Same here! Weaver was too emotional (killing Axis against orders) and vengeance-driven. Faulke was too secretive, and too dictator-like. I thought Weir's curiosity of the aliens might be too excessive at times, but he was def the most good-hearted and reasonable.
choosing weir was never even really a contest, Weaver was too focused on putting down Carter, half deserved but come on lady... faulke was... feeling dangerous like, that guy's mind is a minefield, Weir openly invited you, his was a cooperative spirit and cooperation was had.
@@theclone9123. ye played through it again, that's what one ethereal said. Another also said "You'll defeat them again, as you have done before" or something like that.
In the Epilogue, the same tune from "XCOM: Enemy Unknown OST" is played when they reveal Asaru's location is unknown, hinting the speculation that Asaru (the player) has taken the host of XCOM's future Commander, to help fend off future invaders and possibly become Earth's hidden defender. It is unknown how this occurs, willingly or unknowingly. I do hope this is not true, because I want to think of myself as a mere human fighting for... well, humanity!
No, the Ethereals you encounter in EU were ones who had failed to evolve into pure energy like the rest of their race did millions of years earlier, they had tried to artificially evolve themselves but had got stuck halfway with strong minds and weak physical bodies and had to be confined to stasis pods. They were uplifting other races to try and find the missing link of balanced mind and body strength to finish off their own evolution into pure energy.
This can't have been the same universe as XCOM: Enemy Within or Enemy Unknown, as there everyone was surprised to see the different types of aliens and their technology as the FIRST aliens ever. Even the specific types are named only during the autopsy not from previous records. Otherwise, they would have been like "Hey, those are the same aliens we killed 50 years ago.". Keeping that in mind, Bureau shouldn't have bothered that much to keep everything hidden from the population. It was not an alien covert operation, it was a full-scale invasion, with multiple ships, zombies, giant towers and armies. There is no way in hell to keep that a secret. I liked the idea of the player being the Ethereal controlling the hero, but the whole game just wasn't all that entertaining.
***** First question: Why would anyone want to cover up the alien invasion when that means destroying all that useful tech ? Tech that would be very useful against the Russians. Panic is a questionable reason for secrecy during the invasion, but at least we were given a reason. We weren't given any reason for secrecy after the invasion. Second question: Why would the US expect Russia to go along with it, instead of grabbing some of that tech for themselves ? We know they had at least on agent in XCOM. After you capture the ethereal, the map shows alien effects worldwide. Third question. You can't hide that the university town was destroyed. Too many people would know someone studying there. At most, you can blame someone else for its destruction. So who do you blame and how do you get them going along with it ? Forth question: The alien homeworld is still intact. It's described as dying. They know about Earth. They can probably rebuild. Secrecy means that Earth will be just as unprepared for them next time as it was the first time. Is the secrecy really worth that risk ? Though it's pretty clear that the XCOM games are in different universes. Just look at how different the ethereal are in each game.
Edward Geeves First Answer: To not cause any panic. Yes, all of those techs are great, but if that means causing mass hysteria across the globe, it's not worth it. Second Answer: In The Bureau, the alien incursion only happened in the US, so Russia doesn't know about the incursion. I'm pretty sure that map thingy is not true. And if it is true, Russia probably also knew that all those techs are not worth it if it's gonna cause a lot of panic across the globe. Third Answer: The government will find a way. It's their job to do so. Forth Answer: Zudjari isn't that much of a dick. Fact that they cooperated with the humans in order to hide the truth in the Alan Weir's ending and Director Faulke's ending means that they probably wouldn't invade Earth again. Fifth Answer: Uber Ethereal in Enemy Unknown once called themselves "greatest failure of the Ethereal Ones", hinting that the Ethereals from Enemy Unknown is separate from Ethereals from The Bureau, and that 'the Ethereal Ones' are the real Ethereals from The Bureau. Wlarius Because the aliens from Enemy Unknown is different from the ones from The Bureau(Enemy Unknown's aliens were the Ethereals, and The Bureau's aliens were the Zudjaris, AKA the Outsiders). It is also might be that all of the information about the Zudjari's invasion is now lost. Or because Firaxis made a error in their storyline.
I wonder, how many power needed to make a WW secred?.... The most americans already believe that they win the war against nazies in WW2, so i think knowledge is a very flexible thing, it not so hard to change it...
4:20 I love how Xcom (Firaxis) literally killed whatever this game was going to be by sheer competence. Still a pretty competent Third person shooter. Glad they put it in the same universe as the Firaxis one.
I picked Fauke, it was the second most "happy ending" if you look at them that way. What happen to Carter again? Last I remember he was being taken to the ship to be detained again unless I missed something, but there is no mention of him in the endings.
If the ethereal's intent was all good and well, then Carter's motive make no sense. Throughout the campaign is never wanted to just slaughter everything... When bonded, he IS the ethereal, so you can't tell me it wasn't Carter speaking. The way he acted and talked towards the end suggests he knew a danger that nobody understands, but the actual storyline and ending kinda make his story arc pointless.
Carter has always been highly unstable and depressed after his family died. In his mind, his family died because he was following orders in Laos and the idea of getting controlled by the Ethereal was once again someone controlling him; all made worse by the fact that his C.O. and basically everyone else were telling him to keep it alive. The game is quite clear in stating that his paranoia and aggressiveness in the last chapter are how Carter would have been without the Ethereal inside.
She really was the evil ending. Even Faulk had a kinder answer. But Faulk was painted as a power monger in the game. And Weir....well he seemed to much like a sympathizer. In retrospect I would of chosen Weir and I'm pleasantly surprised he never betrayed XCOM
I do like the little blast of the Enemy Unknown theme at the end of these. Its trying to make a connection to Xcom proper, but as people have pointed out, it just deosn't work. If Xcom existed in the 60's and already had a bunch of alien tech, with Elerium mines on Earth, why is it then, that in 2015, you got Xcom troopers, plinking away at aliens with wussy assault rifles, when they had laser and plasma weapons to play with 50 years before.
I think they just didn't expect anyone to come back, really. (the universe is REALLY big: www.nikon.com/about/feelnikon/universcale/ - the odds of ever finding anyone else is INCREDIBLY remote, not just in space, but in time, too. S'why I don't think UFOs are, in fact, aliens here in the real world) But still: how is it they had the Council, the base, Vahlen and Shen, and a small pool of rookies, BEFORE 'confirmed' first contact in the first EU/EW mission? Sure, making a prequel means there's always gonna be some overlooked plothole... Plus, consider how much sustained fire it took to kill a Bureau Muton, vs how one Headshot from a sniper with the starting S.Rifle in EU/EW can consisently kill them: so there _were_ some upgrades. At very least, the Bureau did Mutons best in the whole franchise. Vahlen's report calls them "organic tanks", but again: one-shotting a tank with a crit kinda shows otherwise. Mutons in the 94 game were like the Thin Men: weak cannon fodder. In Bureau, the regular Muton was as dangerous as a Sectopod--- and then comes a fucking FLYING _Elite_ Muton.... THAT'S a fight.
Xuncu But then, if the Bureau is cannon, how come no one recognises any of the aliens they are encountering like the Sectoids and Mutons? I consider the Bureau to be an alternate timeline rather than the same universe if only for the fact that certain key aliens are very different in nature, namely The Etherials who in the Bureau are energy beings, while in Xcom proper, they were beings of physical flesh and blood.
weldonwin Too bad, it's canon: "While searching our records for any references to a material with similar properties, I uncovered a number of _redacted data stores created in the 1960s,_ but *much of that information appears to be lost."* - Report from finishing the Meld research project Plus: ufopaedia.org/index.php?title=William_Carter_%28EU2012%29 Two: you did catch that part at the end about "WE who failed to _ascend_ as THEY thought WE would." You could argue about the Royal We, but the change in tenses don't work that way, so it's pretty clear he means "someone else", probably tied to the "What lies ahead" sequel hook. And yeah, end of Bureau, all three endings, it's explicit from the surviving agent talking to the original Council members that hiding _all_ knowledge that the Zudjari were even there was _the point._
Xuncu Even if it's meant to be canon, I don't blame people for seeing it as two different timelines. I choose to do it myself.If for no other reasons, the Outsiders in Enemy Unknown are fully energy-based creatures, not physically similar to humans as they are in The Bureau. And the Ethereals in Enemy Unknown were flesh and blood manipulators of evolution, rather than energy-based guides from the background. If they're meant to be a fully different group of aliens, in the same timeline, they probably should have different names.
+Agent Washington because it was a bigger invasion... idk. Xcom is a somewhat shitty organisation. A whole city is destroyed and they can send 6 people to save 15 people
The entire last level I was like "Okay, any time now I will switch back to Carter without his powers and have to fight basically myself with all my powers. That will be a cool final boss. ... Any time now..." But no, they make me side with the ethereal instead of the character I have been following all this time? All those dialog choices, super pointless because you wont even be that character for the last hour. Hell, you can even shoot your own character, which has no effect on the plot. The game was fine until this rug-pull bullshit.
***** No it was obvious they were trying to say you were playing the ethereal all along, the problem is that the Ethereal isn't a character by himself. When I made a dialog choice between being compassionate or being a dick, was that Carter or the Ethereal? If it was the Ethereal (aka me) then why did he/I act completely different when I jumped into a new body? Why did the person with the Ethereal now kill or enslave the aliens if I was constantly talking about asylum. If it was Carter making the choices, but enhanced by the Ethereal, then HE's the character i've been following the entire game, not the Ethereal. And how was Carter acting like an asshole at the end? When he shot an ethereal who was talking about ending all human life? When he expelled a creature that had taken away his free will? When he tried to stop the creature before it could cause something terrible (which it did in 2 out of the 3 endings)?
Preston Poland The Ethereal literally gets zero control of the outcome. From what I understand, he separates pretty much the minute the character you picked enters Mosaic. The Ethereal gets to choose the avatar of humanity right after Carter gets knocked out, but that's it. You either choose: 1) The overly emotional vicious agent, 2) an effective but paranoid administrator, or 3) an ethical genius scientist. For me, it was clear that the ethical scientist was the only way to go. He was the only man for the job, intelligent enough to realize that genocide of an enslaved invading species is a morally impermissible act. My only regret is that the Outsiders couldn't coexist with us.
Actually, I think it's easily explainable: Before the game, Carter was broken and useless, so I guess the ethereal really HAD to puppet him around. The choices? Maybe they went by what Carter was like when he wasn't an alcoholic wreck (notice that the "massive alcoholic" Carter stops drinking right after the game has started! Though I chose to not let him drink...maybe this could've turned out differently). But maybe the Ethereal took other people as an example... Anyhow, Carter's an asshole, because he was willing to SACRIFICE HUMANITY to get rid of the (helpful!) alien influence. Remember: The control interface and EVERYTHING was influenced by the ethereal. Carter on his own wouldn't have made it far. But still, I would not say, even if the alien was only influenced by Carter's psyche, that he was acting out of character. He had a breakdown, which is reflected in his poor choices. So why, if the ethereal was at least as strong as Carter, was the ending only influenced by the new host? It's very easy: Carter was hopeless and weak-minded. The only time he mustered the strength to dominate the ethereal was when he had his nervous breakdown! The others, though, pulled through this invasion without a mental scratch! Every one of them has shown a remarkable resilience, even without an etherial to guide and heal them. I guess they did more or less what origin did - with the difference that (for whatever reason) the ethereal managed to leave them. And actually I think the ethereal was not so fond of Weaver's extreme approach - it left her directly after the massacre! It also sounds as if it left the director earlier - directly after the extermination of the outsiders again!
So I didn´t choose Weir because I rememberd what Shamash said as "she" talked to Asur. She said, and thats the reason why it all started, that she once merged with Origin, a scientist of the outsiders. And then Origin betrayed her to use her power to become god. Thats the reason why I didn´ choose Weir. Becasue i thought that might be a hint from the game, that history will repeat itslef and Weir will become too powerful since he is also a scientist with great knowledge which might be abused! So Faulke it was for me in the end, although I knew that Weir is a very sane character who has ethical concerns about war and weapons (see UFO scene where he saw the bomb). But also how he pronounced the fact how it might be an interesting opportunity to become the new host of Asur after Asur left Carter made me think that he is not the right choice. This one pause he made before he finished his sentence: it sounded like he has a secret plan and would abuse the Ethereal for research even if he is not interested in galaxy domination like Origin was. Faulke however seemed to me like he always was determined in his action and nothig would bring him up from his course to save humantiy so in the end I thought he would be the one who would know how to handle the power of an Ethereal. I´m soo sad about the Ethereals. I liked them the most because although Shamash suggested to commit genocide on both, outsiders and humans, to defeat Mosaic, they had the greater vision of the situation. They had a good will and didn´t want any bad in general. They were wise and with the things learned from the recent "incidents" they could have hepled to make the universe to a better place. And by the way I hate myself that I didn´t shoot Carter when I had the chance. I know he was psychologically extremely battered and maybe I wouldn´t have killed him but still: how could he killed such a peaceful creature like an Ethereal?! Im kinda upset. I spent like 15 minutes and more with this one decision who to choose as the new Ethereal host and still got the "less good" other than the "good" ending like if you choose Weir. I payed attention to every little detail I could find throughout the game and had nonetheless no idea who to choose. Its basically a 50/50 chance between Faulke and Weir (other options are obviously bad) to get a good or less good ending because the game does not give you any clue who might do what after the merge. To conclude: Even though you play the game properly and carefully, the fate of the end is just gambling. And that makes me sad after such a fantastic story. Well, at least I was right that Faulke would save humanity. However, I really enjoyed the game until the end and it even became one of my favorite games I ever played. Sad to hear the Ethereal are gone and never heard of again. As I said: these species seemed to me like very wise and most important with a good will. And a good will is in my eyes the number one priority in every decision. Not only in a video game.
I picked Weaver and honestly didnt think she'd be this much of a sociopath i knew she was pissed about Bob but in the Avenger before the last mission you can even talk to Faulke about letting the Outsiders settle on Earth. was kinda pissed at the ending no lie
@@Sleeprocket1 Yeah, same here. The ending seemed a little bit like the developers had no budget left to implement a more satisfying ending. I mean the fact that the same cutscenes plays, no matter who you have chosen, makes the impression that the devs either had no idea how to end the story or they couldn't afford it. I would have liked it much more to have only one ending which would do the game justice than the option to choose but getting disappointed afterwards...
I heard the Xcom: Enemy Unknown theme play at the end of each ending, do they seriously expect us to believe that this game is a prequel to that game? The number of plot holes with that are enormous.
lol, I played this last night and got to that cinematic about Carter threatening to blow everything up, and I passed out at my desk for a few minutes because I'm old lol. And when i woke up I saw the titale screen. I had no idea what happened at first. Had to reload, then realize wtf I missed.
What I want to know is why they don’t ever mention the cure, the player can go through the work of getting it just for them to say they haven’t been able to cure them.
googleslocik It's a quote from cinema sins. The guy basically watches movies and then counts up the movies sins against the art of cinema. He's also a decent comedian. That is one of his recurring phrases. tvtropes.org/pmwiki/pmwiki.php/WebVideo/CinemaSins
waffens123 I think it was a form of Foreshadowing as to what happened to Asaru (the Ethereal) after Declassified, assuming the Bureau and Enemy Unknown are in the same universe. If my assumption is correct, atleast one of the main cutscene characters in Enemy Unknown (or even the commander aka you) is under Asaru's control. There isnt much pointing to this however since Enemy Unknown was released before Declassified.
But The bureau was being developed at the same time as EU, so maybe that was the plan. Anyway, I think we can all agree that the commander from EU and XCOM 2 are under Asaru's control, since it seens that the player IS Asaru, and the dialogue in XCOM 2's ending kinda of points towards that.
Well, the endings (execpt for the one where Carter blows up) clearly states that they cleared all traces of the alien invasion, leading up to later XCOM games, which would explain why Dr. Vahlen in Enemy Unknown says "It's the first time we've seen aliens in recorded history"
i just completed the game and I'm so glad that i choose the Doctor. and come to think of it i chose him for the fact it was the 50th year of doctor who. did the doctor help me in my decision? XD
This game is so full of plot holes. First, you are sent to capture Axis, but then Angela kills Axis. No one gives a reaction to that. Axis was a valuable target and then Angela kills him, and everyone pretends like it didn't happen. Then there's ''posessed'' Angela talking to Dr.Weir and to leader guy. She says that they need to save the Outsiders, keep them alive after they defeat them, meanwhile Carter goes crazy amd wants to commit a genocide on Ethereals and Outsiders, and she tells him how that's not okay and stuff, just to make Outsiders kill eachothers minutes later. This game's story was rushes and they tried to make few different endings because they thought it would be cool, but they failed misserably, because story just doesn't match up.
You are wrong... The ethereals in EU, are the "remains" of the first ethereal race (the mayority of they population transcendent the material world to another plane). For some reason, they were left behind on this transformation of the ethereal race, an because of this they start to find desperately a way to transcend. In that research they finally get to Earth, and found the things you already know. (if you play an listen carefully XCOM EU)
i think the ethereal that was connected to carter also connects with the agent that can use the ethereal device in eu. it makes sence to me because the ethereals in eu are fixated on using the agent just as origin was.
It's interesting how does the "canon" of Firaxis X-com saga goes.... besides all of their alternative time lines(or endings)... We can agree that is from 1962 "Xcom: the bureau (Dr Weir's ending ), then 2015 X-com Enemy Unknow (bad ending) and finally 2035 XCOM 2.... I hasn't finish the last one, so please no spoilers ;) If you dont believe, in Xcom EU and Xcom EW it's mentioned by Dr.Vahlen in one of her reports that the search for information starts in the 1960's, but all evidence dissapear...
one thing i like about this game is that they had the Russian the guy who i think was form Scotland (the amoury guy) and the German scientist perhaps those 4 countries formed the first council of nations
Yeah you're right. I wished I picked Weir anyway I picked Angela because she was strong like Carter and seemed she could get the job done but.. damn what she did was the worse.
phil bettinger fact is original ending has no closure and all 3 are basically the same thing. The man out right lied to all the fans in multiple interview about how different and impact-ful each ending is. I don't blame him, he probably has that vision and the publisher pushed the damn thing. But that was the biggest problem for most people I'd, in that case, rather have 1 great ending and 3 mediocre ones.
Wasn't Faulke's ending the worst one? In the end his and Angela's results were the same (Outsiders exterminated and Sleepwalker dead) but his approach to both was either more cruel (killing everyone in one sweep or forcing them to work to death and subjecting them to iexperiments) or hypocritical (with Sleepwalkers - their families won't know about their fates either way but will have to pay to maintain their vegetable state )
I think The Bureau was not ment to be canon for the XCOM story at all, I think it was made to make easy money off the massive shooter fanbase we have these days. Not that that's a bad thing, but sometimes it's easy to take advantage of stuff that like for easy cash.
Recent games tend to be so simple.... Here I was expecting something good from x-com. Please make something like X-com 2 terror from the deep again. Wao look! I can customize the color of my tie!.
C'mon now, fellas: let's be honest? Was it really _that_ bad? As 'a' game, without comparison to other shooters like Resident Evil 4, or the COD/Modern Warfare/ect games? Might've it turned out better if there wasn't such a vitrolic reaction to a unknown developer making a 3D shooter to a popular franchise? If we just let them work and not bitch about it, could we of had _"XCOM(etroid): PRIME"?_ Sure, it's not as good as XCOM 1994 or 2012, but is it really as bad as midicholorians and Jar Jar Binks? Really, guys.
I didn't dislike it. Mechanics were fine, shooting wasn't bad, though your teammates soon turned into mobile casters rather than soldiers that needed positioning and management. The game was very Mass Effect-ish in some regards, which I didn't like. Setting and aesthetic was neat, but storyline, and most importantly plot holes and the scale of the game disappointed me (I expected under-the-rug type of war, not Apocalypse). Fights were poorly designed, especially the last one, where enemies spawn right on top of you. The many problems during development are very visible. I wouldn't recommend this game, but I wouldn't throw it away either. It's worth a shot... granted you haven't played another XCOM.
+Xuncu I think main issue was that players were too stupid to play tactic shooter correctly, game was clearly rushed and developer lied about different endings. Game wasn't that bad but also definitely was weird.. though I like main twist! I guess people also didn't get it..
I feel like these ending's were rushed i mean i would have prefered if Carter had agreed with the good choice of the alien inside him and then the other one possesses someone else and it was like a huge eveal at the end or if it were the Aliens that killed his family.
Okay, i chose Faulke the first time and during the final battle i thought about using Weaver, seeing this makes me feel like an asshole, both endings is about killing all aliens, and i had the idea to try both. :(
Gay being used as a synonym for stupid is really getting old for one, for two, I thought it was a decent plot device, the twist being that the player character was never Carter it was Asaru, and the implication that Asaru lives on and effects the Commander or some member of the future XCOM was decent. Just because you didn't like something doesn't mean you can simply write it off as stupid for every other person
so there are 3 endings? i was hoping a way for repley value that not mean i have to replay from level one but that just me i was also hoping for a god damm final boss fight!
TheRezro I wrote this before XCOM 2 came out, this game is canon to the XCOM series and I was thinking maybe the outsiders from this game would make an appearance in XCOM 2, but the closest this game got was a small nod in the final mission.
Dr Weir's ending is the best. Sort of like forgiveness to an extent.
Im really glad that dr weir was the one i ended up getting
I agree
I choose right, i'm proud of him
I choose the woman. Worst choice for me.
@@samfire3067 I chose Wier for fear of something like that. But I did chose to save her over Faulk.
Daaamn, I'm glad I chose Weir. Well, he always seemed the most stable and level-headed person.
Same here! Weaver was too emotional (killing Axis against orders) and vengeance-driven. Faulke was too secretive, and too dictator-like. I thought Weir's curiosity of the aliens might be too excessive at times, but he was def the most good-hearted and reasonable.
@@JohnnyQuanSW Agree 100000000000%
choosing weir was never even really a contest, Weaver was too focused on putting down Carter, half deserved but come on lady... faulke was... feeling dangerous like, that guy's mind is a minefield, Weir openly invited you, his was a cooperative spirit and cooperation was had.
I like dr weirs ending the best since he's forgiving the aliens. They were forced and enslaved by origin.
The Ethereal has come to help future XCOM Commander to save humanity from his compatriots in XCOM2.
"Betrayer!" - remember? That's what they said.
+Yarrik well, what would your first instinct be when you saw something familiar that had a gun and was wrapping people in green web?
Sorry, old topic, but where did they say that? It's very interesting
@@aeureus I believe in the last mission
Yep my theory is Asaru Was bonded to the commander somehow I mean why the hell does the commander have the Blue aura same as Asaru?
@@theclone9123. ye played through it again, that's what one ethereal said.
Another also said "You'll defeat them again, as you have done before" or something like that.
In the Epilogue, the same tune from "XCOM: Enemy Unknown OST" is played when they reveal Asaru's location is unknown, hinting the speculation that Asaru (the player) has taken the host of XCOM's future Commander, to help fend off future invaders and possibly become Earth's hidden defender. It is unknown how this occurs, willingly or unknowingly.
I do hope this is not true, because I want to think of myself as a mere human fighting for... well, humanity!
And you clearly didn't finish Enemy Unknown when you make that comment?
I was screaming with joy at the end of my stream of this game
Nah. An alien fighting against something familiar to save those it has no connection to is even cooler.
@@alalalala57 Agreed
@@alalalala57 The ( player) was born on earth so this is his home and this is his people.
Weaver accusing Carter of wanting to commit genocide > ended up killing everyone: humans and aliens
GREAT!
MetalMike87 lol, when I saw that when I was playing, I was like: What??
I knew I was right to save Faulke instead.
Good
It was fucking stupid, i got dissapointed from choosing Weaver
@@LNERfan faulke killed all the outsiders after enslaving them to rebuild, then neglected the sleepwalkers till they die on their own
No, the Ethereals you encounter in EU were ones who had failed to evolve into pure energy like the rest of their race did millions of years earlier, they had tried to artificially evolve themselves but had got stuck halfway with strong minds and weak physical bodies and had to be confined to stasis pods. They were uplifting other races to try and find the missing link of balanced mind and body strength to finish off their own evolution into pure energy.
This game is underrated , it was pretty good. Clunky but story-wise, it was good , fucking good
F*ck, I knew I should have picked Dr.Weir...
I love how at the end when it looks at the stars you can here the X-COM ENEMY UNKNOWN music
In all these endings it would not be possible to cover up such an invasion.
Played and completed the game in 4 days, got Weir's ending and I'm glad I did. He was the best one.
He kinda embarrassed everyone else’s ending ngl
I picked the doctor. He seemed the most likable of the 3, Having watched this, I'm glad I did :p
This can't have been the same universe as XCOM: Enemy Within or Enemy Unknown, as there everyone was surprised to see the different types of aliens and their technology as the FIRST aliens ever. Even the specific types are named only during the autopsy not from previous records. Otherwise, they would have been like "Hey, those are the same aliens we killed 50 years ago.".
Keeping that in mind, Bureau shouldn't have bothered that much to keep everything hidden from the population. It was not an alien covert operation, it was a full-scale invasion, with multiple ships, zombies, giant towers and armies. There is no way in hell to keep that a secret.
I liked the idea of the player being the Ethereal controlling the hero, but the whole game just wasn't all that entertaining.
***** But why would XCOM erase all evidence from the future commander of XCOM and not leave any records whatsoever?
*****
First question: Why would anyone want to cover up the alien invasion when that means destroying all that useful tech ?
Tech that would be very useful against the Russians. Panic is a questionable reason for secrecy during the invasion, but at least we were given a reason. We weren't given any reason for secrecy after the invasion.
Second question: Why would the US expect Russia to go along with it, instead of grabbing some of that tech for themselves ?
We know they had at least on agent in XCOM. After you capture the ethereal, the map shows alien effects worldwide.
Third question. You can't hide that the university town was destroyed. Too many people would know someone studying there. At most, you can blame someone else for its destruction. So who do you blame and how do you get them going along with it ?
Forth question: The alien homeworld is still intact. It's described as dying. They know about Earth. They can probably rebuild. Secrecy means that Earth will be just as unprepared for them next time as it was the first time. Is the secrecy really worth that risk ?
Though it's pretty clear that the XCOM games are in different universes. Just look at how different the ethereal are in each game.
Edward Geeves First Answer: To not cause any panic. Yes, all of those techs are great, but if that means causing mass hysteria across the globe, it's not worth it.
Second Answer: In The Bureau, the alien incursion only happened in the US, so Russia doesn't know about the incursion. I'm pretty sure that map thingy is not true. And if it is true, Russia probably also knew that all those techs are not worth it if it's gonna cause a lot of panic across the globe.
Third Answer: The government will find a way. It's their job to do so.
Forth Answer: Zudjari isn't that much of a dick. Fact that they cooperated with the humans in order to hide the truth in the Alan Weir's ending and Director Faulke's ending means that they probably wouldn't invade Earth again.
Fifth Answer: Uber Ethereal in Enemy Unknown once called themselves "greatest failure of the Ethereal Ones", hinting that the Ethereals from Enemy Unknown is separate from Ethereals from The Bureau, and that 'the Ethereal Ones' are the real Ethereals from The Bureau.
Wlarius Because the aliens from Enemy Unknown is different from the ones from The Bureau(Enemy Unknown's aliens were the Ethereals, and The Bureau's aliens were the Zudjaris, AKA the Outsiders). It is also might be that all of the information about the Zudjari's invasion is now lost. Or because Firaxis made a error in their storyline.
I wonder, how many power needed to make a WW secred?....
The most americans already believe that they win the war against nazies in WW2, so i think knowledge is a very flexible thing, it not so hard to change it...
it's completely possible that The Bureau would later gone rogue and become the EXALT.
4:20 I love how Xcom (Firaxis) literally killed whatever this game was going to be by sheer competence.
Still a pretty competent Third person shooter. Glad they put it in the same universe as the Firaxis one.
4:20 They even used Firaxis' music to tie in.
The detestable "Roswell/CIA" syndrome of erasing every memory of the invasion seems proper considering the paranoia of the times.
I picked Fauke, it was the second most "happy ending" if you look at them that way. What happen to Carter again? Last I remember he was being taken to the ship to be detained again unless I missed something, but there is no mention of him in the endings.
If the ethereal's intent was all good and well, then Carter's motive make no sense.
Throughout the campaign is never wanted to just slaughter everything...
When bonded, he IS the ethereal, so you can't tell me it wasn't Carter speaking.
The way he acted and talked towards the end suggests he knew a danger that nobody understands, but the actual storyline and ending kinda make his story arc pointless.
he was paranoid how would you act if you were under mind control for that length of time
Carter has always been highly unstable and depressed after his family died. In his mind, his family died because he was following orders in Laos and the idea of getting controlled by the Ethereal was once again someone controlling him; all made worse by the fact that his C.O. and basically everyone else were telling him to keep it alive. The game is quite clear in stating that his paranoia and aggressiveness in the last chapter are how Carter would have been without the Ethereal inside.
She really was the evil ending. Even Faulk had a kinder answer. But Faulk was painted as a power monger in the game.
And Weir....well he seemed to much like a sympathizer.
In retrospect I would of chosen Weir and I'm pleasantly surprised he never betrayed XCOM
6:22 That sounds like Paladin Danse from Fallout 4 :D
+Ondřej Prokeš
Ad Victoriam.
It is Peter Jessop
the councilman voice also sounds like Fring in Breaking Bad
I do like the little blast of the Enemy Unknown theme at the end of these. Its trying to make a connection to Xcom proper, but as people have pointed out, it just deosn't work. If Xcom existed in the 60's and already had a bunch of alien tech, with Elerium mines on Earth, why is it then, that in 2015, you got Xcom troopers, plinking away at aliens with wussy assault rifles, when they had laser and plasma weapons to play with 50 years before.
I think they just didn't expect anyone to come back, really.
(the universe is REALLY big: www.nikon.com/about/feelnikon/universcale/ - the odds of ever finding anyone else is INCREDIBLY remote, not just in space, but in time, too. S'why I don't think UFOs are, in fact, aliens here in the real world)
But still: how is it they had the Council, the base, Vahlen and Shen, and a small pool of rookies, BEFORE 'confirmed' first contact in the first EU/EW mission? Sure, making a prequel means there's always gonna be some overlooked plothole...
Plus, consider how much sustained fire it took to kill a Bureau Muton, vs how one Headshot from a sniper with the starting S.Rifle in EU/EW can consisently kill them: so there _were_ some upgrades.
At very least, the Bureau did Mutons best in the whole franchise. Vahlen's report calls them "organic tanks", but again: one-shotting a tank with a crit kinda shows otherwise. Mutons in the 94 game were like the Thin Men: weak cannon fodder. In Bureau, the regular Muton was as dangerous as a Sectopod--- and then comes a fucking FLYING _Elite_ Muton.... THAT'S a fight.
Xuncu
But then, if the Bureau is cannon, how come no one recognises any of the aliens they are encountering like the Sectoids and Mutons? I consider the Bureau to be an alternate timeline rather than the same universe if only for the fact that certain key aliens are very different in nature, namely The Etherials who in the Bureau are energy beings, while in Xcom proper, they were beings of physical flesh and blood.
weldonwin Too bad, it's canon:
"While searching our records for any references to a material with similar properties, I uncovered a number of _redacted data stores created in the 1960s,_ but *much of that information appears to be lost."* - Report from finishing the Meld research project
Plus: ufopaedia.org/index.php?title=William_Carter_%28EU2012%29
Two: you did catch that part at the end about "WE who failed to _ascend_ as THEY thought WE would."
You could argue about the Royal We, but the change in tenses don't work that way, so it's pretty clear he means "someone else", probably tied to the "What lies ahead" sequel hook.
And yeah, end of Bureau, all three endings, it's explicit from the surviving agent talking to the original Council members that hiding _all_ knowledge that the Zudjari were even there was _the point._
Xuncu Oh my god! I didn't even know they did that whole meld research archive thing you just mentioned. God dammit Firaxis, we trusted you!!!
Xuncu Even if it's meant to be canon, I don't blame people for seeing it as two different timelines. I choose to do it myself.If for no other reasons, the Outsiders in Enemy Unknown are fully energy-based creatures, not physically similar to humans as they are in The Bureau. And the Ethereals in Enemy Unknown were flesh and blood manipulators of evolution, rather than energy-based guides from the background. If they're meant to be a fully different group of aliens, in the same timeline, they probably should have different names.
In XCOM Enemy unkown, ther'e no covering that up.
+Agent Washington
Different universe, different plot.
Still XCOM
I dont think so
XCOM
+Agent Washington because it was a bigger invasion... idk.
Xcom is a somewhat shitty organisation. A whole city is destroyed and they can send 6 people to save 15 people
i don't understand why, when you blow yourself up, there's no cinematic...
it just goes black then credits.
They didn't have money or time to make that a "real" alternate ending, i'd say.
+Lucios1995
No it was simply stupid to stay there and as protagonist (Ethernal) died it is exactly where his story end.
It's game over man... RIP
The entire last level I was like "Okay, any time now I will switch back to Carter without his powers and have to fight basically myself with all my powers. That will be a cool final boss. ... Any time now..."
But no, they make me side with the ethereal instead of the character I have been following all this time? All those dialog choices, super pointless because you wont even be that character for the last hour. Hell, you can even shoot your own character, which has no effect on the plot.
The game was fine until this rug-pull bullshit.
***** No it was obvious they were trying to say you were playing the ethereal all along, the problem is that the Ethereal isn't a character by himself. When I made a dialog choice between being compassionate or being a dick, was that Carter or the Ethereal? If it was the Ethereal (aka me) then why did he/I act completely different when I jumped into a new body? Why did the person with the Ethereal now kill or enslave the aliens if I was constantly talking about asylum. If it was Carter making the choices, but enhanced by the Ethereal, then HE's the character i've been following the entire game, not the Ethereal.
And how was Carter acting like an asshole at the end? When he shot an ethereal who was talking about ending all human life? When he expelled a creature that had taken away his free will? When he tried to stop the creature before it could cause something terrible (which it did in 2 out of the 3 endings)?
Preston Poland The Ethereal literally gets zero control of the outcome. From what I understand, he separates pretty much the minute the character you picked enters Mosaic. The Ethereal gets to choose the avatar of humanity right after Carter gets knocked out, but that's it. You either choose: 1) The overly emotional vicious agent, 2) an effective but paranoid administrator, or 3) an ethical genius scientist.
For me, it was clear that the ethical scientist was the only way to go. He was the only man for the job, intelligent enough to realize that genocide of an enslaved invading species is a morally impermissible act. My only regret is that the Outsiders couldn't coexist with us.
Actually, I think it's easily explainable: Before the game, Carter was broken and useless, so I guess the ethereal really HAD to puppet him around. The choices? Maybe they went by what Carter was like when he wasn't an alcoholic wreck (notice that the "massive alcoholic" Carter stops drinking right after the game has started! Though I chose to not let him drink...maybe this could've turned out differently). But maybe the Ethereal took other people as an example...
Anyhow, Carter's an asshole, because he was willing to SACRIFICE HUMANITY to get rid of the (helpful!) alien influence. Remember: The control interface and EVERYTHING was influenced by the ethereal. Carter on his own wouldn't have made it far. But still, I would not say, even if the alien was only influenced by Carter's psyche, that he was acting out of character. He had a breakdown, which is reflected in his poor choices. So why, if the ethereal was at least as strong as Carter, was the ending only influenced by the new host? It's very easy: Carter was hopeless and weak-minded. The only time he mustered the strength to dominate the ethereal was when he had his nervous breakdown! The others, though, pulled through this invasion without a mental scratch! Every one of them has shown a remarkable resilience, even without an etherial to guide and heal them. I guess they did more or less what origin did - with the difference that (for whatever reason) the ethereal managed to leave them. And actually I think the ethereal was not so fond of Weaver's extreme approach - it left her directly after the massacre! It also sounds as if it left the director earlier - directly after the extermination of the outsiders again!
Morboxx
I'm sure I've seen him drink, and sometimes smoke when idle (when the ethereal is on the phone)
So I didn´t choose Weir because I rememberd what Shamash said as "she" talked to Asur. She said, and thats the reason why it all started, that she once merged with Origin, a scientist of the outsiders. And then Origin betrayed her to use her power to become god. Thats the reason why I didn´ choose Weir. Becasue i thought that might be a hint from the game, that history will repeat itslef and Weir will become too powerful since he is also a scientist with great knowledge which might be abused! So Faulke it was for me in the end, although I knew that Weir is a very sane character who has ethical concerns about war and weapons (see UFO scene where he saw the bomb). But also how he pronounced the fact how it might be an interesting opportunity to become the new host of Asur after Asur left Carter made me think that he is not the right choice. This one pause he made before he finished his sentence: it sounded like he has a secret plan and would abuse the Ethereal for research even if he is not interested in galaxy domination like Origin was. Faulke however seemed to me like he always was determined in his action and nothig would bring him up from his course to save humantiy so in the end I thought he would be the one who would know how to handle the power of an Ethereal. I´m soo sad about the Ethereals. I liked them the most because although Shamash suggested to commit genocide on both, outsiders and humans, to defeat Mosaic, they had the greater vision of the situation. They had a good will and didn´t want any bad in general. They were wise and with the things learned from the recent "incidents" they could have hepled to make the universe to a better place. And by the way I hate myself that I didn´t shoot Carter when I had the chance. I know he was psychologically extremely battered and maybe I wouldn´t have killed him but still: how could he killed such a peaceful creature like an Ethereal?!
Im kinda upset. I spent like 15 minutes and more with this one decision who to choose as the new Ethereal host and still got the "less good" other than the "good" ending like if you choose Weir. I payed attention to every little detail I could find throughout the game and had nonetheless no idea who to choose. Its basically a 50/50 chance between Faulke and Weir (other options are obviously bad) to get a good or less good ending because the game does not give you any clue who might do what after the merge. To conclude: Even though you play the game properly and carefully, the fate of the end is just gambling. And that makes me sad after such a fantastic story. Well, at least I was right that Faulke would save humanity.
However, I really enjoyed the game until the end and it even became one of my favorite games I ever played. Sad to hear the Ethereal are gone and never heard of again. As I said: these species seemed to me like very wise and most important with a good will. And a good will is in my eyes the number one priority in every decision. Not only in a video game.
I picked Weaver and honestly didnt think she'd be this much of a sociopath i knew she was pissed about Bob but in the Avenger before the last mission you can even talk to Faulke about letting the Outsiders settle on Earth. was kinda pissed at the ending no lie
@@Sleeprocket1 Yeah, same here. The ending seemed a little bit like the developers had no budget left to implement a more satisfying ending. I mean the fact that the same cutscenes plays, no matter who you have chosen, makes the impression that the devs either had no idea how to end the story or they couldn't afford it.
I would have liked it much more to have only one ending which would do the game justice than the option to choose but getting disappointed afterwards...
I'm just gonna pretend I picked Weir's ending. Weaver's is just messed up.
same, dude
I'm pleased that I choose Dr.Weir and spared Carter's life at my first walkthrough.
This is a prologue, the other XCOM games are technically in the same universe and are all continuations.
was Agent 47 interviewing all of them lol?
Nope, it was the council guy from Enemy Unknown/Enemy Within.
Though to be fair he does look like agent 47.
actually I'm relatively sure this is supposed to be a prequel to EU, I've seen references to this being canon
I heard the Xcom: Enemy Unknown theme play at the end of each ending, do they seriously expect us to believe that this game is a prequel to that game? The number of plot holes with that are enormous.
weaver took the most rextreme approach
You mean worse?
So killing/sparing Carter at the end does nothing?
Yup
I shot everyone else in the face BUT Carter at the end. They all lived.
lol, I played this last night and got to that cinematic about Carter threatening to blow everything up, and I passed out at my desk for a few minutes because I'm old lol. And when i woke up I saw the titale screen. I had no idea what happened at first. Had to reload, then realize wtf I missed.
I picked Agent Weaver, cuz I liked the doctor but didn't want him to die, and he did :/
The first ending was great.
What I want to know is why they don’t ever mention the cure, the player can go through the work of getting it just for them to say they haven’t been able to cure them.
If you are refering to the cure for the infection: 3:57
There are giant space ships in the orbit bombarding the whole planet and they want to cover this up ? Man that makes no sense.
Haha, fuck this game.
No one who looks at the sky for a living saw this. *Ding*
LetumComplexo
what ?
googleslocik It's a quote from cinema sins. The guy basically watches movies and then counts up the movies sins against the art of cinema. He's also a decent comedian. That is one of his recurring phrases.
tvtropes.org/pmwiki/pmwiki.php/WebVideo/CinemaSins
I got it before I read your explanation.
4 endings if you include the one where Carter blows up the base.
Dat EU music in dem endings is a nice touch i do say so myself even though the endings made hardly any sense
The music plus the words said "status and location..unknown" just nailed it ..
waffens123 I think it was a form of Foreshadowing as to what happened to Asaru (the Ethereal) after Declassified, assuming the Bureau and Enemy Unknown are in the same universe.
If my assumption is correct, atleast one of the main cutscene characters in Enemy Unknown (or even the commander aka you) is under Asaru's control. There isnt much pointing to this however since Enemy Unknown was released before Declassified.
But The bureau was being developed at the same time as EU, so maybe that was the plan. Anyway, I think we can all agree that the commander from EU and XCOM 2 are under Asaru's control, since it seens that the player IS Asaru, and the dialogue in XCOM 2's ending kinda of points towards that.
@@FeCyrineu Spoiler alert please!
I managed to pick the one ending I was comfortable with. I feel pretty good about it :)
Well, the endings (execpt for the one where Carter blows up) clearly states that they cleared all traces of the alien invasion, leading up to later XCOM games, which would explain why Dr. Vahlen in Enemy Unknown says "It's the first time we've seen aliens in recorded history"
i just completed the game and I'm so glad that i choose the Doctor. and come to think of it i chose him for the fact it was the 50th year of doctor who.
did the doctor help me in my decision? XD
did anyone else spend multiple deaths thinking you were suppose to kill all those elite mutons at the end or am i the only idiot?
This game is so full of plot holes.
First, you are sent to capture Axis, but then Angela kills Axis. No one gives a reaction to that. Axis was a valuable target and then Angela kills him, and everyone pretends like it didn't happen. Then there's ''posessed'' Angela talking to Dr.Weir and to leader guy. She says that they need to save the Outsiders, keep them alive after they defeat them, meanwhile Carter goes crazy amd wants to commit a genocide on Ethereals and Outsiders, and she tells him how that's not okay and stuff, just to make Outsiders kill eachothers minutes later.
This game's story was rushes and they tried to make few different endings because they thought it would be cool, but they failed misserably, because story just doesn't match up.
Im pretty sure all the ending insinuate that the ethereal that escapes is the one you fight 53 years later in enemy unknown
i think the ethereal connects with the agent that can use the ethereal device in eu. the ethereals you fight in eu are ones that didnt ascend.
I chose to possess Dr Weir and save Faulke, meaning Angela got killed.
But that was fine with me since I didn’t like her anyway.
Just finished the game with Angela...gonna go again and do it right with the good doctor right now.
I've heard two VA's who've reappeared in Fallout 4 - namely the female Sole Survivor and friggin' Paladin Danse.
Since I turned the game around, my perfect ending and the best one in my opinion is the doctor(sorry, I forgot the name of doc)
I hope that there will be a sequel to this game someday.
play enemy unknown :p
lol now that i know the other outcomes im glad to have picked Weir xddd
You are wrong... The ethereals in EU, are the "remains" of the first ethereal race (the mayority of they population transcendent the material world to another plane). For some reason, they were left behind on this transformation of the ethereal race, an because of this they start to find desperately a way to transcend. In that research they finally get to Earth, and found the things you already know. (if you play an listen carefully XCOM EU)
i think the ethereal that was connected to carter also connects with the agent that can use the ethereal device in eu. it makes sence to me because the ethereals in eu are fixated on using the agent just as origin was.
It's interesting how does the "canon" of Firaxis X-com saga goes.... besides all of their alternative time lines(or endings)... We can agree that is from 1962 "Xcom: the bureau (Dr Weir's ending ), then 2015 X-com Enemy Unknow (bad ending) and finally 2035 XCOM 2.... I hasn't finish the last one, so please no spoilers ;) If you dont believe, in Xcom EU and Xcom EW it's mentioned by Dr.Vahlen in one of her reports that the search for information starts in the 1960's, but all evidence dissapear...
Probably a bit too late to respond, but I think the good ending in XCOM 2 was the canon one, especially with Chimera Squad to consider.
Yes, they destroyed all traces of the alien invasion, leading up to the newer (or rather older) XCOM games.
Thanks for shownig! :)
I find it hilarious that xcom ends with metal gear, 2s ending is just pure anime
i had chosen fork, but it was just his voice explaining the ending of weaver in this video. strange...
why did they even bring delusional carter with them in the avenger rather than have left him on earth???
angela's insane
I chose Weaver, as I assumed Asaru could keep control of her worse impulses.
Hooo, nope.
because she is Weaver, Sigourney Weaver
you didnt get it?
That much? The music at the end was kind of a giveaway.
one thing i like about this game is that they had the Russian the guy who i think was form Scotland (the amoury guy) and the German scientist perhaps those 4 countries formed the first council of nations
or perhaps these four man including Faulkner formed the council
What would have happened if he pressed a and ejected at the beginning?
I chose weaver. I regretted it
Apart from having the same types of aliens, does it have anything to do with the Enemy Unknown game?
It's implied the government covered up the first invasion, so people wouldn't start panicking worldwide.
Woah, i didn't know you were a fan of XCOM.
Yeah you're right. I wished I picked Weir anyway I picked Angela because she was strong like Carter and seemed she could get the job done but.. damn what she did was the worse.
The game would continue instead of getting an early failure due to everyone dying.
mass effect endings were better... wait what?
I still don't get why people hate the endings probaly has to do with not completing the first and not having a copy of the second
phil bettinger fact is original ending has no closure and all 3 are basically the same thing. The man out right lied to all the fans in multiple interview about how different and impact-ful each ending is. I don't blame him, he probably has that vision and the publisher pushed the damn thing. But that was the biggest problem for most people
I'd, in that case, rather have 1 great ending and 3 mediocre ones.
+Boris Chan
How choice of different background color is worst then that?
3:28 why xcom eu started
Wasn't Faulke's ending the worst one? In the end his and Angela's results were the same (Outsiders exterminated and Sleepwalker dead) but his approach to both was either more cruel (killing everyone in one sweep or forcing them to work to death and subjecting them to iexperiments) or hypocritical (with Sleepwalkers - their families won't know about their fates either way but will have to pay to maintain their vegetable state )
So, Asaru is the commander in XCOM:EU and XCOM 2?
Asaru is us, the player, yes.
1:51 mass effect 3 didn't age well
I think The Bureau was not ment to be canon for the XCOM story at all, I think it was made to make easy money off the massive shooter fanbase we have these days. Not that that's a bad thing, but sometimes it's easy to take advantage of stuff that like for easy cash.
I really don't think they intended to connect to Enemy Unknown at all. Besides, not like EU had a huge story focus anyway.
The story from EU is in the background, not in the action. Differently from XCOM 2 where they pumped up the narrative.
Seems like X-Com have quite a dark past = =
Recent games tend to be so simple.... Here I was expecting something good from x-com. Please make something like X-com 2 terror from the deep again. Wao look! I can customize the color of my tie!.
C'mon now, fellas: let's be honest? Was it really _that_ bad? As 'a' game, without comparison to other shooters like Resident Evil 4, or the COD/Modern Warfare/ect games? Might've it turned out better if there wasn't such a vitrolic reaction to a unknown developer making a 3D shooter to a popular franchise? If we just let them work and not bitch about it, could we of had _"XCOM(etroid): PRIME"?_
Sure, it's not as good as XCOM 1994 or 2012, but is it really as bad as midicholorians and Jar Jar Binks?
Really, guys.
I didn't dislike it. Mechanics were fine, shooting wasn't bad, though your teammates soon turned into mobile casters rather than soldiers that needed positioning and management. The game was very Mass Effect-ish in some regards, which I didn't like. Setting and aesthetic was neat, but storyline, and most importantly plot holes and the scale of the game disappointed me (I expected under-the-rug type of war, not Apocalypse). Fights were poorly designed, especially the last one, where enemies spawn right on top of you. The many problems during development are very visible. I wouldn't recommend this game, but I wouldn't throw it away either. It's worth a shot... granted you haven't played another XCOM.
+Xuncu
I think main issue was that players were too stupid to play tactic shooter correctly, game was clearly rushed and developer lied about different endings. Game wasn't that bad but also definitely was weird.. though I like main twist! I guess people also didn't get it..
did this like happened in xcom:enemy unknown or its other universe?
Yeah I also want to know that.
me too I was like, FUCK if I had chose weir I could have saved faulke and let weaver die, she was a crazy liability
I feel like these ending's were rushed i mean i would have prefered if Carter had agreed with the good choice of the alien inside him and then the other one possesses someone else and it was like a huge eveal at the end or if it were the Aliens that killed his family.
second half of the game was rushed. There were plenty problems during development
The game is all framework and hollow within it had great potential but they !@#$ed it up
....... what if the council guy form enemy unknown is weir or Faulkner, or carter ??
Okay, i chose Faulke the first time and during the final battle i thought about using Weaver, seeing this makes me feel like an asshole, both endings is about killing all aliens, and i had the idea to try both. :(
wow, the cuban missile crisis was xcom!? D:
I choose weir but i wanted to try with angela and bumm i get the ending that surprised me, she killed both!
Gay being used as a synonym for stupid is really getting old for one, for two, I thought it was a decent plot device, the twist being that the player character was never Carter it was Asaru, and the implication that Asaru lives on and effects the Commander or some member of the future XCOM was decent. Just because you didn't like something doesn't mean you can simply write it off as stupid for every other person
which one i should choose ?
I choose Faulke, is not the best ending but it's better than Angela. By the way, i let her die.
so there are 3 endings?
i was hoping a way for repley value that not mean i have to replay from level one
but that just me
i was also hoping for a god damm final boss fight!
So, which is the canon ending?
+Undead Unicorn
Neither as there is no continuation.
TheRezro I wrote this before XCOM 2 came out, this game is canon to the XCOM series and I was thinking maybe the outsiders from this game would make an appearance in XCOM 2, but the closest this game got was a small nod in the final mission.
Undead Unicorn Yes, overall idea of plot is canon, but if this game would be canon it would create so many plot-holes it would brake franchise.
+Undead Unicorn It's left intentionally vague as to which of the three did happen. Any could have and the story line still work.
well... The outsider's Are Still unknown. I guess that all of those ending may be except for the Suicide one.
Shucks! Totally flew over my head. Have a thumbs up.
I picked Angela too.. I have a feeling I should have picked Weir or Faulke
I knew Dr. Weir was the right choice.
I really liked the game with exception to the ending. *sigh*
I doubt the EU storyline cares much about this. This was made by a different team and a different developer entirely.
Angela Was Crazy as Fuck, I picked her, now i have regrets T-T
What happened to europe and russia?
Don't you know that aliens only ever attack the US?
It was on the to-do list.