How to Port TF2 Maps to Blender

Поделиться
HTML-код
  • Опубликовано: 27 окт 2024

Комментарии • 96

  • @oiytd5wugho
    @oiytd5wugho Год назад +47

    great tutorial. In my opinion tf2 assets don't look very good unless you replicate the shaders from the game too

    • @donowa5637
      @donowa5637 Год назад +1

      In blender, eevee's shader to rgb node, mix rgb (for mixing textures), and the color ramp nodes will be your friends. i don't think cycles has much like the shader to rgb node with a color ramp

  • @LEDs
    @LEDs  Год назад +37

    IMPORTANT: The importer does *not* work properly with Blender 3.5.1, so I recommend using version 3.4.1 in the meantime.

    • @thestratposter3515
      @thestratposter3515 Год назад

      .

    • @Fibly
      @Fibly Год назад +2

      Tf2 trifecta already has many of the popular maps already ported to blender if you don't feel like downgrading blender

    • @Fibly
      @Fibly Год назад

      @Moonlumen they have a Google drive folder with a lot of maps already in a setup blender file

    • @brianmo2611
      @brianmo2611 Год назад

      why cant we export the models?

  • @Dr_Dan_
    @Dr_Dan_ Год назад +9

    2:20 "hold shit" yeah alright led

    • @LEDs
      @LEDs  Год назад +3

      You wish

  • @nickbrick20
    @nickbrick20 Год назад +12

    He is doing a great service to the community

  • @SiIIy_
    @SiIIy_ Год назад

    This gave me the idea of what if the skybox was an accesible part of the main map area

  • @Smoke_999
    @Smoke_999 Год назад +7

    Amazing tutorial 👍

    • @LEDs
      @LEDs  Год назад +1

      Thanks!

  • @lukebatkin3564
    @lukebatkin3564 Год назад +2

    wow! great video! i totally stumbled upon this by chance and had to do a double take when i saw my video! will have to keep this in mind if i do more UE TF2 environments! certainly beats doing it from scratch lol

    • @LEDs
      @LEDs  Год назад

      😀

  • @EnclaveSoldier2201
    @EnclaveSoldier2201 Год назад +1

    Heavy update looking good. Can't wait for it to come out.

  • @neondead2.0.15
    @neondead2.0.15 Год назад +3

    Now we need to know how to port maps from Blender to TF2. Or what would be better to use for making TF2 map ?

    • @LEDs
      @LEDs  Год назад +5

      You can’t do the reverse. You have to use Hammer

  • @MickyVideo
    @MickyVideo Год назад +1

    Part of me wishes there also were an easy way to import the collisions of the map, as well. It would be really helpful right about now.

    • @LEDs
      @LEDs  Год назад +1

      I'd ask hisanimations if he has any tips/tricks

  • @asterlofts1565
    @asterlofts1565 Год назад +5

    Excellent video, very interesting, I've seen many people trying to port TF2 to newer or older systems and they're all great. By the way, do you know TF2: Source 2 that is being done inside S&Box? That project is great, it's a very passionate job, well done and very well polished (although it still has several bugs, they fix them very quickly)... they already have Upward as a playable map and it's great. :)

    • @LEDs
      @LEDs  Год назад +2

      Yes I have seen it, but I don’t see it in as positive of a light as most others do, primarily because of its exclusivity. I think we should all be able to use S&Box for free and play with others

    • @Xhepyxopila
      @Xhepyxopila Год назад +1

      ​@@LEDsThat's more of a problem with S&Box itself than the port

    • @LEDs
      @LEDs  Год назад

      @@Xhepyxopila Yeah I suppose

    • @Ozzianman
      @Ozzianman Год назад

      ​​@@LEDsTo be fair, S&Box is under heavy development and are currently going through massive changes. What is made today won't work a few months down the line unless it is being kept updated.
      So it is nowhere close to being ready for public access.

  • @TinyDeskEngineer
    @TinyDeskEngineer Год назад +5

    I wonder how quickly my computer would turn into a tiny star if I tried to render literally any Source map with Cycles.

  • @ethancion
    @ethancion Год назад +6

    Blender & TF2, a match made in heaven

  • @swedishcrowbar4211
    @swedishcrowbar4211 Год назад +1

    That's so beautiful!

  • @tha_tram_man
    @tha_tram_man Год назад +2

    thanks for the tutorial

  • @fausto123
    @fausto123 Год назад +3

    hey do you have a tutorial to port a 3D model to gmod? I found one, added the skeleton and the weight but in that part fails and I can't pass from that point.

    • @LEDs
      @LEDs  Год назад

      I have never played around with GMod, so I can’t help you there, sadly

  • @InfiniteFoes
    @InfiniteFoes 5 месяцев назад

    The latest versions of VMF Importer now go by the name Plumber. Unfortunately, the current version has a python error that prevents it from being usable.

  • @Cropsii
    @Cropsii Год назад +1

    Interesting what happens when you render it in cycles 🤔

  • @residentcrab7067
    @residentcrab7067 11 месяцев назад

    I have a problem with skybox. On ctf_2fort the skybox also affects the main part of the map. Because of this, if I try to change it, part of the map disappears.

  • @chasesully-mz3sg
    @chasesully-mz3sg Год назад

    Ur videos are really good

    • @LEDs
      @LEDs  Год назад +1

      Glad you like them!

    • @chasesully-mz3sg
      @chasesully-mz3sg Год назад

      @@LEDs my favourite video of yours is “The History of TF2’s Dustbowl”

  • @warehouseman-l5z
    @warehouseman-l5z 2 месяца назад

    im having an issue where all obj are black/dark when i add color, i tried everything but i cant fix it

  • @DemsW
    @DemsW Год назад +1

    Good stuff

  • @TheBreakingBenny
    @TheBreakingBenny 9 месяцев назад

    Nowadays you don't need to decompile the maps, as SourceIO lets you directly import the BSP files straight into Blender.

  • @SmoothCalmIce
    @SmoothCalmIce 9 месяцев назад

    Any idea on why the base lighting of the map is disabled? They are active in blender, but in viewport shading everything is black, i can only see the light in tunnels and some buildings. I'm kinda new sorry.

    • @LEDs
      @LEDs  9 месяцев назад

      I'm gonna forward you this video, it should help: ruclips.net/video/nOfTA6b1OCM/видео.htmlsi=qTbJ0z47A8tDHoFe

  • @WezD.
    @WezD. 11 месяцев назад

    Hey, thanks for the video. But I have a problem. The map and materials are successfully imported, but the nodes (on all textures) are not connected to the output, because of this they are black. Is it possible to fix this automatically instead of connecting them manually.

    • @LEDs
      @LEDs  11 месяцев назад

      I don't think so

  • @self-proclaimedanimator
    @self-proclaimedanimator Год назад

    i need a lil help here
    do you know where does the animations are stored
    Like say Scout running forward animation scout running sideways etc
    i need it to import the anims in unity
    but cant find the animations
    so is there a way to get these animations or i need to animate em from scratch?

    • @LEDs
      @LEDs  Год назад

      I don't know

  • @hackgames8095
    @hackgames8095 Год назад

    i have a problem. on 2fort, the trees, and decal on the red tower have a black parts on the texture. and they are supposed be see through. How do i fix that?

    • @LEDs
      @LEDs  Год назад

      You have to open the shader editor in Blender and mess around with the stuff in there. For whatever reason, the defaults don’t always work.

    • @grogcito
      @grogcito 9 месяцев назад

      the alpha transparency in blender must be set to actually work
      Select your objects that should have transparency, Go to the material properties and scroll down to Viewport Display -> Settings -> blend mode:
      Alpha clip: it's like $alphatest (either completely transparent or opaque, depending on the alpha value you choose)
      Alpha blend: the transparency is in steps, like a gradient, depending on the alpha value (kinda like $translucent or $allowalphatocoverage)
      You can then right click that property after setting it and select "Copy to selected" so the property applies to all the materials in the object you've selected

  • @davymachinegun5130
    @davymachinegun5130 2 месяца назад

    Looks nice as artwork but in actual game, I'm not too sure. Those harsh shadows might affect class/team recognition.

    • @LEDs
      @LEDs  2 месяца назад

      Look at my Junction in Source 2 video

  • @landlockedcroat1554
    @landlockedcroat1554 Год назад

    good video

  • @FILIPPEN3D
    @FILIPPEN3D Год назад

    This might be a dumb question but why shouldn't you extract tf2 addons through blender?

    • @grogcito
      @grogcito 9 месяцев назад

      Because when you wanna install addons in blender you load the .zip files

    • @FILIPPEN3D
      @FILIPPEN3D 9 месяцев назад

      @@grogcito I wrote this wrong, I think he mentioned that you shouldn't extract the tf2 models that your given out of blender. I was just curious why

    • @grogcito
      @grogcito 9 месяцев назад

      @@FILIPPEN3D 1:02 this is what you meant right?
      either way, you can do whatever you want with the models in blender, at that point they're just like any other 3D model

  • @kevinseipel5130
    @kevinseipel5130 Год назад

    So say if i want to import a tf2 map, which program should i use for my first time and how can i import tf2 Maps, Props, items or maybe the Rick May statue into Blender then into trainz 2019?

    • @LEDs
      @LEDs  Год назад

      I don’t know anything about importing stuff from blender into other games, but you can probably find a tutorial out there

    • @self-proclaimedanimator
      @self-proclaimedanimator Год назад

      watch Hisanimations video
      he has compiled all Tf2 classes, props etc
      so you can easily import em

  • @C1TY17
    @C1TY17 Год назад

    i have issue with skybox. when i select it. it selects also the map and i also have issue with sky_camera

    • @LEDs
      @LEDs  Год назад

      Try using box select by pressing “B” dragging over the skybox. Make sure the corners of your selection don’t intersect the main map. Once everything is selected, you have to make sure that the sky_camera entity the active selection. If it isn’t, shift left click it in the 3D viewport or ctrl left click it in the browser on the right.

    • @C1TY17
      @C1TY17 Год назад

      @@LEDs pressed B but still intersect the main map

    • @remo3689
      @remo3689 Год назад

      @@C1TY17 having this exact problem

  • @Toast-uo4is
    @Toast-uo4is Год назад +1

    wheres the BSPsource link?

    • @LEDs
      @LEDs  Год назад

      github.com/ata4/bspsrc/releases

  • @taysworld1928
    @taysworld1928 Год назад +1

    What if you ported Turbine into TFC?

    • @LEDs
      @LEDs  Год назад

      I don’t know how well that would work.

    • @taysworld1928
      @taysworld1928 Год назад

      @@LEDs what if you did the opposite of how you ported TFC dustbowl

    • @LEDs
      @LEDs  Год назад

      @@taysworld1928 Not sure

  • @ÎnțelegGaming
    @ÎnțelegGaming 5 месяцев назад

    can you make a tutorial how to port cs:css map please

  • @Buckent
    @Buckent Год назад

    Haven't all of the TF2 maps already been ported to Blender?

    • @LEDs
      @LEDs  Год назад +1

      Technically, yes. This addon has been around for a while. I just wanted to make a tutorial

  • @redmaster34
    @redmaster34 Год назад

    Hello, how to port this map and textures from blender to unity?

    • @LEDs
      @LEDs  Год назад +1

      I don't know how to port stuff to Unity or Unreal

    • @redmaster34
      @redmaster34 Год назад

      ​@@LEDs , you know how to transfer them to other programs, I think for Unity the transfer will be carried out on the same principle

  • @holdengohs6997
    @holdengohs6997 Год назад +1

    Is there a way to do this with sfm frames?

    • @LEDs
      @LEDs  Год назад

      I doubt it. There is a TF2 pack for Blender though made by hisanimations

    • @holdengohs6997
      @holdengohs6997 Год назад

      @@LEDs thanks for the info! Are the player models rigged? My end goal is to pose my load outs and 3d print them.

    • @HuneeBruh
      @HuneeBruh Год назад

      @@holdengohs6997yes, they are all rigged. He also has every map and most cosmetics

  • @Clydefoxy
    @Clydefoxy 6 месяцев назад +1

    damnit the addons dont work anymore

  • @LhymeFruit
    @LhymeFruit 9 месяцев назад

    no textures and im on blender 3.5.1

  • @viwox123
    @viwox123 5 месяцев назад

    bro rendered in cycles just to flex his GPU

    • @LEDs
      @LEDs  5 месяцев назад

      I hate Eevee

  • @gibbdev
    @gibbdev Год назад

    Hisanimations: am i a joke to you? >:(
    But to be serious check him out if ya havent seen him. He with buch other people ported pretty much everything appart from particles from tf2 to blender.

    • @LEDs
      @LEDs  Год назад

      Don't worry, I did. Pretty fantastic stuff

  • @uis246
    @uis246 9 месяцев назад

    Imagine using blender instead of vrad for your maps

  • @Synper07
    @Synper07 Год назад

    Peach 🍑

  • @LaykaTheWuffinator
    @LaykaTheWuffinator Год назад

    I know it's probably stupid to ask here but do you have any tutorials or recommend any tutorials for a moron that wants to blend like a champ?

    • @LEDs
      @LEDs  Год назад +1

      My favorite Blender wiz is called Joey Carlino. Search him up and watch his beginner’s guide videos.

    • @LaykaTheWuffinator
      @LaykaTheWuffinator Год назад

      Dope! I'll look 'em up later!

  • @ADRENELINEDUDE
    @ADRENELINEDUDE Месяц назад

    You don't need a decompiler, the src is public.

  • @crosskoyamayandaytugay3508
    @crosskoyamayandaytugay3508 Год назад

    TF2' nun dokusunu katbetmiş map

  • @mischieviouly8392
    @mischieviouly8392 Год назад

    E