In blender, eevee's shader to rgb node, mix rgb (for mixing textures), and the color ramp nodes will be your friends. i don't think cycles has much like the shader to rgb node with a color ramp
wow! great video! i totally stumbled upon this by chance and had to do a double take when i saw my video! will have to keep this in mind if i do more UE TF2 environments! certainly beats doing it from scratch lol
Excellent video, very interesting, I've seen many people trying to port TF2 to newer or older systems and they're all great. By the way, do you know TF2: Source 2 that is being done inside S&Box? That project is great, it's a very passionate job, well done and very well polished (although it still has several bugs, they fix them very quickly)... they already have Upward as a playable map and it's great. :)
Yes I have seen it, but I don’t see it in as positive of a light as most others do, primarily because of its exclusivity. I think we should all be able to use S&Box for free and play with others
@@LEDsTo be fair, S&Box is under heavy development and are currently going through massive changes. What is made today won't work a few months down the line unless it is being kept updated. So it is nowhere close to being ready for public access.
hey do you have a tutorial to port a 3D model to gmod? I found one, added the skeleton and the weight but in that part fails and I can't pass from that point.
The latest versions of VMF Importer now go by the name Plumber. Unfortunately, the current version has a python error that prevents it from being usable.
I have a problem with skybox. On ctf_2fort the skybox also affects the main part of the map. Because of this, if I try to change it, part of the map disappears.
Any idea on why the base lighting of the map is disabled? They are active in blender, but in viewport shading everything is black, i can only see the light in tunnels and some buildings. I'm kinda new sorry.
Hey, thanks for the video. But I have a problem. The map and materials are successfully imported, but the nodes (on all textures) are not connected to the output, because of this they are black. Is it possible to fix this automatically instead of connecting them manually.
i need a lil help here do you know where does the animations are stored Like say Scout running forward animation scout running sideways etc i need it to import the anims in unity but cant find the animations so is there a way to get these animations or i need to animate em from scratch?
i have a problem. on 2fort, the trees, and decal on the red tower have a black parts on the texture. and they are supposed be see through. How do i fix that?
the alpha transparency in blender must be set to actually work Select your objects that should have transparency, Go to the material properties and scroll down to Viewport Display -> Settings -> blend mode: Alpha clip: it's like $alphatest (either completely transparent or opaque, depending on the alpha value you choose) Alpha blend: the transparency is in steps, like a gradient, depending on the alpha value (kinda like $translucent or $allowalphatocoverage) You can then right click that property after setting it and select "Copy to selected" so the property applies to all the materials in the object you've selected
@@FILIPPEN3D 1:02 this is what you meant right? either way, you can do whatever you want with the models in blender, at that point they're just like any other 3D model
So say if i want to import a tf2 map, which program should i use for my first time and how can i import tf2 Maps, Props, items or maybe the Rick May statue into Blender then into trainz 2019?
Try using box select by pressing “B” dragging over the skybox. Make sure the corners of your selection don’t intersect the main map. Once everything is selected, you have to make sure that the sky_camera entity the active selection. If it isn’t, shift left click it in the 3D viewport or ctrl left click it in the browser on the right.
Hisanimations: am i a joke to you? >:( But to be serious check him out if ya havent seen him. He with buch other people ported pretty much everything appart from particles from tf2 to blender.
great tutorial. In my opinion tf2 assets don't look very good unless you replicate the shaders from the game too
In blender, eevee's shader to rgb node, mix rgb (for mixing textures), and the color ramp nodes will be your friends. i don't think cycles has much like the shader to rgb node with a color ramp
IMPORTANT: The importer does *not* work properly with Blender 3.5.1, so I recommend using version 3.4.1 in the meantime.
.
Tf2 trifecta already has many of the popular maps already ported to blender if you don't feel like downgrading blender
@Moonlumen they have a Google drive folder with a lot of maps already in a setup blender file
why cant we export the models?
2:20 "hold shit" yeah alright led
You wish
He is doing a great service to the community
This gave me the idea of what if the skybox was an accesible part of the main map area
Amazing tutorial 👍
Thanks!
wow! great video! i totally stumbled upon this by chance and had to do a double take when i saw my video! will have to keep this in mind if i do more UE TF2 environments! certainly beats doing it from scratch lol
😀
Heavy update looking good. Can't wait for it to come out.
Now we need to know how to port maps from Blender to TF2. Or what would be better to use for making TF2 map ?
You can’t do the reverse. You have to use Hammer
Part of me wishes there also were an easy way to import the collisions of the map, as well. It would be really helpful right about now.
I'd ask hisanimations if he has any tips/tricks
Excellent video, very interesting, I've seen many people trying to port TF2 to newer or older systems and they're all great. By the way, do you know TF2: Source 2 that is being done inside S&Box? That project is great, it's a very passionate job, well done and very well polished (although it still has several bugs, they fix them very quickly)... they already have Upward as a playable map and it's great. :)
Yes I have seen it, but I don’t see it in as positive of a light as most others do, primarily because of its exclusivity. I think we should all be able to use S&Box for free and play with others
@@LEDsThat's more of a problem with S&Box itself than the port
@@Xhepyxopila Yeah I suppose
@@LEDsTo be fair, S&Box is under heavy development and are currently going through massive changes. What is made today won't work a few months down the line unless it is being kept updated.
So it is nowhere close to being ready for public access.
I wonder how quickly my computer would turn into a tiny star if I tried to render literally any Source map with Cycles.
Blender & TF2, a match made in heaven
That's so beautiful!
thanks for the tutorial
hey do you have a tutorial to port a 3D model to gmod? I found one, added the skeleton and the weight but in that part fails and I can't pass from that point.
I have never played around with GMod, so I can’t help you there, sadly
The latest versions of VMF Importer now go by the name Plumber. Unfortunately, the current version has a python error that prevents it from being usable.
Interesting what happens when you render it in cycles 🤔
I have a problem with skybox. On ctf_2fort the skybox also affects the main part of the map. Because of this, if I try to change it, part of the map disappears.
Ur videos are really good
Glad you like them!
@@LEDs my favourite video of yours is “The History of TF2’s Dustbowl”
im having an issue where all obj are black/dark when i add color, i tried everything but i cant fix it
Good stuff
Nowadays you don't need to decompile the maps, as SourceIO lets you directly import the BSP files straight into Blender.
Any idea on why the base lighting of the map is disabled? They are active in blender, but in viewport shading everything is black, i can only see the light in tunnels and some buildings. I'm kinda new sorry.
I'm gonna forward you this video, it should help: ruclips.net/video/nOfTA6b1OCM/видео.htmlsi=qTbJ0z47A8tDHoFe
Hey, thanks for the video. But I have a problem. The map and materials are successfully imported, but the nodes (on all textures) are not connected to the output, because of this they are black. Is it possible to fix this automatically instead of connecting them manually.
I don't think so
i need a lil help here
do you know where does the animations are stored
Like say Scout running forward animation scout running sideways etc
i need it to import the anims in unity
but cant find the animations
so is there a way to get these animations or i need to animate em from scratch?
I don't know
i have a problem. on 2fort, the trees, and decal on the red tower have a black parts on the texture. and they are supposed be see through. How do i fix that?
You have to open the shader editor in Blender and mess around with the stuff in there. For whatever reason, the defaults don’t always work.
the alpha transparency in blender must be set to actually work
Select your objects that should have transparency, Go to the material properties and scroll down to Viewport Display -> Settings -> blend mode:
Alpha clip: it's like $alphatest (either completely transparent or opaque, depending on the alpha value you choose)
Alpha blend: the transparency is in steps, like a gradient, depending on the alpha value (kinda like $translucent or $allowalphatocoverage)
You can then right click that property after setting it and select "Copy to selected" so the property applies to all the materials in the object you've selected
Looks nice as artwork but in actual game, I'm not too sure. Those harsh shadows might affect class/team recognition.
Look at my Junction in Source 2 video
good video
This might be a dumb question but why shouldn't you extract tf2 addons through blender?
Because when you wanna install addons in blender you load the .zip files
@@grogcito I wrote this wrong, I think he mentioned that you shouldn't extract the tf2 models that your given out of blender. I was just curious why
@@FILIPPEN3D 1:02 this is what you meant right?
either way, you can do whatever you want with the models in blender, at that point they're just like any other 3D model
So say if i want to import a tf2 map, which program should i use for my first time and how can i import tf2 Maps, Props, items or maybe the Rick May statue into Blender then into trainz 2019?
I don’t know anything about importing stuff from blender into other games, but you can probably find a tutorial out there
watch Hisanimations video
he has compiled all Tf2 classes, props etc
so you can easily import em
i have issue with skybox. when i select it. it selects also the map and i also have issue with sky_camera
Try using box select by pressing “B” dragging over the skybox. Make sure the corners of your selection don’t intersect the main map. Once everything is selected, you have to make sure that the sky_camera entity the active selection. If it isn’t, shift left click it in the 3D viewport or ctrl left click it in the browser on the right.
@@LEDs pressed B but still intersect the main map
@@C1TY17 having this exact problem
wheres the BSPsource link?
github.com/ata4/bspsrc/releases
What if you ported Turbine into TFC?
I don’t know how well that would work.
@@LEDs what if you did the opposite of how you ported TFC dustbowl
@@taysworld1928 Not sure
can you make a tutorial how to port cs:css map please
Haven't all of the TF2 maps already been ported to Blender?
Technically, yes. This addon has been around for a while. I just wanted to make a tutorial
Hello, how to port this map and textures from blender to unity?
I don't know how to port stuff to Unity or Unreal
@@LEDs , you know how to transfer them to other programs, I think for Unity the transfer will be carried out on the same principle
Is there a way to do this with sfm frames?
I doubt it. There is a TF2 pack for Blender though made by hisanimations
@@LEDs thanks for the info! Are the player models rigged? My end goal is to pose my load outs and 3d print them.
@@holdengohs6997yes, they are all rigged. He also has every map and most cosmetics
damnit the addons dont work anymore
no textures and im on blender 3.5.1
bro rendered in cycles just to flex his GPU
I hate Eevee
Hisanimations: am i a joke to you? >:(
But to be serious check him out if ya havent seen him. He with buch other people ported pretty much everything appart from particles from tf2 to blender.
Don't worry, I did. Pretty fantastic stuff
Imagine using blender instead of vrad for your maps
Peach 🍑
I know it's probably stupid to ask here but do you have any tutorials or recommend any tutorials for a moron that wants to blend like a champ?
My favorite Blender wiz is called Joey Carlino. Search him up and watch his beginner’s guide videos.
Dope! I'll look 'em up later!
You don't need a decompiler, the src is public.
TF2' nun dokusunu katbetmiş map
E