Source 2 Skyboxes

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  • Опубликовано: 9 фев 2025

Комментарии • 527

  • @jojojoko4757
    @jojojoko4757 Год назад +1022

    loving how regardless of how much fancy tech we get, it still all boils down to flat 2d textures if you get out far enough

    • @tarabelle7716
      @tarabelle7716 Год назад +118

      sprites will never die!

    • @Frying1Pans
      @Frying1Pans Год назад +118

      game design is all about smokes and mirrors

    • @GraveUypo
      @GraveUypo Год назад +7

      that's because this game is a billion years outdated out of the box. unreal engine 5 doesn't need to do this shit

    • @yakkuuu
      @yakkuuu Год назад +187

      @@GraveUypo yeah right because fuck optimizing your game

    • @Frying1Pans
      @Frying1Pans Год назад +94

      @@GraveUypo game devs still do this. why? it's cheap to render and its convincing from a distance

  • @cyberced180
    @cyberced180 Год назад +391

    As a german i'll have to give valve credit. The cranes doing nothing for the whole day is very realistic in Germany.

    • @manupainkiller
      @manupainkiller Год назад +24

      For a german, you are pretty humourous...to the point of almost, denying the fact that you are actually german !
      :P

    • @ali_alami
      @ali_alami Год назад

      😂

    • @JohnPaulBuce
      @JohnPaulBuce Год назад

      💀

    • @lampionmancz
      @lampionmancz 9 месяцев назад +5

      It always baffled me that Overpass, a map based on Berlin, had Prague as it's skybox

    • @wibs0n68
      @wibs0n68 6 месяцев назад +1

      ​@@lampionmanczThey kinda fixed it in CS2

  • @eli.k9190
    @eli.k9190 Год назад +3031

    Another needlessly deatiled CS video about something 0.0001 percent of humans care about. Love it keep it up

    • @CodeF53
      @CodeF53 Год назад +114

      This is precisely what I watch this man for!

    • @carl-classic
      @carl-classic Год назад +58

      well I CARE ABOUT IT!!!!

    • @n1lsmeister
      @n1lsmeister Год назад +62

      I don't even care about some stuff he makes videos about, but everything he talks about somehow becomes interesting. It's just so nice to listen to this man talk :D

    • @dulcebelluminexpertis4147
      @dulcebelluminexpertis4147 Год назад +26

      I haven't played the game in 6 years, and yet it is still one of my favorite things to watch/keep track of thanks to these videos.

    • @iCookCrystalMeth
      @iCookCrystalMeth Год назад +6

      less than that lmao

  • @Sandbowl
    @Sandbowl Год назад +1157

    5:08 This transition is more advanced and realistic than source 2 could ever be

    • @Corzappy
      @Corzappy Год назад +132

      Rotoscope the edge of the Vertigo geometry, add a blur transition around the edges, and then slowly shift the whole clip to the left.
      Very fancy looking, very satisfying, but surprisingly simple.

    • @misguided8975
      @misguided8975 Год назад +35

      @@Corzappy shup

    • @duudiiss
      @duudiiss Год назад +26

      @@Corzappy brother, just admire it

    • @Corzappy
      @Corzappy Год назад +105

      @@duudiiss I am admiring it, it's a nice transition. I'm just explaining that it can be both beautiful and simple.

    • @HeretixAevum
      @HeretixAevum Год назад +9

      It was very slick and unexpected. A nice touch

  • @beszmi
    @beszmi Год назад +221

    5:10 that transition was smooothhh! Good job! :)

  • @maximilianbrunner1203
    @maximilianbrunner1203 Год назад +294

    0:33 i cant decide whether i never want to hear phillips asmr again or want a 10 hour version of it

    • @fiddlebender88
      @fiddlebender88 Год назад +27

      I hate it but I keep coming back to it. Help.

    • @gominho9424
      @gominho9424 Год назад +22

      ASMR | Salivating over Source 2's new Graphics Binaural (Wear headphones)

    • @most7922
      @most7922 Год назад +4

      That was so mad lmaoo

    • @w04h
      @w04h Год назад +23

      I... I don't think it's asmr. It's the sauce 2 coming out of him.

    • @charliekill88
      @charliekill88 Год назад

      @@fiddlebender88 what is wrong with us

  • @Tulip_bip
    @Tulip_bip Год назад +111

    the way old skyboxes made everything look gigantic and incredibly far away just gives some specific kind of atmosphere that i love so much. i wish people carried that feeling over in some way to modern games more often

    • @wtfboom17
      @wtfboom17 Год назад +16

      Same, they feel like fuzzy paintings or how you'd remember what skies looked like in your dreams, and whenever I have a nostalgia trip regarding my older gaming days of playing Half Life and Counter Strike, the first and foremost thing I always remember is the skybox. Its hard to explain but the low quality of them really does give it a hazy memory/dream effect.

    • @Vinicantstopcrying
      @Vinicantstopcrying Год назад +2

      Ancient CSGO has that amazing Skybox atmosphere and Militia. Its not only the old games that have it

    • @Vinicantstopcrying
      @Vinicantstopcrying Год назад +8

      ​@@wtfboom17
      It's like Painting. So low Res really doesn't matter. It is bound to make a long lasting impression.

    • @resserection1
      @resserection1 Год назад

      There's some really amazing city skyboxes in SiN and its expansion

    • @dee23gaming
      @dee23gaming 4 дня назад

      My favourite old skybox is in Half-Life 1, where you fight the chopper on the cliffside.

  • @Thundy
    @Thundy Год назад +54

    That transition at 5:09... I had to rewatch it a few times. Stunning.

  • @HolyOllie
    @HolyOllie Год назад +29

    i can already see the huge grin you got on your face when you made the transition at 5:08, philip

  • @VerboseToast
    @VerboseToast Год назад +231

    Philip, your content is second to none. I rarely comment and I think there are many who silently share my enthusiasm. I never miss a video on any of your channels (at least all the ones I know of). Thanks for the high effort, high quality stuff

  • @OrangeKRUSH001a
    @OrangeKRUSH001a Год назад +20

    6:35: So you're telling me the plane is a plane?

  • @AbeTweakin
    @AbeTweakin Год назад +5

    0:42 been so long since I've heard that sound that I almost forgot it even existed

  • @offspringfan89
    @offspringfan89 Год назад +8

    I have always had a soft spot for GoldSrc skybox textures, they had an eerie, liminal and desolate vibe to them.
    Fascinating stuff, it's uncanny how Philip can create content from thin air. I love these breakdowns of Source engine and Counter-Strike levels that he makes, I could watch him talk about it all day long.

  • @eichen97
    @eichen97 Год назад +27

    5:10 gorgeous seamless transition phillip.

  • @ShonkV
    @ShonkV Год назад +24

    i am so excited to see what they will do to the huge DangerZone maps in source 2

  • @EduardoProa
    @EduardoProa Год назад +22

    I NEED more source 2 skybox analysis, they look incredible.

  • @floriuszz
    @floriuszz Год назад +19

    5:09 transition felt nice

  • @glitchy_weasel
    @glitchy_weasel Год назад +6

    5:08 you know, it's little details like these that make your videos shine philip!

  • @unhelpful-harry
    @unhelpful-harry Год назад +5

    For some reason skyboxes/background art have always been of particular interest to me in games. I think it’s how they used to fire my imagination as a kid in terms of “what’s out there”
    Thanks for continuing to make videos which speak to such parts of my nerdy and sentimental psychology, Mr Kliks :)

  • @spongebobfan78
    @spongebobfan78 Год назад +27

    6:03 Not CS-related, but I really missed when racing games used that kind of method of selling the size of the world. Games like earlier Need for Speed games like Underground 2, Most Wanted and Carbon made it feel like it has a bigger world than the recent entries despite being objectively smaller. Meanwhile, modern racing games like the recent NFS ones have bigger worlds with towering buildings but somehow feel emptier and barren, no matter how hard they try to make it lively.

  • @Notd0not
    @Notd0not Год назад +18

    5:29 something i find very interesting is that despite de_overpass being set in Berlin, the 2D row of buildings is actually from Prague in czech republic. You can literally see the Prague castle on the image. Also the tower is not even from Berlin, its the Nuremberg TV Tower.

    • @viljom
      @viljom Год назад

      Vůbec jsem nečekal že bych tě tu našel :D , ale jo taky jsem si říkal že mi to jaksi až moc připomíná Prahu.

  • @jvilleneuve
    @jvilleneuve Год назад +6

    Vertigo to overpass transition was so chef's kiss.

  • @Kaktanternak
    @Kaktanternak Год назад +3

    0:34 "way back before most of you were born". Man, I'm old...

  • @eladgez2754
    @eladgez2754 Год назад +1

    I had goosebumps from that transition in 3:49, it was so clean and magical.
    Thank you Phillip for being a god.

    • @vibaj16
      @vibaj16 Год назад +1

      You mean 5:08?

  • @MrTHEO9911
    @MrTHEO9911 Год назад +2

    5:10 top 10 cleanest movie transitions

  • @AureliazPC
    @AureliazPC Год назад +1

    Transition at 5:09 from Vertigo to Overpass so well put together, i was actually frightened for a sec as my brain was not capable of comprehending how the video was suddenly taking place in Overpass

  • @bigfin20
    @bigfin20 Год назад +13

    I appreciate the transition at 5:10

  • @vuurkip2491
    @vuurkip2491 Год назад +32

    Would be interesting to see a video on the train of overpass, since it looks like they changed the model and colour to make it more accurate to the Berlin u-bahn (even though the model is a british class 150 complete with diesel exhaust pipes which the electric u-bahn shouldn't have)

  • @TheCreator1337
    @TheCreator1337 Год назад +13

    5:09 that transition was really sick ngl

  • @thegenericnerd6832
    @thegenericnerd6832 Год назад +1

    awesome transition at 5:10 very polished

  • @brickstonesonn9276
    @brickstonesonn9276 Год назад +6

    I actually love how they dont move when you do. They feel so much more massive because of it, and it gives the map such an incredible atmosphere i dont feel in any other game.
    Like, in most games mountains & such are actually really small, and you really feel that they're small especially if you've seen big mountains irl before.
    But these 2d skyboxes really make these distant mountains feel as massive as they should, and it applies that massive feeling to things that arent typically as massive as mountains; like skyscrapers for example.
    I dunno, i just really like it. Maybe its just my nostalgia.

  • @Eyeofdust
    @Eyeofdust 2 месяца назад +1

    0:43 I remember this… not that map in particular but I remember playing counterstrike once when I was a very very young child
    I think it was on my dad’s laptop, the rooms were very dark and I remember once falling out of one of them, landing out of bounds
    I can barely remember it though I can’t remember any further specifics

  • @Theuniversearch
    @Theuniversearch Год назад +1

    Ayy. Midtown madness!
    Loved hearing that classic game get mentioned.

  • @Ocer.
    @Ocer. Год назад +4

    Since everyone else has chose this video to tell Philip how much they appreciate his work, I'll just say that I also absolutely love it. And whenever I hear the classic song Steventhedreamer's music kick in, it just lifts my mood, also, I've never ever felt that the quality of the videos has been subpar. This isnt the first time I've made an appreciation comment, but it doesn't hurt to write another, does it?

  • @LeventK
    @LeventK Год назад +3

    0:25 he even timed the van back there, true dedication.

  • @cannellofglory6968
    @cannellofglory6968 Год назад +7

    Whilst the bumper on the police car has a negligible effect on performance alone, this sort of design choice across the board has a huge impact on performance.

  • @BigJ_404
    @BigJ_404 Год назад +2

    The transition at 5:12 was amazing.

  • @S4NSE
    @S4NSE Год назад

    I love you so much man, I watch these videos while eating and it's so cozy to dive into a well loved videogame

  • @LondonBikerReal
    @LondonBikerReal Год назад

    This is why I bought your music kit when it came out last year August! I love your videos, your dad's soundtracks and your love for Counter Strike. Thank you for over a decade of great content

  • @alonsodiaz3705
    @alonsodiaz3705 Год назад +1

    That transition at 5:12 was fantastic!

  • @XanderNiles
    @XanderNiles Год назад +14

    Despite the limitations, CS1.6 skyboxes are so atmospheric and add a ton of to the maps they're attached to.

  • @Multijee1
    @Multijee1 Год назад

    Seriously thank you for making seriously detailed videos about a game i have not played (in 5 years) i just love the way how you make your videos. Thats why i am still subbed.

  • @starseed-
    @starseed- Год назад

    You’re the only channel I religiously follow and watch all uploads, across all three channels too.

  • @Akkbar21
    @Akkbar21 Год назад +2

    I hope CS2 renews my love of CS. I haven’t played in many, many years. I’m looking forward to the clean gun play and motion I remember from 1.6. Hope it lives up to the hype.

  • @Killbayne
    @Killbayne Год назад +1

    i admire philip's ability to go in such detail on something little to no one except us cares about

  • @jetx8716
    @jetx8716 Год назад

    That transition 5:10 from vertigo to overpass was super clean!

  • @Pluvillion
    @Pluvillion Год назад +3

    St. Marc and Lake are perhaps the only two maps in which we can see how L4D2 would look like in S2. The more I watch these videos the more I get envious as if there’s a game that would *_really_* showcase Source 2’s prowess, it’s Left 4 Dead.

  • @user-ot8wl7oh9s
    @user-ot8wl7oh9s Год назад +2

    I love source 2 approach on realism it isn't in your face like unreal engine, it's mostly things that you won't notice very subtle and i really love that.

  • @Historicalsidequests
    @Historicalsidequests Год назад +3

    That transition is devilishly good bro

  • @stagnator459
    @stagnator459 Год назад +2

    What a transition from vertigo to overpass holy smokes, nice

  • @starlight_garden
    @starlight_garden Год назад +1

    5:08 One shot with an awesome transition and I'm hooked. Give us more, please.

  • @Fadezz
    @Fadezz Год назад

    I’m just glad they’re focusing on core gameplay because when youre unnaturally in the zone, you dont notice the background. Especially on Overpass but its cool to learn about all of this stuff

  • @ghost963cz
    @ghost963cz Год назад +6

    5:30 lmao apparently old overpass used Prague as its skybox, which has the complete oposite vibe to berlin

    • @AntonioZL
      @AntonioZL Год назад

      i think the old overpass wasn't definitively set in Berlin, more like 'generic european town'. Could be wrong, tho.

    • @TitanKaempfer
      @TitanKaempfer Год назад

      @@AntonioZL The description they dropped when releasing overpass descripted the map as being set in Berlin, but it used the Praque skyline and the Nuremberg TV tower. At least they got the language of the signs right... Almost, as there was an uncommon use of a transkripted Umlaut on one, prior to some update.
      Whatever, felt like the Berlin thing was really just an afterthought thrown in just for the maps description that many people probably didn't even read to begin with.

  • @worldgeographer1360
    @worldgeographer1360 Год назад

    cool transiiton and cool edit for the lake water, good work phillip

  • @Crowald
    @Crowald Год назад

    okay philip you really got my ass at 5:10 with that transition between Vertigo and Underpass. I was zoned out and still looking at my monitor and when I zoned back I shook my head a bit and said "when the fuck did THAT happen"

  • @differentone_p
    @differentone_p Год назад +4

    i loved cs 1.6 and css skyboxes. always watched them in spectator mode. i didn't know it was generated. i thought about how it was photographed and processed. i thought there are places in real life like that.

  • @matthewrussell8590
    @matthewrussell8590 Год назад

    Love to see you doing so well Philip. Watched you for years when you would roam around in a dressing gown in what appeared to be shared accommodation.
    I would Imagine that would be a distant memory now.
    For what it's worth well done

  • @IgnobleAmanuensis
    @IgnobleAmanuensis Год назад

    philips videos have such a cozy, soothing quality to them -~-

  • @PMARC14
    @PMARC14 Год назад +6

    Its crazy how big the city in vertigo is if you compare the skybox to real cities

  • @leitinhofresquinho8869
    @leitinhofresquinho8869 Год назад

    5:10 this transition lives rent free in my brain

  • @classerne
    @classerne Год назад

    That transition from vertigo to overpass was crisp!

  • @Blaizen88
    @Blaizen88 Год назад +1

    As an avid Lake enjoyer back in the day, that ending was beautiful.

  • @d3r4zz
    @d3r4zz Год назад +1

    That transition to overpass cured my depression

  • @renegadeoffunk2588
    @renegadeoffunk2588 Год назад

    That transition to Overpass was smoooooth

  • @ColossalWastle
    @ColossalWastle Год назад

    I watch your videos for the music alone, the cool source 2 stuff is just a bonus for me.

  • @mmuurrxx2
    @mmuurrxx2 Год назад

    That transition to Overpass...holy shit nice!

  • @sorosh78
    @sorosh78 Год назад

    I love watching you talk about skyboxes

  • @feschber
    @feschber Год назад

    I love that you can now view the whole ongoing match from above in casual / pro matches (I think? dont have access yet)

  • @ooaaoooao
    @ooaaoooao Год назад +1

    5:10 transition is awesome

  • @_Devil
    @_Devil Год назад +8

    Easily accessible skyboxes are my favorite thing about Source 1 Valve games ngl. Often times they can tell alot of environmental storytelling without shoving it in your face, you really have to go out of your way to analyze it

  • @kalinauskask
    @kalinauskask Год назад +5

    Wow, what a transition 5:08

  • @Sanguinaryyy
    @Sanguinaryyy Год назад +2

    Thank you for asking the most important question about planes. How do we know if planes aren’t flat? We flat-planers have proof that when you spot a plane from the ground, they are in fact just flat and rendered to the real life skybox.

  • @leonardoraele
    @leonardoraele Год назад

    05:08 What a nicely done transition

  • @mastergame1311
    @mastergame1311 Год назад

    That transition between maps filled me with awe.

  • @ManchmalGaming
    @ManchmalGaming Год назад

    Another banger video! Keep 'em coming!

  • @LESLEYYY0
    @LESLEYYY0 Год назад +7

    I really hope we get the Italy map in CS2!! Really fun to play

    • @WayStedYou
      @WayStedYou Год назад

      They already said they are doing italy when they annouced CS2

  • @ReprobiCrucesignati
    @ReprobiCrucesignati Год назад +1

    I dont think that im the only one who wants to see CS 1.6s skyboxes uncompressed

  • @Forotosh
    @Forotosh Год назад +1

    I would love to see a video about the progression of Vertigo's changes over time!

  • @Rejector666
    @Rejector666 Год назад

    "before most of you were born", that made me feel old, man...

  • @Ravenghast
    @Ravenghast Год назад

    Another very well made video by the 3-klick-phil!
    Got to say that "they will realise they are talking to themselves" got a real laugh out of me 😛

  • @Dikucow
    @Dikucow Год назад +1

    Watched the whole video and I'm confused as to why I share your enthusiasm on the topic
    But it is cool!!!

  • @videoskevin
    @videoskevin Год назад +4

    6:25 i dont know if you read comments but i guarantee those cranes still do move in source 2. i was playing a match the other day and got distracted cause i saw a crane swinging until it rested.

  • @SavageChaos
    @SavageChaos Год назад

    That midtown madness comment shot me back in time. That was pretty funny

  • @blanke_bolster
    @blanke_bolster Год назад

    6:59 I really love his attention to detail

  • @Sflreaction
    @Sflreaction Год назад +2

    We love nice skyboxes round here 😎

  • @jspirit1337
    @jspirit1337 Год назад

    congratulations with 1kk subscribers!🎉

  • @yashedpotatoes
    @yashedpotatoes Год назад

    5:10 OH MY GOD THAT TRANSITION WENT SO HARD

  • @joebloggs8785
    @joebloggs8785 Год назад +3

    That flat plane joke. Split my sides.

  • @xinyvinny
    @xinyvinny Год назад

    5:08 bro dropped the cleanest transition thinking we didnt notice it

  • @muntmunt3155
    @muntmunt3155 Год назад +1

    Philip is a Flat Plane Conspiracy Theorist confirmed - 2023

  • @mrattapuss
    @mrattapuss Год назад +1

    5:09 god that was smooth

  • @GameplayUnboxed
    @GameplayUnboxed Год назад +1

    Midtown Madness! Good old days, no graphics, performance madness, just used to install and play and actually enjoyed game.. Nowadays I mostly watch graphics, performance rather than actually enjoying game like old days. Really miss them😢

  • @curvy_vtuber
    @curvy_vtuber Год назад

    finally a video I can watch while eating

  • @blunderingfool
    @blunderingfool Год назад

    You know... there's something very pleasingly ethereal about 2D skyboxes.

  • @NormAlNormAlNormAl
    @NormAlNormAlNormAl Год назад

    I really liked this video. Great work

  • @AtomicSpeedFT
    @AtomicSpeedFT Год назад

    Making skyboxes and out of bound areas was always my favorite part of mapmaking.

  • @Nikolajnen
    @Nikolajnen Год назад

    I'm making a game for fun in Unity and this was very informative and valuable information, thanks!

  • @Dn0s0
    @Dn0s0 Год назад

    I think the fact that the skybox image of buildings on the csgo overpass is the most generic image of Prague that repeats itself over and over again even though the map is set in Berlin just adds to the beaty of the map

  • @Jetiix
    @Jetiix Год назад

    always loved exploring skyboxes. gonna miss being a giant and scaring friends

  • @jaxon_hill
    @jaxon_hill Год назад

    I love these videos! I work on games alot, and they're genuinely interesting (also helpful)