joaopadua7134 As for how i am concerned it is, as decent as warcraft 3 was it didn't have enough WAR in it. Warcraft 3 should be called skirmishcraft.
It’s fairly close. It cuts away at certain moments, and it isn’t a proclaimed full on win they cut away at the king not showing a death. How they handle the human campaign I don’t know if they’ll rehash like wc2 or just go the dark portal route pushing them back.
If there would be a movie with this siege, I imagine it like battles in LOTR 2 & 3 (especially Helms Deep) to show from the human perspective the savagery of the invaders (orcs, ogres, trolls, goblins, dragons and death knights).
If Gul'dan's head will stay with Doomhammer, it will corrupt him in time, just like the skull did with Ner'zhul.
22:23 TITLE DROP!
You deserve more views and subs good sir!
Oh yes, this is exactly what I had hoped to see. The amazing alternate reality where the Horde wins the Second War :)
I wish there was a mission to attack Kul Tiras and Gilneas too
and attack quel'thalas again.
15:27 I suggest that you pay keen attention to rank when you adressing myself, Captain Tharbek. Is that understood?
The name's Captain Tharbek, pal; and I won't be talked down by anybody, not even a "Commander""
Uther here is young, I like this series so much even if its custom they made it with the same materials in the warcraft books
>2:03 *MAIN:* Wolftime.
>2:57 *MAIN:* Hy-Brasil.
>13:25 *MAIN:* God Neptune.
>16:30 *MAIN:* Overlord.
>17:01 *OPTNL:* Roma.
>21:53 Mission Completed.
>12:55 Norlan North, Budget Gandalf.
>18:00 Muradin Bronzebeard, Tall King.
>18:39 Uther, Lordaeron Love Machine.
>19:20 Thoradin Statue, Azeroth Finest.
>0:26 ''You're One Ugly M#therfucker.''
>3:54 Bayverse Optimus Prime Favorite Hobby.
>6:21 Rocks can break Bones, you know, right?
>9:06 *WAR PIGS STARTS PLAYING LOUDLY.*
>11:29 Serious Sam Gauntlets Be Like:
>14:04 All According to Keikaku(''Keikaku'' means ''Plan).
>15:13 *Touhou - Green-Skinned Jealousy.*
Wait... Timmy?! Damn... Just how OLD is that kid?!
it's obviously another Timmy, with different hair.
Now this.. this is kino
22:27 That dude mopping the deck doesn't seem to care much about their destiny
he a different kind of orc
Does with work with old warcraft? or do we need reforge to play this?
굿굿!!~
Back then the only Warcraft I ever really played was Reign of Chaos.
이거 비밀미션 왜 안나오지 ㅡㅡ
Question: where in the hecks is this cross island in wow? Isnt Dalaran , righ?
Cross Island was probably too small to fit in WoW's Lordamere Lake or it was simply retconned to never have exists or was merged into Fenris Isle.
@@CathrineMacNiel that has sense, but Fenris must have... i dont know... ruins? xDDDD
@@amberkobato2271 yeah I don't know :)
the violet citadel of Cross Island in any case is not the city of Dalaran, it is external to it (not like in WoW)
6:19 The Lord of the Rings Reference???
So we can play these campaign in Warcraft 3?
Yes
Lordaeron has fallen!
Expect the fina siege to be much bigger, seem too easy.
Maybe it's because I'm playing on Story(easy) difficulty. It must be challenging in Normal and Hard.
well it's a faithful recreation of what happens in WC2
the "capital city" is a tiny base in the forest that is pathetic
now the landing parties are quite tough, but quite dumb as well, since you can tower them down
Yeah I played on normal and it was still kinda easy and I'm betting 'hard' would just make the existing enemies stronger, but not smarter. It would be nice if the AI did more than just sit there and send out the occasional fleet and gnome copter. Just 12 dragons got rid of almost all their defenses.
4:44 Sound like a Warcraft Movie???
is there an alliance side of the missions?
In development
How can I play this campaigns, this missions? I love warcraft. 😊
Download link is in the description
This campaign is glorious, as is Chieftain Nral's gameplay and editing. This makes me want to play it, but my PC is old, so I'll play the original WC2 instead.
Wanna know what I miss??
*The wolfriders. I hate what they did to them in WC3, they should be stronger than Human knights, as in WC1. Rend Blackhand is the only wolfrider here.
*The old catapults. In both WC1 and WC2, catapult hits were lethal and an overkill to almost every unit. In this mod, they do a little bit of justice to them.
In original Warcraft II, there were no wolfriders too.
@@farseer2043Because they were replaced by ogres.
Honestly I would love see Old Horde in all its glory with wolfriders, ogre magi, necrolytes, warlocks and death knights.
@@farseer2043 unfortunately
Nice ! Is there an Alliance campaign ?
Not yet
@@ExecutorNral ok, thanks for the info and the playthrough!
Wait... is this a remake of the game ??
Such a strange decision to merge the last two missions in one. I wonder why?
To fit in the mission inside Tomb of Sargeras.
@@farseer2043 They cut multiple missions early, i dont see the problem of adding a new mission without being forced to cut another one.
You really ought to be using the hotkeys a bit more, since they're mapped to QWER :)
Less manual clicking on buttons that way.
I can't use the hotkeys while I'm holding insert and delete keys to hold the camera angle. Other than those times you will realize that I am using the hotkeys
How did the Alliance recover after this?
In lore, Horde don't take Lordaeron
@@WoodElgi Then why deviate from lore? Are there other lore deviations that i'm unaware of? Technically speaking the elves should be reliving the humans and flank the Horde from behind, no?
@@otaviolobo7989 So for the case of warcraft, there is many lore deviation that are "official" meaning blizzard written,
in the lore the horde launched attacks from 2 sides, the arathi basin marching towards the the capital city via the king's road and androhal and a force advancing from the south in fenris isle,
as far as I know it wasn't until the siege of lordaeron that Doomhammer knew about Gul'dan, hence why he sent the The Black Tooth and many of his clans to chase him, effectively making him weak, in this version the clans are mostly united in the siege, which allowed him to have more manpower than in lore he had.
The elves never really cared unless their home is attacked, hence why in Act 14, they didnt go to the offensive simply because its risky, and its not their problem anymore now that amani forces are weakened.
The horde in the lore practically made a desperate assault in the hinterlands to break the siege, which resulted in many of their armies destroyed.
@@jabodetabek1337 Do you think this deviation is good or the real lore is better than this version ?
It does strain suspension of disbelief a bit, but the novelization tries to justify it as the Horde having stretched itself too thin thanks to Ghoulish Dan's sudden betrayal and a fresh army under Lothar's command is able to drive the Horde back just before the capital falls. setting the stage for the Alliance campaign.
Честно ожидал какой-то изюминки. А компановка, двух миссий в одну большую. И как не странно, Даларан, вообще себя не показал. А когда штурмом брали капитал Лордерон, из героев был только Утер. А Лотар, Турали он и и прочии где???? Типа Тими промелькнул, а чего-ж маленького Артаса не всунули??? и Вариана Рина. Короче даже Грифонов я не увидел.
Damn, they really nerfed the dragons
Those are infants or teen size drakes, not adults dragons.
Publish something in the community section please ❤❤😊😊
Where Arthas?
according to the wiki, he was busy defending settlements of Quel'Thalas against the Amani Trolls. (source would be the War3 Manual)
@@CathrineMacNiel What? Arthas was still a child during the second war, I doubt he ever wielded a weapon against orcs or trolls
Wait, now I am disappointed. No Lothar besides the Hinterlands mission? No Aleria? No Turalyon? Keeping so many characters alive and following the lore closer made me think we would see the story up to to Blackrock mountain and the eventual defeat of the Horde.
I think those heroes will be in human campaign
@@ExecutorNral Is there even going to be a human campaign?
Turalyon should be the player character in original. He could be Utok's alliance counterpart.
@@user-zv2vm8bd8h yes
Time to destroy Dalaran. Or at least soften it up for Arthas to finish it in the next game!
To be fair the Warcraft 2 Orc campaign is considered only partially cannon.
Bad ending. I hate it.
Its a mod or official remake?
fan made mod