Hello! First of all I want to thank you very much for your work!!!😍 You are a master of your craft! I get more pleasure from watching your videos and enjoy your work! I'm sorry if this is inappropriate on my part, but I would like to ask for your advice. When I do a model transfer exactly like you, I encounter some kind of eye defect. The eyes move out of their eye sockets when I change their position already in Daz. In all phases of the model transfer everything goes well and I have no difficulty at all. I have seen you put the model's eyes in place without any complicated steps and after that everything works. I did the same thing and at the beginning in the default position everything is fine and the model looks good. But when I start to move the gaze, the eyes move out of the eye sockets. I have tried this many times and with different models and this defect is always there. I studied each of your videos very carefully, and I didn't see a solution. 🥺Give me at least a hint of what it could be and I can figure it out on my own. Everything works fine with the other models. This problem happens only with models on which I apply the transfer. Thank you so much! ❤
@@Shinteo5 Yes, it is. Well) Thank you so much for your time! I will continue to watch your lessons with passion and hope that soon you will be able to figure out and teach dummies like me :333
do you have a video for converting an external character (i.e., reallusion) uv's to wrap over a daz3d char to create daz UV's that can be used in daz? i also have wrap3d software
hello good sir! Can you tell me how to morph the eye ball? when never i try to do this and send back to daz with morph loader pro its call error by not match mesh? Pls help
Is it for G9? You most likely have subdivision applied to it, or have altered it in some way. The mesh must have the same vertex count, so if the polygons are changed, Daz cannot recognize it.
Thanks! Needed this very much!!!
Glad it helped.
Hello! First of all I want to thank you very much for your work!!!😍 You are a master of your craft! I get more pleasure from watching your videos and enjoy your work! I'm sorry if this is inappropriate on my part, but I would like to ask for your advice. When I do a model transfer exactly like you, I encounter some kind of eye defect. The eyes move out of their eye sockets when I change their position already in Daz. In all phases of the model transfer everything goes well and I have no difficulty at all. I have seen you put the model's eyes in place without any complicated steps and after that everything works. I did the same thing and at the beginning in the default position everything is fine and the model looks good. But when I start to move the gaze, the eyes move out of the eye sockets. I have tried this many times and with different models and this defect is always there. I studied each of your videos very carefully, and I didn't see a solution. 🥺Give me at least a hint of what it could be and I can figure it out on my own. Everything works fine with the other models. This problem happens only with models on which I apply the transfer. Thank you so much! ❤
Is it for G8 or G9? G9 currently have this issue, and I haven't found a fix for it yet.
@@Shinteo5 Yes, it is. Well) Thank you so much for your time! I will continue to watch your lessons with passion and hope that soon you will be able to figure out and teach dummies like me :333
Helpful, thank you!
Welcome :)
hi, thanks for the best tutorial and can you please say how to create tangent normal map from a image ???
I'll put up a tutorial video later.
@@Shinteo5 thanks for the reply and please do it
do you have a video for converting an external character (i.e., reallusion) uv's to wrap over a daz3d char to create daz UV's that can be used in daz? i also have wrap3d software
The process is exactly the same. Just use your reallusion model in the place of the one I used in the livestreams and tutorials. Steps are the same.
@@Shinteo5 i see thank you! do you know if wrap3d does other maps such as normals/bumps/AO/etc...or is it only diffuse textures?
@@poochyboi It does them all, no problem.
hello good sir! Can you tell me how to morph the eye ball? when never i try to do this and send back to daz with morph loader pro its call error by not match mesh? Pls help
Is it for G9? You most likely have subdivision applied to it, or have altered it in some way. The mesh must have the same vertex count, so if the polygons are changed, Daz cannot recognize it.
@@Shinteo5 Thank you!
@@congvuhoang6563 Welcome. :)