Rimworld July Mods Of The Month!
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- Опубликовано: 8 сен 2024
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/ noobert
had to rewatch mass graves part multiple times to realize it is actually a mod and not just some random joke setup
That’s Rimworld baby!
not listing mods in description or comments is criminal and should be punished 💀
true
Lack of timestamps makes me ignore his notifications most of the time
Thanks for featuring my silly meme mod "Pointless Surgeries"!
I found it to be a good, low risk way to learn various new parts of modding, preparing me better for (potentially) more serious mods 😂
"Thoughts and Prayers" is such a mood
I haven’t played it yet, but I know The Dead Man’s Switch for a new… expansion? A mod that builds on the original mod, and people have given both high praises.
@@dragonturtle2703 Dead Man's Switch is definitely my favorite addition this last month for certain.
There’s a fantastic mod I can’t play without, xenotype spawn control, I can make my own xenotypes in game and make a tribe purely out of those custom races. Just waiting for it to get updated before I play again
Spoilers for whenever Insectoids 2 comes out of testing, Insectors synergize REALLY WELL with it, as they benefit from many of the things you can do in the new mod with it's player-made hives. Insectors count as insectoids for all the buildings related to them, and an insector start is able to help grant the starting jelly production to then let the insectoids take over eventually. The only real downside is the research time, especially as Insectors start at Tribal tech and Basic Insectoids is Medieval.
As an added warning, I actually had an issue that caused me to disable Alpha Implants, and that was (for some reason) it removed bill options from Mines 2.0 on me :S
Suggestion: Each time you make a list of mods like this you could create a "Collection" on the workshop that people can subscribe to to get all the mods in one click.
More Rimworld content, Noobert! It's always my favorite content you make. :)
Haven't played Rim since 1.0, I know, heresy! Jumped back in with anomaly and allow me to say, I'm blown away by what the modding community managed to make and how many of oldie, but a goodie mods are still being updated.
VE and Rimsenal mods are obvious, but the smaller mods like the Mechalite faction is also a fantastic add with its own tech, minerals, buildings, armor, weapons and bionics. Another in similar vein would be the Eccentric tech mod set if your colonies happen to be more female-heavy and you happen to have a thing for... maid outfits.
Next one that I enjoy and used to enjoy a lot back then is Alpha Animals, that mod has gone 100% stupid with the amount of animals that it adds, from all assortments of bugs to quite literal fire breathing dragon good boys, finally a thrumbo has a distant cousin.
After that, well... the plethora of mods that expand what's already there, I fancy myself a mad scientist at times so Expanded Genes and Mechanitor gene sets are great additions if you intend on creating truly ridiculously powerful individuals, as in no sleep, one shot killing, light speed moving, hyper killers.
Also, bulk recipe generator mod is an absolute life saver in super-late game when your pawns happen to spend more time moving about than actually working on something.
Nice, Noobert! You always give me a couple good ones.
Time to play Ender's Game runthrough where the buggers win.
I cant believe someone else knows that glorious book
Oh, lots of good stuff!
There needs to be a "Walk it off" in the medical mod.
Thumbs up if your a samual streamer fan here and happy to see a mod made for sam up here.
Lot of these mods have been around for abit but I have not seen them talked about at all and I hope to see them get coverage.
ABF: Mechcloud Chemwalkers
[AP] Skeletons, Skeletons, Skeletons!
E-Series
Superhero Genes - Base
Clay Soldier Race(seen it once on a dudes twitch stream and it was so cool watching him command dozens of disposable troops to attack a city)
Guarding Pawns(Overall a grand improvement from the gaurd for me mod)
Cyber brain sclerosis hehe I thought what I'd do is pretend I'm a deaf mute :P
The Burned Man's favorite channel. (It gets boring in this cave in Zion. All i got is Rimworld. )
100% pollution run?
We need your storyteller updated to 1.5!
Tis been done
The virgin insector VS the chad Hiveling
The Necromancer of Rimworld, Milie, deserves her own video.
I was noticing the other day that I haven't seen dryads in my game since I added the Anomaly DLC. I get the sprouts for more anima and harbinger seeds, but not Dryad trees.
i got the opposite problem. i have a lot of guaranlen seeds, but not a single anima tree.
The first mod just like chimera ant form HunterxHunter😮love it
Time to enchanting the Rimworld with another warcrimes.XD
Gooble boxes! Rick approves!
Heads up your vids aren't reaching me, I have to seek them out now.
Show them the HK Tank ❤ also i NEED them thar animal implants😮 excited for more videos
We need an AI mod. Less overwhelming numbers v killbox.
And something to shoot down drop pods.
what i need is a mod to make the research screen useable, its always such a mess Dx
This video was so good I had to exit from my song, not like us
I got this tortured artist I'm forcing sleep on the floor and eat raw potatoes.
I was easily surviving on sea ice back in vanilla beta
Is there a timestamp anywhere?
I can't seem to get insectoids to work. Any time I add it to my game my pawns can never finish eating anything
Yippe let’s go
Has Medieval Overhaul been updated to 1.5 yet? Have had an eye on it since 1.5 update, but last i checked was a few weeks ago. Saw there was an unofficial patch, but that was buggy as heck.
It's still being worked on yeah
Is there a mod where you cant see any units on the field unless you have someone looking in that direction or have turret face that way?
Fog of War type thing
CAI 2000.
Do you know any mod that is for late game and that has something strong in addition to the classic void?
First
First!
Xd
you should also post the updates from 1.4 to 1.5