I have been working with unity for 2 years now, Almost done with my undergrad. Now I'm planning to be a VR developer full time. This is the first video I am watching about VR.
Hey Justin, thanks for making this great intro guide. I think your point about not getting stuck in a tutorial rabbit hole is super important. I've fallen into that trap a few times myself and it's not so easy to clamber out of there sometimes. Super important advice for any real beginners out there!
Thanks alot martin, I had similar problem learning solidity(Blockchain) and I can't lie I'm giving up on that. Looking to see if I can gather some interest on AR & VR
I'm just discovered your channel too. I'm about to begin my VR development career. I worked in unity for basic ar apps. this video is just perfect for me. thank you for all. I hope I can update this comment after several months like "man I did it, I made kinda good VR game"
Ive had this idea in mind for a battlefield style game, but each squad has radios and proximity chat. The game would be in a pastel low poly style for personality, performance, and ease of development. Imagine those chaotic final stand moments with your freinds in VR. Standing against an army with tanks, planes, helecopters, defensing the objective with everything you have left
I’m just getting int game development and I’m learning unity by making an FPS so I’m glad you recommended it so I don’t feel like I’m wasting effort. Love your stuff dude
I'd also like to note that using Oculus Link (you don't even need the official cable, or any cable at all if you instead use Air Link), the Quest 2 can run all Rift apps and do all, well, Rift things. This is why many advise staying away from the Rift S, as the Quest 2 is technically a superior headset (aside from comfort which can be remedied with aftermarket accessories if it bothers you) at the same price that does all of the same stuff. Anyway, great video, more devs is really what VR needs right now
This is extremely informative. I don't know if I will be making any titles myself, but I enjoy expanding my understanding of what is involved. Also your lighting and backdrop are super high quality.
you really answered everything I had in mind. You were absolutely right when you said at the beginning that you have to have that first VR experience and you were absolutely right!! I had mine not long ago and since then I was deeply mesmerized. besides finally getting excepted into CS major now I have the courage to actually work toward it and your video helped me with clarity. Great video Great script and explanations. Looking forward to your content!
I am super hyped right now to learn VR Game developping. When I was a kid I always thought about how cool it would be if some games or series I watched would be real. Now that VR and stuff comes up I realized that actually playing pokemon in real life or bending elements like aang isnt that far away anymore. Damn lets go guys
Thank you for this video. This would literally be my dream. I am a little overwhelmed by the immense amount of skills you need but I am going to take 1 thing at a time and get it done!
I had no plans to watch this video. I already have what I need. I'm good to go. Then it started playing, and I was occupied elsewhere and heard enough to get sucked in. I do NOT have everything I need. There was some great advice and tips in there!
I am just so glad that I found this channel next month I will be getting my gaming laptop and enjoying quest after that I will be making some games boiii let's gooo!
I am specifically excited about UI/UX design for virtual reality. I'm very comfortable with coding like yourself and don't necessarily want to work with design applications but I'm fascinated by user experience challenges in VR. I'm also familiar with C#, but with mainly with typescript and web tech. Do you think I could skip some steps and jump pretty quick into throwing together assets to develop UX flows with unity and build some kind of portfolio? That is, without going down an FPS path first.
That's the kind of stuff that gets me super excited! I'd definitely recommend adding some cool VR UI/UX stuff to a portfolio. There are tons of XR designer positions opening up right now.
Hey Justin, I also believe VR is the future, and my dream is to create games in VR. Nice idea to start a YT channel for teaching both yourself and the audience
Im looking to create an Electrical Lineman VR Game with different scenarios. I have many years of experience in both sides of Construction and Utility linework. Setting new or replacing old power poles truck or non truck accessible, new powerline wire and electrical apparatus installation, transformer make up and wiring , trouble shooting new or existing equipment. Underground installation, maintainance, troubleshooting and repair. I also know some of the best Electical Lineman in the Nation that can make this happen. Your videos have a lot of editing like the 80's Max Headroom. It did catch my attention, your resources and mine can revolutionize the Electrical Work Force.
haha 100% It's SO much more fun! I haven't released any yet, but I've worked on a bowling demo-type thing and I'm currently trying to learn enough to get my idea of a stealth space game off the ground.
Couple of things he does not tell you. 1. Every engine, every platform and every headset I was using 8 years ago in VR development is obsolete. You will have to learn and then relearn everything every 2 or 3 years. Some stuff translates okay like unity, but even going from unity 4 to 5 and using different SDK's proved to me that I had to pretty much start from scratch. 2. So you have a great idea for an App or game. If it is actually good be prepared to defend your creations, because others will clone , steal, and do everything under the sun to discredit you or do everything in their power to make you fail so they can come out on top. 3. Cost, if you are not pirating software and don't already have the hardware then you will be spending some cash to test on multiple platforms and headsets.
Thank you so much for creating this video. I have been looking for this kind of explanation for months. Now I'm going to become VR Developer soon! Much respect, Much Love from Pakistan ❤
Thanks so much!! I think VRIF is an amazing starting point, especially if you're just getting into VR. I'd definitely recommend using that to dive into the source code and quickly figure out how different VR mechanics work. One of the main issues I'd be concerned about is it being updated to whatever the current Unity XR technology is and not getting outdated. Glad you're here!
Great intro... I just got exposed to Oculus 2 this weekend and I'm amazed by its capability and entertainment. I might be too old to learn it but it's good to know the general concept. Sub...
Really liked this video, I enjoyed your transparency. This feels like how I learn blockchain development. Thank you for the resources and the knowledge! Def going to get into vr and ar development
I just discovered you channel Justin, and its amazing... It has been a pleasure to learn with you. I am jumping into VR development and I am very confused about all the tool available for VR development and how these pieces work together, so I would like to suggest a video explaining all these componentes and frameworks for Unity. Open XR, SteamVR, XR Management, VR Interaction Framework and so on...
A bit of advice for newcomers; if you "try" VR using a smartphone, you will be experiencing a tiny slice of what is possible with a purpose-built headset. Keep in mind that the "wow" factor is still there with a lesser device, but is nowhere near the immersion you will experience with a full 6 DOF rig. I was hooked by experimenting with phones and headset adapters, like Google cardboard and others, because I saw possibilities that wouldn't be limited by the state of the art, even as limited as it was at the time, because I was thinking about AR and industrial training applications. Three years ago, I bought the Oculus "GO" which was a huge improvement compared to even the best smartphone/headset adapter, but with no cameras AR development was out of the question. But while trying other experiences within the limited 3 DOF "GO" environment, I was always wishing I could "lean over and look over the side" of a roller coaster car, or whatever. Now I have the Meta (Oculus) Quest 2, which makes me wonder why I was fooling around with lesser hardware all along (perhaps because the technology didn't exist yet?). I have to say, if somebody decides to get serious, do invest in the right equipment, because otherwise it's like a rank beginner trying to learn to play a cheap instrument; it is possible to learn, but the instrument is harder to play, and the tones are uninspiring, making the learning process a lot more work than it should be.
yay! thank you for all this great info. I’ve been tempted by the oculus lately, but keep putting off buying it. But I love educational and travel content. I’m working on a physical 3d model and would LOVE to take it VR. It would still be manual (especially now that I know you can use your hands on oculus instead of the controllers), but next level. This video inspires me to give it a go. Thanks!
Thank you for this excellent inspiring video. I'm going to try it. I have c# and C++ skills and I also have UI skills. Cant wait to botch up my first game. Thank you!
This video is exactly what I was looking for. Been a developer for years and have wanted to dabble in hobby game and VR development but was a little confused where the best place to start was.
Im just like you! I am amazing with coding and any other type of execution with VR development except the art. Im just terrible and it is a roadblock for me sometimes
I just get art for free or buy it from websites/asset stores. I figure that if I can code the game really well it’s worth me putting more time into that instead of spending hours on a crappy looking game asset 🙃
Great roadmap, pretty much sounds like the narration we receive from our best friend who teaches before exam, more understandable than the professor himself😆
I've come up with a few ideas for VR games I'm interested in making, so I'm gathering info for the moment. Unfortunately, my medication makes it astronomically difficult to do most things, even things I find enjoyable, so I'm not able to really get into it just yet. While I do agree with the mindset of not falling into a tutorial rabbit hole, that's all I can do right now...
Got into VR a couple of years ago. Started cold with PSVR, I'd never tried it, never even had a console before, not particularly interested in gaming. But I liked 3D movies and figured I would like VR. Like is not strong enough a word though, I loved it. I was completely obsessed with it for the first six months and still typically spend a couple of hours a day in VR if not 5-6 2 years later. I got an original Quest a bit over a year ago and started learning Unity a couple of months after that. Decided to take a break from Unity after Xmas as I kept being frustrated with the online lessons jumping from basic scripting to stuff I had no idea how to do. I have played around with a little scripting over the years out of curiosity but before VR I never found anything interesting enough to motivate me and it used to be so tedious. I wonder if you appreciate just how much better the script editors available now make coding? So I concentrated on 3D modelling for a while then finally got a VR capable PC a few months back after which I drowned myself in learning how to mod SkESVR, Fo4VR and modelling with the tools available for that. Haven't attempted the Creation engine software as I appear to need the pancake games to use it? Currently having problems with Steam, might be a bug from VRChat, Steam support haven't been helpful.
It might be a year later but this is great. Thanks for the video, I’m finishing up my second year of my CS degree and I was like “idk what I even want to do” and I picked up a quest 2 and it absolutely blew me away!
Can't wait to get started! And I'm doing it the really hard way with just an Android and a tablet. But my goal is to make a 90s VR game similar to EMU VR
I don't mind coding in C++, but it's quite cumbersome with header files, etc. C# is an absolute joy to use. Also, I would consider the Valve Index before HTC Vive.
Good video, but you missed one important thing about the Oculus Quest 2, it also can be connected to a PC, then you don't need other specific and more expensive devices to do this.
Great video! I got a cheap VR headset for android in 2014 using my phone. It was cool but no games at the time. Just experiences on google play store. Quickly learned some Unity, and the controls for VR were so easy to use. In 6 months released my first game on android and made money on it. I made the first Duck Shoot VR game, last update should be 2015. Haven't messed with Unity or game making since, but just got a Quest 2 and will be watching these video. haven't
I accidentally commented from a different account.I first used VR in the 1990s as a kid when my friends parents brought home flight simulation equipment. I am realizing that my previous scientist position in alzheimer's research is 3 D modeling, which makes creating VR not seem so daunting to me. We took 2D MRI brain scans and projected to a 3D image.
Big great video excited I was that I Already I’m knowledgable and proficient in many areas in the areas where I am less experienced there are great resources for me to get started
@@JustinPBarnett I just got one other friend to try and start one with me. It’s gonna take some dedication and we are gonna suck at first. But hopefully people like you can help point us in the right direction. Its all about making that dream come true. Any suggestions for starting projects to learn from, or potential education opportunities? Also if you are at all interested or have the time to critique my Artstation it would be much appreciated. I am still doing my best to break into the industry.
@@TheTwister22 Best of luck! My advice is to keep your first project(s) small. Start with a gamejam or two first and build up from there once you have some momentum
Hey Justin. Thank you so much for sharing this video. I've become a fan for VR. What would be the best language for VR? I would like to know how to code
I'm actually collecting info to launch a new Coworking, training & Startup incubator for AR, MR, and VR Blockchain, the Entertainment, and Gaming Industries.
Thanks @Justin. Cool app dev tutorial! Do you have any recommendation on where to start to learn about VR headset hardware (concept and/or any possible diy enhancement)?
@@JustinPBarnett if I could pick your mind, I’m a programmer, good at c# js and php. I mostly do web programming. I saw this video on metaverse and wanted to get on the vr wagon. Any specific suggestions for me?
Your videos helped me so much, ive veen trying to make a unity vr game for the oculus quest forever, and now at least i have working hands from your other video. It would be awesome if you could make a video showing how to trigger other animations such as a flashlight, or a pistol firing when the controllers trigger it. Thanks either way
@@JustinPBarnett awesome thank you, i have no clue how to use C# and i really want triggerable animations in my game; probably shouldnt be making a vr game as my first unity experience lol
This is a great video. I'm ready to start creating VR content, but less around games and more related to classroom experiences/lessons. Would I still be looking at tools like unity or unreal? or are there other recommendations you have for this space?
Hi, just landed on this channel. Thank you for all these resources. I am more like a C++ person trying to get into AR/VR and I have hard time finding good Unreal Engin tutorials. Any suggestion please? Thanks
Great video What is the suggested route and softwares to learn to make real estate walkthrough VR. If one already creates 360 real estate tours. Thanks
Great video! I was wondering if you would also need a great pc to develop vr games etc for the oculus quest 2? Because you can play games on it without a pc, but i assume that if you want to develop vr games for the quest you would need a great pc with a good graphics card?
Obviously a better pc will help you develop faster, but there is a limit to that. As long as your pc can run Unity you should be fine. I'd just recommend sticking to low-poly games instead of life-like stuff with a lot of polygons, that's where you'll really start to see the slowdown.
@@JustinPBarnett Thanks for the answer! I've been learning to develop games with Unity a couple of months and the prototypes/games with low poly assets are running pretty smooth. So if that's the case vr development normally won't be a problem.
@@JustinPBarnett No idea... for the next couple of months i'm just gonna focus on learning Unity and C sharp first. And after that who knows. Maybe a (simple) vr shooter, that seems cool, especially after watching gameplay of the new medal of honor vr!
Hi, I am from India. I have a desktop with i7 7740x processor. My queries are: 1. Is processor fine for VR/ AR? 2. What else is needed apart from knowledge of AR/ VR? 3. From where to start learning? 4. What is least one can earn after learning ( self taught) in AR/VR? These are questions came to my mind. Can you guide/ help please. I have been an epileptic patient too. But do not have emotion sick.
@@JustinPBarnett joined by name Blackhawk ( unusual name, ya I know.. created for a different purpose) is my name on discord. But one thing to mention!! I don't have permission to message in the channel. How one will communicate??
Great video. Lots of good information. I have only experienced vr in games and never did any programing. So clean slate when it comes to this stuff. Let me lay our what I want to do, on a steep budget. Create a simple space that is a sphere shape, that a therapist is outside of but can see the controls for rgb color brightness, flicker or not flicker & control of ischronuc sound and binaural beats plus ambient music for a person sitting inside the sphere who will witness this in a 360 experience. How doable is this? How advanced do I need to be to create something like this and do you think there is a no code program that I could build this?
Great advise since I'm literally new at these stuff but really interested in game making .... I hope I make it all the way till the end and actually make some decent games tho...seriously 😅
I want to learn VR technology as a Bachelor student of mining Engineering to make project on Mining safety purpose,how can I proceed with its application softwares? please guide
about to start my journey!
YES! That's so exciting! Make sure to join our discord!
@@JustinPBarnett Thank You so much Sir !
You have a Discord ?
@@mohamedbenrahal5000 yes! In the description
Hows it going after 5 months? :D
Hows it going
I have been working with unity for 2 years now, Almost done with my undergrad. Now I'm planning to be a VR developer full time. This is the first video I am watching about VR.
Best of luck to you!
@@JustinPBarnett thank you
@@JustinPBarnett Hi how's going? Have you gained any experience as a VR Developer?
What did you concentrate for undergrad?
Hey Justin, thanks for making this great intro guide. I think your point about not getting stuck in a tutorial rabbit hole is super important. I've fallen into that trap a few times myself and it's not so easy to clamber out of there sometimes. Super important advice for any real beginners out there!
Thanks alot martin, I had similar problem learning solidity(Blockchain) and I can't lie I'm giving up on that. Looking to see if I can gather some interest on AR & VR
I already have an 8 person team helping me develop my very first vr game, I even have a whole discord community for it!
I'm just discovered your channel too. I'm about to begin my VR development career. I worked in unity for basic ar apps. this video is just perfect for me. thank you for all. I hope I can update this comment after several months like "man I did it, I made kinda good VR game"
That's awesome! Welcome aboard!
Ive had this idea in mind for a battlefield style game, but each squad has radios and proximity chat. The game would be in a pastel low poly style for personality, performance, and ease of development. Imagine those chaotic final stand moments with your freinds in VR. Standing against an army with tanks, planes, helecopters, defensing the objective with everything you have left
Imagine cod ❤
I have a hunch, dude. This channel's gonna hit the stratosphere soon. Keep geeking out, man! 🚀🤓
I’m just getting int game development and I’m learning unity by making an FPS so I’m glad you recommended it so I don’t feel like I’m wasting effort. Love your stuff dude
oh you're for sure doing it the right way! VR just complicates things on a who other level lol. And thanks so much for the praise!!
I love finding an awesome channel and seeing another channel I also think is awesome confirming it in the comments
@@LipnoxVR VR community is turning into a place full of awesome ppl lol
@@JackaldudeVR you bet, happy to discover you both.
Make a VR Game in this FREE Tutorial Series (includes Asset Download): www.vrcreators.io/the-confident-vr-dev
Have you heard of the Valve Index?
@@HellSpawnRulerOfHell Oh absolutely!
I'd also like to note that using Oculus Link (you don't even need the official cable, or any cable at all if you instead use Air Link), the Quest 2 can run all Rift apps and do all, well, Rift things.
This is why many advise staying away from the Rift S, as the Quest 2 is technically a superior headset (aside from comfort which can be remedied with aftermarket accessories if it bothers you) at the same price that does all of the same stuff.
Anyway, great video, more devs is really what VR needs right now
Also, I see that Shark shirt, fellow gym bro! ;)
can you use oculus developer
This is extremely informative. I don't know if I will be making any titles myself, but I enjoy expanding my understanding of what is involved. Also your lighting and backdrop are super high quality.
Thanks!! Really appreciate you
you really answered everything I had in mind. You were absolutely right when you said at the beginning that you have to have that first VR experience and you were absolutely right!! I had mine not long ago and since then I was deeply mesmerized. besides finally getting excepted into CS major now I have the courage to actually work toward it and your video helped me with clarity. Great video Great script and explanations. Looking forward to your content!
Thanks so much! Best of luck to you!
I am super hyped right now to learn VR Game developping. When I was a kid I always thought about how cool it would be if some games or series I watched would be real. Now that VR and stuff comes up I realized that actually playing pokemon in real life or bending elements like aang isnt that far away anymore. Damn lets go guys
Best of luck!!
Thank you for this video. This would literally be my dream. I am a little overwhelmed by the immense amount of skills you need but I am going to take 1 thing at a time and get it done!
Im in college for software engineering right now and I cannot wait to join a VR dev team
Your excitement for me was enough to get me to hit subscribe. Appreciate the enthusiasm and motivational tone ✊
I had no plans to watch this video. I already have what I need. I'm good to go. Then it started playing, and I was occupied elsewhere and heard enough to get sucked in. I do NOT have everything I need. There was some great advice and tips in there!
hahaha! Thanks for the praise! Best of luck in your VR dev journey!
I am just so glad that I found this channel next month I will be getting my gaming laptop and enjoying quest after that I will be making some games boiii let's gooo!
Welcome aboard!
I am specifically excited about UI/UX design for virtual reality. I'm very comfortable with coding like yourself and don't necessarily want to work with design applications but I'm fascinated by user experience challenges in VR. I'm also familiar with C#, but with mainly with typescript and web tech. Do you think I could skip some steps and jump pretty quick into throwing together assets to develop UX flows with unity and build some kind of portfolio? That is, without going down an FPS path first.
That's the kind of stuff that gets me super excited! I'd definitely recommend adding some cool VR UI/UX stuff to a portfolio. There are tons of XR designer positions opening up right now.
Imagine Figma on steriods and they help designers for vr. I feel like that will happen in 2-3 years.
@@mertkarabay2262 Shapes XR
Thanks bro , first thing I recognize for being newbie are have teacher who can explain thing in simple way and you did it. 👍🏻
So nice of you
Hey Justin, I also believe VR is the future, and my dream is to create games in VR. Nice idea to start a YT channel for teaching both yourself and the audience
Only 1 minute and so informative! my mission as a VR developer is to make ACTUAL fun games
Amen and THANK YOU for such devotion. I want to be your best padawan.
Thank YOU so much!
I really like his honesty about the things that he doesn't know like modeling and audio
Thanks!
Im looking to create an Electrical Lineman VR Game with different scenarios. I have many years of experience in both sides of Construction and Utility linework.
Setting new or replacing old power poles truck or non truck accessible, new powerline wire and electrical apparatus installation, transformer make up and wiring , trouble shooting new or existing equipment.
Underground installation, maintainance, troubleshooting and repair.
I also know some of the best Electical Lineman in the Nation that can make this happen.
Your videos have a lot of editing like the 80's Max Headroom. It did catch my attention, your resources and mine can revolutionize the Electrical Work Force.
Such useful information! Never seen someone share so many resources in a single video! Can't wait to explore your channel.
You’re welcome!! Hope you find the other videos useful too!
Justin! From web development to VR development lol. A more fun transition. You have any games out there?
haha 100% It's SO much more fun! I haven't released any yet, but I've worked on a bowling demo-type thing and I'm currently trying to learn enough to get my idea of a stealth space game off the ground.
Couple of things he does not tell you.
1. Every engine, every platform and every headset I was using 8 years ago in VR development is obsolete. You will have to learn and then relearn everything every 2 or 3 years. Some stuff translates okay like unity, but even going from unity 4 to 5 and using different SDK's proved to me that I had to pretty much start from scratch.
2. So you have a great idea for an App or game. If it is actually good be prepared to defend your creations, because others will clone , steal, and do everything under the sun to discredit you or do everything in their power to make you fail so they can come out on top.
3. Cost, if you are not pirating software and don't already have the hardware then you will be spending some cash to test on multiple platforms and headsets.
I'm 26 yo, I'm entering computer science this year, i like VR ❤️😍
Thank you so much for creating this video. I have been looking for this kind of explanation for months. Now I'm going to become VR Developer soon!
Much respect, Much Love from Pakistan ❤
as a small game dev i am really happy to see how the quest 3 sdk's for shoulder tracking and wrist
Love your enthusiasm. Awesome video!
Quick Question, Whats your opinion on the unity asset VRIF for getting started with VR Game development?
Thanks so much!! I think VRIF is an amazing starting point, especially if you're just getting into VR. I'd definitely recommend using that to dive into the source code and quickly figure out how different VR mechanics work. One of the main issues I'd be concerned about is it being updated to whatever the current Unity XR technology is and not getting outdated.
Glad you're here!
Great intro... I just got exposed to Oculus 2 this weekend and I'm amazed by its capability and entertainment. I might be too old to learn it but it's good to know the general concept. Sub...
Psh, you're never too old! Best of luck!
Really liked this video, I enjoyed your transparency. This feels like how I learn blockchain development. Thank you for the resources and the knowledge! Def going to get into vr and ar development
Best of luck!
@@JustinPBarnett download unity last night, going to buy the gia stuff next paycheck 😆 you have motivated me!
Thank you so much for the references to other channels, resources, and what-not Super helpful!!
Happy to help!
On here to applaud you and everyone in the comments section we need more VR anything... I want to create vr content as well.
👏
I just discovered you channel Justin, and its amazing... It has been a pleasure to learn with you. I am jumping into VR development and I am very confused about all the tool available for VR development and how these pieces work together, so I would like to suggest a video explaining all these componentes and frameworks for Unity. Open XR, SteamVR, XR Management, VR Interaction Framework and so on...
Ooo that’s a great idea José!
A bit of advice for newcomers; if you "try" VR using a smartphone, you will be experiencing a tiny slice of what is possible with a purpose-built headset. Keep in mind that the "wow" factor is still there with a lesser device, but is nowhere near the immersion you will experience with a full 6 DOF rig.
I was hooked by experimenting with phones and headset adapters, like Google cardboard and others, because I saw possibilities that wouldn't be limited by the state of the art, even as limited as it was at the time, because I was thinking about AR and industrial training applications.
Three years ago, I bought the Oculus "GO" which was a huge improvement compared to even the best smartphone/headset adapter, but with no cameras AR development was out of the question. But while trying other experiences within the limited 3 DOF "GO" environment, I was always wishing I could "lean over and look over the side" of a roller coaster car, or whatever.
Now I have the Meta (Oculus) Quest 2, which makes me wonder why I was fooling around with lesser hardware all along (perhaps because the technology didn't exist yet?). I have to say, if somebody decides to get serious, do invest in the right equipment, because otherwise it's like a rank beginner trying to learn to play a cheap instrument; it is possible to learn, but the instrument is harder to play, and the tones are uninspiring, making the learning process a lot more work than it should be.
👆
Thanks Justin very informative for someone who is about to start with VR.
Glad to hear it!
yay! thank you for all this great info. I’ve been tempted by the oculus lately, but keep putting off buying it. But I love educational and travel content. I’m working on a physical 3d model and would LOVE to take it VR. It would still be manual (especially now that I know you can use your hands on oculus instead of the controllers), but next level. This video inspires me to give it a go. Thanks!
Best of luck!
Just now getting in to my life dream and developing games for vr.
Thank you for this excellent inspiring video. I'm going to try it. I have c# and C++ skills and I also have UI skills. Cant wait to botch up my first game. Thank you!
Best of luck!
Great Tips man, I recently wrote an article about 3 in-demand skills for the future. Recommended your channel the go-to for VR development.
Today I watched your video
...............
I will comment here again in 5 years, when I became a true VR developer.
That’s dope what you said about tutorials and also making them makes you understand your subject better and I agree
Right?!
This video is exactly what I was looking for. Been a developer for years and have wanted to dabble in hobby game and VR development but was a little confused where the best place to start was.
Great video! Thanks for sharing your experience and those web sites to look for materials and tutorials.
And thanks for the tips.
You’re welcome!
Im just like you! I am amazing with coding and any other type of execution with VR development except the art. Im just terrible and it is a roadblock for me sometimes
I just get art for free or buy it from websites/asset stores. I figure that if I can code the game really well it’s worth me putting more time into that instead of spending hours on a crappy looking game asset 🙃
@@JustinPBarnett great point! Can’t wait to see all the VR content that comes in the future
@@Xzarations SOOO much more to come!
Great roadmap, pretty much sounds like the narration we receive from our best friend who teaches before exam, more understandable than the professor himself😆
This will be revolutionary
No doubt
Can you make a tutorial on the camera and light you use for your videos? They look amazing 🎉
Good tip about solidifying the learning by making vids
Thank you for this video. I am starting my journey of learning too
Best of luck!
I've come up with a few ideas for VR games I'm interested in making, so I'm gathering info for the moment. Unfortunately, my medication makes it astronomically difficult to do most things, even things I find enjoyable, so I'm not able to really get into it just yet. While I do agree with the mindset of not falling into a tutorial rabbit hole, that's all I can do right now...
Got into VR a couple of years ago.
Started cold with PSVR, I'd never tried it, never even had a console before, not particularly interested in gaming.
But I liked 3D movies and figured I would like VR.
Like is not strong enough a word though, I loved it.
I was completely obsessed with it for the first six months and still typically spend a couple of hours a day in VR if not 5-6 2 years later.
I got an original Quest a bit over a year ago and started learning Unity a couple of months after that.
Decided to take a break from Unity after Xmas as I kept being frustrated with the online lessons jumping from basic scripting to stuff I had no idea how to do.
I have played around with a little scripting over the years out of curiosity but before VR I never found anything interesting enough to motivate me and it used to be so tedious.
I wonder if you appreciate just how much better the script editors available now make coding?
So I concentrated on 3D modelling for a while then finally got a VR capable PC a few months back after which I drowned myself in learning how to mod SkESVR, Fo4VR and modelling with the tools available for that. Haven't attempted the Creation engine software as I appear to need the pancake games to use it?
Currently having problems with Steam, might be a bug from VRChat, Steam support haven't been helpful.
Script editors are SO helpful. Best of luck on your projects!
“You have to learn to walk before you can run” That’s what imma start going with on programming haha
It might be a year later but this is great. Thanks for the video, I’m finishing up my second year of my CS degree and I was like “idk what I even want to do” and I picked up a quest 2 and it absolutely blew me away!
Awesome! Best of luck on your journey!
Can't wait to get started! And I'm doing it the really hard way with just an Android and a tablet. But my goal is to make a 90s VR game similar to EMU VR
Best of luck!
@@JustinPBarnett thank you so much I'm so happy to have found you you're going to be a great inspiration and teacher
@@nowhereman8468 thank you!!
I don't mind coding in C++, but it's quite cumbersome with header files, etc. C# is an absolute joy to use. Also, I would consider the Valve Index before HTC Vive.
Agreed, also got the Valve Index and I highly recommend!
Thanks Justin! Great video
You bet!
Good video, but you missed one important thing about the Oculus Quest 2, it also can be connected to a PC, then you don't need other specific and more expensive devices to do this.
Yes! Very important feature
Detailed and clear, I like your tutorial so I bought a headset with your referral link
Great video! I got a cheap VR headset for android in 2014 using my phone. It was cool but no games at the time. Just experiences on google play store. Quickly learned some Unity, and the controls for VR were so easy to use. In 6 months released my first game on android and made money on it. I made the first Duck Shoot VR game, last update should be 2015. Haven't messed with Unity or game making since, but just got a Quest 2 and will be watching these video.
haven't
Amazing!
Love and Respect to you.. Keep up the good work
Thank you! Will do!
Nice video! What kind of GPU should I have? Can RTX3070 do the job?
I accidentally commented from a different account.I first used VR in the 1990s as a kid when my friends parents brought home flight simulation equipment.
I am realizing that my previous scientist position in alzheimer's research is 3 D modeling, which makes creating VR not seem so daunting to me. We took 2D MRI brain scans and projected to a 3D image.
Hey justin, thanks for dor this video. For NOW, which headset you’d suggest? For developing applications and games for XR and VR?
Still recommend the Quest 2! It's the most affordable and widespread headset. Probably the Quest 3 when that comes out later this year
Cool vid and thoughts man 👍
Thanks 👍
Thanks a lot.. I recently learned about vr development and you described it so nicely ❤️.
Glad it was helpful! You're so welcome 🙂
even if you get motion sick, you get past that eventually! almost everyone gets that when they first try VR
Yes! Just takes practice
Big great video excited I was that I Already I’m knowledgable and proficient in many areas in the areas where I am less experienced there are great resources for me to get started
Just found this GEM of a channel👍👍
Thanks!!
This was the perfect introduction, thank you. Headset ordered and ready to dive in 🙌❤️
Exciting days ahead!
thanks for helping and sharing!
No problem!
See I went to college to 3D model, and want to get into this. So the coding seems so daunting. I know I’m gonna need to find a friend.
Start your own gamedev studio!
@@JustinPBarnett I just got one other friend to try and start one with me. It’s gonna take some dedication and we are gonna suck at first. But hopefully people like you can help point us in the right direction. Its all about making that dream come true. Any suggestions for starting projects to learn from, or potential education opportunities? Also if you are at all interested or have the time to critique my Artstation it would be much appreciated. I am still doing my best to break into the industry.
@@TheTwister22 Best of luck! My advice is to keep your first project(s) small. Start with a gamejam or two first and build up from there once you have some momentum
Please!!! What Tools I need for create DISPLAY UI/UX by AR and VR. Thank you.
Check out my UI video!
Hey Justin.
Thank you so much for sharing this video.
I've become a fan for VR.
What would be the best language for VR? I would like to know how to code
C# for Unity, C++ for Unreal
Thanks Justin .
My topic for my Master's degree is VR.
I'll be indulging with you frequently through the videos you've shared.
i love vr and i dont have a headset but i want to be a vr developer when i grow up you realy answered all my Questions i love your vids
I'm actually collecting info to launch a new Coworking, training & Startup incubator for AR, MR, and VR Blockchain, the Entertainment, and Gaming Industries.
Whoa that's awesome!
@@JustinPBarnett Thank you. It's called The Execution Club. Because we get "shit" done.
😊
@@Scriptank ayyyyy love it!
Great information, Justin. Just what I need here.
Glad to hear it!
inspiring. I'll start now.
Best of luck!
Thanks @Justin. Cool app dev tutorial! Do you have any recommendation on where to start to learn about VR headset hardware (concept and/or any possible diy enhancement)?
I'm not really familar with the hardware world 😬 best of luck to you though!
Thank you so much for the help
Absolutely!
genuine dude, you were super helpful
Glad I could help
@@JustinPBarnett if I could pick your mind, I’m a programmer, good at c# js and php. I mostly do web programming. I saw this video on metaverse and wanted to get on the vr wagon. Any specific suggestions for me?
Your videos helped me so much, ive veen trying to make a unity vr game for the oculus quest forever, and now at least i have working hands from your other video. It would be awesome if you could make a video showing how to trigger other animations such as a flashlight, or a pistol firing when the controllers trigger it. Thanks either way
Yes! I'm absolutely going to be making a pistol tutorial in the future as well as other tools and stuff 👍
@@JustinPBarnett awesome thank you, i have no clue how to use C# and i really want triggerable animations in my game; probably shouldnt be making a vr game as my first unity experience lol
@@cleverballoon6535 you got it buddy, I'm pretty sure you will create something spezial :)
@@DarkMoonMeditations thanks i really appreciate that
A lot of this seems very daunting but I will do my best to make my dreams come to fruition
Best of luck!
I'm looking to get into the art side of VR developing. Any tips on where I should start?
I feel like education is such an overlooked aspect of vr
This is a great video. I'm ready to start creating VR content, but less around games and more related to classroom experiences/lessons. Would I still be looking at tools like unity or unreal? or are there other recommendations you have for this space?
That's amazing! And yes, Unity or Unreal are still going to be your best bet. Doesn't have to just be games!
Same. I teach math, and one day I hope to show 3D graphs (cones, intersecting planes, etc) in VR with some interaction / animation.
Brother, thank you, thank you, thank you for this vid!….you just save my life!!!
Hi, just landed on this channel. Thank you for all these resources. I am more like a C++ person trying to get into AR/VR and I have hard time finding good Unreal Engin tutorials. Any suggestion please?
Thanks
Great video
What is the suggested route and softwares to learn to make real estate walkthrough VR.
If one already creates 360 real estate tours.
Thanks
Might look into photogrametry and importing one of those objects into a 3D space!
@@JustinPBarnett Thanks 👍
Enjoyed the video. Thanks for the content. For the programming aspect of VR. What pathway should I take? Any zero to pro tracks/courses you recommend?
Brackey's RUclips channel has a great C# programming course for game developers!
Yes
I'm just like you. What should I do😓
I guess I'll just start
Yea! Just try some stuff!
Great video! I was wondering if you would also need a great pc to develop vr games etc for the oculus quest 2? Because you can play games on it without a pc, but i assume that if you want to develop vr games for the quest you would need a great pc with a good graphics card?
Obviously a better pc will help you develop faster, but there is a limit to that. As long as your pc can run Unity you should be fine. I'd just recommend sticking to low-poly games instead of life-like stuff with a lot of polygons, that's where you'll really start to see the slowdown.
@@JustinPBarnett Thanks for the answer! I've been learning to develop games with Unity a couple of months and the prototypes/games with low poly assets are running pretty smooth. So if that's the case vr development normally won't be a problem.
@@jonathanelst8382 Awesome! What kind of stuff do you want to work on?
@@JustinPBarnett No idea... for the next couple of months i'm just gonna focus on learning Unity and C sharp first. And after that who knows. Maybe a (simple) vr shooter, that seems cool, especially after watching gameplay of the new medal of honor vr!
@@jonathanelst8382 sounds awesome!!
Hi, I am from India. I have a desktop with i7 7740x processor. My queries are:
1. Is processor fine for VR/ AR?
2. What else is needed apart from knowledge of AR/ VR?
3. From where to start learning?
4. What is least one can earn after learning ( self taught) in AR/VR?
These are questions came to my mind. Can you guide/ help please. I have been an epileptic patient too. But do not have emotion sick.
Join the discord and we can answer your questions!
@@JustinPBarnett ok
@@JustinPBarnett joined by name Blackhawk ( unusual name, ya I know.. created for a different purpose) is my name on discord. But one thing to mention!! I don't have permission to message in the channel. How one will communicate??
@@JustinPBarnett joined
Great video. Lots of good information. I have only experienced vr in games and never did any programing. So clean slate when it comes to this stuff. Let me lay our what I want to do, on a steep budget. Create a simple space that is a sphere shape, that a therapist is outside of but can see the controls for rgb color brightness, flicker or not flicker & control of ischronuc sound and binaural beats plus ambient music for a person sitting inside the sphere who will witness this in a 360 experience. How doable is this? How advanced do I need to be to create something like this and do you think there is a no code program that I could build this?
Great advise since I'm literally new at these stuff but really interested in game making .... I hope I make it all the way till the end and actually make some decent games tho...seriously 😅
Just keep at it! Requires some consistency, but you'll get really good if you do a bit every single day
I want to learn VR technology as a Bachelor student of mining Engineering to make project on Mining safety purpose,how can I proceed with its application softwares? please guide
all I want to do is make a star wars pvp game to play with my friends. Id upload it to sidequest it so I can play it easily!
That'd be amazing!