TF2 Bug Busters: Spy Bugs
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- Опубликовано: 11 сен 2024
- It turns out that the biggest bug of all was the friends we made along the way.
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Hrmmmm... For the bug at 19:39 some people are saying this works if you're standing on the point when it's captured by your own team. Actually, looking back that seems fairly obvious that that's what it's talking about even if it doesn't specify which team. I'm not sure offhand if the bug works the way it claims it does when capping with your team but I'll test it as soon as I can!
Do pyro next pls
Hello dude, I really enjoy your content and woke love to see you do a collab
The one with the battalion's backup you should've checked to see if they meant the conch since it is also a banner and it would in theory heal the spy on stab.
That definitely works, I've done it pretty often, but yeah you have to be on the same team as the cappers.
Pyro should be next
The a-pose spy is due to the game having to spawn an entirely new ragdoll for the spy's corpse, instead of just ragdolling his existing model. When he's disguised, his model changes, so when he dies, it has to spawn a new model, which is spawned in the reference pose.
damn
Smorts
I have had this exact theory about the A-pose spy.
yeah, the spy just stops existing in-game for everyone else except the spy player, i don't think it's something you might see if you die as a disguised spy, because on your screen you were never the class you disguised as in the first place so you just ragdoll normally. i think this can also go for ragdolling in general when you're, say, decapitated. it's not spawning in a decapitated version of your class, it's just "oh this heavy got decapitated, so spawn in a decapitated heavy." it's not registering your cosmetics so that's why your decapitated body always loses them. same goes for things like backstabs and headshots, you can usually see the cosmetics clipping or flickering in and out when it plays the animation, especially if you're using the spycicle.
You sir, are smarter than I.
I once had an ‘engineer’ on my team clearly holding the butterfly knife. He turned around, nodded at me, and then I killed him in one hit with my frying pan
Probably because the enemy team didn't have a engineer
Pan
That was a certified TF2 moment
Pan
Team fortress 2 is random, I hate it
5:52 < engineer when the relaxo gets interrupted
Me when SquibJib Con Carne doesn't upload!
@LordSaft yes
never interrupt a rancho relaxo engie. they go from chill to "crit shotgun in your face" in no time flat
D:
It's not Rancho Relaxo time!
One time a “friendly” demoman walked at me with a Natasha.
Yeah I’ll believe it.
"i am heavy demolition weapons man, and this, is me bloody scrumpy *burps"*
Yo bro you must be playing randomizer.
@@gameguin6113 no
Надежда Головачёва you do know that was a joke… right? Cause I ain’t afraid to shove it down your throat for any replies you may bring.
@@gameguin6113 what
Its really funny how, when trying to confirm a bug with the Spy and the Huntsman, a second unrelated bug was discovered
For the Pain Train bug, that might be because increased damage vulnerability is coded as a damage resistance with a negative value. Thus, the Enforcer registers it as a resistance and ignores it.
That...actually makes a lot of sense.
Why is it coded like that 😂
@@TR123 Ask Valve, not me. This was juast a guess,
@@TR123 I just assume they coded it that way to avoid spaghettifying the code too much.
That sounds about right.
What it meant at 19:38 is when your team, not your enemy, caps, and you are disquised, I've had it happen before
Not gonna lie, Demoman with a Fire Axe was one of the most Goddamn terrifying things I have ever seen running towards me
HERE'S DEMO!
Bruh it was on the thumbnail all this time and i wasted so much time searching for it.
"I'll bloody ya up with an axe!"
TF2 Patch Notes:
•Demoman can now equip the fire axe.
• Added voice line: "Can eye axe ya a question?"
• Added Racial slurs for Scout
@@kal_1301 first heavy, now scout.
“You can go through inactivated teleporters”
Eureka Effect engineers: “what else is new?”
17:44 Advanced Australium powered technology seems to have some unintended side effects for its users
Oh no
B
B)
(B
This also works for all invis watches
Just saying it for anyone who somehow doesn't know
Sneaky frenchman has bugs on his suit.
Ew
"You got bug on my suit."
🅈🄾🅄 🄶🄾🅃 sƃnq 🄾🄽 🄼🅈 🅂🅄🄸🅃
11:04 for this bug, it is actually true, it didnt happen later because you killed too early. It worked the first time because you killed at the exact moment the medic was autobalanced
The spy is actually a sentient pile of spaghetti contained in a suit
4:29 Nice unintentional Family Guy fall pose
The A pose thing probably happens a lot more when he's cloaked
it does because ragdolls are client side and the client had no way of really knowing what animation state the spy was in before he was killed. if you killed him while bumped then everything would work fine, but from far away it will teepose. this also happens with disguises because the enemy isn't told the spy's animation state because he's disguised.
@@joshuafhiggins And just like most games, unknown animation defaults to the reference.
Old TF2 player coming back after a few years:
"Wait...you can disguise with Your Eternal Reward...?"
I haven't played the in awhile and I was baffled, I had no idea the added that
While using dr i instinctively still run for ammo packs
Dude same that threw me off
Everyone gangsta until the engineer pulls out the ambassador
“Uncle Dane wannabe”
I already hear Dane's intro
"Im engineer? Yeah I'm enginearing my god damn limi-"
I can’t even think of a bug that would be associated with heavy. There is no intricacies to the class.
Only one I can think of is that you can change to your meele while eating the steak (cant remember the name) causing the effect to not be applied
Dalokahs bar
Would shooting through your eyes instead of actually where'd you expect him to shoot from count or no? Genuine question I'm soz ;-;
INFINITE HEALTH HEAVIES
Infinite hp heavy?
i like how the intro gameplay one soldier is called "totally not a jojo" and a pyro called "tusk"
Lmao
Good fucking eye
hahalol eeb
ゴゴゴゴゴゴゴゴゴゴゴゴ
(MENACING)
Where time stamp pls
Spy bug: disguising makes a stationary projectile blockade at your feet
only heavy’s disguise has a big enough hitbox to make a difference
There's a spy bug I once encountered in my early days of tf2 when my fiends and I would only play against bots. I ended up dominating a bot spy that was disguised as my friend wearing a gibus, and I was awarded a gibus for dominating the disguised spy bot.
How did you and your friends play against bots?
@@sud1881 I used a program called SteamCMD to download a dedicated TF2 server. You need to either port forward or use hamachi, but once your friends connect you can just "tf_bot_add" to play against bots. Though if you don't want to use a dedicated server, it is also possible (after port forwarding) to use the built in training mode or "map" command.
That Kritz enforcer start-up was so funny, I should try that sometime with me mates!
That being said, I'm glad to know a lot about these now. The YER and Dead Ringer one was the most interesting one of the bunch for me, that could actually come in handy in very extreme situations, but it'd be fun to work for some fun clips using it.
12:05 Especially, I really wanna see that happen in game!
About that bug with the "disguising as same team", I think what has to happen is you have to have joined the server before them and it always has to be someone who joined before in order for it to work, as that is one of the strange ways that TF2 handles mechanics in the game (like who has melee priority, for example). I know I've seen it happen before and I've done it to other people before, because my friend backstabbed me and I got auto'd to his team, and immediately after the sentry on the team I was playing as before targeted him and killed him, and we had no idea why that happened before. But thinking about it now this is probably what happened.
Thanks for another fun video!
Kritz enforcer is absolutely deadly for killing snipers that have vaccinator pocket medics and are behind the massive spawn wall of a trade server, pop 2 shots into them and watch the chat explode.
19:38 i'm positively sure that the bug was refering to someone on the SAME TEAM as the spy would be capturing the point while the spy that is disguised as an enemy is also standing in it
Yeah its true if you think like that
4:21 For this bug, in one of Soundsmith’s videos (I can’t remember which one for the life of me) there’s a moment where he does an edit that clearly shows this bug.
3:20 nah. He is wearing the baseball bills sportshine
Bug i found: as soldier if you equip any banner and fully charge, activating the banner and inspect, the game will bug and instead of activate the buff instead you will force to wait for inspect to end before the buff (note: you cant change weapon)
Had this happen with a different class forgot what for tho
You can hold any banner by holding left click no need to do that.
@@danielmallory4687 soda popper?
When you eventually work on Engineer, please test this bug a friend and I found today. If you pick up a pistol (with us it was a Luggermorph) while having the short circuit active, your gun arm will disappear. It crossed over from weapon to weapon, and even through taunts. The only way to end the bug that we found was dying.
I’ll update with comment with any more things we’ve learned from this. We have our own bug busting to do!
Update: Turns outs that the bug persists even past death and only ends if you re-equip the short circuit.
Another update: We also tried it with the capper and pistol and it works with both, meaning this bug works with all three types of pistols and reskins.
My friend’s been pretty busy lately and I don’t know what else to hunt for so I don’t think I’m gonna be updating this anymore, but if I do stumble across something I’ll update this.
3:25 AYOOO PYRO WIT NO BRIM
1:59 "I was never on you side boy"
I don’t think that the spy not putting bullets into the wheel for most revolvers is a bug, I just think it’s Valve being lazy with weapon animations.
iirc the reload animation did originally have bullets, but some update messed with the way animations worked and that broke it and valve never fixed it
The spycicle bug with razorback ONLY Applies to Medival!
it's not a bug, pyros were intentionally going with that axe to duel spies so they just patched it this way
2:09 this bug is caused by file name disparities for stock weapons that are used by multiple classes, it occasionally causes a spy (disguised as a player or generic disguise that has a stock weapon such as the shotgun or pistol which are multi-class) to appear as if they were holding the spy weapons.
1:41 bug only works on when theres no version of that class on the enemy team as it defaults to the standard loadout of that class the reason is when spys load guns they are stored as ID numbers like ID 13 for a the default shotgun as a example but the game uses identifiers strings for spawning things in so it converts it to the weapons id like weapon_shotgun (idk exactly what it is) but classes weapons are actually done as weapon_shotgun_pyro or weapon_shotgun_hwg (heavy weapons guy)
and this makes the game load a non-compatible weapon so it defaults to the spys weapon (this may not be exactly as I learned why a bit ago so dont remember well but it works generally like this)
3:30 so no head?
1:25 So THATS why i saw a gibus sniper aiming with his hands on 2Fort
The Red-Tape Recorder actually has another part bug:
If you place it on a Sentry and then remove it, the Sentry will refill it's ammo, including rockets, regardless of the level
0:56 medic laughs at the crit über enforcer spy who then proceeds to miss twice. That medic absolutely destroyed this man
the medic is the maddest lad in the history of maddest lads
2:04 confirmed revolver weapon for the engineer
Everyone gangsta until demo knight uses a axe instead
S c o t s m a n ' s S k u l l c u t t e r
I think I can explain the enforcer/pain train interaction:
My theory is that instead of directly "piercing" resistances, the enforcer just ignores any "damage taken" modifiers, so that would also apply to the pain trains bonus damage modifier.
The a pose spy ragdoll thing is because of how Source engine handles ragdoll, by physically despawning the player entity and spawning a ragdoll entity. It isn't just Spy it happens to, but it happens far more often to Spy ragdolls because the disguises confuse the game's ragdoll spawning mechanics.
4:45probably because the spy doesn't have doesn't have the same poses at the other classes so he just uses the default pose, aka a-pose
I once saw a spy disguised as a demo, the demo had no feet and was holding a flame thrower.
Neato, keep up the good work! Interesting to see these bugs play out
19:20
This one confuses me. Have been using style 2 of the Peacenik's Ponytail for a few years now with engi, and everytime I have seen a spy disguise themselves as me, they have used style 1. Granted, style 2 just re-enables engi's defult hardhat.
Maybe this is more of the missing bodygroup bug instead? Or it might actually been fixed.
ive noticed the same thing with me using the big country, ive always used the varient with a helmet and i never see spys wearing it
Yea, this is why it's banned in comp lmao
9:16 I think the wiki is referring to the fact that, while disguised, using the last disguise button will not use up cloak. This isn’t a bug, however, as it is an intended way for the spy to switch his disguises’ weapons.
7:30, That diamond back bug makes it even stronger, Just run around with Le'tranger, Get a bunch of free crits
6:50 I think this may happen because the way the code may be: when you have zero Crits I imagine that it gives you a crit THEN takes away one from your counter. This way if your at zero it will add one then immediately take one away and set it back to zero. You notice this with crits because if you have 5 crits and you gain a crit (which sets it to 6) and then takes one away which would be five, this would explain why that is happening as even though you don’t have any crits you gain one and then lose a crit.
Me watching this before breakfast: *the laws of time are mine!*
I Watched this during breakfast
The invisible weapons glitch also affects cosmetics. So yeah, if you see a Pyro without a head, it's a Spy. The actual player is probably using one of the Pyro head cosmetics that replaces the stock head model, like the Pyromancer's Mask or the Apparition's Aspect.
7:25 the spy looking like hank from madness combat
Myth: If you get wet from jarate, milk, gas passer or water, activating the dead ringer shows that you have none of those after use, but in third person you still have the effect and take mini crits.
I'm pretty sure that the killstreak thing for the YER was meant for the "killing spree" "unstoppable" etc. which does show.
In my own experience, the most consistent spy bug I’ve witnessed is invisible feet on the demoman disguise.
5:49 The Sentry exploding and the Engineer slowly turning around with an angry face is so unintentionally hilarious I love it
It’s been years but I’m still surprised when I see that you can disguise with the YER
you can disguise with it now, but it takes your entire cloak meter unless you’re in spawn
23:31 I see what's going on here. When you switch to the sapper it sets the tool box as the weapon shown. But valve decided that would be weird since why would you not build a sentry if you have a tool box equipped. It would make the disguised spy that's disguising as a engineer look like a spy... Unless your being chased you are building a sentry or tele and other things with that tool box. So they made it a shotgun. But the sapper still thinks it is a tool box, so it looks like a shotgun to players. But the game thinks it is a tool box. That's why hotrod thinks it is a toolbox. Yep.
Hate to be "that guy" that's really late to replying, but no. Your disguise weapon doesn't change to match your weapon automatically, you have to use the "last disguise" button (default is the b key) to manually switch your disguise weapon.
However, the Hotrod tracks what you are holding, because the actual weapon is classified as a building the Hotrod will change.
You could have an Engie disguise with the wrench out and have the Hotrod flip down by switching to the sapper, same with the pistol.
19:10 this was definitely a think a few years back. It’s good to see they fixed it.
The Big Earner has a glitch with his "on kill" effects. Unlike most other weapons, players that die to natural hazards soon after getting hit by it, will still count and give you the boosts. You can see it happen in Soundsmith's "One Mann's Trash: Mann's Guide Bonus Clips 3" at 7:36, and he was using the Dead Ringer, was cloaked, AND was on Medieval Mode so there is no way it could have been any ammo box.
it's like after 9 years of development, they finished 8 classes, they get to Spy and say "fuck it" and ignore every bug.
What I noticed when playing with the dead ringer is that the fake corpse always folds over like a piece of cloth and is a dead giveaway of a deadringer spy.
Idea for Soldier episode: Reload Animation on Rocket Jumper is a bug.
Uhh, no. yah think?
I think it is, the hand passes through the Rocket Jumper
it adds to the stupidity of the weapon so it's a feature, not a bug
Oke
Hear is a fun thing to do as spy:whilst reloading with a revolver if you use the victory lap taunt , you can hold M1(fire) to halt the reloading of the revolver(this will also make the reload sound so you can spam reload sounds this way , although the sounds dont overlap).Aditionaly if you have an unusual taunt with creepy crawlies on(or any other that tracks body part location) it the spiders/unu taunt effect will follow your invisable reloading hands.I only know this works 100% with the stock and letranger and that last bit about the unu effect following the reloading animation was only working with the luxury lounge for me.
*”It turns out that the biggest bug of all was the friends we made along the way.”*
yes
Regarding the engineer disguise bug one with disguise weapon showing your real one. This happens because you can't switch the disguise weapon to stock Shotgun, since that's what's been chosen by default for Engineer, it'll show your real weapons instead.
Once I discuised as a sniper holding a flame thrower
*scopes in with a flamethrower and accidentally makes the world's first incendiary sniper rifle*
@@mrsentrybuster Aka the Scorch Shot
@@vivelespatat2670 I want to dispute you, but i can't count the number of times that this was true.
It's better
1:59 Engineer update in a nutshell:The Ambassador now can be equipped for Engineer
2:49, Ya know, Spy isn't Bugs Bunny, cut him some slack!
I know a Deadringer bug that I’m surprised wasn’t listed!
If you trigger a spy’s Deadringer and have a different “hit” and “kill” sound, the kill sound won’t play.
I found this out on my own using the “Notes” hit sound and the Default kill sound
2:19 Coming back to this video after two years and I'm just now realizing this bug doesn't make any sense. TF2 weapons are only one model (sans any moving parts), so it's literally impossible for only the grip to be replaced and not the rest of the gun's frame. I don't know what whoever wrote that bug saw, but they definitely didn't see it correctly.
17:48 This works with the invis watch too, and if you do the inspect animation for the knife and cloak at the same time.
Edit: if you have your fov turned down enough you can see 3 hands with the sapper.
I found that certain pyro taunt kills do more damage when receiving mini crit boost but not when getting full crits
I also found that scout can still use his bonk atomic punch when his team loses the match.
The whole spy three hand thing reminds me of gold eye 64 the fact that it's possible to hold the watch and the gun at the same time which makes Bond look like he has three hands
4:34 I’m guessing when the spy disguises they make the spy model invisible and replace it with the other model so when he gets killed it quickly switches back to the a-posed spy model
i think the reason that the spy goes into t pose after dying whilst disguised because the spy model has not had any state of animation before dying. i bet if the spy kept his disguised while dying he won't ragdoll normally.
19:08 that bug used to be true but not anymore, i remember it.
It works today but only on some hats
@@tuemanoguei8155 like
Actually about that last bug, I got it by shooting the medic that healed me. So, that's a bug. Don't know if it's still there, or rare, but maybe you could add it at the beginning of your next Bug Buster.
PS: I'm for Sniper
I personally like to see Engineer's bugs. Reasons being: 1. He is my main class, with Medic a close second, and 2. Him being so smart, you would think he get all the bugs out himself.
5:50 i love how the engi slowly turns toward you with an angry expression before the clip cuts
I like how everyone just forgot about the your eternal reward bug, just like "hey guys did the bug happen?" "Wha... Oh shit I wasn't paying attention"
3:43 in that part it is true, sometimes I have seen a sniper with the rifle having the arrows on his back as if he had the huntsman but it only happened to me when he suffered lag or small jams of my pc
What I have learned from this video is that Valve nerfed the wrong revolver
Bug for the YER: at some point it worked on MVM robots despite it saying only works on humans
6:16 What about weapons with a generic vulnerability-while-active attriute, f.e. the Warrior's Spirit and Bushwacka? Do those get ignored as well?
If so, that'd mean that the Enforcer ignores any base damage modifiers, which would bee pretty interesting.
At the bug on 10:46 the first time medic is immediately autobalanced and that's why it worked. On the other tries they didn't autobalance immediately and that's why it didn't work. Hope I helped u. That's what I think the problem is.
8...8 goddamn unskipable ads. What the actual f**k RUclips?! Also yea, a very good video. The A pose bug is probably my favourite.
1:36 The myth of the flying demoman
When i saw the engineer with the Ambassador i was like "The Big Iron on his hip...."
1:13 The song here is the Amazon stage theme from Megaman X6
4:35 you know you could just use a command for slow-mo and then test it?
This could potentially skew the results. A lot of things don't work as intended on modified timescale.
there is also a bug related to the bombinomicon. if a spy triggers his feign with it equipped, the explosion will play not where the corpse is, but where the spy currently is, giving away your location.
2 videos in 1 month what a Christmas miracle
If a demo has any foot cosmetics and a spy disguises as him, his legs are invisible
There's a bug that when the engi upgrades he's Sentry right when a before a spy saps it the Sentry Will still work (at least that's how it happened to me)
There's actually a lot going on with this bug. It's actually allowing the spy to place 2 sappers. This can be done with the other buildings too, and each has unique and interesting side effects.
The engineer should just be able to use the ambassador lmao
4:51 same goes for the Big Kill, he sorta just pretends to put bullets in there. (Source, I own a big kill)
volvo got lazy after they made the game F2P...
for instance with stock: its cylinder is magically floating when reloading...before the love and war update, it was held by the cylinder rod.
As a spy with the dead ringer, if your disguised as a team mate and feign it will drop the weapon the teammate was carrying, if normal damage doesn't work try fall damage, that will work.
I see 9 ads in a video and i present: Addblock
Adblock*
And my trick is watching on mobile, i get no fucking ads im so mad
5:52
I love the way the engineer frowned at you! LOL