No. I don't say no just to shit on them or to seem negative, it's just that their track record doesn't really give me anything to be hopeful for, promises many, delivery meeeh not so much. They advertised this game I remember when I first started playing back in 2k17 as THE PvP game and the most incredible large scale PvP experience and to be very honest back then they used to deliver, despite sometimes being laggy, the community had so much freedom to create the PvP content that I didn't care about anything else. Incredible GvGs starting out of literally nothing maybe a DFS or PK at Pirates or Sausans could spiral into a "perma war" that would go on every day or every other day for at least 3-4 hours. The memories I've made in this game regarding PvP are just incredible and I will always look back and not feel like I "wasted" my time with the game but I feel like after 2021/22 BDO started falling apart. It has become too snowflakey, you are severily punished for PK, there are no GvGs anymore and besides the horrendous new Node War system they completely and utterly destroyed the open world PvP scene, they show us that they have no effin clue what they are doing with the classes in terms of balance and they ruin every PvP related content they add (either the content is not permanent like GL or they can't seem to balance the mode properly AoS) I'm still playing the game and I want to continue playing but as you said in the video, progressing now feels kinda pointless, you need to invest incredible amounts of time in order to upgrade from a geared player to high end gear and for what? Sorry for the long text I just had to let these things out at some point and you uploaded the video at the right time for me XD I hope they manage to turn it around.
No, and I don't see the game recovering this time, tbh. I unironically want a fresh BDO 2 or some shit, instead of this mishmash of abandoned old systems with silly additions on top of them they have been adding since 2019. I'm so done with the current state of the game.
No and I've never had high hopes for any of the Calpheon/Heidel Ball's that way I don't have any expectations when things fail or aren't produced. To me the game is just boring and I think the "fun" of the game revolved around drama between guilds. That drama fueled gear progression and to get better, but now that the incentive to PvP is pretty much dead and there's no point in pushing gear, the "fun" is gone. The old days of Stars End or Orcs being a very populated spot created a funnel for people to cause drama. There's just so many options nowadays or safe spaces that now you can grind for hours without bumping into a single person. This is a personal opinion of mine coming with experience from various siege guilds on NA and playing the game since release and seeing it evolve into what it is today. Throne and Liberty did do something right. They created a system with limited resources that is solely acquired from that activity which in turn creates drama that PvP focused players don't admit that they want, but actually do.
@@nwdrgnthey might revive the game if the hardcore server will be executed properly. but this might be a slim chance since PA are good destroying their own game
i dont think ive ever seen an mmo with so much untapped potential, not just with the PvP mechanics but for proper PvE. I think farmable 20 man party raids with unique rewards ie: low drop chance cosmetics, unique raid specific boss gear (similar to how boss gear was in 2017 and 2018 how you had to go to the weekly bosses if you wanted a chance for that gear) , pets, titles or any other "flex" item you can think off. Id love more quests like magnus where it wasnt about going to one place and doing one thing or king this many mobs but actually thought out mechanics that would change throughout the quest. The combat is so amazing and doesnt just have to feel good for PvP
the kanon and brobear effect really hurt this game's longevity for pvp, and i just wish we could go back before the goofy report system and the consensual nature system we have now.
True. Streamers want a game they can, quote, 'no life' for income and play all day without feeling bored or their audience feeling bored. That's why everyone jumped on the poe 2 band wagon. Lots of end game systems to no life, get paid and no griefing. It's a solo experience much like bdo is now. Problem is. BDO game systems are dated and people have solved the game and arent happy with any meaningful changes unless it involves killing other people wasting their time so they can generate hype and, obviously, revenue. For themselves.
As someone who sold all thier gear about a year ago i have no regrets. The games PVP changes killed alot of why people go for gear in the first place. As you said progression just doesnt seem worth it going get the next ap bracket so can grind what was already doing woop woop. I keep up with the recent changes an tbh PvE an Lifeskillers have it great right now. An as much as few bdo partners talking with PA about changes to rewards for PVP an structure? That was never an issue in the past, we done it at a lose of silver because it was fun in the past. Making it so we now earn 1billion - 2billion silver wont change anything when the systems are bad an people already moved on. Alot of PVP guilds big an small have just moved on.
Thanks for this, its pretty cathartic to hear someone put into words something you couldnt verbalise. The lack of player created narratives due to no more GvGs is EXACTLY why I've stopped, i just couldn't explain it
it still feels like they just throw shit to the wall and see what sticks. and then when it sticks they forget about it. If you update grindspots and make them earn more money. you have to look at lifeskills aswell or you just invalidating your own content. Just like that altar thing that had waves of monsters comming at you. They just drop it. and 2 months later no1 does it cause the money sucks. If something works, expand on it. Make it better, more intresting, more levels, whatever. But they just drop it. and forget about it. trade, fishing, altar, gathering etc. Everytime you make an expansion. expand the systems that work and have people playing that content. Appart from that both pve and pvp need a way to progres. Ill gladly run in circles like a mad man to make me better. if i then can help my guild progres to the next raid or whatever rocking the dps meters flexing my hard work. Same with pvp i gues altho i do less of it. progress for tier 1 tot tier x making more money at the way and with the ultimate goal being siege is always what i thought would be the path there. For me to enjoy pvp they would have to cut the dmg floating about in the game. being instagibbed standing up wasnt much fun for me. there are to many ways to blow up a group of people and verry litle (PA?) to prevent your group from being blown up.
I think what baffles me, like what you're saying is they have some good ideas but don't go far enough, usually with rewards, to make the content worthwhile. Black Shrine for example, the solo one, could have more replayability if the rewards were better, some form of overall fastest time was stored for each class rather than weekly wiping. It's madness that it will likely take 5 years to see it be updated or it will just be removed like Altar of Blood.
Kinda sad… I’ve been feeling nostalgic about BDO, and kinda wanted to return. But looks like I’m better off staying where I’m at.. or finding something else
Fully agree with everything you said, I played since beta and quit about a year ago at 750+GS, it was nostalgic to quit because I loved the game so much but was just not fun anymore... no point in progressing after PvP was pretty much destroyed; used to spend so much money on the game just because it was so much fun! (I probably have every single outfit that was released for most classes until I quit lol). Those GvGs and open world fights were just so great, suddenly 20vs20 just having good fights, sometimes getting heated but at the end having so much fun. Maybe a miracle will happen and those days will come back, certainly I'll be back if that happens.
as somebody who plays casual but with extensive experience in all mmos, its kinda staggering how many choices are just bad choices for the player. Like choosing between which pen weapon to pick is completely unneeded since succession weapon will give more ap in both forms. Its a reacurrent theme throughout BDO. Imagine a new player downgrading his tet weapon, borked account. A new player shouldnt be able to make bad decisions, period. The choices can be summed up in good and bad. And each time you make a bad choice, it doesnt feel good and there is no way to prevent it unless you watch hours and hours of guides beforehand. What doesnt help is that the core of the game, is gambling. Kharazad is all about it, you cant buy it, only gamble it yourself. And why? So it triggers addiction in people who are prone to gambling. To take advantage of young people.
every game has this "chance" element in it. Even on single player game. As for karazard, you can still "buy" it, with pity system. BDO enhancing system was way worse for casual player back then, literally no one will sell their pen debos years ago. It was so difficult to get 1, each tap costs you 10k cron and it has the chance to downgrade.
I'm waiting for them to let us place furniture in any home. We're stuck with the same beds and furniture for way too many years now. We got new wooden Olvian furniture, and it's Manor-only. Then they released 3 Korean Manors way off in another continent. Even us RPers are bored. Hopefully, they lift the Manor restrictions on furniture that fits in regular homes. And make way more furniture -.- You know content is dead when RPers are 💤 😴
As someone who's been playing this game from the beginning I can tell you they need to do some major adjustments to the way they have their servers and what each of those server types are when it comes to their player base. Because in reality what they keep doing is trying to adjust the game to match certain groups of players and what we're seeing is a lot of players now becoming conflicted when it comes to the content the rewards and what they personally what from the game. Honestly I think the best way to do this is to divide the server so you have 1/2 of the available servers purely PVP base with special rewards and events going on for those servers. Second I think they should have the black spirit be different for these different categories of servers yes a group of servers should be purely for PVP and the other group of servers should be for PVE and life skill content with invince going for each one of them giving X boost and bonuses along with different events to represent each of the communities. Could you imagine the guilds that would come back if they had pure based PVP servers where they got events and Rewards for fighting other guilts and having the red battlefield and certain events like that along with tournaments going on frequently to see what gilts to probably kill a world boss better or faster while going against each other? This would bring so many players back to the game as well as good normal reason to update their care into fight over territory again especially if the rewards were big enough and this was something that was done frequently in game. As for the PVE servers or the life skill servers as I would like to call them we could have events that help the players actually work together to meet goals for the servers as well as even encouraged group playing in the areas for a bigger effect of farming and grinding materials. This would also make the karma system if it's still in there useful, the more karma you have or the less you have would make it so you get or do more damage in the different servers. I think the black spirit on the servers met purely for PVE and life skills should be a little angel looking design. Where the one in the PVP server would be a little demon design. And if they wanted to they could tie this into the lore as well making it so the PVP servers are more closer to the dark realm while the other servers are more closer to the realm light. This would give more purpose to the guilds and make it so there's any servers that are in between the 2 main groups it would be nice to see the P VP side fighting the PVE side guilds.
PvP was always about the fun, drama, excitement and having a guild that got your back when you're spot got griefed... it's all taken away this year, so zero hopes except the last hoora grind in the demon lands before we move over to AA. Funny how PA hasn't relabeled BDO: It's effectively an ARPG with optional multiplayer and mandatory online connection, thx to zero open world pvp and dead node war scene.
Also would like to add they did the worst decision ever from a marketing perspective. When you got a popular product with a large unorthodox hardcore loyal clients (like bdo back in the days with massive active "toxic" pvp payerbase) the worst thing you can do is to change that product to cater to people that it does not appear to (all the people that have been whining since forever about no dungeons, open world pvp, "toxic" pvp/players, lack of story cutscenes and so on). Literally thousands of examples of products and services that killed themselves by doing that, yet in bdo all we wanted was more regions with more pvp options and class balance they started pouring resources into all the catchup mechanics, Un skippable cutscenes storyline (that literally 99.99% of active playerbase did not want and didn't give a single fuck about the story, they just wanted content), time-gated content, cutting pvp and "toxic" elements from the game, making a whole fucking region with nothing to do other than time gated boss battles and the most hated and boring storyline that gatekeeps stats, capped or equalized everything because "it was too much for new/normal players". All they could to was just keep on pumping out new amazing classes and regions with new gear / grindspots that were hard af and you actually had to work your ass off for getting gear score to get them. They are trying to forcibly turn bdo into the tamest, lamest, story infused mmo that there are like hundreds of already on the market.
Back in the day all you had to do was swap to nouver, maybe change a food buff, and you were ready to pvp. You had to set your addons and crystals based on the idea that pvp could happen at any time. People accepted it, and they did both pvp and pve without any real hassle. The average build was a pvx build because it was expected that you're probably gonna get some pvp at certain spots. It wasn't wise for the average player to run pure pvp or pve addons and crystal sets because it was expensive to constantly pull crystals out of gear or have multiple sets of weapons/armor with different crystals in them to account for different scenarios. Nobody ever ran back to town to swap addons just because they got flagged on or dec'd, if pvp was on then you put your dukes up and that was it. Now there are too many garbage convoluted systems with menus and loading bars piled on top of each other, too much shit to manage for most people to even bother nowadays, all for the sake of muh convenience. Now they design every single grind spot around the idea that all of your stuff will be for maximum pve damage, so if you're not minmaxing pve then you basically make no money, and if you're not minmaxing pvp you're basically doing no damage. It's lame and no one asked for any of this. It's all poorly designed jank that has ruined the spirit of the game it used to be. It's a completely manufactured issue. Funnily enough it's made owpvp too inconvenient for a vast majority of the playerbase to willingly engage in, who would otherwise mostly not mind spontaneous pvp like they did before if they weren't faced with such a massive pain in the ass. The devs cannot bring it back unless they try something like having everything swap automatically when you flag up or get hit by someone else that's flagged, but it's too difficult for them to do. You can't have organic owpvp when you need to have multiple presets specifically for one or the other, it only happens on a larger scale when the average player doesn't have to worry about any of that. There was no "pve setup" and "pvp setup" that people had to swap between back then except for an offhand.
Me and 90% of my guild left the game when they removed one-sided wars, 100% of time 6 outgoing wars - 0 incoming. But recently just wanted to try out the game state again. The grinding without wars got boring AF, No pvp for spots, almost no GvGs, because of lacking OW Drama, even most of people on arsha are asking about how long will I stay here. Also you are not able to counter carma-bombers on regular channels (they are still existing), lets say the enemy guild just wanna be "a*holes", they will follow you everywhere and just farm same spot as you and you can not do anything at all (only 300k karma until red). Most of other content is gear equalized, so why do I have to grind at least 1000 hours again for what please? But overall I would say - they improved the QL, made it more beginner-friendly, more intuitive etc, but they destroyed the core of pvp completely. Its still nice to enjoy the "gameplay", but with much less motivation and sense. -> Good for pve'ers, especially new who will bring them initial-musthave $$$ investments. -> Awful for pvp'ers and for those beginners who aim to pvp in the future. Anything we have to find out - and I think I will continue upgrading the gear until pre soft cap and change the path to insta red. So far don't see any other pvp fun ways here :D Hope they won't destroy it in the upcoming months aswell :D P.S. I always paid for the game. Thats the only one metrics to say thanks for devs. But for now I will keep my ideology of refusing gratitude. Means - no single penny for manager's reviews. This is the only one language, which they can understand. All you say has no value at all and never will be. Only Graphs, only income. This is how every business worked and will work all the time
Gear stats at the upper end of the curve are messed up in pve, they need to address the DP issue because its ridiculous that spots are either doing no damage to you or instantly dealing 50% of your hpt or more. Now in PvE your 10% monster damage reduction from your draught/elixir is doing an insane amount of mitigation, try getting hit at the revamped DSR with your harmony draught off and you die extremely quickly. Maybe there needs to be Sovereign Armor, but really we need the top end of gearing expanded by another 200 sheet points instead of squishing everything into each individual stat point ballooning in cost to hundreds of billions of silver and gated behind RNG with enhancement now forced upon everyone with all items being untradeable.
For me it was the gear not meaning anything anymore, just been clicking for Oct for the glow, as a mainly PVE player still feels like PA aren’t giving us what we want. Will be sad but I don’t see them turning the ship around
I loved BDO but this is imo what PA doesnt understand: 1. BDO is always competing with other games for attention and time. If PA doesnt make our time spent in BDO worth, then it will always lose to other games. You can design MMOs like FF14 for it to be seasonal where everyone can hop in for 1-2 months for new content and hop off. Sadly PA doesnt take this route. They are trying to get your entire being to play BDO or else you'll fall off. 2. Combat is good, but the quality time using the combat is very restricted. You have some instanced boss challenges, but why are they gated this much? Why cant I just play these for fun with my friends? 3. BDO aims to be a social MMO, yet 99% of the time you play it alone, or parallel in voice chat. Why do my casual friends need to be endgame in order to play with me? Why do all content aim for said endgame? BDO has one of the longest paths to endgame in any MMO. 4. Gear progression means nothing. I agree with your take but I see it from another angle: It used to be that once you reached a soft or hard cap, you are basically set for a long time. You can just enjoy the endgame and the side content, flex with collectibles etc. Constantly increasing the caps sets everyone back into the gear race. We have probably grinded for 10k hrs in this game. We need a break, stop increasing the gearscore constantly. 5. Item systems are way too convoluted. I look at my inventory and I have 150/200 items that are event based or straight up trash items filling or partial items for further crafting.
in terms of elixirs they should remove it except potions and draught since we have harmony it really help to newbie players too and no need to go 3rd party site just to find a right elixir to use it it's too much already since the game has lots of items and grindy
Simplification of systems in hope new players stick around longer is two edged sword. I dont see many new players stay in the game today, as brick wall they hit after tuvala and graduation is very tall. Just upgrading your Jetina gear to Pen cost billions, not talking about memory fragments, Yona and green crystalls you need too. Thats very big jump from Tuvala that didnt cost you anything. Its from extreme to the extreme. Game is fun and easy, to game is endless grind with nothing between.
Its not just the Vets they burned. It's the new players. Everything they've done to target them hasnt worked. It's done nothing for player retention. You keep giving free gear out and expecting it to be enough to get players but then those new players realize real fucking quick how much work it takes to get just another single piece and yeah, they're gonna go to TnL where you can actually buy the shit for a reasonable price. In comparison.
Bdo was all about pvp, some times you were hunt for your spot and you didn't even finish your daily grind cuz all the pvp craziness, but men I miss the feeling of protecting your grind, going to defend a guild friend spot and ending in a gvg figth for 1 or 2 hours.. even if you didnt achieve your money goal for the week, that didn't really matter, definitely the first warning was instanced 1hr pve grind
I mean, just look at this video footage and how empty it is in Heidel/Velia... And about bdo, they completely killed any purpose of the game with equalized everything and giving everything for free for loggin in and calendars. PVP and open PVP was the core feature and endgame at bdo since the first day, open world pvp with fighting over grinding spots was the content. With time they killed open world pvp, made all grinding spots solo or even outright instanced like right now, made everything equalized in gearscore or capped making grinding hundreds of hours for a cosmetic number that won't matter just for the sake of it completely soulless. Hardcore pvp players were always the core of this game being the most active and making the most content, PA decided to cut them out and all there is left are afk lifeskillers or masochists liking grinding thousands of hours just to add +1 to their GS number when they open gear window. BDO was like a world in it's own with open world pvp guilds fighting and having dramas with each other 24/7 out there in a sandbox unlimited world where people had to struggle and fix stuff themselves, you could just go into random grinding spot with guildies and there 100% would be some gvg with drama and needed help to protect your guildies, then all the after pvp drama on discord dm's and so on. You spent 1000s of hours gridning just to get that gearscore to be able to fight off people better and prepare yourself for better grinding spots / node wars. There were so many active people out there just in open world roaming and talking shit on general chat, you could always randomly find yourself in a funny situation or joining random groups. Was it "toxic and" was appearing to toxic people? Sure, but now this game is a glorified grinding simulator with MMO aspects that has nothing to offer for us, old bdo players and completely forgot what we initially loved it for.
tbh at this point for me BDO feels outdated and i want them to create a BDO2 with a more polished engine. probably wont happen tho because of all the time and money people have put into BDO1 they would be mad if all of that was lost
Let me guess, they got another 360 day Kama + Combat Book + Value pack discount pack for Black Friday again. I don't even play this anymore but i still have enough of those to last for 5 years..
The Current State: Game slowly dies due to incompetence and ignorance of devs. That's pretty much it. They've forced all the active pvp players out of pvp. And expect everyone to farm a hole that spews mobs in waves to get gear number go up for no other reason.
I'm sure PA is cooking something. It makes no sense that we are getting all this new gear very fast and we're still stuck in Ulukita 10 months later? If they have nothing... we will keep playing PoE 2 😂
13:31 for REAL. I duo’d nouver the other night. Literally just me and a lahn killed nouver by ourselves this was on na too. That when I realized oh shit it’s kinda cooked
TL isn't good, but bdo has hit rock bottom, if they manage to lower the bar even further they deserve everything coming for them. I've had 0 expectations before for the ball while I was still playing, now I won't even bother to open the stream cause there is nothing they can do to redeem themselves.
They need a Crazy update if i'm ever going to play BDO again. Like i'm talking full Open World PvP with incentive.. Like titles and cosmetic achievements. They need to stop catering to new players and do things for Veteran players to stop loosing there playerbase when you finally get geared.
What killed the whimsy this game had to offer me was all the PvP changes. I'm not a hardcore PvP nut who has Perfume of Courage pumped into their bloodstream (if that's even a meta elixir people use these days) or anything like that, but what got me hooked on the grind was being able to have the gear needed to protect guildies from red players/GvG scenes. Nowadays GvG is pretty much dead and I literally haven't seen a single red player for the last year and a half maybe longer. It genuinely wouldn't surprise me if I found out later that they patched it out of the game entirely. Being a red player in today's game is just a death sentence. You'd get more satisfaction out of just selling your gear. The game for me just boils down to 'go in circles and make numbers go up.' If you ask me, I'd almost correlate this to a grand years-spanning bait-n-switch with how much I would not have played this game if this was the content I logged in on for the first time.
its over boys , we all know this game is cooked and will close as soon as china moves on , i have so much time into this game and I regret 60% of it now , I have never seen a company show so much disrespect for its old players and constant destruction of my time invested.
i quit bdo after the olvia server is expired. The amount of bullying in the bdo is just crazy. I heard that they have solved certain issues but the player base will find ways to make your experience miserable somehow so for any person who is into bdo but haven't played yet, my advice turn your back and run as fast as possible. Progression is just grinding for thousands of hours while getting bullied by veterans and getting insulted for ''being bad''
I've been enjoying Classic WoW on the side since 2019 but I'm still coping hard BDO will reverse it's anti-pvp course (which given the numbers you'd think they would)
@@Anfieldw try throne and liberty, i myself just started and its been a very pleasant surprise hit for me. Its closer to WoW and FF then to BDO but i find the little story bits throughout lvling and questing much better than both
I just came back because PvP is mostly gone. Pve players will never understand PvP players, and PvP players will never understand pve players. PA needs to accept the fact that not everyone wants to do both PvP and pve. Why are they forcing people who only want to PvP to do thousands of hours of pve first? And why were they forcing people who only want to pve to defend their spot with PvP? As you said in the video, there are people who simply enjoy pve combat, going around in circles just for progression. In almost all other games I’ve played there is a separate time based ranking system for pve, and a PvP ranking system. And they were perfect. This is kind of a Korean trend I guess, because they did something similar in BnS, where you had to PvP for mats to upgrade pve gear, and the same vice versa. It was stupid. They’re obviously just trying to keep players online. Mingling the two takes away enjoyment for both player groups. Way back then my friends got banned for fish botting. One of them bought three accounts and got banned three times. Why were they fish botting? Because they only wanted to PvP, and didn’t want to grind for gear. I only enjoy pve, I hate any form of PvP in any game. I even wish league had a permanent pve game mode. I just don’t see the appeal in fighting each other. I enjoy working together, fighting a common enemy. Dungeons, raids, etc. BDO is a beautiful game even by today’s standards. Believe it or not there are indeed people who just want to relax while playing a video game. Life is stressful enough, I don’t need a witchard 1 shotting me out of render range from behind when I’m just trying to grind some mobs while looking at the pretty animations. What am I supposed to do otherwise? Just hit dummies all day? TL;DR just let PvP players PvP, let pve players pve, and let lifeskillers lifeskill. Stop trying to force everyone to engage in all aspects of the game.
pre awakening node wars were amazing, but no one cared about east coast player desync, so why would they care about pvp if they can't even manage their servers
there are rare people who only do only pve and they are mostly silent and enjoying the game regardless they are getting bullied. most who assume they only pve and being snowflakes are those who eventually do pvp. in other perspective why pvp wait for them if they want to do pvp in the end. example is kanon who really does pvp but why complaining he is pve. it doesn't make sense. as for me I'm enjoying it more in lifeskill, few people tend to initiate fights while i am doing lifeskill. yeah it is unfair but you have a choice either to run or try to defend yourself. you play in sandbox game.
game is gonna die just like it's predecessor "continent of the ninth seal" which was a godly game for pvp and had excellent combat, same developer, pvp died over time, had new events that favored new players, same smick, whales will stick around but sooner or later playerbase will dry up and the milking session is finally over, all mmorpgs usually die out like this.
I don't know about that PvP take. It seems to me like a rapidly growing number of gamers just don't want to be bothered when they're trying to achieve something. A healthy degree of separation is key to balancing a community. It's better to have PvP be optional than it is to force people into it. True enough, some people are smoke demons and absolutely welcome the fight. But when objectives are at play, that gets very annoying very quickly, and newer players become easy marks for veterans. That's not fun. It raises the barrier to entry each generation, so community growth is fully expected to prove challenging. If we take things to the CoD side of things, much of what ruined DMZ was the PvP elements directly contradicting the objective based format. A number of streamers have done everything and took to player hunting, and then they wonder why no one wants to game with them in many cases. They'll down someone and try to revive them, and those targets just quit all the time. The mode that's supposed to be more casual is frequently more intense than Battle Royale. What's the purpose of making a PvE mode or PvE game just to undermine it with compulsory PvP?
Yes but your last sentence kills your argument, it was made and pushed as a PvP focused sandbox, it's the core identity of it. Ignoring the fact that playing BDO just for PvE is bonkers as there is no content and there are far better PvE oriented MMOs, trying to gas light the Devs into thinking the game would thrive if you nuke PvP has clearly damaged the population heavily so I think the facts speak for themselves. The very soul of the game relied on it and kept people playing, casual players who play every few months just to enjoy the combat then quit again for a while doesn't sustain the games and the game should have never had its identity changed to cater to those players. It's even worse now when we have so so many ways you dodge PvP and there's no reason GvGs couldn't be restored to their former glory. But ultimately even with the old ways you can't be warred by a PvP guild unless your guild is doing some form of PvP. If you're complaining about getting flagged on you're complaining about systems that still exist albeit to a more extreme state.
@@Anfieldw My last sentence was a legitimate question about the logic of making a PvE title that highlights compulsory PvP. How does that kill my argument? Bear in mind that I said _compulsory._ Open PvP is compulsory, and the trailers that did mention and show PvP highlighted guild battles. That would be described as subjective PvP; or closed. It's opt-in, which is a fair compromise considering the direction that gamers are trending in online multiplayer games. Game studios can change their minds, and they have the data to support those changes in position. I may not work for this team, but I do speak from experience as a game developer. There are details we know that the public doesn't know. They wouldn't eliminate open PvP arbitrarily; there must be a valid reason for it because this is how they earn their money. They very well may have been losing players long before they backtracked on open PvP. We can illustrate this by reviewing another MMORPG with PvP elements. DCUO was once a high ranking PvP game. It ultimately fell off due to player boredom as new content got smaller, they experienced delays, updates got bigger, and they had a bad subscription model that resulted in lost content when a player couldn't afford to maintain the subscription. However, there was a decline in players before that due to harassing. PvP players would flood newer players with fight invitations to make them stumble into those battles. Players started to quit because those invitations would often come while the targets were crossing the map to find objectives. It was too easy to hit the accept button on an unexpected fight invitation while navigating. After those fights, PvP players would then spam their targets with rematch invitations. This was very disruptive and turned very many players off. As the player base declined, the developers thought of a solution. They applied a cooldown after requests were made so that players pursuing objectives could better concentrate and advance in the game. The team discussed this in streams, but most players had no idea this was actually the problem beforehand. The problem for them wasn't that PvP was in the game, it was that they had trouble doing other things besides PvP. This example wasn't intentionally compulsory PvP ont he dev team's end, but veteran players were tripping up the system in efforts to make it compulsory. I went back and viewed all of the trailers. The majority of marketing materials focused on PvE and closed PvP. I'm new to BDO and haven't been in any PvP yet. I don't know how that system actually works. I'm only asking if you can see how your philosophy can discourage a lot of players from continuing the game. Think of the question like this: If you were having a conversation, and strangers kept walking up and interrupting you to argue, would you still want to talk then and there? I predict your answer will be no. I saw quite a lot of new players, or players with new characters, chatting and running around the rookie servers. So, I don't think they're quitting over a lack of content or anything like that. If they previously weren't sticking around after that, it seems to me that they disliked having to stop and fight someone when they're trying to complete a goal. To keep the game alive, developers must make difficult decisions, and adapt to the flow of interest and information. If they're being told in confidence by the dissatisfied players to pull back on the PvP, that's exactly what they're going to do. And they know that they'll upset you when they do that, but they also need to eat. Wouldn't you rather they at least try to save the game you enjoy?
@@JimmyCrackorn I agree. I've been a pure PvE player for six years, and I don't enjoy random people coming to kill me while I'm grinding. Back then, there were so many red players roaming around popular spots like Star's End. They would run at you and kill you or worse, CC you and then let the mobs kill you, then you'd lose both your buffs and crystals. Switching servers was a hassle back then, so most people just gave up grinding and camped in town. As for me, I'm a working adult with limited gaming time, and those "PvP enjoyers" really killed my mood from playing BDO.
@@MrPandaJs Switching servers wasn't a hassle back then, stop lying lol. If you wanted a pure pve game from the beginning then there are already like 10 other MMOs you could be playing. Why didn't you just bugger off and play something else?
If ur still playing bdo ur delusional. Bdo was good but its over for good, players wont come back. Throne is 10x better at each games respective state, so why suffer to play bdo 😂
people move away from bdo so fast it's almost like they never even played the game because it was fun or the gameplay was fun. i mean, there is literally not a single game out there like bdo, i can't just quit bdo and start playing thrones of liberty, the gameplay is just waaaaay too different, i only play bdo because of the fast paced pve game mechanics, and i don't just have to button mash the numerical keys on my keyboard like all other mmorpgs out there, do people only play bdo because of the pvp scene? nothing else? wtf
The answer to your question is yes, absolutely, the PvE is extremely weak and outside of the combat which can't carry 1000s of hours with no challenge. PvP was the bread and butter of the game from release and was slowly degraded, especially accelerated within the last year and a half. In fact to be honest it's shocking to hear that people can enjoy PvE only (for long periods of time i can understand casually here and there). I'm not trying to dismiss your views or anything but just based on your last sentence I wanted to point out the above view point.
they played it because the pvp was a huge part of the bigger picture. when you remove a large portion of that picture then it's no longer the same. not hard to understand.
i personally love the fact the game is going more pve focused i and most people i know love the pve/lifeskilling and we always saw reds and open world pvp as toxic and trolls. with that being said. they should have more node war/ seige stuff for the pvpers. and more instanced pvp.
Ah yes, punish the players that the game was intented for cause of some whining kids... Did you even look at the Genre BDO is as an MMORPG ?? Just accept the fact that you think open world pvp is toxic and trolling is cause you cant handle a bit of inconvenience.
@@DarkShadow-0910 like i said, did you even look the game up before buying it? The core idea behind BDO is and was always an open world pvp sandbox game. Whining tuvala timmys turned it into the shitshow it is today, and i was never that high geared, hell im probably softcap with my gear atm and i can still agree that the choices of pa are the downfall. If you just want to grind all day and do the same stuff hours on end play one of the Tycoon mmorpgs like wow ff14 and so on
@Domaining96 ive been playing since 2017. A friend told me about the combat and open world aspect. i went to the website and clicked download. I've dealt with open world pvp toxicity over many years. The pve was always the best aspect of the game. Again, pvp in the open world was toxic. And PA agrees, hence why they have moved in the direction they have. Pvpers have a red battlefield. It should be updated, aos, guild league, and node wars. Give them the blue battlefield they were promised like 4 years ago, and they can always do GVG open world if both guilds want that. Leave my money making alone. I am 775gs, and i still hate pvp in the open world. It's toxic. When a big geared player kills a lower geared player, it's slowing down the competition and has always made people quit. I have 4 friends that quit the game due to open world pvp, i bet alot of people quit due to that aspect. Hence toxic
People need to understand that PA made a decision and chose to prioritize its PvE/lifeskill community and kill PvP I recommend that you just play casually and don't really expect more people to come back, much less PvP
Do you have high hopes for the Calpehon Ball?
No.
I don't say no just to shit on them or to seem negative, it's just that their track record doesn't really give me anything to be hopeful for, promises many, delivery meeeh not so much.
They advertised this game I remember when I first started playing back in 2k17 as THE PvP game and the most incredible large scale PvP experience and to be very honest back then they used to deliver, despite sometimes being laggy, the community had so much freedom to create the PvP content that I didn't care about anything else.
Incredible GvGs starting out of literally nothing maybe a DFS or PK at Pirates or Sausans could spiral into a "perma war" that would go on every day or every other day for at least 3-4 hours.
The memories I've made in this game regarding PvP are just incredible and I will always look back and not feel like I "wasted" my time with the game but I feel like after 2021/22 BDO started falling apart.
It has become too snowflakey, you are severily punished for PK, there are no GvGs anymore and besides the horrendous new Node War system they completely and utterly destroyed the open world PvP scene, they show us that they have no effin clue what they are doing with the classes in terms of balance and they ruin every PvP related content they add (either the content is not permanent like GL or they can't seem to balance the mode properly AoS)
I'm still playing the game and I want to continue playing but as you said in the video, progressing now feels kinda pointless, you need to invest incredible amounts of time in order to upgrade from a geared player to high end gear and for what?
Sorry for the long text I just had to let these things out at some point and you uploaded the video at the right time for me XD I hope they manage to turn it around.
No, and I don't see the game recovering this time, tbh.
I unironically want a fresh BDO 2 or some shit, instead of this mishmash of abandoned old systems with silly additions on top of them they have been adding since 2019. I'm so done with the current state of the game.
No and I've never had high hopes for any of the Calpheon/Heidel Ball's that way I don't have any expectations when things fail or aren't produced. To me the game is just boring and I think the "fun" of the game revolved around drama between guilds. That drama fueled gear progression and to get better, but now that the incentive to PvP is pretty much dead and there's no point in pushing gear, the "fun" is gone. The old days of Stars End or Orcs being a very populated spot created a funnel for people to cause drama. There's just so many options nowadays or safe spaces that now you can grind for hours without bumping into a single person. This is a personal opinion of mine coming with experience from various siege guilds on NA and playing the game since release and seeing it evolve into what it is today.
Throne and Liberty did do something right. They created a system with limited resources that is solely acquired from that activity which in turn creates drama that PvP focused players don't admit that they want, but actually do.
@@nwdrgnthey might revive the game if the hardcore server will be executed properly. but this might be a slim chance since PA are good destroying their own game
Yes but I don't know the change what we need come in time >.<
When the pvp gilds are gone and good nw is back
Who's makes nw at this time?
i dont think ive ever seen an mmo with so much untapped potential, not just with the PvP mechanics but for proper PvE. I think farmable 20 man party raids with unique rewards ie: low drop chance cosmetics, unique raid specific boss gear (similar to how boss gear was in 2017 and 2018 how you had to go to the weekly bosses if you wanted a chance for that gear) , pets, titles or any other "flex" item you can think off. Id love more quests like magnus where it wasnt about going to one place and doing one thing or king this many mobs but actually thought out mechanics that would change throughout the quest. The combat is so amazing and doesnt just have to feel good for PvP
the kanon and brobear effect really hurt this game's longevity for pvp, and i just wish we could go back before the goofy report system and the consensual nature system we have now.
No way it's youuu
True. Streamers want a game they can, quote, 'no life' for income and play all day without feeling bored or their audience feeling bored. That's why everyone jumped on the poe 2 band wagon. Lots of end game systems to no life, get paid and no griefing. It's a solo experience much like bdo is now. Problem is. BDO game systems are dated and people have solved the game and arent happy with any meaningful changes unless it involves killing other people wasting their time so they can generate hype and, obviously, revenue. For themselves.
As someone who sold all thier gear about a year ago i have no regrets. The games PVP changes killed alot of why people go for gear in the first place. As you said progression just doesnt seem worth it going get the next ap bracket so can grind what was already doing woop woop. I keep up with the recent changes an tbh PvE an Lifeskillers have it great right now. An as much as few bdo partners talking with PA about changes to rewards for PVP an structure? That was never an issue in the past, we done it at a lose of silver because it was fun in the past. Making it so we now earn 1billion - 2billion silver wont change anything when the systems are bad an people already moved on. Alot of PVP guilds big an small have just moved on.
Thanks for this, its pretty cathartic to hear someone put into words something you couldnt verbalise. The lack of player created narratives due to no more GvGs is EXACTLY why I've stopped, i just couldn't explain it
it still feels like they just throw shit to the wall and see what sticks. and then when it sticks they forget about it. If you update grindspots and make them earn more money. you have to look at lifeskills aswell or you just invalidating your own content. Just like that altar thing that had waves of monsters comming at you. They just drop it. and 2 months later no1 does it cause the money sucks.
If something works, expand on it. Make it better, more intresting, more levels, whatever. But they just drop it. and forget about it. trade, fishing, altar, gathering etc. Everytime you make an expansion. expand the systems that work and have people playing that content.
Appart from that both pve and pvp need a way to progres. Ill gladly run in circles like a mad man to make me better. if i then can help my guild progres to the next raid or whatever rocking the dps meters flexing my hard work. Same with pvp i gues altho i do less of it. progress for tier 1 tot tier x making more money at the way and with the ultimate goal being siege is always what i thought would be the path there.
For me to enjoy pvp they would have to cut the dmg floating about in the game. being instagibbed standing up wasnt much fun for me. there are to many ways to blow up a group of people and verry litle (PA?) to prevent your group from being blown up.
I think what baffles me, like what you're saying is they have some good ideas but don't go far enough, usually with rewards, to make the content worthwhile. Black Shrine for example, the solo one, could have more replayability if the rewards were better, some form of overall fastest time was stored for each class rather than weekly wiping. It's madness that it will likely take 5 years to see it be updated or it will just be removed like Altar of Blood.
@@Anfieldw Advanced Valtarra Training Manual anyone?
Is that outfit still available to get ingame?
Kinda sad… I’ve been feeling nostalgic about BDO, and kinda wanted to return. But looks like I’m better off staying where I’m at.. or finding something else
Game is beyond over.
theres nothing else all other mmos are press shit, press 1 2 3 do raids with mobs that only have more health pvp is ass
What the state of ranger rn, is it decent to play?
Fully agree with everything you said, I played since beta and quit about a year ago at 750+GS, it was nostalgic to quit because I loved the game so much but was just not fun anymore... no point in progressing after PvP was pretty much destroyed; used to spend so much money on the game just because it was so much fun! (I probably have every single outfit that was released for most classes until I quit lol). Those GvGs and open world fights were just so great, suddenly 20vs20 just having good fights, sometimes getting heated but at the end having so much fun. Maybe a miracle will happen and those days will come back, certainly I'll be back if that happens.
To me I really stopped caring when grinding became meaningless.
It's been so long, but finally my opinion for BDO is here. Thank you.
hello bro if you answer me how many days or hours you have in bdo?
It'll be 9 years in March 2025
came back and dont know why but im havin fun ! i hope they fix the pvp because im a pvpler and i only get hooked longterm if i got decent pvp
Nice to hear mate, hope they give some PvP love for you to work towards!
Even tho I haven't played BDO since August, I would like to watch the ball live.
as somebody who plays casual but with extensive experience in all mmos, its kinda staggering how many choices are just bad choices for the player. Like choosing between which pen weapon to pick is completely unneeded since succession weapon will give more ap in both forms. Its a reacurrent theme throughout BDO. Imagine a new player downgrading his tet weapon, borked account. A new player shouldnt be able to make bad decisions, period.
The choices can be summed up in good and bad. And each time you make a bad choice, it doesnt feel good and there is no way to prevent it unless you watch hours and hours of guides beforehand. What doesnt help is that the core of the game, is gambling. Kharazad is all about it, you cant buy it, only gamble it yourself. And why? So it triggers addiction in people who are prone to gambling. To take advantage of young people.
every game has this "chance" element in it. Even on single player game. As for karazard, you can still "buy" it, with pity system. BDO enhancing system was way worse for casual player back then, literally no one will sell their pen debos years ago. It was so difficult to get 1, each tap costs you 10k cron and it has the chance to downgrade.
I miss old BDO. Progression seems pointless, and when a player feels like their time spent on the game is pointless then...well, people quit. :c
Same here going for oct for the glow cause gear stats doesn't matter anymore.
I'm waiting for them to let us place furniture in any home.
We're stuck with the same beds and furniture for way too many years now.
We got new wooden Olvian furniture, and it's Manor-only.
Then they released 3 Korean Manors way off in another continent.
Even us RPers are bored.
Hopefully, they lift the Manor restrictions on furniture that fits in regular homes.
And make way more furniture -.-
You know content is dead when RPers are 💤 😴
I love the Manor content also! Would love more on the main areas like Valencia/Kama/Ody/MoEW also!
As someone who's been playing this game from the beginning I can tell you they need to do some major adjustments to the way they have their servers and what each of those server types are when it comes to their player base.
Because in reality what they keep doing is trying to adjust the game to match certain groups of players and what we're seeing is a lot of players now becoming conflicted when it comes to the content the rewards and what they personally what from the game.
Honestly I think the best way to do this is to divide the server so you have 1/2 of the available servers purely PVP base with special rewards and events going on for those servers. Second I think they should have the black spirit be different for these different categories of servers yes a group of servers should be purely for PVP and the other group of servers should be for PVE and life skill content with invince going for each one of them giving X boost and bonuses along with different events to represent each of the communities.
Could you imagine the guilds that would come back if they had pure based PVP servers where they got events and Rewards for fighting other guilts and having the red battlefield and certain events like that along with tournaments going on frequently to see what gilts to probably kill a world boss better or faster while going against each other? This would bring so many players back to the game as well as good normal reason to update their care into fight over territory again especially if the rewards were big enough and this was something that was done frequently in game.
As for the PVE servers or the life skill servers as I would like to call them we could have events that help the players actually work together to meet goals for the servers as well as even encouraged group playing in the areas for a bigger effect of farming and grinding materials. This would also make the karma system if it's still in there useful, the more karma you have or the less you have would make it so you get or do more damage in the different servers. I think the black spirit on the servers met purely for PVE and life skills should be a little angel looking design. Where the one in the PVP server would be a little demon design. And if they wanted to they could tie this into the lore as well making it so the PVP servers are more closer to the dark realm while the other servers are more closer to the realm light.
This would give more purpose to the guilds and make it so there's any servers that are in between the 2 main groups it would be nice to see the P VP side fighting the PVE side guilds.
PvP was always about the fun, drama, excitement and having a guild that got your back when you're spot got griefed... it's all taken away this year, so zero hopes except the last hoora grind in the demon lands before we move over to AA. Funny how PA hasn't relabeled BDO: It's effectively an ARPG with optional multiplayer and mandatory online connection, thx to zero open world pvp and dead node war scene.
I left the game bacause pvp is not fun anymore
I find it so frustrating they just won't listen, especially with the bonkers NW changes NO ONE asked for!
@@Anfieldw they chancing the game to stupid cheap mobile games...
same man, sadly but we must face the hard truth the game is not for us anymore.
Also would like to add they did the worst decision ever from a marketing perspective. When you got a popular product with a large unorthodox hardcore loyal clients (like bdo back in the days with massive active "toxic" pvp payerbase) the worst thing you can do is to change that product to cater to people that it does not appear to (all the people that have been whining since forever about no dungeons, open world pvp, "toxic" pvp/players, lack of story cutscenes and so on). Literally thousands of examples of products and services that killed themselves by doing that, yet in bdo all we wanted was more regions with more pvp options and class balance they started pouring resources into all the catchup mechanics, Un skippable cutscenes storyline (that literally 99.99% of active playerbase did not want and didn't give a single fuck about the story, they just wanted content), time-gated content, cutting pvp and "toxic" elements from the game, making a whole fucking region with nothing to do other than time gated boss battles and the most hated and boring storyline that gatekeeps stats, capped or equalized everything because "it was too much for new/normal players". All they could to was just keep on pumping out new amazing classes and regions with new gear / grindspots that were hard af and you actually had to work your ass off for getting gear score to get them. They are trying to forcibly turn bdo into the tamest, lamest, story infused mmo that there are like hundreds of already on the market.
Shut up with u pvp crap
Back in the day all you had to do was swap to nouver, maybe change a food buff, and you were ready to pvp. You had to set your addons and crystals based on the idea that pvp could happen at any time. People accepted it, and they did both pvp and pve without any real hassle. The average build was a pvx build because it was expected that you're probably gonna get some pvp at certain spots. It wasn't wise for the average player to run pure pvp or pve addons and crystal sets because it was expensive to constantly pull crystals out of gear or have multiple sets of weapons/armor with different crystals in them to account for different scenarios. Nobody ever ran back to town to swap addons just because they got flagged on or dec'd, if pvp was on then you put your dukes up and that was it.
Now there are too many garbage convoluted systems with menus and loading bars piled on top of each other, too much shit to manage for most people to even bother nowadays, all for the sake of muh convenience. Now they design every single grind spot around the idea that all of your stuff will be for maximum pve damage, so if you're not minmaxing pve then you basically make no money, and if you're not minmaxing pvp you're basically doing no damage. It's lame and no one asked for any of this.
It's all poorly designed jank that has ruined the spirit of the game it used to be. It's a completely manufactured issue. Funnily enough it's made owpvp too inconvenient for a vast majority of the playerbase to willingly engage in, who would otherwise mostly not mind spontaneous pvp like they did before if they weren't faced with such a massive pain in the ass. The devs cannot bring it back unless they try something like having everything swap automatically when you flag up or get hit by someone else that's flagged, but it's too difficult for them to do. You can't have organic owpvp when you need to have multiple presets specifically for one or the other, it only happens on a larger scale when the average player doesn't have to worry about any of that. There was no "pve setup" and "pvp setup" that people had to swap between back then except for an offhand.
Me and 90% of my guild left the game when they removed one-sided wars, 100% of time 6 outgoing wars - 0 incoming. But recently just wanted to try out the game state again. The grinding without wars got boring AF, No pvp for spots, almost no GvGs, because of lacking OW Drama, even most of people on arsha are asking about how long will I stay here. Also you are not able to counter carma-bombers on regular channels (they are still existing), lets say the enemy guild just wanna be "a*holes", they will follow you everywhere and just farm same spot as you and you can not do anything at all (only 300k karma until red).
Most of other content is gear equalized, so why do I have to grind at least 1000 hours again for what please?
But overall I would say - they improved the QL, made it more beginner-friendly, more intuitive etc, but they destroyed the core of pvp completely. Its still nice to enjoy the "gameplay", but with much less motivation and sense.
-> Good for pve'ers, especially new who will bring them initial-musthave $$$ investments.
-> Awful for pvp'ers and for those beginners who aim to pvp in the future.
Anything we have to find out - and I think I will continue upgrading the gear until pre soft cap and change the path to insta red. So far don't see any other pvp fun ways here :D Hope they won't destroy it in the upcoming months aswell :D
P.S. I always paid for the game. Thats the only one metrics to say thanks for devs. But for now I will keep my ideology of refusing gratitude. Means - no single penny for manager's reviews. This is the only one language, which they can understand. All you say has no value at all and never will be. Only Graphs, only income. This is how every business worked and will work all the time
10/10 BASED
Gear stats at the upper end of the curve are messed up in pve, they need to address the DP issue because its ridiculous that spots are either doing no damage to you or instantly dealing 50% of your hpt or more. Now in PvE your 10% monster damage reduction from your draught/elixir is doing an insane amount of mitigation, try getting hit at the revamped DSR with your harmony draught off and you die extremely quickly. Maybe there needs to be Sovereign Armor, but really we need the top end of gearing expanded by another 200 sheet points instead of squishing everything into each individual stat point ballooning in cost to hundreds of billions of silver and gated behind RNG with enhancement now forced upon everyone with all items being untradeable.
For me it was the gear not meaning anything anymore, just been clicking for Oct for the glow, as a mainly PVE player still feels like PA aren’t giving us what we want. Will be sad but I don’t see them turning the ship around
I loved BDO but this is imo what PA doesnt understand:
1. BDO is always competing with other games for attention and time. If PA doesnt make our time spent in BDO worth, then it will always lose to other games. You can design MMOs like FF14 for it to be seasonal where everyone can hop in for 1-2 months for new content and hop off. Sadly PA doesnt take this route. They are trying to get your entire being to play BDO or else you'll fall off.
2. Combat is good, but the quality time using the combat is very restricted. You have some instanced boss challenges, but why are they gated this much? Why cant I just play these for fun with my friends?
3. BDO aims to be a social MMO, yet 99% of the time you play it alone, or parallel in voice chat. Why do my casual friends need to be endgame in order to play with me? Why do all content aim for said endgame? BDO has one of the longest paths to endgame in any MMO.
4. Gear progression means nothing. I agree with your take but I see it from another angle: It used to be that once you reached a soft or hard cap, you are basically set for a long time. You can just enjoy the endgame and the side content, flex with collectibles etc. Constantly increasing the caps sets everyone back into the gear race. We have probably grinded for 10k hrs in this game. We need a break, stop increasing the gearscore constantly.
5. Item systems are way too convoluted. I look at my inventory and I have 150/200 items that are event based or straight up trash items filling or partial items for further crafting.
in terms of elixirs they should remove it except potions and draught since we have harmony it really help to newbie players too and no need to go 3rd party site just to find a right elixir to use it it's too much already since the game has lots of items and grindy
Simplification of systems in hope new players stick around longer is two edged sword.
I dont see many new players stay in the game today, as brick wall they hit after tuvala and graduation is very tall. Just upgrading your Jetina gear to Pen cost billions, not talking about memory fragments, Yona and green crystalls you need too. Thats very big jump from Tuvala that didnt cost you anything.
Its from extreme to the extreme. Game is fun and easy, to game is endless grind with nothing between.
Dehancing is just nasty work to me..
You mean downgrading while enhancing in general?
@@Anfieldw yes. I'm cool with not enhancing, but going backward?
@@LordHollow You prefer it to be shattered? got it.
@@juniisenpai3777 can you uncook an egg?
@juniisenpai3777 lol. Whatever.
Its not just the Vets they burned. It's the new players. Everything they've done to target them hasnt worked. It's done nothing for player retention.
You keep giving free gear out and expecting it to be enough to get players but then those new players realize real fucking quick how much work it takes to get just another single piece and yeah, they're gonna go to TnL where you can actually buy the shit for a reasonable price. In comparison.
did you go full P2W or what ?
What lol
I guess will be seeing u in other games. Thanks for the content.
Bdo was all about pvp, some times you were hunt for your spot and you didn't even finish your daily grind cuz all the pvp craziness, but men I miss the feeling of protecting your grind, going to defend a guild friend spot and ending in a gvg figth for 1 or 2 hours.. even if you didnt achieve your money goal for the week, that didn't really matter, definitely the first warning was instanced 1hr pve grind
I mean, just look at this video footage and how empty it is in Heidel/Velia... And about bdo, they completely killed any purpose of the game with equalized everything and giving everything for free for loggin in and calendars. PVP and open PVP was the core feature and endgame at bdo since the first day, open world pvp with fighting over grinding spots was the content. With time they killed open world pvp, made all grinding spots solo or even outright instanced like right now, made everything equalized in gearscore or capped making grinding hundreds of hours for a cosmetic number that won't matter just for the sake of it completely soulless. Hardcore pvp players were always the core of this game being the most active and making the most content, PA decided to cut them out and all there is left are afk lifeskillers or masochists liking grinding thousands of hours just to add +1 to their GS number when they open gear window. BDO was like a world in it's own with open world pvp guilds fighting and having dramas with each other 24/7 out there in a sandbox unlimited world where people had to struggle and fix stuff themselves, you could just go into random grinding spot with guildies and there 100% would be some gvg with drama and needed help to protect your guildies, then all the after pvp drama on discord dm's and so on. You spent 1000s of hours gridning just to get that gearscore to be able to fight off people better and prepare yourself for better grinding spots / node wars. There were so many active people out there just in open world roaming and talking shit on general chat, you could always randomly find yourself in a funny situation or joining random groups. Was it "toxic and" was appearing to toxic people? Sure, but now this game is a glorified grinding simulator with MMO aspects that has nothing to offer for us, old bdo players and completely forgot what we initially loved it for.
tbh at this point for me BDO feels outdated and i want them to create a BDO2 with a more polished engine. probably wont happen tho because of all the time and money people have put into BDO1 they would be mad if all of that was lost
They could care less about BDO period,they're just trying to milk the brain dead PvErs before actually closing it down..
I too like to think
Let me guess, they got another 360 day Kama + Combat Book + Value pack discount pack for Black Friday again. I don't even play this anymore but i still have enough of those to last for 5 years..
I'm still hoping by some miracle that they turn it around and fix the systems around pvp, but until then, PoE 2 Baby :D
Valor hakoven looking like a naval pvp spot IMO
Thanks for the very fun rant ❤
The Current State: Game slowly dies due to incompetence and ignorance of devs. That's pretty much it. They've forced all the active pvp players out of pvp. And expect everyone to farm a hole that spews mobs in waves to get gear number go up for no other reason.
I'm sure PA is cooking something. It makes no sense that we are getting all this new gear very fast and we're still stuck in Ulukita 10 months later? If they have nothing... we will keep playing PoE 2 😂
13:31 for REAL. I duo’d nouver the other night. Literally just me and a lahn killed nouver by ourselves this was on na too. That when I realized oh shit it’s kinda cooked
IF you dont grind for UP your stuff for PVP ..... why you grind ? why you play this game ? it's not logique .... GVG/PVP forever :) nice vidéo !!!
I totaly agree with everything you said
TL isn't good, but bdo has hit rock bottom, if they manage to lower the bar even further they deserve everything coming for them. I've had 0 expectations before for the ball while I was still playing, now I won't even bother to open the stream cause there is nothing they can do to redeem themselves.
14:00 kanon left the room
ahahaha true.
They need a Crazy update if i'm ever going to play BDO again. Like i'm talking full Open World PvP with incentive.. Like titles and cosmetic achievements. They need to stop catering to new players and do things for Veteran players to stop loosing there playerbase when you finally get geared.
What killed the whimsy this game had to offer me was all the PvP changes. I'm not a hardcore PvP nut who has Perfume of Courage pumped into their bloodstream (if that's even a meta elixir people use these days) or anything like that, but what got me hooked on the grind was being able to have the gear needed to protect guildies from red players/GvG scenes. Nowadays GvG is pretty much dead and I literally haven't seen a single red player for the last year and a half maybe longer. It genuinely wouldn't surprise me if I found out later that they patched it out of the game entirely. Being a red player in today's game is just a death sentence. You'd get more satisfaction out of just selling your gear.
The game for me just boils down to 'go in circles and make numbers go up.' If you ask me, I'd almost correlate this to a grand years-spanning bait-n-switch with how much I would not have played this game if this was the content I logged in on for the first time.
its over boys , we all know this game is cooked and will close as soon as china moves on , i have so much time into this game and I regret 60% of it now , I have never seen a company show so much disrespect for its old players and constant destruction of my time invested.
i quit bdo after the olvia server is expired. The amount of bullying in the bdo is just crazy. I heard that they have solved certain issues but the player base will find ways to make your experience miserable somehow so for any person who is into bdo but haven't played yet, my advice turn your back and run as fast as possible. Progression is just grinding for thousands of hours while getting bullied by veterans and getting insulted for ''being bad''
They ruined the game… I’m curious to see what game you go to next I’ve been watching you since world of tanks 😇
I've been enjoying Classic WoW on the side since 2019 but I'm still coping hard BDO will reverse it's anti-pvp course (which given the numbers you'd think they would)
@@Anfieldw try throne and liberty, i myself just started and its been a very pleasant surprise hit for me. Its closer to WoW and FF then to BDO but i find the little story bits throughout lvling and questing much better than both
They should not have let people buy carracks. Earning it by yourself is the way it was meant to be
I just came back because PvP is mostly gone. Pve players will never understand PvP players, and PvP players will never understand pve players.
PA needs to accept the fact that not everyone wants to do both PvP and pve. Why are they forcing people who only want to PvP to do thousands of hours of pve first? And why were they forcing people who only want to pve to defend their spot with PvP?
As you said in the video, there are people who simply enjoy pve combat, going around in circles just for progression.
In almost all other games I’ve played there is a separate time based ranking system for pve, and a PvP ranking system. And they were perfect.
This is kind of a Korean trend I guess, because they did something similar in BnS, where you had to PvP for mats to upgrade pve gear, and the same vice versa. It was stupid. They’re obviously just trying to keep players online.
Mingling the two takes away enjoyment for both player groups.
Way back then my friends got banned for fish botting. One of them bought three accounts and got banned three times. Why were they fish botting? Because they only wanted to PvP, and didn’t want to grind for gear.
I only enjoy pve, I hate any form of PvP in any game. I even wish league had a permanent pve game mode. I just don’t see the appeal in fighting each other. I enjoy working together, fighting a common enemy. Dungeons, raids, etc.
BDO is a beautiful game even by today’s standards. Believe it or not there are indeed people who just want to relax while playing a video game. Life is stressful enough, I don’t need a witchard 1 shotting me out of render range from behind when I’m just trying to grind some mobs while looking at the pretty animations. What am I supposed to do otherwise? Just hit dummies all day?
TL;DR just let PvP players PvP, let pve players pve, and let lifeskillers lifeskill. Stop trying to force everyone to engage in all aspects of the game.
pre awakening node wars were amazing, but no one cared about east coast player desync, so why would they care about pvp if they can't even manage their servers
there are rare people who only do only pve and they are mostly silent and enjoying the game regardless they are getting bullied. most who assume they only pve and being snowflakes are those who eventually do pvp. in other perspective why pvp wait for them if they want to do pvp in the end. example is kanon who really does pvp but why complaining he is pve. it doesn't make sense.
as for me I'm enjoying it more in lifeskill, few people tend to initiate fights while i am doing lifeskill. yeah it is unfair but you have a choice either to run or try to defend yourself. you play in sandbox game.
good luck playing dying game then ahahahah.
game is gonna die just like it's predecessor "continent of the ninth seal" which was a godly game for pvp and had excellent combat, same developer, pvp died over time, had new events that favored new players, same smick, whales will stick around but sooner or later playerbase will dry up and the milking session is finally over, all mmorpgs usually die out like this.
o7
game is trash thats it
Sovereign weapons killed the game in its entirety. Imo.
I don't know about that PvP take. It seems to me like a rapidly growing number of gamers just don't want to be bothered when they're trying to achieve something. A healthy degree of separation is key to balancing a community. It's better to have PvP be optional than it is to force people into it. True enough, some people are smoke demons and absolutely welcome the fight. But when objectives are at play, that gets very annoying very quickly, and newer players become easy marks for veterans. That's not fun. It raises the barrier to entry each generation, so community growth is fully expected to prove challenging.
If we take things to the CoD side of things, much of what ruined DMZ was the PvP elements directly contradicting the objective based format. A number of streamers have done everything and took to player hunting, and then they wonder why no one wants to game with them in many cases. They'll down someone and try to revive them, and those targets just quit all the time. The mode that's supposed to be more casual is frequently more intense than Battle Royale. What's the purpose of making a PvE mode or PvE game just to undermine it with compulsory PvP?
Yes but your last sentence kills your argument, it was made and pushed as a PvP focused sandbox, it's the core identity of it. Ignoring the fact that playing BDO just for PvE is bonkers as there is no content and there are far better PvE oriented MMOs, trying to gas light the Devs into thinking the game would thrive if you nuke PvP has clearly damaged the population heavily so I think the facts speak for themselves. The very soul of the game relied on it and kept people playing, casual players who play every few months just to enjoy the combat then quit again for a while doesn't sustain the games and the game should have never had its identity changed to cater to those players.
It's even worse now when we have so so many ways you dodge PvP and there's no reason GvGs couldn't be restored to their former glory. But ultimately even with the old ways you can't be warred by a PvP guild unless your guild is doing some form of PvP. If you're complaining about getting flagged on you're complaining about systems that still exist albeit to a more extreme state.
@@Anfieldw My last sentence was a legitimate question about the logic of making a PvE title that highlights compulsory PvP. How does that kill my argument?
Bear in mind that I said _compulsory._ Open PvP is compulsory, and the trailers that did mention and show PvP highlighted guild battles. That would be described as subjective PvP; or closed. It's opt-in, which is a fair compromise considering the direction that gamers are trending in online multiplayer games. Game studios can change their minds, and they have the data to support those changes in position.
I may not work for this team, but I do speak from experience as a game developer. There are details we know that the public doesn't know. They wouldn't eliminate open PvP arbitrarily; there must be a valid reason for it because this is how they earn their money. They very well may have been losing players long before they backtracked on open PvP. We can illustrate this by reviewing another MMORPG with PvP elements.
DCUO was once a high ranking PvP game. It ultimately fell off due to player boredom as new content got smaller, they experienced delays, updates got bigger, and they had a bad subscription model that resulted in lost content when a player couldn't afford to maintain the subscription. However, there was a decline in players before that due to harassing. PvP players would flood newer players with fight invitations to make them stumble into those battles. Players started to quit because those invitations would often come while the targets were crossing the map to find objectives. It was too easy to hit the accept button on an unexpected fight invitation while navigating. After those fights, PvP players would then spam their targets with rematch invitations. This was very disruptive and turned very many players off. As the player base declined, the developers thought of a solution. They applied a cooldown after requests were made so that players pursuing objectives could better concentrate and advance in the game.
The team discussed this in streams, but most players had no idea this was actually the problem beforehand. The problem for them wasn't that PvP was in the game, it was that they had trouble doing other things besides PvP. This example wasn't intentionally compulsory PvP ont he dev team's end, but veteran players were tripping up the system in efforts to make it compulsory.
I went back and viewed all of the trailers. The majority of marketing materials focused on PvE and closed PvP. I'm new to BDO and haven't been in any PvP yet. I don't know how that system actually works. I'm only asking if you can see how your philosophy can discourage a lot of players from continuing the game. Think of the question like this: If you were having a conversation, and strangers kept walking up and interrupting you to argue, would you still want to talk then and there?
I predict your answer will be no. I saw quite a lot of new players, or players with new characters, chatting and running around the rookie servers. So, I don't think they're quitting over a lack of content or anything like that. If they previously weren't sticking around after that, it seems to me that they disliked having to stop and fight someone when they're trying to complete a goal. To keep the game alive, developers must make difficult decisions, and adapt to the flow of interest and information. If they're being told in confidence by the dissatisfied players to pull back on the PvP, that's exactly what they're going to do. And they know that they'll upset you when they do that, but they also need to eat. Wouldn't you rather they at least try to save the game you enjoy?
@@JimmyCrackorn I agree. I've been a pure PvE player for six years, and I don't enjoy random people coming to kill me while I'm grinding. Back then, there were so many red players roaming around popular spots like Star's End. They would run at you and kill you or worse, CC you and then let the mobs kill you, then you'd lose both your buffs and crystals. Switching servers was a hassle back then, so most people just gave up grinding and camped in town. As for me, I'm a working adult with limited gaming time, and those "PvP enjoyers" really killed my mood from playing BDO.
@@MrPandaJs Switching servers wasn't a hassle back then, stop lying lol. If you wanted a pure pve game from the beginning then there are already like 10 other MMOs you could be playing. Why didn't you just bugger off and play something else?
If ur still playing bdo ur delusional. Bdo was good but its over for good, players wont come back. Throne is 10x better at each games respective state, so why suffer to play bdo 😂
people move away from bdo so fast it's almost like they never even played the game because it was fun or the gameplay was fun. i mean, there is literally not a single game out there like bdo, i can't just quit bdo and start playing thrones of liberty, the gameplay is just waaaaay too different, i only play bdo because of the fast paced pve game mechanics, and i don't just have to button mash the numerical keys on my keyboard like all other mmorpgs out there, do people only play bdo because of the pvp scene? nothing else? wtf
The answer to your question is yes, absolutely, the PvE is extremely weak and outside of the combat which can't carry 1000s of hours with no challenge. PvP was the bread and butter of the game from release and was slowly degraded, especially accelerated within the last year and a half. In fact to be honest it's shocking to hear that people can enjoy PvE only (for long periods of time i can understand casually here and there).
I'm not trying to dismiss your views or anything but just based on your last sentence I wanted to point out the above view point.
@@Anfieldw Damn, i really thought people just enjoyed the grind, i sure do, that's why i still play, grinding pve
they played it because the pvp was a huge part of the bigger picture. when you remove a large portion of that picture then it's no longer the same. not hard to understand.
i personally love the fact the game is going more pve focused i and most people i know love the pve/lifeskilling and we always saw reds and open world pvp as toxic and trolls. with that being said. they should have more node war/ seige stuff for the pvpers. and more instanced pvp.
Ah yes, punish the players that the game was intented for cause of some whining kids... Did you even look at the Genre BDO is as an MMORPG ?? Just accept the fact that you think open world pvp is toxic and trolling is cause you cant handle a bit of inconvenience.
@Domaining96 no, it's just toxic lol but you are allowed to be wrong. It's okay.
@@DarkShadow-0910 like i said, did you even look the game up before buying it? The core idea behind BDO is and was always an open world pvp sandbox game.
Whining tuvala timmys turned it into the shitshow it is today, and i was never that high geared, hell im probably softcap with my gear atm and i can still agree that the choices of pa are the downfall. If you just want to grind all day and do the same stuff hours on end play one of the Tycoon mmorpgs like wow ff14 and so on
@Domaining96 ive been playing since 2017. A friend told me about the combat and open world aspect. i went to the website and clicked download. I've dealt with open world pvp toxicity over many years. The pve was always the best aspect of the game. Again, pvp in the open world was toxic. And PA agrees, hence why they have moved in the direction they have. Pvpers have a red battlefield. It should be updated, aos, guild league, and node wars. Give them the blue battlefield they were promised like 4 years ago, and they can always do GVG open world if both guilds want that. Leave my money making alone. I am 775gs, and i still hate pvp in the open world. It's toxic. When a big geared player kills a lower geared player, it's slowing down the competition and has always made people quit. I have 4 friends that quit the game due to open world pvp, i bet alot of people quit due to that aspect. Hence toxic
People need to understand that PA made a decision and chose to prioritize its PvE/lifeskill community and kill PvP I recommend that you just play casually and don't really expect more people to come back, much less PvP
Every pvp player crying in this video comment made my day, yeah suckers you better stay away from BDO, toxic garbage.
Ironic, people crying about their fav game in the comments and writing their POV and you are here insulting them, kinda makes you seem toxic no ??
@Domaining96 i'm 100% toxic towards pvp players, hope you have a horrible day and your family.
Braindead take from a braindead gamer. Should be banned for opinions like this.
See you in throne and liberty 🤝🏻
its already dying and the combat is absolute dogshit
Waste of time, imo. I only played it for very short time, too short to make qualified observation for sure, but im not impressed.
@@cyphi474 I mean TnL is nice game if you want to play with and against bots... jkjk its trash. And it is already downbad on numbers.
This comment didn't age well xD, TnL already died.
@@heogoriath9164 cope harder, t&l literally has bdo beat in every aspect