Velociraptors of Skyrim Yes, but I've lost interest in the game months ago. The game is too RNG based to be playable in some parts, although not unbeatable. The game rewards you more for being lucky, rather than having an effective stratagem.
Volatile Dinosaur .... XCOM has always been RNG based. Never have I actually seen someone win in XCOM with strategy, without Long War installed, that is.
Some backstory to this ending: the in-game news ticker when you're looking at mission control implies that when you lose a country, the aliens brainwashed the government leaders to work with them. So you only lose when the entire council is brainwashed, hence why the council leader appears with an alien controlling him and why in XCOM 2 it seems like human leaders were willingly working with them.
Funny how you explained 5 years ago what is going on now with the world. Government leaders being controlled by WEF. Scamdemic is the only thing I will say.
coming late , but it's mostly a withdraw, and since they lost their protectors, they made peace with the aliens. The spokesperson it's a puppet for the people.
Considering the aliens WANTED you to "overcome" them, it could very well be the council was being controlled from the start. The whole "We will be watching" definitly sounded ominous.
InsomnicNarcoleptic They wanted us to overcome the first waves in order to judge our value though, they just didn't expect "us" to snowball out of their controll If they had send in mutons and heavy floaters from the start, Humanity would have been fucked.
I like to think that the council got exposed(found) by the aliens after the increasing failures by x-com as they had to take bigger risks to save their own respective countries
I feel like, if the other races weren't around to drop all their technology on death and feed the humans their knowledge, Chrysalids could single-clawedly destroy Earth's human population. Probably every other organic being, too, if they really felt like it. So these are the possibilities: -The Ethereals are just morons -They really wanted to destroy everything that resisted them quickly -Both of the above -They wanted to lose for some reason
They didn't "want to lose" they wanted to force humanity to evolve to the highest it could in limited time. it cranked up the invasion strength bit by bit to see if we could overcome the next challenge, and then the next, and then the next. they didn't want to 'conquer' earth, they wanted to test humanity. And then when they did, and the chosen one was found, they wanted humanity to become the new ethereals, but our task force refused and defeated them at their core, something they didn't expect us to do, as they thought humanity would see the reasoning behind their motives.
H enryuuki So it all makes sense when at the last stages of the game it becomes so easy :D like seriously if i can mind control them and they shoot each other. I feel kinda sorry for them
This was posted 2 years ago but nope, the actual ending was that XCOM was defeated in a month/a month after contact (basically they fought some skirmishes then the actual invasion came and destroyed XCOM in more or less 24 hours) and of-course the rest of the world fell immediately after. The council was disbanded and the world leaders started working with the aliens but the spokesman seemed to have escaped and went into hiding or something or has at-least managed to evade detection from ADVENT.
I never got it either actually. How do you get it? Admitedly, if i lost all my good soldiers and i knew it was hopeless, i didn't bother to torture myself through the rest. I restarted.
@@beatmaster3582It has to be 8 countries which have left the Xcom project to lose. Full Panic itself isn't a 100% guarantee to lose the country yet, either you're lucky and get a mission in there so you can lower the panic or if you haven't yet covered it with a sattelite you can launch one over the specific country to lower panic as well.
I'm surprised Firaxis made a bold move to make the bad ending to Enemy Unknown/Within as canon. That's interesting! I'm really curious as to how the story will play out.
Well in the good ending xcom has served its mission to protect earth not to destroy the alien race so that xcom lost and became a failure would be more understandable then when xcom would go trough space extarminating aliens
EbonyMasks It's an easy way to allow to reset the player to no equipment and research for one. Imagine if you just started with Plasma weapons, blaster launchers and ghost armor lol.
Gameblazer they could work around that you know. Even if they defeated the big psi-aliens, they could've introduced a much stronger second wave of aliens, something that would force XCom to go into hiding and back to the drawing board, but no they had to play the Greek tragedy card. I was halfway on my 2nd playthrough of the game when i heard this was the official canon, i was so disapointed i deleted Enemy Within. All this shit for nothing, man.
+EbonyMasks Firaxis said the reason they thought this would be a good way to do the game was because, as they said, almost everyone failed the first time they played, so why not go with that
"Hmmm... should I assault the alien base now, or wait a while longer?" *Waits a while longer, this ending appears* "I guess we're assaulting the base." *Reloads save*
Theory time: So, in the good ending, the volunteer (if you look closley) teleports before the ship explodes, so what if when Xcom 2 rolls around, he teleports to this future and is like "HOW THE FUCK DID THIS HAPPEN" and.... thats all i got
O___O went my face. I didn't know this would happen, I thought you just had to start over if you sucked too much. Threw me for a loop for a sec there! That's turrible! Thanks for posting, glad I got to see it.
I tend to believe that this ending isn't cannon either to the XCOM 2 universe. IMO I think that XCOM: Enemy Unknown did happen but it did so in a parallel universe. Meaning that maybe XCOM 2 was a whole set of different events without including the past games, since Firaxis have no idea themselves with what to do with Enemy Unknown.
I like to see this ending as one of the mental exercises that the Commander goes through while under Advent control. Perhaps they make him experience the loss so he tries harder to win, not knowing that earth fell under alien control nearly two decades ago.
....no they doesn't. watch the first episodes of any let's play of this. they lost in the first two months of invasion, in 2015. In The xcom 2 universe, the aliens go with everythign they havesicne the begginign, without holding back. why do you think the xcom 2 soldiers doesn't have plasma weapons right away?
+João Edreira though this is also a valid theory, it's said in xcom 2 that the previous technology was lost (as said in the spider suit quote), so maybe that's why they return to ballistic rifles
10 possible reasons for panic in Canada. 1 - We run out of Maple Syrup. 2 - Los angeles stops buying our BC water. 3 - Cheech & Chong stop buying our BC bud. 4 - Justin Trudeau treats immigration the way donald trump does. 5 - Tim Hortons goes bankrupt. 6 - Mr. Dressup tapes are permanently lost forever. 7 - Back Bacon prices soar to apocalyptic heights. 8 - It becomes illegal to say "eh." 9 - Measurements go from imperial to metric. 10 - Toronto Maple Leafs win the Stanley Cup.
Juan Garcia i thought it said it was xcom headquarters fell, which implies the base defense being failed, but bradford, and some random crew escaped, would make sense right
negotiator: "so uh guys we are here to negotiate-" sectoid: "SHOOT HIM" *the aliens shoot* sectoid: "FUCK I FORGOT WE WE'RE SUPPOSED TO NEGOTIATE WITH HIM"
The best theory of the premise for XCOM 2 I found on a reddit page stating: "Stop me if you've heard this one already. From what I understand, you [the Commander] lost quite quickly, were captured and placed in a stasis tank. There was something implanted in your occipital lobe during this time. The occipital lobe, when damaged, can cause complex hallucinations. Fill in the gaps with wild speculation: the aliens recognized your tactical abilities and used your brain for combat sims (hallucinations controlled via that chip). From this they learned how humanity might fight back, if ever given the chance. This information is continually used to combat the resistance up until you are rescued at the start of XCOM2. tl;dr: XCOM EU is 'canon' in that it was all a dream, run by the ayys. All your failures and victories were teaching them how to control humanity in the real world." Link: www.reddit.com/r/Xcom/comments/3hv34v/xcom2_theory_about_what_happened_to_the_commander/
+JustBriian A sentient species that's mastered space travel to the point of mobilizing armies across the entirety of a life-bearing planet, coupled with mind-control and relatively efficient infiltration... I'd say the aliens' streak of genius involved finding the equivalents of Ender Wiggin ("Ender's Game" novel/movie) all over the world - and I MEAN all over the world, given that human governments are thorough enough without near the same technology - and dealt away with them. The Commander/Player? The most capable, and thusly harnessed rather than eliminated outright. Thing about geniuses, some are born that way - whether by heritage or blind luck of DNA mutation - and it'd be the son of the oppressed come to save you and turn the tables.
You know what happens after this Ending? (While you read this comment, listen to this song: Megadeth - Duke Nukem Theme (HD) ) A former X-Com Elite Soldier called Duke Nukem decides the war isn't over... Others may have surrendered to the Aliens, but not him... no... he won't let the aliens get away with this. Duke dashes to the Armory, grabs several guns and begin his lonely alien hunt. Earth's last stand resides in the hands of one man. Come get some!
SPOILER ALLERT! (Xcom2 and E.U) It makes no sense that this is "Canon" becouse the speaker helps the resistance in xcom2, he even sacrifieces himself to deliver crusial intel for the resistance. He wouldn't do that if he was mind - controlled. And think about that: Most people who reached the temple ship assault acsually won the game. And in Commander's visions thre is a temple ship. It means that the Assault on the ship sucseeded! But xcom Cannonicly lost the war, and Central in x com2 says that they couldn't know what was comming. I don't think it's about Bigger U.F.O.s becouse it's not part of the story. I think that the "War" was only an alien recon operation. They where only looking for a way of augmenting their forces with human D.N.A and curing the "etheral sicknesss" Later they found out that humans are their cure and they launched a full scale invasion. And the X Com couldn't stop them. After all XCom could have only 20 interceptors and aliens might have thousands of U.F.Os Too bad that my theory isn't Canon.
The thing is, this isn't the canon ending. It never was. The Canon ending is where you fail to hold off the Base Assault, with a few modifications (Bradford is still alive, Shen escaped and Vahlen&Commander captured in the canon version.) Look at the opening to XCOM 2, it is very much the Base Assault.
Thats not too far fetched. For example when your troops face the mechanical AT-ST thingy for the first time, Shen says how aliens used them to wipe-out Earths conventional forces. That would indicate that there was indeed a second invasion where aliens attacked on full force.
Well you beat this game after trying many hours and when you hear a xcom 2 is coming your exiced only to learn you losing early on and doing nothing is the cannon ending clap clap clap.
+ILikeQTips its likely a different council member who disagrees with working with aliens, and if you're wondering why their voices are the same they use voice modulators to hide their identity
+ILikeQTips Here is what I have got from a few responses on the topic. In Xcom 2 the canon ending is that you never even got a chance to fight. You are in charge of the Xcom project with little funding, shoot down at least two UFOs and then all of the counsel give up leaving the Xcom project with no funding to run. Imagine playing a playthrough of Xcom EU on Impossible Iron Man where you do not get any funding and are already hated. That means no upgrades, new recruits, special items, nothing. Just you and your useless human weapons.
Can someone tell me how to get this ending? I just now got it and im confused as shit. I never ignored a mission contact until Alien Base Assault because it never went away and i was preparing for it and i still had about 6 countries still in my project.... Fuckin Aliens man.....
I didnt lose all the countries when i got this ending thats why im asking im really confused on why it happened because i was playing on Ironman and now i cant reload the save on which I still had active and calm countries in my project
Angel Begay You have to lose the support of 8+ countries. The "doom tracker" is a visual way of seeing this, when it fills you lose. It's at the top of the Situation Room. Since there's 16 countries total, and you only had 6 left, you lost the support of 10 of them, which caused defeat.
many people say this is the ending the sequel is following, but i have a different opinion, if the council spokesman is mind controlled then why does he help you in xcom2? i think xcom2 is a sequel to the victory ending, because in victory ending you don't defeat the aliens, you just destroy their ship, then the central says it's not over yet, so xcom 2 takes place after the aliens defeat xcom in a second campaign. though this ending also makes lots of sense to be the one which the sequel follows
Which is how the OG X-COM played out, you'd build bases all over the place to get radar coverage and quick reactions. The new games are simplified, with one base, and satellites to provide radar coverage.
Marvin the martian:oh goodie the earth is in high panic because aliens like me are destroying everything and abducting people soon the end of the world will come isn't that lovely
Commander: G*DDAMMIT! **punches monitor** WE WERE SO CLOSE, if i wasn't that focused on our men, none of this would've happened! Central: Commander Commander: We have men dying out there! Central: Commander! Commander: it's over, the aliens won- Central: COMMANDER! Commander: **looks at Central frustrated and sad** Central: we did our best, you care about men more than the mission, and i respect you for that, it's not your fault Commander: f*cking exalts getting in our f*cking way, **sigh** switch to defense mode Central: already have, Commander Commander: our fate is in God's hands now, just like those soldiers are in mine
Guess the sequel has made this ending canon now.
+AlphaHawkP Continue of player who was sleeping on the keyboard :d
+AlphaHawkP it still follows on from the good ending and humanity loses the second invasion.
+Volatile Dinosaur I'm hoping that you know differently now.
Velociraptors of Skyrim Yes, but I've lost interest in the game months ago. The game is too RNG based to be playable in some parts, although not unbeatable. The game rewards you more for being lucky, rather than having an effective stratagem.
Volatile Dinosaur .... XCOM has always been RNG based. Never have I actually seen someone win in XCOM with strategy, without Long War installed, that is.
Dr. Vahlen is like "Well, time to work on that Viper King I been thinking about..."
Time to unleash a berserker queen
@@arthismer4798 “Maybe I’ll make an archon one too”
@@insertcreativenamehere242 honestly fuck her for that one
@@arthismer4798 we are goddam lucky she didn't get her hands on an Andromedon
@@lei302 Valhen with an Elder
Some backstory to this ending: the in-game news ticker when you're looking at mission control implies that when you lose a country, the aliens brainwashed the government leaders to work with them. So you only lose when the entire council is brainwashed, hence why the council leader appears with an alien controlling him and why in XCOM 2 it seems like human leaders were willingly working with them.
actually that was the spokesperson but same thing
Funny how you explained 5 years ago what is going on now with the world. Government leaders being controlled by WEF. Scamdemic is the only thing I will say.
coming late , but it's mostly a withdraw, and since they lost their protectors, they made peace with the aliens. The spokesperson it's a puppet for the people.
That doesnt make any sense when you consider the undeniably obvious fact that Spokesman is helping XCOM in XCOM2
@@igotbanned3timesfromyoutub883Maybe broke free somehow?
I love when games actually have bad endings.
It is. This one is rather scary, makes you feel all the dispair.
The story is well done. The game, not so much, but I still enjoy playing it like hell.
Bad endings eh? tried the disciples series? maximum pain to complete the game and the ending is always extremely unhappy.
Losing GAMEOVER screen, not a bad ending..............
A game over is just a try again.
But Bad Endings show that your game over lead to the worst possible outcome.
I really like the last image. Bradford is angry, Shen is affraid/deseperate And Dr Vallen is like : Sweet ! Ethics problem are out the windows for me.
"Ok, I'm off to create some super aliens. toodeloo"
Shen: "Oh, well, let's try making a robot factory."
Considering the aliens WANTED you to "overcome" them, it could very well be the council was being controlled from the start.
The whole "We will be watching" definitly sounded ominous.
InsomnicNarcoleptic
They wanted us to overcome the first waves in order to judge our value though, they just didn't expect "us" to snowball out of their controll
If they had send in mutons and heavy floaters from the start, Humanity would have been fucked.
I like to think that the council got exposed(found) by the aliens after the increasing failures by x-com as they had to take bigger risks to save their own respective countries
I feel like, if the other races weren't around to drop all their technology on death and feed the humans their knowledge, Chrysalids could single-clawedly destroy Earth's human population. Probably every other organic being, too, if they really felt like it. So these are the possibilities:
-The Ethereals are just morons
-They really wanted to destroy everything that resisted them quickly
-Both of the above
-They wanted to lose for some reason
They didn't "want to lose"
they wanted to force humanity to evolve to the highest it could in limited time.
it cranked up the invasion strength bit by bit to see if we could overcome the next challenge, and then the next, and then the next.
they didn't want to 'conquer' earth, they wanted to test humanity.
And then when they did, and the chosen one was found, they wanted humanity to become the new ethereals, but our task force refused and defeated them at their core, something they didn't expect us to do, as they thought humanity would see the reasoning behind their motives.
H enryuuki So it all makes sense when at the last stages of the game it becomes so easy :D
like seriously if i can mind control them and they shoot each other. I feel kinda sorry for them
Good luck comm-
*ignore*
*ignore*
*ignore*
God damn it commander!
Still did better work than when Bradford was the leader of resistance
it's worth it! This is damn good whisky!
I liked this comment before, I’ll do it again
This damn game is so hard that the bad ending and losing is actually canon
So, this is practically the introduction to XCOM 2. Cool.
It is :)
I think enemy within base defense failing is why
This was posted 2 years ago but nope, the actual ending was that XCOM was defeated in a month/a month after contact (basically they fought some skirmishes then the actual invasion came and destroyed XCOM in more or less 24 hours) and of-course the rest of the world fell immediately after. The council was disbanded and the world leaders started working with the aliens but the spokesman seemed to have escaped and went into hiding or something or has at-least managed to evade detection from ADVENT.
@@flaminginferno6641 not exactly, bradford is alive on xcom 2 nut he dies on the base defense
@@n1ghtwalk3r54 I don't recall him dying, but it's the closest ending we got.
Well, I'm glad I had to watch a video to get this ending.
I got this ending within the first few hours. I didn't know how important satellites were. :P
I only got this ending 4 times, then i just ignored exalt in within, because exalt does jack shit, and then i won
I never got it either actually. How do you get it?
Admitedly, if i lost all my good soldiers and i knew it was hopeless, i didn't bother to torture myself through the rest. I restarted.
@@Sondrebol IK im late but if enough (I think 7) countrys gain full panic then xcom is given up on.
@@beatmaster3582It has to be 8 countries which have left the Xcom project to lose. Full Panic itself isn't a 100% guarantee to lose the country yet, either you're lucky and get a mission in there so you can lower the panic or if you haven't yet covered it with a sattelite you can launch one over the specific country to lower panic as well.
Commander, we lost a satellite
Council: We need to cooperate with aliens
The one satellite that would have warned the council of the aliens moving on their position was lost.
I'm surprised Firaxis made a bold move to make the bad ending to Enemy Unknown/Within as canon. That's interesting! I'm really curious as to how the story will play out.
Well in the good ending xcom has served its mission to protect earth not to destroy the alien race so that xcom lost and became a failure would be more understandable then when xcom would go trough space extarminating aliens
EbonyMasks It's an easy way to allow to reset the player to no equipment and research for one. Imagine if you just started with Plasma weapons, blaster launchers and ghost armor lol.
EbonyMasks i hate this canon so much, good lord!
Gameblazer they could work around that you know. Even if they defeated the big psi-aliens, they could've introduced a much stronger second wave of aliens, something that would force XCom to go into hiding and back to the drawing board, but no they had to play the Greek tragedy card. I was halfway on my 2nd playthrough of the game when i heard this was the official canon, i was so disapointed i deleted Enemy Within. All this shit for nothing, man.
+EbonyMasks Firaxis said the reason they thought this would be a good way to do the game was because, as they said, almost everyone failed the first time they played, so why not go with that
I like how you spend months doing nothing but eating donuts, ignore all requests, and no-one in the base is giving a f**k about it. :D
And after your company collapses, you still get that fat CEO bonus as you retire.
Ah the story of many companies...
Literally Trump Government Shutdown 2018 / 2019. Minus the Aliens.
@@Justforvisit soyboy detected. Celebrate your pride month. When is your next appointment for the 6th booster?
“I can’t believe we lost” as the doctor spends all resources on a more powerful reclining chair
"Hmmm... should I assault the alien base now, or wait a while longer?"
*Waits a while longer, this ending appears*
"I guess we're assaulting the base."
*Reloads save*
Theory time: So, in the good ending, the volunteer (if you look closley) teleports before the ship explodes, so what if when Xcom 2 rolls around, he teleports to this future and is like "HOW THE FUCK DID THIS HAPPEN" and.... thats all i got
Hey, at least that's an excuse to put the volunteer you had in Enemy Unknown into XCOM 2.
Zekrom IIS Only in Xcom2 you supposedly lost the first war before even getting to laser weaponry, so the volunteer wasn't even a thing
***** time travel
+Zee Brewmaster Canon consistent.
+Zee Brewmaster watched it 4 times in 0.25 speed, no, he doesnt
I always thought the bad ending was the countries withdrawing...but it was the fucking mind control! its always the mindcontrol!
Yes,right. :)
O___O went my face. I didn't know this would happen, I thought you just had to start over if you sucked too much. Threw me for a loop for a sec there! That's turrible! Thanks for posting, glad I got to see it.
This isn’t the be all end all canon ending. It’s canon in xcom2’s timeline, but might not be in xcom3’s or any other what-ifs firaxis make
I tend to believe that this ending isn't cannon either to the XCOM 2 universe. IMO I think that XCOM: Enemy Unknown did happen but it did so in a parallel universe. Meaning that maybe XCOM 2 was a whole set of different events without including the past games, since Firaxis have no idea themselves with what to do with Enemy Unknown.
I like to see this ending as one of the mental exercises that the Commander goes through while under Advent control. Perhaps they make him experience the loss so he tries harder to win, not knowing that earth fell under alien control nearly two decades ago.
I never would have guessed that this Bad Ending is actually the True Ending of Enemy Unknown, that would soon lead to XCOM 2.
TheParagonGamer the origin is the real ending.
This is a good ending so
you dont give tactical and strategic advice to advent
because the commander was put in a simulation matrix
This ending is f***ing badass.
This is now the canon ending guys!
Jared Jeyaretnam yes, seems like the canon way is to sit on your ass all day, scan around and never interfere lol.
+Jared Jeyaretnam Why can't both be canon but in different timelines?
+Jared Jeyaretnam Fucking ignorants shits IT FOLLOWS FROM THE GOOD ENDING AND HUMANITY LOSES THE SECOND FUCKING INVASION.
....no they doesn't. watch the first episodes of any let's play of this. they lost in the first two months of invasion, in 2015.
In The xcom 2 universe, the aliens go with everythign they havesicne the begginign, without holding back. why do you think the xcom 2 soldiers doesn't have plasma weapons right away?
+João Edreira though this is also a valid theory, it's said in xcom 2 that the previous technology was lost (as said in the spider suit quote), so maybe that's why they return to ballistic rifles
Panic in Canada? WHO IS THAT EVEN POSSIBLE?
Btw, Italy must have been the commander.
MegaTNT32 It's true, Canadians never panic.
Unless we run out of maple syrup. Then everything goes to hell.
*****
Or win a hockey match.
+MegaTNT32 "Italy must have been the commander."
As an Italian, i fully agree
+lies damnlies Fortunately we got huge strategic reserves of the stuff.
10 possible reasons for panic in Canada.
1 - We run out of Maple Syrup.
2 - Los angeles stops buying our BC water.
3 - Cheech & Chong stop buying our BC bud.
4 - Justin Trudeau treats immigration the way donald trump does.
5 - Tim Hortons goes bankrupt.
6 - Mr. Dressup tapes are permanently lost forever.
7 - Back Bacon prices soar to apocalyptic heights.
8 - It becomes illegal to say "eh."
9 - Measurements go from imperial to metric.
10 - Toronto Maple Leafs win the Stanley Cup.
STOP FIGHTING ON MY VIDEO GUYS LOLOLOLOL
FUCK YOU!
you tryin' to throw hands bruh?
Well that was the worst commander ever xD jk
But you have heared of him.
This is a much cooler ending than the good ending because this one is more realistic, more dramatic, and not too derivative like the good one.
And that's how XCOM 2 starts
wait, if this is canon why does that lex luthor guy help you in XCOM 2
+Mizoturi My thoughts exactly, lol.
+Mizoturi Because mind control only lasts for two turns.
He wasn't killed, just controlled and used as a puppet. It's very possible you free him later on.
PrometheanSigma nope, from the gameplay footage they released he's there from the beginning; it's more likely that you did lost but it wasn't this way
+Mizoturi True. It is more probable that this ending isn't canon but I think it would be a good introduction to the second game.
well this explained how... stuff happened... in Xcom 2
The Commander: "Sorry I was dropping a log. What did I miss?"
Starts at 1:25
Anytime i was close to losing i would always start a new game
lol
the true ending to xcom 1 lol
Dat scientist facepalming... gotta love band endings
WuSchell I love band endins, U2, Nirvana.
Real ending. -> Xcom2
people always want to win or best in life but game developers want to show
the worst and best nobody always cant happy or smiles...
This is the true ending it seems, time for some XCOM 2!!!
If xcom 2 is the prodege of this ending then how do we know that the movie voice over guy still isn't controlled by them?
+Johny Etwer They likely freed him and brought him into XCOM some time between games.
Herbivore The Carnivore Or not, anything is plausible.
Johny Etwer it isn't, none of xcom 1 endings are canonical, xcom lost the war in the first few weeks of the invasion
Juan Garcia i thought it said it was xcom headquarters fell, which implies the base defense being failed, but bradford, and some random crew escaped, would make sense right
Still not as gruesome as the bad ending to XCOM for PSX
negotiator: "so uh guys we are here to negotiate-"
sectoid: "SHOOT HIM"
*the aliens shoot*
sectoid: "FUCK I FORGOT WE WE'RE SUPPOSED TO NEGOTIATE WITH HIM"
Well I think the council was controlled by the aliens from the start
This is actually how XCOM Ended, since in XCOM 2 You lost.
That Xcom Commander just wanted his paycheck and go home 🤷
i knew it was the alien who was watching us all along
The best theory of the premise for XCOM 2 I found on a reddit page stating:
"Stop me if you've heard this one already.
From what I understand, you [the Commander] lost quite quickly, were captured and placed in a stasis tank. There was something implanted in your occipital lobe during this time. The occipital lobe, when damaged, can cause complex hallucinations. Fill in the gaps with wild speculation: the aliens recognized your tactical abilities and used your brain for combat sims (hallucinations controlled via that chip). From this they learned how humanity might fight back, if ever given the chance. This information is continually used to combat the resistance up until you are rescued at the start of XCOM2.
tl;dr: XCOM EU is 'canon' in that it was all a dream, run by the ayys. All your failures and victories were teaching them how to control humanity in the real world."
Link: www.reddit.com/r/Xcom/comments/3hv34v/xcom2_theory_about_what_happened_to_the_commander/
+JustBriian A sentient species that's mastered space travel to the point of mobilizing armies across the entirety of a life-bearing planet, coupled with mind-control and relatively efficient infiltration... I'd say the aliens' streak of genius involved finding the equivalents of Ender Wiggin ("Ender's Game" novel/movie) all over the world - and I MEAN all over the world, given that human governments are thorough enough without near the same technology - and dealt away with them. The Commander/Player? The most capable, and thusly harnessed rather than eliminated outright. Thing about geniuses, some are born that way - whether by heritage or blind luck of DNA mutation - and it'd be the son of the oppressed come to save you and turn the tables.
Did it ever occur to you that he was deliberately bad in order to show the game over?
i got this ending after 2 weeks of building the gollop chamber. my soldier was 1 day away from being done with psi testing...
You know what happens after this Ending?
(While you read this comment, listen to this song: Megadeth - Duke Nukem Theme (HD) )
A former X-Com Elite Soldier called Duke Nukem decides the war isn't over... Others may have surrendered to the Aliens, but not him... no... he won't let the aliens get away with this.
Duke dashes to the Armory, grabs several guns and begin his lonely alien hunt. Earth's last stand resides in the hands of one man.
Come get some!
+Pandoras Apple XCOM 2 proves otherwise, however. :P
+Joseph Polk It was supposed to be a joke...
Um actually some solders nicked chosen weapons and are overpowered
Wouldn't it be cool if triggering this ending would open a new game mode where you play as the aliens battling humans.
Bradford: commander I seriously think its time you got out of bed and did something
SPOILER ALLERT! (Xcom2 and E.U)
It makes no sense that this is "Canon" becouse the speaker helps the resistance in xcom2, he even sacrifieces himself to deliver crusial intel for the resistance. He wouldn't do that if he was mind - controlled.
And think about that: Most people who reached the temple ship assault acsually won the game. And in Commander's visions thre is a temple ship. It means that the Assault on the ship sucseeded!
But xcom Cannonicly lost the war, and Central in x com2 says that they couldn't know what was comming. I don't think it's about Bigger U.F.O.s becouse it's not part of the story. I think that the "War" was only an alien recon operation. They where only looking for a way of augmenting their forces with human D.N.A and curing the "etheral sicknesss"
Later they found out that humans are their cure and they launched a full scale invasion. And the X Com couldn't stop them.
After all XCom could have only 20 interceptors and aliens might have thousands of U.F.Os
Too bad that my theory isn't Canon.
+Iwo Rymer Well said
The thing is, this isn't the canon ending. It never was. The Canon ending is where you fail to hold off the Base Assault, with a few modifications (Bradford is still alive, Shen escaped and Vahlen&Commander captured in the canon version.)
Look at the opening to XCOM 2, it is very much the Base Assault.
You sir have made me happy that there is some person smart enough to peice things together other than "co operate with aliens? canon confirmed"
Thats not too far fetched. For example when your troops face the mechanical AT-ST thingy for the first time, Shen says how aliens used them to wipe-out Earths conventional forces. That would indicate that there was indeed a second invasion where aliens attacked on full force.
Well you beat this game after trying many hours and when you hear a xcom 2 is coming your exiced only to learn you losing early on and doing nothing is the cannon ending clap clap clap.
In other words there was probably more players who failed in Xcom Enemy Unknown than the ones who are not failures. (Such as myself :3)
Who's in charge of Xcom? Homer Simpson?
Why does the council never show his face is he mean't to be mysterious
Didn't we beat the aliens? How did they take over?
And then we had to be saved by Gary King.
so, is this canon? i'm confused, because that guy who was getting mind controlled works with you in 2 im pretty sure so... what?
yep its cannon
+ILikeQTips its likely a different council member who disagrees with working with aliens, and if you're wondering why their voices are the same they use voice modulators to hide their identity
+ILikeQTips it still follows on from the good ending and humanity loses the second invasion.
+ILikeQTips Here is what I have got from a few responses on the topic. In Xcom 2 the canon ending is that you never even got a chance to fight. You are in charge of the Xcom project with little funding, shoot down at least two UFOs and then all of the counsel give up leaving the Xcom project with no funding to run.
Imagine playing a playthrough of Xcom EU on Impossible Iron Man where you do not get any funding and are already hated. That means no upgrades, new recruits, special items, nothing. Just you and your useless human weapons.
When you abort a alien terror attack 0:58
Can someone tell me how to get this ending? I just now got it and im confused as shit. I never ignored a mission contact until Alien Base Assault because it never went away and i was preparing for it and i still had about 6 countries still in my project.... Fuckin Aliens man.....
All country's have to leave the xcom project
I didnt lose all the countries when i got this ending thats why im asking im really confused on why it happened because i was playing on Ironman and now i cant reload the save on which I still had active and calm countries in my project
Angel Begay I think it's about 50% of the countries.
Angel Begay You have to lose the support of 8+ countries. The "doom tracker" is a visual way of seeing this, when it fills you lose. It's at the top of the Situation Room. Since there's 16 countries total, and you only had 6 left, you lost the support of 10 of them, which caused defeat.
should we play it again from the beginning, to get good ending?? LOL
many people say this is the ending the sequel is following, but i have a different opinion, if the council spokesman is mind controlled then why does he help you in xcom2? i think xcom2 is a sequel to the victory ending, because in victory ending you don't defeat the aliens, you just destroy their ship, then the central says it's not over yet, so xcom 2 takes place after the aliens defeat xcom in a second campaign.
though this ending also makes lots of sense to be the one which the sequel follows
The Every Country Should Had Own XCom Base.1 Xcom Base is Too Crazy to protect the globe
Which is how the OG X-COM played out, you'd build bases all over the place to get radar coverage and quick reactions. The new games are simplified, with one base, and satellites to provide radar coverage.
i want X COM 3!!!
but the bad ending is actualy cannon , but not with the mind controlled spokesman
Marvin the martian:oh goodie the earth is in high panic because aliens like me are destroying everything and abducting people soon the end of the world will come isn't that lovely
I will never see this outside of this video.
Commander: G*DDAMMIT! **punches monitor** WE WERE SO CLOSE, if i wasn't that focused on our men, none of this would've happened!
Central: Commander
Commander: We have men dying out there!
Central: Commander!
Commander: it's over, the aliens won-
Central: COMMANDER!
Commander: **looks at Central frustrated and sad**
Central: we did our best, you care about men more than the mission, and i respect you for that, it's not your fault
Commander: f*cking exalts getting in our f*cking way, **sigh** switch to defense mode
Central: already have, Commander
Commander: our fate is in God's hands now, just like those soldiers are in mine
Not as disturbing as the bad ending from the original X-com.
Mans just sped ran a loss
I wanna hope that the resistance is the remnant of xcom
+TheMMObro brah the game is called xcom 2... use your brain before you post
+Reptillian Henchman poor brian
NEWJERE o lol
This is why you don't sleep in
R.I.P XCOM.... But with the power of mods, I will replace Xcom with the more competent UNSC from Halo in Xcom 2!
And then they claim to be benevolent in 2, despite this
Well shit: guess this is canon now.
I would never want to be aliens
the canonical ending....
Nope thats getting curbstomped in the base defense mission.
well at least the world didnt blow up
+the game room 9 Nope, because it was soon taken over by said aliens 20 years later for the sequel.
+Jon the VGNerd well better than the combine
oh...
So the bad end is canon
It's not that the Commander is bad, it's becuase he is lazy...for ignoring all of the abductions and UFOs
Is This Canon
We Humanity never surrender. We Humanity never give up. We protect the earth from bad things.
and then XCOM 2 took place
Skip to 1:27
This must have happened some time ago in real life.
Well this is canon tho
한국어 말하는데 진짜 한국 사람이네요?
I have never seen the failure game over scene. Wanna know why? I'm a sore loser...
I love stupid people.(Not at the person playing but some of the people posting)
1:26 to skip all the pointless bullshit that shouldn't be in this video.
XCOM 2 INTRO
We're fucked.
this ending is so sad
that easy
Painful to watch
What what the hell is up with the people posting in here?
LeBronze James anger and bitter disappointment.
Hahaha! Cheeky fella, just ignoring the Abduction missions on purpose.
Agent 47.
bwab plot twist
Wow... that was really bad :/
that spinning is awful